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3,752篇论文匹配“Planning”
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Computer Vision · Image Generation

Zhenyu Wang, Aoxue Li, Zhenguo Li, Xihui Liu

Despite the success achieved by existing image generation and editing methods, current models still struggle with complex problems including intricate text prompts, and the absence of verification and self-correction mechanisms makes the generated images unreliable. Meanwhile, a single model tends to specialize in particular tasks and possess the corresponding capabilities, making it inadequate for fulfilling all user requirements. We propose GenArtist, a unified image generation and editing system, coordinated by a multimodal large language model (MLLM) agent. We integrate a comprehensive range of existing models into the tool library and utilize the agent for tool selection and execution. For a complex problem, the MLLM agent decomposes it into simpler sub-problems and constructs a tree structure to systematically plan the procedure of generation, editing, and self-correction with step-by-step verification. By automatically generating missing position-related inputs and incorporating position information, the appropriate tool can be effectively employed to address each sub-problem. Experiments demonstrate that GenArtist can perform various generation and editing tasks, achieving state-of-the-art performance and surpassing existing models such as SDXL and DALL-E 3, as can be seen in Fig. 1. We will open-source the code for future research and applications.

Theory · Reinforcement Learning and Planning

Audrey Huang, Nan Jiang

Occupancy functions play an instrumental role in reinforcement learning (RL) for guiding exploration, handling distribution shift, and optimizing general objectives beyond the expected return. Yet, computationally efficient policy optimization methods that use (only) occupancy functions are virtually non-existent. In this paper, we establish the theoretical foundations of model-free policy gradient (PG) methods that compute the gradient through the occupancy for both online and offline RL, without modeling value functions. Our algorithms reduce gradient estimation to squared-loss regression and are computationally oracle-efficient. We characterize the sample complexities of both local and global convergence, accounting for both finite-sample estimation error and the roles of exploration (online) and data coverage (offline). Occupancy-based PG naturally handles arbitrary offline data distributions, and, with one-line algorithmic changes, can be adapted to optimize any differentiable objective functional.

Deep Learning · Everything Else

Anian Ruoss, Grégoire Delétang, Sourabh Medapati, Jordi Grau-Moya, Kevin Li, Elliot Catt, John Reid, Cannada Lewis, Joel Veness, Tim Genewein

This paper uses chess, a landmark planning problem in AI, to assess transformers’ performance on a planning task where memorization is futile — even at a large scale. To this end, we release ChessBench, a large-scale benchmark dataset of 10 million chess games with legal move and value annotations (15 billion data points) provided by Stockfish 16, the state-of-the-art chess engine. We train transformers with up to 270 million parameters on ChessBench via supervised learning and perform extensive ablations to assess the impact of dataset size, model size, architecture type, and different prediction targets (state-values, action-values, and behavioral cloning). Our largest models learn to predict action-values for novel boards quite accurately, implying highly non-trivial generalization. Despite performing no explicit search, our resulting chess policy solves challenging chess puzzles and achieves a surprisingly strong Lichess blitz Elo of 2895 against humans (grandmaster level). We also compare to Leela Chess Zero and AlphaZero (trained without supervision via self-play) with and without search. We show that, although a remarkably good approximation of Stockfish’s search-based algorithm can be distilled into large-scale transformers via supervised learning, perfect distillation is still beyond reach, thus making ChessBench well-suited for future research.

Generative Models · Reasoning

Xixi Wu, Yifei Shen, Caihua Shan, Kaitao Song, Siwei Wang, Bohang Zhang, Jiarui Feng, Hong Cheng, Wei Chen, Yun Xiong 等

Task planning in language agents is emerging as an important research topic alongside the development of large language models (LLMs). It aims to break down complex user requests in natural language into solvable sub-tasks, thereby fulfilling the original requests. In this context, the sub-tasks can be naturally viewed as a graph, where the nodes represent the sub-tasks, and the edges denote the dependencies among them. Consequently, task planning is a decision-making problem that involves selecting a connected path or subgraph within the corresponding graph and invoking it. In this paper, we explore graph learning-based methods for task planning, a direction that is orthogonal to the prevalent focus on prompt design. Our interest in graph learning stems from a theoretical discovery: the biases of attention and auto-regressive loss impede LLMs' ability to effectively navigate decision-making on graphs, which is adeptly addressed by graph neural networks (GNNs). This theoretical insight led us to integrate GNNs with LLMs to enhance overall performance. Extensive experiments demonstrate that GNN-based methods surpass existing solutions even without training, and minimal training can further enhance their performance. The performance gain increases with a larger task graph size.

Theory · Reinforcement Learning and Planning

Kaito Ito, Kenji Kashima

This paper introduces the risk-sensitive control as inference (RCaI) that extends CaI by using Rényi divergence variational inference. RCaI is shown to be equivalent to log-probability regularized risk-sensitive control, which is an extension of the maximum entropy (MaxEnt) control. We also prove that the risk-sensitive optimal policy can be obtained by solving a soft Bellman equation, which reveals several equivalences between RCaI, MaxEnt control, the optimal posterior for CaI, and linearly-solvable control. Moreover, based on RCaI, we derive the risk-sensitive reinforcement learning (RL) methods: the policy gradient and the soft actor-critic. As the risk-sensitivity parameter vanishes, we recover the risk-neutral CaI and RL, which means that RCaI is a unifying framework. Furthermore, we give another risk-sensitive generalization of the MaxEnt control using Rényi entropy regularization. We show that in both of our extensions, the optimal policies have the same structure even though the derivations are very different.

Theory · Reinforcement Learning and Planning

Philip Amortila, Dylan J Foster, Nan Jiang, Akshay Krishnamurthy, Zak Mhammedi

Real-world applications of reinforcement learning often involve environments where agents operate on complex, high-dimensional observations, but the underlying (``latent'') dynamics are comparatively simple. However, beyond restrictive settings such as tabular latent dynamics, the fundamental statistical requirements and algorithmic principles for *reinforcement learning under latent dynamics* are poorly understood. This paper addresses the question of reinforcement learning under *general latent dynamics* from a statistical and algorithmic perspective. On the statistical side, our main negativeresult shows that *most* well-studied settings for reinforcement learning with function approximation become intractable when composed with rich observations; we complement this with a positive result, identifying *latent pushforward coverability* as ageneral condition that enables statistical tractability. Algorithmically, we develop provably efficient *observable-to-latent* reductions ---that is, reductions that transform an arbitrary algorithm for the latent MDP into an algorithm that can operate on rich observations--- in two settings: one where the agent has access to hindsightobservations of the latent dynamics (Lee et al., 2023) and onewhere the agent can estimate *self-predictive* latent models (Schwarzer et al., 2020). Together, our results serve as a first step toward a unified statistical and algorithmic theory forreinforcement learning under latent dynamics.

Theory · Reinforcement Learning and Planning

Yang Peng, Liangyu Zhang, Zhihua Zhang

Distributional reinforcement learning (DRL) has achieved empirical success in various domains.One of the core tasks in the field of DRL is distributional policy evaluation, which involves estimating the return distribution $\eta^\pi$ for a given policy $\pi$.The distributional temporal difference learning has been accordingly proposed, whichis an extension of the temporal difference learning (TD) in the classic RL area.In the tabular case, Rowland et al. [2018] and Rowland et al. [2023] proved the asymptotic convergence of two instances of distributional TD, namely categorical temporal difference learning (CTD) and quantile temporal difference learning (QTD), respectively.In this paper, we go a step further and analyze the finite-sample performance of distributional TD.To facilitate theoretical analysis, we propose a non-parametric distributional TD learning (NTD).For a $\gamma$-discounted infinite-horizon tabular Markov decision process,we show that for NTD we need $\widetilde O\left(\frac{1}{\varepsilon^{2p}(1-\gamma)^{2p+1}}\right)$ iterations to achieve an $\varepsilon$-optimal estimator with high probability, when the estimation error is measured by the $p$-Wasserstein distance.This sample complexity bound is minimax optimal (up to logarithmic factors) in the case of the $1$-Wasserstein distance.To achieve this, we establish a novel Freedman's inequality in Hilbert spaces, which would be of independent interest.In addition, we revisit CTD, showing that the same non-asymptotic convergence bounds hold for CTD in the case of the $p$-Wasserstein distance.

Theory · Reinforcement Learning and Planning

Asaf Cassel, Aviv Rosenberg

Policy Optimization (PO) methods are among the most popular Reinforcement Learning (RL) algorithms in practice. Recently, Sherman et al. [2023a] proposed a PO-based algorithm with rate-optimal regret guarantees under the linear Markov Decision Process (MDP) model. However, their algorithm relies on a costly pure exploration warm-up phase that is hard to implement in practice. This paper eliminates this undesired warm-up phase, replacing it with a simple and efficient contraction mechanism. Our PO algorithm achieves rate-optimal regret with improved dependence on the other parameters of the problem (horizon and function approximation dimension) in two fundamental settings: adversarial losses with full-information feedback and stochastic losses with bandit feedback.

Theory · Reinforcement Learning and Planning

Zhongchang Sun, Sihong He, Fei Miao, Shaofeng Zou

This paper studies first-order policy optimization for robust average cost Markov decision processes (MDPs). Specifically, we focus on ergodic Markov chains. For robust average cost MDPs, the goal is to optimize the worst-case average cost over an uncertainty set of transition kernels. We first develop a sub-gradient of the robust average cost. Based on the sub-gradient, a robust policy mirror descent approach is further proposed. To characterize its iteration complexity, we develop a lower bound on the difference of robust average cost between two policies and further show that the robust average cost satisfies the PL-condition. We then show that with increasing step size, our robust policy mirror descent achieves a linear convergence rate in the optimality gap, and with constant step size, our algorithm converges to an $\epsilon$-optimal policy with an iteration complexity of $\mathcal{O}(1/\epsilon)$. The convergence rate of our algorithm matches with the best convergence rate of policy-based algorithms for robust MDPs. Moreover, our algorithm is the first algorithm that converges to the global optimum with general uncertainty sets for robust average cost MDPs. We provide simulation results to demonstrate the performance of our algorithm.

Computational Biology

Dominik Klein, Théo Uscidda, Fabian Theis, Marco Cuturi

Single-cell genomics has significantly advanced our understanding of cellular behavior, catalyzing innovations in treatments and precision medicine. However,single-cell sequencing technologies are inherently destructive and can only measure a limited array of data modalities simultaneously. This limitation underscoresthe need for new methods capable of realigning cells. Optimal transport (OT)has emerged as a potent solution, but traditional discrete solvers are hampered byscalability, privacy, and out-of-sample estimation issues. These challenges havespurred the development of neural network-based solvers, known as neural OTsolvers, that parameterize OT maps. Yet, these models often lack the flexibilityneeded for broader life science applications. To address these deficiencies, ourapproach learns stochastic maps (i.e. transport plans), allows for any cost function,relaxes mass conservation constraints and integrates quadratic solvers to tackle thecomplex challenges posed by the (Fused) Gromov-Wasserstein problem. Utilizingflow matching as a backbone, our method offers a flexible and effective framework.We demonstrate its versatility and robustness through applications in cell development studies, cellular drug response modeling, and cross-modality cell translation,illustrating significant potential for enhancing therapeutic strategies.

Neuroscience, Cognitive Science

Junfeng Zuo, Ying Nian Wu, Si Wu, Wenhao Zhang

The information processing in the brain and embodied agents form a sensory-action loop to interact with the world. An important step in the loop is motion planning which selects motor actions based on the current world state and task need. In goal-directed navigation, the brain chooses and generates motor actions to bring the current state into the goal state. It is unclear about the neural circuit mechanism of motor action selection, nor its underlying theory. The present study formulates the motion planning as a Lie group operator search problem, and uses the 1D rotation group as an example to provide insight into general operator search in neural circuits. We found the abstract group operator search can be implemented by a two-layer feedforward circuit utilizing circuit motifs of connection phase shift, nonlinear activation function, and pooling, similar to Drosophila's goal-directed navigation neural circuits. And the computational complexity of the feedforward circuit can be even lower than common signal processing algorithms in certain conditions. We also provide geometric interpretations of circuit computation in the group representation space. The feedforward motion planning circuit is further combined with sensory and motor circuit modules into a full circuit of the sensory-action loop implementing goal-directed navigation. Our work for the first time links the abstract operator search with biological neural circuits.

Theory · Reinforcement Learning and Planning

Yue Wang, Zhongchang Sun, Shaofeng Zou

In this paper, we address the challenges of offline reinforcement learning (RL) under model mismatch, where the agent aims to optimize its performance through an offline dataset that may not accurately represent the deployment environment. We identify two primary challenges under the setting: inaccurate model estimation due to limited data and performance degradation caused by the model mismatch between the dataset-collecting environment and the target deployment one. To tackle these issues, we propose a unified principle of pessimism using distributionally robust Markov decision processes. We carefully construct a robust MDP with a single uncertainty set to tackle both data sparsity and model mismatch, and demonstrate that the optimal robust policy enjoys a near-optimal sub-optimality gap under the target environment across three widely used uncertainty models: total variation, $\chi^2$ divergence, and KL divergence. Our results improve upon or match the state-of-the-art performance under the total variation and KL divergence models, and provide the first result for the $\chi^2$ divergence model.

Jingchang Chen, Hongxuan Tang, Zheng Chu, Qianglong Chen, Zekun Wang, Ming Liu, Bing Qin

Despite recent progress made by large language models in code generation, they still struggle with programs that meet complex requirements. Recent work utilizes plan-and-solve decomposition to decrease the complexity and leverage self-tests to refine the generated program. Yet, planning deep-inside requirements in advance can be challenging, and the tests need to be accurate to accomplish self-improvement. To this end, we propose FunCoder, a code generation framework incorporating the divide-and-conquer strategy with functional consensus. Specifically, FunCoder recursively branches off sub-functions as smaller goals during code generation, represented by a tree hierarchy. These sub-functions are then composited to attain more complex objectives. Additionally, we designate functions via a consensus formed by identifying similarities in program behavior, mitigating error propagation. FunCoder outperforms state-of-the-art methods by +9.8% on average in HumanEval, MBPP, xCodeEval and MATH with GPT-3.5 and GPT-4. Moreover, our method demonstrates superiority on smaller models: With FunCoder, StableCode-3b surpasses GPT-3.5 by +18.6% and achieves 97.7% of GPT-4's performance on HumanEval. Further analysis reveals that our proposed dynamic function decomposition is capable of handling complex requirements, and the functional consensus prevails over self-testing in correctness evaluation.

Applications

Ruizhe Zhong, Xingbo Du, Shixiong Kai, Zhentao Tang, Siyuan Xu, Jianye Hao, Mingxuan Yuan, Junchi Yan

In the Integrated Circuit (IC) design flow, floorplanning (FP) determines the position and shape of each block. Serving as a prototype for downstream tasks, it is critical and establishes the upper bound of the final PPA (Power, Performance, Area). However, with the emergence of 3D IC with stacked layers, existing methods are not flexible enough to handle the versatile constraints. Besides, they typically face difficulties in aligning the cross-die modules in 3D ICs due to their heuristic representations, which could potentially result in severe data transfer failures. To address these issues, we propose FlexPlanner, a flexible learning-based method in hybrid action space with multi-modality representation to simultaneously handle position, aspect ratio, and alignment of blocks. To our best knowledge, FlexPlanner is the first learning-based approach to discard heuristic-based search in the 3D FP task. Thus, the solution space is not limited by the heuristic floorplanning representation, allowing for significant improvements in both wirelength and alignment scores. Specifically, FlexPlanner models 3D FP based on multi-modalities, including vision, graph, and sequence. To address the non-trivial heuristic-dependent issue, we design a sophisticated policy network with hybrid action space and asynchronous layer decision mechanism that allow for determining the versatile properties of each block. Experiments on public benchmarks MCNC and GSRC show the effectiveness. We significantly improve the alignment score from 0.474 to 0.940 and achieve an average reduction of 16% in wirelength. Moreover, our method also demonstrates zero-shot transferability on unseen circuits.

Reinforcement Learning · Everything Else

Hao Tang, Darren Key, Kevin Ellis

We give a model-based agent that builds a Python program representing its knowledge of the world based on its interactions with the environment. The world model tries to explain its interactions, while also being optimistic about what reward it can achieve. We define this optimism as a logical constraint between a program and a planner. We study our agent on gridworlds, and on task planning, finding our approach is more sample-efficient compared to deep RL, more compute-efficient compared to ReAct-style agents, and that it can transfer its knowledge across environments by editing its code.

Theory · Reinforcement Learning and Planning

Roland Stolz, Hanna Krasowski, Jakob Thumm, Michael Eichelbeck, Philipp Gassert, Matthias Althoff

Continuous action spaces in reinforcement learning (RL) are commonly defined as multidimensional intervals. While intervals usually reflect the action boundaries for tasks well, they can be challenging for learning because the typically large global action space leads to frequent exploration of irrelevant actions. Yet, little task knowledge can be sufficient to identify significantly smaller state-specific sets of relevant actions. Focusing learning on these relevant actions can significantly improve training efficiency and effectiveness. In this paper, we propose to focus learning on the set of relevant actions and introduce three continuous action masking methods for exactly mapping the action space to the state-dependent set of relevant actions. Thus, our methods ensure that only relevant actions are executed, enhancing the predictability of the RL agent and enabling its use in safety-critical applications. We further derive the implications of the proposed methods on the policy gradient. Using proximal policy optimization ( PPO), we evaluate our methods on four control tasks, where the relevant action set is computed based on the system dynamics and a relevant state set. Our experiments show that the three action masking methods achieve higher final rewards and converge faster than the baseline without action masking.

Theory · Reinforcement Learning and Planning

Erdi Sayar, Giovanni Iacca, Ozgur S. Oguz, Alois Knoll

Curriculum Reinforcement Learning (CRL) is an approach to facilitate the learning process of agents by structuring tasks in a sequence of increasing complexity. Despite its potential, many existing CRL methods struggle to efficiently guide agents toward desired outcomes, particularly in the absence of domain knowledge. This paper introduces DiCuRL (Diffusion Curriculum Reinforcement Learning), a novel method that leverages conditional diffusion models to generate curriculum goals. To estimate how close an agent is to achieving its goal, our method uniquely incorporates a $Q$-function and a trainable reward function based on Adversarial Intrinsic Motivation within the diffusion model. Furthermore, it promotes exploration through the inherent noising and denoising mechanism present in the diffusion models and is environment-agnostic. This combination allows for the generation of challenging yet achievable goals, enabling agents to learn effectively without relying on domain knowledge. We demonstrate the effectiveness of DiCuRL in three different maze environments and two robotic manipulation tasks simulated in MuJoCo, where it outperforms or matches nine state-of-the-art CRL algorithms from the literature.

Theory · Reinforcement Learning and Planning

Frédéric Berdoz, Roger Wattenhofer

While autonomous agents often surpass humans in their ability to handle vast and complex data, their potential misalignment (i.e., lack of transparency regarding their true objective) has thus far hindered their use in critical applications such as social decision processes. More importantly, existing alignment methods provide no formal guarantees on the safety of such models. Drawing from utility and social choice theory, we provide a novel quantitative definition of alignment in the context of social decision-making. Building on this definition, we introduce probably approximately aligned (i.e., near-optimal) policies, and we derive a sufficient condition for their existence. Lastly, recognizing the practical difficulty of satisfying this condition, we introduce the relaxed concept of safe (i.e., nondestructive) policies, and we propose a simple yet robust method to safeguard the black-box policy of any autonomous agent, ensuring all its actions are verifiably safe for the society.

Theory · Reinforcement Learning and Planning

Haolin Liu, Artin Tajdini, Andrew Wagenmaker, Chen-Yu Wei

In linear bandits, how can a learner effectively learn when facing corrupted rewards? While significant work has explored this question, a holistic understanding across different adversarial models and corruption measures is lacking, as is a full characterization of the minimax regret bounds. In this work, we compare two types of corruptions commonly considered: strong corruption, where the corruption level depends on the learner’s chosen action, and weak corruption, where the corruption level does not depend on the learner’s chosen action. We provide a unified framework to analyze these corruptions. For stochastic linear bandits, we fully characterize the gap between the minimax regret under strong and weak corruptions. We also initiate the study of corrupted adversarial linear bandits, obtaining upper and lower bounds with matching dependencies on the corruption level. Next, we reveal a connection between corruption-robust learning and learning with gap-dependent misspecification—a setting first studied by Liu et al. (2023a), where the misspecification level of an action or policy is proportional to its suboptimality. We present a general reduction that enables any corruption-robust algorithm to handle gap-dependent misspecification. This allows us to recover the results of Liu et al. (2023a) in a black-box manner and significantly generalize them to settings like linear MDPs, yielding the first results for gap-dependent misspecification in reinforcement learning. However, this general reduction does not attain the optimal rate for gap-dependent misspecification. Motivated by this, we develop a specialized algorithm that achieves optimal bounds for gap-dependent misspecification in linear bandits, thus answering an open question posed by Liu et al. (2023a).

Language · Generation

Xiaohe Bo, Zeyu Zhang, Quanyu Dai, Xueyang Feng, Lei Wang, Rui Li, Xu Chen, Ji-Rong Wen

Benefiting from the powerful language expression and planning capabilities of Large Language Models (LLMs), LLM-based autonomous agents have achieved promising performance in various downstream tasks. Recently, based on the development of single-agent systems, researchers propose to construct LLM-based multi-agent systems to tackle more complicated tasks. In this paper, we propose a novel framework, named COPPER, to enhance the collaborative capabilities of LLM-based agents with the self-reflection mechanism. To improve the quality of reflections, we propose to fine-tune a shared reflector, which automatically tunes the prompts of actor models using our counterfactual PPO mechanism. On the one hand, we propose counterfactual rewards to assess the contribution of a single agent’s reflection within the system, alleviating the credit assignment problem. On the other hand, we propose to train a shared reflector, which enables the reflector to generate personalized reflections according to agent roles, while reducing the computational resource requirements and improving training stability. We conduct experiments on three datasets to evaluate the performance of our model in multi-hop question answering, mathematics, and chess scenarios. Experimental results show that COPPER possesses stronger reflection capabilities and exhibits excellent generalization performance across different actor models.