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Applications · Neuroscience, Cognitive Science

Chenggang Chen, Zhiyu Yang, Xiaoqin Wang

Deep neural networks currently provide the leading quantitative models of neural responses in sensory systems. However, these networks remain implausible as models of sensory development, largely because they rely on supervised training with label efficiency far exceeding that of biological learning. Furthermore, these models are typically trained on manually curated datasets that lack the statistical properties of the natural environments to which the brain is exposed. Here, we demonstrate that models trained with unsupervised objectives on real-world data significantly outperform supervised models in predicting brain responses across both human auditory and visual cortex. We show that this performance advantage is not driven by network architecture or dataset size, but rather by the data distribution. Crucially, we find that unsupervised models trained on real-world data exhibit remarkable out-of-distribution generalization: a model trained exclusively on Mandarin speech accurately predicts English-driven brain responses, and a model trained on infant head-cam footage predicts adult visual responses to curated object images. Together, our results illustrate how deep neural networks can be used to reveal the real-world statistics that shape neural representations in the brain.

Probabilistic Methods · Everything Else

George Whittle, Juliusz Ziomek, Jacob Rawling, Michael A Osborne

While Bayesian inference provides a principled framework for reasoning under uncertainty, its widespread adoption is limited by the intractability of exact posterior computation, necessitating the use of approximate inference. However, existing methods are often computationally expensive, or demand costly retraining when priors change, limiting their utility, particularly in sequential inference problems such as real-time sensor fusion. To address these challenges, we introduce the Distribution Transformer---a novel architecture that can learn arbitrary distribution-to-distribution mappings. Our method can be trained to map a prior to the corresponding posterior, conditioned on some dataset---thus performing approximate Bayesian inference. Our novel architecture represents a prior distribution as a (universally-approximating) Gaussian Mixture Model (GMM), and transforms it into a GMM representation of the posterior. The components of the GMM attend to each other via self-attention, and to the datapoints via cross-attention. We demonstrate that Distribution Transformers both maintain flexibility to vary the prior, and significantly reduces computation times—from minutes to milliseconds—while achieving expected log-likelihood performance on par with or superior to existing approximate inference methods across tasks such as sequential inference, quantum system parameter inference, and Gaussian Process predictive posterior inference with hyperpriors.

Social Aspects · Safety

Andrew Liu, Samira Nedungadi, Bryce Cai, Alex Kleinman, Harmon Bhasin, Seth Donoughe

For some time, LLMs have sped up life sciences research by synthesizing published literature, but now leading LLM-based tools can also perform certain \textit{in silico} tasks that had previously been the domain of experienced biologists. These emerging AI capabilities offer new opportunities for scientific discovery and biomedical advances, but they are also changing the landscape of biosecurity risks. To address this, we introduce the Agentic Bio-Capabilities Benchmark (ABC-Bench), a suite of evaluations to measure \textit{agentic} biosecurity-relevant capabilities. ABC-Bench evaluates LLM-based agents on both benign and potentially harmful biosecurity-relevant tasks: writing code to operate liquid handling robots, designing DNA fragments for \textit{in vitro} assembly, and evading DNA synthesis screening. These tasks require a combination of biology and software expertise; indeed, when PhD biologists with at least two years of coding experience attempted the tasks in ABC-Bench, they scored only 24\% on average. By contrast, the top-performing LLM, Grok 3, achieves 53\% across tasks, outperforming 60\%, 100\%, and 54\% of experts on the Liquid Handling Robot, Fragment Design, and Screening Evasion tasks, respectively. In three additional experiments, we found that OpenAI's GPT-4o-mini-high produced code that, when run on an OpenTrons robot, successfully assembled DNA with the expected sequences.

Deep Learning · Foundation Models

Chuning Li, Chris Maddison

We introduce a predictive model that estimates the pre-training loss of large models from model size ($N$), batch size ($B$) and number of weight updates ($K$). This is the first loss prediction model that can handle changing batch size. The model outperforms Chinchilla's loss model, a model of the test loss using the batch size and number of tokens, in terms of projecting the loss at extrapolated compute budgets (up to 1000 folds). A natural use of the model is to find optimal $N,B,K$ configurations under explicit and compound resource constraints like time, memory and compute. In our experiments, the model-selected configurations are close to ground-truth optimal. Our work advocates for loss prediction as a better alternative to heuristic-based laws, which are growing in complexity.

Applications · Computer Vision

A. Said Gurbuz, Sunghwan Hong, Ahmed Nassar, Marc Pollefeys, Peter Staar

Modern computer-use agents (CUA) must perceive a screen as a structured state, what elements are visible, where they are, and what text they contain, before they can reliably ground instructions and act. Yet, most available grounding datasets provide sparse supervision, with *insufficient* and *low-diversity* labels that annotate only a small subset of task-relevant elements per screen, which limits both coverage and generalization; moreover, practical deployment requires efficiency to enable low-latency, on-device use. We introduce **ScreenParse**, a large-scale dataset for *complete* screen parsing, with dense annotations of all visible UI elements (boxes, 55-class types, and text) across 771K web screenshots (21M elements). ScreenParse is generated by **Webshot**, an automated, scalable pipeline that renders diverse urls, extracts annotations and applies VLM-based relabeling and quality filtering. Using ScreenParse, we train **ScreenVLM**, a compact, 316M-parameter vision language model (VLM) that decodes a compact ScreenTag markup representation with a structure-aware loss that upweights structure-critical tokens. ScreenVLM substantially outperforms much larger foundation VLMs on dense parsing (e.g., 0.592 vs. 0.294 PageIoU on ScreenParse) and shows strong transfer to public benchmarks. Moreover, finetuning foundation VLMs on ScreenParse consistently improves their grounding performance, suggesting that dense screen supervision provides transferable structural priors for UI understanding. The dataset, model and code will be made publicly available.

Reinforcement Learning · Multi-agent

Ahmed Rashwan, Keith Briggs, Chris Budd, Lisa Kreusser

Credit assignment is a core challenge in multi-agent reinforcement learning (MARL), especially in large-scale systems with structured, local interactions. Graph-based Markov decision processes (GMDPs) capture such settings via an influence graph, but standard critics are poorly aligned with this structure: global value functions provide weak per-agent learning signals, while existing local constructions can be difficult to estimate and ill-behaved in infinite-horizon settings. We introduce the Diffusion Value Function (DVF), a factored value function for GMDPs that assigns to each agent a value component by diffusing rewards over the influence graph with temporal discounting and spatial attenuation. We show that DVF is well-defined, admits a Bellman fixed point, and decomposes the global discounted value via an averaging property. DVF can be used as a drop-in critic in standard RL algorithms and estimated scalably with graph neural networks. Building on DVF, we propose Diffusion A2C (DA2C) and a sparse message-passing actor, Learned DropEdge GNN (LD-GNN), for learning decentralised algorithms under communication costs. Across the firefighting benchmark and three distributed computation tasks (vector graph colouring and two transmit power optimisation problems), DA2C consistently outperforms local and global critic baselines, improving average reward by up to 11%.

Deep Learning · Large Language Models

Mingyi Deng, Lijun Huang, Yani Fan, Fanqi Kong, Jiayi Zhang, Fashen Ren, Jinyi Bai, Fuzhen Yang, Dayi Miao, Zhaoyang Yu 等

Language agents have demonstrated remarkable potential in web search and information retrieval. However, these search agents assume user queries are complete and unambiguous, an assumption that diverges from reality where users begin with incomplete queries requiring clarification through interaction. Yet most agents lack interactive mechanisms during the search process, and existing benchmarks cannot assess this capability. To address this gap, we introduce INTERACTCOMP, a benchmark designed to evaluate whether search agents can recognize query ambiguity and actively interact to resolve it during search. Following the principle of easy to verify, interact to disambiguate, we construct 210 expert-curated questions across 9 domains through a target-distractor methodology that creates genuine ambiguity resolvable only through interaction. Evaluation of 17 models reveals striking failure: the best model achieves only 13.73% accuracy despite 71.50% with complete context, exposing systematic overconfidence rather than reasoning deficits. Forced interaction produces dramatic gains, demonstrating latent capability current strategies fail to engage. Longitudinal analysis shows interaction capabilities stagnated over 15 months while search performance improved seven-fold, revealing a critical blind spot. This stagnation, coupled with the immediate feedback inherent to search tasks, makes INTERACTCOMP a valuable resource for both evaluating and training interaction capabilities in search agents.

General Machine Learning · Evaluation

Jonathan Roberts, Mohammad Reza Taesiri, Ansh Sharma, Akash Gupta, Samuel Roberts, Ioana Croitoru, Vlad Bogolin, Jialu Tang, Florian Langer, Vyas Raina 等

Large Multimodal Models (LMMs) exhibit shortfalls when interpreting images and, by some measures, have poorer spatial cognition than young children or animals. Despite this, they attain high scores on many popular visual benchmarks, with headroom rapidly eroded by surging model progress. To address this, there is a pressing need for difficult benchmarks that remain relevant for longer. We take this idea to its limit by introducing ZeroBench—a lightweight visual reasoning benchmark curated using adversarial filtering to be “impossible” for frontier LMMs at release time, with initial SotA scores of 0% pass@1 and pass∧5. We track progress on ZeroBench over the subsequent year, observing SotA reaching 6% pass∧5 and 19% pass@5, indicating the potential longevity of our benchmark. Overall, we evaluate 46 LMMs on ZeroBench, compare performance to a human baseline, analyse strengths and weaknesses, and chart performance over a year of advancement in visual capabilities.

Reinforcement Learning · Deep RL

Raj Ghugare, Michał Bortkiewicz, Alicja Ziarko, Benjamin Eysenbach

How does the amount of compute available to a reinforcement learning (RL) policy affect its learning? Can policies using a fixed amount of parameters, still benefit from additional compute? The standard RL framework does not provide a language to answer these questions formally. Empirically, deep RL policies are often parameterized as neural networks with static architectures, conflating the amount of compute and the number of parameters. In this paper, we formalize compute bounded policies and prove that policies which use more compute can solve problems and generalize to longer-horizon tasks that are outside the scope of policies with less compute. Building on prior work in algorithmic learning and model-free planning, we propose a minimal architecture that can use a variable amount of compute. Our experiments complement our theory. On a set 31 different tasks spanning online and offline RL, we show that $(1)$ this architecture achieves stronger performance simply by using more compute, and $(2)$ stronger generalization on longer-horizon test tasks compared to standard feedforward networks or deep residual network using upto 5 times more parameters.

General Machine Learning · Online Learning, Active Learning and Bandits

Daniel Weitekamp, Glen Smith, Ken Koedinger, Christopher MacLellan

In interactive task learning (ITL), AI agents learn new capabilities from limited human instruction provided during task execution. STAND is a new method of data-efficient rule precondition induction specifically designed for these human-in-the-loop training scenarios. A key feature of STAND is its self-awareness of its own learning—it can provide accurate metrics of training progress back to users. STAND beats popular methods like XGBoost, decision trees, random forests, and version spaces at small-data precondition induction tasks, and is highly accurate at estimating when its performance improves on holdout examples. In our evaluations, we find that STAND shows more monotonic improvement than other models with low rates of error recurrence. These features of STAND support a more consistent training experience, enabling human instructors to estimate when they are finished training and providing active-learning support by identifying trouble spots where more training is required.

Applications · Health / Medicine

Itai Zilberstein, Ioannis Anagnostides, Zachary Sollie, Arman Kilic, Tuomas Sandholm

Online matching has been a mainstay in domains such as Internet advertising and organ allocation, but practical algorithms often lack strong theoretical guarantees. We take an important step toward addressing this by developing new online matching algorithms based on a coarsening approach. Although coarsening typically implies a loss of granularity, we show that, to the contrary, aggregating offline nodes into capacitated clusters can yield near-optimal theoretical guarantees. We apply our methodology to heart transplant allocation to develop theoretically grounded policies based on structural properties of historical data. Furthermore, in simulations based on real data, our policy closely matches the performance of the omniscient benchmark, achieving competitive ratio 0.91, drastically higher than the US status quo policy's 0.51. Our work bridges the gap between data-driven heuristics and pessimistic theoretical lower bounds.

General Machine Learning · Evaluation

Zihan Xu, Haolin Tian, Hai Jiang

Large language model (LLM)-driven multi-agent systems (MAS) typically require multiple model invocations and complex coordination during inference, and their execution strategies directly affect system accuracy, latency, and computational cost. Parallel execution provides a means to improve inference-time efficiency. From the perspective of inference-time execution, this paper models parallelism in multi-agent systems as two distinct levels of decision processes: replica parallelism, which explores multiple complete solution paths at the task level, and structural parallelism, which enables concurrent execution within a single solution path through task decomposition. However, the roles of different forms of parallelism and their interrelationships still lack systematic study in terms of unified organization and coordination. We therefore propose TIPEX, a controllable execution framework that unifies these two levels of parallelism and coordinates their roles within the inference process under a unified execution semantics while supporting systematic combinations and analyses of different parallel strategies and parameter configurations. Systematic experiments on the GAIA benchmark demonstrate that inference-time parallelism can significantly improve accuracy and reduce end-to-end latency at the cost of increased token consumption. Further analysis shows that replica and structural parallelism exhibit complementary effects across task complexities, with tasks of intermediate difficulty benefiting most from their coordination, while overly aggressive parallel strategies do not necessarily yield better performance.

Deep Learning · Large Language Models

Weizheng Gu, Chengze Li, Zhuohao Yu, Mengyuan Sun, Zhibang Yang, Wei Wang, Hongrui Jia, Shikun Zhang, Wei Ye

Large language models are increasingly evaluated as interactive agents, yet standard agent benchmarks conflate two qualitatively distinct sources of success: semantic tool-use and interface-specific interaction pattern memorization. Because both mechanisms can yield identical task success on the original interface, benchmark scores alone are not identifiable evidence of environment-invariant capability. We propose **PIPE**, a protocol-level evaluation augmentation for diagnosing interface reliance by minimally rewriting environment interfaces while preserving task semantics and execution behavior. Across 16 environments from AgentBench and AgentGym and a range of open-source and API-based agents, PIPE reveals that trajectory-SFT substantially amplifies interface shortcutting: trained agents degrade sharply under minimal interface rewrites, while non-trajectory-trained models remain largely stable. We further introduce Interface Reliance (IR), a counterbalanced alias-based metric that quantifies preference for training-time interfaces, and show that interface shortcutting exhibits environment-dependent, non-monotonic training dynamics that remain invisible under standard evaluation. Our code is available at https://anonymous.4open.science/r/What-Do-Agents-Learn-from-Trajectory-SFT-Semantics-or-Interfaces--0831/.

Applications · Computer Vision

Hongrui Jia, Chaoya Jiang, Yongrui Heng, Shikun Zhang, Wei Ye

As Large Multimodal Models (LMMs) scale up and reinforcement learning (RL) methods mature, LMMs have made notable progress in complex reasoning and decision making. Yet training still relies on static data and fixed recipes, making it difficult to diagnose capability blind spots or provide dynamic, targeted reinforcement. Motivated by findings that test driven error exposure and feedback based correction outperform repetitive practice, we propose Diagnostic-driven Progressive Evolution (DPE), a spiral loop where diagnosis steers data generation and reinforcement, and each iteration re-diagnoses the updated model to drive the next round of targeted improvement. DPE has two key components. First, multiple agents annotate and quality control massive unlabeled multimodal data, using tools such as web search and image editing to produce diverse, realistic samples. Second, DPE attributes failures to specific weaknesses, dynamically adjusts the data mixture, and guides agents to generate weakness focused data for targeted reinforcement. Experiments on Qwen3-VL-8B-Instruct and Qwen2.5-VL-7B-Instruct show stable, continual gains across eleven benchmarks, indicating DPE as a scalable paradigm for continual LMM training under open task distributions.

General Machine Learning · Everything Else

Christian Moya, Alex Semendinger, Guang Lin, Elliott Thornley

Preference learning methods like Direct Preference Optimization (DPO) are known to induce reliance on spurious correlations, leading to sycophancy and length bias in today's language models and potentially severe goal misgeneralization in future systems. In this work, we provide a unified theoretical analysis of this phenomenon, characterizing the mechanisms of spurious learning, its consequences on deployment, and a provable mitigation strategy. Focusing on log-linear policies, we show that standard preference-learning objectives induce reliance on spurious features at the population level through two channels: mean spurious bias and causal-spurious correlation leakage. We then show that this reliance creates an irreducible vulnerability to distribution shift: more data from the same training distribution fails to reduce the model's dependence on spurious features. To address this, we propose *tie training*, a data augmentation strategy using ties (equal-utility preference pairs) to introduce data-driven regularization. We demonstrate that this approach selectively reduces spurious learning without degrading causal learning. Finally, we validate our theory on log-linear models and provide empirical evidence that both the spurious learning mechanisms and the benefits of tie training persist for neural networks and large language models.

Reinforcement Learning · Batch/Offline

Jinu Hyeon, Woobin Park, Hongjoon Ahn, Taesup Moon

Hierarchical policies in offline goal-conditioned reinforcement learning (GCRL) addresses long-horizon tasks by decomposing control into high-level subgoal planning and low-level action execution. A critical design choice in such architectures is the goal representation—the compressed encoding of goals that serves as the interface between these levels. Existing approaches commonly derive goal representations while learning value functions, implicitly assuming that preserving information sufficient for value estimation is adequate for optimal control. We show that this assumption can fail, even when the value estimation is exact, as such representations may collapse goal states that need to be differentiated for action learning. To address this, we introduce an information-theoretic framework that defines *action sufficiency*, a condition on goal representations necessary for optimal action selection. We prove that value sufficiency does not imply action sufficiency and empirically verify that the latter is more strongly associated with control success in a discrete environment. We further demonstrate that standard log-loss training of low-level policies naturally induces action-sufficient representations. Our experimental results a popular benchmark demonstrate that our actor-derived representations consistently outperform representations learned via value estimation.

Probabilistic Methods · Bayesian Models and Methods

Rajeev Yasarla, Shizhong Han, Hsin-Pai Cheng, Apratim Bhattacharyya, Shweta Mahajan, Litian Liu, Yunxiao Shi, Risheek Garrepalli, Hong Cai, Fatih Porikli

End-to-end (E2E) autonomous driving has recently emerged as a new paradigm, offering significant potential. However, few studies have looked into the practical challenge of deployment across domains (e.g., cities). Although several works have incorporated Large Language Models (LLMs) to leverage their open-world knowledge, LLMs do not guarantee cross-domain driving performance and may incur prohibitive retraining costs during domain adaptation. In this paper, we propose RoCA, a novel framework for robust cross-domain E2E autonomous driving. RoCA formulates the joint probabilistic distribution over the tokens that encode ego and surrounding vehicle information in the E2E pipeline. Instantiating with a Gaussian process (GP), RoCA learns a set of basis tokens with corresponding trajectories, which span diverse driving scenarios. Then, given any driving scene, it is able to probabilistically infer the future trajectory. By using RoCA together with a base E2E model in source-domain training, we improve the generalizability of the base model, without requiring extra inference computation. In addition, RoCA enables robust adaptation on new target domains, significantly outperforming direct finetuning. We extensively evaluate RoCA on various cross-domain scenarios and show that it achieves strong domain generalization and adaptation performance.

Deep Learning · Large Language Models

Xiaoyan Su, Peijie Dong, Zhenheng Tang, Song Tang, Yuyao Zhai, Kaitao Lin, Liang Chen, Gai Yuhang, Yuyu Luo, Qiang Wang 等

Despite the rapid advancements in Vision-Language Models (VLMs), a critical gap remains in their ability to handle structured, controllable diagrammatic tasks essential for professional workflows, as existing methods predominantly rely on pixel-based synthesis which operates in probabilistic pixel spaces and is inherently limited in editability and fidelity; instead, we propose a new "Diagram-as-Code" paradigm with symbolic logic that leverages `mxGraph` Extensible Markup Language (XML) for precise diagram generation and editing, and we present **VCG-Bench**, a unified benchmark for visual-centric `mxGraph` tasks comprising (1) a taxonomized dataset of 1,449 diverse diagrams spanning 6 domains and 15 sub-domains, (2) a paradigm definition that integrates Generation (Vision-to-Code) and Editability (Code-to-Code), and (3) a Tailored Evaluation Protocol employing multi-dimensional metrics such as `mxGraph` Execution Success Rate and Style Consistency Score (SCS), where experimental results highlight the challenges faced by current State-of-the-Art (SOTA) VLMs in structured fidelity and instruction compliance, reflecting their vision and reasoning capabilities.

Applications · Computer Vision

Yong Yang, Xuran Zhang, Shuying Huang, Xiaozheng Wang, Weiguo Wan, Hangyuan Lu

Hyperspectral Image Single Image Super-Resolution (HSI-SISR) faces a conflict between computational efficiency and global non-local modeling. Existing Transformers suffer from quadratic complexity, while window-based methods compromise global capture. To address this, we propose the Spatial-Spectral Dual-Clustering-based Network (SSDCN). Our method introduces three innovations. First, we design a Spatial-Spectral Dual-Cluster Block (SSDCB). Replacing expensive point-to-point attention, it uses content-driven clustering to learn low-rank structural bases, achieving global modeling with linear complexity $\mathcal{O}(KN)$. Second, we propose a pyramid progressive hierarchical architecture with a Feature Reuse Reconstruction Block (FRRB). It reuses the core tensor and spectral factors from coarse levels, updating only spatial factors to minimize redundancy. Third, we propose a Pyramid Hierarchical Reconstruction Joint Loss to supervise intermediate levels, ensuring structural accuracy and preventing error accumulation. Experiments demonstrate that SSDCN surpasses SOTA methods in metrics and visual quality with significantly fewer parameters and FLOPs, achieving an optimal efficiency-performance balance.

Theory · Online Learning and Bandits

Shiyun Lin, Simon Mauras, Vianney Perchet, Nadav Merlis

We study bandit learning in matching markets, where players and arms constitute the two market sides, and the players' utilities are linear in the arm contexts. In each round, new arms arrive with observable contexts. Then, the algorithm matches them to players, aiming to minimize each player's regret against a *stable matching benchmark*. This contextual structure creates significant complexity: subtle context shifts can slightly alter one player's utility while completely reconfiguring the underlying benchmark, causing large regret spikes for others. We address this in two settings: *stochastic* contexts, drawn from a latent distribution, and *adversarial* contexts, which may be arbitrary. In the stochastic setting, we introduce a novel minimum preference gap to characterize learning difficulty; in the adversarial setting, we propose a tractable regret notion that remains valid under arbitrary contexts. We develop fully adaptive algorithms for both settings, establishing instance-dependent poly-logarithmic regret upper bounds. In the stochastic case, we also prove matching instance-independent regret upper and lower bounds under a mild assumption on the context distribution.