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2,942篇论文匹配“Robotics”
第 102 / 148 页

Deep Learning · Large Language Models

Wonje Choi, Jinwoo Park, Sanghyun Ahn, Daehee Lee, Honguk Woo

We explore neuro-symbolic approaches to generalize actionable knowledge, enabling embodied agents to tackle complex tasks more effectively in open-domain environments. A key challenge for embodied agents is the generalization of knowledge across diverse environments and situations, as limited experiences often confine them to their prior knowledge. To address this issue, we introduce a novel framework, NeSyC, a neuro-symbolic continual learner that emulates the hypothetico-deductive model by continually formulating and validating knowledge from limited experiences through the combined use of Large Language Models (LLMs) and symbolic tools. Specifically, we devise a contrastive generality improvement scheme within NeSyC, which iteratively generates hypotheses using LLMs and conducts contrastive validation via symbolic tools. This scheme reinforces the justification for admissible actions while minimizing the inference of inadmissible ones. Additionally, we incorporate a memory-based monitoring scheme that efficiently detects action errors and triggers the knowledge refinement process across domains. Experiments conducted on diverse embodied task benchmarks—including ALFWorld, VirtualHome, Minecraft, RLBench, and a real-world robotic scenario—demonstrate that NeSyC is highly effective in solving complex embodied tasks across a range of open-domain environments.

Michael A. Hopkins, Georg Wiedebach, Kyle Cesare, Jared Bishop, Espen Knoop, Moritz Bächer

Procedural animation has seen widespread use in the design of expressive walking gaits for virtual characters. While similar tools could breathe life into robotic characters, existing techniques are largely unaware of the kinematic and dynamic constraints imposed by physical robots. In this paper, we propose a system for the artist-directed authoring of stylized bipedal walking gaits, tailored for execution on robotic characters. The artist interfaces with an interactive editing tool that generates the desired character motion in realtime, either on the physical or simulated robot, using a model-based control stack. Each walking style is encoded as a set of sample parameters which are translated into whole-body reference trajectories using the proposed procedural animation technique. In order to generalize the stylized gait over a continuous range of input velocities, we employ a phase-space blending strategy that interpolates a set of example walk cycles authored by the animator while preserving contact constraints. To demonstrate the utility of our approach, we animate gaits for a custom, free-walking robotic character, and show, with two additional in-simulation examples, how our procedural animation technique generalizes to bipeds with different degrees of freedom, proportions, and mass distributions.

Jingping Wang, Tingrui Zhang, Qixuan Zhang, Chuxiao Zeng, Jingyi Yu 0001, Chao Xu 0001, Lan Xu 0003, Fei Gao 0011

In the field of trajectory generation for objects, ensuring continuous collision-free motion remains a huge challenge, especially for non-convex geometries and complex environments. Previous methods either oversimplify object shapes, which results in a sacrifice of feasible space or rely on discrete sampling, which suffers from the "tunnel effect". To address these limitations, we propose a novel hierarchical trajectory generation pipeline, which utilizes the Swept Volume Signed Distance Field (SVSDF) to guide trajectory optimization for Continuous Collision Avoidance (CCA). Our interdisciplinary approach, blending techniques from graphics and robotics, exhibits outstanding effectiveness in solving this problem. We formulate the computation of the SVSDF as a Generalized Semi-Infinite Programming model, and we solve for the numerical solutions at query points implicitly, thereby eliminating the need for explicit reconstruction of the surface. Our algorithm has been validated in a variety of complex scenarios and applies to robots of various dynamics, including both rigid and deformable shapes. It demonstrates exceptional universality and superior CCA performance compared to typical algorithms. The code will be released at https://github.com/ZJU-FAST-Lab/Implicit-SVSDF-Planner for the benefit of the community.

Juan Montes Maestre 0001, Yinwei Du, Ronan Hinchet, Stelian Coros, Bernhard Thomaszewski

We present a computational approach for modeling the mechanical behavior of flexible scaled sheet materials---3D-printed hard scales embedded in a soft substrate. Balancing strength and flexibility, these structured materials find applications in protective gear, soft robotics, and 3D-printed fashion. To unlock their full potential, however, we must unravel the complex relation between scale pattern and mechanical properties. To address this problem, we propose a contact-aware homogenization approach that distills native-level simulation data into a novel macromechanical model. This macro-model combines piecewise-quadratic uniaxial fits with polar interpolation using circular harmonics, allowing for efficient simulation of large-scale patterns. We apply our approach to explore the space of isohedral scale patterns, revealing a diverse range of anisotropic and nonlinear material behaviors. Through an extensive set of experiments, we show that our models reproduce various scale-level effects while offering good qualitative agreement with physical prototypes on the macro-level.

Zhexi Peng, Yin Yang 0002, Tianjia Shao, Chenfanfu Jiang, Kun Zhou 0001

We present X-SLAM, a real-time dense differentiable SLAM system that leverages the complex-step finite difference (CSFD) method for efficient calculation of numerical derivatives, bypassing the need for a large-scale computational graph. The key to our approach is treating the SLAM process as a differentiable function, enabling the calculation of the derivatives of important SLAM parameters through Taylor series expansion within the complex domain. Our system allows for the real-time calculation of not just the gradient, but also higher-order differentiation. This facilitates the use of high-order optimizers to achieve better accuracy and faster convergence. Building on X-SLAM, we implemented end-to-end optimization frameworks for two important tasks: camera relocalization in wide outdoor scenes and active robotic scanning in complex indoor environments. Comprehensive evaluations on public benchmarks and intricate real scenes underscore the improvements in the accuracy of camera relocalization and the efficiency of robotic navigation achieved through our task-aware optimization. The code and data are available at https://gapszju.github.io/X-SLAM.

David Borts, Erich Liang, Tim Broedermann, Andrea Ramazzina, Stefanie Walz, Edoardo Palladin, Jipeng Sun, David Brüggemann, Christos Sakaridis, Luc Van Gool 等

Neural fields have been broadly investigated as scene representations for the reproduction and novel generation of diverse outdoor scenes, including those autonomous vehicles and robots must handle. While successful approaches for RGB and LiDAR data exist, neural reconstruction methods for radar as a sensing modality have been largely unexplored. Operating at millimeter wavelengths, radar sensors are robust to scattering in fog and rain, and, as such, offer a complementary modality to active and passive optical sensing techniques. Moreover, existing radar sensors are highly cost-effective and deployed broadly in robots and vehicles that operate outdoors. We introduce Radar Fields –- a neural scene reconstruction method designed for active radar imagers. Our approach unites an explicit, physics-informed sensor model with an implicit neural geometry and reflectance model to directly synthesize raw radar measurements and extract scene occupancy. The proposed method does not rely on volume rendering. Instead, we learn fields in Fourier frequency space, supervised with raw radar data. We validate our method’s effectiveness across diverse outdoor scenarios, including urban scenes with dense vehicles and infrastructure, and harsh weather scenarios, where mm-wavelength sensing is favorable.

Xutong Jin, Chenxi Xu, Ruohan Gao, Jiajun Wu 0001, Guoping Wang, Sheng Li 0008

Accurately estimating and simulating the physical properties of objects from real-world sound recordings is of great practical importance in the fields of vision, graphics, and robotics. However, the progress in these directions has been limited—prior differentiable rigid or soft body simulation techniques cannot be directly applied to modal sound synthesis due to the high sampling rate of audio, while previous audio synthesizers often do not fully model the accurate physical properties of the sounding objects. We propose DiffSound, a differentiable sound rendering framework for physics-based modal sound synthesis, which is based on an implicit shape representation, a new high-order finite element analysis module, and a differentiable audio synthesizer. Our framework can solve a wide range of inverse problems thanks to the differentiability of the entire pipeline, including physical parameter estimation, geometric shape reasoning, and impact position prediction. Experimental results demonstrate the effectiveness of our approach, highlighting its ability to accurately reproduce the target sound in a physics-based manner. DiffSound serves as a valuable tool for various sound synthesis and analysis applications.

Arvi Gjoka, Espen Knoop, Moritz Bächer, Denis Zorin, Daniele Panozzo

We propose a computational design pipeline for pneumatically-actuated soft robots interacting with their environment through contact. We optimize the shape of the robot with a shape optimization approach, using a physically-accurate high-order finite element model for the forward simulation. Our approach enables fine-grained control over both deformation and contact forces by optimizing the shape of internal cavities, which we exploit to design pneumatically-actuated robots that can assume user-prescribed poses, or apply user-controlled forces. We demonstrate the efficacy of our method on two artistic and two functional examples.

Boming Zhao, Yuan Li, Ziyu Sun, Lin Zeng, Yujun Shen, Rui Ma 0011, Yinda Zhang 0001, Hujun Bao, Zhaopeng Cui

Forecasting future scenarios in dynamic environments is essential for intelligent decision-making and navigation, a challenge yet to be fully realized in computer vision and robotics. Traditional approaches like video prediction and novel-view synthesis either lack the ability to forecast from arbitrary viewpoints or to predict temporal dynamics. In this paper, we introduce GaussianPrediction, a novel framework that empowers 3D Gaussian representations with dynamic scene modeling and future scenario synthesis in dynamic environments. GaussianPrediction can forecast future states from any viewpoint, using video observations of dynamic scenes. To this end, we first propose a 3D Gaussian canonical space with deformation modeling to capture the appearance and geometry of dynamic scenes, and integrate the lifecycle property into Gaussians for irreversible deformations. To make the prediction feasible and efficient, a concentric motion distillation approach is developed by distilling the scene motion with key points. Finally, a Graph Convolutional Network is employed to predict the motions of key points, enabling the rendering of photorealistic images of future scenarios. Our framework shows outstanding performance on both synthetic and real-world datasets, demonstrating its efficacy in predicting and rendering future environments. Code is available on the project webpage: https://zju3dv.github.io/gaussian-prediction.

Sruthi Sudhakar, Ruoshi Liu, Basile Van Hoorick, Carl Vondrick, Richard Zemel

Humans naturally build mental models of object interactions and dynamics, allowing them to imagine how their surroundings will change if they take a certain action. While generative models today have shown impressive results on generating/editing images unconditionally or conditioned on text, current methods do not provide the ability to perform fine-grained object manipulation conditioned on actions, an important tool for world modeling and action planning. Therefore, we propose learning to model interactions through a novel form of visual conditioning: hands. Hands are a natural way to specify control through actions such as grasping, pulling, pushing, etc. Given an input image and a representation of a hand interacting with the scene, our approach, CoSHAND, synthesizes a depiction of what the scene would look like after the interaction has occurred. We show that CoSHAND is able to recover the dynamics of manipulation by learning from large amounts of unlabeled videos of human hands interacting with objects, and leveraging internet-scale latent diffusion model priors. The model demonstrates strong capabilities on a variety of actions and object types beyond the dataset, and the ability to generate multiple possible futures depending on the actions performed. CoSHAND is also able to generalize zero-shot to tasks where the agent is a robot arm rather than a human hand. Our hand-conditioned model has several exciting applications in robotic planning and augmented or virtual reality.

Ming Hu, Peng Xia, Lin Wang, Siyuan Yan, Feilong Tang, zhongxing xu, Yimin Luo, Kaimin Song, Jurgen Leitner, Xuelian Cheng 等

Surgical scene perception via videos is critical for advancing robotic surgery, telesurgery, and AI-assisted surgery, particularly in ophthalmology. However, the scarcity of diverse and richly annotated video datasets has hindered the development of intelligent systems for surgical workflow analysis. Existing datasets face challenges such as small scale, lack of diversity in surgery and phase categories, and absence of time-localized annotations. These limitations impede action understanding and model generalization validation in complex and diverse real-world surgical scenarios. To address this gap, we introduce OphNet, a large-scale, expert-annotated video benchmark for ophthalmic surgical workflow understanding. OphNet features: 1) A diverse collection of 2,278 surgical videos spanning 66 types of cataract, glaucoma, and corneal surgeries, with detailed annotations for 102 unique surgical phases and 150 fine-grained operations. 2) Sequential and hierarchical annotations for each surgery, phase, and operation, enabling comprehensive understanding and improved interpretability. 3) Time-localized annotations, facilitating temporal localization and prediction tasks within surgical workflows. With approximately 205 hours of surgical videos, OphNet is about 20 times larger than the largest existing surgical workflow analysis benchmark. Code and dataset are available at: \url{https://minghu0830.github.io/OphNet-benchmark/}.

Florian Langer, Jihong Ju, Georgi Dikov, Gerhard Reitmayr, Mohsen Ghafoorian

Digitising the 3D world into a clean, CAD model-based representation has important applications for augmented reality and robotics. Current state-of-the-art methods are computationally intensive as they individually encode each detected object and optimise CAD alignments in a second stage. In this work, we propose FastCAD, a real-time method that simultaneously retrieves and aligns CAD models for all objects in a given scene. In contrast to previous works, we directly predict alignment parameters and shape embeddings. We achieve high-quality shape retrievals by learning CAD embeddings in a contrastive learning framework and distilling those into FastCAD. Our single-stage method accelerates the inference time by a factor of 50 compared to other methods operating on RGB-D scans while outperforming them on the challenging Scan2CAD alignment benchmark. Further, our approach collaborates seamlessly with online 3D reconstruction techniques. This enables the real-time generation of precise CAD model-based reconstructions from videos at 10 FPS. Doing so, we significantly improve the Scan2CAD alignment accuracy in the video setting from 43.0% to 48.2% and the reconstruction accuracy from 22.9% to 29.6%.

Qijin She, Shishun Zhang, Yunfan Ye, Ruizhen Hu, Kai Xu

Reaching-and-grasping is a fundamental skill for robotic ma-nipulation, but existing methods usually train models on a specific gripper and cannot be reused on another gripper without retraining. In this paper, we propose a novel method that can learn a unifed policy modelthat can be easily transferred to different dexterous grippers. Our method consists of two stages: a gripper-agnostic policy model that predicts thedisplacements of predefined key points on the gripper, and a gripperspecifc adaptation model that translates these displacements into adjustments for controlling the grippers’ joints.The gripper state and interactions with objects are captured at the finger level using robust geometric representations integrated with a transformer-based network to address variations in gripper morphology and geometry. We evaluateour method on several dexterous grippers and objects of diverse shapes.And the result shows our method signifcantly outperforms the base-line methods. Our method pioneers the transfer of grasp policies acrossdifferent dexterous grippers, and demonstrates the potential of learn-ing generalizable and transferable manipulation skills for various robotichands.

Licheng Zhong, Hong-Xing Yu, Jiajun Wu, Yunzhu Li

Reconstructing and simulating elastic objects from visual observations is crucial for applications in computer vision and robotics. Existing methods, such as 3D Gaussians, provide modeling for 3D appearance and geometry but lack the ability to simulate physical properties or optimize parameters for heterogeneous objects. We propose Spring-Gaus, a novel framework that integrates 3D Gaussians with physics-based simulation for reconstructing and simulating elastic objects from multi-view videos. Our method utilizes a 3D Spring-Mass model, enabling the optimization of physical parameters at the individual point level while decoupling the learning of physics and appearance. This approach achieves great sample efficiency, enhances generalization, and reduces sensitivity to the distribution of simulation particles. We evaluate Spring-Gaus on both synthetic and real-world datasets, demonstrating accurate reconstruction and simulation of elastic objects. This includes future prediction and simulation under varying initial states and environmental parameters.

Muer Tie, Julong Wei, Zhengjun Wang, Ke Wu, Shanshuai Yuan, Kaizhao Zhang, Jie Jia, Jieru Zhao, Zhongxue Gan, Wenchao Ding

Online construction of open-ended language scenes is crucial for robotic applications, where open-vocabulary interactive scene understanding is required. Recently, neural implicit representation has provided a promising direction for online interactive mapping. However, implementing open-vocabulary scene understanding capability into online neural implicit mapping still faces three challenges: lack of local scene updating ability, blurry spatial hierarchical semantic segmentation and difficulty in maintaining multi-view consistency. To this end, we proposed O2V-Mapping, which utilizes voxel-based language and geometric features to create an open-vocabulary field, thus allowing for local updates during online training process. Additionally, we leverage a foundational model for image segmentation to extract language features on object-level entities, achieving clear segmentation boundaries and hierarchical semantic features. For the purpose of preserving consistency in 3D object properties across different viewpoints, we propose a spatial adaptive voxel adjustment mechanism and a multi-view weight selection method. Extensive experiments on open-vocabulary object localization and semantic segmentation demonstrate that O2V-Mapping achieves online construction of language scenes while enhancing accuracy, outperforming the previous SOTA method.

Olga Zatsarynna, Emad Bahrami, Yazan Abu Farha, Gianpiero Francesca, Juergen Gall

Long-term action anticipation has become an important task for many applications such as autonomous driving and human-robot interaction. Unlike short-term anticipation, predicting more actions into the future imposes a real challenge with the increasing uncertainty in longer horizons. While there has been a significant progress in predicting more actions into the future, most of the proposed methods address the task in a deterministic setup and ignore the underlying uncertainty. In this paper, we propose a novel temporal diffusion network that models the uncertainty of both the observation and the future predictions. As generator, we introduce a Gated Anticipation Network (GTAN) to model both observed and unobserved frames of a video in a mutual representation. On the one hand, using a mutual representation for past and future allows us to jointly model ambiguities in the observation and future, while on the other hand by design GTAN can intrinsically treat the observed and unobserved parts differently and steer the information flow between them. Our model achieves state-of-the-art results on the Breakfast, Assembly101 and 50Salads datasets in both stochastic and deterministic settings.

Gengze Zhou, Yicong Hong, Zun Wang, Xin Eric Wang, Qi Wu

Capitalizing on the remarkable advancements in Large Language Models (LLMs), there is a burgeoning initiative to harness LLMs for instruction following robotic navigation. Such a trend underscores the potential of LLMs to generalize navigational reasoning and diverse language understanding. However, a significant discrepancy in agent performance is observed when integrating LLMs in the Vision-and-Language navigation (VLN) tasks compared to previous downstream specialist models. Furthermore, the inherent capacity of language to interpret and facilitate communication in agent interactions is often underutilized in these integrations. In this work, we strive to bridge the divide between VLN-specialized models and LLM-based navigation paradigms, while maintaining the interpretative prowess of LLMs in generating linguistic navigational reasoning. By aligning visual content in a frozen LLM, we encompass visual observation comprehension for LLMs and exploit a way to incorporate LLMs and navigation policy networks for effective action predictions and navigational reasoning. We demonstrate the data efficiency of the proposed methods and eliminate the gap between LM-based agents and state-of-the-art VLN specialists.

Nico Messikommer, Giovanni Cioffi, Mathias Gehrig, Davide Scaramuzza

Visual Odometry (VO) is essential to downstream mobile robotics and augmented/virtual reality tasks. Despite recent advances, existing VO methods still rely on heuristic design choices that require several weeks of hyperparameter tuning by human experts, hindering generalizability and robustness. We address these challenges by reframing VO as a sequential decision-making task and applying Reinforcement Learning (RL) to adapt the VO process dynamically. Our approach introduces a neural network, operating as an agent within the VO pipeline, to make decisions such as keyframe and grid-size selection based on real-time conditions. Our method minimizes reliance on heuristic choices using a reward function based on pose error, runtime, and other metrics to guide the system. Our RL framework treats the VO system and the image sequence as an environment, with the agent receiving observations from keypoints, map statistics, and prior poses. Experimental results using classical VO methods and public benchmarks demonstrate improvements in accuracy and robustness, validating the generalizability of our RL-enhanced VO approach to different scenarios. We believe this paradigm shift advances VO technology by eliminating the need for time-intensive parameter tuning of heuristics. We will release our code upon acceptance.

Seongbo Ha, Jiung Yeon, Hyeonwoo Yu

Simultaneous Localization and Mapping (SLAM) with dense representation plays a key role in robotics, Virtual Reality (VR), and Augmented Reality (AR) applications. Recent advancements in dense representation SLAM have highlighted the potential of leveraging neural scene representation and 3D Gaussian representation for high-fidelity spatial representation. In this paper, we propose a novel dense representation SLAM approach with a fusion of Generalized Iterative Closest Point (G-ICP) and 3D Gaussian Splatting (3DGS). In contrast to existing methods, we utilize a single Gaussian map for both tracking and mapping, resulting in mutual benefits. Through the exchange of covariances between tracking and mapping processes with scale alignment techniques, we minimize redundant computations and achieve an efficient system. Additionally, we enhance tracking accuracy and mapping quality through our keyframe selection methods. Experimental results demonstrate the effectiveness of our approach, showing an incredibly fast speed up to 107 FPS (for the entire system) and superior quality of the reconstructed map.

Lorenzo Mur Labadia, Ruben Martinez-Cantin, Jose J Guerrero, Giovanni Maria Farinella, Antonino Furnari

Short-Term object-interaction Anticipation (STA) consists of detecting the location of the next-active objects, the noun and verb categories of the interaction, and the time to contact from the observation of egocentric video. This ability is fundamental for wearable assistants or human-robot interaction to understand the user’s goals, but there is still room for improvement to perform STA in a precise and reliable way. In this work, we improve the performance of STA predictions with two contributions: 1) We propose STAformer, a novel attention-based architecture integrating frame-guided temporal pooling, dual image-video attention, and multiscale feature fusion to support STA predictions from an image-input video pair; 2) We introduce two novel modules to ground STA predictions on human behavior by modeling affordances. First, we integrate an environment affordance model which acts as a persistent memory of interactions that can take place in a given physical scene. Second, we predict interaction hotspots from the observation of hands and object trajectories, increasing confidence in STA predictions localized around the hotspot. Our results show significant relative Overall Top-5 mAP improvements of up to +45% on Ego4D and +42% on a novel set of curated EPIC-Kitchens STA labels. We will release the code, annotations, and pre-extracted affordances on Ego4D and EPIC-Kitchens to encourage future research in this area