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22篇论文匹配“Reinforcement Learning/Planning”
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Reinforcement Learning/Planning

Alexandre Marthe, Aurélien Garivier, Claire Vernade

What are the functionals of the reward that can be computed and optimized exactly in Markov Decision Processes?In the finite-horizon, undiscounted setting, Dynamic Programming (DP) can only handle these operations efficiently for certain classes of statistics. We summarize the characterization of these classes for policy evaluation, and give a new answer for the planning problem. Interestingly, we prove that only generalized means can be optimized exactly, even in the more general framework of Distributional Reinforcement Learning (DistRL).DistRL permits, however, to evaluate other functionals approximately. We provide error bounds on the resulting estimators, and discuss the potential of this approach as well as its limitations.These results contribute to advancing the theory of Markov Decision Processes by examining overall characteristics of the return, and particularly risk-conscious strategies.

Reinforcement Learning/Planning

Karthik Valmeekam, Matthew Marquez, Alberto Olmo, Sarath Sreedharan, Subbarao Kambhampati

Generating plans of action, and reasoning about change have long been considered a core competence of intelligent agents. It is thus no surprise that evaluating the planning and reasoning capabilities of large language models (LLMs) has become a hot topic of research. Most claims about LLM planning capabilities are however based on common sense tasks–where it becomes hard to tell whether LLMs are planning or merely retrieving from their vast world knowledge. There is a strong need for systematic and extensible planning benchmarks with sufficient diversity to evaluate whether LLMs have innate planning capabilities. Motivated by this, we propose PlanBench, an extensible benchmark suite based on the kinds of domains used in the automated planning community, especially in the International Planning Competition, to test the capabilities of LLMs in planning or reasoning about actions and change. PlanBench provides sufficient diversity in both the task domains and the specific planning capabilities. Our studies also show that on many critical capabilities–including plan generation–LLM performance falls quite short, even with the SOTA models. PlanBench can thus function as a useful marker of progress of LLMs in planning and reasoning.

Reinforcement Learning/Planning

Johann Brehmer, Joey Bose, Pim de Haan, Taco Cohen

Embodied agents operate in a structured world, often solving tasks with spatial, temporal, and permutation symmetries. Most algorithms for planning and model-based reinforcement learning (MBRL) do not take this rich geometric structure into account, leading to sample inefficiency and poor generalization. We introduce the Equivariant Diffuser for Generating Interactions (EDGI), an algorithm for MBRL and planning that is equivariant with respect to the product of the spatial symmetry group SE(3), the discrete-time translation group ℤ, and the object permutation group Sₙ. EDGI follows the Diffuser framework by Janner et al. (2022) in treating both learning a world model and planning in it as a conditional generative modeling problem, training a diffusion model on an offline trajectory dataset. We introduce a new SE(3) × ℤ × Sₙ-equivariant diffusion model that supports multiple representations. We integrate this model in a planning loop, where conditioning and classifier guidance let us softly break the symmetry for specific tasks as needed. On object manipulation and navigation tasks, EDGI is substantially more sample efficient and generalizes better across the symmetry group than non-equivariant models.

Reinforcement Learning/Planning

Leah Chrestien, Stefan Edelkamp, Antonin Komenda, Tomas Pevny

In imitation learning for planning, parameters of heuristic functions are optimized against a set of solved problem instances. This work revisits the necessary and sufficient conditions of strictly optimally efficient heuristics for forward search algorithms, mainly A* and greedy best-first search, which expand only states on the returned optimal path. It then proposes a family of loss functions based on ranking tailored for a given variant of the forward search algorithm. Furthermore, from a learning theory point of view, it discusses why optimizing cost-to-goal h* is unnecessarily difficult. The experimental comparison on a diverse set of problems unequivocally supports the derived theory.

Reinforcement Learning/Planning

Ida Momennejad, Hosein Hasanbeig, Felipe Vieira Frujeri, Hiteshi Sharma, Nebojsa Jojic, Hamid Palangi, Robert Ness, Jonathan Larson

Recently an influx of studies claims emergent cognitive abilities in large language models (LLMs). Yet, most rely on anecdotes, overlook contamination of training sets, or lack systematic Evaluation involving multiple tasks, control conditions, multiple iterations, and statistical robustness tests. Here we make two major contributions. First, we propose CogEval, a cognitive science-inspired protocol for the systematic evaluation of cognitive capacities in LLMs. The CogEval protocol can be followed for the evaluation of various abilities. Second, here we follow CogEval to systematically evaluate cognitive maps and planning ability across eight LLMs (OpenAI GPT-4, GPT-3.5-turbo-175B, davinci-003-175B, Google Bard, Cohere-xlarge-52.4B, Anthropic Claude-1-52B, LLaMA-13B, and Alpaca-7B). We base our task prompts on human experiments, which offer both established construct validity for evaluating planning, and are absent from LLM training sets. We find that, while LLMs show apparent competence in a few planning tasks with simpler structures, systematic evaluation reveals striking failure modes in planning tasks, including hallucinations of invalid trajectories and falling in loops. These findings do not support the idea of emergent out-of-the-box planning ability in LLMs. This could be because LLMs do not understand the latent relational structures underlying planning problems, known as cognitive maps, and fail at unrolling goal-directed trajectories based on the underlying structure. Implications for application and future directions are discussed.

Reinforcement Learning/Planning

Sarath Sreedharan, Michael Katz

There has been an increasing interest in using symbolic models along with reinforcement learning (RL) problems, where these coarser abstract models are used as a way to provide RL agents with higher level guidance. However, most of these works are inherently limited by their assumption of having an access to a symbolic approximation of the underlying problem. To address this issue, we introduce a new method for learning optimistic symbolic approximations of the underlying world model. We will see how these representations, coupled with fast diverse planners developed by the automated planning community, provide us with a new paradigm for optimistic exploration in sparse reward settings. We investigate the possibility of speeding up the learning process by generalizing learned model dynamics across similar actions with minimal human input. Finally, we evaluate the method, by testing it on multiple benchmark domains and compare it with other RL strategies.

Reinforcement Learning/Planning

Pulkit Verma, Rushang Karia, Siddharth Srivastava

It is essential for users to understand what their AI systems can and can't do in order to use them safely. However, the problem of enabling users to assess AI systems with sequential decision-making (SDM) capabilities is relatively understudied. This paper presents a new approach for modeling the capabilities of black-box AI systems that can plan and act, along with the possible effects and requirements for executing those capabilities in stochastic settings. We present an active-learning approach that can effectively interact with a black-box SDM system and learn an interpretable probabilistic model describing its capabilities. Theoretical analysis of the approach identifies the conditions under which the learning process is guaranteed to converge to the correct model of the agent; empirical evaluations on different agents and simulated scenarios show that this approach is few-shot generalizable and can effectively describe the capabilities of arbitrary black-box SDM agents in a sample-efficient manner.

Reinforcement Learning/Planning

Zihao Wang, Shaofei Cai, Guanzhou Chen, Anji Liu, Xiaojian (Shawn) Ma, Yitao Liang

In this paper, we study the problem of planning in Minecraft, a popular, democratized yet challenging open-ended environment for developing multi-task embodied agents. We've found two primary challenges of empowering such agents with planning: 1) planning in an open-ended world like Minecraft requires precise and multi-step reasoning due to the long-term nature of the tasks, and 2) as vanilla planners do not consider the achievability of the current agent when ordering parallel sub-goals within a complicated plan, the resulting plan could be inefficient. To this end, we propose ``$\underline{D}$escribe, $\underline{E}$xplain, $\underline{P}$lan and $\underline{S}$elect'' ($\textbf{DEPS}$), an interactive planning approach based on Large Language Models (LLMs). Our approach helps with better error correction from the feedback during the long-haul planning, while also bringing the sense of proximity via goal $\textbf{Selector}$, a learnable module that ranks parallel sub-goals based on the estimated steps of completion and improves the original plan accordingly. Our experiments mark the milestone of the first zero-shot multi-task agent that can robustly accomplish 70+ Minecraft tasks and nearly double the overall performances. Further testing reveals our method's general effectiveness in popularly adopted non-open-ended domains as well (i.e., ALFWorld and tabletop manipulation). The ablation and exploratory studies detail how our design beats the counterparts and provide a promising update on the $\texttt{ObtainDiamond}$ grand challenge with our approach.

Reinforcement Learning/Planning

Xiao Zang, Miao Yin, Jinqi Xiao, Saman Zonouz, Bo Yuan

Motion planning, which aims to find a high-quality collision-free path in the configuration space, is a fundamental task in robotic systems. Recently, learning-based motion planners, especially the graph neural network-powered, have shown promising planning performance. However, though the state-of-the-art GNN planner can efficiently extract and learn graph information, its inherent mechanism is not well suited for graph search process, hindering its further performance improvement. To address this challenge and fully unleash the potential of GNN in motion planning, this paper proposes GraphMP, a neural motion planner for both low and high-dimensional planning tasks. With the customized model architecture and training mechanism design, GraphMP can simultaneously perform efficient graph pattern extraction and graph search processing, leading to strong planning performance. Experiments on a variety of environments, ranging from 2D Maze to 14D dual KUKA robotic arm, show that our proposed GraphMP achieves significant improvement on path quality and planning speed over the state-of-the-art learning-based and classical planners; while preserving the competitive success rate.

Reinforcement Learning/Planning

Michael Painter, Mohamed Baioumy, Nick Hawes, Bruno Lacerda

Monte-Carlo Tree Search (MCTS) methods, such as Upper Confidence Bound applied to Trees (UCT), are instrumental to automated planning techniques. However, UCT can be slow to explore an optimal action when it initially appears inferior to other actions. Maximum ENtropy Tree-Search (MENTS) incorporates the maximum entropy principle into an MCTS approach, utilising Boltzmann policies to sample actions, naturally encouraging more exploration. In this paper, we highlight a major limitation of MENTS: optimal actions for the maximum entropy objective do not necessarily correspond to optimal actions for the original objective. We introduce two algorithms, Boltzmann Tree Search (BTS) and Decaying ENtropy Tree-Search (DENTS), that address these limitations and preserve the benefits of Boltzmann policies, such as allowing actions to be sampled faster by using the Alias method. Our empirical analysis shows that our algorithms show consistent high performance across several benchmark domains, including the game of Go.

Reinforcement Learning/Planning

Samuel Holt, Alihan Hüyük, Mihaela van der Schaar

The control of continuous-time environments while actively deciding when to take costly observations in time is a crucial yet unexplored problem, particularly relevant to real-world scenarios such as medicine, low-power systems, and resource management. Existing approaches either rely on continuous-time control methods that take regular, expensive observations in time or discrete-time control with costly observation methods, which are inapplicable to continuous-time settings due to the compounding discretization errors introduced by time discretization. In this work, we are the first to formalize the continuous-time control problem with costly observations. Our key theoretical contribution shows that observing at regular time intervals is not optimal in certain environments, while irregular observation policies yield higher expected utility. This perspective paves the way for the development of novel methods that can take irregular observations in continuous-time control with costly observations. We empirically validate our theoretical findings in various continuous-time environments, including a cancer simulation, by constructing a simple initial method to solve this new problem, with a heuristic threshold on the variance of reward rollouts in an offline continuous-time model-based model predictive control (MPC) planner. Although determining the optimal method remains an open problem, our work offers valuable insights and understanding of this unique problem, laying the foundation for future research in this area.

Reinforcement Learning/Planning

Matheus Aparecido Do Carmo Alves, Amokh Varma, Yehia Elkhatib, Leandro Soriano Marcolino

This paper presents IB-POMCP, a novel algorithm for online planning under partial observability. Our approach enhances the decision-making process by using estimations of the world belief's entropy to guide a tree search process and surpass the limitations of planning in scenarios with sparse reward configurations. By performing what we denominate as an *information-guided planning process*, the algorithm, which incorporates a novel I-UCB function, shows significant improvements in reward and reasoning time compared to state-of-the-art baselines in several benchmark scenarios, along with theoretical convergence guarantees.

Reinforcement Learning/Planning

Zirui Zhao, Wee Sun Lee, David Hsu

Large-scale task planning is a major challenge. Recent work exploits large language models (LLMs) directly as a policy and shows surprisingly interesting results. This paper shows that LLMs provide a commonsense model of the world in addition to a policy that acts on it. The world model and the policy can be combined in a search algorithm, such as Monte Carlo Tree Search (MCTS), to scale up task planning. In our new LLM-MCTS algorithm, the LLM-induced world model provides a commonsense prior belief for MCTS to achieve effective reasoning; the LLM-induced policy acts as a heuristic to guide the search, vastly improving search efficiency. Experiments show that LLM-MCTS outperforms both MCTS alone and policies induced by LLMs (GPT2 and GPT3.5) by a wide margin, for complex, novel tasks. Further experiments and analyses on multiple tasks -- multiplication, travel planning, object rearrangement -- suggest minimum description length (MDL) as a general guiding principle: if the description length of the world model is substantially smaller than that of the policy, using LLM as a world model for model-based planning is likely better than using LLM solely as a policy.

Reinforcement Learning/Planning

Mineui Hong, Minjae Kang, Songhwai Oh

Addressing decision-making problems using sequence modeling to predict future trajectories shows promising results in recent years.In this paper, we take a step further to leverage the sequence predictive method in wider areas such as long-term planning, vision-based control, and multi-task decision-making.To this end, we propose a method to utilize a diffusion-based generative sequence model to plan a series of milestones in a latent space and to have an agent to follow the milestones to accomplish a given task.The proposed method can learn control-relevant, low-dimensional latent representations of milestones, which makes it possible to efficiently perform long-term planning and vision-based control.Furthermore, our approach exploits generation flexibility of the diffusion model, which makes it possible to plan diverse trajectories for multi-task decision-making.We demonstrate the proposed method across offline reinforcement learning (RL) benchmarks and an visual manipulation environment.The results show that our approach outperforms offline RL methods in solving long-horizon, sparse-reward tasks and multi-task problems,while also achieving the state-of-the-art performance on the most challenging vision-based manipulation benchmark.

Reinforcement Learning/Planning

Siyuan Zhou, Yilun Du, Shun Zhang, Mengdi Xu, Yikang Shen, Wei Xiao, Dit-Yan Yeung, Chuang Gan

Diffusion models have risen a promising approach to data-driven planning, and have demonstrated impressive robotic control, reinforcement learning, and video planning performance. Given an effective planner, an important question to consider is replanning -- when given plans should be regenerated due to both action execution error and external environment changes. Direct plan execution, without replanning, is problematic as errors from individual actions rapidly accumulate and environments are partially observable and stochastic. Simultaneously, replanning at each timestep incurs a substantial computational cost, and may prevent successful task execution, as different generated plans prevent consistent progress to any particular goal. In this paper, we explore how we may effectively replan with diffusion models. We propose a principled approach to determine when to replan, based on the diffusion model's estimated likelihood of existing generated plans. We further present an approach to replan existing trajectories to ensure that new plans follow the same goal state as the original trajectory, which may efficiently bootstrap off previously generated plans. We illustrate how a combination of our proposed additions significantly improves the performance of diffusion planners leading to 38\% gains over past diffusion planning approaches on Maze2D and further enables handling of stochastic and long-horizon robotic control tasks.

Reinforcement Learning/Planning

Edward Kim, Yohan Karunanayake, Hanna Kurniawati

Making good decisions in partially observable and non-deterministic scenarios is a crucial capability for robots. A Partially Observable Markov Decision Process (POMDP) is a general framework for the above problem. Despite advances in POMDP solving, problems with long planning horizons and evolving environments remain difficult to solve even by the best approximate solvers today. To alleviate this difficulty, we propose a slightly modified POMDP problem, called a Reference-Based POMDP, where the objective is to balance between maximizing the expected total reward and being close to a given reference (stochastic) policy. The optimal policy of a Reference-Based POMDP can be computed via iterative expectations using the given reference policy, thereby avoiding exhaustive enumeration of actions at each belief node of the search tree. We demonstrate theoretically that the standard POMDP under stochastic policies is related to the Reference-Based POMDP. To demonstrate the feasibility of exploiting the formulation, we present a basic algorithm RefSolver. Results from experiments on long-horizon navigation problems indicate that this basic algorithm substantially outperforms POMCP.

Reinforcement Learning/Planning

Lin Guan, Karthik Valmeekam, Sarath Sreedharan, Subbarao Kambhampati

There is a growing interest in applying pre-trained large language models (LLMs) to planning problems. However, methods that use LLMs directly as planners are currently impractical due to several factors, including limited correctness of plans, strong reliance on feedback from interactions with simulators or even the actual environment, and the inefficiency in utilizing human feedback. In this work, we introduce a novel alternative paradigm that constructs an explicit world (domain) model in planning domain definition language (PDDL) and then uses it to plan with sound domain-independent planners. To address the fact that LLMs may not generate a fully functional PDDL model initially, we employ LLMs as an interface between PDDL and sources of corrective feedback, such as PDDL validators and humans. For users who lack a background in PDDL, we show that LLMs can translate PDDL into natural language and effectively encode corrective feedback back to the underlying domain model. Our framework not only enjoys the correctness guarantee offered by the external planners but also reduces human involvement by allowing users to correct domain models at the beginning, rather than inspecting and correcting (through interactive prompting) every generated plan as in previous work. On two IPC domains and a Household domain that is more complicated than commonly used benchmarks such as ALFWorld, we demonstrate that GPT-4 can be leveraged to produce high-quality PDDL models for over 40 actions, and the corrected PDDL models are then used to successfully solve 48 challenging planning tasks. Resources, including the source code, are released at: https://guansuns.github.io/pages/llm-dm.

Reinforcement Learning/Planning

Karthik Valmeekam, Matthew Marquez, Sarath Sreedharan, Subbarao Kambhampati

Intrigued by the claims of emergent reasoning capabilities in LLMs trained on general web corpora, in this paper, we set out to investigate their planning capabilities. We aim to evaluate (1) the effectiveness of LLMs in generating plans autonomously in commonsense planning tasks and (2) the potential of LLMs as a source of heuristic guidance for other agents (AI planners) in their planning tasks. We conduct a systematic study by generating a suite of instances on domains similar to the ones employed in the International Planning Competition and evaluate LLMs in two distinct modes: autonomous and heuristic. Our findings reveal that LLMs’ ability to generate executable plans autonomously is rather limited, with the best model (GPT-4) having an average success rate of ~12% across the domains. However, the results in the heuristic mode show more promise. In the heuristic mode, we demonstrate that LLM-generated plans can improve the search process for underlying sound planners and additionally show that external verifiers can help provide feedback on the generated plans and back-prompt the LLM for better plan generation.

Reinforcement Learning/Planning

Haotian Sun, Yuchen Zhuang, Lingkai Kong, Bo Dai, Chao Zhang

Large language models (LLMs) have recently demonstrated the potential in acting as autonomous agents for sequential decision-making tasks. However, most existing methods either take actions greedily without planning or rely on static plans that are not adaptable to environmental feedback. Consequently, the sequential decision-making performance of LLM agents degenerates with problem complexity and plan horizons increase. We propose a closed-loop approach, AdaPlanner, which allows the LLM agent to refine its self-generated plan adaptively in response to environmental feedback. In AdaPlanner, the LLM agent adaptively refines its plan from feedback with both in-plan and out-of-plan refinement strategies. To mitigate hallucination, we develop a code-style LLM prompt structure that facilitates plan generation across a variety of tasks, environments, and agent capabilities. Furthermore, we propose a skill discovery mechanism that leverages successful plans as few-shot exemplars, enabling the agent to plan and refine with fewer task demonstrations. Our experiments in the ALFWorld and MiniWoB++ environments demonstrate that AdaPlanner outperforms state-of-the-art baselines by 3.73% and 4.11% while utilizing 2x and 600x fewer samples, respectively. The implementation of AdaPlanner is available at https://github.com/haotiansun14/AdaPlanner.

Reinforcement Learning/Planning

Xiatoian Liu, Hector Palacios, Christian Muise

Embodied agents face significant challenges when tasked with performing actions in diverse environments, particularly in generalizing across object types and executing suitable actions to accomplish tasks. Furthermore, agents should exhibit robustness, minimizing the execution of illegal actions. In this work, we present Egocentric Planning, an innovative approach that combines symbolic planning and Object-oriented POMDPs to solve tasks in complex environments, harnessing existing models for visual perception and natural language processing. We evaluated our approach in ALFRED, a simulated environment designed for domestic tasks, and demonstrated its high scalability, achieving an impressive 36.07\% unseen success rate in the ALFRED benchmark and winning the ALFRED challenge at CVPR Embodied AI workshop. Our method requires reliable perception and the specification or learning of a symbolic description of the preconditions and effects of the agent's actions, as well as what object types reveal information about others. It can naturally scale to solve new tasks beyond ALFRED, as long as they can be solved using the available skills. This work offers a solid baseline for studying end-to-end and hybrid methods that aim to generalize to new tasks, including recent approaches relying on LLMs, but often struggle to scale to long sequences of actions or produce robust plans for novel tasks.