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1,066篇论文匹配“Reinforcement Learning and Planning”
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Applications · Robotics

Yihong Guo, Dongqiangzi Ye, Sijia Chen, Anqi Liu, Xianming Liu

Autonomous driving requires safe planning, but most learning-based planners lack explicit self-correction ability: once an unsafe action is proposed, there is no mechanism to correct it. Thus, we propose CorrectionPlanner, an autoregressive planner with self-correction that models planning as motion-token generation within a propose, evaluate, and correct loop. At each planning step, the policy proposes an action, namely a motion token, and a learned collision critic predicts whether it will induce a collision within a short horizon. If the critic predicts a collision, we retain the sequence of historical unsafe motion tokens as a self-correction trace, generate the next motion token conditioned on it, and repeat this process until the safe motion token is proposed or the safety criterion is met. This self-correction trace, consisting of all the unsafe motion tokens, represents the planner’s correction process in motion-token space (analogous to reasoning trace in language models). We train the planner with imitation learning followed by model-based reinforcement learning using rollouts from a pretrained world model that realistically models agents' reactive behaviors. Closed-loop evaluations show that CorrectionPlanner reduces the collision rate by over 20% on Waymax and obtains state-of-the-art planning scores on nuPlan.

Theory · Reinforcement Learning and Planning

Ruiquan Huang, Donghao Li, Yingbin LIANG, Jing Yang

Reinforcement learning (RL) is a fundamental framework for sequential decision-making, in which an agent learns an optimal policy through interactions with an unknown environment. In settings with function approximation, many existing RL algorithms achieve favorable sample complexity, but often rely on computationally intractable oracles. In this paper, we use supervised learning as a computational proxy to establish a clear hierarchy of commonly adopted RL oracles under low-rank Markov Decision Processes (MDPs). This hierarchy shows that policy evaluation is the most computationally efficient oracle, provided that supervised learning can be efficiently solved. Motivated by this observation, we propose a novel optimistic actor–critic algorithm that relies solely on the policy evaluation oracle. We prove that our algorithm outperforms the existing sample complexity guarantees for low-rank MDPs while avoiding computationally expensive planning or optimization oracles commonly assumed in prior works. We further extend our theoretical results to approximately low-rank MDPs and demonstrate that this setting captures a broad class of real-world environments. Finally, we validate our theoretical results with experiments on several standard Gym benchmarks.

Theory · Reinforcement Learning and Planning

Haoxing Tian, Zaiwei Chen, Ioannis Paschalidis, Alex Olshevsky

The analysis of Temporal Difference (TD) learning in the average-reward setting faces notable theoretical difficulties because the Bellman operator is not contractive with respect to any norm. This complicates standard analyses of stochastic updates that are effective in discounted settings. Although a considerable body of literature addresses these challenges, existing theoretical approaches come with limitations. We introduce a novel algorithm designed explicitly for policy evaluation in the average-reward setting, utilizing sampling from two Markovian trajectories. Our proposed method overcomes previous limitations by guaranteeing convergence to the unique solution of a properly defined projected Bellman equation. Notably, and in contrast to earlier work, our convergence analysis is uniformly applicable to both linear function approximation and tabular settings and does not involve explicit dimension-dependent terms in its convergence bounds. These results align with what is known to hold in the discounted setting. Furthermore, our algorithm achieves improved dependence on the problem's condition number, reducing the sample complexity from quartic, as in prior literature, to quadratic scaling, and thus matching the efficiency seen in the discounted setting.

Deep Learning · Large Language Models

Yuanzhe Shen, Zisu Huang, Zhengyuan Wang, Muzhao Tian, Zhengkang Guo, Chenyang Zhang, Shuaiyu Zhou, Zengjie Hu, Dailin Li, Kaimin Wang 等

As LLM-based agents are deployed in increasingly complex real-world settings, existing benchmarks underrepresent key challenges such as enforcing global constraints, coordinating multi-tool reasoning, and adapting to evolving user behavior over long, multi-turn interactions. To bridge this gap, we introduce \textbf{TRIP-Bench}, a long-horizon benchmark grounded in realistic travel-planning scenarios. TRIP-Bench leverages real-world data, offers 18 curated tools and 40+ travel requirements, and supports automated evaluation. It includes splits of varying difficulty; the hard split emphasizes long and ambiguous interactions, style shifts, feasibility changes, and iterative version revision. Dialogues span up to 15 user turns, can involve 150+ tool calls, and may exceed 200k tokens of context. Experiments show that even advanced models achieve at most 50\% success on the easy split, with performance dropping below 10\% on hard subsets. We further propose GTPO, an online multi-turn reinforcement learning method with specialized reward normalization and reward differencing. Applied to Qwen2.5-32B-Instruct, GTPO improves constraint satisfaction and interaction robustness, outperforming Gemini-3-Pro in our evaluation. We expect TRIP-Bench to advance practical long-horizon interactive agents, and GTPO to provide an effective online RL recipe for robust long-horizon training.

Theory · Reinforcement Learning and Planning

Orin Levy, Yishay Mansour

We present the first high-probability optimal regret bound for a policy optimization technique applied to the problem of stochastic contextual multi-armed bandit (CMAB) with general offline function approximation. Our algorithm is both efficient and achieves an optimal regret bound of $\widetilde{O}(\sqrt{ K|\mathcal{A}|\log|\mathcal{F}|})$, where $K$ is the number of rounds, $\mathcal{A}$ is the set of arms, and $\mathcal{F}$ is the function class used to approximate the losses. Our results bridge the gap between theory and practice, demonstrating that the widely used policy optimization methods for the contextual bandit problem can achieve a rigorously-proved optimal regret bound. We support our theoretical results with an empirical evaluation of our algorithm.

Theory · Reinforcement Learning and Planning

Safwan Labbi, Paul Mangold, Daniil Tiapkin, Eric Moulines

In this paper, we study the role of the critic in actor-critic for entropy-regularized, finite, discounted environments. We establish that, when the critic is exact, using the latter as a baseline is an actual variance-reduction method. In this case, actor-critic with stochastic gradients matches the sample complexity of deterministic policy gradient, reaching an $\epsilon$-optimal regularized value with $\tilde{O}(\log(1/\epsilon))$ samples. In practice, the critic is learned alongside the actor: the variance of the actor update is then influenced by the critic's variance and bias. Specifically, when the critic has a sufficiently small error, the variance reduction and rapid convergence are preserved. This suggests to learn the critic first, keeping it up to date after each actor update, underscoring the pivotal role of accurate critic estimation in actor-critic methods.

Theory · Reinforcement Learning and Planning

Wanqiao Xu, Allen Nie, Ruijie Zheng, Aditya Modi, Adith Swaminathan, Ching-An Cheng

Interactively learning from observation and language feedback is an increasingly studied area driven by the emergence of large language model (LLM) agents. While impressive empirical demonstrations have been shown, so far a principled framing of these decision problems remains lacking. In this paper, we formalize the Learning from Language Feedback (LLF) problem, assert sufficient assumptions to enable learning despite latent rewards, and introduce *transfer eluder dimension* as a measure to characterize the hardness of LLF problems. We formalize the intuition that information in the feedback governs the learning complexity of LLF problems. We demonstrate cases where learning from rich language feedback can be exponentially faster than learning from reward. We develop a no-regret algorithm, called `HELiX`, that provably solves LLF problems through sequential interactions, with performance guarantees that scale with the transfer eluder dimension of the problem. Across several empirical domains, we show that `HELiX` performs well even when repeatedly prompting LLMs does not work reliably. Our contributions mark an important step towards designing principled interactive learning algorithms from generic language feedback.

Reinforcement Learning · Planning

Michael Psenka, Michael Rabbat, Aditi Krishnapriyan, Yann LeCun, Amir Bar

World models simulate environment dynamics from raw sensory inputs like video. However, using them for planning can be challenging due to the vast and unstructured search space. We propose a robust and highly parallelizable planner that leverages the differentiability of the learned world model for efficient optimization, solving long-horizon control tasks from visual input. Our method treats states as optimization variables ("virtual states") with soft dynamics constraints, enabling parallel computation and easier optimization. To facilitate exploration and avoid local optima, we introduce stochasticity into the states. To mitigate sensitive gradients through high-dimensional vision-based world models, we modify the gradient structure to descend towards valid plans while only requiring action-input gradients. Our approach can be viewed as a stochastic version of a non-condensed or collocation-based optimal controller. We provide theoretical justification and experiments on video-based world models, where our resulting planner outperforms existing planning algorithms like the cross-entropy method (CEM) and vanilla gradient-based optimization (GD) on long-horizon experiments, both in success rate and time to convergence.

Reinforcement Learning · Planning

Michael Katz, Harsha Kokel, Christian Muise, Shirin Sohrabi, Sarath Sreedharan

In over sixty years since its inception, the field of planning has made significant contributions to both the theory and practice of building planning software that can solve a never-before-seen planning problem. This was done through established practices of rigorous design and evaluation of planning systems. **It is our position that this rigor should be applied to the current trend of work on planning with large language models.** One way to do so is by correctly incorporating the insights, tools, and data from the automated planning community into the design and evaluation of LLM-based planners. The experience and expertise of the planning community could play a crucial role in accelerating the development of LLM-based planners. This position is particularly important in light of the abundance of recent works that replicate and propagate the same pitfalls that the planning community has encountered and learned from. We believe that establishing practices that avoid such known pitfalls will contribute greatly to the progress in building LLM-based planners and to planning in general.

Reinforcement Learning · Batch/Offline

Anthony Kobanda, Waris Radji, Odalric-Ambrym Maillard, Rémy Portelas

Goal-Conditioned Reinforcement Learning aims to design agents that can reach specified goals, notably from previously collected trajectories in the offline setting. In this context, graph-based approaches have been proposed to mitigate compounding value-estimation errors in long-horizon navigation tasks. However, existing approaches typically rely on dense keypoint coverage of the dataset support, resulting in computationally expensive planning. Moreover, they lack explicit mechanisms to adapt to topological changes (e.g., new obstacles), hindering deployment in live applications such as video game environments. To address these two shortcomings, we introduce Adaptive Quasimetric Mapping (AQM), an offline framework leveraging a “time-to-reach” quasimetric learned from the available data. Crucially, it builds a sparse cover of the dataset support, as a greedy approximation to a dominating set problem. At test-time, the resulting graph is carefully pruned by comparing the observed edge traversal time against a time-to-reach budget derived from the quasimetric, thus enabling zero-shot replanning. Empirically, we evaluate AQM on navigation tasks ranging from a classical to a video-game-like benchmark evaluating adaptation across tasks. We show that AQM achieves competitive performance while requiring up to 100× fewer keypoints than prior approaches, hence demonstrating the relevance of topological abstraction for goal-conditioned navigation.

Theory · Reinforcement Learning and Planning

Chenye Yang, Weiyu Xu, Lifeng Lai

Offline Reinforcement Learning from Human Feedback (RLHF) pipelines such as Direct Preference Optimization (DPO) train on a pre-collected preference dataset, which makes them vulnerable to preference poisoning attack. We study label flip attacks against log-linear DPO. We first illustrate that flipping one preference label induces a parameter-independent shift in the DPO gradient. Using this key property, we can then convert the targeted poisoning problem into a structured binary sparse approximation problem. To solve this problem, we develop two attack methods: Binary-Aware Lattice Attack (BAL-A) and Binary Matching Pursuit Attack (BMP-A). BAL-A embeds the binary flip selection problem into a binary-aware lattice and applies Lenstra-Lenstra-Lovász reduction and Babai's nearest plane algorithm; we provide sufficient conditions that enforce binary coefficients and recover the minimum-flip objective. BMP-A adapts binary matching pursuit to our non-normalized gradient dictionary and yields coherence-based recovery guarantees and robustness (impossibility) certificates for $K$-flip budgets. Experiments on synthetic dictionaries and the Stanford Human Preferences dataset validate the theory and highlight how dictionary geometry governs attack success.

Theory · Reinforcement Learning and Planning

Debabrota Basu, Udvas Das, Brahim Driss, Uddalak Mukherjee

Post-deployment machine learning algorithms often influence the environments they act in, and thus *shift* the underlying dynamics that the standard reinforcement learning (RL) methods ignore. While designing optimal algorithms in this *performative* setting has recently been studied in supervised learning, the RL counterpart remains under-explored. In this paper, we prove the performative counterparts of the performance difference lemma and the policy gradient theorem in RL, and introduce the **Performative Policy Gradient** algorithm **PePG**. **PePG** is the first policy gradient algorithm designed to account for performativity in RL. Under softmax parametrisation, and also with and without entropy regularisation, we prove that **PePG** converges to *performatively optimal policies*, i.e. policies that remain optimal under the distribution shifts induced by themselves. Thus, **PePG** significantly extends the prior works in Performative RL that achieves *performative stability* but not optimality. Our empirical analysis on standard performative RL environments validate that **PePG** outperforms the existing performative RL algorithms aiming for stability.

Raj Ghugare, Michał Bortkiewicz, Alicja Ziarko, Benjamin Eysenbach

How does the amount of compute available to a reinforcement learning (RL) policy affect its learning? Can policies using a fixed amount of parameters, still benefit from additional compute? The standard RL framework does not provide a language to answer these questions formally. Empirically, deep RL policies are often parameterized as neural networks with static architectures, conflating the amount of compute and the number of parameters. In this paper, we formalize compute bounded policies and prove that policies which use more compute can solve problems and generalize to longer-horizon tasks that are outside the scope of policies with less compute. Building on prior work in algorithmic learning and model-free planning, we propose a minimal architecture that can use a variable amount of compute. Our experiments complement our theory. On a set 31 different tasks spanning online and offline RL, we show that $(1)$ this architecture achieves stronger performance simply by using more compute, and $(2)$ stronger generalization on longer-horizon test tasks compared to standard feedforward networks or deep residual network using upto 5 times more parameters.

Reinforcement Learning · Planning

Yousef Yassin, Junfeng Wen

*AlphaZero* and *MuZero* have demonstrated superhuman performance across a range of strategic tasks. Yet their reliance on maximizing expected returns limits their use in real-world settings, where even high-return policies may incur rare but catastrophic failures. We introduce *RiskZero* to address this limitation; the first *MuZero*-family method for risk-sensitive decision-making, and planning with *zero* prior knowledge of environment dynamics. *RiskZero* learns distributional quantities to estimate trajectory-level risk, guiding search toward policies that explicitly avoid rare but severe outcomes. We establish theoretical convergence to optimal, stationary risk-sensitive policies and validate our approach on environments designed to test risk-sensitive learning from pixels, as well as on larger-scale combinatorial tasks. Across all settings, *RiskZero* consistently outperforms state-of-the-art risk-sensitive baselines, and improves sample efficiency, providing a general framework for safer and reliable model-based reinforcement learning under uncertainty.

Reinforcement Learning · Planning

Dikshant Shehmar, Matthew Schlegel, Matthew Taylor, Marlos C. Machado

Planning with a learned model remains a key challenge in model-based reinforcement learning~(RL). In decision-time planning, state representations are critical as they must support local cost computation while preserving long-horizon structure. In this paper, we show that the Laplacian representation provides an effective latent space for planning by capturing state-space distances at multiple time scales. This representation preserves meaningful distances and naturally decomposes long-horizon problems into subgoals, also mitigating the compounding errors that arise over long prediction horizons. Building on these properties, we introduce ALPS, a hierarchical planning algorithm, and demonstrate that it outperforms commonly used baselines on a selection of offline goal-conditioned RL tasks from OGBench, a benchmark previously dominated by model-free methods.

Ji Zeng, Dayuan Fu, Tiantian Mi, Zhuang Yumin, Yaxing Huang, Xuefeng Li, Lyumanshan Ye, Muhang Xie, Qishuo Hua, Zhen Huang 等

Recently, the frontier of Large Language Model (LLM) capabilities has shifted from single-turn code generation to agentic software engineering—a paradigm where models autonomously navigate, edit, and test complex repositories. While post-training methods have become the de facto approach for code agents, *agentic mid-training*—mid-training (MT) on large-scale data that mirrors authentic agentic workflows—remains critically underexplored due to substantial resource requirements, despite offering a more scalable path to instilling foundational agentic behaviors than relying solely on expensive reinforcement learning. A central challenge in realizing effective agentic mid-training is the distribution mismatch between static training data and the dynamic, feedback-rich environment of real development. To address this, we present a systematic study of agentic mid-training, establishing both the data synthesis principles and training methodology for effective agent development at scale. Central to our approach is *agent-native data*—supervision comprising two complementary types of trajectories: *contextually-native trajectories* that preserve the complete information flow an agent experiences, offering broad coverage and diversity; and *environmentally-native trajectories* collected from executable repositories where observations stem from actual tool invocations and test executions, providing depth and interaction authenticity. We verify the model’s agentic capabilities on `SWE-Bench Verified`. We demonstrate our superiority over the previous open software engineering mid-training recipe `Kimi-Dev` under two post-training settings with an aligned base model and agentic scaffold, while using less than half mid-training tokens (73.1B). Besides relative advantage, our best performing 32B and 72B models achieve **56.1%** and **58.5%** resolution rates, respectively, which are state-of-the-art among open training recipes using agentic scaffolds under their model sizes, despite starting from non-coder `Qwen2.5-Base` base models. Beyond these agentic capabilities, we also observe performance gains on general code generation and scientific benchmarks. We plan to open-source a significant portion of our datasets, recipes, and model checkpoints—resources representing substantial computational investment typically unavailable to the broader community—to facilitate further research in this underexplored paradigm.

Deep Learning · Large Language Models

Ji Zeng, Dayuan Fu, Tiantian Mi, Zhuang Yumin, Yaxing Huang, Xuefeng Li, Lyumanshan Ye, Muhang Xie, Qishuo Hua, Zhen Huang 等

Recently, the frontier of Large Language Model (LLM) capabilities has shifted from single-turn code generation to agentic software engineering—a paradigm where models autonomously navigate, edit, and test complex repositories. While post-training methods have become the de facto approach for code agents, *agentic mid-training*—mid-training (MT) on large-scale data that mirrors authentic agentic workflows—remains critically underexplored due to substantial resource requirements, despite offering a more scalable path to instilling foundational agentic behaviors than relying solely on expensive reinforcement learning. A central challenge in realizing effective agentic mid-training is the distribution mismatch between static training data and the dynamic, feedback-rich environment of real development. To address this, we present a systematic study of agentic mid-training, establishing both the data synthesis principles and training methodology for effective agent development at scale. Central to our approach is *agent-native data*—supervision comprising two complementary types of trajectories: *contextually-native trajectories* that preserve the complete information flow an agent experiences, offering broad coverage and diversity; and *environmentally-native trajectories* collected from executable repositories where observations stem from actual tool invocations and test executions, providing depth and interaction authenticity. We verify the model’s agentic capabilities on `SWE-Bench Verified`. We demonstrate our superiority over the previous open software engineering mid-training recipe `Kimi-Dev` under two post-training settings with an aligned base model and agentic scaffold, while using less than half mid-training tokens (73.1B). Besides relative advantage, our best performing 32B and 72B models achieve **56.1%** and **58.5%** resolution rates, respectively, which are state-of-the-art among open training recipes using agentic scaffolds under their model sizes, despite starting from non-coder `Qwen2.5-Base` base models. Beyond these agentic capabilities, we also observe performance gains on general code generation and scientific benchmarks. We plan to open-source a significant portion of our datasets, recipes, and model checkpoints—resources representing substantial computational investment typically unavailable to the broader community—to facilitate further research in this underexplored paradigm.

Theory · Reinforcement Learning and Planning

Kenta Hoshino, Yashaswi Shashank Aluru, Xiyu Deng, Yorie Nakahira

This paper studies the theoretical foundations of guidance mechanisms in continuous-time score-based diffusion models. We adopt Doob’s h-transform as a principled framework for characterizing ideal guided diffusion processes and analyze the discrepancy between ideal and approximate guidance. Our analysis provides explicit error bounds and yields probabilistic guarantees on satisfying prescribed constraints, which are particularly important for safety-critical planning. We further show that the Doob-based formulation induces a stochastic optimal control problem, enabling practical guidance design without additional model training. We demonstrate the effectiveness of the proposed framework on robotic navigation tasks, including language-conditioned planning.

Reinforcement Learning · Planning

Zhenya Liu, Yuxin Chen

In many RL domains, environments are linked by prerequisite relations—e.g., difficulty-increasing edits or parameter increments—which induce a directed acyclic curriculum graph (DAG). In practice, this structure is often exploited only implicitly, yet it can yield clear gains in training. We introduce PATH, a curriculum learning framework that performs active learning on the curriculum graph. PATH first expands coverage by sampling diverse curriculum paths, then reallocates training toward regions that remain unmastered. Experiments show that PATH leverages the graph structure to achieve strong robustness and generalization across diverse environments.

Theory · Reinforcement Learning and Planning

Vivienne Huiling Wang, Tinghuai Wang, Joni Pajarinen

The combination of exponentially large action spaces, stochastic dynamics, and long-horizon decision-making under limited resources makes Sequential Stochastic Combinatorial Optimization (SSCO) particularly challenging for reinforcement learning. Hierarchical Reinforcement Learning (HRL) offers a natural decomposition, but it places the high-level policy in a Semi-Markov Decision Process (SMDP) where actions have variable durations, making it difficult to learn a world model that is suitable for planning. We introduce a model-based hierarchical framework for sequential stochastic combinatorial decision-making that directly addresses this issue. Our method combines a latent-space tree-search planner with an SMDP-aware world model for variable-duration decisions. A multi-timescale objective structures the latent dynamics so that transition magnitudes reflect the effective temporal scales of abstract actions, enabling efficient lookahead under adaptive temporal abstraction. We further learn a subgoal-conditioned budget policy jointly with the world model to support context-aware resource allocation. Across challenging SSCO benchmarks, our method outperforms strong baselines.