Emotion recognition based on electroencephalography (EEG) has attracted significant attention and achieved considerable advances in the fields of affective computing and human-computer interaction. However, most existing studies ignore the coupling and complementarity of complex spatiotemporal patterns in EEG signals. Moreover, how to exploit and fuse crucial discriminative aspects in high redundancy and low signal-to-noise ratio EEG signals remains a great challenge for emotion recognition. In this paper, we propose a novel attention-based spatial-temporal dual-stream fusion network, named ASTDF-Net, for EEG-based emotion recognition. Specifically, ASTDF-Net comprises three main stages: first, the collaborative embedding module is designed to learn a joint latent subspace to capture the coupling of complicated spatiotemporal information in EEG signals. Second, stacked parallel spatial and temporal attention streams are employed to extract the most essential discriminative features and filter out redundant task-irrelevant factors. Finally, the hybrid attention-based feature fusion module is proposed to integrate significant features discovered from the dual-stream structure to take full advantage of the complementarity of the diverse characteristics. Extensive experiments on two publicly available emotion recognition datasets indicate that our proposed approach consistently outperforms state-of-the-art methods.
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Qualitative coding is a content analysis method in which researchers read through a text corpus and assign descriptive labels or qualitative codes to passages. It is an arduous and manual process which human-computer interaction (HCI) studies have shown could greatly benefit from NLP techniques to assist qualitative coders. Yet, previous attempts at leveraging language technologies have set up qualitative coding as a fully automatable classification problem. In this work, we take a more assistive approach by defining the task of qualitative code suggestion (QCS) in which a ranked list of previously assigned qualitative codes is suggested from an identified passage. In addition to being user-motivated, QCS integrates previously ignored properties of qualitative coding such as the sequence in which passages are annotated, the importance of rare codes and the differences in annotation styles between coders. We investigate the QCS task by releasing the first publicly available qualitative coding dataset, CVDQuoding, consisting of interviews conducted with women at risk of cardiovascular disease. In addition, we conduct a human evaluation which shows that our systems consistently make relevant code suggestions.
Linguistic communication is prevalent in Human-Computer Interaction (HCI). Speech (spoken language) serves as a convenient yet potentially ambiguous form due to noise and accents, exposing a gap compared to text. In this study, we investigate the prominent HCI task, Referring Video Object Segmentation (R-VOS), which aims to segment and track objects using linguistic references. While text input is well-investigated, speech input is under-explored. Our objective is to bridge the gap between speech and text, enabling the adaptation of existing text-input R-VOS models to accommodate noisy speech input effectively. Specifically, we propose a method to align the semantic spaces between speech and text by incorporating two key modules: 1) Noise-Aware Semantic Adjustment (NSA) for clear semantics extraction from noisy speech; and 2) Semantic Jitter Suppression (SJS) enabling R-VOS models to tolerate noisy queries. Comprehensive experiments conducted on the challenging AVOS benchmarks reveal that our proposed method outperforms state-of-the-art approaches.
Miscellaneous Aspects of Machine Learning/Representation Learning
Deep regression models typically learn in an end-to-end fashion without explicitly emphasizing a regression-aware representation. Consequently, the learned representations exhibit fragmentation and fail to capture the continuous nature of sample orders, inducing suboptimal results across a wide range of regression tasks. To fill the gap, we propose Rank-N-Contrast (RNC), a framework that learns continuous representations for regression by contrasting samples against each other based on their rankings in the target space. We demonstrate, theoretically and empirically, that RNC guarantees the desired order of learned representations in accordance with the target orders, enjoying not only better performance but also significantly improved robustness, efficiency, and generalization. Extensive experiments using five real-world regression datasets that span computer vision, human-computer interaction, and healthcare verify that RNC achieves state-of-the-art performance, highlighting its intriguing properties including better data efficiency, robustness to spurious targets and data corruptions, and generalization to distribution shifts.
Open-vocabulary object detection, which is concerned with the problem of detecting novel objects guided by natural language, has gained increasing attention from the community. Ideally, we would like to extend an open-vocabulary detector such that it can produce bounding box predictions based on user inputs in form of either natural language or exemplar image. This offers great flexibility and user experience for human-computer interaction. To this end, we propose a novel open-vocabulary detector based on DETR---hence the name OV-DETR---which, once trained, can detect any object given its class name or an exemplar image. The biggest challenge of turning DETR into an open-vocabulary detector is that it is impossible to calculate the classification cost matrix of novel classes without access to their labeled images. To overcome this challenge, we formulate the learning objective as a binary matching one between input queries (class name or exemplar image) and the corresponding objects, which learns useful correspondence to generalize to unseen queries during testing. For training, we choose to condition the Transformer decoder on the input embeddings obtained from a pre-trained vision-language model like CLIP, in order to enable matching for both text and image queries. With extensive experiments on LVIS and COCO datasets, we demonstrate that our OV-DETR---the first end-to-end Transformer-based open-vocabulary detector---achieves non-trivial improvements over current state of the arts.
The prediction of human gaze behavior is important for building human-computer interactive systems that can anticipate a user’s attention. Computer vision models have been developed to predict the fixations made by people as they search for target objects. But what about when the image has no target? Equally important is to know how people search when they cannot find a target, and when they would stop searching. In this paper, we propose a data-driven computational model that addresses the search-termination problem and predicts the scanpath of search fixations made by people searching for targets that do not appear in images. We model visual search as an imitation learning problem and represent the internal knowledge that the viewer acquires through fixations using a novel state representation that we call Foveated Feature Maps (FFMs). FFMs integrate a simulated foveated retina into a pretrained ConvNet that produces an in-network feature pyramid, all with minimal computational overhead. Our method integrates FFMs as the state representation in inverse reinforcement learning. Experimentally, we improve the state of the art in predicting human target-absent search behavior on the COCO-Search18 dataset.
HandFoldingNet: A 3D Hand Pose Estimation Network Using Multiscale-Feature Guided Folding of a 2D Hand Skeleton
PDF ↗With increasing applications of 3D hand pose estimation in various human-computer interaction applications, convolution neural networks (CNNs) based estimation models have been actively explored. However, the existing models require complex architectures or redundant computational resources to trade with the acceptable accuracy. To tackle this limitation, this paper proposes HandFoldingNet, an accurate and efficient hand pose estimator that regresses the hand joint locations from the normalized 3D hand point cloud input. The proposed model utilizes a folding-based decoder that folds a given 2D hand skeleton into the corresponding joint coordinates. For higher estimation accuracy, folding is guided by multi-scale features, which include both global and joint-wise local features. Experimental results show that the proposed model outperforms the existing methods on three hand pose benchmark datasets with the lowest model parameter requirement. Code is available at https://github.com/cwc1260/HandFold.
I2UV-HandNet: Image-to-UV Prediction Network for Accurate and High-Fidelity 3D Hand Mesh Modeling
PDF ↗Reconstructing a high-precision and high-fidelity 3D human hand from a color image plays a central role in replicating a realistic virtual hand in human-computer interaction and virtual reality applications. Current methods are lacking in accuracy and fidelity due to various hand poses and severe occlusions. In this study, we propose an I2UV-HandNet model for accurate hand pose and shape estimation as well as 3D hand super-resolution reconstruction. Specifically, we present the first UV-based 3D hand shape representation. To recover a 3D hand mesh from an RGB image, we design an AffineNet to predict a UV position map from the input in an image-to-image translation fashion. To obtain a higher fidelity shape, we exploit an additional SRNet to transform the low-resolution UV map outputted by AffineNet into a high-resolution one. For the first time, we demonstrate the characterization capability of the UV-based hand shape representation. Our experiments show that the proposed method achieves state-of-the-art performance on several challenging benchmarks.