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2,942篇论文匹配“Robotics”
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Miscellaneous Aspects of Machine Learning · General Machine Learning Techniques

Krzysztof M Choromanski, Arijit Sehanobish, Somnath Basu Roy Chowdhury, Han Lin, Kumar Avinava Dubey, Tamas Sarlos, Snigdha Chaturvedi

We present a new class of fast polylog-linear algorithms based on the theory of structured matrices (in particular *low displacement rank*) for integrating tensor fields defined on weighted trees. Several applications of the resulting *fast tree-field integrators* (FTFIs) are presented, including: (a) approximation of graph metrics with tree metrics, (b) graph classification, (c) modeling on meshes, and finally (d) *Topological Transformers* (TTs) (Choromanski et al., 2022) for images. For Topological Transformers, we propose new relative position encoding (RPE) masking mechanisms with as few as **three** extra learnable parameters per Transformer layer, leading to **1.0-1.5\%+** accuracy gains. Importantly, most of FTFIs are **exact** methods, thus numerically equivalent to their brute-force counterparts. When applied to graphs with thousands of nodes, those exact algorithms provide **5.7-13x** speedups. We also provide an extensive theoretical analysis of our methods.

Computer Vision

Jisong Kim, Minjae Seong, Jun Won Choi

Accurate and robust 3D object detection is a critical component in autonomous vehicles and robotics. While recent radar-camera fusion methods have made significant progress by fusing information in the bird's-eye view (BEV) representation, they often struggle to effectively capture the motion of dynamic objects, leading to limited performance in real-world scenarios. In this paper, we introduce CRT-Fusion, a novel framework that integrates temporal information into radar-camera fusion to address this challenge. Our approach comprises three key modules: Multi-View Fusion (MVF), Motion Feature Estimator (MFE), and Motion Guided Temporal Fusion (MGTF). The MVF module fuses radar and image features within both the camera view and bird's-eye view, thereby generating a more precise unified BEV representation. The MFE module conducts two simultaneous tasks: estimation of pixel-wise velocity information and BEV segmentation. Based on the velocity and the occupancy score map obtained from the MFE module, the MGTF module aligns and fuses feature maps across multiple timestamps in a recurrent manner. By considering the motion of dynamic objects, CRT-Fusion can produce robust BEV feature maps, thereby improving detection accuracy and robustness. Extensive evaluations on the challenging nuScenes dataset demonstrate that CRT-Fusion achieves state-of-the-art performance for radar-camera-based 3D object detection. Our approach outperforms the previous best method in terms of NDS by +1.7%, while also surpassing the leading approach in mAP by +1.4%. These significant improvements in both metrics showcase the effectiveness of our proposed fusion strategy in enhancing the reliability and accuracy of 3D object detection.

Computer Vision

RUIYU MAO, Sarthak Kumar Maharana, Rishabh Iyer, Yunhui Guo

3D object detection is fundamentally important for various emerging applications, including autonomous driving and robotics. A key requirement for training an accurate 3D object detector is the availability of a large amount of LiDAR-based point cloud data. Unfortunately, labeling point cloud data is extremely challenging, as accurate 3D bounding boxes and semantic labels are required for each potential object. This paper proposes a unified active 3D object detection framework, for greatly reducing the labeling cost of training 3D object detectors. Our framework is based on a novel formulation of submodular optimization, specifically tailored to the problem of active 3D object detection. In particular, we address two fundamental challenges associated with active 3D object detection: data imbalance and the need to cover the distribution of the data, including LiDAR-based point cloud data of varying difficulty levels. Extensive experiments demonstrate that our method achieves state-of-the-art performance with high computational efficiency compared to existing active learning methods. The code is available at [https://github.com/RuiyuM/STONE](https://github.com/RuiyuM/STONE)

Reinforcement Learning · Deep RL

Gautham Vasan, Mohamed Elsayed, Seyed Alireza Azimi, Jiamin He, Fahim Shahriar, Colin Bellinger, Martha White, Rupam Mahmood

Modern deep policy gradient methods achieve effective performance on simulated robotic tasks, but they all require large replay buffers or expensive batch updates, or both, making them incompatible for real systems with resource-limited computers. We show that these methods fail catastrophically when limited to small replay buffers or during *incremental learning*, where updates only use the most recent sample without batch updates or a replay buffer. We propose a novel incremental deep policy gradient method --- *Action Value Gradient (AVG)* and a set of normalization and scaling techniques to address the challenges of instability in incremental learning. On robotic simulation benchmarks, we show that AVG is the only incremental method that learns effectively, often achieving final performance comparable to batch policy gradient methods. This advancement enabled us to show for the first time effective deep reinforcement learning with real robots using only incremental updates, employing a robotic manipulator and a mobile robot.

Generative Models · Diffusion models

Chaoyi Pan, Zeji Yi, Guanya Shi, Guannan Qu

Recent advances in diffusion models have demonstrated their strong capabilities in generating high-fidelity samples from complex distributions through an iterative refinement process. Despite the empirical success of diffusion models in motion planning and control, the model-free nature of these methods does not leverage readily available model information and limits their generalization to new scenarios beyond the training data (e.g., new robots with different dynamics). In this work, we introduce Model-Based Diffusion (MBD), an optimization approach using the diffusion process to solve trajectory optimization (TO) problems without data. The key idea is to explicitly compute the score function by leveraging the model information in TO problems, which is why we refer to our approach as model-based diffusion. Moreover, although MBD does not require external data, it can be naturally integrated with data of diverse qualities to steer the diffusion process. We also reveal that MBD has interesting connections to sampling-based optimization. Empirical evaluations show that MBD outperforms state-of-the-art reinforcement learning and sampling-based TO methods in challenging contact-rich tasks. Additionally, MBD’s ability to integrate with data enhances its versatility and practical applicability, even with imperfect and infeasible data (e.g., partial-state demonstrations for high-dimensional humanoids), beyond the scope of standard diffusion models. Videos and codes are available in the supplementary materials.

Optimization · Learning for Optimization

Xi Gao, Jinxin Xiong, Akang Wang, qihong duan, Jiang Xue, Qingjiang Shi

Solving constrained nonlinear programs (NLPs) is of great importance in various domains such as power systems, robotics, and wireless communication networks. One widely used approach for addressing NLPs is the interior point method (IPM). The most computationally expensive procedure in IPMs is to solve systems of linear equations via matrix factorization. Recently, machine learning techniques have been adopted to expedite classic optimization algorithms. In this work, we propose using Long Short-Term Memory (LSTM) neural networks to approximate the solution of linear systems and integrate this approximating step into an IPM. The resulting approximate NLP solution is then utilized to warm-start an interior point solver. Experiments on various types of NLPs, including Quadratic Programs and Quadratically Constrained Quadratic Programs, show that our approach can significantly accelerate NLP solving, reducing iterations by up to 60% and solution time by up to 70% compared to the default solver.

Generative Models

Yunuo Chen, Tianyi Xie, Zeshun Zong, Xuan Li, Feng Gao, Yin Yang, Ying Nian Wu, Chenfanfu Jiang

Existing diffusion-based text-to-3D generation methods primarily focus on producing visually realistic shapes and appearances, often neglecting the physical constraints necessary for downstream tasks. Generated models frequently fail to maintain balance when placed in physics-based simulations or 3D printed. This balance is crucial for satisfying user design intentions in interactive gaming, embodied AI, and robotics, where stable models are needed for reliable interaction. Additionally, stable models ensure that 3D-printed objects, such as figurines for home decoration, can stand on their own without requiring additional supports. To fill this gap, we introduce Atlas3D, an automatic and easy-to-implement method that enhances existing Score Distillation Sampling (SDS)-based text-to-3D tools. Atlas3D ensures the generation of self-supporting 3D models that adhere to physical laws of stability under gravity, contact, and friction. Our approach combines a novel differentiable simulation-based loss function with physically inspired regularization, serving as either a refinement or a post-processing module for existing frameworks. We verify Atlas3D's efficacy through extensive generation tasks and validate the resulting 3D models in both simulated and real-world environments.

Robotics

Nan Song, Bozhou Zhang, Xiatian Zhu, Li Zhang

Motion forecasting for agents in autonomous driving is highly challenging due to the numerous possibilities for each agent's next action and their complex interactions in space and time. In real applications, motion forecasting takes place repeatedly and continuously as the self-driving car moves. However, existing forecasting methods typically process each driving scene within a certain range independently, totally ignoring the situational and contextual relationships between successive driving scenes. This significantly simplifies the forecasting task, making the solutions suboptimal and inefficient to use in practice. To address this fundamental limitation, we propose a novel motion forecasting framework for continuous driving, named RealMotion.It comprises two integral streams both at the scene level:(1) The scene context stream progressively accumulates historical scene information until the present moment, capturing temporal interactive relationships among scene elements.(2) The agent trajectory stream optimizes current forecasting by sequentially relaying past predictions.Besides, a data reorganization strategy is introduced to narrow the gap between existing benchmarks and real-world applications, consistent with our network. These approaches enable exploiting more broadly the situational and progressive insights of dynamic motion across space and time. Extensive experiments on Argoverse series with different settings demonstrate that our RealMotion achieves state-of-the-art performance, along with the advantage of efficient real-world inference.

Generative Models · Reasoning

Kaiqu Liang, Zixu Zhang, Jaime Fisac

Large language models (LLMs) exhibit advanced reasoning skills, enabling robots to comprehend natural language instructions and strategically plan high-level actions through proper grounding. However, LLM hallucination may result in robots confidently executing plans that are misaligned with user goals or even unsafe in critical scenarios. Additionally, inherent ambiguity in natural language instructions can introduce uncertainty into the LLM's reasoning and planning. We propose introspective planning, a systematic approach that guides LLMs to refine their own uncertainty in alignment with inherent task ambiguity. Our approach constructs a knowledge base containing introspective reasoning examples as post-hoc rationalizations of human-selected safe and compliant plans, which are retrieved during deployment. Evaluations on three tasks, including a new safe mobile manipulation benchmark, indicate that introspection substantially improves both compliance and safety over state-of-the-art LLM-based planning methods. Additionally, we empirically show that introspective planning, in combination with conformal prediction, achieves tighter confidence bounds, maintaining statistical success guarantees while minimizing unnecessary user clarification requests.

Reinforcement Learning · Deep RL

Jialong Wu, Shaofeng Yin, Ningya Feng, Xu He, Dong Li, Jianye Hao, Mingsheng Long

World models empower model-based agents to interactively explore, reason, and plan within imagined environments for real-world decision-making. However, the high demand for interactivity poses challenges in harnessing recent advancements in video generative models for developing world models at scale. This work introduces Interactive VideoGPT (iVideoGPT), a scalable autoregressive transformer framework that integrates multimodal signals—visual observations, actions, and rewards—into a sequence of tokens, facilitating an interactive experience of agents via next-token prediction. iVideoGPT features a novel compressive tokenization technique that efficiently discretizes high-dimensional visual observations. Leveraging its scalable architecture, we are able to pre-train iVideoGPT on millions of human and robotic manipulation trajectories, establishing a versatile foundation that is adaptable to serve as interactive world models for a wide range of downstream tasks. These include action-conditioned video prediction, visual planning, and model-based reinforcement learning, where iVideoGPT achieves competitive performance compared with state-of-the-art methods. Our work advances the development of interactive general world models, bridging the gap between generative video models and practical model-based reinforcement learning applications. Code and pre-trained models are available at https://thuml.github.io/iVideoGPT.

Reinforcement Learning · Everything Else

Yuanlin Duan, Guofeng Cui, He Zhu

Exploring unknown environments efficiently is a fundamental challenge in unsupervised goal-conditioned reinforcement learning. While selecting exploratory goals at the frontier of previously explored states is an effective strategy, the policy during training may still have limited capability of reaching rare goals on the frontier, resulting in reduced exploratory behavior. We propose "Cluster Edge Exploration" (CE$^2$), a new goal-directed exploration algorithm that when choosing goals in sparsely explored areas of the state space gives priority to goal states that remain accessible to the agent. The key idea is clustering to group states that are easily reachable from one another by the current policy under training in a latent space, and traversing to states holding significant exploration potential on the boundary of these clusters before doing exploratory behavior. In challenging robotics environments including navigating a maze with a multi-legged ant robot, manipulating objects with a robot arm on a cluttered tabletop, and rotating objects in the palm of an anthropomorphic robotic hand, CE$^2$ demonstrates superior efficiency in exploration compared to baseline methods and ablations.

Optimization · Optimization and Learning under Uncertainty

Michael Yao, Yimeng Zeng, Hamsa Bastani, Jacob Gardner, James Gee, Osbert Bastani

Offline model-based optimization seeks to optimize against a learned surrogate model without querying the true oracle objective function during optimization. Such tasks are commonly encountered in protein design, robotics, and clinical medicine where evaluating the oracle function is prohibitively expensive. However, inaccurate surrogate model predictions are frequently encountered along offline optimization trajectories. To address this limitation, we propose *generative adversarial model-based optimization* using **adaptive source critic regularization (aSCR)**—a task- and optimizer- agnostic framework for constraining the optimization trajectory to regions of the design space where the surrogate function is reliable. We propose a computationally tractable algorithm to dynamically adjust the strength of this constraint, and show how leveraging aSCR with standard Bayesian optimization outperforms existing methods on a suite of offline generative design tasks. Our code is available at https://github.com/michael-s-yao/gabo.

Sriyash Poddar, Yanming Wan, Hamish Ivison, Abhishek Gupta, Natasha Jaques

Reinforcement Learning from Human Feedback (RLHF) is a powerful paradigm for aligning foundation models to human values and preferences. However, current RLHF techniques cannot account for the naturally occurring differences in individual human preferences across a diverse population. When these differences arise, traditional RLHF frameworks simply average over them, leading to inaccurate rewards and poor performance for individual subgroups. To address the need for pluralistic alignment, we develop a class of multimodal RLHF methods. Our proposed techniques are based on a latent variable formulation - inferring a novel user-specific latent and learning reward models and policies conditioned on this latent without additional user-specific data. While conceptually simple, we show that in practice, this reward modeling requires careful algorithmic considerations around model architecture and reward scaling. To empirically validate our proposed technique, we first show that it can provide a way to combat underspecification in simulated control problems, inferring and optimizing user-specific reward functions. Next, we conduct experiments on pluralistic language datasets representing diverse user preferences and demonstrate improved reward function accuracy. We additionally show the benefits of this probabilistic framework in terms of measuring uncertainty, and actively learning user preferences. This work enables learning from diverse populations of users with divergent preferences, an important challenge that naturally occurs in problems from robot learning to foundation model alignment.

Robotics

Jiawei Gao, Ziqin Wang, Zeqi Xiao, Jingbo Wang, Tai WANG, Jinkun Cao, Xiaolin Hu, Si Liu, Jifeng Dai, Jiangmiao Pang

Enabling humanoid robots to clean rooms has long been a pursued dream within humanoid research communities. However, many tasks require multi-humanoid collaboration, such as carrying large and heavy furniture together. Given the scarcity of motion capture data on multi-humanoid collaboration and the efficiency challenges associated with multi-agent learning, these tasks cannot be straightforwardly addressed using training paradigms designed for single-agent scenarios. In this paper, we introduce **Coo**perative **H**uman-**O**bject **I**nteraction (**CooHOI**), a framework designed to tackle the challenge of multi-humanoid object transportation problem through a two-phase learning paradigm: individual skill learning and subsequent policy transfer. First, a single humanoid character learns to interact with objects through imitation learning from human motion priors. Then, the humanoid learns to collaborate with others by considering the shared dynamics of the manipulated object using centralized training and decentralized execution (CTDE) multi-agent RL algorithms. When one agent interacts with the object, resulting in specific object dynamics changes, the other agents learn to respond appropriately, thereby achieving implicit communication and coordination between teammates. Unlike previous approaches that relied on tracking-based methods for multi-humanoid HOI, CooHOI is inherently efficient, does not depend on motion capture data of multi-humanoid interactions, and can be seamlessly extended to include more participants and a wide range of object types.

Robotics

Xixi Hu, Qiang Liu, Xingchao Liu, Bo Liu

Diffusion-based imitation learning improves Behavioral Cloning (BC) on multi-modal decision-making, but comes at the cost of significantly slower inference due to the recursion in the diffusion process. It urges us to design efficient policy generators while keeping the ability to generate diverse actions. To address this challenge, we propose AdaFlow, an imitation learning framework based on flow-based generative modeling. AdaFlow represents the policy with state-conditioned ordinary differential equations (ODEs), which are known as probability flows. We reveal an intriguing connection between the conditional variance of their training loss and the discretization error of the ODEs.With this insight, we propose a variance-adaptive ODE solver that can adjust its step size in the inference stage, makingAdaFlow an adaptive decision-maker, offering rapid inference without sacrificing diversity. Interestingly, it automatically reduces to a one-step generator when the action distribution is uni-modal. Our comprehensive empirical evaluation shows that AdaFlow achieves high performance with fast inference speed.

Robotics

Youpeng Wen, Junfan Lin, Yi Zhu, Jianhua Han, Hang Xu, Shen Zhao, Xiaodan Liang

Recent advancements utilizing large-scale video data for learning video generation models demonstrate significant potential in understanding complex physical dynamics. It suggests the feasibility of leveraging diverse robot trajectory data to develop a unified, dynamics-aware model to enhance robot manipulation. However, given the relatively small amount of available robot data, directly fitting data without considering the relationship between visual observations and actions could lead to suboptimal data utilization. To this end, we propose \textbf{VidMan} (\textbf{Vid}eo Diffusion for Robot \textbf{Man}ipulation), a novel framework that employs a two-stage training mechanism inspired by dual-process theory from neuroscience to enhance stability and improve data utilization efficiency. Specifically, in the first stage, VidMan is pre-trained on the Open X-Embodiment dataset (OXE) for predicting future visual trajectories in a video denoising diffusion manner, enabling the model to develop a long horizontal awareness of the environment's dynamics. In the second stage, a flexible yet effective layer-wise self-attention adapter is introduced to transform VidMan into an efficient inverse dynamics model that predicts action modulated by the implicit dynamics knowledge via parameter sharing. Our VidMan framework outperforms state-of-the-art baseline model GR-1 on the CALVIN benchmark, achieving a 11.7\% relative improvement, and demonstrates over 9\% precision gains on the OXE small-scale dataset. These results provide compelling evidence that world models can significantly enhance the precision of robot action prediction. Codes and models will be public.

Reinforcement Learning · Everything Else

Calvin Luo, Mandy He, Zilai Zeng, Chen Sun

Training an agent to achieve particular goals or perform desired behaviors is often accomplished through reinforcement learning, especially in the absence of expert demonstrations. However, supporting novel goals or behaviors through reinforcement learning requires the ad-hoc design of appropriate reward functions, which quickly becomes intractable. To address this challenge, we propose Text-Aware Diffusion for Policy Learning (TADPoLe), which uses a pretrained, frozen text-conditioned diffusion model to compute dense zero-shot reward signals for text-aligned policy learning. We hypothesize that large-scale pretrained generative models encode rich priors that can supervise a policy to behave not only in a text-aligned manner, but also in alignment with a notion of naturalness summarized from internet-scale training data. In our experiments, we demonstrate that TADPoLe is able to learn policies for novel goal-achievement and continuous locomotion behaviors specified by natural language, in both Humanoid and Dog environments. The behaviors are learned zero-shot without ground-truth rewards or expert demonstrations, and are qualitatively more natural according to human evaluation. We further show that TADPoLe performs competitively when applied to robotic manipulation tasks in the Meta-World environment, without having access to any in-domain demonstrations.

Generative Models · Diffusion models

Yongyuan Liang, Tingqiang Xu, Kaizhe Hu, Guangqi Jiang, Furong Huang, Huazhe Xu

Can we generate a control policy for an agent using just one demonstration of desired behaviors as a prompt, as effortlessly as creating an image from a textual description?In this paper, we present **Make-An-Agent**, a novel policy parameter generator that leverages the power of conditional diffusion models for behavior-to-policy generation. Guided by behavior embeddings that encode trajectory information, our policy generator synthesizes latent parameter representations, which can then be decoded into policy networks. Trained on policy network checkpoints and their corresponding trajectories, our generation model demonstrates remarkable versatility and scalability on multiple tasks and has a strong generalization ability on unseen tasks to output well-performed policies with only few-shot demonstrations as inputs. We showcase its efficacy and efficiency on various domains and tasks, including varying objectives, behaviors, and even across different robot manipulators. Beyond simulation, we directly deploy policies generated by **Make-An-Agent** onto real-world robots on locomotion tasks. Project page: https://cheryyunl.github.io/make-an-agent/.

Robotics

Yipu Chen, Haotian Xue, Yongxin Chen

Diffusion models have emerged as a promising approach for behavior cloning (BC), leveraging their exceptional ability to model multi-modal distributions. Diffusion policies (DP) have elevated BC performance to new heights, demonstrating robust efficacy across diverse tasks, coupled with their inherent flexibility and ease of implementation. Despite the increasing adoption of Diffusion Policies (DP) as a foundation for policy generation, the critical issue of safety remains largely unexplored. While previous attempts have targeted deep policy networks, DP used diffusion models as the policy network, making it ineffective to be attacked using previous methods because of its chained structure and randomness injected. In this paper, we undertake a comprehensive examination of DP safety concerns by introducing adversarial scenarios, encompassing offline and online attacks, global and patch-based attacks. We propose DP-Attacker, a suite of algorithms that can craft effective adversarial attacks across all aforementioned scenarios. We conduct attacks on pre-trained diffusion policies across various manipulation tasks. Through extensive experiments, we demonstrate that DP-Attacker has the capability to significantly decrease the success rate of DP for all scenarios. Particularly in offline scenarios, we exhibit the generation of highly transferable perturbations applicable to all frames. Furthermore, we illustrate the creation of adversarial physical patches that, when applied to the environment, effectively deceive the model. Video results areput in: https://sites.google.com/view/dp-attacker-videos/.

Reinforcement Learning · Planning

Minghao Chen, Yihang Li, Yanting Yang, Shiyu Yu, Binbin Lin, Xiaofei He

Large Language Models (LLM) based agents have shown promise in autonomously completing tasks across various domains, e.g., robotics, games, and web navigation. However, these agents typically require elaborate design and expert prompts to solve tasks in specific domains, which limits their adaptability. We introduce AutoManual, a framework enabling LLM agents to autonomously build their understanding through interaction and adapt to new environments. AutoManual categorizes environmental knowledge into diverse rules and optimizes them in an online fashion by two agents: 1) The Planner codes actionable plans based on current rules for interacting with the environment. 2) The Builder updates the rules through a well-structured rule system that facilitates online rule management and essential detail retention. To mitigate hallucinations in managing rules, we introduce a *case-conditioned prompting* strategy for the Builder. Finally, the Formulator agent compiles these rules into a comprehensive manual. The self-generated manual can not only improve the adaptability but also guide the planning of smaller LLMs while being human-readable. Given only one simple demonstration, AutoManual significantly improves task success rates, achieving 97.4\% with GPT-4-turbo and 86.2\% with GPT-3.5-turbo on ALFWorld benchmark tasks. The code is available at https://github.com/minghchen/automanual.