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Theory · Learning Theory

Dravyansh Sharma, Alec Sun

Machine learning is now ubiquitous in societal decision-making, for example in evaluating job candidates or loan applications, and it is increasingly important to take into account how classified agents will react to the learning algorithms. The majority of recent literature on strategic classification has focused on reducing and countering deceptive behaviors by the classified agents, but recent work of Attias et al. identifies surprising properties of learnability when the agents genuinely improve in order to attain the desirable classification, such as smaller generalization error than standard PAC-learning. In this paper we characterize so-called learnability with improvements across multiple new axes. We introduce an asymmetric variant of minimally consistent concept classes and use it to provide an exact characterization of proper learning with improvements in the realizable setting. While prior work studies learnability only under general, arbitrary agent improvement regions, we give positive results for more natural Euclidean ball improvement sets. In particular, we characterize improper learning under a generative assumption on the data distribution. We further show how to learn in more challenging settings, achieving lower generalization error under well-studied bounded noise models and obtaining mistake bounds in realizable and agnostic online learning. We resolve open questions posed by Attias et al. for both proper and improper learning.

Data-centric AI · Data-centric AI methods and tools

Xu Yang, Chen Liu, Ying Wei

Selecting a compact subset of visual instruction–following data has emerged as an effective way to align large multimodal models with human intentions while avoiding the high cost of full-dataset training. Yet we observe that both full-data training and existing state-of-the-art data selection methods tend to inherit underlying dataset biases such as position bias and spurious correlations, leading to biased model behaviors. To address this issue, we introduce ARDS, a robustness-aware targeted visual instruction-selection framework that explicitly mitigates these weaknesses, sidestepping the need for access to downstream data or time-consuming gradient computation. Specifically, we first identify the worst-case evaluation subgroups through visual and textual task-specific perturbations. The robust training mixture is then constructed by prioritizing samples that are semantically closer to these subgroups in a rich multimodal embedding space. Extensive experiments demonstrate that ARDS substantially boosts both robustness and data efficiency for visual instruction tuning. We also showcase that the robust mixtures produced with a smaller model transfer effectively to larger architectures. Our code and selected datasets that have been demonstrated transferable across models are available at https://github.com/xyang583/ARDS.

Reinforcement Learning · Multi-agent

Mircea Lică, Ojas Shirekar, Baptiste Colle, Chirag Raman

Embodied agents powered by large language models (LLMs), such as Voyager, promise open-ended competence in worlds such as Minecraft. However, when powered by open-weight LLMs they still falter on elementary tasks after domain-specific fine-tuning. We propose MindForge, a generative-agent framework for cultural lifelong learning through explicit perspective taking. We introduce three key innovations: (1) a structured theory of mind representation linking percepts, beliefs, desires, and actions; (2) natural inter-agent communication; and (3) a multi-component memory system. Following the cultural learning framework, we test MindForge in both instructive and collaborative settings within Minecraft. In an instructive setting with GPT-4, MindForge agents powered by open-weight LLMs significantly outperform their Voyager counterparts in basic tasks yielding $3\times$ more tech-tree milestones and collecting $2.3\times$ more unique items than the Voyager baseline. Furthermore, in fully collaborative settings, we find that the performance of two underachieving agents improves with more communication rounds, echoing the Condorcet Jury Theorem. MindForge agents demonstrate sophisticated behaviors, including expert-novice knowledge transfer, collaborative problem solving, and adaptation to out-of-distribution tasks through accumulated cultural experiences.

Theory · Reinforcement Learning and Planning

Emmeran Johnson, Alberto Rumi, Ciara Pike-Burke, Patrick Rebeschini

We study the adversarial Stochastic Shortest Path (SSP) problem with sparse costs under full-information feedback. In the known transition setting, existing bounds based on Online Mirror Descent (OMD) with negative-entropy regularization scale with $\sqrt{\log S A}$, where $SA$ is the size of the state-action space. While we show that this is optimal in the worst-case, this bound fails to capture the benefits of sparsity when only a small number $M \ll SA$ of state-action pairs incur cost. In fact, we also show that the negative-entropy is inherently non-adaptive to sparsity: it provably incurs regret scaling with $\sqrt{\log S}$ on sparse problems. Instead, we propose a novel family of $\ell_r$-norm regularizers ($r \in (1,2)$) that adapts to the sparsity and achieves regret scaling with $\sqrt{\log M}$ instead of $\sqrt{\log SA}$. We show this is optimal via a matching lower bound, highlighting that $M$ captures the effective dimension of the problem instead of $SA$. Finally, in the unknown transition setting the benefits of sparsity are limited: we prove that even on sparse problems, the minimax regret for any learner scales polynomially with $SA$.

Computer Vision · Classification and Understanding

Simone Azeglio, Olivier Marre, Peter Neri, Ulisse Ferrari

We propose a novel enhancement to Convolutional Neural Networks (CNNs) by incorporating learnable higher-order convolutions inspired by nonlinear biological visual processing. Our model extends the classical convolution operator using a Volterra-like expansion to capture multiplicative interactions observed in biological vision. Through extensive evaluation on standard benchmarks and synthetic datasets, we demonstrate that our architecture consistently outperforms traditional CNN baselines, achieving optimal performance with 3rd/4th order expansions. Systematic perturbation analysis and Representational Similarity Analysis reveal that different orders of convolution process distinct aspects of visual information, aligning with the statistical properties of natural images. This biologically-inspired approach offers both improved performance and deeper insights into visual information processing.

Theory · Learning Theory

Idan Attias, Steve Hanneke, Arvind Ramaswami

We study online and transductive online learning in settings where the learner can interact with the concept class only via Empirical Risk Minimization (ERM) or weak consistency oracles on arbitrary subsets of the instance domain. This contrasts with standard online models, where the learner has full knowledge of the concept class. The ERM oracle returns a hypothesis that minimizes the loss on a given subset, while the weak consistency oracle returns only a binary signal indicating whether the subset is realizable by a concept in the class. The learner's performance is measured by the number of mistakes and oracle calls. In the standard online setting with ERM access, we establish tight lower bounds in both the realizable and agnostic cases: $\Omega(2^{d_\mathrm{LD}})$ mistakes and $\Omega(\sqrt{T 2^{d_\mathrm{LD}}})$ regret, respectively, where $T$ is the number of timesteps and $d_\mathrm{LD}$ is the Littlestone dimension of the class. We further show how existing results for online learning with ERM access translate to the setting with a weak consistency oracle, at the cost of increasing the number of oracle calls by $O(T)$. We then consider the transductive online model, where the instance sequence is known in advance but labels are revealed sequentially. For general Littlestone classes, we show that the optimal mistake bound in the realizable case and in the agnostic case can be achieved using $O(T^{d_\mathrm{VC}+1})$ weak consistency oracle calls, where $d_\mathrm{VC}$ is the VC dimension of the class. On the negative side, we show that $\Omega(T)$ weak consistency queries are necessary for transductive online learnability, and that $\Omega(T)$ ERM queries are necessary to avoid exponential dependence on the Littlestone dimension. % Finally, for special families of concept classes, we demonstrate how to reduce the number of oracle calls using randomized algorithms while maintaining similar mistake bounds. In particular, for Thresholds on an unknown ordering, $O(\log T)$ ERM queries suffice, and for $k$-Intervals, $O(T^3 2^{2k})$ weak consistency queries suffice.

Theory · Game Theory

Martino Bernasconi, Matteo Castiglioni, Andrea Celli, Gabriele Farina

Correlated equilibria —and their generalization $\Phi$-equilibria— are a fundamental object of study in game theory, offering a more tractable alternative to Nash equilibria in multi-player settings. While computational aspects of equilibrium computation are well-understood in some settings, fundamental questions are still open in _generalized games_, that is, games in which the set of strategies allowed to each player depends on the other players' strategies. These classes of games model fundamental settings in economics and have been a cornerstone of economics research since the seminal paper of Arrow and Debreu [1954]. Recently, there has been growing interest, both in economics and in computer science, in studying correlated equilibria in generalized games. It is known that finding a social welfare maximizing correlated equilibrium in generalized games is NP-hard. However, the existence of efficient algorithms to find _any_ equilibrium remains an important open question. In this paper, we answer this question negatively, showing that this problem is PPAD-complete.

Theory · Everything Else

Jingming Yan, Yiyuan Luo, Vaggos Chatziafratis, Ioannis Panageas, Parnian Shahkar, Stelios Stavroulakis

Contrastive learning is a powerful technique for discovering meaningful data representations by optimizing objectives based on $\textit{contrastive information}$, often given as a set of weighted triplets $\{(x_i, y_i^+, z_{i}^-)\}_{i = 1}^m$ indicating that an "anchor" $x_i$ is more similar to a "positive" example $y_i$ than to a "negative" example $z_i$. The goal is to find representations (e.g., embeddings in $\mathbb{R}^d$ or a tree metric) where anchors are placed closer to positive than to negative examples. While finding $\textit{global}$ optima of contrastive objectives is $\mathsf{NP}$-hard, the complexity of finding $\text{\textit{local}}$ optima---representations that do not improve by local search algorithms such as gradient-based methods---remains open. Our work settles the complexity of finding local optima in various contrastive learning problems by proving $\mathsf{PLS}$-hardness in discrete settings (e.g., maximize satisfied triplets) and $\mathsf{CLS}$-hardness in continuous settings (e.g., minimize Triplet Loss), where $\mathsf{PLS}$ (Polynomial Local Search) and $\mathsf{CLS}$ (Continuous Local Search) are well-studied complexity classes capturing local search dynamics in discrete and continuous optimization, respectively. Our results imply that no polynomial time algorithm (local search or otherwise) can find a local optimum for various contrastive learning problems, unless $\mathsf{PLS}\subseteq\mathsf{P}$ (or $\mathsf{CLS}\subseteq \mathsf{P}$ for continuous problems). Even in the unlikely scenario that $\mathsf{PLS}\subseteq\mathsf{P}$ (or $\mathsf{CLS}\subseteq \mathsf{P}$), our reductions imply that there exist instances where local search algorithms need exponential time to reach a local optimum, even for $d=1$ (embeddings on a line).

Optimization · Large Scale, Parallel and Distributed

Kumar Kshitij Patel, Ali Zindari, Sebastian Stich, Lingxiao Wang

Local SGD, or Federated Averaging, is one of the most widely used algorithms for distributed optimization. Although it often outperforms alternatives such as mini-batch SGD, existing theory has not fully explained this advantage under realistic assumptions about data heterogeneity. Recent work has suggested that a second-order heterogeneity assumption may suffice to justify the empirical gains of local SGD. We confirm this conjecture by establishing new upper and lower bounds on the convergence of local SGD. These bounds demonstrate how a low second-order heterogeneity, combined with third-order smoothness, enables local SGD to interpolate between heterogeneous and homogeneous regimes while maintaining communication efficiency. Our main technical contribution is a refined analysis of the consensus error, a central quantity in such results. We validate our theory with experiments on a distributed linear regression task.

Theory · Learning Theory

Liming Wang, Muhammad Jehanzeb Mirza, Yishu Gong, Yuan Gong, Jiaqi Zhang, Brian Tracey, Katerina Placek, Marco Vilela, Jim Glass

This paper presents a novel theoretical framework for understanding how diffusion models can learn disentangled representations with commonly used weak supervision such as partial labels and multiple views. Within this framework, we establish identifiability conditions for diffusion models to disentangle latent variable models with \emph{stochastic}, \emph{non-invertible} mixing processes. We also prove \emph{finite-sample global convergence} for diffusion models to disentangle independent subspace models. To validate our theory, we conduct extensive disentanglement experiments on subspace recovery in latent subspace Gaussian mixture models, image colorization, denoising, and voice conversion for speech classification. Our experiments show that training strategies inspired by our theory, such as style guidance regularization, consistently enhance disentanglement performance.

Theory · Game Theory

Jiarui Gan, R Majumdar, Debmalya Mandal, Goran Radanovic

We study a stochastic principal-agent model. A principal and an agent interact in a stochastic environment, each privy to observations about the state not available to the other. The principal has the power of commitment, both to elicit information from the agent and to signal her own information. The players communicate with each other and then select actions independently. Both players are {\em far-sighted}, aiming to maximize their total payoffs over the entire time horizon. We consider both the computation and learning of the principal's optimal policy. The key challenge lies in enabling {\em history-dependent} policies, which are essential for achieving optimality in this model but difficult to cope with because of the exponential growth of possible histories as the size of the model increases; explicit representation of history-dependent policies is infeasible as a result. To address this challenge, we develop algorithmic techniques based on the concept of {\em inducible value set}. The techniques yield an efficient algorithm that computes an $\epsilon$-approximate optimal policy in time polynomial in $1/\epsilon$. We also present an efficient learning algorithm for an episodic reinforcement learning setting with unknown transition probabilities. The algorithm achieves sublinear regret $\widetilde{\mathcal{O}}(T^{2/3})$ for both players over $T$ episodes.

Theory · Reinforcement Learning and Planning

Antoine Moulin, Gergely Neu, Luca Viano

We study the problem of offline imitation learning in Markov decision processes (MDPs), where the goal is to learn a well-performing policy given a dataset of state-action pairs generated by an expert policy. Complementing a recent line of work on this topic that assumes that the expert policy belongs to a tractable class of known policies, we approach this problem from a new angle and leverage another type of structural assumption about the environment. Specifically, for the class of linear $Q^\pi$-realizable MDPs, we introduce a new algorithm called primal-dual offline imitation learning (PDOIL), which is guaranteed to match the performance of any expert up to an additive error $\varepsilon$ with access to $\mathcal{O}(\varepsilon^{-2})$ samples. Moreover, we extend this result to possibly non-linear $Q^\pi$-realizable MDPs at the cost of a worst sample complexity of order $\mathcal{O}(\varepsilon^{-4})$. Finally, our analysis suggests a new loss function for training critic networks from expert data in deep imitation learning. Empirical evaluations on standard benchmarks demonstrate that the neural net implementation of PDOIL is superior to behavior cloning and competitive with state-of-the-art algorithms.

Applications · Everything Else

Chao Wang, Yixin Song, Jinhui Ye, Chuan Qin, Dazhong Shen, Lingfeng Liu, Xiang Wang, Yanyong Zhang

Recently, large language models (LLMs) have been explored for integration with collaborative filtering (CF)-based recommendation systems, which are crucial for personalizing user experiences. However, a key challenge is that LLMs struggle to interpret the latent, non-semantic embeddings produced by CF approaches, limiting recommendation effectiveness and further applications. To address this, we propose FACE, a general interpretable framework that maps CF embeddings into pre-trained LLM tokens. Specifically, we introduce a disentangled projection module to decompose CF embeddings into concept-specific vectors, followed by a quantized autoencoder to convert continuous embeddings into LLM tokens (descriptors). Then, we design a contrastive alignment objective to ensure that the tokens align with corresponding textual signals. Hence, the model-agnostic FACE framework achieves semantic alignment without fine-tuning LLMs and enhances recommendation performance by leveraging their pre-trained capabilities. Empirical results on three real-world recommendation datasets demonstrate performance improvements in benchmark models, with interpretability studies confirming the interpretability of the descriptors. Code is available in \url{https://github.com/YixinRoll/FACE}.

Computer Vision · Vision Models & Multimodal

Kun Xiang, Heng Li, Terry Jingchen Zhang, Yinya Huang, Zirong Liu, Peixin Qu, Jixi He, Jiaqi Chen, Yu-Jie Yuan, Jianhua Han 等

We present SeePhys, a large-scale multimodal benchmark for LLM reasoning grounded in physics questions ranging from middle school to PhD qualifying exams. The benchmark covers 7 fundamental domains spanning the physics discipline, incorporating 21 categories of highly heterogeneous diagrams. In contrast to prior works where visual elements mainly serve auxiliary purposes, our benchmark features a substantial proportion of vision-essential problems (75%) that mandate visual information extraction for correct solutions. Through extensive evaluation, we observe that even the most advanced visual reasoning models (e.g., Gemini-2.5-pro and o4-mini) achieve sub-60% accuracy on our benchmark. These results reveal fundamental challenges in current large language models' visual understanding capabilities, particularly in: (i) establishing rigorous coupling between diagram interpretation and physics reasoning, and (ii) overcoming their persistent reliance on textual cues as cognitive shortcuts.Project Page: github.com/SeePhys/seephys-projectHugging Face: huggingface.co/datasets/SeePhys/SeePhys

Applications · Chemistry and Drug Discovery

Jiahui Zhang, Wenjie Du, Yang Wang

Masked Graph Autoencoders (MGAEs) have gained significant attention recently. Their proxy tasks typically involve random corruption of input graphs followed by reconstruction. However, in the molecular domain, two main issues arise: the predetermined mask ratio and reconstruction objectives can lead to suboptimal performance or negative transfer due to overly simplified or complex tasks, and these tasks may deviate from chemical priors. To tackle these challenges, we propose Dynamic and Chemical Constraints (DyCC) for MGAEs. This includes a masking strategy called GIBMS, which preserves essential semantic information during graph masking while adaptively adjusting the mask ratio and content for each molecule. Additionally, we introduce a Soft Label Generator (SLG) that reconstructs masked tokens as learnable prototypes (soft labels) rather than hard labels. These components adhere to chemical constraints and allow dynamic variation of proxy tasks during training. We integrate the model-agnostic DyCC into various MGAEs and conduct comprehensive experiments, demonstrating significant performance improvements. Our code is available at \url{https://github.com/forever-ly/DyCC}.

Deep Learning · Everything Else

Chaochen Gao, Xing W, Zijia Lin, Debing Zhang, Songlin Hu

High-quality long-context instruction data is essential for aligning long-context large language models (LLMs). Despite the public release of models like Qwen and Llama, their long-context instruction data remains proprietary. Human annotation is costly and challenging, while template-based synthesis methods limit scale, diversity, and quality. We introduce LongMagpie, a self-synthesis framework that automatically generates large-scale long-context instruction data. Our key insight is that aligned long-context LLMs, when presented with a document followed by special tokens preceding a user turn, auto-regressively generate contextually relevant queries. By harvesting these document-query pairs and the model's responses, LongMagpie produces high-quality instructions without human effort. Experiments on HELMET, RULER, and Longbench v2 demonstrate that LongMagpie achieves leading performance on long-context tasks while maintaining competitive performance on short-context tasks, establishing it as a simple and effective approach for open, diverse, and scalable long-context instruction data synthesis.

General Machine Learning · Transfer, Multitask and Meta-learning

guojun lei, Rong Zhang, Tianhang Liu, Hong Li, Zhiyuan Ma, Chi Wang, Weiwei Xu

Recent advancements in video generation models have enabled the creation of diverse and realistic videos, with promising applications in advertising and film production. However, as one of the essential tasks of video generation models, video concept transfer remains significantly challenging. Existing methods generally model video as an entirety, leading to limited flexibility and precision when solely editing specific regions or concepts. To mitigate this dilemma, we propose a novel architecture UniTransfer, which introduces both spatial and diffusion timestep decomposition in a progressive paradigm, achieving precise and controllable video concept transfer. Specifically, in terms of spatial decomposition, we decouple videos into three key components: the foreground subject, the background, and the motion flow. Building upon this decomposed formulation, we further introduce a dual-to-single-stream DiT-based architecture for supporting fine-grained control over different components in the videos. We also introduce a self-supervised pretraining strategy based on random masking to enhance the decomposed representation learning from large-scale unlabeled video data. Inspired by the Chain-of-Thought reasoning paradigm, we further revisit the denoising diffusion process and propose a Chain-of-Prompt (CoP) mechanism to achieve the timestep decomposition. We decompose the denoising process into three stages of different granularity and leverage large language models (LLMs) for stage-specific instructions to guide the generation progressively. We also curate an animal-centric video dataset called OpenAnimal to facilitate the advancement and benchmarking of research in video concept transfer. Extensive experiments demonstrate that our method achieves high-quality and controllable video concept transfer across diverse reference images and scenes, surpassing existing baselines in both visual fidelity and editability.

Data-centric AI · Data-centric AI methods and tools

Nandan Thakur, Jimmy Lin, Samuel Havens, Michael Carbin, Omar Khattab, Andrew Drozdov

We introduce FreshStack, a holistic framework for automatically building information retrieval (IR) evaluation benchmarks by incorporating challenging questions and answers. FreshStack conducts the following steps:(1) automatic corpus collection from code and technical documentation,(2) nugget generation from community-asked questions and answers, and(3) nugget-level support, retrieving documents using a fusion of retrieval techniques and hybrid architectures.We use FreshStack to build five datasets on fast-growing, recent, and niche domains to ensure the tasks are sufficiently challenging. On FreshStack, existing retrieval models, when applied out-of-the-box, significantly underperform oracle approaches on all five domains, denoting plenty of headroom to improve IR quality. In addition, we identify cases where rerankers do not improve first-stage retrieval accuracy (two out of five domains) and oracle context helps an LLM generator generate a high-quality RAG answer.We hope FreshStack will facilitate future work toward constructing realistic, scalable, and uncontaminated IR and RAG evaluation benchmarks.

Deep Learning · Generative Models and Autoencoders

Quntian Fang, Zhen Huang, Zhiliang Tian, Minghao Hu, Dongsheng Li, Yiping Yao, Xinyue Fang, Menglong Lu, Guotong Geng

Large language models (LLMs) are now pivotal in real-world applications. Model editing has emerged as a promising paradigm for efficiently modifying LLMs without full retraining. However, current editing approaches face significant limitations due to parameter drift, which stems from inconsistencies between newly edited knowledge and the model's existing knowledge. In sequential editing scenarios, cumulative drifts progressively lead to model collapse characterized by general capability degradation and balance between acquiring new knowledge and catastrophic forgetting of existing knowledge. Drawing inspiration from the hippocampal trisynaptic circuit for continual memorizing and forgetting, we propose a Hippocampal-like Sequential Editing (HSE) framework that designs the unlearning of obsolete knowledge, domain-specific knowledge update separation and replay for edited knowledge. Specifically, the HSE framework designs three core mechanisms: (1) Machine unlearning selectively erases outdated knowledge to facilitate integration of new information, (2) Fisher Information Matrix-guided parameter updates prevents cross-domain knowledge interference, and (3) Parameter replay consolidates long-term editing memory through lightweight and global replay of editing data in a parametric form. Theoretical analysis demonstrates that HSE achieves smaller generalization error bounds, more stable convergence and higher computational efficiency. Experimental results validate its effective balance between acquiring new knowledge and mitigating catastrophic forgetting, maintaining or even slightly enhancing general capabilities. In practical applications, experiments confirm its effectiveness in multi-domain hallucination mitigation, healthcare knowledge injecting, and societal bias reduction.

Theory · Reinforcement Learning and Planning

Erwan escudie, Matthia Sabatelli, Olivier Buffet, Jilles Dibangoye

We present a novel framework for \(\varepsilon\)-optimally solving two-player zero-sum partially observable stochastic games (zs-POSGs). These games pose a major challenge due to the absence of a principled connection with dynamic programming (DP) techniques developed for two-player zero-sum stochastic games (zs-SGs). Prior attempts at transferring solution methods have lacked a lossless reduction—defined here as a transformation that preserves value functions, equilibrium strategies, and optimality structure—thereby limiting generalisation to ad hoc algorithms. This work introduces the first lossless reduction from zs-POSGs to transition-independent zs-SGs, enabling the principled application of a broad class of DP-based methods. We show empirically that point-based value iteration (PBVI) algorithms, applied via this reduction, produce \(\varepsilon\)-optimal strategies across a range of benchmark domains, consistently matching or outperforming existing state-of-the-art methods. Our results open a systematic pathway for algorithmic and theoretical transfer from SGs to partially observable settings.