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2,942篇论文匹配“Robotics”
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Deep Learning · Generative Models and Autoencoders

William Whitney, Tatiana Lopez-Guevara, Tobias Pfaff, Yulia Rubanova, Thomas Kipf, Kimberly Stachenfeld, Kelsey Allen

Realistic simulation is critical for applications ranging from robotics to animation. Traditional analytic simulators sometimes struggle to capture sufficiently realistic simulation which can lead to problems including the well known "sim-to-real" gap in robotics. Learned simulators have emerged as an alternative for better capturing real-world physical dynamics, but require access to privileged ground truth physics information such as precise object geometry or particle tracks. Here we propose a method for learning simulators directly from observations. Visual Particle Dynamics (VPD) jointly learns a latent particle-based representation of 3D scenes, a neural simulator of the latent particle dynamics, and a renderer that can produce images of the scene from arbitrary views. VPD learns end to end from posed RGB-D videos and does not require access to privileged information. Unlike existing 2D video prediction models, we show that VPD's 3D structure enables scene editing and long-term predictions. These results pave the way for downstream applications ranging from video editing to robotic planning.

Zilin Si, Gu Zhang, Qingwei Ben, Branden Romero, Zhou Xian, Chao Liu, Chuang Gan

We introduce DIFFTACTILE, a physics-based differentiable tactile simulation system designed to enhance robotic manipulation with dense and physically accurate tactile feedback. In contrast to prior tactile simulators which primarily focus on manipulating rigid bodies and often rely on simplified approximations to model stress and deformations of materials in contact, DIFFTACTILE emphasizes physics-based contact modeling with high fidelity, supporting simulations of diverse contact modes and interactions with objects possessing a wide range of material properties. Our system incorporates several key components, including a Finite Element Method (FEM)-based soft body model for simulating the sensing elastomer, a multi-material simulator for modeling diverse object types (such as elastic, elastoplastic, cables) under manipulation, a penalty-based contact model for handling contact dynamics. The differentiable nature of our system facilitates gradient-based optimization for both 1) refining physical properties in simulation using real-world data, hence narrowing the sim-to-real gap and 2) efficient learning of tactile-assisted grasping and contact-rich manipulation skills. Additionally, we introduce a method to infer the optical response of our tactile sensor to contact using an efficient pixel-based neural module. We anticipate that DIFFTACTILE will serve as a useful platform for studying contact-rich manipulations, leveraging the benefits of dense tactile feedback and differentiable physics. Code and supplementary materials are available at the project website https://difftactile.github.io/.

Liyiming Ke, Yunchu Zhang, Abhay Deshpande, Siddhartha Srinivasa, Abhishek Gupta

We present a new technique to enhance the robustness of imitation learning methods by generating corrective data to account for compounding error and disturbances. While existing methods rely on interactive expert labeling, additional offline datasets, or domain-specific invariances, our approach requires minimal additional assumptions beyond expert data. The key insight is to leverage local continuity in the environment dynamics. Our method first constructs a dynamics model from the expert demonstration, enforcing local Lipschitz continuity while skipping the discontinuous regions. In the locally continuous regions, this model allows us to generate corrective labels within the neighborhood of the demonstrations but beyond the actual set of states and actions in the dataset. Training on this augmented data enhances the agent's ability to recover from perturbations and deal with compounding error. We demonstrate the effectiveness of our generated labels through experiments in a variety of robotics domains that have distinct forms of continuity and discontinuity, including classic control, drone flying, high-dimensional navigation, locomotion, and tabletop manipulation.

Applications · Robotics

Karan Mirakhor, Sourav Ghosh, DIPANJAN DAS, Brojeshwar Bhowmick

This paper presents a novel hierarchical task planner under partial observabilitythat empowers an embodied agent to use visual input to efficiently plan a sequenceof actions for simultaneous object search and rearrangement in an untidy room,to achieve a desired tidy state. The paper introduces (i) a novel Search Networkthat utilizes commonsense knowledge from large language models to find unseenobjects, (ii) a Deep RL network trained with proxy reward, along with (iii) a novelgraph-based state representation to produce a scalable and effective planner thatinterleaves object search and rearrangement to minimize the number of steps takenand overall traversal of the agent, as well as to resolve blocked goal and swapcases, and (iv) a sample-efficient cluster-biased sampling for simultaneous trainingof the proxy reward network along with the Deep RL network. Furthermore,the paper presents new metrics and a benchmark dataset - RoPOR, to measurethe effectiveness of rearrangement planning. Experimental results show that ourmethod significantly outperforms the state-of-the-art rearrangement methods Weihset al. (2021a); Gadre et al. (2022); Sarch et al. (2022); Ghosh et al. (2022).

Applications · Robotics

Lirui Wang, Yiyang Ling, Zhecheng Yuan, Mohit Shridhar, Chen Bao, Yuzhe Qin, Bailin Wang, Huazhe Xu, Xiaolong Wang

Collecting large amounts of real-world interaction data to train general robotic policies is often prohibitively expensive, thus motivating the use of simulation data. However, existing methods for data generation have generally focused on scene-level diversity (e.g., object instances and poses) rather than task-level diversity, due to the human effort required to come up with and verify novel tasks. This has made it challenging for policies trained on simulation data to demonstrate significant task-level generalization. In this paper, we propose to automatically generate rich simulation environments and expert demonstrations by exploiting a large language models' (LLM) grounding and coding ability. Our approach, dubbed GenSim, has two modes: goal-directed generation, wherein a target task is given to the LLM and the LLM proposes a task curriculum to solve the target task, and exploratory generation, wherein the LLM bootstraps from previous tasks and iteratively proposes novel tasks that would be helpful in solving more complex tasks. We use GPT4 to expand the existing benchmark by ten times to over 100 tasks, on which we conduct supervised finetuning and evaluate several LLMs including finetuned GPTs and Code Llama on code generation for robotic simulation tasks. Furthermore, we observe that LLMs-generated simulation programs can enhance task-level generalization significantly when used for multitask policy training. We further find that with minimal sim-to-real adaptation, the multitask policies pretrained on GPT4-generated simulation tasks exhibit stronger transfer to unseen long-horizon tasks in the real world and outperform baselines by 25%. See our project website (https://gen-sim.github.io) and demo (https://huggingface.co/spaces/Gen-Sim/Gen-Sim) for visualizations and open-source models and datasets.

Deep Learning · Self-Supervised Learning

Lunjun Zhang, Yuwen Xiong, Ze Yang, Sergio Casas, Rui Hu, Raquel Urtasun

Learning world models can teach an agent how the world works in an unsupervised manner. Even though it can be viewed as a special case of sequence modeling, progress for scaling world models on robotic applications such as autonomous driving has been somewhat less rapid than scaling language models with Generative Pre-trained Transformers (GPT). We identify two reasons as major bottlenecks: dealing with complex and unstructured observation space, and having a scalable generative model. Consequently, we propose Copilot4D, a novel world modeling approach that first tokenizes sensor observations with VQVAE, then predicts the future via discrete diffusion. To efficiently decode and denoise tokens in parallel, we recast Masked Generative Image Transformer as discrete diffusion and enhance it with a few simple changes, resulting in notable improvement. When applied to learning world models on point cloud observations, Copilot4D reduces prior SOTA Chamfer distance by more than 65% for 1s prediction, and more than 50% for 3s prediction, across NuScenes, KITTI Odometry, and Argoverse2 datasets. Our results demonstrate that discrete diffusion on tokenized agent experience can unlock the power of GPT-like unsupervised learning for robotics.

Applications · Robotics

Kaustubh Sridhar, Souradeep Dutta, Dinesh Jayaraman, James Weimer, Insup Lee

Imitation learning considerably simplifies policy synthesis compared to alternative approaches by exploiting access to expert demonstrations. For such imitation policies, errors away from the training samples are particularly critical. Even rare slip-ups in the policy action outputs can compound quickly over time, since they lead to unfamiliar future states where the policy is still more likely to err, eventually causing task failures. We revisit simple supervised "behavior cloning" for conveniently training the policy from nothing more than pre-recorded demonstrations, but carefully design the model class to counter the compounding error phenomenon. Our "memory-consistent neural network" (MCNN) outputs are hard-constrained to stay within clearly specified permissible regions anchored to prototypical "memory" training samples. We provide a guaranteed upper bound for the sub-optimality gap induced by MCNN policies. Using MCNNs on 10 imitation learning tasks, with MLP, Transformer, and Diffusion backbones, spanning dexterous robotic manipulation and driving, proprioceptive inputs and visual inputs, and varying sizes and types of demonstration data, we find large and consistent gains in performance, validating that MCNNs are better-suited than vanilla deep neural networks for imitation learning applications. Website: https://sites.google.com/view/mcnn-imitation

Jackie Kay, Sergio Gómez Colmenarejo, Mahyar Bordbar, Mai Giménez, Oriol Vinyals, Scott Reed, Tom Eccles, Ali Razavi, Yury Sulsky, Ashley Edwards 等

Inspired by progress in large-scale language modeling, we apply a similar approach towards building a single generalist agent beyond the realm of text outputs. The agent, which we refer to as Gato, works as a multi-modal, multi-task, multi-embodiment generalist policy. The same network with the same weights can play Atari, caption images, chat, stack blocks with a real robot arm and much more, deciding based on its context whether to output text, joint torques, button presses, or other tokens. In this report we describe the model and the data, and document the current capabilities of Gato.

Reinforcement Learning

David Valensi, Esther Derman, Shie Mannor, Gal Dalal

The standard formulation of Markov decision processes (MDPs) assumes that the agent's decisions are executed immediately.However, in numerous realistic applications such as robotics or healthcare, actions are performed with a delay whose value can even be stochastic. In this work, we introduce stochastic delayed execution MDPs, a new formalism addressing random delays without resorting to state augmentation. We show that given observed delay values, it is sufficient to perform a policy search in the class of Markov policies in order to reach optimal performance, thus extending the deterministic fixed delay case. Armed with this insight, we devise DEZ, a model-based algorithm that optimizes over the class of Markov policies. DEZ leverages Monte-Carlo tree search similar to its non-delayed variant EfficientZero to accurately infer future states from the action queue. Thus, it handles delayed execution while preserving the sample efficiency of EfficientZero. Through empirical analysis, we stress that none of the prior benchmarks consistently outperforms others across different delays. We demonstrate that our algorithm surpasses all benchmark methods in Atari games when dealing with constant or stochastic delays. The code is available at \url{https://github.com/davidva1/Delayed-EZ}.

Applications · Computer Vision

Saeed Saadatnejad, Yang Gao, Kaouther Messaoud, Alexandre Alahi

Accurate human trajectory prediction is crucial for applications such as autonomous vehicles, robotics, and surveillance systems. Yet, existing models often fail to fully leverage the non-verbal social cues human subconsciously communicate when navigating the space.To address this, we introduce *Social-Transmotion*, a generic Transformer-based model that exploits diverse and numerous visual cues to predict human behavior. We translate the idea of a prompt from Natural Language Processing (NLP) to the task of human trajectory prediction, where a prompt can be a sequence of x-y coordinates on the ground, bounding boxes in the image plane, or body pose keypoints in either 2D or 3D. This, in turn, augments trajectory data, leading to enhanced human trajectory prediction.Using masking technique, our model exhibits flexibility and adaptability by capturing spatiotemporal interactions between agents based on the available visual cues.We delve into the merits of using 2D versus 3D poses, and a limited set of poses. Additionally, we investigate the spatial and temporal attention map to identify which keypoints and time-steps in the sequence are vital for optimizing human trajectory prediction.Our approach is validated on multiple datasets, including JTA, JRDB, Pedestrians and Cyclists in Road Traffic, and ETH-UCY.The code is publicly available: [https://github.com/vita-epfl/social-transmotion](https://github.com/vita-epfl/social-transmotion).

Reinforcement Learning · Deep RL

Sumeet Batra, Bryon Tjanaka, Matthew Fontaine, Aleksei Petrenko, Stefanos Nikolaidis, Gaurav Sukhatme

Training generally capable agents that thoroughly explore their environment andlearn new and diverse skills is a long-term goal of robot learning. Quality DiversityReinforcement Learning (QD-RL) is an emerging research area that blends thebest aspects of both fields – Quality Diversity (QD) provides a principled formof exploration and produces collections of behaviorally diverse agents, whileReinforcement Learning (RL) provides a powerful performance improvementoperator enabling generalization across tasks and dynamic environments. ExistingQD-RL approaches have been constrained to sample efficient, deterministic off-policy RL algorithms and/or evolution strategies and struggle with highly stochasticenvironments. In this work, we, for the first time, adapt on-policy RL, specificallyProximal Policy Optimization (PPO), to the Differentiable Quality Diversity (DQD)framework and propose several changes that enable efficient optimization anddiscovery of novel skills on high-dimensional, stochastic robotics tasks. Our newalgorithm, Proximal Policy Gradient Arborescence (PPGA), achieves state-of-the-art results, including a 4x improvement in best reward over baselines on thechallenging humanoid domain.

Deep Learning · Generative Models and Autoencoders

Xianfan Gu, Chuan Wen, Weirui Ye, Jiaming Song, Yang Gao

Imagining the future trajectory is the key for robots to make sound planning and successfully reach their goals. Therefore, text-conditioned video prediction (TVP) is an essential task to facilitate general robot policy learning.To tackle this task and empower robots with the ability to foresee the future, we propose a sample and computation-efficient model, named Seer, by inflating the pretrained text-to-image (T2I) stable diffusion models along the temporal axis. We enhance the U-Net and language conditioning model by incorporating computation-efficient spatial-temporal attention. Furthermore, we introduce a novel Frame Sequential Text Decomposer module that dissects a sentence's global instruction into temporally aligned sub-instructions, ensuring precise integration into each frame of generation. Our framework allows us to effectively leverage the extensive prior knowledge embedded in pretrained T2I models across the frames. With the adaptable-designed architecture, Seer makes it possible to generate high-fidelity, coherent, and instruction-aligned video frames by fine-tuning a few layers on a small amount of data. The experimental results on Something Something V2 (SSv2), Bridgedata and EpicKitchens-100 datasets demonstrate our superior video prediction performance with around 480-GPU hours versus CogVideo with over 12,480-GPU hours: achieving the 31\% FVD improvement compared to the current SOTA model on SSv2 and 83.7\% average preference in the human evaluation. Our project is available at https://seervideodiffusion.github.io/

Applications · Computer Vision

Sipeng Zheng, jiazheng liu, Yicheng Feng, Zongqing Lu

Recent studies have presented compelling evidence that large language models (LLMs) can equip embodied agents with the self-driven capability to interact with the world, which marks an initial step toward versatile robotics. However, these efforts tend to overlook the visual richness of open worlds, rendering the entire interactive process akin to ``a blindfolded text-based game.'' Consequently, LLM-based agents frequently encounter challenges in intuitively comprehending their surroundings and producing responses that are easy to understand. In this paper, we propose Steve-Eye, an end-to-end trained large multimodal model to address this limitation. Steve-Eye integrates the LLM with a visual encoder to process visual-text inputs and generate multimodal feedback. We adopt a semi-automatic strategy to collect an extensive dataset comprising 850K open-world instruction pairs, enabling our model to encompass three essential functions for an agent: multimodal perception, foundational knowledge base, and skill prediction and planning. Lastly, we develop three open-world evaluation benchmarks and carry out experiments from a wide range of perspectives to validate our model's capability to strategically act and plan. The project’s website and code can be found at https://sites.google.com/view/steve-eye.

Chengzhi Cao, Yinghao Fu, Sheng Xu, Ruimao Zhang, Shuang Li

We present a systematic framework designed to enhance human-robot perception and collaboration through the integration of logical rules and Theory of Mind (ToM). Logical rules provide interpretable predictions and generalize well across diverse tasks, making them valuable for learning and decision-making. Leveraging the ToM for understanding others' mental states, our approach facilitates effective collaboration. In this paper, we employ logic rules derived from observational data to infer human goals and guide human-like agents. These rules are treated as latent variables, and a rule encoder is trained alongside a multi-agent system in the robot's mind. We assess the posterior distribution of latent rules using learned embeddings, representing entities and relations. Confidence scores for each rule indicate their consistency with observed data. Then, we employ a hierarchical reinforcement learning model with ToM to plan robot actions for assisting humans. Extensive experiments validate each component of our framework, and results on multiple benchmarks demonstrate that our model outperforms the majority of existing approaches.

Reinforcement Learning · Deep RL

Haoqi Yuan, Zhancun Mu, Feiyang Xie, Zongqing Lu

Pre-training on task-agnostic large datasets is a promising approach for enhancing the sample efficiency of reinforcement learning (RL) in solving complex tasks. We present PTGM, a novel method that pre-trains goal-based models to augment RL by providing temporal abstractions and behavior regularization. PTGM involves pre-training a low-level, goal-conditioned policy and training a high-level policy to generate goals for subsequent RL tasks. To address the challenges posed by the high-dimensional goal space, while simultaneously maintaining the agent's capability to accomplish various skills, we propose clustering goals in the dataset to form a discrete high-level action space. Additionally, we introduce a pre-trained goal prior model to regularize the behavior of the high-level policy in RL, enhancing sample efficiency and learning stability. Experimental results in a robotic simulation environment and the challenging open-world environment of Minecraft demonstrate PTGM’s superiority in sample efficiency and task performance compared to baselines. Moreover, PTGM exemplifies enhanced interpretability and generalization of the acquired low-level skills.

Applications · Robotics

Tianyu Li, Hyunyoung Jung, Matthew Gombolay, Yong Cho, Sehoon Ha

Human motion driven control (HMDC) is an effective approach for generating natural and compelling robot motions while preserving high-level semantics. However, establishing the correspondence between humans and robots with different body structures is not straightforward due to the mismatches in kinematics and dynamics properties, which causes intrinsic ambiguity to the problem. Many previous algorithms approach this motion retargeting problem with unsupervised learning, which requires the prerequisite skill sets. However, it will be extremely costly to learn all the skills without understanding the given human motions, particularly for high-dimensional robots. In this work, we introduce CrossLoco, a guided unsupervised reinforcement learning framework that simultaneously learns robot skills and their correspondence to human motions. Our key innovation is to introduce a cycle-consistency-based reward term designed to maximize the mutual information between human motions and robot states. We demonstrate that the proposed framework can generate compelling robot motions by translating diverse human motions, such as running, hopping, and dancing. We quantitatively compare our CrossLoco against the manually engineered and unsupervised baseline algorithms along with the ablated versions of our framework and demonstrate that our method translates human motions with better accuracy, diversity, and user preference. We also showcase its utility in other applications, such as synthesizing robot movements from language input and enabling interactive robot control.

Reinforcement Learning · Deep RL

Wei Wang, Dongqi Han, Xufang Luo, Dongsheng Li

Despite the notable advancements in deep reinforcement learning (DRL) in recent years, a prevalent issue that is often overlooked is the impact of signal delay. Signal delay occurs when there is a lag between an agent's perception of the environment and its corresponding actions. In this paper, we first formalize delayed-observation Markov decision processes (DOMDP) by extending the standard MDP framework to incorporate signal delays. Next, we elucidate the challenges posed by the presence of signal delay in DRL, showing that trivial DRL algorithms and generic methods for partially observable tasks suffer greatly from delays. Lastly, we propose effective strategies to overcome these challenges. Our methods achieve remarkable performance in continuous robotic control tasks with large delays, yielding results comparable to those in non-delayed cases. Overall, our work contributes to a deeper understanding of DRL in the presence of signal delays and introduces novel approaches to address the associated challenges.

Miscellaneous Aspects of Machine Learning · Unsupervised and Semi-supervised Learning

Haonan Yu, Wei Xu

Unsupervised video object learning seeks to decompose video scenes into structural object representations without any supervision from depth, optical flow, or segmentation. We present VONet, an innovative approach that is inspired by MONet. While utilizing a U-Net architecture, VONet employs an efficient and effective parallel attention inference process, generating attention masks for all slots simultaneously. Additionally, to enhance the temporal consistency of each mask across consecutive video frames, VONet develops an object-wise sequential VAE framework. The integration of these innovative encoder-side techniques, in conjunction with an expressive transformer-based decoder, establishes VONet as the leading unsupervised method for object learning across five MOVI datasets, encompassing videos of diverse complexities. Code is available at https://github.com/hnyu/vonet.

Xinghang Li, Minghuan Liu, Hanbo Zhang, Cunjun Yu, Jie Xu, Hongtao Wu, Chilam Cheang, Ya Jing, Weinan Zhang, Huaping Liu 等

Recent progress in vision language foundation models has shown their ability to understand multimodal data and resolve complicated vision language tasks, including robotics manipulation. We seek a straightforward way of making use of existing vision-language models (VLMs) with simple fine-tuning on robotics data.To this end, we derive a simple and novel vision-language manipulation framework, dubbed RoboFlamingo, built upon the open-source VLMs, OpenFlamingo. Unlike prior works, RoboFlamingo utilizes pre-trained VLMs for single-step vision-language comprehension, models sequential history information with an explicit policy head, and is slightly fine-tuned by imitation learning only on language-conditioned manipulation datasets. Such a decomposition provides RoboFlamingo the flexibility for open-loop control and deployment on low-performance platforms. By exceeding the state-of-the-art performance with a large margin on the tested benchmark, we show RoboFlamingo can be an effective and competitive alternative to adapt VLMs to robot control.Our extensive experimental results also reveal several interesting conclusions regarding the behavior of different pre-trained VLMs on manipulation tasks. We believe RoboFlamingo has the potential to be a cost-effective and easy-to-use solution for robotics manipulation, empowering everyone with the ability to fine-tune their own robotics policy. Our code will be made public upon acceptance.

Reinforcement Learning · Multi-agent

Kai Cui, Sascha Hauck, Christian Fabian, Heinz Koeppl

Recent reinforcement learning (RL) methods have achieved success in various domains. However, multi-agent RL (MARL) remains a challenge in terms of decentralization, partial observability and scalability to many agents. Meanwhile, collective behavior requires resolution of the aforementioned challenges, and remains of importance to many state-of-the-art applications such as active matter physics, self-organizing systems, opinion dynamics, and biological or robotic swarms. Here, MARL via mean field control (MFC) offers a potential solution to scalability, but fails to consider decentralized and partially observable systems. In this paper, we enable decentralized behavior of agents under partial information by proposing novel models for decentralized partially observable MFC (Dec-POMFC), a broad class of problems with permutation-invariant agents allowing for reduction to tractable single-agent Markov decision processes (MDP) with single-agent RL solution. We provide rigorous theoretical results, including a dynamic programming principle, together with optimality guarantees for Dec-POMFC solutions applied to finite swarms of interest. Algorithmically, we propose Dec-POMFC-based policy gradient methods for MARL via centralized training and decentralized execution, together with policy gradient approximation guarantees. In addition, we improve upon state-of-the-art histogram-based MFC by kernel methods, which is of separate interest also for fully observable MFC. We evaluate numerically on representative collective behavior tasks such as adapted Kuramoto and Vicsek swarming models, being on par with state-of-the-art MARL. Overall, our framework takes a step towards RL-based engineering of artificial collective behavior via MFC.