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YiFan Zhang, HaiHuaYang, Huanyu Zhang, Yang Shi, Zezhou Chen, Haochen Tian, Chaoyou Fu, Kai WU, Bo Cui, Xu Wang 等

The rapid advancement of Multimodal Large Language Models (MLLMs) has made aligning them with human preferences a critical challenge. Reward Models (RMs) are a core technology for achieving this goal, but a systematic guide for building state-of-the-art Multimodal Reward Models (MRMs) is currently lacking in both academia and industry. Through exhaustive experimental analysis, this paper aims to provide a clear “recipe” for constructing high-performance MRMs. We systematically investigate every crucial component in the MRM development pipeline, including reward modeling paradigms (e.g., Naive-RM, Critic-based RM, and Generative RM), reward head architecture, training strategies, data curation (covering over ten multimodal and text-only preference datasets), backbone model and model scale, and ensemble methods. Based on these experimental insights, we introduce BaseReward, a powerful and efficient baseline for multimodal reward modeling. BaseReward adopts a simple yet effective architecture, built upon a Qwen2.5-VL backbone, featuring an optimized two-layer reward head, and is trained on a carefully curated mixture of high-quality multimodal and text-only preference data. Our results show that BaseReward establishes a new state-of-the-art (SOTA) on major benchmarks such as MM-RLHF-Reward Bench, VL-Reward Bench, and Multimodal Reward Bench, outperforming previous open-source and proprietary models. Furthermore, to validate its practical utility beyond static benchmarks, we integrate BaseReward into a real-world reinforcement learning pipeline, successfully enhancing an MLLM’s performance across various perception, reasoning, and conversational tasks. This work not only delivers a top-tier MRM but, more importantly, provides the community with a clear, empirically backed guide for developing robust reward models for the next generation of MLLMs.

Xiaotian Liu, Armin Toroghi, Jiazhou Liang, David Courtis, Ruiwen Li, Ali Pesaranghader, Jaehong Kim, Tanmana Sadhu, Hyejeong Jeon, Scott Sanner

Planning in open-world environments, where agents must act with partially observed states and incomplete knowledge, is a central challenge in embodied AI. Open-world planning involves not only sequencing actions but also determining what information the agent needs to sense to enable those actions. Existing approaches using Large Language Models (LLM) and Vision-Language Models (VLM) cannot reliably plan over long horizons and complex goals, where they often hallucinate and fail to reason causally over agent-environment interactions. Alternatively, classical PDDL planners offer correct and principled reasoning, but fail in open-world settings: they presuppose complete models and depend on exhaustive grounding over all objects, states, and actions; they cannot address misalignment between goal specifications (e.g., “heat the bread”) and action specifications (e.g., “toast the bread”); and they do not generalize across modalities (e.g., text, vision). To address these core challenges: (i) we extend symbolic PDDL into a flexible natural language representation that we term NL-PDDL, improving accessibility for non-expert users as well as generalization over modalities; (ii) we generalize regression-style planning to NL-PDDL with commonsense entailment reasoning to determine what needs to be observed for goal achievement in partially-observed environments with potential goal–action specification misalignment; and (iii) we leverage the lifted specification of NL-PDDL to facilitate open-world planning that avoids exhaustive grounding and yields a time and space complexity independent of the number of ground objects, states, and actions. Our experiments in three diverse domains — classical Blocksworld and the embodied ALFWorld environment with both textual and visual states — show that NL-PDDL substantially outperforms existing baselines, is more robust to longer horizons and more complex goals, and generalizes across modalities.

Shuai Yang, Wei Huang, Ruihang Chu, Yicheng Xiao, Yuyang Zhao, Xianbang Wang, Muyang Li, Enze Xie, YINGCONG CHEN, Yao Lu 等

We present LongLive, a frame-level autoregressive (AR) framework for real-time and interactive long video generation. Long video generation presents challenges in both efficiency and quality. Diffusion and Diffusion-Forcing models can produce high-quality videos but suffer from low efficiency due to bidirectional attention. Causal attention AR models support KV caching for faster inference but often degrade in quality on long videos due to memory challenges during long-video training. In addition, beyond static prompt-based generation, interactive capabilities, such as streaming prompt inputs, are critical for dynamic content creation, enabling users to guide narratives in real time. This interactive requirement significantly increases the complexity, especially in ensuring visual consistency and semantic coherence during prompt transitions. To address these challenges, LongLive adopts a causal, frame-level AR design that integrates a KV-recache mechanism that refreshes cached states with the new prompt for smooth, adherent switches streaming long tuning to enable long video training and to align training and inference (train-long–test-long); and short window attention paired with a frame-level attention sink, preserving long-range consistency while enabling faster generation. With these key designs, LongLive fine-tunes a 1.3B-parameter short-clip model to minute-long generation in just 32 GPU-days. At inference, LongLive sustains 20.7 FPS on a single NVIDIA H100, achieves strong performance on VBench in both short- and long-video settings. LongLive supports up to 240-second videos on a single H100 GPU. With FP8 quantization, LongLive boosts inference to 24.8 FPS with marginal quality loss.

Zhisheng Chen, Yingwei Zhang, Qizhen Lan, Tianyu Liu, Huacan Wang, Yi Ding, Ziyu Jia, Ronghao Chen, Kun Wang, XINLIANG ZHOU

Current foundation models for electroencephalography (EEG) rely on architectures adapted from computer vision or natural language processing, typically treating neural signals as pixel grids or token sequences. This approach overlooks that the neural activity is activated by diverse sparse coding across a complex geometric topological cortex. Inspired by biological neural mechanisms, we propose the Unified Neural Topological Foundation Model (Uni-NTFM), an architecture rooted in three core neuroscience principles. In detail, to align with the brain's decoupled coding mechanism, we design the Heterogeneous Feature Projection Module. This module simultaneously encodes both time-domain non-stationary transients and frequency-domain steady-state rhythms, ensuring high quality in both waveform morphology and spectral rhythms. Moreover, we introduce a Topological Embedding mechanism to inject structured spatial priors and align different sensor configurations onto a unified latent functional topography, effectively reconstructing the geometry of brain regions. Furthermore, we achieve functional modularization and sparse coding efficiency of biological networks by constructing the Mixture-of-Experts Transformer network. This dynamic routing mechanism assigns different signal patterns and tasks to specialized neural subnetworks, and effectively preventing task interference while increasing the model capacity to record-breaking 1.9 billion parameters. Uni-NTFM is pre-trained on a diverse corpus comprising 28,000 hours of EEG data, and outperforms existing models across nine distinct downstream tasks under both linear probing and fine-tuning settings, demonstrating that aligning model architecture with neural mechanisms is significant to learn universal representations and achieve generalizable brain decoding.} Our code is available at \url{https://anonymous.4open.science/r/Uni-NTFM-0924}

Reinforcement Learning · Multi-agent

Bor Jiun Lin, Chun-Yi Lee

Multi-agent reinforcement learning (MARL) confronts a fundamental tension between stability and expressiveness. Stability requires avoiding divergence under non-stationary updates, while expressiveness demands capturing multimodal strategies for heterogeneous coordination. Existing methods sacrifice one for the other: value-decomposition and trust-region approaches ensure stability but assume restrictive unimodal policies, while expressive generative models lack optimization guarantees. To address this challenge, we introduce **H**eterogeneous **A**gent **Q**-weighted Policy **O**ptimization (**HAQO**), a framework unifying sequential advantage-aware updates, Q-weighted variational surrogates, and entropy regularization. Our analysis establishes monotone improvement guarantees under bounded critic bias, extending trust-region theory to diffusion-based policies with intractable log-likelihoods. HAQO achieves superior returns and reduced variance compared to policy-gradient baselines across diverse benchmarks. The ablation studies confirm sequential updates ensure stability, expressive policies enable multimodality, and entropy regularization prevents collapse. HAQO reconciles stability and expressiveness in MARL with theoretical rigor and practical effectiveness.

Reinforcement Learning · Inverse

Filippo Lazzati, Alberto Maria Metelli

We study the problem of training a risk-sensitive reinforcement learning (RL) agent through imitation learning (IL). Unlike standard IL, our goal is not only to train an agent that matches the expert’s expected return (i.e., its *average performance*) but also its *risk attitude* (i.e., other features of the return distribution, such as variance). We propose a general formulation of the risk-sensitive IL problem in which the objective is to match the expert’s return distribution in Wasserstein distance. We focus on the tabular setting and assume the expert’s reward is *known*. After demonstrating the limited expressivity of Markovian policies for this task, we introduce an efficient and sufficiently expressive subclass of non-Markovian policies tailored to it. Building on this subclass, we develop two provably efficient algorithms—RS-BC and RS-KT —for solving the problem when the transition model is unknown and known, respectively. We show that RS-KT achieves substantially lower sample complexity than RS-BC by exploiting dynamics information. We further demonstrate the sample efficiency of return distribution matching in the setting where the expert’s reward is *unknown* by designing an oracle-based variant of RS-KT. Finally, we complement our theoretical analysis of RS-KT and RS-BC with numerical simulations, highlighting both their sample efficiency and the advantages of non-Markovian policies over standard sample-efficient IL algorithms.

Reinforcement Learning · Batch/Offline

Huazhong Wang, Wenzhuo Zhou

We study reinforcement learning (RL) with trajectory preferences, where the RL agent does not receive explicit rewards at each step but instead receives human-AI preferences over pairs of trajectories. Despite growing interest in preference-based reinforcement learning (PbRL), contemporary works cannot robustly learn policies in offline settings with poor data coverage and often lack algorithmic tractability. We propose a novel **M**odel-based **C**onservative **P**lanning (MCP) algorithm for offline PbRL, which leverages a general function class and uses a tractable conservative learning framework to improve the policy upon an arbitrary reference policy. We prove that, MCP can compete with the best policy within data coverage when the reference policy is supported by the data. To the best of our knowledge, MCP is the first provably sample-efficient and computationally tractable offline PbRL algorithm under partial data coverage, without requiring known transition dynamics. We further demonstrate that, with certain structural properties in PbRL dynamics, our algorithm can effectively exploit these structures to relax the partial data coverage requirement and improve regret guarantees. We evaluate MCP on a comprehensive suite of human-in-the-loop benchmarks in Meta-World. Experimental results show that our algorithm achieves competitive performance compared to state-of-the-art offline PbRL algorithms. Our code is provided at https://github.com/Rshias/MCP.

Applications · Neuroscience, Cognitive Science

Xiao-Xiong Lin, Yuk-Hoi Yiu, Christian Leibold

Sequential firing of hippocampal place cells is often attributed to sequential sensory drive along a trajectory, and has also been attributed to planning and other cognitive functions. Here, we propose a mechanistic and parsimonious interpretation to complement these ideas: hippocampal sequences arise from intrinsic recurrent circuitry that propagates transient input over long horizons, acting as a temporal memory buffer that is especially useful when reliable sensory evidence is sparse. We implement this idea with a minimal sequence generator inspired by neurobiology and pair it with an actor–critic learner for egocentric visual navigation. Our agent reliably solves a continuous maze without explicit geometric cues, with performance depending on the length of the recurrent sequence. Crucially, the model outperforms LSTM cores under sparse input conditions (16 channels, $\sim2.5\%$ activity), but not under dense input, revealing a strong interaction between representational sparsity and memory architecture. Through learning, units develop localized place fields, distance-dependent spatial kernels, and task-dependent remapping, while inputs to the sequence generator orthogonalize and spatial information increases across layers. These phenomena align with neurobiological data and are causal to performance. Together, our results show that sparse input synergizes with sequence-generating dynamics, providing both a mechanistic account of place cell sequences in the mammalian hippocampus and a simple inductive bias for reinforcement learning based on sparse egocentric inputs in navigation tasks.

Social Aspects · Trustworthy Machine Learning

Guang Yang, Ziye Geng, Yihang Chen, Changqing Luo

Task-agnostic model fingerprinting has recently gained increasing attention due to its ability to provide a universal framework applicable across diverse model architectures and tasks. The current state-of-the-art method, MetaV, ensures generalization by jointly training a set of fingerprints and a neural-network-based global verifier using two large and diverse model sets: one composed of pirated models (i.e., the protected model and its variants) and the other comprising independently-trained models. However, publicly available models are scarce in many real-world domains, and constructing such model sets requires intensive training efforts and massive computational resources, posing a significant barrier to practical deployment. Reducing the number of models can alleviate the overhead, but increases the risk of overfitting, a problem further exacerbated by MetaV's entangled design, in which all fingerprints and the global verifier are jointly trained. This overfitting issue leads to compromised generalization capability to verify unseen models. In this paper, we propose LiteGuard, an efficient task-agnostic fingerprinting framework that attains enhanced generalization while significantly lowering computational cost. Specifically, LiteGuard introduces two key innovations: (i) a checkpoint-based model set augmentation strategy that enriches model diversity by leveraging intermediate model snapshots captured during the training of each pirated and independently-trained model—thereby alleviating the need to train a large number of pirated and independently-trained models, and (ii) a local verifier architecture that pairs each fingerprint with a lightweight local verifier, thereby reducing parameter entanglement and mitigating overfitting. Extensive experiments across five representative tasks show that LiteGuard consistently outperforms MetaV in both generalization performance and computational efficiency.

Computer Vision · Everything Else

Guanglu Dong, Chunlei Li, Chao Ren, Jingliang Hu, Yilei Shi, Xiaoxiang Zhu, Lichao Mou

Recently, significant breakthroughs have been made in all-in-one image restoration (AiOIR), which can handle multiple restoration tasks with a single model. However, existing methods typically focus on a specific image domain, such as natural scene, medical imaging, or remote sensing. In this work, we aim to extend AiOIR to multiple domains and propose the first multi-domain all-in-one image restoration method, DATPRL-IR, based on our proposed Domain-Aware Task Prompt Representation L}earning. Specifically, we first construct a task prompt pool containing multiple task prompts, in which task-related knowledge is implicitly encoded. For each input image, the model adaptively selects the most relevant task prompts and composes them into an instance-level task representation via a prompt composition mechanism (PCM). Furthermore, to endow the model with domain awareness, we introduce another domain prompt pool and distill domain priors from multimodal large language models into the domain prompts. PCM is utilized to combine the adaptively selected domain prompts into a domain representation for each input image. Finally, the two representations are fused to form a domain-aware task prompt representation which can make full use of both specific and shared knowledge across tasks and domains to guide the subsequent restoration process. Extensive experiments demonstrate that our DATRL-IR significantly outperforms existing SOTA image restoration methods, while exhibiting strong generalization capabilities. Code is available at https://github.com/GuangluDong0728/DATPRL-IR.

Computer Vision · Segmentation

Yuejiao Su, Yi Wang, Lei Yao, Yawen Cui, Lap-Pui Chau

A fine-grained understanding of egocentric human-environment interactions is crucial for developing next-generation embodied agents. One fundamental challenge in this area involves accurately parsing hands and active objects. While transformer-based architectures have demonstrated considerable potential for such tasks, several key limitations remain unaddressed: 1) existing query initialization mechanisms rely primarily on semantic cues or learnable parameters, demonstrating limited adaptability to changing active objects across varying input scenes; 2) previous transformer-based methods utilize pixel-level semantic features to iteratively refine queries during mask generation, which may introduce interaction-irrelevant content into the final embeddings; and 3) prevailing models are susceptible to ``interaction illusion'', producing physically inconsistent predictions. To address these issues, we propose an end-to-end Interaction-aware Transformer (InterFormer), which integrates three key components, i.e., a Dynamic Query Generator (DQG), a Dual-context Feature Selector (DFS), and the Conditional Co-occurrence (CoCo) loss. The DQG explicitly grounds query initialization in the spatial dynamics of hand-object contact, enabling targeted generation of interaction-aware queries for hands and various active objects. The DFS fuses coarse interactive cues with semantic features, thereby suppressing interaction-irrelevant noise and emphasizing the learning of interactive relationships. The CoCo loss incorporates hand-object relationship constraints to enhance physical consistency in prediction. Our model achieves state-of-the-art performance on both the EgoHOS and the challenging out-of-distribution mini-HOI4D datasets, demonstrating its effectiveness and strong generalization ability. Code and models are publicly available at https://github.com/yuggiehk/InterFormer.

Computer Vision · Segmentation

Zhe Zhu, Le Wan, Rui Xu, Yiheng Zhang, Honghua Chen, Zhiyang Dou, Cheng Lin, Yuan Liu, Mingqiang Wei

Segmenting 3D objects into parts is a long-standing challenge in computer vision. To overcome taxonomy constraints and generalize to unseen 3D objects, recent works turn to open-world part segmentation. These approaches typically transfer supervision from 2D foundation models, such as SAM, by lifting multi-view masks into 3D. However, this indirect paradigm fails to capture intrinsic geometry, leading to surface-only understanding, uncontrolled decomposition, and limited generalization. We present PartSAM, the first promptable part segmentation model trained natively on large-scale 3D data. Following the design philosophy of SAM, PartSAM employs an encoder–decoder architecture in which a triplane-based dual-branch encoder produces spatially structured tokens for scalable part-aware representation learning. To enable large-scale supervision, we further introduce a model-in-the-loop annotation pipeline that curates over five million 3D shape–part pairs from online assets, providing diverse and fine-grained labels. This combination of scalable architecture and diverse 3D data yields emergent open-world capabilities: with a single prompt, PartSAM achieves highly accurate part identification, and in a “Segment-Every-Part” mode, it automatically decomposes shapes into both surface and internal structures. Extensive experiments show that PartSAM outperforms state-of-the-art methods by large margins across multiple benchmarks, marking a decisive step toward foundation models for 3D part understanding.

Computer Vision · Vision Models & Multimodal

Yepeng Tang, Weining Wang, Longteng Guo, Tongtian Yue, Wenxuan Wang, Chunjie Zhang, Jing Liu

Recent advances in Video LLMs have improved video understanding performance, but temporally grounded understanding in long-form videos remains challenging. Most models encode video frames into a flat sequence of visual tokens, which are then processed together with textual input by the LLM. While effective for short videos, this approach becomes inefficient for long-form videos due to lengthy token sequences that exceed context limits and incur high computational costs. Slow-Fast architectures partially address this by separating temporal and spatial features during encoding, but these features are still processed jointly within the LLM, lacking true spatio-temporal disentanglement. Moreover, spatial features are typically sampled in a query-agnostic manner, risking the loss of task-relevant content. To address these limitations, we propose Divid, a novel dual-branch framework that explicitly disentangles spatial and temporal modeling within the LLM decoder. Specifically, the temporal branch processes densely sampled, low-resolution frames to effectively capture long-range motion dynamics, while the spatial branch selects a sparse set of high-resolution keyframes guided by temporal attention. To unify the two branches, we design a lightweight spatio-temporal soft-router that adaptively fuses temporal and spatial cues at the token level, conditioned on the input query. This disentangled architecture not only improves temporal alignment accuracy but also leads to computational savings by minimizing redundant visual processing. Furthermore, we introduce TempGCap, a large-scale dataset consisting of 559K timestamp-grounded video-text pairs, providing rich temporal supervision. Extensive experiments on temporal grounding and grounded videoQA benchmarks demonstrate the superior performance and efficiency of our proposed Divid.

Computer Vision · 3D Rendering & Reconstruction

Bingchen Miao, Rong Wei, Zhiqi Ge, Xiaoquan sun, Shiqi Gao, Jingzhe Zhu, Renhan Wang, Siliang Tang, Jun Xiao, Rui Tang 等

3D Gaussian Splatting (3DGS), a 3D representation method with photorealistic real-time rendering capabilities, is regarded as an effective tool for narrowing the sim-to-real gap. However, it lacks fine-grained semantics and physical executability for Visual-Language Navigation (VLN). To address this, we propose **SAGE-3D** (**S**emantically and Physically **A**ligned **G**aussian **E**nvironments for **3D** Navigation), a new paradigm that upgrades 3DGS into an executable, semantically and physically aligned environment. It comprises two components: **(1) Object-Centric Semantic Grounding**, which adds object-level fine-grained annotations to 3DGS; and **(2) Physics-Aware Execution Jointing**, which embeds collision objects into 3DGS and constructs rich physical interfaces. We release **InteriorGS**, containing 1K object-annotated 3DGS indoor scene data, and introduce **SAGE-Bench**, the first 3DGS-based VLN benchmark with 2M VLN data. Experiments show that 3DGS scene data is more difficult to converge, while exhibiting strong generalizability, improving baseline performance by 31% on the VLN-CE Unseen task.

Computer Vision · 3D Rendering & Reconstruction

Caiyi Sun, YUJING SUN, Xiao Han, Zemin Yang, Jiawei Liu, xinge zhu, Siu Ming Yiu, Yuexin Ma

Complex dynamic scenes present significant challenges for predicting human behavior due to the abundance of interaction information, such as human-human and human-environment interactions. These factors complicate the analysis and understanding of human behavior, thereby increasing the uncertainty in forecasting human motions. Existing motion prediction methods thus struggle in these complex scenarios. In this paper, we propose an effective method for human motion forecasting in dynamic scenes. To achieve a comprehensive representation of interactions, we design a hierarchical interaction feature representation so that high-level features capture the overall context of the interactions, while low-level features focus on fine-grained details. Besides, we propose a coarse-to-fine interaction reasoning module that leverages both spatial and frequency perspectives to efficiently utilize hierarchical features, thereby enhancing the accuracy of motion predictions. Our method achieves state-of-the-art performance across four public datasets. The source code will be available at https://github.com/scy639/HUMOF.

Computer Vision · Image and Video Generation

Lingen Li, Guangzhi Wang, Zhaoyang Zhang, Yaowei Li, Xiaoyu Li, Qi Dou, Jinwei Gu, Tianfan Xue, Ying Shan

Traditional cartoon and anime production involves keyframing, inbetweening, and colorization stages, which require intensive manual effort. Despite recent advances in AI, existing methods often handle these stages separately, leading to error accumulation and artifacts. For instance, inbetweening approaches struggle with large motions, while colorization methods require dense per-frame sketches. To address this, we introduce ToonComposer, a generative model that unifies inbetweening and colorization into a single post-keyframing stage. ToonComposer employs a sparse sketch injection mechanism to provide precise control using keyframe sketches. Additionally, we propose a novel cartoon adaptation method with the spatial low-rank adapter to effectively tailor a modern video foundation model to the cartoon domain while keeping its temporal prior intact. Requiring as few as a single sketch and a colored reference frame, ToonComposer excels with sparse inputs, while also supporting multiple sketches at any temporal location for more precise motion control. This dual capability reduces manual workload and improves flexibility, empowering artists in real-world scenarios. To evaluate our model, we further created PKBench, a benchmark featuring human-drawn sketches that simulate real-world use cases. Our evaluation demonstrates that ToonComposer outperforms existing methods in visual quality, motion consistency, and production efficiency, offering a superior and more flexible solution for AI-assisted cartoon production.

Computer Vision · Image and Video Generation

Kang Liao, Size Wu, Zhonghua Wu, Linyi Jin, Chao Wang, Yikai Wang, Fei Wang, Wei Li, Chen Change Loy

Camera-centric understanding and generation are two cornerstones of spatial intelligence, yet they are typically studied in isolation. We present Puffin, a unified camera-centric multimodal model that extends spatial awareness along the camera dimension. Puffin integrates language regression and diffusion-based generation to interpret and create scenes from arbitrary viewpoints. To bridge the modality gap between cameras and vision-language, we introduce a novel paradigm that treats camera as language, enabling thinking with camera. This guides the model to align spatially grounded visual cues with photographic terminology while reasoning across geometric context. Puffin is trained on Puffin-4M, a large-scale dataset of 4 million vision-language-camera triplets. We incorporate both global camera parameters and pixel-wise camera maps, yielding flexible and reliable spatial generation. Experiments demonstrate Puffin’s superior performance over specialized models for camera-centric generation and understanding. With instruction tuning, Puffin generalizes to diverse cross-view tasks such as spatial imagination, world exploration, and photography guidance. We will release the code, models, dataset pipeline, and benchmark to advance multimodal spatial intelligence research.

Computer Vision · Image and Video Generation

Tianren Ma, Xiaosong Zhang, Boyu Yang, Junlan Feng, Qixiang Ye

In the visual generative area, discrete diffusion models are gaining traction for their efficiency and compatibility. However, pioneered attempts still fall behind their continuous counterparts, which we attribute to noise (absorbing state) design and sampling heuristics. In this study, we propose a rehashing noise approach for discrete diffusion transformer (termed **ReDDiT**), with the aim to extend absorbing states and improve expressive capacity of discrete diffusion models. ReDDiT enriches the potential paths that latent variables traverse during training with randomized multi-index corruption. The derived rehash sampler, which reverses the randomized absorbing paths, guarantees high diversity and low discrepancy of the generation process. These reformulations lead to more consistent and competitive generation quality, mitigating the need for heavily tuned randomness. Experiments show that ReDDiT significantly outperforms the baseline model (reducing gFID from 6.18 to **1.61**) and is on par with the continuous counterparts. The code and models will be publicly available.

Applications · Neuroscience, Cognitive Science

Shaan Shah, Meenakshi Khosla

Standard representational similarity methods align each layer of a network to its best match in another independently, producing asymmetric results, lacking a global alignment score, and struggling with networks of different depths. These limitations arise from ignoring global activation structure and restricting mappings to rigid one-to-one layer correspondences. We propose Multi-Level Optimal Transport (MOT), a unified framework that jointly infers soft, globally consistent layer-to-layer couplings and neuron-level transport plans. MOT allows source neurons to distribute mass across multiple target layers while minimizing total transport cost under marginal constraints. This yields both a single alignment score for the entire network comparison and a soft transport plan that naturally handles depth mismatches through mass distribution. We evaluate MOT on vision models, large language models, and human visual cortex recordings. Across all domains, MOT matches or surpasses standard pairwise matching in alignment quality. Moreover, it reveals smooth, fine-grained hierarchical correspondences: early layers map to early layers, deeper layers maintain relative positions, and depth mismatches are resolved by distributing representations across multiple layers. These structured patterns emerge naturally from global optimization without being imposed, yet are absent in greedy layer-wise methods. MOT thus enables richer, more interpretable comparisons between representations, particularly when networks differ in architecture or depth. We further extend our method to a three-level MOT framework, providing a proof-of-concept alignment of two networks across their training trajectories and demonstrating that MOT uncovers checkpoint-wise correspondences missed by greedy layer-wise matching.

Computer Vision · Image and Video Generation

Haoran Bai, Xiaoxu Chen, Canqian Yang, Zongyao He, Sibin Deng, Ying Chen

We present Vivid-VR, a DiT-based generative video restoration method built upon an advanced T2V foundation model, where ControlNet is leveraged to control the generation process, ensuring content consistency. However, conventional fine-tuning of such controllable pipelines frequently suffers from distribution drift due to limitations in imperfect multimodal alignment, resulting in compromised texture realism and temporal coherence. To tackle this challenge, we propose a concept distillation training strategy that utilizes the pretrained T2V model to synthesize training samples with embedded textual concepts, thereby distilling its conceptual understanding to preserve texture and temporal quality. To enhance generation controllability, we redesign the control architecture with two key components: 1) a control feature projector that filters degradation artifacts from input video latents to minimize their propagation through the generation pipeline, and 2) a new ControlNet connector employing a dual-branch design. This connector synergistically combines MLP-based feature mapping with cross-attention mechanism for dynamic control feature retrieval, enabling both content preservation and adaptive control signal modulation. Extensive experiments show that Vivid-VR performs favorably against existing approaches on both synthetic and real-world benchmarks, as well as AIGC videos, achieving impressive texture realism, visual vividness, and temporal consistency. The codes and checkpoints are publicly available at https://github.com/csbhr/Vivid-VR.