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Aaron Keesing, Yun Sing Koh, Vithya Yogarajan, Michael Witbrock

Many software packages and toolkits have been developed for machine learning, in particular for natural language processing and automatic speech recognition. However, there are few software packages designed for emotion recognition. Emotion datasets have diverse structures and annotations, and feature extractors often have different interfaces, which requires writing code specific to each interface. To improve the standardisation and reproducibility of emotion recognition research, we present the Emotion Recognition ToolKit (ERTK), a Python library for emotion recognition. ERTK comprises processing scripts for emotion datasets, standard interfaces to feature extractors, and a framework for defining experiments with declarative configuration files. ERTK is modular and extensible, which allows for easily incorporating additional models and processors. The current version of ERTK focuses on emotional speech, however, the library is modular and can be easily extended to other modalities, which we plan for future releases. ERTK is open-source and available from GitHub: https://github.com/Strong-AI-Lab/emotion.

Ming Shan Hee, Aditi Kumaresan, Nguyen-Khoi Hoang, Nirmalendu Prakash, Rui Cao 0002, Roy Ka-Wei Lee

The rise of social media platforms has brought about a new digital culture called memes. Memes, which combine visuals and text, can strongly influence public opinions on social and cultural issues. As a result, people have become interested in categorizing memes, leading to the development of various datasets and multimodal models that show promising results in this field. However, there is currently a lack of a single library that allows for the reproduction, evaluation, and comparison of these models using fair benchmarks and settings. To fill this gap, we introduce the Meme Analytical Tool Kit (MATK), an open-source toolkit specifically designed to support existing memes datasets and cutting-edge multimodal models. MATK aims to assist researchers and engineers in training and reproducing these multimodal models for meme classification tasks, while also providing analysis techniques to gain insights into their strengths and weaknesses. To access MATK, please visit https://github.com/Social-AI-Studio/MATK.

Wei Gao 0003, Shangkun Sun, Huiming Zheng, Yuyang Wu, Hua Ye, Yongchi Zhang

Video streaming has become an essential component of our everyday routines. Nevertheless, video data imposes a significant strain on data usage, demanding substantial bandwidth and storage resources for effective transmission. To suit explosively increasing video transmission and storage requirements, deep-learning-based video compression has developed rapidly in the past few years. New methods have mushroomed in order to achieve better Rate-Distortion (RD) performance. However, the absence of an algorithm library that can effectively sort, classify, and conduct extensive benchmark testing on existing algorithms remains a challenge. In this paper, we present an open-source algorithm library called OpenDMC, which integrates a variety of end-to-end video compression methods in cross-platform environments. We provide comprehensive descriptions of the algorithms used in the library, including their contributions and implementation details. We perform a thorough benchmarking test to evaluate the performance of the algorithms. We meticulously compare and analyze each algorithm based on various metrics, including RD performance, running time, and GPU memory usage. The open-source library for OpenDMC is available at https://openi.pcl.ac.cn/OpenDMC/.

Gustavo Leticio, Lucas Pascotti Valem, Leonardo Tadeu Lopes, Daniel Carlos Guimarães Pedronette

The representation of multimedia content experienced tremendous advances in the last decades. Mainly supported by deep learning models, impressive results have been obtained. However, despite such advances in representation, the definition of similarity has been neglected. Effectively computing the similarity between representations remains a challenge. Traditional distance functions, such as the Euclidean distance, are not able to properly consider the relevant similarity information encoded in the dataset manifold. In fact, manifolds are essential to perception in many scenarios, such that exploiting the underlying structure of dataset manifolds plays a central role in multimedia content understanding and retrieval. In this paper, we present a framework for unsupervised distance learning which provides easy and uniform access to methods capable of considering the dataset manifold for redefining similarity. Such methods perform context-sensitive similarity learning based on more global measures, capable of improving the effectiveness of retrieval and machine learning tasks. The framework can use distance, similarity, or ranking information both as input and output and compute traditional retrieval effectiveness measures. Implemented as a wrapper in Python, the framework allows integration with a large number of Python libraries while keeping a back-end in C++ for efficiency. The paper also discusses diverse applications of the methods available in the pyUDLF framework, including image re-ranking, video retrieval, person re-ID, and pre-processing of distance measurements for clustering and classification.

Max van Spengler, Philipp Wirth, Pascal Mettes

Deep learning in hyperbolic space is quickly gaining traction in the fields of machine learning, multimedia, and computer vision. Deep networks commonly operate in Euclidean space, implicitly assuming that data lies on regular grids. Recent advances have shown that hyperbolic geometry provides a viable alternative foundation for deep learning, especially when data is hierarchical in nature and when working with few embedding dimensions. Currently however, no accessible open-source library exists to build hyperbolic network modules akin to well-known deep learning libraries. We present HypLL, the Hyperbolic Learning Library to bring the progress on hyperbolic deep learning together. HypLL is built on top of PyTorch, with an emphasis in its design for ease-of-use, in order to attract a broad audience towards this new and open-ended research direction. The code is available at: https://github.com/maxvanspengler/hyperbolic_learning_library.

Songlin Fan, Wei Gao 0003

Recently, widespread 3D graphics (e.g., point clouds and meshes) have drawn considerable efforts from academia and industry to assess their perceptual quality by conducting subjective experiments. However, lacking a handy software for 3D subjective experiments complicates the construction of 3D graphics quality assessment datasets, thus hindering the prosperity of relevant fields. In this paper, we develop a powerful platform with which users can flexibly design their 3D subjective methodologies and build high-quality datasets, easing a broad spectrum of 3D graphics subjective quality study. To accurately illustrate the perceptual quality differences of 3D stimuli, our software can simultaneously render the source stimulus and impaired stimulus and allows both stimuli to respond synchronously to viewer interactions. Compared with amateur 3D visualization tool-based or image/video rendering-based schemes, our approach embodies typical 3D applications while minimizing cognitive overload during subjective experiments. We organized a subjective experiment involving 40 participants to verify the validity of the proposed software. Experimental analyses demonstrate that subjective tests on our software can produce reasonable subjective quality scores of 3D models. All resources in this paper can be found at https://openi.pcl.ac.cn/OpenDatasets/3DQA.

Daniele Malitesta, Giuseppe Gassi, Claudio Pomo, Tommaso Di Noia

In multimodal-aware recommendation, the extraction of meaningful multimodal features is at the basis of high-quality recommendations. Generally, each recommendation framework implements its multimodal extraction procedures with specific strategies and tools. This is limiting for two reasons: (i) different extraction strategies do not ease the interdependence among multimodal recommendation frameworks; thus, they cannot be efficiently and fairly compared; (ii) given the large plethora of pre-trained deep learning models made available by different open source tools, model designers do not have access to shared interfaces to extract features. Motivated by the outlined aspects, we propose Ducho, a unified framework for the extraction of multimodal features in recommendation. By integrating three widely-adopted deep learning libraries as backends, namely, TensorFlow, PyTorch, and Transformers, we provide a shared interface to extract and process features where each backend's specific methods are abstracted to the end user. Noteworthy, the extraction pipeline is easily configurable with a YAML-based file where the user can specify, for each modality, the list of models (and their specific backends/parameters) to perform the extraction. Finally, to make Ducho accessible to the community, we build a public Docker image equipped with a ready-to-use CUDA environment and propose three demos to test its functionalities for different scenarios and tasks. The GitHub repository and the documentation are accessible at this link: https://github.com/sisinflab/Ducho.

Lingxiao He, Xingyu Liao, Wu Liu 0005, Xinchen Liu, Peng Cheng 0002, Tao Mei 0001

General Instance Re-identification is a very important task in computer vision, which can be widely used in many practical applications, such as person/vehicle re-identification, face recognition, wildlife protection, commodity tracing, snapshots, and so on. To meet the increasing application demand for general instance re-identification, we present FastReID as a widely used software system. In FastReID, the highly modular and extensible design makes it easy for the researcher to achieve new research ideas. Friendly manageable system configuration and engineering deployment functions allow practitioners to quickly deploy models into productions. We have implemented some state-of-the-art projects, including person re-id, partial re-id, cross-domain re-id, and vehicle re-id. Moreover, we plan to release these pre-trained models on multiple benchmark datasets. FastReID is by far the most general and high-performance toolbox that supports single and multiple GPU servers, it can reproduce our project results very easily. The source codes and models have been released at https://github.com/JDAI-CV/fast-reid.

Hang Yuan, Wei Gao 0003

Despite the remarkable coding gains exhibited by the recently released new-generation video coding standards, their serious computational complexity will pose a significant challenge in coding latency to practical applications. Therefore, the corresponding low-complexity optimizations assume paramount importance. To facilitate the research in this field, the first open source software library for video coding fast algorithm implementation, namely OpenFastVC, is proposed in this paper. Specifically, OpenFastVC offers the outputting and processing of the intermediate coding information, e.g., the CU partitioning results, which is indispensable to fast algorithm design. To facilitate the integration of the designed algorithms, OpenFastVC also provides application programming interfaces (APIs) for direct control over the encoding process. Moreover, the existing typical fast algorithms are further implemented in OpenFastVC, enabling researchers to evaluate the performance of their algorithm effortlessly. The release of this library is highly favorable for the design, implementation, and evaluation of video coding fast algorithms, thereby fostering the widespread adoption of the new coding standards. The open source library for OpenFastVC is available at https://openi.pcl.ac.cn/OpenCompression/OpenFastVC.

Jiabei He, Yang Shen 0006, Xiu-Shen Wei, Ye Wu 0001

Fine-Grained Image Recognition (FGIR) is a fundamental and challenging task in computer vision and multimedia that plays a crucial role in Intellectual Economy and Industrial Internet applications. However, the absence of a unified open-source software library covering various paradigms in FGIR poses a significant challenge for researchers and practitioners in the field. To address this gap, we present Hawkeye, a PyTorch-based library for FGIR with deep learning. Hawkeye is designed with a modular architecture, emphasizing high-quality code and human-readable configuration, providing a comprehensive solution for FGIR tasks. In Hawkeye, we have implemented 16 state-of-the-art fine-grained methods, covering 6 different paradigms, enabling users to explore various approaches for FGIR. To the best of our knowledge, Hawkeye represents the first open-source PyTorch-based library dedicated to FGIR. It is publicly available at https://github.com/Hawkeye-FineGrained/Hawkeye/, providing researchers and practitioners with a powerful tool to advance their research and development in the field of FGIR.

Bo Wu 0018, Peiye Liu, Wen-Huang Cheng, Bei Liu 0001, Zhaoyang Zeng, Jia Wang 0020, Qiushi Huang, Jiebo Luo 0001

Social Media Popularity Prediction (SMPP) is a crucial task that involves automatically predicting future popularity values of online posts, leveraging vast amounts of multimodal data available on social media platforms. Studying and investigating social media popularity becomes central to various online applications and requires novel methods of comprehensive analysis, multimodal comprehension, and accurate prediction. SMP Challenge is an annual research activity that has spurred academic exploration in this area. This paper summarizes the challenging task, data, and research progress. As a critical resource for evaluating and benchmarking predictive models, we have released a large-scale SMPD benchmark encompassing approximately half a million posts authored by around 70K users. The research progress analysis provides an overall analysis of the solutions and trends in recent years. The SMP Challenge website (www.smp-challenge.com) provides the latest information and news.

Kang Chen, Tianli Zhao, Xiangqian Wu 0002

The ideal form of Visual Question Answering requires understanding, grounding and reasoning in the joint space of vision and language and serves as a proxy for the AI task of scene understanding. However, most existing VQA benchmarks are limited to just picking the answer from a pre-defined set of options and lack attention to text. We present a new challenge with a dataset that contains 23,781 questions based on 10124 image-text pairs. Specifically, the task requires the model to align multimedia representations of the same entity to implement multi-hop reasoning between image and text and finally use natural language to answer the question. The aim of this challenge is to develop and benchmark models that are capable of multimedia entity alignment, multi-step reasoning and open-ended answer generation.

Philipp Müller 0001, Michal Balazia, Tobias Baur 0001, Michael Dietz, Alexander Heimerl, Dominik Schiller, Mohammed Guermal, Dominike Thomas, François Brémond, Jan Alexandersson 等

Automatic analysis of human behaviour is a fundamental prerequisite for the creation of machines that can effectively interact with- and support humans in social interactions. In MultiMediate'23, we address two key human social behaviour analysis tasks for the first time in a controlled challenge: engagement estimation and bodily behaviour recognition in social interactions. This paper describes the MultiMediate'23 challenge and presents novel sets of annotations for both tasks. For engagement estimation we collected novel annotations on the NOvice eXpert Interaction (NOXI) database. For bodily behaviour recognition, we annotated test recordings of the MPIIGroupInteraction corpus with the BBSI annotation scheme. In addition, we present baseline results for both challenge tasks.

Björn W. Schuller, Anton Batliner, Shahin Amiriparian, Alexander Barnhill, Maurice Gerczuk, Andreas Triantafyllopoulos, Alice E. Baird, Panagiotis Tzirakis, Chris Gagne 0001, Alan S. Cowen 等

The ACM Multimedia 2023 Computational Paralinguistics Challenge addresses two different problems for the first time in a research competition under well-defined conditions: In the Emotion Share Sub-Challenge, a regression on speech has to be made; and in the Requests Sub-Challenges, requests and complaints need to be detected. We describe the Sub-Challenges, baseline feature extraction, and classifiers based on the 'usual' ComPaRE features, the auDeep toolkit, and deep feature extraction from pre-trained CNNs using the DeepSpectRum toolkit; in addition, wav2vec2 models are used.

Jin Chen, Yi Yu, Shien Song, Xinying Wang, Jie Yang 0073, Yifei Xue, Yizhen Lao

MGTV recently organized a pioneering Invisible Video Watermark Challenge, inviting participants to create a framework capable of embedding invisible watermarks into videos and extracting them from watermarked content. The invisible watermark serves as a discrete digital signature within the media data, imperceptible to the human eye. This technique safeguards the ownership and authenticity of multimedia content. While convolutional neural networks have demonstrated remarkable efficacy in image and video processing, the discourse on invisible watermarking remains limited. This challenge, therefore, presents an opportune moment to advance the field of invisible watermarking. Furthermore, to support this endeavor, we curated the comprehensive MGTV_WM dataset, encompassing diverse video types. For further details, please refer to our official website (https://challenge.ai.mgtv.com/\#/track/18?locale=en).

Adrian K. Davison, Jingting Li 0001, Moi Hoon Yap, John See, Wen-Huang Cheng, Xiaobai Li, Xiaopeng Hong, Su-Jing Wang

Facial micro-expressions (MEs) are involuntary movements of the face that occur spontaneously when a person experiences an emotion but attempts to suppress or repress the facial expression, typically found in a high-stakes environment. Unfortunately, the small sample problem severely limits the automation of ME analysis. Furthermore, due to the weak and transient nature of MEs, it is difficult for models to distinguish it from other types of facial actions. Therefore, ME in long videos is a challenging task, and the current performance cannot meet the practical application requirements. Addressing these issues, this challenge focuses on ME and the macro-expression (MaE) spotting task. This year, in order to evaluate algorithms' performance more fairly, based on CAS(ME)2, SAMM Long Videos, SMIC-E-long, CAS(ME)3 and 4DME, we build an unseen cross-cultural long-video test set. All participating algorithms are required to run on this test set and submit their results on a leaderboard with a baseline result.

Siyang Song, Micol Spitale, Cheng Luo, Germán Barquero, Cristina Palmero, Sergio Escalera, Michel F. Valstar, Tobias Baur 0001, Fabien Ringeval, Elisabeth André 等

The Multiple Appropriate Facial Reaction Generation Challenge (REACT2023) is the first competition event focused on evaluating multimedia processing and machine learning techniques for generating human-appropriate facial reactions in various dyadic interaction scenarios, with all participants competing strictly under the same conditions. The goal of the challenge is to provide the first benchmark test set for multi-modal information processing and to foster collaboration among the audio, visual, and audio-visual behaviour analysis and behaviour generation (a.k.a generative AI) communities, to compare the relative merits of the approaches to automatic appropriate facial reaction generation under different spontaneous dyadic interaction conditions. This paper presents: (i) the novelties, contributions and guidelines of the REACT2023 challenge; (ii) the dataset utilized in the challenge; and (iii) the performance of the baseline systems on the two proposed sub-challenges: Offline Multiple Appropriate Facial Reaction Generation and Online Multiple Appropriate Facial Reaction Generation, respectively. The challenge baseline code is publicly available at https://github.com/reactmultimodalchallenge/baseline_react2023.

Mohan Zhou, Yalong Bai, Wei Zhang 0031, Ting Yao 0003, Tiejun Zhao, Tao Mei 0001

A reliable and comprehensive evaluation metric that aligns with manual preference assessments is crucial for conversational head video synthesis methods development. Existing quantitative evaluations often fail to capture the full complexity of human preference, as they only consider limited evaluation dimensions. Qualitative evaluations and user studies offer a solution but are time-consuming and labor-intensive. This limitation hinders the advancement of conversational head generation algorithms and systems. In this paper, we propose a novel learning-based evaluation metric named Preference Score (PS) for fitting human preference according to the quantitative evaluations across different dimensions. PS can serve as a quantitative evaluation without the need for human annotation. Experimental results validate the superiority of Preference Score in aligning with human perception, and also demonstrate robustness and generalizability to unseen data, making it a valuable tool for advancing conversation head generation. We expect this metric could facilitate new advances in conversational head generation. Project page: https://github.com/dc3ea9f/PreferenceScore.

Zheng Lian 0004, Haiyang Sun 0004, Licai Sun, Kang Chen, Mingyu Xu, Kexin Wang, Ke Xu, Yu He, Ying Li, Jinming Zhao 等

The first Multimodal Emotion Recognition Challenge (MER 2023)1 was successfully held at ACM Multimedia. The challenge focuses on system robustness and consists of three distinct tracks: (1) MER-MULTI, where participants are required to recognize both discrete and dimensional emotions; (2) MER-NOISE, in which noise is added to test videos for modality robustness evaluation; (3) MER-SEMI, which provides a large amount of unlabeled samples for semi-supervised learning. In this paper, we introduce the motivation behind this challenge, describe the benchmark dataset, and provide some statistics about participants. To continue using this dataset after MER 2023, please sign a new End User License Agreement2 and send it to our official email address3. We believe this high-quality dataset can become a new benchmark in multimodal emotion recognition, especially for the Chinese research community.

Keith Curtis, George Awad, Afzal Godil, Ian Soboroff

This is the overview paper for the Deep Video Understanding (DVU) Grand Challenge. In recent years, a growing trend towards working on understanding videos (in particular movies) to a deeper level started to motivate researchers working in multimedia and computer vision to present new approaches and datasets to tackle this problem. This is a challenging research area which aims to develop a deep understanding of the relations which exist between different individuals and entities in movies using all available modalities such as video, audio, text and metadata. The aim of this grand challenge is to foster innovative research in this new direction and to provide benchmarking evaluations to advance technologies in the deep video understanding community.