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3,752篇论文匹配“Planning”
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Optimization · Bilevel optimization

Liuyuan Jiang, Quan Xiao, Victor Tenorio, Fernando Real-Rojas, Antonio G. Marques, Tianyi Chen

Interest in bilevel optimization has grown in recent years, partially due to its relevance for challenging machine-learning problems. Several exciting recent works have been centered around developing efficient gradient-based algorithms that can solve bilevel optimization problems with provable guarantees. However, the existing literature mainly focuses on bilevel problems either without constraints, or featuring only simple constraints that do not couple variables across the upper and lower levels, excluding a range of complex applications. Our paper studies this challenging but less explored scenario and develops a (fully) first-order algorithm, which we term BLOCC, to tackle BiLevel Optimization problems with Coupled Constraints. We establish rigorous convergence theory for the proposed algorithm and demonstrate its effectiveness on two well-known real-world applications - support vector machine (SVM) - based model training and infrastructure planning in transportation networks.

Reinforcement Learning · Planning

Matthew Macfarlane, Edan Toledo, Donal Byrne, Paul Duckworth, Alexandre Laterre

Leveraging planning during learning and decision-making is central to the long-term development of intelligent agents. Recent works have successfully combined tree-based search methods and self-play learning mechanisms to this end. However, these methods typically face scaling challenges due to the sequential nature of their search. While practical engineering solutions can partly overcome this, they often result in a negative impact on performance. In this paper, we introduce SPO: Sequential Monte Carlo Policy Optimisation, a model-based reinforcement learning algorithm grounded within the Expectation Maximisation (EM) framework. We show that SPO provides robust policy improvement and efficient scaling properties. The sample-based search makes it directly applicable to both discrete and continuous action spaces without modifications. We demonstrate statistically significant improvements in performance relative to model-free and model-based baselines across both continuous and discrete environments. Furthermore, the parallel nature of SPO’s search enables effective utilisation of hardware accelerators, yielding favourable scaling laws.

Learning Theory

Heyang Zhao, Jiafan He, Quanquan Gu

The exploration-exploitation dilemma has been a central challenge in reinforcement learning (RL) with complex model classes. In this paper, we propose a new algorithm, Monotonic Q-Learning with Upper Confidence Bound (MQL-UCB) for RL with general function approximation. Our key algorithmic design includes (1) a general deterministic policy-switching strategy that achieves low switching cost, (2) a monotonic value function structure with carefully controlled function class complexity, and (3) a variance-weighted regression scheme that exploits historical trajectories with high data efficiency. MQL-UCB achieves minimax optimal regret of $\tilde{O}(d\sqrt{HK})$ when $K$ is sufficiently large and near-optimal policy switching cost of $\tilde{O}(dH)$, with $d$ being the eluder dimension of the function class, $H$ being the planning horizon, and $K$ being the number of episodes. Our work sheds light on designing provably sample-efficient and deployment-efficient Q-learning with nonlinear function approximation.

Dengwei Zhao, Shikui Tu, Lei Xu

Monte-Carlo tree search (MCTS) and reinforcement learning contributed crucially to the success of AlphaGo and AlphaZero, and A$^*$ is a tree search algorithm among the most well-known ones in the classical AI literature. MCTS and A$^*$ both perform heuristic search and are mutually beneficial. Efforts have been made to the renaissance of A$^*$ from three possible aspects, two of which have been confirmed by studies in recent years, while the third is about the OPEN list that consists of open nodes of A$^*$ search, but still lacks deep investigation. This paper aims at the third, i.e., developing the Sampling-exploration enhanced A$^*$ (SeeA$^*$) search by constructing a dynamic subset of OPEN through a selective sampling process, such that the node with the best heuristic value in this subset instead of in the OPEN is expanded. Nodes with the best heuristic values in OPEN are most probably picked into this subset, but sometimes may not be included, which enables SeeA$^*$ to explore other promising branches. Three sampling techniques are presented for comparative investigations. Moreover, under the assumption about the distribution of prediction errors, we have theoretically shown the superior efficiency of SeeA$^*$ over A$^*$ search, particularly when the accuracy of the guiding heuristic function is insufficient. Experimental results on retrosynthetic planning in organic chemistry, logic synthesis in integrated circuit design, and the classical Sokoban game empirically demonstrate the efficiency of SeeA$^*$, in comparison with the state-of-the-art heuristic search algorithms.

Shaoteng Liu, Haoqi Yuan, Minda Hu, Yanwei Li, Yukang Chen, Shu Liu, Zongqing Lu, Jiaya Jia

Large Language Models (LLMs) have demonstrated proficiency in utilizing various tools by coding, yet they face limitations in handling intricate logic and precise control. In embodied tasks, high-level planning is amenable to direct coding, while low-level actions often necessitate task-specific refinement, such as Reinforcement Learning (RL). To seamlessly integrate both modalities, we introduce a two-level hierarchical framework, RL-GPT, comprising a slow agent and a fast agent. The slow agent analyzes actions suitable for coding, while the fast agent executes coding tasks. This decomposition effectively focuses each agent on specific tasks, proving highly efficient within our pipeline. Our approach outperforms traditional RL methods and existing GPT agents, demonstrating superior efficiency. In the Minecraft game, it rapidly obtains diamonds within a single day on an RTX3090. Additionally, it achieves SOTA performance across all designated MineDojo tasks.

Reinforcement Learning · Everything Else

Arko Banerjee, Kia Rahmani, Joydeep Biswas, Isil Dillig

Among approaches for provably safe reinforcement learning, Model Predictive Shielding (MPS) has proven effective at complex tasks in continuous, high-dimensional state spaces, by leveraging a *backup policy* to ensure safety when the learned policy attempts to take risky actions. However, while MPS can ensure safety both during and after training, it often hinders task progress due to the conservative and task-oblivious nature of backup policies.This paper introduces *Dynamic Model Predictive Shielding* (DMPS), which optimizes reinforcement learning objectives while maintaining provable safety. DMPS employs a local planner to dynamically select safe recovery actions that maximize both short-term progress as well as long-term rewards. Crucially, the planner and the neural policy play a synergistic role in DMPS. When planning recovery actions for ensuring safety, the planner utilizes the neural policy to estimate long-term rewards, allowing it to *observe* beyond its short-term planning horizon. Conversely, the neural policy under training learns from the recovery plans proposed by the planner, converging to policies that are both *high-performing* and *safe* in practice.This approach guarantees safety during and after training, with bounded recovery regret that decreases exponentially with planning horizon depth. Experimental results demonstrate that DMPS converges to policies that rarely require shield interventions after training and achieve higher rewards compared to several state-of-the-art baselines.

Theory · Reinforcement Learning and Planning

Tian Xu, Zhilong Zhang, Ruishuo Chen, Yihao Sun, Yang Yu

As a prominent category of imitation learning methods, adversarial imitation learning (AIL) has garnered significant practical success powered by neural network approximation. However, existing theoretical studies on AIL are primarily limited to simplified scenarios such as tabular and linear function approximation and involve complex algorithmic designs that hinder practical implementation, highlighting a gap between theory and practice. In this paper, we explore the theoretical underpinnings of online AIL with general function approximation. We introduce a new method called optimization-based AIL (OPT-AIL), which centers on performing online optimization for reward functions and optimism-regularized Bellman error minimization for Q-value functions. Theoretically, we prove that OPT-AIL achieves polynomial expert sample complexity and interaction complexity for learning near-expert policies. To our best knowledge, OPT-AIL is the first provably efficient AIL method with general function approximation. Practically, OPT-AIL only requires the approximate optimization of two objectives, thereby facilitating practical implementation. Empirical studies demonstrate that OPT-AIL outperforms previous state-of-the-art deep AIL methods in several challenging tasks.

Deep Learning · Robustness

Daksh Mittal, Yuanzhe Ma, Shalmali Joshi, Hongseok Namkoong

Datasets often suffer severe selection bias; clinical labels are only available on patients for whom doctors ordered medical exams. To assess model performance outside the support of available data, we present a computational framework for adaptive labeling, providing cost-efficient model evaluations under severe distribution shifts. We formulate the problem as a Markov Decision Process over states defined by posterior beliefs on model performance. Each batch of new labels incurs a “state transition” to sharper beliefs, and we choose batches to minimize uncertainty on model performance at the end of the label collection process. Instead of relying on high-variance REINFORCE policy gradient estimators that do not scale, our adaptive labeling policy is optimized using path-wise policy gradients computed by auto-differentiating through simulated roll-outs. Our framework is agnostic to different uncertainty quantification approaches and highlights the virtue of planning in adaptive labeling. On synthetic and real datasets, we empirically demonstrate even a one-step lookahead policy substantially outperforms active learning-inspired heuristics.

Deep Learning · Everything Else

Xiaohang Xu, Renhe Jiang, Chuang Yang, zipei fan, Kaoru Sezaki

With the popularity of location-based services, human mobility prediction plays a key role in enhancing personalized navigation, optimizing recommendation systems, and facilitating urban mobility and planning. This involves predicting a user's next POI (point-of-interest) visit using their past visit history. However, the uneven distribution of visitations over time and space, namely the long-tail problem in spatial distribution, makes it difficult for AI models to predict those POIs that are less visited by humans. In light of this issue, we propose the $\underline{\bf{Lo}}$ng-$\underline{\bf{T}}$ail Adjusted $\underline{\bf{Next}}$ POI Prediction (LoTNext) framework for mobility prediction, combining a Long-Tailed Graph Adjustment module to reduce the impact of the long-tailed nodes in the user-POI interaction graph and a novel Long-Tailed Loss Adjustment module to adjust loss by logit score and sample weight adjustment strategy. Also, we employ the auxiliary prediction task to enhance generalization and accuracy. Our experiments with two real-world trajectory datasets demonstrate that LoTNext significantly surpasses existing state-of-the-art works.

Trustworthy Machine Learning

Giorgio Piatti, Zhijing Jin, Max Kleiman-Weiner, Bernhard Schölkopf, Mrinmaya Sachan, Rada Mihalcea

As AI systems pervade human life, ensuring that large language models (LLMs) make safe decisions remains a significant challenge. We introduce the Governance of the Commons Simulation (GovSim), a generative simulation platform designed to study strategic interactions and cooperative decision-making in LLMs. In GovSim, a society of AI agents must collectively balance exploiting a common resource with sustaining it for future use. This environment enables the study of how ethical considerations, strategic planning, and negotiation skills impact cooperative outcomes. We develop an LLM-based agent architecture and test it with the leading open and closed LLMs. We find that all but the most powerful LLM agents fail to achieve a sustainable equilibrium in GovSim, with the highest survival rate below 54%. Ablations reveal that successful multi-agent communication between agents is critical for achieving cooperation in these cases. Furthermore, our analyses show that the failure to achieve sustainable cooperation in most LLMs stems from their inability to formulate and analyze hypotheses about the long-term effects of their actions on the equilibrium of the group. Finally, we show that agents that leverage "Universalization"-based reasoning, a theory of moral thinking, are able to achieve significantly better sustainability. Taken together, GovSim enables us to study the mechanisms that underlie sustainable self-government with specificity and scale. We open source the full suite of our research results, including the simulation environment, agent prompts, and a comprehensive web interface.

Generative Models · Reasoning

Liyi Chen, Panrong Tong, Zhongming Jin, Ying Sun, Jieping Ye, Hui Xiong

Large Language Models (LLMs) have shown remarkable reasoning capabilities on complex tasks, but they still suffer from out-of-date knowledge, hallucinations, and opaque decision-making. In contrast, Knowledge Graphs (KGs) can provide explicit and editable knowledge for LLMs to alleviate these issues. Existing paradigm of KG-augmented LLM manually predefines the breadth of exploration space and requires flawless navigation in KGs. However, this paradigm cannot adaptively explore reasoning paths in KGs based on the question semantics and self-correct erroneous reasoning paths, resulting in a bottleneck in efficiency and effect. To address these limitations, we propose a novel self-correcting adaptive planning paradigm for KG-augmented LLM named Plan-on-Graph (PoG), which first decomposes the question into several sub-objectives and then repeats the process of adaptively exploring reasoning paths, updating memory, and reflecting on the need to self-correct erroneous reasoning paths until arriving at the answer. Specifically, three important mechanisms of Guidance, Memory, and Reflection are designed to work together, to guarantee the adaptive breadth of self-correcting planning for graph reasoning. Finally, extensive experiments on three real-world datasets demonstrate the effectiveness and efficiency of PoG.

Reinforcement Learning · Planning

Minghao Chen, Yihang Li, Yanting Yang, Shiyu Yu, Binbin Lin, Xiaofei He

Large Language Models (LLM) based agents have shown promise in autonomously completing tasks across various domains, e.g., robotics, games, and web navigation. However, these agents typically require elaborate design and expert prompts to solve tasks in specific domains, which limits their adaptability. We introduce AutoManual, a framework enabling LLM agents to autonomously build their understanding through interaction and adapt to new environments. AutoManual categorizes environmental knowledge into diverse rules and optimizes them in an online fashion by two agents: 1) The Planner codes actionable plans based on current rules for interacting with the environment. 2) The Builder updates the rules through a well-structured rule system that facilitates online rule management and essential detail retention. To mitigate hallucinations in managing rules, we introduce a *case-conditioned prompting* strategy for the Builder. Finally, the Formulator agent compiles these rules into a comprehensive manual. The self-generated manual can not only improve the adaptability but also guide the planning of smaller LLMs while being human-readable. Given only one simple demonstration, AutoManual significantly improves task success rates, achieving 97.4\% with GPT-4-turbo and 86.2\% with GPT-3.5-turbo on ALFWorld benchmark tasks. The code is available at https://github.com/minghchen/automanual.

Siwei Wang, Yifei Shen, Shi Feng, Haoran Sun, Shang-Hua Teng, Wei Chen

Planning is a crucial element of both human intelligence and contemporary large language models (LLMs). In this paper, we initiate a theoretical investigation into the emergence of planning capabilities in Transformer-based LLMs via their next-word prediction mechanisms. We model planning as a network path-finding task, where the objective is to generate a valid path from a specified source node to a designated target node. Our mathematical characterization shows that Transformer architectures can execute path-finding by embedding the adjacency and reachability matrices within their weights. Furthermore, our theoretical analysis of gradient-based learning dynamics reveals that LLMs can learn both the adjacency and a limited form of the reachability matrices. These theoretical insights are then validated through experiments, which demonstrate that Transformer architectures indeed learn the adjacency and an incomplete reachability matrices, consistent with our theoretical predictions. When applying our methodology to the real-world planning benchmark Blocksworld, our observations remain consistent. Additionally, our analyses uncover a fundamental limitation of current Transformer architectures in path-finding: these architectures cannot identify reachability relationships through transitivity, which leads to failures in generating paths when concatenation is required. These findings provide new insights into how the internal mechanisms of autoregressive learning facilitate intelligent planning and deepen our understanding of how future LLMs might achieve more advanced and general planning-and-reasoning capabilities across diverse applications.

Reinforcement Learning · Planning

Zihao Wang, Shaofei Cai, Zhancun Mu, Haowei Lin, Ceyao Zhang, Xuejie Liu, Qing Li, Anji Liu, Xiaojian (Shawn) Ma, Yitao Liang

This paper presents OmniJARVIS, a novel Vision-Language-Action (VLA) model for open-world instruction-following agents in Minecraft. Compared to prior works that either emit textual goals to separate controllers or produce the control command directly, OmniJARVIS seeks a different path to ensure both strong reasoning and efficient decision-making capabilities via unified tokenization of multimodal interaction data. First, we introduce a self-supervised approach to learn a behavior encoder that produces discretized tokens for behavior trajectories $\tau = \{o_0, a_0, \dots\}$ and an imitation learning policy decoder conditioned on these tokens. These additional behavior tokens will be augmented to the vocabulary of pretrained Multimodal Language Models. With this encoder, we then pack long-term multimodal interactions involving task instructions, memories, thoughts, observations, textual responses, behavior trajectories, etc into unified token sequences and model them with autoregressive transformers. Thanks to the semantically meaningful behavior tokens, the resulting VLA model, OmniJARVIS, can reason (by producing chain-of-thoughts), plan, answer questions, and act (by producing behavior tokens for the imitation learning policy decoder). OmniJARVIS demonstrates excellent performances on a comprehensive collection of atomic, programmatic, and open-ended tasks in open-world Minecraft. Our analysis further unveils the crucial design principles in interaction data formation, unified tokenization, and its scaling potentials. The dataset, models, and code will be released at https://craftjarvis.org/OmniJARVIS.

Reinforcement Learning · Everything Else

Woo Kyung Kim, Youngseok Lee, Jooyoung Kim, Honguk Woo

Recent advances in data-driven imitation learning and offline reinforcement learning have highlighted the use of expert data for skill acquisition and the development of hierarchical policies based on these skills. However, these approaches have not significantly advanced in adapting these skills to unseen contexts, which may involve changing environmental conditions or different user requirements. In this paper, we present a novel LLM-based policy adaptation framework LDuS which leverages an LLM to guide the generation process of a skill diffusion model upon contexts specified in language, facilitating zero-shot skill-based policy adaptation to different contexts. To implement the skill diffusion model, we adapt the loss-guided diffusion with a sequential in-painting technique, where target trajectories are conditioned by masking them with past state-action sequences, thereby enabling the robust and controlled generation of skill trajectories in test-time. To have a loss function for a given context, we employ the LLM-based code generation with iterative refinement, by which the code and controlled trajectory are validated to align with the context in a closed-loop manner. Through experiments, we demonstrate the zero-shot adaptability of LDuS to various context types including different specification levels, multi-modality, and varied temporal conditions for several robotic manipulation tasks, outperforming other language-conditioned imitation and planning methods.

Neuroscience, Cognitive Science

Amelia Johnson, Michael Buice, Koosha Khalvati

Self-assessment of one’s choices, i.e., confidence, is the topic of many decision neuroscience studies. Computational models of confidence, however, are limited to specific scenarios such as between choices with the same value. Here we present a normative framework for modeling decision confidence that is generalizable to various tasks and experimental setups. We further drive the implications of our model from both theoretical and experimental points of view. Specifically, we show that our model maps to the planning as an inference framework where the objective function is maximizing the gained reward and information entropy of the policy. Moreover, we validate our model on two different psychophysics experiments and show its superiority over other approaches in explaining subjects' confidence reports.

Optimization · Discrete and Combinatorial Optimization

Mingyang Zhou, Weiji Cao, Hao Liao, Rui Mao

The influence maximization (IM) problem aims to identify a budgeted set of nodes with the highest potential to influence the largest number of users in a cascade model, a key challenge in viral marketing. Traditional \emph{IM} approaches consider each user/node independently as a potential target customer. However, in many scenarios, the target customers comprise motifs, where activating only one or a few users within a motif is insufficient for effective viral marketing, which, nevertheless, receives little attention. For instance, if a motif of three friends planning to dine together, targeting all three simultaneously is crucial for a restaurant advertisement to succeed.In this paper, we address the motif-oriented influence maximization problem under the linear threshold model. We prove that the motif-oriented IM problem is NP-hard and that the influence function is neither supermodular nor submodular, in contrast to the classical \emph{IM} setting.To simplify the problem, we establish the submodular upper and lower bounds for the influence function. By leveraging the submodular property, we propose a natural greedy strategy that simultaneously maximizes both bounds. Our algorithm has an approximation ratio of $\tau\cdot (1-1/e-\varepsilon)$ and a near-linear time complexity of $O((k+l)(m+\eta)\log \eta/\varepsilon^2)$.Experimental results on diverse datasets confirm the effectiveness of our approach in motif maximization.

Language

Dan Zhang, Sining Zhoubian, Ziniu Hu, Yisong Yue, Yuxiao Dong, Jie Tang

Recent methodologies in LLM self-training mostly rely on LLM generating responses and filtering those with correct output answers as training data. This approach often yields a low-quality fine-tuning training set (e.g., incorrect plans or intermediate reasoning). In this paper, we develop a reinforced self-training approach, called ReST-MCTS*, based on integrating process reward guidance with tree search MCTS* for collecting higher-quality reasoning traces as well as per-step value to train policy and reward models. ReST-MCTS* circumvents the per-step manual annotation typically used to train process rewards by tree-search-based reinforcement learning: Given oracle final correct answers, ReST-MCTS* is able to infer the correct process rewards by estimating the probability this step can help lead to the correct answer. These inferred rewards serve dual purposes: they act as value targets for further refining the process reward model and also facilitate the selection of high-quality traces for policy model self-training. We first show that the tree-search policy in ReST-MCTS* achieves higher accuracy compared with prior LLM reasoning baselines such as Best-of-N and Tree-of-Thought, within the same search budget. We then show that by using traces searched by this tree-search policy as training data, we can continuously enhance the three language models for multiple iterations, and outperform other self-training algorithms such as ReST$^\text{EM}$ and Self-Rewarding LM.

Robotics

Xinyao Yu, Sixian Zhang, Xinhang Song, Xiaorong Qin, Shuqiang Jiang

Object goal navigation requires an agent to navigate to a specified object in an unseen environment based on visual observations and user-specified goals. Human decision-making in navigation is sequential, planning a most likely sequence of actions toward the goal. However, existing ObjectNav methods, both end-to-end learning methods and modular methods, rely on single-step planning. They output the next action based on the current model input, which easily overlooks temporal consistency and leads to myopic planning.To this end, we aim to learn sequence planning for ObjectNav. Specifically, we propose trajectory diffusion to learn the distribution of trajectory sequences conditioned on the current observation and the goal. We utilize DDPM and automatically collected optimal trajectory segments to train the trajectory diffusion.Once the trajectory diffusion model is trained, it can generate a temporally coherent sequence of future trajectory for agent based on its current observations.Experimental results on the Gibson and MP3D datasets demonstrate that the generated trajectories effectively guide the agent, resulting in more accurate and efficient navigation.

Robotics

Sebastian Dittert, Vincent Moens, Gianni De Fabritiis

We present BricksRL, a platform designed to democratize access to robotics for reinforcement learning research and education. BricksRL facilitates the creation, design, and training of custom LEGO robots in the real world by interfacing them with the TorchRL library for reinforcement learning agents. The integration of TorchRL with the LEGO hubs, via Bluetooth bidirectional communication, enables state-of-the-art reinforcement learning training on GPUs for a wide variety of LEGO builds. This offers a flexible and cost-efficient approach for scaling and also provides a robust infrastructure for robot-environment-algorithm communication. We present various experiments across tasks and robot configurations, providing built plans and training results. Furthermore, we demonstrate that inexpensive LEGO robots can be trained end-to-end in the real world to achieve simple tasks, with training times typically under 120 minutes on a normal laptop. Moreover, we show how users can extend the capabilities, exemplified by the successful integration of non-LEGO sensors. By enhancing accessibility to both robotics and reinforcement learning, BricksRL establishes a strong foundation for democratized robotic learning in research and educational settings.