论文检索

输入标题、作者或关键词,从 3,752 篇学术成果中精准定位

会议来源 全部会议

机器学习与综合 AI

自然语言处理

计算机视觉

数据挖掘与 Web

多媒体与图形学

未选择时检索全部会议
支持跨会议组合检索,PDF 均跳转至官方来源
3,752篇论文匹配“Planning”
第 122 / 188 页

Applications · Robotics

Gaoyue Zhou, Hengkai Pan, Yann LeCun, Lerrel Pinto

The ability to predict future outcomes given control actions is fundamental for physical reasoning. However, such predictive models, often called world models, remain challenging to learn and are typically developed for task-specific solutions with online policy learning. To unlock world models' true potential, we argue that they should 1) be trainable on offline, pre-collected trajectories, 2) support test-time behavior optimization, and 3) facilitate task-agnostic reasoning. To this end, we present DINO World Model (DINO-WM), a new method to model visual dynamics without reconstructing the visual world. DINO-WM leverages spatial patch features pre-trained with DINOv2, enabling it to learn from offline behavioral trajectories by predicting future patch features. This allows DINO-WM to achieve observational goals through action sequence optimization, facilitating task-agnostic planning by treating goal features as prediction targets. We demonstrate that DINO-WM achieves zero-shot behavioral solutions at test time on six environments without expert demonstrations, reward modeling, or pre-learned inverse models, outperforming prior state-of-the-art work across diverse task families such as arbitrarily configured mazes, push manipulation with varied object shapes, and multi-particle scenarios.

Theory · Reinforcement Learning and Planning

Jongmin Lee, Mario Bravo, Roberto Cominetti

We study a new model-free algorithm to compute $\varepsilon$-optimal policies for average reward Markov decision processes, in the weakly communicating setting. Given a generative model, our procedure combines a recursive sampling technique with Halpern's anchored iteration, and computes an $\varepsilon$-optimal policy with sample and time complexity $\widetilde{O}(|\mathcal{S}||\mathcal{A}|\||h\||^{2}/\varepsilon^{2})$ both in high probability and in expectation. To our knowledge, this is the best complexity among model-free algorithms, matching the known lower bound up to a factor $ \||h\|| $. Although the complexity bound involves the span seminorm $ \||h\|| $ of the unknown bias vector, the algorithm requires no prior knowledge and implements a stopping rule which guarantees with probability 1 that the procedure terminates in finite time. We also analyze how these techniques can be adapted for discounted MDPs.

Theory · Reinforcement Learning and Planning

Hongyi Zhou, Josiah Hanna, Jin Zhu, Ying Yang, Chengchun Shi

This paper studies off-policy evaluation (OPE) in reinforcement learning with a focus on behavior policy estimation for importance sampling. Prior work has shown empirically that estimating a history-dependent behavior policy can lead to lower mean squared error (MSE) even when the true behavior policy is Markovian. However, the question of *why* the use of history should lower MSE remains open. In this paper, we theoretically demystify this paradox by deriving a bias-variance decomposition of the MSE of ordinary importance sampling (IS) estimators, demonstrating that history-dependent behavior policy estimation decreases their asymptotic variances while increasing their finite-sample biases. Additionally, as the estimated behavior policy conditions on a longer history, we show a consistent decrease in variance. We extend these findings to a range of other OPE estimators, including the sequential IS estimator, the doubly robust estimator and the marginalized IS estimator, with the behavior policy estimated either parametrically or non-parametrically.

Applications · Robotics

Yue Meng, Chuchu Fan

Learning to solve complex tasks with signal temporal logic (STL) specifications is crucial to many real-world applications. However, most previous works only consider fixed or parametrized STL specifications due to the lack of a diverse STL dataset and encoders to effectively extract temporal logic information for downstream tasks. In this paper, we propose TeLoGraF, Temporal Logic Graph-encoded Flow, which utilizes Graph Neural Networks (GNN) encoder and flow-matching to learn solutions for general STL specifications. We identify four commonly used STL templates and collect a total of 200K specifications with paired demonstrations. We conduct extensive experiments in five simulation environments ranging from simple dynamical models in the 2D space to high-dimensional 7DoF Franka Panda robot arm and Ant quadruped navigation. Results show that our method outperforms other baselines in the STL satisfaction rate. Compared to classical STL planning algorithms, our approach is 10-100X faster in inference and can work on any system dynamics. Besides, we show our graph-encoding method's capability to solve complex STLs and robustness to out-distribution STL specifications. Code is available at https://github.com/mengyuest/TeLoGraF

Rui Yang, Hanyang(Jeremy) Chen, Junyu Zhang, Mark Zhao, Cheng Qian, Kangrui Wang, Qineng Wang, Teja Koripella, Marziyeh Movahedi, Manling Li 等

Leveraging Multi-modal Large Language Models (MLLMs) to create embodied agents offers a promising avenue for tackling real-world tasks. While language-centric embodied agents have garnered substantial attention, MLLM-based embodied agents remain underexplored due to the lack of comprehensive evaluation frameworks. To bridge this gap, we introduce EmbodiedBench, an extensive benchmark designed to evaluate vision-driven embodied agents.EmbodiedBench features: (1) a diverse set of 1,128 testing tasks across four environments, ranging from high-level semantic tasks (e.g., household) to low-level tasks involving atomic actions (e.g., navigation and manipulation); and (2) six meticulously curated subsets evaluating essential agent capabilities like commonsense reasoning, complex instruction understanding, spatial awareness, visual perception, and long-term planning.Through extensive experiments, we evaluated 24 leading proprietary and open-source MLLMs within EmbodiedBench. Our findings reveal that: MLLMs excel at high-level tasks but struggle with low-level manipulation, with the best model, GPT-4o, scoring only $28.9\\%$ on average. EmbodiedBench provides a multifaceted standardized evaluation platform that not only highlights existing challenges but also offers valuable insights to advance MLLM-based embodied agents. Our code and dataset are available at [https://embodiedbench.github.io](https://embodiedbench.github.io).

Jaeyeon Kim, Kulin Shah, Vasilis Kontonis, Sham Kakade, Sitan Chen

In recent years, masked diffusion models (MDMs) have emerged as a promising alternative approach for generative modeling over discrete domains. Compared to autoregressive models (ARMs), MDMs trade off complexity at training time with flexibility at inference time. At training time, they must learn to solve an exponentially large number of infilling problems, but at inference time, they can decode tokens in essentially arbitrary order. In this work we closely examine these two competing effects. On the training front, we theoretically and empirically demonstrate that MDMs indeed train on computationally intractable subproblems compared to their autoregressive counterparts. On the inference front, we show that a suitable strategy for adaptively choosing the token decoding order significantly enhances the capabilities of MDMs, allowing them to sidestep hard subproblems. On logic puzzles like Sudoku, we show that adaptive inference can boost solving accuracy in pretrained MDMs from $<7$\% to $\approx 90$\%, even outperforming ARMs that were explicitly trained via teacher forcing to learn the right order of decoding.

Vaishnavh Nagarajan, Chen Wu, Charles Ding, Aditi Raghunathan

We design a suite of minimal algorithmic tasks that are a loose abstraction of _open-ended_ real-world tasks. This allows us to cleanly and controllably quantify the creative limits of the present-day language model.Much like real-world tasks that require a creative, far-sighted leap of thought, our tasks require an implicit, open-ended _stochastic_ planning step that either (a) discovers new connections in an abstract knowledge graph (like in wordplay, drawing analogies, or research) or (b) constructs new patterns (like in designing math problems or new proteins). In these tasks, we empirically and conceptually argue how next-token learning is myopic and memorizes excessively; multi-token approaches, namely teacherless training and diffusion models, comparatively excel in producing diverse and original output. Secondly, to elicit randomness without hurting coherence, we find that injecting noise at the input layer (dubbed _seed-conditioning_) works surprisingly as well as (and in some conditions, better than) temperature sampling from the output layer. Thus, our work offers a principled, minimal test-bed for analyzing open-ended creative skills, and offers new arguments for going beyond next-token learning and temperature sampling. We make part of the code available under https://github.com/chenwu98/algorithmic-creativity

Theory · Reinforcement Learning and Planning

Xinyu Liu, Zixuan Xie, Shangtong Zhang

$Q$-learning is one of the most fundamental reinforcement learning algorithms.It is widely believed that $Q$-learning with linear function approximation (i.e., linear $Q$-learning) suffers from possible divergence until the recent work Meyn (2024) which establishes the ultimate almost sure boundedness of the iterates of linear $Q$-learning.Building on this success,this paper further establishes the first $L^2$ convergence rate of linear $Q$-learning iterates (to a bounded set).Similar to Meyn (2024),we do not make any modification to the original linear $Q$-learning algorithm, do not make any Bellman completeness assumption,and do not make any near-optimality assumption on the behavior policy.All we need is an $\epsilon$-softmax behavior policy with an adaptive temperature.The key to our analysis is the general result of stochastic approximations under Markovian noise with fast-changing transition functions.As a side product,we also use this general result to establish the $L^2$ convergence rate of tabular $Q$-learning with an $\epsilon$-softmax behavior policy,for which we rely on a novel pseudo-contraction property of the weighted Bellman optimality operator.

Junlong Li, Daya Guo, Dejian Yang, Runxin Xu, Yu Wu, Junxian He

Reasoning is a fundamental capability of Large Language Models. While prior research predominantly focuses on enhancing narrow skills like math or code generation, improving performance on many other reasoning tasks remains challenging due to sparse and fragmented training data. To address this issue, we propose CodeI/O, a novel approach that systematically condenses diverse reasoning patterns inherently embedded in contextually-grounded codes, through transforming the original code into a code input-output prediction format. By training models to predict inputs/outputs given code and test cases entirely in natural language as Chain-of-Thought (CoT) rationales, we expose them to universal reasoning primitives—like logic flow planning, state-space searching, decision tree traversal, and modular decomposition—while decoupling structured reasoning from code-specific syntax and preserving procedural rigor. Experimental results demonstrate CodeI/O leads to consistent improvements across symbolic, scientific, logic, math & numerical, and commonsense reasoning tasks. By matching the existing ground-truth outputs or re-executing the code with predicted inputs, we can verify each prediction and further enhance the CoTs through multi-turn revision, resulting in CodeI/O++ and achieving higher performance. Our data and models will be publicly available.

Jesse Farebrother, Matteo Pirotta, Andrea Tirinzoni, REMI MUNOS, Alessandro Lazaric, Ahmed Touati

Predictive models of the future are fundamental for an agent's ability to reason and plan. A common strategy learns a world model and unrolls it step-by-step at inference, where small errors can rapidly compound. Geometric Horizon Models (GHMs) offer a compelling alternative by directly making predictions of future states, avoiding cumulative inference errors. While GHMs can be conveniently learned by a generative analog to temporal difference (TD) learning, existing methods are negatively affected by bootstrapping predictions at train time and struggle to generate high-quality predictions at long horizons. This paper introduces Temporal Difference Flows (TD-Flow), which leverages the structure of a novel Bellman equation on probability paths alongside flow-matching techniques to learn accurate GHMs at over 5x the horizon length of prior methods. Theoretically, we establish a new convergence result and primarily attribute TD-Flow's efficacy to reduced gradient variance during training. We further show that similar arguments can be extended to diffusion-based methods. Empirically, we validate TD-Flow across a diverse set of domains on both generative metrics and downstream tasks, including policy evaluation. Moreover, integrating TD-Flow with recent behavior foundation models for planning over policies demonstrates substantial performance gains, underscoring its promise for long-horizon decision-making.

Deep Learning · Generative Models and Autoencoders

Jaemoo Choi, Jaewoong Choi, Dohyun Kwon

We address the convergence problem in learning the Optimal Transport (OT) map, where the OT Map refers to a map from one distribution to another while minimizing the transport cost. Semi-dual Neural OT, a widely used approach for learning OT Maps with neural networks, often generates spurious solutions that fail to transfer one distribution to another accurately. We identify a sufficient condition under which the max-min solution of Semi-dual Neural OT recovers the true OT Map. Moreover, to address cases when this sufficient condition is not satisfied, we propose a novel method, OTP, which learns both the OT Map and the Optimal Transport Plan, representing the optimal coupling between two distributions. Under sharp assumptions on the distributions, we prove that our model eliminates the spurious solution issue and correctly solves the OT problem. Our experiments show that the OTP model recovers the optimal transport map where existing methods fail and outperforms current OT-based models in image-to-image translation tasks. Notably, the OTP model can learn stochastic transport maps when deterministic OT Maps do not exist, such as one-to-many tasks like colorization.

Reinforcement Learning · Planning

Cheol Kim, Jai Moondra, Shresth Verma, Madeleine Pollack, Lingkai Kong, Milind Tambe, Swati Gupta

In many real-world applications of Reinforcement Learning (RL), deployed policies have varied impacts on different stakeholders, creating challenges in reaching consensus on how to effectively aggregate their preferences. Generalized $p$-means form a widely used class of social welfare functions for this purpose, with broad applications in fair resource allocation, AI alignment, and decision-making. This class includes well-known welfare functions such as Egalitarian, Nash, and Utilitarian welfare. However, selecting the appropriate social welfare function is challenging for decision-makers, as the structure and outcomes of optimal policies can be highly sensitive to the choice of $p$. To address this challenge, we study the concept of an $\alpha$-approximate portfolio in RL, a set of policies that are approximately optimal across the family of generalized $p$-means for all $p \in [-\infty, 1]$. We propose algorithms to compute such portfolios and provide theoretical guarantees on the trade-offs among approximation factor, portfolio size, and computational efficiency. Experimental results on synthetic and real-world datasets demonstrate the effectiveness of our approach in summarizing the policy space induced by varying $p$ values, empowering decision-makers to navigate this landscape more effectively.

Theory · Reinforcement Learning and Planning

Kevin Tan, Wei Fan, Yuting Wei

Actor-critic algorithms have become a cornerstone in reinforcement learning (RL), leveraging the strengths of both policy-based and value-based methods. Despite recent progress in understanding their statistical efficiency, no existing work has successfully learned an $\epsilon$-optimal policy with a sample complexity of $O(1/\epsilon^2)$ trajectories with general function approximation when strategic exploration is necessary. We address this open problem by introducing a novel actor-critic algorithm that attains a sample-complexity of $O(dH^5 \log|\mathcal{A}|/\epsilon^2 + d H^4 \log|\mathcal{F}|/ \epsilon^2)$ trajectories, and accompanying $\sqrt{T}$ regret when the Bellman eluder dimension $d$ does not increase with $T$ at more than a $\log T$ rate. Here, $\mathcal{F}$ is the critic function class, and $\mathcal{A}$ is the action space. Our algorithm integrates optimism, off-policy critic estimation targeting the optimal Q-function, and rare-switching policy resets. We extend this to the setting of Hybrid RL, where we show that initializing the critic with offline data yields sample efficiency gains, and also provide a \textit{non-optimistic} provably efficient actor-critic algorithm, addressing another open problem in the literature. Numerical experiments support our theoretical findings.

Reinforcement Learning · Planning

Shuyuan Wang, Philip D. Loewen, Michael Forbes, Bhushan Gopaluni, Wei Pan

While differentiable control has emerged as a powerful paradigm combining model-free flexibility with model-based efficiency, the iterative Linear Quadratic Regulator (iLQR) remains underexplored as a differentiable component. The scalability of differentiating through extended iterations and horizons poses significant challenges, hindering iLQR from being an effective differentiable controller. This paper introduces DiLQR, a framework that facilitates differentiation through iLQR, allowing it to serve as a trainable and differentiable module, either as or within a neural network. A novel aspect of this framework is the analytical solution that it provides for the gradient of an iLQR controller through implicit differentiation, which ensures a constant backward cost regardless of iteration, while producing an accurate gradient. We evaluate our framework on imitation tasks on famous control benchmarks. Our analytical method demonstrates superior computational performance, achieving up to $\textbf{128x}$ speedup and a minimum of $\textbf{21x}$ speedup compared to automatic differentiation. Our method also demonstrates superior learning performance ($\mathbf{10^6x}$) compared to traditional neural network policies and better model loss with differentiable controllers that lack exact analytical gradients. Furthermore, we integrate our module into a larger network with visual inputs to demonstrate the capacity of our method for high-dimensional, fully end-to-end tasks. Codes can be found on the project homepage~\url{https://sites.google.com/view/dilqr/}.

Reinforcement Learning · Deep RL

Mingyang Sun, Pengxiang Ding, Weinan Zhang, Donglin Wang

Diffusion policies have shown promise in learning complex behaviors from demonstrations, particularly for tasks requiring precise control and long-term planning. However, they face challenges in robustness when encountering distribution shifts. This paper explores improving diffusion-based imitation learning models through online interactions with the environment. We propose OTPR (Optimal Transport-guided score-based diffusion Policy for Reinforcement learning fine-tuning), a novel method that integrates diffusion policies with RL using optimal transport theory. OTPR leverages the Q-function as a transport cost and views the policy as an optimal transport map, enabling efficient and stable fine-tuning. Moreover, we introduce masked optimal transport to guide state-action matching using expert keypoints and a compatibility-based resampling strategy to enhance training stability. Experiments on three simulation tasks demonstrate OTPR's superior performance and robustness compared to existing methods, especially in complex and sparse-reward environments. In sum, OTPR provides an effective framework for combining IL and RL, achieving versatile and reliable policy learning.

Reinforcement Learning · Multi-agent

Whiyoung Jung, Sunghoon Hong, Deunsol Yoon, Kanghoon Lee, Woohyung Lim

Multi-Agent Reinforcement Learning (MARL) struggles with coordination in sparse reward environments. Macro-actions —sequences of actions executed as single decisions— facilitate long-term planning but introduce asynchrony, complicating Centralized Training with Decentralized Execution (CTDE). Existing CTDE methods use padding to handle asynchrony, risking misaligned asynchronous experiences and spurious correlations. We propose the Agent-Centric Actor-Critic (ACAC) algorithm to manage asynchrony without padding. ACAC uses agent-centric encoders for independent trajectory processing, with an attention-based aggregation module integrating these histories into a centralized critic for improved temporal abstractions. The proposed structure is trained via a PPO-based algorithm with a modified Generalized Advantage Estimation for asynchronous environments. Experiments show ACAC accelerates convergence and enhances performance over baselines in complex MARL tasks.

Reinforcement Learning · Planning

Mingde Zhao, Tristan Sylvain, Romain Laroche, Doina Precup, Yoshua Bengio

Generative models can be used in planning to propose targets corresponding to states that agents deem either likely or advantageous to experience. However, imperfections, common in learned models, lead to infeasible hallucinated targets, which can cause delusional behaviors and thus safety concerns. This work first categorizes and investigates the properties of several kinds of infeasible targets. Then, we devise a strategy to reject infeasible targets with a generic target evaluator, which trains alongside planning agents as an add-on without the need to change the behavior nor the architectures of the agent (and the generative model) it is attached to. We highlight that, without proper design, the evaluator can produce delusional estimates, rendering the strategy futile. Thus, to learn correct evaluations of infeasible targets, we propose to use a combination of learning rule, architecture, and two assistive hindsight relabeling strategies. Our experiments validate significant reductions in delusional behaviors and performance improvements for several kinds of existing planning agents.

Deep Learning · Large Language Models

Rui Yang, Hanyang(Jeremy) Chen, Junyu Zhang, Mark Zhao, Cheng Qian, Kangrui Wang, Qineng Wang, Teja Koripella, Marziyeh Movahedi, Manling Li 等

Leveraging Multi-modal Large Language Models (MLLMs) to create embodied agents offers a promising avenue for tackling real-world tasks. While language-centric embodied agents have garnered substantial attention, MLLM-based embodied agents remain underexplored due to the lack of comprehensive evaluation frameworks. To bridge this gap, we introduce EmbodiedBench, an extensive benchmark designed to evaluate vision-driven embodied agents.EmbodiedBench features: (1) a diverse set of 1,128 testing tasks across four environments, ranging from high-level semantic tasks (e.g., household) to low-level tasks involving atomic actions (e.g., navigation and manipulation); and (2) six meticulously curated subsets evaluating essential agent capabilities like commonsense reasoning, complex instruction understanding, spatial awareness, visual perception, and long-term planning.Through extensive experiments, we evaluated 24 leading proprietary and open-source MLLMs within EmbodiedBench. Our findings reveal that: MLLMs excel at high-level tasks but struggle with low-level manipulation, with the best model, GPT-4o, scoring only $28.9\\%$ on average. EmbodiedBench provides a multifaceted standardized evaluation platform that not only highlights existing challenges but also offers valuable insights to advance MLLM-based embodied agents. Our code and dataset are available at [https://embodiedbench.github.io](https://embodiedbench.github.io).

Theory · Reinforcement Learning and Planning

Heyang Zhao, Chenlu Ye, Wei Xiong, Quanquan Gu, Tong Zhang

Recent advances in Reinforcement Learning from Human Feedback (RLHF) have shown that KL-regularization plays a pivotal role in improving the efficiency of RL fine-tuning for large language models (LLMs). Despite its empirical advantage, the theoretical difference between KL-regularized RL and standard RL remains largely under-explored. While there is a recent line of work on the theoretical analysis of KL-regularized objective in decision making (Xiong et al., 2024a; Xie et al., 2024; Zhao et al., 2024), these analyses either reduce to the traditional RL setting or rely on strong coverage assumptions. In this paper, we propose an optimism-based KL-regularized online contextual bandit algorithm, and provide a novel analysis of its regret. By carefully leveraging the benign optimization landscape induced by the KL-regularization and the optimistic reward estimation, our algorithm achieves an $\mathcal{O}\big(\eta\log (N_{\mathcal R} T)\cdot d_{\mathcal R}\big)$ logarithmic regret bound, where $\eta, N_{\mathcal R},T,d_{\mathcal R}$ denote the KL-regularization parameter, the cardinality of the reward function class, number of rounds, and the complexity of the reward function class. Furthermore, we extend our algorithm and analysis to reinforcement learning by developing a novel decomposition over transition steps and also obtain a similar logarithmic regret bound.

Probabilistic Methods · Monte Carlo and Sampling Methods

Aaron Havens, Benjamin Kurt Miller, Bing Yan, Carles Domingo i Enrich, Anuroop Sriram, Daniel S. Levine, Brandon Wood, Bin Hu, Brandon Amos, Brian Karrer 等

We introduce Adjoint Sampling, a highly scalable and efficient algorithm for learning diffusion processes that sample from unnormalized densities, or energy functions. It is the first on-policy approach that allows significantly more gradient updates than the number of energy evaluations and model samples, allowing us to scale to much larger problem settings than previously explored by similar methods.Our framework is theoretically grounded in stochastic optimal control and shares the same theoretical guarantees as Adjoint Matching, being able to train without the need for corrective measures that push samples towards the target distribution.We show how to incorporate key symmetries, as well as periodic boundary conditions, for modeling molecules in both cartesian and torsional coordinates.We demonstrate the effectiveness of our approach through extensive experiments on classical energy functions, and further scale up to neural network-based energy models where we perform amortized conformer generation across many molecular systems.To encourage further research in developing highly scalable sampling methods, we plan to open source these challenging benchmarks, where successful methods can directly impact progress in computational chemistry. Code \& and benchmarks provided at https://github.com/facebookresearch/adjoint_sampling.