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3,752篇论文匹配“Planning”
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Theory · Reinforcement Learning and Planning

Heyang Zhao, Xingrui Yu, David Bossens, Ivor Tsang, Quanquan Gu

Imitation learning is a central problem in reinforcement learning where the goal is to learn a policy that mimics the expert's behavior. In practice, it is often challenging to learn the expert policy from a limited number of demonstrations accurately due to the complexity of the state space. Moreover, it is essential to explore the environment and collect data to achieve beyond-expert performance. To overcome these challenges, we propose a novel imitation learning algorithm called Imitation Learning with Double Exploration (ILDE), which implements exploration in two aspects: (1) optimistic policy optimization via an exploration bonus that rewards state-action pairs with high uncertainty to potentially improve the convergence to the expert policy, and (2) curiosity-driven exploration of the states that deviate from the demonstration trajectories to potentially yield beyond-expert performance. Empirically, we demonstrate that ILDE outperforms the state-of-the-art imitation learning algorithms in terms of sample efficiency and achieves beyond-expert performance on Atari and MuJoCo tasks with fewer demonstrations than in previous work. We also provide a theoretical justification of ILDE as an uncertainty-regularized policy optimization method with optimistic exploration, leading to a regret growing sublinearly in the number of episodes.

Theory · Learning Theory

Sujoy Bhore, Devdan Dey, Satyam Singh

VC-dimension (Vapnik & Chervonenkis (1971)) and $\varepsilon$-nets (Haussler & Welzl (1987)) are key concepts in Statistical Learning Theory. Intuitively, VC-dimension is a measure of the size of a class of sets. The famous $\varepsilon$-net theorem, a fundamental result in Discrete Geometry, asserts that if the VC-dimension of a set system is bounded, then a small sample exists that intersects all sufficiently large sets. In online learning scenarios where data arrives sequentially, the VC-dimension helps to bound the complexity of the set system, and $\varepsilon$-nets ensure the selection of a small representative set. This sampling framework is crucial in various domains, including spatial data analysis, motion planning in dynamic environments, optimization of sensor networks, and feature extraction in computer vision, among others. Motivated by these applications, we study the online $\varepsilon$-net problem for geometric concepts with bounded VC-dimension. While the offline version of this problem has been extensively studied, surprisingly, there are no known theoretical results for the online version to date. We present the first deterministic online algorithm with an optimal competitive ratio for intervals in $\mathbb{R}$. Next, we give a randomized online algorithm with a near-optimal competitive ratio for axis-aligned boxes in $\mathbb{R}^d$, for $d\le 3$. Furthermore, we introduce a novel technique to analyze similar-sized objects of constant description complexity in $\mathbb{R}^d$, which may be of independent interest. Next, we focus on the continuous version of this problem (called online piercing set), where ranges of the set system are geometric concepts in $\mathbb{R}^d$ arriving in an online manner, but the universe is the entire ambient space, and the objective is to choose a small sample that intersects all the ranges. Although online piercing set is a very well-studied problem in the literature, to our surprise, very few works have addressed generic geometric concepts without any assumption about the sizes. We advance this field by proposing asymptotically optimal competitive deterministic algorithms for boxes and ellipsoids in $\mathbb{R}^d$, for any $d\in\mathbb{N}$.

Deep Learning · Generative Models and Autoencoders

Sumeet Singh, Vikas Sindhwani, Stephen Tu

A crucial design decision for any robot learning pipeline is the choice of policy representation: what type of model should be used to generate the next set of robot actions? Owing to the inherent multi-modal nature of many robotic tasks, combined with the recent successes in generative modeling, researchers have turned to state-of-the-art probabilistic models such as diffusion models for policy representation. In this work, we revisit the choice of energy-based models (EBM) as a policy class. We show that the prevailing folklore---that energy models in high dimensional continuous spaces are impractical to train---is false. We develop a practical training objective and algorithm for energy models which combines several key ingredients: (i) ranking noise contrastive estimation (R-NCE), (ii) learnable negative samplers, and (iii) non-adversarial joint training. We prove that our proposed objective function is asymptotically consistent and quantify its limiting variance. On the other hand, we show that the Implicit Behavior Cloning (IBC) objective is actually biased even at the population level, providing a mathematical explanation for the poor performance of IBC trained energy policies in several independent follow-up works. We further extend our algorithm to learn a continuous stochastic process that bridges noise and data, modeling this process with a family of EBMs indexed by scale variable. In doing so, we demonstrate that the core idea behind recent progress in generative modeling is actually compatible with EBMs. Altogether, our proposed training algorithms enable us to train energy-based models as policies which compete with---and even outperform---diffusion models and other state-of-the-art approaches in several challenging multi-modal benchmarks: obstacle avoidance path planning and contact-rich block pushing.

Applications · Language, Speech and Dialog

Zhiliang Chen, Xinyuan Niu, Chuan Sheng Foo, Bryan Kian Hsiang Low

Large language models (LLMs) are used in chatbots or AI assistants to hold conversations with a human user. In such applications, the quality (e.g., user engagement, safety) of a conversation is important and can only be exactly known at the end of the conversation. To maximize its expected quality, conversation planning reasons about the stochastic transitions within a conversation to select the optimal LLM response at each turn. Existing simulation-based conversation planning algorithms typically select the optimal response by simulating future conversations with a large number of LLM queries at every turn. However, this process is extremely time-consuming and hence impractical for real-time conversations. This paper presents a novel approach called Semantic space COnversation Planning with improved Efficiency (SCOPE) that exploits the dense semantic representation of conversations to perform conversation planning efficiently. In particular, SCOPE models the stochastic transitions in conversation semantics and their associated rewards to plan entirely within the semantic space. This allows us to select the optimal LLM response at every conversation turn without needing additional LLM queries for simulation. As a result, SCOPE can perform conversation planning 70 times faster than conventional simulation-based planning algorithms when applied to a wide variety of conversation starters and two reward functions seen in the real world, yet achieving a higher reward within a practical planning budget. Our code can be found at: https://github.com/chenzhiliang94/convo-plan-SCOPE.

Dixant Mittal, Liwei Kang, Wee Sun Lee

Search and planning are essential for solving many real-world problems. However, in numerous learning scenarios, only action-observation sequences, such as demonstrations or instruction sequences, are available for learning. Relying solely on supervised learning with these sequences can lead to sub-optimal performance due to the vast, unseen search space encountered during training. In this paper, we introduce Differentiable Tree Search Network (D-TSN), a novel neural network architecture that learns to construct search trees from just sequences of demonstrations by performing gradient descent on a best-first search tree construction algorithm. D-TSN enables the joint learning of submodules, including an encoder, value function, and world model, which are essential for planning. To construct the search tree, we employ a stochastic tree expansion policy and formulate it as another decision-making task. Then, we optimize the tree expansion policy via REINFORCE with an effective variance reduction technique for the gradient computation. D-TSN can be applied to problems with a known world model or to scenarios where it needs to jointly learn a world model with a latent state space. We study problems from these two scenarios, including Game of 24, 2D grid navigation, and Procgen games, to understand when D-TSN is more helpful. Through our experiments, we show that D-TSN is effective, especially when the world model with a latent state space is jointly learned. The code is available at https://github.com/dixantmittal/differentiable-tree-search-network.

Reinforcement Learning · Planning

Dixant Mittal, Liwei Kang, Wee Sun Lee

Search and planning are essential for solving many real-world problems. However, in numerous learning scenarios, only action-observation sequences, such as demonstrations or instruction sequences, are available for learning. Relying solely on supervised learning with these sequences can lead to sub-optimal performance due to the vast, unseen search space encountered during training. In this paper, we introduce Differentiable Tree Search Network (D-TSN), a novel neural network architecture that learns to construct search trees from just sequences of demonstrations by performing gradient descent on a best-first search tree construction algorithm. D-TSN enables the joint learning of submodules, including an encoder, value function, and world model, which are essential for planning. To construct the search tree, we employ a stochastic tree expansion policy and formulate it as another decision-making task. Then, we optimize the tree expansion policy via REINFORCE with an effective variance reduction technique for the gradient computation. D-TSN can be applied to problems with a known world model or to scenarios where it needs to jointly learn a world model with a latent state space. We study problems from these two scenarios, including Game of 24, 2D grid navigation, and Procgen games, to understand when D-TSN is more helpful. Through our experiments, we show that D-TSN is effective, especially when the world model with a latent state space is jointly learned. The code is available at https://github.com/dixantmittal/differentiable-tree-search-network.

Reinforcement Learning · Planning

Hang Wang, Xin Ye, Feng Tao, Chenbin Pan, Abhirup Mallik, Burhan Yaman, Liu Ren, Junshan Zhang

World model based reinforcement learning (RL) has emerged as a promising approach for autonomous driving, which learns a latent dynamics model and uses it to train a planning policy. To speed up the learning process, the pretrain-finetune paradigm is often used, where online RL is initialized by a pretrained model and a policy learned offline. However, naively performing such initialization in RL may result in dramatic performance degradation during the online interactions in the new task. To tackle this challenge, we first analyze the performance degradation and identify two primary root causes therein: the mismatch of the planning policy and the mismatch of the dynamics model, due to distribution shift. We further analyze the effects of these factors on performance degradation during finetuning, and our findings reveal that the choice of finetuning strategies plays a pivotal role in mitigating these effects. We then introduce AdaWM, an Adaptive World Model based planning method, featuring two key steps: (a) mismatch identification, which quantifies the mismatches and informs the finetuning strategy, and (b) alignment-driven finetuning, which selectively updates either the policy or the model as needed using efficient low-rank updates. Extensive experiments on the challenging CARLA driving tasks demonstrate that AdaWM significantly improves the finetuning process, resulting in more robust and efficient performance in autonomous driving systems.

Applications · Robotics

Muhan Li, Lingji Kong, Sam Kriegman

The automatic design of embodied agents (e.g. robots) has existed for 31 years and is experiencing a renaissance of interest in the literature. To date however, the field has remained narrowly focused on two kinds of anatomically simple robots: (1) fully rigid, jointed bodies; and (2) fully soft, jointless bodies. Here we bridge these two extremes with the open ended creation of terrestrial endoskeletal robots: deformable soft bodies that leverage jointed internal skeletons to move efficiently across land. Simultaneous de novo generation of external and internal structures is achieved by (i) modeling 3D endoskeletal body plans as integrated collections of elastic and rigid cells that directly attach to form soft tissues anchored to compound rigid bodies; (ii) encoding these discrete mechanical subsystems into a continuous yet coherent latent embedding; (iii) optimizing the sensorimotor coordination of each decoded design using model-free reinforcement learning; and (iv) navigating this smooth yet highly non-convex latent manifold using evolutionary strategies. This yields an endless stream of novel species of ``higher robots'' that, like all higher animals, harness the mechanical advantages of both elastic tissues and skeletal levers for terrestrial travel. It also provides a plug-and-play experimental platform for benchmarking evolutionary design and representation learning algorithms in complex hierarchical embodied systems.

Applications · Language, Speech and Dialog

Xinran Zhao, Hanie Sedghi, Bernd Bohnet, Dale Schuurmans, Azade Nazi

Planning is essential for artificial intelligence systems to look ahead and proactively determine a course of actions to reach objectives in the virtual and real world. Recent work on large language models (LLMs) sheds light on their planning capability in various tasks. However, it remains unclear what signals in the context influence the model performance. In this work, we explore how to improve the model planning capability through in-context learning (ICL), specifically, what signals can help select the exemplars. Through extensive experiments, we observe that commonly used problem similarity may result in false positives with drastically different plans, which can mislead the model. In response, we propose to sample and filter exemplars leveraging plan side action sequence similarity (AS). We propose GRASE-DC: a two-stage pipeline that first re-samples high AS exemplars and then curates the selected exemplars with dynamic clustering on AS to achieve a balance of relevance and diversity. Our experimental result confirms that GRASE-DC achieves significant performance improvement on various planning tasks (up to ~11-40 point absolute accuracy improvement with 27.3% fewer exemplars needed on average). With GRASE-DC* + VAL, where we iteratively apply GRASE-DC with a validator, we are able to even boost the performance by 18.9% more.Extensive analysis validates the consistent performance improvement of GRASE-DC with various backbone LLMs and on both classical planning and natural language planning benchmarks. GRASE-DC can further boost the planning accuracy by ~24 absolute points on harder problems using simpler problems as exemplars over a random baseline. This demonstrates its ability to generalize to out-of-distribution problems.

Miscellaneous Aspects of Machine Learning · Scalable Algorithms

Xinran Liu, Rocio Diaz Martin, Yikun Bai, Ashkan Shahbazi, Matthew Thorpe, Akram Aldroubi, Soheil Kolouri

The optimal transport (OT) problem has gained significant traction in modern machine learning for its ability to: (1) provide versatile metrics, such as Wasserstein distances and their variants, and (2) determine optimal couplings between probability measures. To reduce the computational complexity of OT solvers, methods like entropic regularization and sliced optimal transport have been proposed. The sliced OT framework improves efficiency by comparing one-dimensional projections (slices) of high-dimensional distributions. However, despite their computational efficiency, sliced-Wasserstein approaches lack a transportation plan between the input measures, limiting their use in scenarios requiring explicit coupling. In this paper, we address two key questions: Can a transportation plan be constructed between two probability measures using the sliced transport framework? If so, can this plan be used to define a metric between the measures? We propose a ‘lifting’ operation to extend one-dimensional optimal transport plans back to the original space of the measures. By computing the expectation of these lifted plans, we derive a new transportation plan, termed expected sliced transport (EST) plans. We further prove that using the EST plan to weight the sum of the individual Euclidean costs $\|x - y\|^p$ for moving from $x$ to $y$ results in a valid metric between the input discrete probability measures. Finally, we demonstrate the connection between our approach and the recently proposed min-SWGG, along with illustrative numerical examples that support our theoretical findings.

Deep Learning · Large Language Models

Kaya Stechly, Karthik Valmeekam, Subbarao Kambhampati

There has been considerable divergence of opinion on the reasoning abilities of Large Language Models (LLMs).While the initial optimism that reasoning might emerge automatically with scale has been tempered thanks to a slew of counterexamples--ranging from multiplication to simple planning--there persists a wide spread belief that LLMs can self-critique and improve their own solutions in an iterative fashion.This belief seemingly rests on the assumption that verification of correctness should be easier than generation--a rather classical argument from computational complexity--which should be irrelevant to LLMs to the extent that what they are doing is approximate retrieval.In this paper, we set out to systematically investigate the effectiveness of iterative prompting in the context of reasoning and planning.We present a principled empirical study of the performance of GPT-4 in three domains: Game of 24, Graph Coloring, and STRIPS planning.We experiment both with the model critiquing its own answers and with an external correct reasoner verifying proposed solutions.In each case, we analyze whether the content of criticisms actually affects bottom line performance, and whether we can ablate elements of the augmented system without losing performance. We observe significant performance collapsewith self-critique and significant performance gains with sound external verification.We also note that merely re-prompting with a sound verifier maintains most of the benefits of more involved setups.

Reinforcement Learning · Multi-agent

Xinran Li, Xiaolu Wang, Chenjia Bai, Jun Zhang

In cooperative multi-agent reinforcement learning (MARL), well-designed communication protocols can effectively facilitate consensus among agents, thereby enhancing task performance. Moreover, in large-scale multi-agent systems commonly found in real-world applications, effective communication plays an even more critical role due to the escalated challenge of partial observability compared to smaller-scale setups. In this work, we endeavor to develop a scalable communication protocol for MARL. Unlike previous methods that focus on selecting optimal pairwise communication links—a task that becomes increasingly complex as the number of agents grows—we adopt a global perspective on communication topology design. Specifically, we propose utilizing the exponential topology to enable rapid information dissemination among agents by leveraging its small-diameter and small-size properties. This approach leads to a scalable communication protocol, named ExpoComm. To fully unlock the potential of exponential graphs as communication topologies, we employ memory-based message processors and auxiliary tasks to ground messages, ensuring that they reflect global information and benefit decision-making. Extensive experiments on large-scale cooperative benchmarks, including MAgent and Infrastructure Management Planning, demonstrate the superior performance and robust zero-shot transferability of ExpoComm compared to existing communication strategies. Thecode is publicly available at [https://github.com/LXXXXR/ExpoComm](https://github.com/LXXXXR/ExpoComm).

Applications · Robotics

Keyi Shen, Jiangwei Yu, Jose Barreiros, Huan Zhang, Yunzhu Li

Neural-network-based dynamics models learned from observational data have shown strong predictive capabilities for scene dynamics in robotic manipulation tasks. However, their inherent non-linearity presents significant challenges for effective planning. Current planning methods, often dependent on extensive sampling or local gradient descent, struggle with long-horizon motion planning tasks involving complex contact events.In this paper, we present a GPU-accelerated branch-and-bound (BaB) framework for motion planning in manipulation tasks that require trajectory optimization over neural dynamics models. Our approach employs a specialized branching heuristic to divide the search space into sub-domains and applies a modified bound propagation method, inspired by the state-of-the-art neural network verifier $\alpha,\beta$-CROWN, to efficiently estimate objective bounds within these sub-domains. The branching process guides planning effectively, while the bounding process strategically reduces the search space.Our framework achieves superior planning performance, generating high-quality state-action trajectories and surpassing existing methods in challenging, contact-rich manipulation tasks such as non-prehensile planar pushing with obstacles, object sorting, and rope routing in both simulated and real-world settings. Furthermore, our framework supports various neural network architectures, ranging from simple multilayer perceptrons to advanced graph neural dynamics models, and scales efficiently with different model sizes.

Miscellaneous Aspects of Machine Learning · Online Learning, Active Learning and Bandits

Evgenii Dzhivelikian, Petr Kuderov, Aleksandr Panov

This paper presents a novel approach to address the challenge of online sequence learning for decision making under uncertainty in non-stationary, partially observable environments. The proposed algorithm, Distributed Hebbian Temporal Memory (DHTM), is based on the factor graph formalism and a multi-component neuron model. DHTM aims to capture sequential data relationships and make cumulative predictions about future observations, forming Successor Features (SFs). Inspired by neurophysiological models of the neocortex, the algorithm uses distributed representations, sparse transition matrices, and local Hebbian-like learning rules to overcome the instability and slow learning of traditional temporal memory algorithms such as RNN and HMM. Experimental results show that DHTM outperforms LSTM, RWKV and a biologically inspired HMM-like algorithm, CSCG, on non-stationary data sets. Our results suggest that DHTM is a promising approach to address the challenges of online sequence learning and planning in dynamic environments.

Reinforcement Learning · Deep RL

Bernd Frauenknecht, Devdutt Subhasish, Friedrich Solowjow, Sebastian Trimpe

Model-based reinforcement learning (MBRL) seeks to enhance data efficiency by learning a model of the environment and generating synthetic rollouts from it. However, accumulated model errors during these rollouts can distort the data distribution, negatively impacting policy learning and hindering long-term planning. Thus, the accumulation of model errors is a key bottleneck in current MBRL methods. We propose Infoprop, a model-based rollout mechanism that separates aleatoric from epistemic model uncertainty and reduces the influence of the latter on the data distribution. Further, Infoprop keeps track of accumulated model errors along a model rollout and provides termination criteria to limit data corruption. We demonstrate the capabilities of Infoprop in the Infoprop-Dyna algorithm, reporting state-of-the-art performance in Dyna-style MBRL on common MuJoCo benchmark tasks while substantially increasing rollout length and data quality.

Miscellaneous Aspects of Machine Learning · Kernel methods

SakethaNath Jagarlapudi, Pratik Jawanpuria, Piyushi Manupriya

We study the unbalanced optimal transport (UOT) problem, where the marginal constraints are enforced using Maximum Mean Discrepancy (MMD) regularization. Our work is motivated by the observation that the literature on UOT is focused on regularization based on $\phi$-divergence (e.g., KL divergence). Despite the popularity of MMD, its role as a regularizer in the context of UOT seems less understood. We begin by deriving a specific dual of MMD-regularized UOT (MMD-UOT), which helps us prove several useful properties. One interesting outcome of this duality result is that MMD-UOT induces novel metrics, which not only lift the ground metric like the Wasserstein but are also sample-wise efficient to estimate like the MMD. Further, for real-world applications involving non-discrete measures, we present an estimator for the transport plan that is supported only on the given ($m$) samples. Under certain conditions, we prove that the estimation error with this finitely-supported transport plan is also $\mathcal{O}(1/\sqrt{m})$. As far as we know, such error bounds that are free from the curse of dimensionality are not known for $\phi$-divergence regularized UOT. Finally, we discuss how the proposed estimator can be computed efficiently using accelerated gradient descent. Our experiments show that MMD-UOT consistently outperforms popular baselines, including KL-regularized UOT and MMD, in diverse machine learning applications.

Deep Learning · Generative Models and Autoencoders

TaiMing Lu, Tianmin Shu, Alan Yuille, Daniel Khashabi, Jieneng Chen

Understanding, navigating, and exploring the 3D physical real world has long been a central challenge in the development of artificial intelligence. In this work, we take a step toward this goal by introducing *GenEx*, a system capable of planning complex embodied world exploration, guided by its generative imagination that forms expectations about the surrounding environments. *GenEx* generates high-quality, continuous 360-degree virtual environments, achieving robust loop consistency and active 3D mapping over extended trajectories. Leveraging generative imagination, GPT-assisted agents can undertake complex embodied tasks, including goal-agnostic exploration and goal-driven navigation. Agents utilize imagined observations to update their beliefs, simulate potential outcomes, and enhance their decision-making. Training on the synthetic urban dataset *GenEx-DB* and evaluation on *GenEx-EQA* demonstrate that our approach significantly improves agents' planning capabilities, providing a transformative platform toward intelligent, imaginative embodied exploration.

Theory · Reinforcement Learning and Planning

Yuheng Zhang, Nan Jiang

We investigate off-policy evaluation (OPE), a central and fundamental problemin reinforcement learning (RL), in the challenging setting of Partially ObservableMarkov Decision Processes (POMDPs) with large observation spaces. Recentworks of Uehara et al. (2023a); Zhang & Jiang (2024) developed a model-freeframework and identified important coverage assumptions (called belief and outcome coverage) that enable accurate OPE of memoryless policies with polynomial sample complexities, but handling more general target policies that depend onthe entire observable history remained an open problem. In this work, we proveinformation-theoretic hardness for model-free OPE of history-dependent policies inseveral settings, characterized by additional assumptions imposed on the behaviorpolicy (memoryless vs. history-dependent) and/or the state-revealing property ofthe POMDP (single-step vs. multi-step revealing). We further show that some hardness can be circumvented by a natural model-based algorithm—whose analysis has surprisingly eluded the literature despite the algorithm’s simplicity—demonstratingprovable separation between model-free and model-based OPE in POMDPs.

Reinforcement Learning · Planning

Yutaka Shimizu, Masayoshi Tomizuka

Model-based reinforcement learning (MBRL) has shown promise for improving sample efficiency and decision-making in complex environments. However, existing methods face challenges in training stability, robustness to noise, and computational efficiency. In this paper, we propose Bisimulation Metric for Model Predictive Control (BS-MPC), a novel approach that incorporates bisimulation metric loss in its objective function to directly optimize the encoder. This optimization enables the learned encoder to extract intrinsic information from the original state space while discarding irrelevant details. BS-MPC improves training stability, robustness against input noise, and computational efficiency by reducing training time. We evaluate BS-MPC on both continuous control and image-based tasks from the DeepMind Control Suite, demonstrating superior performance and robustness compared to state-of-the-art baseline methods.

Applications · Physics

Wei Chow, Jiageng Mao, Boyi Li, Daniel Seita, Vitor Campagnolo Guizilini, Yue Wang

Understanding the physical world is a fundamental challenge in embodied AI, critical for enabling agents to perform complex tasks and operate safely in real-world environments. While Vision-Language Models (VLMs) have shown great promise in reasoning and task planning for embodied agents, their ability to comprehend physical phenomena remains extremely limited.To close this gap, we introduce PhysBench, a comprehensive benchmark designed to evaluate VLMs' physical world understanding capability across a diverse set of tasks. PhysBench contains 10,002 entries of interleaved video-image-text data, categorized into four major domains: physical object properties, physical object relationships, physical scene understanding, and physics-based dynamics, further divided into 19 subclasses and 8 distinct capability dimensions.Our extensive experiments, conducted on 75 representative VLMs, reveal that while these models excel in common-sense reasoning, they struggle with understanding the physical world---likely due to the absence of physical knowledge in their training data and the lack of embedded physical priors.To tackle the shortfall, we introduce PhysAgent, a novel framework that combines the generalization strengths of VLMs with the specialized expertise of vision models, significantly enhancing VLMs' physical understanding across a variety of tasks, including an 18.4\% improvement on GPT-4o.Furthermore, our results demonstrate that enhancing VLMs' physical world understanding capabilities can help embodied agents such as MOKA.We believe that PhysBench and PhysAgent offer valuable insights and contribute to bridging the gap between VLMs and physical world understanding. [Project Page is here](https://physbench.github.io/)