Recent reasoning Large Language Models (LLMs) demonstrate remarkable problem-solving abilities but often generate long thinking traces whose utility is unclear. We conduct a systematic analysis across models and datasets and discover a U-shaped entropy pattern: high entropy on simple problems despite high accuracy, low entropy on medium difficulty, and high entropy on hard problems reflecting uncertainty. The 22--25\% entropy reduction from simple to optimal regions reveals a fundamental inefficiency—an \emph{overthinking} phenomenon on easy instances. Building on these insights, we introduce \textbf{DiffAdapt}, a lightweight, deployment-ready framework that predicts problem difficulty from hidden states and selects among Easy/Normal/Hard reasoning strategies to allocate computation adaptively. DiffAdapt requires no retraining of the base LLM and is compatible with common inference optimizations. Across five models and eight benchmarks, DiffAdapt achieves comparable or improved accuracy while reducing token usage by up to 22.4\%, establishing a practical path toward compute-efficient reasoning.
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Prevailing Dataset Distillation (DD) methods leveraging generative models confront two fundamental limitations. First, despite pioneering the use of diffusion models in DD and delivering impressive performance, the vast majority of approaches paradoxically require a diffusion model pre-trained on the full target dataset, undermining the very purpose of DD and incurring prohibitive training costs. Second, although some methods turn to general text-to-image models without relying on such target-specific training, they suffer from a significant distributional mismatch, as the web-scale priors encapsulated in these foundation models fail to faithfully capture the target-specific semantics, leading to suboptimal performance. To tackle these challenges, we propose Core Distribution Alignment (CoDA), a framework that enables effective DD using only an off-the-shelf text-to-image model. Our key idea is to first identify the ``intrinsic core distribution'' of the target dataset using a robust density-based discovery mechanism. We then steer the generative process to align the generated samples with this core distribution. By doing so, CoDA effectively bridges the gap between general-purpose generative priors and target semantics, yielding highly representative distilled datasets. Extensive experiments suggest that, without relying on a generative model specifically trained on the target dataset, CoDA achieves performance on par with or even superior to previous methods with such reliance across all benchmarks, including ImageNet-1K and its subsets. Notably, it establishes a new state-of-the-art accuracy of 60.4\% at the 50-images-per-class (IPC) setup on ImageNet-1K. Our code is available on the project webpage: https://github.com/zzzlt422/CoDA
Search has emerged as core infrastructure for LLM-based agents and is widely viewed as critical on the path toward more general intelligence. Finance is a particularly demanding proving ground: analysts routinely conduct complex, multi-step searches over time-sensitive, domain-specific data, making it ideal for assessing both search proficiency and knowledge-grounded reasoning. Yet no existing open financial datasets evaluate data searching capability of end-to-end agents, largely because constructing realistic, complicated tasks requires deep financial expertise and time-sensitive data is hard to evaluate. We present FinSearchComp, the first fully open-source agent benchmark for realistic, open-domain financial search and reasoning. FinSearchComp comprises three tasks, Time-Sensitive Data Fetching, Simple Historical Lookup, and Complex Historical Investigation, closely reproducing real-world financial analyst workflows. To ensure difficulty and reliability, we engage $70$ professional financial experts for annotation and implement a rigorous multi-stage quality-assurance pipeline. The benchmark includes $635$ questions spanning global and Greater China markets, and we evaluate $21$ models (products) on it. Grok 4 (web) tops the global subset, approaching expert-level accuracy. DouBao (web) leads on the Greater China subset. Experimental analyses show that equipping agents with web search and financial plugins substantially improves results on FinSearchComp, and the country origin of models and tools impact performance significantly. By aligning with realistic analyst tasks and providing end-to-end evaluation, FinSearchComp offers a professional, high-difficulty testbed for complex financial search and reasoning.
The paradigm shift in large language models (LLMs) from instinctive responses to chain-of-thought (CoT) reasoning has fueled two prevailing assumptions: (1) reasoning capabilities only emerge in sufficiently large models, and (2) such capabilities require training on massive datasets. While the first assumption has already been challenged by recent sub-billion-parameter reasoning models such as Qwen3-0.6B and DeepSeek distilled variants, the second remains largely unquestioned. In this work, we revisit the necessity of scaling to extremely large corpora (>10T tokens) for reasoning emergence. By carefully curating and resampling open-source datasets that we identify as beneficial under our designed metrics, we demonstrate that strong reasoning abilities can emerge with far less data. Specifically, we show that only ~2T tokens of high-quality data are sufficient, and pre-training with 4.2T tokens on the dataset resampled from these ~2T tokens, followed by a established post-training procedure, enables the development of MobileLLM-R1, a series of sub-billion-parameter reasoning models that substantially outperform prior models trained on fully open-sourced data. For example, MobileLLM-R1-950M achieves an AIME score of 15.5, compared to just 0.6 for OLMo-2-1.48B and 0.3 for SmolLM-2-1.7B. Remarkably, despite being trained on only 11.7% of the tokens compared to Qwen3’s proprietary 36T-token corpus for pretraining, MobileLLM-R1-950M matches or surpasses Qwen3-0.6B across multiple reasoning benchmarks. To facilitate further research in this direction, we have made the models (https://huggingface.co/collections/facebook/mobilellm-r1) and code (https://github.com/facebookresearch/MobileLLM-R1) publicly available, along with the complete training recipe, data sources, and data mixing ratios.
Long-context video modeling is critical for multimodal large language models (MLLMs), enabling them to process movies, online video streams, and so on. Despite its advances, handling long videos remains challenging due to the difficulty in efficiently understanding the extremely long video context. This paper aims to address this issue from aspects of the model architecture, training data, training strategy, and evaluation benchmark. First, we propose a novel Hierarchical video token Compression (HiCo) method, which leverages visual redundancy in long videos to compress long video context from Clip-level to Video-level, reducing the computation significantly while preserving essential details, achieving an extreme compression ratio of approximately 1/50 with almost no performance loss. Second, we introduce a multi-stage short-to-long learning scheme, a large-scale dataset of real-world long videos named LongVid, and a challenging “Multi-Hop Needle-In- A-Video-Haystack” benchmark. Finally, we build a powerful video MLLM named VideoChat-Flash, which shows a leading performance on both mainstream long and short video benchmarks at the 2B and 7B model scales. It first gets 99.1% accuracy over 10,000 frames in NIAH among open-source models.
Approximately 445.2 million individuals worldwide are living with traumatic amputations, and an estimated 31.64 million children aged 0–14 have congenital limb differences, yet they remain largely underrepresented in human pose estimation (HPE) research. Accurate HPE could significantly benefit this population in applications, such as rehabilitation monitoring and health assessment. However, the existing HPE datasets and methods assume that humans possess a full complement of upper and lower extremities and fail to model missing or altered limbs. As a result, people with limb deficiencies remain largely underrepresented, and current models cannot generalize to their unique anatomies or predict absent joints. To bridge this gap, we introduce InclusiveVidPose Dataset, the first video-based large-scale HPE dataset specific for individuals with limb deficiencies. We collect 313 videos, totaling 327k frames, and covering nearly 400 individuals with amputations, congenital limb differences, and prosthetic limbs. We adopt 8 extra keypoints at each residual limb end to capture individual anatomical variations. Under the guidance of an internationally accredited para-athletics classifier, we annotate each frame with pose keypoints, segmentation masks, bounding boxes, tracking IDs, and per-limb prosthesis status. Experiments on InclusiveVidPose highlight the limitations of the existing HPE models for individuals with limb deficiencies. We introduce a new evaluation metric, Limb-specific Confidence Consistency (LiCC), which assesses the consistency of pose estimations between residual and intact limb keypoints. We also provide a rigorous benchmark for evaluating inclusive and robust pose estimation algorithms, demonstrating that our dataset poses significant challenges. We hope InclusiveVidPose spur research toward methods that fairly and accurately serve all body types. The project website is available at: [InclusiveVidPose](https://anonymous-accept.github.io/inclusivevidpose/).
Recent generative pre-trained vision–language (GPTv) models have achieved remarkable success in multi-modal understanding, inspiring their adaptation to medical imaging tasks such as disease diagnosis and visual question answering (VQA). However, current instruction-tuned GPTv models suffer from two key challenges: (1) medical attributes (e.g., disease names, severity grades) are encoded as plain text tokens, collapsing semantically distinct concepts into nearly identical textual sequences; and (2) inadequate textual supervision weakens visual representation learning, leading to severe inter-attribute confusion and misaligned vision–language embeddings. To address these limitations, we introduce attribute tokens (AttTok), a set of pre‑defined special tokens that uniquely encode clinical attributes (e.g., imaging modality, diagnosis, severity) within a structured token space. Complemented by attribute‑centric embedding books, AttTok serves as anchor points for aligning both visual and textual modalities into a shared, discriminative representation space. Building on this foundation, we design two key components: an attribute‑centric cross attention (ACC) adapter, which breaks the vision‑to‑text information‑flow bottleneck and enriches the visual encoder with discriminative attribute knowledge, and an attribute‑centric matching (ACM) loss, which enforces robust multi‑modal alignment centered on the attribute tokens. Extensive experiments on five medical classification benchmarks and three VQA datasets demonstrate that AttTok substantially improves both discriminative accuracy and medical knowledge reasoning, establishing a new paradigm for medical GPTv models with clinically discriminative understanding.
Reinforcement Learning · Everything Else
Curriculum learning plays a crucial role in enhancing the training efficiency of large language models (LLMs) on reasoning tasks. However, existing methods often fail to adequately account for variations in prompt difficulty or rely on simplistic filtering mechanisms to select prompt datasets within a narrow criterion range, resulting in significant computational waste. In this work, we approach the problem from the perspective of reinforcement learning gradient optimization, offering a systematic and theoretical investigation into how to improve the training efficiency of LLMs. We identify two key factors influencing training efficiency: the selection of training prompts and the allocation of rollout quantities across different prompts. Our theoretical analysis reveals that the sampling distribution of prompts dictates the convergence rate of gradient descent, while the allocation of the rollout quantity influences the consistency and stability of overall gradient updates. Based on these insights, we propose CurES, an efficient training method that accelerates convergence and employs Bayesian posterior estimation to minimize computational overhead. Experiments demonstrate that our CurES outperforms Group Relative Policy Optimization (GRPO) by $\textbf{+3.30}$ points and $\textbf{+4.82}$ points with 1.5B and 7B models, respectively, and exceeds the best prior sample efficient methods by $\textbf{+2.12}$ points on average across eight math reasoning benchmarks. Additionally, CurES exhibits faster convergence compared to baselines, including GRPO.
Reinforcement Learning · Online
Reinforcement Learning from Verifiable Rewards (RLVR) is a promising method for enhancing the complex problem-solving abilities of large language models (LLMs). This is particularly evident in domains requiring long-horizon reasoning and precise execution, such as solving complex mathematical problems where solutions hinge on a fragile sequence of tool-based actions. However, current approaches are often crippled by two interconnected issues: the near-miss problem, where sparse rewards nullify the learning signal for almost-correct attempts, and the resulting exploration stagnation, which prevents the model from discovering better solutions. To address these challenges, we introduce HiPO (Hint-guided Policy Optimization), a novel RLVR framework that enables the agent to learn from its own rare successes. Our core insight is to capture an occasional successful trajectory within a training batch and repurpose its initial correct steps as an on-policy “hint”. This process transforms a single, stochastically-found success into a dense contrastive learning signal, effectively allowing the model to teach itself how to overcome the near-miss problem and break exploration stagnation. On a challenging suite of five mathematical reasoning benchmarks, HiPO improves the average avg@32 by +5.0 percentage points (pp) over the strong GRPO baseline. This improvement is driven by substantial absolute point gains on challenging datasets, including +10.3 pp on CMIMC 2025, +4.9 pp on BRUMO 2025, +4.6 pp on AIME 2024, and +3.1 pp on AIME 2025. Furthermore, HiPO demonstrates a new exploration paradigm, repurposing rare successes into reusable guidance to significantly accelerate skill acquisition for complex tasks, establishing a more efficient and scalable path for models to autonomously master intricate reasoning.
Reinforcement Learning · Multi-agent
Offline multi-agent reinforcement learning (MARL) with multi-task datasets is challenging due to varying numbers of agents across tasks and the need to generalize to unseen scenarios. Prior works employ transformers with observation tokenization and hierarchical skill learning to address these issues. However, they underutilize the transformer attention mechanism for inter-agent coordination and rely on a single history token, which limits their ability to capture long-horizon temporal dependencies in partially observable MARL settings. In this paper, we propose STAIRS-Former, a transformer architecture augmented with spatial and temporal hierarchies that enables effective attention over critical tokens while capturing long interaction histories. We further introduce token dropout to enhance robustness and generalization across varying agent populations. Extensive experiments on diverse multi-agent benchmarks, including SMAC, SMAC-v2, MPE, and MaMuJoCo, with multi-task datasets demonstrate that STAIRS-Former consistently outperforms prior methods and achieves new state-of-the-art performance.
Reinforcement Learning · Batch/Offline
We study off-dynamics offline reinforcement learning, where the goal is to learn a policy from offline source and limited target datasets with mismatched dynamics. Existing methods either penalize the reward or discard source transitions occurring in parts of the transition space with high dynamics shift. As a result, they optimize the policy using data from low-shift regions, limiting exploration of high-reward states in the target domain that do not fall within these regions. Consequently, such methods often fail when the dynamics shift is significant or the optimal trajectories lie outside the low-shift regions. To overcome this limitation, we propose MOBODY, a Model-Based Off-Dynamics Offline RL algorithm that optimizes a policy using learned target dynamics transitions to explore the target domain, rather than only being trained with the low dynamics-shift transitions. For the dynamics learning, built on the observation that achieving the same next state requires taking different actions in different domains, MOBODY employs separate action encoders for each domain to encode different actions to the shared latent space while sharing a unified representation of states and a common transition function. We further introduce a target Q-weighted behavior cloning loss in policy optimization to avoid out-of-distribution actions, which push the policy toward actions with high target-domain Q-values, rather than high source domain Q-values or uniformly imitating all actions in the offline dataset. We evaluate MOBODY on a wide range of MuJoCo and Adroit benchmarks, demonstrating that it outperforms state-of-the-art off-dynamics RL baselines as well as policy learning methods based on different dynamics learning baselines, with especially pronounced improvements in challenging scenarios where existing methods struggle.
Theory · Interpretability and Visualization
Data filtering plays a central role in improving model performance, particularly for vision language models that are pretrained on large, noisy, and redundant image-caption datasets. Existing filtering techniques assess every sample individually and retain those that exceed a certain quality threshold, but such strategies fail to capture higher-order interactions. In this work, we propose a novel submodular framework for data selection that addresses this limitation. Our method, Submodular Distribution Matching (SDM), selects a subset by: (1) training a type of sparse autoencoder to learn disentangled and \emph{monotone} features; (2) estimating a target feature distribution from a target dataset; and (3) selecting a subset of samples whose feature distribution closely matches the target via submodular maximization. Given the DataComp-medium training set and no external models, SDM achieves state-of-the-art accuracy on both ImageNet-1K and average performance across 38 downstream tasks. On the full DataComp-medium benchmark, SDM delivers performance within 1\% of the state-of-the-art results while using over \textbf{\emph{5×}} fewer GPU hours than the leading approach.
Computer Vision · Vision Models & Multimodal
Single image super-resolution (SISR) often struggles to reconstruct high-resolution (HR) details from heavily degraded low-resolution (LR) inputs. Instead, reference-based super-resolution (RefSR) methods offer an alternative solution to generate promising results using high-quality reference (Ref) images to guide reconstruction. However, existing RefSR datasets focus on limited scene types, primarily featuring human activities and architectural scenes. Plant scenes exhibit complex textures and fine details, essential for advancing RefSR in natural and highly detailed scenes. To this end, we meticulously captured and manually selected high-quality images containing rich textures to construct a large-scale plant dataset, PlantRSR, comprising 16,585 HR–Ref pairs. The dataset captures the complexity and variability of plant scenes through extensive variations. In addition, we propose a novel RefSR method specifically designed to tackle the distinct challenges posed by plant imagery. It incorporates a Selective Key-Region Matching (SKRM) that selectively identifies and performs matching between LR and Ref images, focusing on distinctive botanical textures to improve matching efficiency. Additionally, a Texture-Guided Diffusion Module (TGDM) is proposed to refine LR textures by leveraging a diffusion process conditioned on the matched Ref textures. TGDM is effective in modeling irregular and fine textures, thereby facilitating more accurate SR results. The proposed method achieves significant improvements over state-of-the-art (SOTA) approaches on our PlantRSR dataset and other Benchmarks.
Computer Vision · Vision Models & Multimodal
We introduce M3-Agent, a novel multimodal agent framework equipped with long-term memory. Like humans, M3-Agent can process real-time visual and auditory inputs to build and update episodic and semantic memories, gradually accumulating world knowledge. Its memory is organized in an entity-centric, multimodal manner, enabling deeper and more consistent understanding of the environment. Given an instruction, M3-Agent autonomously performs multi-turn reasoning and retrieves relevant memories to complete tasks. To evaluate memory effectiveness and memory-based reasoning in multimodal agents, we develop M3-Bench, a long-video question answering benchmark comprising 100 newly recorded robot-perspective videos (M3-Bench-robot) and 920 diverse web-sourced videos (M3-Bench-web). We annotate QA pairs designed to test capabilities essential for agent applications, such as person understanding, general knowledge extraction, and cross-modal reasoning. Experimental results show that M3-Agent, trained via reinforcement learning, outperforms the strongest baseline, a prompting agent using Gemini-1.5-pro and GPT-4o, achieving 6.7%, 7.7%, and 5.3% higher accuracy on M3-Bench-robot, M3-Bench-web and VideoMME-long, respectively. Our work advances multimodal agents toward more human-like long-term memory and provides insights for their practical design. Models, datasets and code are available at https://github.com/ByteDance-Seed/m3-agent.
Computer Vision · Vision Models & Multimodal
Large Vision-Language Models (LVLMs) have made significant strides in the field of video understanding in recent times. Nevertheless, existing video benchmarks predominantly rely on text prompts for evaluation, which often require complex referential language. To address this limitation, we propose V2P-Bench, a robust and comprehensive benchmark for evaluating the ability of LVLMs to understand Video Visual Prompts in human–model interaction scenarios. V2P-Bench consists of 980 videos and 1172 well-structured high-quality QA pairs, each paired with manually annotated visual prompt frames. The benchmark spans three main tasks and twelve categories, thereby enabling fine-grained, instance-level evaluation. Through an in-depth analysis of current LVLMs, we identify several key findings: 1) Visual prompts are both more model-friendly and user-friendly in interactive scenarios than text prompts, leading to significantly improved model performance and enhanced user experience. 2) Models are reasonably capable of zero-shot understanding of visual prompts, but struggle with spatiotemporal understanding. Even o1 achieves only 71.8%, far below the human expert score of 88.3%, while most open-source models perform below 60%. 3) LVLMs exhibit pervasive hack phenomena in video question answering, which intensify with longer videos and lower frame sampling density, artificially inflating performance scores. We anticipate that V2P-Bench will not only shed light on these challenges but also serve as a foundational tool for advancing human–model interaction. The code and datasets are available at https://github.com/gaotiexinqu/v2p-bench.
Computer Vision · Image and Video Generation
Recent advances in foundation models highlight a clear trend toward unification and scaling, showing emergent capabilities across diverse domains. While image generation and editing have rapidly transitioned from task-specific to unified frameworks, video generation and editing remain fragmented due to architectural limitations and data scarcity. In this work, we introduce EditVerse, a unified framework for image and video generation and editing within a single model. By representing all modalities, i.e., text, image, and video, as a unified token sequence, EditVerse leverages self-attention to achieve robust in-context learning, natural cross-modal knowledge transfer, and flexible handling of inputs and outputs with arbitrary resolutions and durations. To address the lack of video editing training data, we design a scalable data pipeline that curates 232K video editing samples and combines them with large-scale image and video datasets for joint training. Furthermore, we present EditVerseBench, the first benchmark for instruction-based video editing covering diverse tasks and resolutions. Extensive experiments and user studies demonstrate that EditVerse achieves state-of-the-art performance, surpassing existing open-source and commercial models, while exhibiting emergent editing and generation abilities across modalities.
Computer Vision · Image and Video Generation
Image editing has achieved remarkable progress recently. Modern editing models could already follow complex instructions to manipulate the original content. However, beyond completing the editing instructions, the accompanying physical effects are the key to the generation realism. For example, removing an object should also remove its shadow, reflections, and interactions with nearby objects. Unfortunately, existing models and benchmarks mainly focus on instruction completion but overlook these physical effects. So, at this moment, how far are we from physically realistic image editing? To answer this, we introduce PICABench, which systematically evaluates physical realism across eight sub-dimension(spanning optics, mechanics, and state transitions) for most of the common editing operations(add, remove, attribute change, etc). We further propose the PICAEval, a reliable evaluation protocol that uses VLM-as-a-judge with per-case, region-level human annotations and questions. Beyond benchmarking, we also explore effective solutions by learning physics from videos and construct a training dataset PICA-100K.After evaluating most of the mainstream models, we observe that physical realism remains a challenging problem with large rooms to explore. We hope that our benchmark and proposed solutions can serve as a foundation for future work moving from naive content editing toward physically consistent realism.
Computer Vision · Image and Video Generation
The rapid advancement of video generation models has enabled the creation of highly realistic synthetic media, raising significant societal concerns regarding the spread of misinformation. However, current detection methods suffer from critical limitations. They rely on preprocessing operations like fixed-resolution resizing and cropping. These operations not only discard subtle, high-frequency forgery traces but also cause spatial distortion and significant information loss. Furthermore, existing methods are often trained and evaluated on outdated datasets that fail to capture the sophistication of modern generative models. To address these challenges, we introduce a comprehensive dataset and a novel detection framework. First, we curate a large-scale dataset of over 140K videos from 15 state-of-the-art open-source and commercial generators, along with Magic Videos benchmark designed specifically for evaluating ultra-realistic synthetic content. In addition, we propose a novel detection framework built on the Qwen2.5-VL Vision Transformer, which operates natively at variable spatial resolutions and temporal durations. This native-scale approach effectively preserves the high-frequency artifacts and spatiotemporal inconsistencies typically lost during conventional preprocessing. Extensive experiments demonstrate that our method achieves superior performance across multiple benchmarks, underscoring the critical importance of native-scale processing and establishing a robust new baseline for AI-generated video detection.
Computer Vision · Image and Video Generation
Recent advances in image generation, often driven by proprietary systems like GPT-4o Image Gen, regularly introduce new capabilities that reshape how users interact with these models. Existing benchmarks often lag behind and fail to capture these emerging use cases, leaving a gap between community perceptions of progress and formal evaluation. To address this, we present ECHO, a framework for constructing benchmarks directly from real-world evidence of model use: social media posts that showcase novel prompts and qualitative user judgments. Applying this framework to GPT-4o Image Gen, we construct a dataset of over 35,000 prompts curated from such posts. Our analysis shows that ECHO (1) discovers creative and complex tasks absent from existing benchmarks, such as re-rendering product labels across languages or generating receipts with specified totals, (2) more clearly distinguishes state-of-the-art models from alternatives, and (3) surfaces community feedback that we use to inform the design of metrics for model quality (e.g., measuring observed shifts in color, identity, and structure). Our website is at https://echo-bench.github.io.
Applications · Everything Else
Recent advances in Large Language Models (LLMs) have enabled impressive capabilities across diverse reasoning and generation tasks. However, their ability to understand and operate on real-world engineering problems, such as Printed Circuit Board (PCB) placement and routing, remains underexplored due to the lack of standardized benchmarks and high-fidelity datasets. To address this gap, we introduce PCB-Bench, the first comprehensive benchmark designed to systematically evaluate LLMs in the context of PCB design. PCB-Bench spans three complementary task settings: (1) text-based reasoning with approximately 3,700 expert-annotated instances, consisting of over 1,800 question-answer pairs and their corresponding choice question versions, covering component placement, routing strategies, and design rule compliance; (2) multimodal image-text reasoning with approximately 500 problems requiring joint interpretation of PCB visuals and technical specifications, including component identification, function recognition, and visual trace reasoning; (3) real-world design comprehension using over 170 complete PCB projects with schematics, placement files, and design documentation. We design structured evaluation protocols to assess both generative and discriminative capabilities, and conduct extensive comparisons across state-of-the-art LLMs. Our results reveal substantial gaps in current models’ ability to reason over spatial placements, follow domain-specific constraints, and interpret professional engineering artifacts. PCB-Bench establishes a foundational resource for advancing research toward more capable engineering AI, with implications extending beyond PCB design to broader structured reasoning domains. Data and code are available at https://github.com/digailab/PCB-Bench.