The techniques for 3D indoor scene capturing are widely used, but the meshes produced leave much to be desired. In this paper, we propose "RoomDreamer", which leverages powerful natural language to synthesize a new room with a different style. Unlike existing image synthesis methods, our work addresses the challenge of synthesizing both geometry and texture aligned to the input scene structure and prompt simultaneously. The key insight is that a scene should be treated as a whole, taking into account both scene texture and geometry. The proposed framework consists of two significant components: Geometry Guided Diffusion and Mesh Optimization. Geometry Guided Diffusion for 3D Scene guarantees the consistency of the scene style by applying the 2D prior to the entire scene simultaneously. Mesh Optimization improves the geometry and texture jointly and eliminates the artifacts in the scanned scene. To validate the proposed method, real indoor scenes scanned with smartphones are used for extensive experiments, through which the effectiveness of our method is demonstrated.
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Cartoon parsing, the task of segmenting constituent parts such as heads, arms, and legs of cartoon characters, holds substantial significance for applications in the animation industry and emerging metaverse. Nonetheless, this domain presents considerable challenges stemming from complex visual appearances, irregular structures, abstract drawing styles, among other factors. In this paper, a novel Cartoon Parsing Network (CPNet) is introduced to address these challenges. CPNet skillfully leverages the spatial and semantic correlations of pixels to discern intricate and visually akin appearances. Furthermore, it employs both local and global correlations of constituent parts to differentiate irregular and abstract body sections. Specifically, the pixels of the cartoon image are interconnected by capitalizing on the spatial and semantic correlations. To this end, a center point predictor, working in tandem with a pixel-aware attention, facilitates the exploration of pixel-level correlation learning. Additionally, the various constituent parts are meticulously organized to resonate with the intrinsic physiological structure of a cartoon character. The character's graph structure is assembled and analyzed by an edge-aware graph neural network, thereby linking adjacent parts and assimilating local correlations. A part-guided non-local attention mechanism is fashioned to correlate individual parts with the entire body, thereby modeling global connections. In addition, a new dataset named CartoonSet is curated and annotated explicitly for cartoon parsing. Experiments carried out on both cartoon parsing and human parsing datasets yield compelling results, thereby attesting to the efficacy and innovativeness of the proposed method.
Artistic style transfer aims to create new artistic images by rendering a given photograph with the target artistic style. Existing methods learn styles simply based on global statistics or local patches, lacking careful consideration of the drawing process in practice. Consequently, the stylization results either fail to capture abundant and diversified local style patterns, or contain undesired semantic information of the style image and deviate from the global style distribution. To address this issue, we imitate the drawing process of humans and propose a Two-Stage Statistics-Aware Transformation (TSSAT) module, which first builds the global style foundation by aligning the global statistics of content and style features and then further enriches local style details by swapping the local statistics (instead of local features) in a patch-wise manner, significantly improving the stylization effects. Moreover, to further enhance both content and style representations, we introduce two novel losses: an attention-based content loss and a patch-based style loss, where the former enables better content preservation by enforcing the semantic relation in the content image to be retained during stylization, and the latter focuses on increasing the local style similarity between the style and stylized images. Extensive qualitative and quantitative experiments verify the effectiveness of our method.
Toward Zero-shot Character Recognition: A Gold Standard Dataset with Radical-level Annotations
PDF ↗Optical character recognition (OCR) methods have been applied to diverse tasks, e.g., street view text recognition and document analysis. Recently, zero-shot OCR has piqued the interest of the research community because it considers a practical OCR scenario with unbalanced data distribution. However, there is a lack of benchmarks for evaluating such zero-shot methods that apply a divide-and-conquer recognition strategy by decomposing characters into radicals. Meanwhile, radical recognition, as another important OCR task, also lacks radical-level annotation for model training. In this paper, we construct an ancient Chinese character image dataset that contains both radical-level and character-level annotations to satisfy the requirements of the above-mentioned methods, namely, ACCID, where radical-level annotations include radical categories, radical locations, and structural relations. To increase the adaptability of ACCID, we propose a splicing-based synthetic character algorithm to augment the training samples and apply an image denoising method to improve the image quality. By introducing character decomposition and recombination, we propose a baseline method for zero-shot OCR. The experimental results demonstrate the validity of ACCID and the baseline model quantitatively and qualitatively.
3D content creation via text-driven stylization has played a fundamental challenge to multimedia and graphics community. Recent advances of cross-modal foundation models (e.g., CLIP) have made this problem feasible. Those approaches commonly leverage CLIP to align the holistic semantics of stylized mesh with the given text prompt. Nevertheless, it is not trivial to enable more controllable stylization of fine-grained details in 3D meshes solely based on such semantic-level cross-modal supervision. In this work, we propose a new 3DStyle-Diffusion model that triggers fine-grained stylization of 3D meshes with additional controllable appearance and geometric guidance from 2D Diffusion models. Technically, 3DStyle-Diffusion first parameterizes the texture of 3D mesh into reflectance properties and scene lighting using implicit MLP networks. Meanwhile, an accurate depth map of each sampled view is achieved conditioned on 3D mesh. Then, 3DStyle-Diffusion leverages a pre-trained controllable 2D Diffusion model to guide the learning of rendered images, encouraging the synthesized image of each view semantically aligned with text prompt and geometrically consistent with depth map. This way elegantly integrates both image rendering via implicit MLP networks and diffusion process of image synthesis in an end-to-end fashion, enabling a high-quality fine-grained stylization of 3D meshes. We also build a new dataset derived from Objaverse and the evaluation protocol for this task. Through both qualitative and quantitative experiments, we validate the capability of our 3DStyle-Diffusion. Source code and data are available at https://github.com/yanghb22-fdu/3DStyle-Diffusion-Official.
Our aim is to improve animation production techniques' efficiency and effectiveness. We present two real-time solutions which drive character expressions in a geometrically consistent and perceptually valid way. Our first solution combines keyframe animation techniques with machine learning models. We propose a 3D emotion transfer network makes use of a 2D human image to generate a stylized 3D rig parameter. Our second solution combines blendshape-based motion capture animation techniques with machine learning models. We propose a blendshape adaption network which generates the character rig parameter motions with geometric consistency and temporally stability. We demonstrate the effectiveness of our system by comparing it to a commercial product Faceware. Results reveal that ratings of the recognition, intensity, and attractiveness of expressions depicted for animated characters via our systems are statistically higher than Faceware. Our results may be implemented into the animation pipeline, supporting animators to create expressions more rapidly and precisely.
Points-to-3D: Bridging the Gap between Sparse Points and Shape-Controllable Text-to-3D Generation
PDF ↗Text-to-3D generation has recently garnered significant attention, fueled by 2D diffusion models trained on billions of image-text pairs. Existing methods primarily rely on score distillation to leverage the 2D diffusion priors to supervise the generation of 3D models, e.g., NeRF. However, score distillation is prone to suffer the view inconsistency problem, and implicit NeRF modeling can also lead to an arbitrary shape, thus leading to less realistic and uncontrollable 3D generation. In this work, we propose a flexible framework of Points-to-3D to bridge the gap between sparse yet freely available 3D points and realistic shape-controllable 3D generation by distilling the knowledge from both 2D and 3D diffusion models. The core idea of Points-to-3D is to introduce controllable sparse 3D points to guide the text-to-3D generation. Specifically, we use the sparse point cloud generated from the 3D diffusion model, Point-E, as the geometric prior, conditioned on a single reference image. To better utilize the sparse 3D points, we propose an efficient point cloud guidance loss to adaptively drive the NeRF's geometry to align with the shape of the sparse 3D points. In addition to controlling the geometry, we propose to optimize the NeRF for a more view-consistent appearance. To be specific, we perform score distillation to the publicly available 2D image diffusion model ControlNet, conditioned on text as well as depth map of the learned compact geometry. Qualitative and quantitative comparisons demonstrate that Points-to-3D improves view consistency and achieves good shape controllability for text-to-3D generation. Points-to-3D provides users with a new way to improve and control text-to-3D generation.
We study the task of generating profitable Non-Fungible Token (NFT) images from user-input texts. Recent advances in diffusion models have shown great potential for image generation. However, existing works can fall short in generating visually-pleasing and highly-profitable NFT images, mainly due to the lack of 1) plentiful and fine-grained visual attribute prompts for an NFT image, and 2) effective optimization metrics for generating high-quality NFT images. To solve these challenges, we propose a Diffusion based generation framework with Multiple Visual-Policies as rewards (i.e., Diffusion-MVP) for NFT images. The proposed framework consists of a large language model (LLM), a diffusion-based image generator, and a series of visual rewards by design. First, the LLM enhances a basic human input (such as "panda") by generating more comprehensive NFT-style prompts that include specific visual attributes, such as "panda with Ninja style and green background." Second, the diffusion-based image generator is fine-tuned using a large-scale NFT dataset to capture fine-grained image styles and accessory compositions of popular NFT elements. Third, we further propose to utilize multiple visual-policies as optimization goals, including visual rarity levels, visual aesthetic scores, and CLIP-based text-image relevances. This design ensures that our proposed Diffusion-MVP is capable of minting NFT images with high visual quality and market value. To facilitate this research, we have collected the largest publicly available NFT image dataset to date, consisting of 1.5 million high-quality images with corresponding texts and market values. Extensive experiments including objective evaluations and user studies demonstrate that our framework can generate NFT images showing more visually engaging elements and higher market value, compared with state-of-the-art approaches.
Speech-driven 3D face animation poses significant challenges due to the intricacy and variability inherent in human facial movements. This paper emphasizes the importance of considering both the composite and regional natures of facial movements in speech-driven 3D face animation. The composite nature pertains to how speech-independent factors globally modulate speech-driven facial movements along the temporal dimension. Meanwhile, the regional nature alludes to the notion that facial movements are not globally correlated but are actuated by local musculature along the spatial dimension. It is thus indispensable to incorporate both natures for engendering vivid animation. To address the composite nature, we introduce an adaptive modulation module that employs arbitrary facial movements to dynamically adjust speech-driven facial movements across frames on a global scale. To accommodate the regional nature, our approach ensures that each constituent of the facial features for every frame focuses on the local spatial movements of 3D faces. Moreover, we present a non-autoregressive backbone for translating audio to 3D facial movements, which maintains high-frequency nuances of facial movements and facilitates efficient inference. Comprehensive experiments and user studies demonstrate that our method surpasses contemporary state-of-the-art approaches both qualitatively and quantitatively.
360° panoramas are extensively utilized as environmental light sources in computer graphics. However, capturing a 360° × 180° panorama poses challenges due to the necessity of specialized and costly equipment, and additional human resources. Prior studies develop various learning-based generative methods to synthesize panoramas from a single Narrow Field-of-View (NFoV) image, but they are limited in alterable input patterns, generation quality, and controllability. To address these issues, we propose a novel pipeline called PanoDiff, which efficiently generates complete 360° panoramas using one or more unregistered NFoV images captured from arbitrary angles. Our approach has two primary components to overcome the limitations. Firstly, a two-stage angle prediction module to handle various numbers of NFoV inputs. Secondly, a novel latent diffusion-based panorama generation model uses incomplete panorama and text prompts as control signals and utilizes several geometric augmentation schemes to ensure geometric properties in generated panoramas. Experiments show that PanoDiff achieves state-of-the-art panoramic generation quality and high controllability, making it suitable for applications such as content editing.
No-Reference point cloud quality assessment (NR-PCQA) is a challenging task in computer vision due to the irregularity of point cloud structures and the unavailability of reference information. Existing point-based and projection-based NR-PCQA models are limited by the representation of point cloud distortion and the modeling of spatial topological structure. To address these limitations, we first propose two visual quality-related gradients: local-maximum geometry gradient and distance-weighted color gradient, which can effectively represent local variations in terms of spatial structure and color intensities between adjacent points. We further propose a non-local geometry and color gradient aggregation graph model for evaluating the perceptual quality of point clouds. Specifically, local graph convolutions are designed to model the topological relationship across neighboring points by aggregating the geometry and color gradients. Furthermore, a position-adaptive self-attention mechanism is introduced to expand the receptive field for modeling the global dependencies of point clouds. Experimental results on two benchmark databases demonstrate that the proposed model outperforms existing state-of-the-art methods.
Personalized image aesthetics assessment (PIAA) has gained increasing attention from researchers due to its ability to measure individual users' specific aesthetic experiences. However, most existing PIAA methods rely on holistic features or simplistic coding to characterize users' aesthetic preferences for images, and we believe that more rich explicit features are needed in modeling PIAA. Consequently, we propose an attribute-guided fine-grained feature-aware personalized image aesthetics assessment method, which can fully capture fine-grained features from multiple attributes to represent users' aesthetic preferences for images. To achieve this, we first build a fine-grained feature extraction (FFE) module to obtain the refined local features of image attributes to compensate for holistic features. The FFE module is then used to generate user-level features, which are combined with the image-level features to obtain user-preferred fine-grained feature representations. By training extensive users' PIAA tasks, the aesthetic distribution of most users can be transferred to the personalized scores of individual users. To enable our proposed model to learn more generalizable aesthetics among individual users, we incorporate the degree of dispersion between users' personalized scores and image aesthetic distribution as a coefficient in the loss function during model training. Experimental results on several PIAA databases show that our method outperforms existing mainstream PIAA methods, and can effectively infer users' personalized aesthetics of images.
Robust obstacle avoidance is one of the critical steps for successful goal-driven indoor navigation tasks. Due to the obstacle missing in the visual image and the possible missed detection issue, visual image-based obstacle avoidance techniques still suffer from unsatisfactory robustness. To mitigate it, in this paper, we propose a novel implicit obstacle map-driven indoor navigation framework for robust obstacle avoidance, where an implicit obstacle map is learned based on the historical trial-and-error experience rather than the visual image. In order to further improve the navigation efficiency, a non-local target memory aggregation module is designed to leverage a non-local network to model the intrinsic relationship between the target semantic and the target orientation clues during the navigation process so as to mine the most target-correlated object clues for the navigation decision. Extensive experimental results on AI2-Thor and RoboTHOR benchmarks verify the excellent obstacle avoidance and navigation efficiency of our proposed method.The core source code is available at https://github.com/xwaiyy123/object-navigation.
Blind Image Quality Assessment (BIQA) is a challenging research topic that is critical for preprocessing and optimizing downstream vision tasks such as semantic recognition and image restoration. However, there has been a significant disconnect between BIQA research and other vision tasks. The primary cause of such disconnect is the incompatibility of existing BIQA models with other vision tasks, resulting in significant computational complexity. To address this issue, we propose a model-agnostic semantic-quality compatible framework that can simultaneously generate quality and semantic predictions. By incorporating a lightweight learning architecture, we demonstrate that a parameter-fixed semantic-oriented backbone can predict the perceptual quality of images as accurately as models trained end-to-end. We systematically study the major components of our framework, and our experimental results demonstrate the superiority of our model in terms of both complexity and accuracy. The source code of this work is available at https://github.com/MaxiaoyuHehe/SQCFNet.
Composite images are generated by combining two or more different photographs, and their content is typically heterogeneous. However, existing unimodal visual redundancy prediction methods are difficult to accurately model the complex characteristics of this image type. In this paper, we investigate the visual redundancy modeling of composite images from an end-to-end multimodal perspective, including four cross-media modalities (i.e., text, brightness, color, and segmentation). Specifically, we design a two-stage cross-modal alignment module based on self-attention mechanism and contrastive learning, and develop a fusion module based on a cross-modal augmentation paradigm. Further, we establish the first cross-media visual redundancy dataset for composite images, which contains 413 groups of cross-modal data and generates 13629 realistic compression distortions using the latest versatile video coding (VVC) standard. Experimental results on nine benchmark datasets demonstrate the effectiveness of our method, outperforming seven representative methods.
MetaCast: A Self-Driven Metaverse Announcer Architecture Based on Quality of Experience Evaluation Model
PDF ↗Metaverse provides users with a novel experience through immersive multimedia technologies. Along with the rapid user growth, numerous events bursting in the metaverse necessitate an announcer to help catch and monitor ongoing events. However, systems on the market primarily serve for esports competitions and rely on human directors, making it challenging to provide 24-hour delivery in the metaverse persistent world. To fill the blank, we proposed a three-stage architecture for metaverse announcers, which is designed to identify events, position cameras, and blend between shots. Based on the architecture, we introduced a Metaverse Announcer User Experience (MAUE) model to identify the factors affecting the users' Quality of Experience (QoE) from a human-centered perspective. In addition, we implemented MetaCast, a practical self-driven metaverse announcer in a university campus metaverse prototype, to conduct user studies for MAUE model. The experimental results have effectively achieved satisfactory announcer settings that align with the preferences of most users, encompassing parameters such as video transition rate, repetition rate, importance threshold value, and image composition.
Existing methods for interactive segmentation in radiance fields entail scene-specific optimization and thus cannot generalize across different scenes, which greatly limits their applicability. In this work we make the first attempt at Scene-Generalizable Interactive Segmentation in Radiance Fields (SGISRF) and propose a novel SGISRF method, which can perform 3D object segmentation for novel (unseen) scenes represented by radiance fields, guided by only a few interactive user clicks in a given set of multi-view 2D images. In particular, the proposed SGISRF focuses on addressing three crucial challenges with three specially designed techniques. First, we devise the Cross-Dimension Guidance Propagation to encode the scarce 2D user clicks into informative 3D guidance representations. Second, the Uncertainty-Eliminated 3D Segmentation module is designed to achieve efficient yet effective 3D segmentation. Third, Concealment-Revealed Supervised Learning scheme is proposed to reveal and correct the concealed 3D segmentation errors resulted from the supervision in 2D space with only 2D mask annotations. Extensive experiments on two real-world challenging benchmarks covering diverse scenes demonstrate 1) effectiveness and scene-generalizability of the proposed method, 2) favorable performance compared to classical method requiring scene-specific optimization.
Face-to-face communication is a common scenario including roles of speakers and listeners. Most existing research methods focus on producing speaker videos, while the generation of listener heads remains largely overlooked. Responsive listening head generation is an important task that aims to model face-to-face communication scenarios by generating a listener head video given a speaker video and a listener head image. An ideal generated responsive listening video should respond to the speaker with attitude or viewpoint expressing while maintaining diversity in interaction patterns and accuracy in listener identity information. To achieve this goal, we propose the Multi-Faceted Responsive Listening Head Generation Network (MFR-Net). Specifically, MFR-Net employs the probabilistic denoising diffusion model to predict diverse head pose and expression features. In order to perform multi-faceted response to the speaker video, while maintaining accurate listener identity preservation, we design the Feature Aggregation Module to boost listener identity features and fuse them with other speaker-related features. Finally, a renderer finetuned with identity consistency loss produces the final listening head videos. Our extensive experiments demonstrate that MFR-Net not only achieves multi-faceted responses in diversity and speaker identity information but also in attitude and viewpoint expression.
The temporal action localization (TAL) task aims to locate and classify action instances in untrimmed videos. Most previous methods use classifiers and locators to act on the same feature; thus, the classification and localization processes are relatively independent. Therefore, if the classification results and localization results are fused, there will be a problem that the classification results are correct while the localization results are wrong, resulting in inaccurate final results, and vice versa. To solve this problem, we propose a novel temporal channel enhancement and contextual excavation network (TCN) for the TAL task, which generates robust classification and localization features and refines the final localization results. Specifically, a temporal channel enhancement module is designed to enhance the temporal and channel information of the feature sequence. Then, the temporal semantic contextual excavation module is developed to establish relationships between similar frames. Finally, the features with enhanced contextual information are transferred to a classifier. While executing the classification process, we obtain powerful classification features. Most importantly, with the robust classification features, the final localization features are produced by the refine localization module, which is applied to obtain the final localization results. Extensive experiments show that TCN can outperform all the SOTA methods on the THUMOS14 dataset, and achieves a comparable performance on the ActivityNet1.3 dataset. Compared with ActionFormer (ECCV 2022) and BREM (MM 2022) on the THUMOS14 dataset, the proposed TCN can achieve improvements of 1.8% and 5.0%, respectively.
On the Performance of Subjective Visual Quality Assessment Protocols for Nearly Visually Lossless Image Compression
PDF ↗The past decades have witnessed rapid growth in imaging as a major form of communication between individuals. Due to recent advances in capture, storage, delivery and display technologies, consumers demand improved perceptual quality while requiring reduced storage. In this context, research and innovation in lossy image compression have steered towards methods capable of achieving high compression ratios without compromising the perceived visual quality of images, and in some cases even enhancing the latter. Subjective visual quality assessment of images plays a fundamental role in defining quality as perceived by human observers. Although the field of image compression is constantly evolving towards efficient solutions for higher visual qualities, standardized subjective visual quality assessment protocols are still limited to those proposed in ITU-R Recommendation BT.500 and JPEG AIC standards. The number of comprehensive and in-depth studies where different protocols are compared is still insufficient. Moreover, previous works have not investigated the effectiveness of these methods on higher quality ranges, using recent image compression methods. In this paper, subjective visual scores collected from three subjective image quality assessment protocols, namely the Double Stimulus Continuous Quality Scale (DSCQS) and two test methods described in the JPEG AIC Part 2 standard, are compared between different laboratories under similar controlled conditions. The analysis of the experimental results has revealed that the DSCQS protocol is highly influenced by the quality of the reference images and experience of the subjects, while the JPEG AIC Part 2 specifications produce more stable results but are expensive and only suitable for a limited range of qualities. These emphasize the need for new robust subjective image quality assessment methodologies able to discriminate in the range of qualities generally demanded by consumers, i.e. from high to nearly visually lossless.