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Reinforcement Learning · Multi-agent

Runyu Lu, Peng Zhang, Ruochuan Shi, Yuanheng Zhu, Dongbin Zhao, Yang Liu, Dong Wang, Cesare Alippi

Equilibrium learning in adversarial games is an important topic widely examined in the fields of game theory and reinforcement learning (RL). Pursuit-evasion game (PEG), as an important class of real-world games from the fields of robotics and security, requires exponential time to be accurately solved. When the underlying graph structure varies, even the state-of-the-art RL methods require recomputation or at least fine-tuning, which can be time-consuming and impair real-time applicability. This paper proposes an Equilibrium Policy Generalization (EPG) framework to effectively learn a generalized policy with robust cross-graph zero-shot performance. In the context of PEGs, our framework is generally applicable to both pursuer and evader sides in both no-exit and multi-exit scenarios. These two generalizability properties, to our knowledge, are the first to appear in this domain. The core idea of the EPG framework is to train an RL policy across different graph structures against the equilibrium policy for each single graph. To construct an equilibrium oracle for single-graph policies, we present a dynamic programming (DP) algorithm that provably generates pure-strategy Nash equilibrium with near-optimal time complexity. To guarantee scalability with respect to pursuer number, we further extend DP and RL by designing a grouping mechanism and a sequence model for joint policy decomposition, respectively. Experimental results show that, using equilibrium guidance and a distance feature proposed for cross-graph PEG training, the EPG framework guarantees desirable zero-shot performance in various unseen real-world graphs. Besides, when trained under an equilibrium heuristic proposed for the graphs with exits, our generalized pursuer policy can even match the performance of the fine-tuned policies from the state-of-the-art PEG methods.

Computer Vision · Image and Video Generation

Bingnan Li, Chen-Yu Wang, Haiyang Xu, Xiang Zhang, Ethan Armand, Divyansh Srivastava, Shan Xiaojun, Zeyuan Chen, Jianwen Xie, Zhuowen Tu

Despite steady progress in layout-to-image generation, current methods still struggle with layouts containing significant overlap between bounding boxes. We identify two primary challenges: (1) large overlapping regions and (2) overlapping instances with minimal semantic distinction. Through both qualitative examples and quantitative analysis, we demonstrate how these factors degrade generation quality. To systematically assess this issue, we introduce OverLayScore, a novel metric that quantifies the complexity of overlapping bounding boxes. Our analysis reveals that existing benchmarks are biased toward simpler cases with low OverLayScore values, limiting their effectiveness in evaluating models under more challenging conditions. To reduce this gap, we present OverLayBench, a new benchmark featuring balanced OverLayScore distributions and high-quality annotations. As an initial step toward improved performance on complex overlaps, we also propose CreatiLayout-AM, a model trained on a curated amodal mask dataset. Together, our contributions establish a foundation for more robust layout-to-image generation under realistic and challenging scenarios.

Shuo Xu, Yu Chen, Shuxia Lin, Xin Geng, Xu Yang

The Transformer architecture serves as the foundation of modern AI systems, powering recent advances in Large Language Models (LLMs) and Large Multimodal Models (LMMs). Central to these models, attention mechanisms capture contextual dependencies via token interactions. Beyond inference, attention has been widely adopted for interpretability, offering insights into model behavior. Among interpretability techniques, attention flow --- which traces global information transfer across layers --- provides a more comprehensive perspective than single-layer attention maps. However, computing attention flow is computationally intensive due to the high complexity of max-flow algorithms. To address this challenge, we introduce FlowPrune, a novel framework that accelerates attention flow analysis by pruning the attention graph before applying max-flow computations. FlowPrune uses the Max-Flow Min-Cut Theorem and two structural properties of Transformer to identify and eliminate non-critical graph regions. It comprises two components: Edge Pruning, which removes insignificant attention edges, and Layer Compression, which discards layers with minimal contributions to the flow. We conduct extensive experiments on LLaMA and LLaVA to evaluate the robustness and effectiveness of FlowPrune. Our results show that FlowPrune achieves high agreement with the original attention flow in both absolute and relative error metrics, as well as in identifying influential input tokens. Finally, case studies in both NLP and vision domains demonstrate that FlowPrune produces consistent interpretability outcomes as the original Attention Flow, validating its practical utility. The code for this paper is publicly available.

General Machine Learning · Everything Else

Travis Pence, Daisuke Yamada, Vikas Singh

Contemporary large models often exhibit behaviors suggesting the presence of low-level primitives that compose into modules with richer functionality, but these fundamental building blocks remain poorly understood. We investigate this compositional structure in linear layers by asking: \textit{can we identify/synthesize linear transformations from a minimal set of geometric primitives?} Using Clifford algebra, we show that linear layers can be expressed as compositions of bivectors---geometric objects encoding oriented planes---and introduce a differentiable algorithm that decomposes them into products of rotors. This construction uses only $\mathcal{O}(\log^2 d)$ parameters, versus $\mathcal{O}(d^2)$ required by dense matrices. Applied to the key, query, and value projections in LLM attention layers, our rotor-based layers match the performance of strong baselines such as block-Hadamard and low-rank approximations. Our findings provide an algebraic perspective on how these geometric primitives can compose into higher-level functions within deep models.

Deep Learning · Generative Models and Autoencoders

I. Shavindra Jayasekera, Jacob Si, Filippo Valdettaro, Wenlong Chen, Aldo Faisal, Yingzhen Li

As large language models (LLMs) gain popularity in conducting prediction tasks in-context, understanding the sources of uncertainty in in-context learning becomes essential to ensuring reliability. The recent hypothesis of in-context learning performing predictive Bayesian inference opens the avenue for Bayesian uncertainty estimation, particularly for decomposing uncertainty into epistemic uncertainty due to lack of in-context data and aleatoric uncertainty inherent in the in-context prediction task. However, the decomposition idea remains under-explored due to the intractability of the latent parameter posterior from the underlying Bayesian model. In this work, we introduce a variational uncertainty decomposition framework for in-context learning without explicitly sampling from the latent parameter posterior, by optimising auxiliary inputs as probes to obtain an upper bound to the aleatoric uncertainty of an LLM's in-context learning procedure. Through experiments on synthetic and real-world tasks, we show quantitatively and qualitatively that the decomposed uncertainties obtained from our method exhibit desirable properties of epistemic and aleatoric uncertainty.

Data-centric AI · Data augmentation

Zehao Wang, Lin Yang, Jie Wang, Kehan Wang, Hanzhu Chen, Bin Wang, Jianye Hao, Defu Lian, Bin Li, Enhong Chen

Despite their remarkable performance on various tasks, Large Language Models (LLMs) still struggle with logical reasoning, particularly in complex and multi-step reasoning processes. Among various efforts to enhance LLMs' reasoning capabilities, synthesizing large-scale, high-quality logical reasoning datasets has emerged as a promising direction. However, existing methods often rely on predefined templates for logical reasoning data generation, limiting their adaptability to real-world scenarios. To address the limitation, we propose **LogicTree**, a novel framework for efficiently synthesizing multi-step logical reasoning dataset that excels in both complexity and instantiation. By iteratively searching for applicable logic rules based on structural pattern matching to perform backward deduction, **LogicTree** constructs multi-step logic trees that capture complex reasoning patterns. Furthermore, we employ a two-stage LLM-based approach to instantiate various real-world scenarios for each logic tree, generating consistent real-world reasoning processes that carry contextual significance. This helps LLMs develop generalizable logical reasoning abilities across diverse scenarios rather than merely memorizing templates. Experiments on multiple benchmarks demonstrate that our approach achieves an average improvement of 9.4\% in accuracy on complex logical reasoning tasks.

Computer Vision · 3D Rendering & Reconstruction

Jiachen Lu, Hailan Shanbhag, Haitham Al Hassanieh

GeRaF is the first method to use neural implicit learning for near-range 3D geometry reconstruction from radio frequency (RF) signals. Unlike RGB or LiDAR-based methods, RF sensing can see through occlusion but suffers from low resolution and noise due to its lens-less imaging nature. While lenses in RGB imaging constrain sampling to 1D rays, RF signals propagate through the entire space, introducing significant noise and leading to cubic complexity in volumetric rendering. Moreover, RF signals interact with surfaces via specular reflections requiring fundamentally different modeling. To address these challenges, GeRaF (1) introduces filter-based rendering to suppress irrelevant signals, (2) implements a physics-based RF volumetric rendering pipeline, and (3) proposes a novel lens-less sampling and lens-less alpha blending strategy that makes full-space sampling feasible during training. By learning signed distance functions, reflectiveness, and signal power through MLPs and trainable parameters, GeRaF takes the first step towards reconstructing millimeter-level geometry from RF signals in real-world settings.

Deep Learning · Graph Neural Networks

Sunwoo Kim, Hyunjin Hwang, Kijung Shin

The performance of a deep learning model on a specific task and dataset depends heavily on its neural architecture, motivating considerable efforts to rapidly and accurately identify architectures suited to the target task and dataset. To achieve this, researchers use machine learning models—typically neural architecture encoders—to predict the performance of a neural architecture. Many state-of-the-art encoders aim to capture information flow within a neural architecture, which reflects how information moves through the forward pass and backpropagation, via a specialized model structure. However, due to their complicated structures, these flow-based encoders are significantly slower to process neural architectures compared to simpler encoders, presenting a notable practical challenge. To address this, we propose FGP, a novel pre-training method for neural architecture encoding that trains an encoder to capture the information flow without requiring specialized model structures. FGP trains an encoder to reconstruct a flow surrogate, our proposed representation of the neural architecture's information flow. Our experiments show that FGP boosts encoder performance by up to 106\% in Precision@1\%, compared to the same encoder trained solely with supervised learning.

Yifan Li, Yuhang Chen, Anh Dao, Lichi Li, Zhongyi Cai, Zhen Tan, Tianlong Chen, Yu Kong

Existing Embodied Question Answering (EQA) benchmarks primarily focus on household environments, often overlooking safety-critical aspects and reasoning processes pertinent to industrial settings. This drawback limits the evaluation of agent readiness for real-world industrial applications. To bridge this, we introduce IndustryEQA, the first benchmark dedicated to evaluating embodied agent capabilities within safety-critical industrial warehouse scenarios. Built upon the NVIDIA Isaac Sim platform, IndustryEQA provides high-fidelity episodic memory videos featuring diverse industrial assets, dynamic human agents, and carefully designed hazardous situations inspired by real-world safety guidelines. The benchmark includes rich annotations covering six categories: equipment safety, human safety, object recognition, attribute recognition, temporal understanding, and spatial understanding. Besides, it also provides extra reasoning evaluation based on these categories. Specifically, it comprises 971 question-answer pairs generated from small warehouse scenarios and 373 pairs from large ones, incorporating scenarios with and without human. We further propose a comprehensive evaluation framework, including various baseline models, to assess their general perception and reasoning abilities in industrial environments. IndustryEQA aims to steer EQA research towards developing more robust, safety-aware, and practically applicable embodied agents for complex industrial environments.

Computer Vision · Classification and Understanding

Sang Han, Seonho Lee, Hyeok Nam, Jae Hyeon Park, Min Hee Cha, Min Geol Kim, Hyunse Lee, Sangyeon Ahn, Moonju Chae, Sung In Cho

Skeleton-based hand gesture recognition plays a crucial role in enabling intuitive human–computer interaction. Traditional methods have primarily relied on hand-crafted features—such as distances between joints or positional changes across frames—to alleviate issues from viewpoint variation or body proportion differences. However, these hand-crafted features often fail to capture the full spatio-temporal information in raw skeleton data, exhibit poor interpretability, and depend heavily on dataset-specific preprocessing, limiting generalization. In addition, normalization strategies in traditional methods, which rely on training data, can introduce domain gaps between training and testing environments, further hindering robustness in diverse real-world settings. To overcome these challenges, we exclude traditional hand-crafted features and propose Skeleton Kinematics Extraction Through Coordinated grapH (SKETCH), a novel framework that directly utilizes raw four-dimensional (time, x, y, and z) skeleton sequences and transforms them into intuitive visual graph representations. The proposed framework incorporates a novel learnable Dynamic Range Embedding (DRE) to preserve axis-wise motion magnitudes lost during normalization and visual graph representations, enabling richer and more discriminative feature learning. This approach produces a graph image that richly captures the raw data’s inherent information and provides interpretable visual attention cues. Furthermore, SKETCH applies independent min–max normalization on fixed-length temporal windows in real time, mitigating degradation from absolute coordinate fluctuations caused by varying sensor viewpoints or differences in individual body proportions. Through these designs, our approach becomes inherently topology-agnostic, avoiding fragile dependencies on dataset- or sensor-specific skeleton definitions. By leveraging pre-trained vision backbones, SKETCH achieves efficient convergence and superior recognition accuracy. Experimental results on SHREC’19 and SHREC’22 benchmarks show that it outperforms state-of-the-art methods in both robustness and generalization, establishing a new paradigm for skeleton-based hand gesture recognition. The code is available at https://github.com/capableofanything/SKETCH.

Deep Learning · Everything Else

Ruikun Luo, Changwei Gu, Qiang He, Feifei Chen, Song Wu, Hai Jin, Yun Yang

KV cache technology, by storing key-value pairs, helps reduce the computational overhead incurred by *large language models* (LLMs). It facilitates their deployment on resource-constrained edge computing nodes like edge servers. However, as the complexity and size of tasks increase, KV cache usage leads to substantial GPU memory consumption. Existing research has focused on mitigating KV cache memory usage through sequence length reduction, task-specific compression, and dynamic eviction policies. However, these methods are computationally expensive for resource-constrained edge computing nodes. To tackle this challenge, this paper presents Sim-LLM, a novel inference optimization mechanism that leverages task similarity to reduce KV cache memory consumption for LLMs. By caching KVs from processed tasks and reusing them for subsequent similar tasks during inference, Sim-LLM significantly reduces memory consumption while boosting system throughput and increasing maximum batch size, all with minimal accuracy degradation. Evaluated on both A40 and A100 GPUs, Sim-LLM achieves a system throughput improvement of up to 39.40\% and a memory reduction of up to 34.65%, compared to state-of-the-art approaches. Our source code is available at https://github.com/CGCL-codes/SimLLM.

Applications · Robotics

Zhanyi Sun, Shuran Song

Visuomotor policies trained via behavior cloning are vulnerable to covariate shift, where small deviations from expert trajectories can compound into failure. Common strategies to mitigate this issue involve expanding the training distribution through human-in-the-loop corrections or synthetic data augmentation. However, these approaches are often labor-intensive, rely on strong task assumptions, or compromise the quality of imitation. We introduce Latent Policy Barrier, a framework for robust visuomotor policy learning. Inspired by Control Barrier Functions, LPB treats the latent embeddings of expert demonstrations as an implicit barrier separating safe, in-distribution states from unsafe, out-of-distribution (OOD) ones. Our approach decouples the role of precise expert imitation and OOD recovery into two separate modules: a base diffusion policy solely on expert data, and a dynamics model trained on both expert and suboptimal policy rollout data. At inference time, the dynamics model predicts future latent states and optimizes them to stay within the expert distribution. Both simulated and real-world experiments show that LPB improves both policy robustness and data efficiency, enabling reliable manipulation from limited expert data and without additional human correction or annotation. More details are on our anonymous project website https://latentpolicybarrier.github.io.

Theory · Domain Adaptation and Transfer Learning

JaeYun Lee, Jae Hyeon Park, Gyoomin Lee, Bogyeong Kim, Min Hee Cha, Hyeok Nam, Joo Jeon, Hyunse Lee, Sung In Cho

Source-free domain adaptation (SFDA) aims to adapt a pre-trained source model to an unlabeled target domain without requiring labeled source data. In a self supervised setting, relying on pseudo labels on target domain samples facilitates the domain adaptation performance providing strong supervision. However, a critical problem of this approach is the inherent instability of the pre-trained source model in the target domain, leading to unreliable pseudo labels for the target domain data. To tackle this, we propose a novel Dual-perspective pseudo labeling strategy that jointly leverages a task-specific perspective and a domain-invariant perspective, assigning pseudo labels only to target samples on which the target model’s predictions and CLIP’s predictions agree. To further enhance representation learning without introducing noisy supervision, we apply consistency training to uncertain samples. Additionally, we introduce a Tsallis mutual information(TMI)-based vision optimization strategy guided by an Uncertainty-based adaptation index (UAI), which dynamically modulates entropy sensitivity based on the model’s adaptation uncertainty. The UAI-based training paradigm enables stable and adaptive domain alignment by effectively balancing exploration and exploitation processes during the optimization process. Our proposed method achieves state-of-the-art performance on domain adaptation benchmark datasets, improving adaptation accuracy by 1.6% on Office-Home, 1.4% on VisDA-C, and 2.9% on DomainNet-126, demonstrating its effectiveness in SFDA. The code is publicly available at https://github.com/l3umblee/duet-sfda.

General Machine Learning · Everything Else

Sebastian Bruch, Aditya Krishnan, Franco Maria Nardini

Clustering-based nearest neighbor search algorithms partition points into shards to form an index, and search only a subset of shards to process a query. Even though search efficacy is heavily influenced by the algorithm that identifies the shards to probe, it has received little attention in the literature. We study routing in clustering-based maximum inner product search, which includes cosine similarity search. We unpack existing routers and notice the surprising role of optimism. We then take a page from the sequential decision making literature and formalize that insight following the principle of ``optimism in the face of uncertainty.'' In particular, we present a framework that incorporates the moments of the distribution of inner products within each shard to estimate the maximum inner product. We then develop a practical instance of our algorithm that uses only the first two moments to reach the same accuracy as state-of-the-art routers by probing up to $50\%$ fewer points on benchmark datasets without compromising efficiency. Our algorithm is also space-efficient: we design a sketch of the second moment whose size is independent of the number of points and requires $\mathcal{O}(1)$ vectors per shard.

Social Aspects · Trustworthy Machine Learning

Salman Rahman, Sheriff Issaka, Ashima Suvarna, Genglin Liu, James Shiffer, Jaeyoung Lee, Md Rizwan Parvez, Hamid Palangi, Shi Feng, Nanyun Peng 等

As AI grows more powerful, it will increasingly shape how we understand the world. But with this influence comes the risk of amplifying misinformation and deepening social divides—especially on consequential topics where factual accuracy directly impacts well-being. Scalable Oversight aims to ensure AI systems remain truthful even when their capabilities exceed those of their evaluators. Yet when humans serve as evaluators, their own beliefs and biases can impair judgment. We study whether AI debate can guide biased judges toward the truth by having two AI systems debate opposing sides of controversial factuality claims on COVID-19 and climate change where people hold strong prior beliefs. We conduct two studies. Study I recruits human judges with either mainstream or skeptical beliefs who evaluate claims through two protocols: debate (interaction with two AI advisors arguing opposing sides) or consultancy (interaction with a single AI advisor). Study II uses AI judges with and without human-like personas to evaluate the same protocols. In Study I, debate consistently improves human judgment accuracy and confidence calibration, outperforming consultancy by 4-10\% across COVID-19 and climate change claims. The improvement is most significant for judges with mainstream beliefs (up to +15.2\% accuracy on COVID-19 claims), though debate also helps skeptical judges who initially misjudge claims move toward accurate views (+4.7\% accuracy). In Study II, AI judges with human-like personas achieve even higher accuracy (78.5\%) than human judges (70.1\%) and default AI judges without personas (69.8\%), suggesting their potential for supervising frontier AI models. These findings highlight AI debate as a promising path toward scalable, bias-resilient oversight in contested domains.

Deep Learning · Algorithms

Boyuan Zhang, Yingjun Du, Xiantong Zhen, Ling Shao

Task vectors capture how a model changes during fine-tuning by recording the difference between pre-trained and task-specific weights. The composition of task vectors, a key operator in task arithmetic, enables models to integrate knowledge from multiple tasks without incurring significant additional inference costs. In this paper, we propose variational task vector composition (VTVC), where composition coefficients are taken as latent variables and estimated in a Bayesian inference framework. Unlike previous methods that operate at the task level, our framework focuses on sample-specific composition. Motivated by the observation of structural redundancy in task vectors, we introduce a Spike-and-Slab prior that promotes sparsity and aims to preserve the most informative components. To further address the high variance and sampling inefficiency in sparse, high-dimensional spaces, we develop a gated sampling mechanism that constructs a controllable posterior by filtering the composition coefficients based on both uncertainty and importance. This yields a more stable and interpretable variational framework by deterministically selecting reliable task components, reducing sampling variance while improving transparency and generalization. Experimental results demonstrate that our method achieves state-of-the-art average performance across a diverse range of benchmarks, including image classification and natural language understanding. These findings highlight the practical value of our approach, offering a new, efficient, and effective framework for task vector composition.

Theory · Game Theory

Alistair Benford, Per Kristian Lehre

Most methods for finding a Nash equilibrium rely on procedures that operate over the entire action space, making them infeasible for settings with too many actions to be searched exhaustively. Randomised search heuristics such as coevolutionary algorithms offer benefits in such settings, however they lack many of the theoretical guarantees established for exhaustive methods such as zero-regret learning. We address this by developing a method for proving necessary and sufficient conditions for a coevolutionary algorithm to be stable, in the sense that it reliably retains a Nash equilibrium following discovery. As the method provides bounds that are adapted to both application and algorithm instance, it can be used as a practical tool for parameter configuration. We additionally show how bounds on regret may be deduced from our results and undertake corresponding empirical analysis.

Deep Learning · Robustness

Changdae Oh, Jiatong Li, Shawn Im, Sharon Li

Despite widespread adoption, multimodal large language models (MLLMs) suffer performance degradation when encountering unfamiliar queries under distribution shifts. Existing methods to improve MLLM generalization typically require either more instruction data or larger advanced model architectures, both of which incur non-trivial human labor or computational costs. In this work, we take an alternative approach to enhance the generalization and robustness of MLLMs under distribution shifts, from a representation learning perspective. Inspired by information bottleneck (IB) principle, we derive a variational lower bound of the IB for MLLMs and devise a practical implementation, Visual Instruction Bottleneck Tuning (Vittle). We then provide a theoretical justification of Vittle by revealing its connection to an information-theoretic robustness metric of MLLM. Empirical validation of multiple MLLMs on open-ended and closed-form question answering and object hallucination detection tasks over 45 datasets, including 30 shift scenarios, demonstrates that Vittle consistently improves the MLLM's robustness under shifts by pursuing the learning of a minimal sufficient representation.

Deep Learning · Graph Neural Networks

Arie Soeteman, Balder ten Cate

We propose and study Hierarchical Ego Graph Neural Networks (HE-GNNs), an expressive extension of graph neural networks (GNNs) with hierarchical node individualization, inspired by the Individualization-Refinement paradigm for isomorphism testing. HE-GNNs generalize subgraph-GNNs and form a hierarchy of increasingly expressive models that, in the limit, distinguish graphs up to isomorphism. We show that, over graphs of bounded degree, the separating power of HE-GNN node classifiers equals that of graded hybrid logic. This characterization enables us to relate the separating power of HE-GNNs to that of higher-order GNNs, GNNs enriched with local homomorphism count features, and color refinement algorithms based on Individualization-Refinement. Our experimental results confirm the practical feasibility of HE-GNNs and show benefits in comparison with traditional GNN architectures, both with and without local homomorphism count features.

Hongchi Xia, Chih-Hao Lin, Hao-Yu Hsu, Quentin Leboutet, Katelyn Gao, Michael Paulitsch, Benjamin Ummenhofer, Shenlong Wang

Digitizing the physical world into accurate simulation‑ready virtual environments offers significant opportunities in a variety of fields such as augmented and virtual reality, gaming, and robotics. However, current 3D reconstruction and scene-understanding methods commonly fall short in one or more critical aspects, such as geometry completeness, object interactivity, physical plausibility, photorealistic rendering, or realistic physical properties for reliable dynamic simulation. To address these limitations, we introduce HoloScene, a novel interactive 3D reconstruction framework that simultaneously achieves these requirements. HoloScene leverages a comprehensive interactive scene-graph representation, encoding object geometry, appearance, and physical properties alongside hierarchical and inter-object relationships. Reconstruction is formulated as an energy-based optimization problem, integrating observational data, physical constraints, and generative priors into a unified, coherent objective. Optimization is efficiently performed via a hybrid approach combining sampling-based exploration with gradient-based refinement. The resulting digital twins exhibit complete and precise geometry, physical stability, and realistic rendering from novel viewpoints. Evaluations conducted on multiple benchmark datasets demonstrate superior performance, while practical use-cases in interactive gaming and real-time digital-twin manipulation illustrate HoloScene's broad applicability and effectiveness.