Web tracking is increasingly pervasive, raising serious concerns about user privacy and security. Among existing techniques, pixel tracking is particularly stealthy and cost-effective, embedding invisible images that exfiltrate user activities to third-party servers. Current defenses, including filter list blocking and conventional machine learning, often fail to capture the cross-site associations that enable pixel tracking to evade detection. To address this limitation, we introduce TGNN, a framework that formulates pixel tracking detection as an edge classification task on a Tracking Directed Graph (TDG), which models third-party associations across websites. TGNN encodes HTTP traffic into structured quadruples and learns both semantic features and interaction patterns. To overcome the scarcity of reliable labels, we propose a large language model (LLM)-based annotation method that leverages minimal expert supervision to produce high-quality labels, significantly improving detection. Experiments conducted on traffic from the Alexa top-10K websites demonstrate that TGNN substantially outperforms existing baselines, while the LLM-based annotation achieves accuracy comparable to expert curation. Our large-scale measurement reveals that at least 16.74% of websites engage in pixel tracking via major third-party infrastructures, establishing cross-domain tracking as a pervasive practice in the wild and indicating a potential privacy threat in the modern Web ecosystem.
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Despite decades of intensive research and optimization, modern Boolean Satisfiability (SAT) solvers have reached a plateau where significant performance gains are increasingly difficult to achieve. While Large Language Models (LLMs) have demonstrated remarkable capabilities in pattern recognition and code generation for combinatorial optimization, their direct application to highly optimized SAT solvers remains a formidable challenge due to the extreme complexity and sensitivity of solver heuristics. In this paper, we introduce AESAT (Auto-Evolving SAT solving), a novel neuro-symbolic framework designed to automatically evolve and optimize the heuristic functions of SAT solvers. AESAT employs a memetic-inspired approach, synergizing LLM-guided individual optimization with evolutionary exploration. By leveraging self-optimized prompting techniques, our framework enables LLMs to iteratively discover and refine sophisticated heuristics that bypass the limitations of human-engineered designs. The efficacy of AESAT is demonstrated by its flagship derivative, AE-Kissat-MAB, which won the main track of the 2025 International SAT Competition by a wide margin. This result represents the first time an LLM-enhanced solver has dominated the world's premier SAT competition, marking a paradigm shift in the automated design of reasoning algorithms.
Diffusion models have recently shown promise in time series forecasting, particularly for probabilistic predictions. However, they often fail to achieve state-of-the-art point estimation performance compared to regression-based methods. This limitation stems from difficulties in providing sufficient contextual bias to track distribution shifts and in balancing output diversity with the stability and precision required for point forecasts. Existing diffusion-based approaches mainly focus on full-distribution modeling under probabilistic frameworks, often with likelihood maximization objectives, while paying little attention to dedicated strategies for high-accuracy point estimation. Moreover, other existing point prediction diffusion methods frequently rely on pre-trained or jointly trained mature models for contextual bias, sacrificing the generative flexibility of diffusion models. To address these challenges, we propose SimDiff, a single-stage, end-to-end framework. SimDiff employs a single unified Transformer network carefully tailored to serve as both denoiser and predictor, eliminating the need for external pre-trained or jointly trained regressors. It achieves state-of-the-art point estimation performance by leveraging intrinsic output diversity and improving mean squared error accuracy through multiple inference ensembling. Key innovations, including normalization independence and the median-of-means estimator, further enhance adaptability and stability. Extensive experiments demonstrate that SimDiff significantly outperforms existing methods in time series point forecasting.
Person re-identification (ReID) is a fundamental task in many real-world applications such as pedestrian trajectory tracking. However, advanced deep learning-based ReID models are highly susceptible to adversarial attacks, where imperceptible perturbations to pedestrian images can cause entirely incorrect predictions, posing significant security threats. Although numerous adversarial defense strategies have been proposed for classification tasks, their extension to metric learning tasks such as person ReID remains relatively unexplored. Moreover, the several existing defenses for person ReID fail to address the inherent unique challenges of adversarially robust ReID. In this paper, we systematically identify the challenges of adversarial defense in person ReID into two key issues: model bias and composite generalization requirements. To address them, we propose a debiased dual-invariant defense framework composed of two main phases. In the data balancing phase, we mitigate model bias using a diffusion-model-based data resampling strategy that promotes fairness and diversity in training data. In the bi-adversarial self-meta defense phase, we introduce a novel metric adversarial training approach incorporating farthest negative extension softening to overcome the robustness degradation caused by the absence of classifier. Additionally, we introduce an adversarially-enhanced self-meta mechanism to achieve dual-generalization for both unseen identities and unseen attack types. Experiments demonstrate that our method significantly outperforms existing state-of-the-art defenses.
KineST: A Kinematics-guided Spatiotemporal State Space Model for Human Motion Tracking from Sparse Signals
PDF ↗Full-body motion tracking plays an essential role in AR/VR applications, bridging physical and virtual interactions. However, it is challenging to reconstruct realistic and diverse full-body poses based on sparse signals obtained by head-mounted displays, which are the main devices in AR/VR scenarios. Existing methods for pose reconstruction often incur high computational costs or rely on separately modeling spatial and temporal dependencies, making it difficult to balance accuracy, temporal coherence, and efficiency. To address this problem, we propose KineST, a novel kinematics-guided state space model, which effectively extracts spatiotemporal dependencies while integrating local and global pose perception. The innovation comes from two core ideas. Firstly, in order to better capture intricate joint relationships, the scanning strategy within the State Space Duality framework is reformulated into kinematics-guided bidirectional scanning, which embeds kinematic priors. Secondly, a mixed spatiotemporal representation learning approach is employed to tightly couple spatial and temporal contexts, balancing accuracy and smoothness. Additionally, a geometric angular velocity loss is introduced to impose physically meaningful constraints on rotational variations for further improving motion stability. Extensive experiments demonstrate that KineST has superior performance in both accuracy and temporal consistency within a lightweight framework.
Facial Dynamics in Video: Instruction Tuning for Improved Facial Expression Perception and Contextual Awareness
PDF ↗Facial expression captioning has found widespread application across various domains. Recently, the emergence of video Multimodal Large Language Models (MLLMs) has shown promise in general video understanding tasks. However, describing facial expressions within videos poses two major challenges for these models: (1) the lack of adequate datasets and benchmarks, and (2) the limited visual token capacity of video MLLMs. To address these issues, this paper introduces a new instruction-following dataset tailored for dynamic facial expression caption. The dataset comprises 5,033 high-quality video clips annotated manually, containing over 700,000 tokens. Its purpose is to improve the capability of video MLLMs to discern subtle facial nuances. Furthermore, we propose FaceTrack-MM, which leverages a limited number of tokens to encode the main character’s face. This model demonstrates superior performance in tracking faces and focusing on the facial expressions of the main characters, even in intricate multiperson scenarios. Additionally, we introduce a novel evaluation metric combining event extraction, relation classification, and the longest common subsequence (LCS) algorithm to assess the content consistency and temporal sequence consistency of generated text. Moreover, we present FECBench, a benchmark designed to assess the performance of existing video MLLMs in this specific task.
How to achieve vision-language (VL) tracking using natural language descriptions from a video sequence without relying on any bounding-box ground truth? In this work, we achieve this goal by tackling self-supervised VL tracking, which aims to evaluate tracking capabilities guided by natural language descriptions. We introduce \tracker, a novel self-supervised VL tracker that is capable of tracking any referred object by a language description. Unlike traditional methods that equally fuse all language and visual tokens, we propose an efficient Dynamic Token Aggregation Module, which treats each visual token unequally. The module consists of three main steps: i) Based on an anchor token, it selects multiple important target tokens from the template frame. ii) The selected target tokens are merged according to their attention scores and aggregated into the language tokens, thereby eliminating redundant visual token noise and enhancing semantic alignment. iii) Finally, the fused language tokens serve as guiding signals to extract potential target tokens from the search frame and propagate them to subsequent frames, enhancing temporal prompts and encouraging the tracker to autonomously learn instance tracking from unlabeled videos. This new modeling approach enables the effective self-supervised learning of language-guided tracking representations without the need for large-scale bounding box annotations. Extensive experiments on VL tracking benchmarks show that \tracker surpasses SOTA self-supervised methods.
Existing visual trackers mainly operate in a non-interactive, fire-and-forget manner, making them impractical for real-world scenarios that require human-in-the-loop adaptation. To overcome this limitation, we introduce Interactive Tracking, a new paradigm that allows users to guide the tracker at any time using natural language commands. To support research in this direction, we make three main contributions. First, we present InteractTrack, the first large-scale benchmark for interactive tracking, containing 150 videos with dense bounding box annotations and timestamped language instructions. Second, we propose a comprehensive evaluation protocol and evaluate 25 representative trackers, showing that state-of-the-art methods fail in interactive scenarios--strong performance on conventional benchmarks does not transfer. Third, we introduce Interactive Memory-Augmented Tracking (IMAT), a new baseline that employs a dynamic memory mechanism to learn from user feedback and update tracking behavior accordingly. Our benchmark, protocol, and baseline establish a foundation for developing more intelligent, adaptive, and collaborative tracking systems, bridging the gap between automated perception and human guidance. The full benchmark, tracking results, and analysis are available at \href https://github.com/NorahGreen/InteractTrack.git this URL .
Multi-view Crowd Tracking Transformer with View-Ground Interactions Under Large Real-World Scenes
PDF ↗Multi-view crowd tracking estimates each person's tracking trajectories on the ground of the scene. Recent research works mainly rely on CNNs-based multi-view crowd tracking architectures, and most of them are evaluated and compared on relatively small datasets, such as Wildtrack and MultiviewX. Since these two datasets are collected in small scenes and only contain tens of frames in the evaluation stage, it is difficult for the current methods to be applied to real-world applications where scene size and occlusion are more complicated. In this paper, we propose a Transformer-based multi-view crowd tracking model, MVTrackTrans, which adopts interactions between camera views and the ground plane for enhanced multi-view tracking performance. Besides, for better evaluation, we collect and label two large real-world multi-view tracking datasets, MVCrowdTrack and CityTrack, which contain a much larger scene size over a longer time period. Compared with existing methods on the two large and new datasets, the proposed MVTrackTrans model achieves better performance, demonstrating the advantages of the model design in dealing with large scenes. We believe the proposed datasets and model will push the frontiers of the task to more practical scenarios, and the datasets and code are available at: https://github.com/zqyq/MVTrackTrans.
Video panoptic segmentation (VPS) aims to jointly detect, segment, and track all objects while partitioning the video into semantically consistent regions. We introduce the task setting of unsupervised VPS, omitting any human supervision. Existing unsupervised scene understanding works mainly focused on image segmentation tasks; the video domain remains underexplored. We propose VideoCUPS, the first unsupervised VPS approach. VideoCUPS generates temporally consistent panoptic video pseudo-labels from scene-centric videos by exploiting unsupervised depth, motion, and visual cues. Training on these pseudo-labels using a novel Video DropLoss yields an accurate, unsupervised VPS model. To benchmark progress, we introduce a comprehensive evaluation protocol and four competitive baselines, extending state-of-the-art unsupervised panoptic image and instance video segmentation models to VPS. VideoCUPS outperforms all baselines and demonstrates strong label-efficient learning. With VideoCUPS, our evaluation protocol, and baselines, we provide a strong foundation for future research on unsupervised VPS.
Counting is one of the fundamental abilities of large language models (LLMs) and large vision-language models (LVLMs). This paper examines how these foundation models represent and compute numerical information in counting tasks. We use controlled experiments with repeated textual and visual items and analyze counting in LLMs and LVLMs through a set of behavioral, observational, and causal mediation analyses. To this end, we design a specialized tool, CountScope, for the mechanistic interpretability of numerical content. Results show that individual tokens or visual features encode latent positional count information that can be extracted and transferred across contexts. Layerwise analyses reveal a progressive emergence of numerical representations, with lower layers encoding small counts and higher layers representing larger ones. We identify an internal counter mechanism that updates with each item, stored mainly in the final token or region. In LVLMs, numerical information also appears in visual embeddings, shifting between background and foreground regions depending on spatial composition. We further reveal that models rely on structural cues such as separators in text, which act as shortcuts for tracking item counts and strongly influence the accuracy of numerical predictions. Overall, counting emerges as a structured, layerwise process in LLMs and follows the same general pattern in LVLMs, shaped by the properties of the vision encoder.
Large language model (LLM) approaches to tabular summarization rely on extensive prompt engineering, decomposition pipelines, or entity-level intermediate representations to achieve strong performance. While effective, these strategies are computationally expensive and offer limited insight into how well models maintain state over long, evolving narratives. We introduce SporTabSet, a diagnostic benchmark for long-context tabular summarization across two complementary sports domains that require tracking multiple entities and aggregating statistics under domain-specific rules. Using SporTabSet, we systematically evaluate decomposition-based strategies across several long context LLMs. Results show that although decomposition substantially improves accuracy and numerical fidelity, gains stem mainly from dissecting multi-entity interference rather than improved local arithmetic. Robustness experiments further reveal high sensitivity to surface-level cues with structured failures, including hallucination, omission, and role confusion. Together, these findings identify consistent multi-entity memory as a key bottleneck in long-context table generation, motivating diagnostic evaluation as a prerequisite for scalable, efficient, and reliable tabular summarization models.
Learning How and What to Memorize: Cognition-Inspired Two-Stage Optimization for Evolving Memory
PDF ↗Large language model (LLM) agents require long-term user memory for consistent personalization, but limited context windows hinder tracking evolving preferences over long interactions. Existing memory systems mainly rely on static, hand-crafted update rules; although reinforcement learning (RL)-based agents learn memory updates, sparse outcome rewards provide weak supervision, resulting in unstable long-horizon optimization. Drawing on memory schema theory and the functional division between prefrontal regions and hippocampus regions, we introduce MemCoE, a cognition-inspired two-stage optimization framework that learns how memory should be organized and what information to update. In the first stage, we propose Memory Guideline Induction to optimize a global guideline via contrastive feedback interpreted as textual gradients; in the second stage, Guideline-Aligned Memory Policy Optimization uses the induced guideline to define structured process rewards and performs multi-turn RL to learn a guideline-following memory evolution policy. We evaluate on three personalization memory benchmarks, covering explicit and implicit preferences as well as different sizes and noise levels, and observe consistent improvements over strong baselines with favorable robustness, transferability, and efficiency[https://github.com/Applied-Machine-Learning-Lab/ACL2026_MemCoE].
Chain-of-Thought as a Lens: Evaluating Structured Reasoning Alignment between Human Preferences and Large Language Models
PDF ↗This paper primarily demonstrates a method to quantitatively assess the alignment between multi-step, structured reasoning in large language models and human preferences. We introduce the Alignment Score, a semantic-level metric that compares a model-produced chain of thought traces with a human-preferred reference by constructing semantic-entropy-based matrices over intermediate steps and measuring their divergence. Our analysis shows that Alignment Score tracks task accuracy across models and hop depths, and peaks at 2-hop reasoning. Empirical results further indicate that misalignment at greater reasoning depths is driven mainly by alignment errors such as thematic shift and redundant reasoning. Viewing chain sampling as drawing from a distribution over reasoning paths, we empirically demonstrate a strong and consistent correlation between Alignment Score and accuracy, readability, and coherence, supporting its use as a diagnostic signal. The code is available.
Theory · Online Learning and Bandits
We propose an anytime online algorithm for learning a sequence of convex cost functions while approximately satisfying a sequence of convex constraints, without prior knowledge of the time horizon. Both the cost and constraint functions may be chosen adversarially over time. While this problem has recently been resolved in the setting where the time horizon is known, extending these guarantees to the anytime setting, without resorting to inefficient doubling tricks, has remained technically challenging. Our main contribution is the introduction of a time-varying yet horizon-oblivious Lyapunov function to track constraint violations. The use of such a time-varying Lyapunov function introduces new technical difficulties, as a key monotonicity property underlying prior analyses no longer holds. By developing a novel analytical technique, we show that our algorithm achieves $O(\sqrt{t})$ \regret~ and $\tilde{O}(\sqrt{t})$ cumulative constraint violation (\CCV) for all $t \geq 1$. We further extend our framework to the dynamic regret setting, obtaining bounds that adapt to the unknown path length of the comparator sequence. Finally, we present an adaptive algorithm for the optimistic setting, whose performance scales gracefully with the cumulative prediction error. We validate the practical effectiveness of our approach through numerical experiments on the online shortest path problem.
This paper presents a unified framework for simulating and visualizing dynamic fracture phenomena in extreme mechanical collisions using multi-view image inputs. While existing methods primarily address elastic deformations at contact surfaces, they fail to capture the complex physics of extreme collisions, often producing non-physical artifacts and material adhesion at fracture interfaces. Our approach integrates two key innovations: (1) an enhanced Collision Material Point Method (Collision-MPM) with momentum-conserving interface forces derived from normalized mass distributions, which effectively eliminates unphysical adhesion in fractured solids; and (2) a fracture-aware 3D Gaussian continuum representation that enables physically plausible rendering without post-processing. The framework operates through three main stages: First, performing implicit reconstruction of collision objects from multi-view images while sampling both surface and internal particles and simultaneously learning surface particle Gaussian properties via splatting; Second, high-fidelity collision resolution using our improved Collision-MPM formulation; Third, dynamic fracture tracking with Gaussian attribute optimization for fracture surfaces rendering. Through comprehensive testing, our framework demonstrates significant improvements over existing methods in handling diverse scenarios, including homogeneous materials, heterogeneous composites, and complex multi-body collisions. The results confirm superior physical accuracy, while maintaining computational efficiency for rendering.
Modeling latent character states is crucial for consistent and engaging role-playing (RP) with large language models (LLMs). Yet, existing prompting-based approaches mainly capture surface actions, often failing to track the latent states that drive interaction. We revisit finite-state machines (FSMs), long used in game design to model state transitions. While effective in small, well-specified state spaces, traditional hand-crafted, rule-based FSMs struggle to adapt to the open-ended semantic space of RP. To address this, we introduce Codified Finite-State Machines (CFSMs), a framework that automatically codifies textual character profiles into FSMs using LLM-based coding. CFSMs extract key states and transitions directly from the profile, producing interpretable structures that enforce character consistency. To further capture uncertainty and variability, we extend CFSMs into Codified Probabilistic Finite-State Machines (CPFSMs), where transitions are modeled as probability distributions over states. Through both synthetic evaluations and real-world RP scenarios in established artifacts, we demonstrate that CFSM and CPFSM outperform generally applied baselines, verifying effectiveness not only in structured tasks but also in open-ended stochastic state exploration.
Reinforcement Learning · Planning
As LLMs with agentic abilities are increasingly deployed in real-life scenarios, existing benchmarks fail to capture their inherent complexity of handling extensive information, leveraging diverse resources, and managing dynamic user interactions. To address this gap, we introduce VitaBench, a challenging benchmark that evaluates agents on versatile interactive tasks grounded in real-world settings. Drawing from daily applications in food delivery, in-store consumption, and online travel services, VitaBench presents agents with the most complex life-serving simulation environment to date, comprising 66 tools. Through a framework that eliminates domain-specific policies, we enable flexible composition of these scenarios and tools, yielding 100 cross-scenario tasks (main results) and 300 single-scenario tasks. Each task is derived from multiple real user requests and requires agents to reason across temporal and spatial dimensions, utilize complex tool sets, proactively clarify ambiguous instructions, and track shifting user intent throughout multi-turn conversations. Moreover, we propose a rubric-based sliding window evaluator, enabling robust assessment of diverse solution pathways in complex environments and stochastic interactions. Our comprehensive evaluation reveals that even the most advanced models achieve only 30% success rate on cross-scenario tasks, and less than 50% success rate on others. Overall, we believe VitaBench will serve as a valuable resource for advancing the development of AI agents in practical real-world applications.
Applications · Time Series
Time series forecasting is of significant importance across various domains. However, it faces significant challenges due to distribution shift. This issue becomes particularly pronounced in online deployment scenarios where data arrives sequentially, requiring models to adapt continually to evolving patterns. Current time series online learning methods focus on two main aspects: selecting suitable parameters to update (e.g., final layer weights or adapter modules) and devising suitable update strategies (e.g., using recent batches, replay buffers, or averaged gradients). We challenge the conventional parameter selection approach, proposing that distribution shifts stem from changes in underlying latent factors influencing the data. Consequently, updating the feature representations of these latent factors may be more effective. To address the critical problem of delayed feedback in multi-step forecasting (where true values arrive much later than predictions), we introduce ADAPT-Z (Automatic Delta Adjustment via Persistent Tracking in Z-space). ADAPT-Z utilizes an adapter module that leverages current feature representations combined with historical gradient information to enable robust parameter updates despite the delay. Extensive experiments demonstrate that our method consistently outperforms standard base models without adaptation and surpasses state-of-the-art online learning approaches across multiple datasets.
LoD-Loc v2: Aerial Visual Localization over Low Level-of-Detail City Models using Explicit Silhouette Alignment
PDF ↗We propose a novel method for aerial visual localization over low Level-of-Detail (LoD) city models. Previous wireframe-alignment-based method LoD-Loc [99] has shown promising localization results leveraging LoD models. However, LoD-Loc mainly relies on high-LoD (LoD3 or LoD2) city models, but the majority of available models and those many countries plan to construct nationwide are low-LoD (LoD1). Consequently, enabling localization on low-LoD city models could unlock drones' potential for global urban localization. To address these issues, we introduce LoD-Loc v2, which employs a coarse-to-fine strategy using explicit silhouette alignment to achieve accurate localization over low-LoD city models in the air. Specifically, given a query image, LoD-Loc v2 first applies a building segmentation network to shape building silhouettes. Then, in the coarse pose selection stage, we construct a pose cost volume by uniformly sampling pose hypotheses around a prior pose to represent the pose probability distribution. Each cost of the volume measures the degree of alignment between the projected and predicted silhouettes. We select the pose with maximum value as the coarse pose. In the fine pose estimation stage, a particle filtering method incorporating a multi-beam tracking approach is used to efficiently explore the hypothesis space and obtain the final pose estimation. To further facilitate research in this field, we release two datasets with LoD1 city models covering 10.7 km2, along with real RGB queries and ground-truth pose annotations. Experimental results show that LoD-Loc v2 improves estimation accuracy with high-LoD models and enables localization with low-LoD models for the first time. Moreover, it outperforms state-of-the-art baselines by large margins, even surpassing texture-model-based methods, and broadens the convergence basin to accommodate larger prior errors. The project are available at https://github.com/VictorZoo/LoD-Loc-v2.