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已筛选 SIGGRAPH 2025
306篇论文
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Sean Memery, Kevin Denamganaï, Jiaxin Zhang 0024, Zehai Tu, Yiwen Guo, Kartic Subr

We present an interactive and explainable automated coaching assistant called CueTip for a variant of pool/billiards. CueTip’s novelty lies in its combination of three features: a natural-language interface, an ability to perform contextual, physics-aware reasoning, and that its explanations are rooted in a set of predetermined guidelines developed by domain experts. We instrument a physics simulator so that it generates event traces in natural language alongside traditional state traces. Event traces lend themselves to interpretation by language models, which serve as the interface to our assistant. We design and train a neural adaptor that decouples tactical choices made by CueTip from its interactivity and explainability allowing it to be reconfigured to mimic any pool playing agent. Our experiments show that CueTip enables contextual query-based assistance and explanations while maintaining the strength of the agent in terms of win rate (improving it in some situations). The explanations generated by CueTip are physically-aware and grounded in the expert rules and are therefore more reliable.

Lucas N. Alegre, Agon Serifi, Ruben Grandia, David Müller 0011, Espen Knoop, Moritz Bächer

Reinforcement learning (RL) has significantly advanced the control of physics-based and robotic characters that track kinematic reference motion. However, methods typically rely on a weighted sum of conflicting reward functions, requiring extensive tuning to achieve a desired behavior. Due to the computational cost of RL, this iterative process is a tedious, time-intensive task. Furthermore, for robotics applications, the weights need to be chosen such that the policy performs well in the real world, despite inevitable sim-to-real gaps. To address these challenges, we propose a multi-objective reinforcement learning framework that trains a single policy conditioned on a set of weights, spanning the Pareto front of reward trade-offs. Within this framework, weights can be selected and tuned after training, significantly speeding up iteration time. We demonstrate how this improved workflow can be used to perform highly dynamic motions with a robot character. Moreover, we explore how weight-conditioned policies can be leveraged in hierarchical settings, using a high-level policy to dynamically select weights according to the current task. We show that the multi-objective policy encodes a diverse spectrum of behaviors, facilitating efficient adaptation to novel tasks.

Xiaochun Tong, Toshiya Hachisuka

The recent formulation of stylized rendering equation (SRE) models stylization by applying nonlinear functions to reflected radiance recursively at each bounce, allowing seamless blend between stylized and physically based light transport. A naive estimator has to branch at each stylized surface, resulting in exponential computation and storage cost. We propose a practical approach for rendering scenes with SRE at a tractable cost. We first propose nonlinear path filtering (NL-PF) that caches the radiance evaluations at intermediate bounces, reducing the exponential sampling cost of the branching estimator of SRE to polynomial. Despite the effectiveness of NL-PF, its high memory cost makes it less scalable. To further improve efficiency, we propose nonlinear radiance caching (NL-NRC) where we apply a compact neural network to store radiance fields. Our NL-NRC has the same linear time sampling cost as a non-branching path tracer and can solve SRE with a high number of bounces and recursive stylization. Our key insight is that, by allowing the network to learn outgoing radiance prior to applying any nonlinear function, the network converges to the correct solution, even when we only have access to biased gradients due to nonlinearity. Our NL-NRC enables rendering scenes with arbitrary, highly nonlinear stylization while achieving significant speedup over branching estimators.

Corentin Salaün, Martin Bálint, Laurent Belcour, Eric Heitz, Gurprit Singh, Karol Myszkowski

Monte Carlo (MC) rendering is a widely used approach for photorealistic image synthesis, yet real-time applications often limit sampling to one path per pixel, resulting in high noise levels. To mitigate this, resampled importance sampling (RIS) has shown promise by approximating ideal sample distributions through a discrete set of candidates, avoiding the complexity of neural models or data-intensive structures. However, current RIS techniques often rely on random sampling, which fails to maximize the potential of the candidate pool. We propose a two step approach that first organizes samples candidates into local histograms and then sample the histogram using Quasi Monte Carlo and antithetic patterns. This can be done with minimal overhead and allows to reduce error in rendering to increase visual quality. Additionally, we show how it can be combined with blue noise error distribution to perceptually reduce noise artifacts. Our approach yields a higher-quality resampling estimator with enhanced noise reduction, demonstrating significant improvements in real-time rendering tasks.

Ellie Arar, Yarden Frenkel, Daniel Cohen-Or, Ariel Shamir, Yael Vinker

Recent advancements in large vision-language models have enabled highly expressive and diverse vector sketch generation. However, state-of-the-art methods rely on a time-consuming optimization process involving repeated feedback from a pretrained model to determine stroke placement. Consequently, despite producing impressive sketches, these methods are limited in practical applications. In this work, we introduce SwiftSketch, a diffusion model for image-conditioned vector sketch generation that can produce high-quality sketches in less than a second. SwiftSketch operates by progressively denoising stroke control points sampled from a Gaussian distribution. Its transformer-decoder architecture is designed to effectively handle the discrete nature of vector representation and capture the inherent global dependencies between strokes. To train SwiftSketch, we construct a synthetic dataset of image-sketch pairs, addressing the limitations of existing sketch datasets, which are often created by non-artists and lack professional quality. For generating these synthetic sketches, we introduce ControlSketch, a method that enhances SDS-based techniques by incorporating precise spatial control through a depth-aware ControlNet. We demonstrate that SwiftSketch generalizes across diverse concepts, efficiently producing sketches that combine high fidelity with a natural and visually appealing style.

Peng Li, Suizhi Ma, Jialiang Chen, Yuan Liu 0025, Congyi Zhang 0001, Wei Xue 0002, Wenhan Luo, Alla Sheffer, Wenping Wang 0001, Yike Guo

Recently, 3D generation methods have shown their powerful ability to automate 3D model creation. However, most 3D generation methods only rely on an input image or a text prompt to generate a 3D model, which lacks the control of each component of the generated 3D model. Any modifications of the input image lead to an entire regeneration of the 3D models. In this paper, we introduce a new method called CMD that generates a 3D model from an input image while enabling flexible local editing of each component of the 3D model. In CMD, we formulate the 3D generation as a conditional multiview diffusion model, which takes the existing or known parts as conditions and generates the edited or added components. This conditional multiview diffusion model not only allows the generation of 3D models part by part but also enables local editing of 3D models according to the local revision of the input image without changing other 3D parts. Extensive experiments are conducted to demonstrate that CMD decomposes a complex 3D generation task into multiple components, improving the generation quality. Meanwhile, CMD enables efficient and flexible local editing of a 3D model by just editing one rendered image.

Yansong Qu, Dian Chen, Xinyang Li, Xiaofan Li, Shengchuan Zhang, Liujuan Cao, Rongrong Ji

Recent advancements in generative models have significantly propelled 3D scene editing. While existing methods excel at text-guided texture modifications for 3D representations like 3D Gaussian Splatting (3DGS), they struggle with geometric transformations (e.g., rotating a character’s head) and lack precise spatial control over edits due to the inherent ambiguity of language-driven guidance. To address these limitations, we introduce DYG, a 3D drag-based editing framework for 3DGS. Users intuitively define editing regions using 3D masks and specify desired transformations through pairs of control points. DYG integrates the implicit triplane representation to establish the geometric scaffold of editing results, effectively overcoming suboptimal editing outcomes caused by the sparsity of 3DGS in the desired editing regions. Additionally, we incorporate a drag-based Latent Diffusion Model through the proposed Drag-SDS loss, enabling flexible, multi-view consistent, and fine-grained editing. Extensive experiments demonstrate that DYG enables effective drag-based editing, outperforming other baselines in terms of editing effect and quality. Additional results are available on our project page: https://quyans.github.io/Drag-Your-Gaussian/.

Xiao-Lei Li, Hao-Xiang Chen 0004, Yanni Zhang, Kai Ma 0002, Alan Zhao, Tai-Jiang Mu, Hao-Xiang Guo 0001, Ran Zhang 0007

Recent advancements in 3D generation techniques have simplified the tedious manual process of 3D asset production. Among these methods, 3D native latent diffusion models are particularly effective in generating high-quality geometric details. However, achieving local enhancement and editing of the generated 3D models remains a challenge due to the limited understanding of the relationship between text,images,and 3D in terms of local semantics and feature space.We explore and reveal the characteristics of the native 3D latent space, make it decomposable and low-rank, thereby enabling efficient and effective learning for multimodal local alignment. Based on this, we introduce RELATE3D, a novel approach that combines a Refocusing Adapter with part-to-latent correspondence guided training for precise local enhancement and part-level editing of 3D geometry. The Refocusing Adapter incorporates partial image and caption signals, and, combined with part-to-latent mapping, directs modifications to the relevant latent dimensions during latent diffusion process. We validate the effectiveness of our approach through extensive experiments and ablation studies, showcasing the capabilities of our generative local enhancement and editing process, as well as global refinement.

Jionghao Wang, Cheng Lin 0001, Yuan Liu 0025, Rui Xu 0016, Zhiyang Dou, Xiaoxiao Long, Haoxiang Guo 0001, Taku Komura, Wenping Wang 0001, Xin Li 0003

Point-based representations have consistently played a vital role in geometric data structures. Most point cloud learning and processing methods typically leverage the unordered and unconstrained nature to represent the underlying geometry of 3D shapes. However, how to extract meaningful structural information from unstructured point cloud distributions and transform them into semantically meaningful point distributions remains an under-explored problem. We present PDT, a novel framework for point distribution transformation with diffusion models. Given a set of input points, PDT learns to transform the point set from its original geometric distribution into a target distribution that is semantically meaningful. Our method utilizes diffusion models with novel architecture and learning strategy, which effectively correlates the source and the target distribution through a denoising process. Through extensive experiments, we show that our method successfully transforms input point clouds into various forms of structured outputs - ranging from surface-aligned keypoints, and inner sparse joints to continuous feature lines. The results showcase our framework’s ability to capture both geometric and semantic features, offering a powerful tool for various 3D geometry processing tasks where structured point distributions are desired. Code will be available at this link: link.

Xueqi Ma, Yilin Liu, Tianlong Gao, Qirui Huang, Hui Huang 0004

We introduce CLR-Wire, a novel framework for 3D curve-based wireframe generation that integrates geometry and topology into a unified Continuous Latent Representation. Unlike conventional methods that decouple vertices, edges, and faces, CLR-Wire encodes curves as Neural Parametric Curves along with their topological connectivity into a continuous and fixed-length latent space using an attention-driven variational autoencoder (VAE). This unified approach facilitates joint learning and generation of both geometry and topology. To generate wireframes, we employ a flow matching model to progressively map Gaussian noise to these latents, which are subsequently decoded into complete 3D wireframes. Our method provides fine-grained modeling of complex shapes and irregular topologies, and supports both unconditional generation and generation conditioned on point cloud or image inputs. Experimental results demonstrate that, compared with state-of-the-art generative approaches, our method achieves substantial improvements in accuracy, novelty, and diversity, offering an efficient and comprehensive solution for CAD design, geometric reconstruction, and 3D content creation.

Leticia Mattos Da Silva, Silvia Sellán, Natalia Pacheco-Tallaj, Justin Solomon 0001

Numerical schemes for time integration are the cornerstone of dynamical simulations for deformable solids. The most popular time integrators for isotropic distortion energies rely on nonlinear root-finding solvers, most prominently, Newton’s method. These solvers are computationally expensive and sensitive to ill-conditioned Hessians and poor initial guesses; these difficulties can particularly hamper the effectiveness of variational integrators, whose momentum conservation properties require reliable root-finding. To tackle these difficulties, this paper shows how to express variational time integration for a large class of elastic energies as an optimization problem with a “hidden” convex substructure. This hidden convexity suggests uses of optimization techniques with rigorous convergence analysis, guaranteed inversion-free elements, and conservation of physical invariants up to tolerance/numerical precision. In particular, we propose an Alternating Direction Method of Multipliers (ADMM) algorithm combined with a proximal operator step to solve our formulation. Empirically, our integrator improves the performance of elastic simulation tasks, as we demonstrate in a number of examples.

Jerry Hsu, Tongtong Wang, Kui Wu 0003, Cem Yuksel

Cosserat rods have become an increasingly popular framework for simulating complex bending and twisting in thin elastic rods, used for hair, tree, and yarn-level cloth models. However, traditional approaches often encounter significant challenges in robustly and efficiently solving for valid quaternion orientations, even when employing small time steps or computationally expensive global solvers. We introduce stable Cosserat rods, a new solver that can achieve high accuracy with high stiffness levels and maintain stability under large time steps. It is also inherently suitable for parallelization. Our key contribution is a split position and rotation optimization scheme with a closed-form Gauss-Seidel quasi-static orientation update. This solver significantly improves the numerical stability with Cosserat rods, allowing faster computation and larger time steps. We validate our method across a wide range of applications, including simulations of hair, trees, yarn-level cloth, slingshots, and bridges, demonstrating its ability to handle diverse material behaviors and complex geometries. Furthermore, we show that our method is orders of magnitude faster and more stable than alternative rod solvers, such as extended position-based dynamics and discrete elastic rods.

Mingyang Song, Yang Zhang 0003, Marko Mihajlovic, Siyu Tang 0001, Markus Gross 0001, Tunç Ozan Aydin

Trajectory modeling of dense points usually employs implicit deformation fields, represented as neural networks that map coordinates to relate canonical spatial positions to temporal offsets. However, the inductive biases inherent in neural networks can hinder spatial coherence in ill-posed scenarios. Current methods focus either on enhancing encoding strategies for deformation fields, often resulting in opaque and less intuitive models, or adopt explicit techniques like linear blend skinning, which rely on heuristic-based node initialization. Additionally, the potential of implicit representations for interpolating sparse temporal signals remains under-explored. To address these challenges, we propose a spline-based trajectory representation, where the number of knots explicitly determines the degrees of freedom. This approach enables efficient analytical derivation of velocities, preserving spatial coherence and accelerations, while mitigating temporal fluctuations. To model knot characteristics in both spatial and temporal domains, we introduce a novel low-rank time-variant spatial encoding, replacing conventional coupled spatiotemporal techniques. Our method demonstrates superior performance in temporal interpolation for fitting continuous fields with sparse inputs. Furthermore, it achieves competitive dynamic scene reconstruction quality compared to state-of-the-art methods while enhancing motion coherence without relying on linear blend skinning or as-rigid-as-possible constraints.

Junhao Zhuang, Lingen Li, Xuan Ju, Zhaoyang Zhang 0004, Chun Yuan 0003, Ying Shan

The comic production industry requires reference-based line art colorization with high accuracy, efficiency, contextual consistency, and flexible control.A comic page often involves diverse characters, objects, and backgrounds, which complicates the coloring process. Despite advancements in diffusion models for image generation, their application in line art colorization remains limited, facing challenges related to handling extensive reference images, time-consuming inference, and flexible control. We investigate the necessity of extensive contextual image guidance on the quality of line art colorization. To address these challenges, we introduce Cobra, an efficient and versatile method that supports color hints and utilizes over 200 reference images while maintaining low latency. Central to Cobra is a Causal Sparse DiT architecture, which leverages specially designed positional encodings, causal sparse attention, and Key-Value Cache to effectively manage long-context references and ensure color identity consistency. Results demonstrate that Cobra achieves accurate line art colorization through extensive contextual reference, significantly enhancing inference speed and interactivity, thereby meeting critical industrial demands. We release our codes and models on our project page: https://zhuang2002.github.io/Cobra/.

Peiying Zhang 0002, Nanxuan Zhao, Jing Liao 0001

Scalable Vector Graphics (SVGs) are highly favored by designers due to their resolution independence and well-organized layer structure. Although existing text-to-vector (T2V) generation methods can create SVGs from text prompts, they often overlook an important need in practical applications: style customization, which is vital for producing a collection of vector graphics with consistent visual appearance and coherent aesthetics. Extending existing T2V methods for style customization poses certain challenges. Optimization-based T2V models can utilize the priors of text-to-image (T2I) models for customization, but struggle with maintaining structural regularity. On the other hand, feed-forward T2V models can ensure structural regularity, yet they encounter difficulties in disentangling content and style due to limited SVG training data. To address these challenges, we propose a novel two-stage style customization pipeline for SVG generation, making use of the advantages of both feed-forward T2V models and T2I image priors. In the first stage, we train a T2V diffusion model with a path-level representation to ensure the structural regularity of SVGs while preserving diverse expressive capabilities. In the second stage, we customize the T2V diffusion model to different styles by distilling customized T2I models. By integrating these techniques, our pipeline can generate high-quality and diverse SVGs in custom styles based on text prompts in an efficient feed-forward manner. The effectiveness of our method has been validated through extensive experiments. The project page is https://customsvg.github.io.

Ipek Oztas, Duygu Ceylan, Aysegul Dundar

With the growing success of text or image guided 3D generators, users demand more control over the generation process, appearance stylization being one of them. Given a reference image, this requires adapting the appearance of a generated 3D asset to reflect the visual style of the reference while maintaining visual consistency from multiple viewpoints. To tackle this problem, we draw inspiration from the success of 2D stylization methods that leverage the attention mechanisms in large image generation models to capture and transfer visual style. In particular, we probe if large reconstruction models, commonly used in the context of 3D generation, has a similar capability. We discover that the certain attention blocks in these models capture the appearance specific features. By injecting features from a visual style image to such blocks, we develop a simple yet effective 3D appearance stylization method. Our method does not require training or test time optimization. Through both quantitative and qualitative evaluations, we demonstrate that our approach achieves superior results in terms of 3D appearance stylization, significantly improving efficiency while maintaining high-quality visual outcomes. Code and models are available via our project website: https://github.com/ipekoztas/3D-Stylization-LRM.

Liyuan Zhu, Shengqu Cai, Shengyu Huang, Gordon Wetzstein, Naji Khosravan, Iro Armeni

We introduce ReStyle3D, a novel framework for scene-level appearance transfer from a single style image to a real-world scene represented by multiple views. The method combines explicit semantic correspondences with multi-view consistency to achieve precise and coherent stylization. Unlike conventional stylization methods that apply a reference style globally, ReStyle3D uses open-vocabulary segmentation to establish dense, instance-level correspondences between the style and real-world images. This ensures that each object is stylized with semantically matched textures. ReStyle3D first transfers the style to a single view using a training-free semantic-attention mechanism in a diffusion model. It then lifts the stylization to additional views via a learned warp-and-refine network guided by monocular depth and pixel-wise correspondences. Experiments show that ReStyle3D consistently outperforms prior methods in structure preservation, perceptual style similarity, and multi-view coherence. User studies further validate its ability to produce photo-realistic, semantically faithful results. Our code, pretrained models, and dataset will be publicly released, to support new applications in interior design, virtual staging, and 3D-consistent stylization. Project page and code at https://restyle3d.github.io/.

Sihui Ji, Yiyang Wang, Xi Chen 0119, Xiaogang Xu 0002, Hao Luo 0004, Hengshuang Zhao

We present FashionComposer for compositional fashion image generation. Unlike previous methods, FashionComposer is highly flexible. It takes multi-modal input (i.e., text prompt, parametric human model, garment image, and face image) and supports personalizing the appearance, pose, and figure of the human and assigning multiple garments in one pass. To achieve this, we first develop a universal framework capable of handling diverse input modalities. We construct scaled training data to enhance the model’s robust compositional capabilities. To accommodate multiple reference images (garments and faces) seamlessly, we organize these references in a single image as an “asset library” and employ a reference UNet [Hu et al. 2023] to extract appearance features. To inject the appearance features into the correct pixels in the generated result, we propose subject-binding attention. It binds the appearance features from different “assets” with the corresponding text features. In this way, the model could understand each asset according to their semantics, supporting arbitrary numbers and types of reference images. As a comprehensive solution, FashionComposer also supports many other applications like human album generation, diverse virtual try-on tasks, etc.

Yuxuan Zhang 0001, Yirui Yuan, Yiren Song, Jiaming Liu

Current makeup transfer methods are limited to simple makeup styles, making them difficult to apply in real-world scenarios. In this paper, we introduce Stable-Makeup, a novel diffusion-based makeup transfer method capable of robustly transferring a wide range of real-world makeup, onto user-provided faces. Stable-Makeup is based on a pre-trained diffusion model and utilizes a Detail-Preserving (D-P) makeup encoder to encode makeup details. It also employs content and structural control modules to preserve the content and structural information of the source image. With the aid of our newly added makeup cross-attention layers in U-Net, we can accurately transfer the detailed makeup to the corresponding position in the source image. After content-structure decoupling training, Stable-Makeup can maintain the content and the facial structure of the source image. Moreover, our method has demonstrated strong robustness and generalizability, making it applicable to various tasks such as cross-domain makeup transfer, makeup-guided text-to-image generation, and so on. Extensive experiments have demonstrated that our approach delivers state-of-the-art results among existing makeup transfer methods and exhibits a highly promising with broad potential applications in various related fields.

Jeongmin Gu, Bochang Moon

Inferring scene parameters such as BSDFs and volume densities from user-provided target images has been achieved using a gradient-based optimization framework, which iteratively updates the parameters using the gradient of a loss function defined by the differences between rendered and target images. The gradient can be unbiasedly estimated via a physics-based rendering, i.e., differentiable Monte Carlo rendering. However, the estimated gradient can become noisy unless a large number of samples are used for gradient estimation, and relying on this noisy gradient often slows optimization convergence. An alternative is to exploit a biased version of the gradient, e.g., a filtered gradient, to achieve faster optimization convergence. Unfortunately, this can result in less noisy but overly blurred scene parameters compared to those obtained using unbiased gradients. This paper proposes a gradient combiner that blends unbiased and biased gradients in parameter space instead of relying solely on one gradient type (i.e., unbiased or biased). We demonstrate that optimization with our combined gradient enables more accurate inference of scene parameters than using unbiased or biased gradients alone.