We tackle the ill-posed inverse rendering problem in 3D reconstruction with a Neural Radiance Field (NeRF) approach informed by Physics-Based Rendering (PBR) theory, named PBR-NeRF. Our method addresses a key limitation in most NeRF and 3D Gaussian Splatting approaches: they estimate view-dependent appearance without modeling scene materials and illumination. To address this limitation, we present an inverse rendering (IR) model capable of jointly estimating scene geometry, materials, and illumination. Our model builds upon recent NeRF-based IR approaches, but crucially introduces two novel physics-based priors that better constrain the IR estimation. Our priors are rigorously formulated as intuitive loss terms and achieve state-of-the-art material estimation without compromising novel view synthesis quality. Our method is easily adaptable to other inverse rendering and 3D reconstruction frameworks that require material estimation. We demonstrate the importance of extending current neural rendering approaches to fully model scene properties beyond geometry and view-dependent appearance. Code is publicly available at: https://github.com/s3anwu/pbrnerf.
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Deep Neural Networks (DNNs), backbone architecture in `almost' every computer vision task, are vulnerable to adversarial attacks, particularly physical out-of-distribution (OOD) adversarial patches. Existing defense models often struggle with interpreting these attacks in ways that align with human visual perception. Our proposed AdvPatchXAI approach introduces a generalized, robust, and explainable defense algorithm designed to defend DNNs against physical adversarial threats. AdvPatchXAI employs a novel patch decorrelation loss that reduces feature redundancy and enhances the distinctiveness of patch representations, enabling better generalization across unseen adversarial scenarios. It learns prototypical parts self-supervised, enhancing interpretability and correlation with human vision. The model utilizes a sparse linear layer for classification, making the decision process globally interpretable through a set of learned prototypes and locally explainable by pinpointing relevant prototypes within an image. Our comprehensive evaluation shows that AdvPatchXAI closes the "semantic" gap between latent space and pixel space and effectively handles unseen adversarial patches even perturbed with unseen corruptions, thereby significantly advancing DNN robustness in practical settings(https://github.com/tbvl22/Unified-resilient-and-Explainable-Adversarial-Patch-detector).
An embodied system must not only model the patterns of the external world but also understand its own motion dynamics. A motion dynamic model is essential for efficient skill acquisition and effective planning. In this work, we introduce the neural motion simulator (MoSim), a world model that predicts the future physical state of an embodied system based on current observations and actions. MoSim achieves state-of-the-art performance in physical state prediction and provides competitive performance across a range of downstream tasks. This works shows that when a world model is accurate enough and performs precise long-horizon predictions, it can facilitate efficient skill acquisition in imagined worlds and even enable zero-shot reinforcement learning. Furthermore, MoSim can transform any model-free reinforcement learning (RL) algorithm into a model-based approach, effectively decoupling physical environment modeling from RL algorithm development. This separation allows for independent advancements in RL algorithms and world modeling, significantly improving sample efficiency and enhancing generalization capabilities. Our findings highlight that world models for motion dynamics is a promising direction for developing more versatile and capable embodied systems.
We demonstrate the feasibility of integrating physics-based animations of solids and fluids with 3D Gaussian Splatting (3DGS) to create novel effects in virtual scenes reconstructed using 3DGS. Leveraging the coherence of the Gaussian Splatting and Position-Based Dynamics (PBD) in the underlying representation, we manage rendering, view synthesis, and the dynamics of solids and fluids in a cohesive manner. Similar to GaussianShader, we enhance each Gaussian kernel with an added normal, aligning the kernel's orientation with the surface normal to refine the PBD simulation. This approach effectively eliminates spiky noises that arise from rotational deformation in solids. It also allows us to integrate physically based rendering to augment the dynamic surface reflections on fluids. Consequently, our framework is capable of realistically reproducing surface highlights on dynamic fluids and facilitating interactions between scene objects and fluids from new views.
The image-to-image translation abilities of generative learning models have recently made significant progress in the estimation of complex (steered) mappings between image distributions. While appearance based tasks like image in-painting or style transfer have been studied at length, we propose to investigate the potential of generative models in the context of physical simulations. Providing a dataset of 300k image-pairs and baseline evaluations for three different physical simulation tasks, we propose a benchmark to investigate the following research questions: i) are generative models able to learn complex physical relations from input-output image pairs? ii) what speedups can be achieved by replacing differential equation based simulations? While baseline evaluations of different current models show the potential for high speedups (ii), these results also show strong limitations toward the physical correctness (i). This underlines the need for new methods to enforce physical correctness.
WeatherGen: A Unified Diverse Weather Generator for LiDAR Point Clouds via Spider Mamba Diffusion
PDF ↗3D scene perception demands a large amount of adverse-weather LiDAR data, yet the cost of LiDAR data collection presents a significant scaling-up challenge. To this end, a series of LiDAR simulators have been proposed. Yet, they can only simulate a single adverse weather with a single physical model, and the fidelity is quite limited. This paper presents **WeatherGen**, the first unified diverse-weather LiDAR data diffusion generation framework, significantly improving fidelity. Specifically, we first design a map-based data producer, which is capable of providing a vast amount of high-quality diverse-weather data for training purposes. Then, we utilize the diffusion-denoising paradigm to construct a diffusion model. Among them, we propose a spider mamba generator with the spider mamba scan to restore the disturbed diverse weather data gradually. The spider mamba models the feature interactions by scanning the LiDAR beam circle and central ray, excellently maintaining the physical structure of the LiDAR point cloud. Subsequently, we design a latent domain aligner following the generator to transfer real-world knowledge. Afterward, we devise a contrastive learning-based controller, which equips weather control signals with compact semantic knowledge through language supervision from CLIP, guiding the diffusion model in generating more discriminative data. Finally, we fine-tune WeatherGen with small-scale real-world data to further enhance its performance. Extensive evaluations on KITTI-360 and Seeing Through Fog demonstrate the high generation quality of WeatherGen. Through WeatherGen, we construct the mini-weather dataset, promoting the performance of the downstream task under adverse weather conditions.
DeSiRe-GS: 4D Street Gaussians for Static-Dynamic Decomposition and Surface Reconstruction for Urban Driving Scenes
PDF ↗We present DeSiRe-GS, a self-supervised gaussian splatting representation, enabling effective static-dynamic decomposition and high-fidelity surface reconstruction in complex driving scenarios. Our approach employs a two-stage optimization pipeline of dynamic street Gaussians. In the first stage, we extract 2D motion masks based on the observation that 3D Gaussian Splatting inherently can reconstruct only the static regions in dynamic environments. These extracted 2D motion priors are then mapped into the Gaussian space in a differentiable manner, leveraging an efficient formulation of dynamic Gaussians in the second stage. Combined with the introduced geometric regularizations, our method are able to address the over-fitting issues caused by data sparsity in autonomous driving, reconstructing physically plausible Gaussians that align with object surfaces rather than floating in air. Furthermore, we introduce temporal cross-view consistency to ensure coherence across time and viewpoints, resulting in high-quality surface reconstruction. Comprehensive experiments demonstrate the efficiency and effectiveness of DeSiRe-GS, surpassing prior self-supervised arts and achieving accuracy comparable to methods relying on external 3D bounding box annotations.
Modern vision-language models (VLMs) develop patch embedding and convolution backbone within vector space, especially Euclidean ones, at the very founding. When expanding VLMs to a galaxy-scale for understanding astronomical phenomena, the integration of spherical space for planetary orbits and hyperbolic spaces for black holes raises two formidable challenges. a) The current pre-training model is confined to Euclidean space rather than a comprehensive geometric embedding. b) The predominant architecture lacks suitable backbones for anisotropic physical geometries. In this paper, we introduced Galaxy-Walker, a geometry-aware VLM, for the universe-level vision understanding tasks. We proposed the geometry prompt that generates geometry tokens by random walks across diverse spaces on a multi-scale physical graph, along with a geometry adapter that compresses and reshapes the space anisotropy in a mixture-of-experts manner. Extensive experiments demonstrate the effectiveness of our approach, with Galaxy-Walker achieving state-of-the-art performance in both galaxy property estimation (R2 scores up to 0.91) and morphology classification tasks (up to +0.17 F1 improvement in challenging features), significantly outperforming both domain-specific models and general-purpose VLMs.
The increasing demand for high-quality 3D assets across various industries necessitates efficient and automated 3D content creation. Despite recent advancements in 3D generative models, existing methods still face challenges with optimization speed, geometric fidelity, and the lack of assets for physically based rendering (PBR). In this paper, we introduce 3DTopia-XL, a scalable native 3D generative model designed to overcome these limitations. 3DTopia-XL leverages a novel primitive-based 3D representation, PrimX, which encodes detailed shape, albedo, and material field into a compact tensorial format, facilitating the modeling of high-resolution geometry with PBR assets. On top of the novel representation, we propose a generative framework based on Diffusion Transformer (DiT), which comprises 1) Primitive Patch Compression, 2) and Latent Primitive Diffusion. 3DTopia-XL learns to generate high-quality 3D assets from textual or visual inputs. Extensive qualitative and quantitative experiments are conducted to demonstrate that 3DTopia-XL significantly outperforms existing methods in generating high-quality 3D assets with fine-grained textures and materials, efficiently bridging the quality gap between generative models and real-world applications.
Understanding and modeling lighting effects are fundamental tasks in computer vision and graphics. Classic physically-based rendering (PBR) accurately simulates the light transport, but relies on precise scene representations--explicit 3D geometry, high-quality material properties, and lighting conditions--that are often impractical to obtain in real-world scenarios. Therefore, we introduce Diffusion Renderer, a neural approach that addresses the dual problem of inverse and forward rendering within a holistic framework. Leveraging powerful video diffusion model priors, the inverse rendering model accurately estimates G-buffers from real-world videos, providing an interface for image editing tasks, and training data for the rendering model. Conversely, our rendering model generates photorealistic images from G-buffers without explicit light transport simulation. Specifically, we first train a video diffusion model for inverse rendering on synthetic data, which generalizes well to real-world videos and allows us to auto-label diverse real-world videos. We then co-train our rendering model using both synthetic and auto-labeled real-world data. Experiments demonstrate that Diffusion Renderer effectively approximates inverse and forwards rendering, consistently outperforming the state-of-the-art. Our model enables practical applications from a single video input--including relighting, material editing, and realistic object insertion.
Robotic manipulation in embodied AI critically depends on large-scale, high-quality datasets that reflect realistic object interactions and physical dynamics. However, existing data collection pipelines are often slow, expensive, and heavily reliant on manual efforts. We present DynScene, a diffusion-based framework for generating dynamic robotic manipulation scenes directly from textual instructions. Unlike prior methods that focus solely on static environments or isolated robot actions, DynScene decomposes the generation into two phases static scene synthesis and action trajectory generation allowing fine-grained control and diversity. Our model enhances realism and physical feasibility through scene refinement (layout sampling, quaternion quantization) and leverages residual action representation to enable action augmentation, generating multiple diverse trajectories from a single static configuration. Experiments show DynScene achieves 26.8x faster generation, 1.84x higher accuracy, and 28% greater action diversity than human-crafted data. Furthermore, agents trained with DynScene exhibit up to 19.4% higher success rates across complex manipulation tasks. Our approach paves the way for scalable, automated dataset generation in robot learning.
The Language of Interoception: Examining Embodiment and Emotion Through a Corpus of Body Part Mentions
PDF ↗This paper is the first investigation of the connection between emotion, embodiment, and everyday language in a large sample of natural language data. We created corpora of body part mentions (BPMs) in online English text (blog posts and tweets). This includes a subset featuring human annotations for the emotions of the person whose body part is mentioned in the text. We show that BPMs are common in personal narratives and tweets (~5% to 10% of posts include BPMs) and that their usage patterns vary markedly by time and location. Using word–emotion association lexicons and our annotated data, we show that text containing BPMs tends to be more emotionally charged, even when the BPM is not explicitly used to describe a physical reaction to the emotion in the text. Finally, we discover a strong and statistically significant correlation between body-related language and a variety of poorer health outcomes. In sum, we argue that investigating the role of body-part related words in language can open up valuable avenues of future research at the intersection of NLP, the affective sciences, and the study of human wellbeing.
Refined Assessment for Translation Evaluation: Rethinking Machine Translation Evaluation in the Era of Human-Level Systems
PDF ↗As machine translation systems approach human-level quality, traditional evaluation methodologies struggle to detect subtle translation errors. We critically examine limitations in current gold-standard approaches (MQM and ESA), including inconsistencies from variable annotator expertise, excessive categorization complexity, coarse severity granularity, accuracy bias over fluency, and time constraints. To address this issue, we introduce a high-quality dataset consisting of human evaluations for English–Russian translations from WMT24, created by professional linguists. We show that expert assessments without time pressure yield substantially different results from standard evaluations. To enable consistent and rich annotation by these experts, we developed the RATE (Refined Assessment for Translation Evaluation) protocol. RATE provides a streamlined error taxonomy, expanded severity ratings, and multidimensional scoring balancing accuracy and fluency, facilitating deeper analysis of MT outputs. Our analysis, powered by this expert dataset, reveals that state-of-the-art MT systems may have surpassed human translations in accuracy while still lagging in fluency – a critical distinction obscured by existing accuracy-biased metrics. Our findings highlight that advancing MT evaluation requires not only better protocols but crucially, high-quality annotations from skilled linguists.
Benchmarking Foundation Models with Retrieval-Augmented Generation in Olympic-Level Physics Problem Solving
PDF ↗Retrieval-augmented generation (RAG) with foundation models has achieved strong performance across diverse tasks, but their capacity for expert-level reasoning—such as solving Olympiad-level physics problems—remains largely unexplored. Inspired by the way students prepare for competitions by reviewing past problems, we investigate the potential of RAG to enhance physics reasoning in foundation models. We introduce PhoPile, a high-quality multimodal dataset specifically designed for Olympiad-level physics, enabling systematic study of retrieval-based reasoning. PhoPile includes diagrams, graphs, and equations, capturing the inherently multimodal nature of physics problem solving. Using PhoPile, we benchmark RAG-augmented foundation models, covering both large language models (LLMs) and large multimodal models (LMMs) with multiple retrievers. Our results demonstrate that integrating retrieval with physics corpora can improve model performance, while also highlighting challenges that motivate further research in retrieval-augmented physics reasoning.
Large language models (LLMs) are increasingly being adopted as the cognitive core of embodied agents. However, inherited hallucinations, which stem from failures to ground user instructions in the observed physical environment, can lead to navigation errors, such as searching for a refrigerator that does not exist. In this paper, we present the first systematic study of hallucinations in LLM-based embodied agents performing long-horizon tasks under scene–task inconsistencies. Our goal is to understand to what extent hallucinations occur, what types of inconsistencies trigger them, and how current models respond. To achieve these goals, we construct a hallucination probing set by building on an existing benchmark, capable of inducing hallucination rates up to 40\times higher than base prompts. Evaluating 12 models across two simulation environments, we find that while models exhibit reasoning, they fail to resolve scene-task inconsistencies — highlighting fundamental limitations in handling infeasible tasks. We also provide actionable insights on ideal model behavior for each scenario, offering guidance for developing more robust and reliable planning strategies.
Large Language Models (LLMs) achieve strong performance across diverse tasks, but their effectiveness often depends on the quality of the provided context. Retrieval-Augmented Generation (RAG) enriches prompts with external information, but its reliance on static databases constrains adaptability and can result in irrelevant demonstrations. In this work, we propose a Generative Retrieval-Aligned Demonstrator (GRAD), a dynamic demonstration-based approach where an LLM model is trained to generate input-specific concise demonstrations. By tailoring demonstrations to each input, our method offers better contextual support than traditional RAG approaches. We demonstrate the superiority of GRAD under budget constraints, where we limit both the number of tokens used per demonstration and the number of tokens used for the final output. Trained solely on a math dataset, GRAD consistently outperforms strong baselines on Qwen2.5-14B across mathematical reasoning and advanced STEM questions, highlighting GRAD’s robust generalization to out-of-distribution (OOD) domains such as physics, chemistry, and computer science. Furthermore, we show that demonstrations generated by trained smaller models can effectively guide larger target models, reducing training costs while maintaining competitive accuracy. Overall, this work introduces a scalable demonstration generator model presenting the first step toward a dynamic few-shot learning paradigm in resource-constrained settings. We release the code used for the project: https://github.com/charafkamel/GRAD-demonstration-sampler
Modern embodied AI uses multimodal large language models (MLLMs) as policy models, predicting actions from final-layer hidden states. This widely adopted approach, however, assumes that monolithic last-layer representations suffice for decision-making—a structural simplification at odds with decades of cognitive science, which highlights the importance of distributed, hierarchical processing for perception and action. Addressing this foundational asymmetry, we introduce a hierarchical action probing method that explicitly aggregates representations from all layers, mirroring the brain’s multi-level organization. Experiments reveal that early layers facilitate spatial grounding, middle layers support contextual integration, and later layers enable abstract generalization—which shows MLLMs inherently encode distributed action-relevant structures. These layer-wise features are integrated by a lightweight probe for spatial reasoning and contextual understanding, without costly backbone fine-tuning. This hierarchical solution shows significant improvements over standard last-layer embodied models in physical simulators, achieving a 46.6% success rate and a 62.5% gain in spatial reasoning tasks. These findings challenge conventional assumptions in embodied AI, establishing hierarchical probing as a principled alternative grounded in both cognitive theory and empirical evidence.
While Large Language Models (LLMs) excel at temporal reasoning tasks like event ordering and duration estimation, their ability to perceive the actual passage of time remains unexplored. We investigate whether LLMs perceive the passage of time and adapt their decision-making accordingly through three complementary experiments. First, we introduce the Token-Time Hypothesis, positing that LLMs can map discrete token counts to continuous wall-clock time, and validate this through a dialogue duration judgment task. Second, we demonstrate that LLMs could use this awareness to adapt their response length while maintaining accuracy when users express urgency in question answering tasks. Finally, we develop BombRush, an interactive navigation challenge that examines how LLMs modify behavior under progressive time pressure in dynamic environments. Our findings indicate that LLMs possess certain awareness of time passage, enabling them to bridge discrete linguistic tokens and continuous physical time, though this capability varies with model size and reasoning abilities. This work establishes a theoretical foundation for enhancing temporal awareness in LLMs for time-sensitive applications.
PhysicsArena: The First Multimodal Physics Reasoning Benchmark Exploring Variable, Process, and Solution Dimensions
PDF ↗Multimodal Large Language Models (MLLMs) have demonstrated remarkable capabilities in diverse reasoning tasks, yet their application to complex physics reasoning remains underexplored. Physics reasoning presents unique challenges, requiring grounding in physical conditions and the interpretation of multimodal information. Current physics benchmarks are limited, often focusing on text-only inputs or solely on problem-solving, thereby overlooking the critical intermediate steps of variable identification and process formulation. To address these limitations, we introduce **PhysicsArena, the first multimodal physics reasoning benchmark designed to holistically evaluate MLLMs across three critical dimensions: variable identification, physical process formulation, and solution derivation.** PhysicsArena aims to provide a comprehensive platform for assessing and advancing the multimodal physics reasoning abilities of MLLMs.
Does Visual Grounding Enhance the Understanding of Embodied Knowledge in Large Language Models?
PDF ↗Despite significant progress in multimodal language models (LMs), it remains unclear whether visual grounding enhances their understanding of embodied knowledge compared to text-only models. To address this question, we propose a novel embodied knowledge understanding benchmark based on the perceptual theory from psychology, encompassing visual, auditory, tactile, gustatory, olfactory external senses, and interoception. The benchmark assesses the models’ perceptual abilities across different sensory modalities through vector comparison and question-answering tasks with over 1,700 questions. By comparing 30 state-of-the-art LMs, we surprisingly find that vision-language models (VLMs) do not outperform text-only models in either task. Moreover, the models perform significantly worse in the visual dimension compared to other sensory dimensions. Further analysis reveals that the vector representations are easily influenced by word form and frequency, and the models struggle to answer questions involving spatial perception and reasoning. Our findings underscore the need for more effective integration of embodied knowledge in LMs to enhance their understanding of the physical world.