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1,066篇论文匹配“Reinforcement Learning and Planning”
第 13 / 54 页

Qinsi Wang, Jing Shi, Kun Wan, Handong Zhao, Hancheng Ye, Zishan Shao, Jinghan Ke, Yudong Liu, Daniel Miranda, Purvak Lapsiya 等

Although Reinforcement Learning Fine-Tuning (RLFT) applied to Vision-Language Models (VLMs) substantially enhances multimodal reasoning capabilities, their prohibitive training cost limits broad adoption. Surprisingly, most existing methods simply port Large Language Model (LLM) RLFT techniques to VLMs, while ignoring a intrinsic property of multimodal models: their dynamic text–vision alignment. We ask a new question: Can this intrinsic alignment be turned into a training signal that makes VLM RLFT more efficient? We analyze how a VLM plans to attend, actually attends, and ideally should attend during reasoning, and derive two lightweight metrics from these patterns. Predictive View Accuracy (PVA) estimates sample difficulty, and Reasoning View Accuracy (RVA) reflects the quality of chain-of-thought (CoT) reasoning. These alignment signals enable automated data curriculum and dense reasoning supervision. We introduce FOCUS-RL, a plug-and-play framework that can be seamlessly integrated into any VLM and dramatically boosts RLFT training efficiency. FOCUS-RL achieves 2.5 x – 4 x faster convergence over vanilla GRPO and consistent accuracy gains (+4.4 on average) across six different benchmarks and multiple VLM families.

Reinforcement Learning · Batch/Offline

Lu Guo, Yixiang Shan, Zhengbang Zhu, Qifan Liang, Lichang Song, Ting Long, Weinan Zhang, Yi Chang

Offline reinforcement learning (RL) learns policies from fixed datasets, thereby avoiding costly or unsafe environment interactions. However, its reliance on finite static datasets inherently restricts the ability to generalize beyond the training distribution. Prior solutions based on synthetic data augmentation often fail to generalize to unseen scenarios in the (augmented) dataset. To address these challenges, we propose Retrieval High-quAlity Demonstrations (RAD) for decision-making, which innovatively introduces a retrieval mechanism into offline RL. Specifically, RAD retrieves high-return and reachable states from the offline dataset as target states, and leverages a generative model to generate sub-trajectories conditioned on these targets for planning. Since the targets are high-return states, once the agent reaches such a target, it can continue to obtain high returns by following the associated high-return actions, thereby improving policy generalization. Extensive experiments confirm that RAD achieves competitive or superior performance compared to baselines across diverse benchmarks, validating its effectiveness. Our code is available at https://anonymous.4open.science/r/RAD_ICML-6CC9.

Reinforcement Learning · Multi-agent

Haibo Jin, Peng Kuang, Ye Yu, Xiaopeng Yuan, Haohan Wang

While existing multi-agent systems (MAS) can handle complex problems by enabling collaboration among multiple agents, they are often highly task-specific, relying on manually crafted agent roles and interaction prompts, which leads to increased architectural complexity and limited reusability across tasks. Moreover, most MAS communicate primarily through natural language, making them vulnerable to error accumulation and instability in long-context, multi-stage interactions within internal agent histories. In this work, we propose \textbf{Agent Primitives}, a set of reusable latent building blocks for LLM-based MAS. Inspired by neural network design, where complex models are built from reusable components, we observe that many existing MAS architectures can be decomposed into a small number of recurring internal computation patterns. Based on this observation, we instantiate three primitives: Review, Voting and Selection, and Planning and Execution. All primitives communicate internally via key–value (KV) cache, which improves both robustness and efficiency by mitigating information degradation across multi-stage interactions. To enable automatic system construction, an Organizer agent selects and composes primitives for each query, guided by a lightweight knowledge pool of previously successful configurations, forming a primitive-based MAS. Experiments show that primitives-based MAS improve average accuracy by 12.0–16.5\% over single-agent baselines, reduce token usage and inference latency by approximately 3$\times$–4$\times$ compared to text-based MAS, while incurring only 1.3$\times$–1.6$\times$ overhead relative to single-agent inference and providing more stable performance across model backbones.

Reinforcement Learning · Batch/Offline

Hyungkyu Kang, Byeongchan Kim, Min-hwan Oh

Offline goal-conditioned reinforcement learning (GCRL) provides a practical framework for obtaining goal-reaching policies from fixed datasets. However, learning a reliable goal-conditioned value function in long-horizon tasks remains challenging. In this paper, we identify erroneous generalization in goal-conditioned value functions as a fundamental bottleneck, and demonstrate that appropriate inductive bias in the value function is crucial for addressing the bottleneck. Building on these findings, we propose Latent-Aligned Value Learning (LAVL), an offline GCRL algorithm that integrates latent-representation-based value generalization with hierarchical planning in a unified framework. Extensive numerical experiments on OGBench demonstrate that LAVL consistently outperforms existing offline GCRL methods, achieving the highest performance on **20** out of 22 datasets. Notably, LAVL exhibits strong performance in long-horizon tasks and trajectory stitching datasets, where prior methods suffer significant performance degradation.

Deep Learning · Large Language Models

Qiang Zhang, Boli Chen, Fanrui Zhang, Ruixue Ding, Shihang Wang, Qiuchen Wang, Yinfeng Huang, Haonan Zhang, Rongxiang Zhu, Xin Li 等

Reinforcement learning (RL) has advanced LLM agents on verifiable tasks but remains challenging for open-ended tasks with vast solution spaces (e.g., complex travel planning). Lacking objective ground truth, current RL algorithms rely on reward models assigning scalar scores to individual responses. We contend such pointwise scoring induces discrimination collapse: reward model fails to distinguish subtle advantages among trajectories, compressing intra-group rewards into a narrow range. This drowns effective reward signals in reward model noise, causing optimization stagnation. To address this, we propose ArenaRL, a reinforcement learning paradigm shifting from pointwise scalar scoring to intra-group relative ranking. ArenaRL introduces a process-aware pairwise evaluation with multi-level rubrics for fine-grained relative scoring. Meanwhile, we construct an intra-group adversarial arena and devise a tournament-based ranking scheme to obtain stable advantage signals. ArenaRL achieves high-precision advantage estimation with only $O(N)$ computational complexity, striking a favourable balance between efficiency and accuracy. Furthermore, to address the lack of full-cycle benchmarks for open-ended agents, we introduce two high-quality benchmarks: Open-Travel and Open-DeepResearch, encompassing full training and multi-dimensional evaluation pipelines. Extensive experiments across three open-ended tasks validate the effectiveness of ArenaRL.

Theory · Reinforcement Learning and Planning

Amogh Palasamudram, Jakub Svoboda, Krishnendu Chatterjee, Suguman Bansal

{\em Reinforcement learning} (RL) for {\em reachability specifications} is fundamental in sequential decision-making, yet theoretical guarantees remain less explored. A recent work achieves {\em asymptotic convergence} to optimal policies. However, this approach provides limited insight into convergence dynamics. In this work, we present an alternative approach that provides deeper theoretical insights into convergence. Our approach builds on {\em PAC learning} with assumptions. PAC learning guarantees near-optimal policies with high confidence in finite time but requires knowing internal MDP parameters like minimum transition probability. We argue that while these parameters are unknown in RL, they can be iteratively refined and estimated with increasing accuracy. By iteratively satisfying PAC conditions, we show that exact optimality can be achieved in the limit. Empirical evaluations on standard benchmarks validate our theoretical insights into convergence dynamics.

Deep Learning · Large Language Models

Tao Feng, Tianyang Luo, Jingjun Xu, Zhigang Hua, Yan Xie, Shuang Yang, Ge Liu, Jiaxuan You

Experience learning has achieved promising results in enhancing LLM agent planning and reasoning by integrating past interactions as reusable knowledge. However, existing methods remain confined to explicit text space---retrieving experiences via semantic similarity and concatenating them into the context window, leading to substantial token overhead and a decoupled architecture that separates retrieval from generation. To address these limitations, we propose \method, a framework that enables LLM agents to learn from experience via latent retrieval-augmented generation, without requiring a separate RAG module. \method encodes experiences using the LLM's own hidden states, retrieves relevant experiences directly in latent space at each decoding step, and integrates them through cross-attention aggregation and gated residual mechanisms. The entire pipeline is optimized end-to-end with reinforcement learning, supporting both generative and ranking tasks. We evaluate \method on 13 diverse tasks spanning question answering, reasoning, coding, scientific prediction, and recommendation. Results demonstrate that: (1) \method achieves state-of-the-art on 12 out of 13 tasks, outperforming the strongest baseline by over 6.8\%; (2) \method maintains token efficiency comparable to non-retrieval baselines while text-based retrieval methods require 1.5--2$\times$ more tokens; and (3) \method exhibits superior cross-domain generalization, outperforming the strongest baseline by 16.32\% under zero-shot transfer and 15.21\% under few-shot transfer.

Deep Learning · Large Language Models

Zhihao Dou, Qinjian Zhao, Zhongwei Wan, Zhang Dinggen, Weida Wang, Benteng Chen, Towsif Raiyan, Qingtao Pan, Yang Ouyang, Chaoda Song 等

Large language models (LLMs) demonstrate strong reasoning abilities via Chain-of-Thought (CoT), but their token-level generation encourages local decisions and lacks global planning, often leading to redundant or inaccurate reasoning. Existing methods, such as tree-based search and reinforcement learning (RL), attempt to address this issue but incur high computational costs and still struggle to produce reliable reasoning trajectories. To address these challenges, we propose Plan-Then-Action Enhanced Reasoning with Group Relative Policy Optimization (PTA-GRPO), a two-stage framework designed to jointly improve high-level planning and fine-grained CoT reasoning. Specifically, in the first stage, a given LLM is responsible for summarizing CoT reasoning into compact high-level guidance, which is then leveraged for supervised fine-tuning. Then, we introduce a guidance-aware reinforcement learning method that jointly optimizes the final output and the quality of guidance, enhancing reasoning effectiveness. We evaluate PTA-GRPO on ten reasoning benchmarks across mathematics and natural sciences, using five diverse base models spanning multiple data modalities. The results show that PTA-GRPO consistently delivers stable and significant improvements across models and tasks, demonstrating strong effectiveness and generalization.

Theory · Reinforcement Learning and Planning

Stefan Huber, Hannes Unger, Georg Schäfer, Jakob Rehrl

We analytically solve the Mountain Car problem, a canonical benchmark in RL, and derive an optimal control solution, closing a gap after 36 years. This enables us to reveal two surprising insights: The optimal control is quite simple, yet modern RL agents display a large gap to optimality. Motivated by the analysis of the optimal control, we introduce Chebyshev policies as a universal (i.e. dense) class of RL policies from first principles. They can be trained as drop-in replacements of neural nets, reducing the regret by a factor of 4.18, while requiring 268 times fewer parameters, fostering sample efficiency, explainability and real-time capability. Chebyshev policies are evaluated on further RL environments, including a real-world non-linear motion control testbed. They consistently improve performance over neural nets with PPO, ARS and REINFORCE. Our results demonstrate how Chebyshev policies offer a compelling and lightweight alternative or addition to neural nets for low-dimensional control tasks.

Theory · Reinforcement Learning and Planning

Chenjie Mao, Yi Fan, Ning Zhang, Chongjie Zhang

This paper studies \emph{preference-based reinforcement learning} (PbRL), where agents learn from comparative, trajectory-level feedback rather than numeric rewards. While PbRL has seen rapid empirical and theoretical progress, existing analyses are largely confined to restricted settings and fail to jointly capture the outcome-based and comparison-based nature of preference feedback. We prove that under a broad \emph{general function approximation} framework, PbRL admits a $\sqrt{T}$ regret guarantee. In particular, we introduce a simple and provably efficient algorithm, \emph{Recursive Trajectory-based Preference Q-Learning} (RTPQ), and establish its regret bound while explicitly accounting for the trajectory-level and comparative structure of preferences. Our analysis is characterized by a new complexity measure, the \emph{Dual Episodic Eluder Dimension} (DEED), which quantifies the intrinsic difficulty of PbRL. We show that for linear MDPs, the DEED scales as $\mathcal{O}(dH)$, yielding a regret bound of $\tilde{\mathcal{O}}(dH\sqrt{T}\max(H^{3/2},\,1/\kappa))$, where $\kappa$ is a problem-dependent constant. This bound is near-optimal up to horizon- and problem-dependent factors when compared to standard reward-based linear MDPs. In addition, our framework recovers the best-known regret bounds in the special cases of dueling bandits and standard outcome-based reinforcement learning. Overall, our results provide a general regret guarantee for PbRL with outcome-based preference feedback and broad function approximation.

Theory · Reinforcement Learning and Planning

Tongxi Wang, Zhuoyang Xia, Xinran Chen, Shan Liu

Real-world reinforcement learning often faces environment drift, but most existing methods rely on static entropy coefficients/target entropy, causing over-exploration during stable periods and under-exploration after drift (thus slow recovery), and leaving unanswered the principled question of how exploration intensity should scale with drift magnitude. We show that, under standard assumptions, entropy scheduling in non-stationary maximum-entropy RL can be cast as the dynamic-regret trade-off between tracking a drifting comparator and stabilizing updates, yielding a square-root scaling rule for the entropy weight in terms of a (possibly conservative) online non-stationarity proxy. Building on this, we propose AES (Adaptive Entropy Scheduling), which adaptively adjusts the entropy coefficient/temperature online using observable drift proxies during training, requiring almost no structural changes and incurring minimal overhead. Across 4 algorithm variants, 12 tasks, and 4 drift modes, AES significantly reduces the fraction of performance degradation caused by drift and accelerates recovery after abrupt changes.

Peihao Wang, Shan Yang, Xijun Wang, Tesi Xiao, Jiahui Gao, Changlong Yu, Yu Lou, Pan Li, Zhangyang “Atlas” Wang, Ming Lin 等

Associative memory has long underpinned the design of sequential models. Beyond recall, humans reason by *projecting future states and selecting goal-directed actions*, a capability that modern language models increasingly require but do not natively encode. While prior work uses reinforcement learning or test-time training, planning remains external to the model architecture. We formulate reasoning as *optimal control* and introduce the *Test-Time Control (TTC)* layer, which performs finite-horizon *LQR* planning over latent states at inference time, enabling *planning before prediction*. To ensure scalability, we derive a hardware-efficient LQR solver based on a symplectic formulation and implement it as a fused CUDA kernel, enabling parallel execution with minimal overhead. Integrated as an adapter into pretrained LLMs, TTC layers improve mathematical reasoning performance by up to +27.8 on MATH-500 and 2-3x Pass@8 improvements on AMC and AIME, demonstrating that embedding optimal control as an architectural component provides an effective and scalable mechanism for reasoning beyond test-time training.

Theory · Interpretability and Visualization

Siwei Wang, Yifei Shen, Haoran Sun, Shi Feng, Shang-Hua Teng, Li Dong, Yaru Hao, Wei Chen

Recent reinforcement learning (RL) methods have substantially enhanced the planning capabilities of Large Language Models (LLMs), yet the theoretical basis for their effectiveness remains elusive. In this work, we investigate RL's benefits and limitations through a tractable graph-based abstraction, focusing on policy gradient (PG) and Q-learning methods. Our theoretical analyses reveal that supervised fine-tuning (SFT) may introduce co-occurrence-based spurious solutions, whereas RL achieves correct planning primarily through exploration, underscoring exploration’s role in enabling better generalization. However, we also show that PG suffers from diversity collapse, where output diversity decreases during training and persists even after perfect accuracy is attained. By contrast, Q-learning provides two key advantages: off-policy learning and diversity preservation at convergence. We further demonstrate that careful reward design is necessary to prevent Q-value bias in Q-learning. Finally, applying our framework to the real-world planning benchmark Blocksworld, we confirm that these behaviors manifest in practice.

Applications · Robotics

Yuanchen Ju, Yongyuan Liang, Yen-Jen Wang, Gireesh Nandiraju, Yuanliang Ju, Seungjae (Jay) Lee, Qiao Gu, Elvis Hsieh, Furong Huang, Koushil Sreenath

Mobile manipulators in households must both navigate and manipulate. This requires a compact, semantically rich scene representation that captures where objects are, how they function, and which parts are actionable. Scene graphs are a natural choice, yet prior work often separates spatial and functional relations, treats scenes as static snapshots without object states or temporal updates, and overlooks information most relevant for accomplishing the current task. To overcome these shortcomings, we introduce MomaGraph, a unified scene representation for embodied agents that integrates spatial-functional relationships and part-level interactive elements. However, advancing such a representation requires both suitable data and rigorous evaluation, which have been largely missing. To address this, we construct MomaGraph-Scenes, the first large-scale dataset of richly annotated, task-driven scene graphs in household environments, and design MomaGraph-Bench, a systematic evaluation suite spanning six reasoning capabilities from high-level planning to fine-grained scene understanding. Built upon this foundation, we further develop MomaGraph-R1, a 7B vision–language model trained with reinforcement learning on MomaGraph-Scenes. MomaGraph-R1 predicts task-oriented scene graphs and serves as a zero-shot task planner under a Graph-then-Plan framework. Extensive experiments show that our model achieves state-of-the-art results among open-source models, reaching 71.6% accuracy on the benchmark (+11.4% over the best baseline), while generalizing across public benchmarks and transferring effectively to real-robot experiments. More visualizations and robot demonstrations are available at https://hybridrobotics.github.io/MomaGraph/.

Theory · Reinforcement Learning and Planning

Safwan Labbi, Daniil Tiapkin, Paul Mangold, Eric Moulines

Policy gradient methods are known to be highly sensitive to the choice of policy parameterization. In particular, the widely used softmax parameterization can induce ill-conditioned optimization landscapes and lead to exponentially slow convergence. Although this can be mitigated by preconditioning, this solution is often computationally expensive. Instead, we propose replacing the softmax with an alternative family of policy parameterizations based on the generalized $f$-$\textit{softargmax}$. We further advocate coupling this parameterization with a regularizer induced by the same $f$-divergence, which improves the optimization landscape and ensures that the resulting regularized objective satisfies a Polyak--Łojasiewicz inequality. Leveraging this structure, we establish the $\textit{first explicit non-asymptotic last-iterate convergence guarantees}$ for stochastic policy gradient methods for finite MDPs $\textit{without any form of preconditioning}$. We also derive sample-complexity bounds for the unregularized problem and show that $f$-PG, with Tsallis divergences achieves $\textit{polynomial sample complexity}$ in contrast to the exponential complexity incurred by the standard softmax parameterization.

Tao Feng, Haozhen Zhang, Zijie Lei, Peixuan Han, Jiaxuan You

LLM routing has achieved promising results in integrating the strengths of di- verse models while balancing efficiency and performance. However, to support more realistic and challenging applications, routing must extend into agentic LLM settings—where task planning, multi-round cooperation among heterogeneous agents, and memory utilization are indispensable. To address this gap, we pro- pose GraphPlanner, a heterogeneous graph memory-augmented agentic router for multi-agent LLMs that generates routing workflows for each query and sup- ports both inductive and transductive inference. GraphPlanner formulates workflow generation as a Markov Decision Process (MDP), where at each step it selects both the LLM backbone and the agent role (Planner, Executor, Sum- marizer). By leveraging a heterogeneous graph, denoted as GARNet, to capture interaction memories among queries, agents, and responses, GraphPlanner integrates historical memory and workflow memory into richer state represen- tations. The entire pipeline is optimized with reinforcement learning, jointly improving task-specific performance and computational efficiency. We evalu- ate GraphPlanner across 14 diverse LLM tasks and demonstrate that: (1) GraphPlanner outperforms strong single- and multi-round routers, improv- ing accuracy by up to 9.3% while reducing GPU cost from 186.26 GiB to 1.04 GiB; (2) GraphPlanner generalizes robustly to unseen tasks and LLMs, exhibiting strong zero-shot capabilities; and (3) GraphPlanner effectively leverages historical memories, supporting both inductive and transductive infer- ence for more adaptive routing. Our code for GraphPlanner is released at https://github.com/ulab-uiuc/GraphPlanner.

Yan Yang, Dongxu Li, Yutong Dai, Yuhao Yang, Ziyang Luo, Zirui Zhao, Zhiyuan Hu, Junzhe Huang, Amrita Saha, Zeyuan Chen 等

Graphical user interface (GUI) agents autonomously complete tasks across platforms (\eg, Linux) by sequentially decomposing user instructions into action proposals that iteratively interact with visual elements in the evolving environment. However, two main challenges arise: i) planning (\ie, the action proposal sequence) under expansive action space, where selecting an appropriate plan is non-trivial, as many valid ones may exist; ii) accurately grounding actions in complex and high-resolution interfaces, \ie, precisely interacting with visual targets. This paper investigates the aforementioned challenges with our \textbf{G}UI \textbf{T}est-time Scaling \textbf{A}gent, namely \name. First, we conduct test-time scaling to select the most appropriate action proposal: at each step, multiple candidate proposals are sampled and evaluated and selected by a judge model. It trades off computation for better decision quality by concurrent sampling. Second, we propose a model that improves grounding of the selected action proposals to its corresponding visual elements. Our key insight is that reinforcement learning (RL) facilitates grounding through inherent objective alignments, rewarding successful clicks on interface elements. Experimentally, \name achieves state-of-the-art performance on both grounding and agent task execution benchmarks.

Theory · Reinforcement Learning and Planning

Anand Brahmbhatt, Gon Buzaglo, Sofiia Druchyna, Elad Hazan

We propose a new method for controlling linear dynamical systems under adversarial disturbances and cost functions. Our algorithm achieves a running time that scales polylogarithmically with the inverse of the stability margin, improving upon prior methods with polynomial dependence maintaining the same regret guarantees. The technique, which may be of independent interest, is based on a novel convex relaxation that approximates linear control policies using spectral filters constructed from the eigenvectors of a specific Hankel matrix.

Applications · Robotics

Yuqi Ye, Zijian Zhang, Junhong Lin, Shangkun Sun, Changhao Peng, Wei Gao

Vision-language models (VLMs) are increasingly being adopted for end-to-end autonomous driving systems due to their exceptional performance in handling long-tail scenarios. However, current VLM-based approaches suffer from two major limitations: 1) Some VLMs directly output planning results without chain-of-thought (CoT) reasoning, bypassing crucial perception and prediction stages which creates a significant domain gap and compromises decision-making capability; 2) Other VLMs can generate outputs for perception, prediction, and planning tasks but employ a fragmented decision-making approach where these modules operate seperately, leading to a significant lack of synergy that undermines true planning performance. To address these limitations, we propose ${AutoDrive\text{-}P^3}$, a novel framework that seamlessly integrates $\underline{\textbf{P}}$erception, $\underline{\textbf{P}}$rediction, and $\underline{\textbf{P}}$lanning through structured reasoning. We introduce the ${P^3\text{-}CoT}$ dataset to facilitate coherent reasoning and propose ${P^3\text{-}GRPO}$, a hierarchical reinforcement learning algorithm that provides progressive supervision across all three tasks. Specifically, ${AutoDrive\text{-}P^3}$ progressively generates CoT reasoning and answers for perception, prediction, and planning, where perception provides essential information for subsequent prediction and planning, while both perception and prediction collectively contribute to the final planning decisions, enabling safer and more interpretable autonomous driving. Additionally, to balance inference efficiency with performance, we introduce dual thinking modes: detailed thinking and fast thinking. Extensive experiments on both open-loop (nuScenes) and closed-loop (NAVSIMv1/v2) benchmarks demonstrate that our approach achieves state-of-the-art performance in planning tasks. Code is available at https://github.com/haha-yuki-haha/AutoDrive-P3, https://openi.pcl.ac.cn/OpenAIDriving/AutoDrive-P3.

Yongchao Chen, Yueying Liu, Junwei Zhou, Yilun Hao, Jingquan Wang, Yang Zhang, Na Li, Chuchu Fan

Practical guidance on training Large Language Models (LLMs) to leverage Code Interpreter across diverse tasks remains lacking. We present R1-Code-Interpreter, an extension of a text-only LLM trained via multi-turn supervised fine-tuning (SFT) and reinforcement learning (RL) to autonomously generate multiple code queries during step-by-step reasoning. Unlike prior RL + tool-use efforts focused on narrow domains such as math or retrieval, we curate 144 diverse reasoning and planning tasks and show that training a general-purpose Code Interpreter across them presents significant challenges due to task heterogeneity and scarcity of effective samples. To address this, we introduce a multi-stage curriculum learning approach that partitions training samples by measured improvement potential. The RL training prioritizes samples with higher potential and gradually shifts to lower-potential ones, increasing the average RL gains from merely +3.4\% to +9.3\% across Qwen-2.5 models (3/7/14B). Our final model, R1-CI-14B, improves average accuracy on the 37 test tasks from 44.1\% to 72.4\%, outperforming text-only GPT-4o (58.6\%) and GPT-4o with Code Interpreter (70.9\%). Notably, R1-CI-14B also exhibits emergent self-checking behavior through code generation. Datasets, Codes, and Models are available at https://github.com/yongchao98/R1-Code-Interpreter and https://huggingface.co/yongchao98.