A large language model is a type of artificial intelligence model designed to understand and generate natural language text, such as GPT, T5, RoBERTa, BERT, etc. These models are trained on vast amounts of text data, allowing them to learn the patterns and structures of human language. With the increasing amount of multimodal information such as audio, visual, and text data generated, there is a growing need of leveraging large generative language model for multimodal applications. Recently, a few notable multimodal models (e.g., BLIP, Flamingo, KOSMOS, PaLM-E, LLaVA, Visual ChatGPT, GPT-4, etc.) with a combination of large language models significantly enhanced their understanding and generate more accurate and nuanced responses. The workshop will provide an opportunity for researchers, practitioners, and industry professionals to explore the latest trends and best practices in the field of multimodal applications of large generative models. The workshop will also focus on exploring the challenges and opportunities of integrating large language models with other AI technologies such as computer vision and speech recognition.
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Recent years have witnessed dramatic progress in computer vision technologies and their broad applications, where manufacturing and industrial fields are important branches that highly require computer vision to bring them intelligent updating. As the name suggests, our workshop focus on advanced multimedia computing for smart manufacturing and engineering. We want to collect advances in using computer vision in various applications of smart manufacturing and engineering, theoretical research and practical applications are both welcome. The accepted papers cover the practical applications of advanced multimedia computing in tunnel water leakage recognition and segmentation, multi-class lane detection, gaze estimation, and also the theoretical achievements on spectrum sensing, semantic segmentation, image classification, information security, etc. This workshop goals to boost the concern of the public on exploiting multimedia computing for intelligent manufacturing and engineering.
Information retrieval (IR) is a fundamental technique that aims to acquire information from a collection of documents, web pages, or other sources. While traditional text-based IR has achieved great success, the under-utilization of varied data sources in different modalities (i.e., text, images, audio, and video) would hinder IR techniques from giving its full advancement and thus limits the applications in the real world. Within recent years, the rapid development of deep multimodal learning paves the way for advancing IR with multi-modality. Benefiting from a variety of data types and modalities, some latest prevailing techniques are invented to show great facilitation in multi-modal and IR learning, such as CLIP, ChatGPT, GPT4, etc. In the context of IR, deep multi-modal learning has shown the prominent potential to improve the performance of retrieval systems, by enabling them to better understand and process the diverse types of data that they encounter. Given the great potential shown by multimodal-empowered IR, there can be still unsolved challenges and open questions in the related directions. With this workshop, we aim to provide a platform for discussion about multi-modal IR among scholars, practitioners, and other interested parties.
Micro-expressions are facial movements that are extremely short and not easily detected, which often reflect the genuine emotions of individuals. Micro-expressions are important cues for understanding real human emotions and can be used for non-contact, non-perceptual deception detection, or abnormal emotion recognition. It has broad application prospects in national security, judicial practice, health prevention, and clinical practice. However, micro-expression feature extraction and learning are highly challenging because they are typically short in duration, low intensity, and have local facial asymmetry. In addition, the intelligent micro-expression analysis combined with deep learning technology is also plagued by the problem of relatively small data samples. Not only is micro-expression elicitation very difficult, micro-expression annotation is also very time-consuming and laborious. More importantly, the micro-expression generation mechanism is not yet clear, which shackles the application of micro-expressions in real scenarios. FME'23 is the inaugural workshop in this area of research, with the aim of promoting interactions between researchers and scholars from within this niche area of research. This year we hope to discuss the growing ethical conversations when using face data, and how we can come to a consensus on micro-expression standards within affective computing.
Understanding human interactions within diverse media contexts has emerged as a fundamental challenge. The explosive growth of multimedia data not only provides opportunities for human-centirc analysis but also increases the complexity of processing multimodal data. To address this pivotal challenge and explore its multifaceted dimensions, the Fourth International Workshop on Human-Centric Multimedia Analysis is concentrated on the tasks of human-centric analysis with multimedia and multimodal information. By delving into the nuances of human behavior within multimedia, this workshop aims to uncover novel insights, showcase innovative methodologies, and discuss future directions. With a spotlight on cutting-edge research and a focus on real-world applications, the workshop seeks to equip researchers and practitioners with the tools and knowledge to navigate the intricacies of human-centric multimedia analysis.
With video capture devices becoming widely popular, the amount of video data generated per day has seen a rapid increase over the past few years. Browsing through hours of video data to retrieve useful information is a tedious and boring task. Video Summarization technology has played a crucial role in addressing this issue. It is a well-researched topic in the multimedia community. However, the focus so far has been limited to creating summary to videos which are short (only a few minutes). This workshop aims to call for researchers on relevant background to focus on novel solutions for user-centric narrative summarization of long videos. This workshop will also cover important aspects of video summarization research like what is "important" in a video, how to evaluate the goodness of a created summary, open challenges in video summarization, etc.
Despite remarkable advances, current Extended Reality (XR) applications are in their majority local and individual experiences. A plethora of interactive applications, such as teleconferencing, telesurgery, interconnection in new buildings project chain, Cultural Heritage, and Museum contents communication, are well on their way to integrating immersive technologies. However, interconnected, and interactive XR, where participants can virtually interact across vast distances, remains a distant dream. In fact, three great barriers stand between current technology and remote immersive interactive life-like experiences, namely (i) content realism, (ii) motion-to-photon latency, and accurate (iii) human-centric quality assessment and control. Overcoming these barriers will require novel solutions at all elements of the end-to-end transmission chain. This workshop focuses on the challenges, applications, and major advancements in multimedia, networks, and end-user infrastructures to enable the next generation of interactive XR applications and services.
This abstract provides a summary and overview of the 8th International Workshop on Multimedia Assisted Dietary Management.
The 4th Multimodal Sentiment Analysis Challenge (MuSe) focuses on Multimodal Prediction of Mimicked Emotions, Cross-Cultural Humour, and Personalised Recognition of Affects. The workshop takes place in conjunction with ACM Multimedia'23. We provide three datasets as part of the challenge: (i) The Hume-Vidmimic dataset which offers 30+ hours of expressive behaviour data from 557 participants. It involves mimicking and rating emotions: Approval, Disappointment, and Uncertainty. This multimodal resource is valuable for studying human emotional expressions. (ii) The 2023 edition of the Passau Spontaneous Football Coach Humor (Passau-SFCH) dataset comprises German football press conference recordings within the training set, while videos of English football press conferences are included in the unseen test set. This unique configuration offers a cross-cultural evaluation environment for humour recognition. (iii) The Ulm-Trier Social Stress Test (Ulm-TSST) dataset contains recordings of subjects under stress. It involves arousal and valence signals, with some test labels provided to aid personalisation. Based on these datasets, we formulate three multimodal affective computing challenges: (1) Mimicked Emotions Sub-Challenge (MuSe-Mimic) for categorical emotion prediction, (2) Cross-Cultural Humour Detection Sub-Challenge (MuSe-Humour) for cross-cultural humour detection, and (3) Personalisation Sub-Challenge (MuSe-Personalisation) for personalised dimensional emotion recognition. In this summary, we outline the challenge's motivation, participation guidelines, conditions, and results.
The proposed workshop's topics, focusing on multimedia content generation, quality assessment, datasets and construction, is crucial due to its direct impact on the growth and success of the multimedia field. Multimedia content generation is essential for various applications, such as entertainment, advertising, and education. Quality assessment ensures the overall value and effectiveness of multimedia content, directly influencing user satisfaction and application success. Datasets are indispensable for training and evaluating multimedia algorithms, driving innovation, and fostering progress in the field. Finally, effective dataset construction methods set new benchmarks for the research community, stimulating innovation and unlocking new opportunities for leveraging multimedia data in various applications. The goal of this workshop is to bring together leading researchers in the field in a joint forum for advancing multimedia content generation and evaluation.
SUMAC 2023 is the fifth edition of the workshop on analySis, Understanding and proMotion of heritAge Contents. It is held in Ottawa, Canada on November 2, 2023 and is co-located with the 31st ACM International Conference on Multimedia. The workshop's objective is to present and discuss the latest and most significant trends, challenges and advances in the fields of machine learning, signal processing, multimodal techniques and human-machine interaction. The workshop is dedicated to the valorization of cultural heritage, with the emphasis on the unlocking of and access to the big data of the past. A representative scope of Computer Science methodologies dedicated to the processing of multimedia heritage contents and their exploitation is covered by the works presented, with the ambition of advancing and raising awareness about this fully developing research field. The complete SUMAC'23 workshop proceedings are available at: https://dl.acm.org/doi/proceedings/10.1145/3581783.3610949.
Unmanned Aerial Vehicles (UAVs), also known as drones, have become increasingly popular in recent years due to their ability to capture high-quality multimedia data from the sky. With the rise of multimedia applications, such as aerial photography, cinematography, and mapping, UAVs have emerged as a powerful tool for gathering rich and diverse multimedia content. This workshop aims to bring together researchers, practitioners, and enthusiasts interested in UAV multimedia to explore the latest advancements, challenges, and opportunities in this exciting field. The workshop covers various topics related to UAV multimedia, including aerial image and video processing, machine learning for UAV data analysis, UAV swarm technology, and UAV-based multimedia applications. In the context of the ACM Multimedia conference, this workshop is highly relevant as multimedia data from UAVs is becoming an increasingly important source of content for many multimedia applications. The workshop provides a platform for researchers to share their work and discuss potential collaborations, as well as an opportunity for practitioners to learn about the latest developments in UAV multimedia technology. Overall, this workshop provides a unique opportunity to explore the exciting and rapidly evolving field of UAV multimedia and its potential impact on the wider multimedia community.
Multimodal emotion recognition has become an important research topic due to its wide applications in human-computer interaction. Over the last few decades, the technology has made remarkable progress with the development of deep learning. However, existing technologies are hard to meet the demand for practical applications. To this end, we organize this workshop to bring together researchers in this field to further discuss recent research and future directions.
The sixth ACM International Workshop on Multimedia Content Analysis in Sports (ACM MMSports'23) is part of the ACM International Conference on Multimedia 2023 (ACM Multimedia 2023). The goal of this workshop is to bring together researchers and practitioners from academia and industry to address challenges and report progress in mining, analyzing, understanding, and visualizing multimedia/multimodal data in sports, sports broadcasts, sports games and sports medicine. The combination of sports and modern technology offers a novel and intriguing field of research with promising approaches for visual broadcast augmentation and understanding, for statistical analysis and evaluation, and for sensor fusion during workouts as well as competitions. There is a lack of research communities focusing on the fusion of multiple modalities. We are helping to close this research gap with this workshop series on multimedia content analysis in sports.
The surprisingly fluent predictive performance of LLM (Large Language Models) as well as the high-quality photo-realistic rendering of Diffusion Models has heralded a new beginning in the area of Generative AI. Such kinds of deep learning based models with billions of parameters and pre-trained on massive-scale data-sets are also called Large Foundation Models (LFM). These models not only have caught the public imagination but also have led to an unprecedented surge in interest towards the applications of these models. Instead of the previous approach of developing AI models for specific tasks, more and more researchers are developing large task-agnostic models pre-trained on massive data, which can then be adapted to a variety of downstream tasks via fine-tuning, fewshot learning, or zero-shot learning. Some examples are ChatGPT, LLaMA, GPT-4, Flamingo, MidJourney, Stable-Diffusion and DALLE. Some of them can handle text (e.g., ChatGPT, LLaMA) while some others (e.g., GPT-4 and Flamingo) can utilize multimodal data and can hence be considered Multimodal Large Foundation Models (MLFM). Several recent studies have shown that when adapted to specific tasks (e.g., visual question answering), the foundation models can often surpass the performance of state-of-the-art, fully supervised AI models. However, applying foundation models to specialized domain tasks (e.g., medical diagnosis, financial recommendation etc.) raises many ethical issues (e.g., privacy, model bias or hallucinations). The panel members will discuss the emerging trends in the development and use of large multimodal foundation models. Some of the issues to be discussed are: Research issues in going from LLM to MLFM Behaviour of MLFM Application Potential of MLFM Trust issues in MLFM Limitations of MLFM Societal, Legal and Regulatory issues of MLFM Promising future research in MLFM This panel will bring together several leading experts from universities, research institutions, and industry who will discuss and debate together with the audience. We invite everybody to participate and contribute towards this important and promising research direction.
Extended Reality (XR) has been hailed as the new frontier of media, ushering new possibilities for societal areas such as communications, training, entertainment, gaming, and cultural heritage. However, despite the remarkable technical advances, current XR applications are in their majority local and individual experiences. In fact, three great barriers stand between current technology and remote immersive interactive life-like experiences, namely content realism, by means of Artificial Intelligence (AI) techniques, motion-to-photon latency, and accurate human-centric driven experiences able to map real and virtual worlds seamlessly. Overcoming these barriers will require novel solutions at all elements of the end-to-end transmission chain. In this panel, together with the leading experts of the SIGMM community, we will explore the challenges and opportunities to unlock the next generation of interactive XR applications and services.
Diffusion models have shown impressive capabilities in the generative AI space. These models have the capability to create images in a variety of styles from photorealistic and futuristic to many more artistic styles by simply using text prompts. This tutorial aims to introduce the underlying mechanisms that make these models successful along with hands-on exercises. The tutorial will start with explaining the diffusion concept with forward and reverse processes. Then, it will cover the fine-tuning process and the control procedures such as guidance and conditioning. The provided hands-on exercises will help apply these concepts on some real-world problems.
Disentangled Representation Learning (DRL) aims to learn a model capable of identifying and disentangling the underlying factors hidden in the observable data in representation form. The process of separating underlying factors of variation into variables with semantic meaning benefits in learning explainable representations of data, which imitates the meaningful understanding process of humans when observing an object or relation. As a general learning strategy, DRL has demonstrated its power in improving the model explainability, controllability, robustness, as well as generalization capacity in a wide range of scenarios such as computer vision, natural language processing, data mining etc. In this tutorial, we comprehensively present DRL from various aspects including motivations, definitions, methodologies, evaluations, applications and model designs for multimedia. We discuss works on DRL based on two well-recognized definitions, i.e., Intuitive Definition and Group Theory Definition. We further categorize the methodologies for DRL into four groups, i.e., Traditional Statistical Approaches, Variational Auto-encoder Based Approaches, Generative Adversarial Networks Based Approaches, Hierarchical Approaches and Other Approaches. We also analyze principles to design different DRL models that may benefit different tasks in practical multimedia applications. Finally, we point out challenges in DRL as well as potential research directions deserving future investigations. We believe this tutorial may provide insights for promoting the DRL research in the multimedia community.
As the field of multimedia computing has grown rapidly, so has the need for larger datasets[5] and increased modeling capacity. Navigating this complex landscape often necessitates the use of sophisticated tools and cloud architectures, which all need to be addressed before the actual research commences. Recently, AutoML, an innovation previously exclusive to tabular data, has expanded to encompass multimedia data. This development has the potential to greatly streamline the research process, allowing researchers to shift their focus from model construction to the core content of their problems. In doing so, AutoML not only optimizes resource utilization but also boosts the reproducibility of results. The aim of this tutorial is to acquaint the multimedia community with AutoML technologies, underscoring their advantages and their practical applications in the field.
With the development of deep learning, multimedia data generation (e.g., image generation, audio synthesis, music composition, and video generation) has attracted a lot of attention. Deep learning methods for data generation usually build a mapping from source condition X to target data Y. The target Y (e.g., image, speech, music, video) is usually high-dimensional and complex, and contains rich information not exist in source data, which hinders the effective and efficient learning on the source-target mapping. Representation learning has achieved rapid progress in the past decade, which is beneficial for data understanding tasks. However, traditional representation learning cannot address the challenges faced by multimedia data generation tasks. This tutorial revisits the learning paradigms for data generation and introduces a paradigm called regeneration learning that can improve the effectiveness and efficiency of multimedia data generation. We show that a variety of tasks in multimedia data generation (e.g., image generation, speech synthesis, music composition, video generation) can benefit from this regeneration learning paradigm, and a lot of recent popular data generation models (e.g., DALL-E 1/2, Stable Diffusion, AudioLM, NaturalSpeech 2, MusicLM) can be covered by this learning paradigm.