论文检索

输入标题、作者或关键词,从 1,090 篇学术成果中精准定位

会议来源 全部会议

机器学习与综合 AI

自然语言处理

计算机视觉

数据挖掘与 Web

多媒体与图形学

未选择时检索全部会议
支持跨会议组合检索,PDF 均跳转至官方来源
1,090篇论文匹配“Scalable Algorithms”
第 17 / 55 页

Optimization · Non-Convex

Yang Lv, Guihao Wang, Dachuan Xu, Ruiqi Yang

Submodular maximization has broad applications in machine learning, network design, and data mining. However, classical algorithms often suffer from prohibitively high computational costs, which severely limit their scalability in practice. In this work, we focus on maximizing Sums of Concave over Modular functions (SCMs), an important subclass of submodular functions, under three fundamental constraints: cardinality, knapsack, and partition matroids. Our method integrates three components: continuous relaxation, Accelerated Approximate Projected Gradient Ascent (AAPGA), and randomized rounding, to efficiently compute near-optimal solutions. We establish a $(1 - \varepsilon - \eta - e^{-\Omega(\eta^2)})$ approximation guarantee for both cardinality and partition matroid constraints, with query complexity $O\left(n^{1/2}\varepsilon^{-1/2} (T_1 + T_2)\right)$. For the knapsack constraint, the approximation ratio degrades by a factor of $1/2$, with query complexity $O\left(n T_1 + n^{1/2}\varepsilon^{-1/2} T_2\right)$, where $T_1$ denotes the computational cost of evaluating the concave extension, and $T_2$ denotes the computational cost of backpropagation. By leveraging efficient convex optimization techniques, our approach substantially accelerates convergence toward high-quality solutions. In empirical evaluations, we demonstrate that AAPGA consistently outperforms standard PGA. On small-scale experiments, AAPGA achieves superior results in significantly less time, being up to $32.3\times$ faster than traditional methods. On large-scale experiments, our parallel multi-GPU implementation further enhances performance, demonstrating the scalability of our approach.

Optimization · Large Scale, Parallel and Distributed

Artavazd Maranjyan, Peter Richtarik

Asynchronous stochastic gradient methods are central to scalable distributed optimization, particularly when devices differ in computational capabilities. Such settings arise naturally in federated learning, where training takes place on smartphones and other heterogeneous edge devices. In addition to varying computation speeds, these devices often hold data from different distributions. However, existing asynchronous SGD methods struggle in such heterogeneous settings and face two key limitations. First, many rely on unrealistic assumptions of similarity across workers' data distributions. Second, methods that relax this assumption still fail to achieve theoretically optimal performance under heterogeneous computation times. We introduce Ringleader ASGD, the first asynchronous SGD algorithm that attains the theoretical lower bounds for parallel first-order stochastic methods in the smooth nonconvex regime, thereby achieving optimal time complexity under data heterogeneity and without restrictive similarity assumptions. Our analysis further establishes that Ringleader ASGD remains optimal under arbitrary and even time-varying worker computation speeds, closing a fundamental gap in the theory of asynchronous optimization.

Nico Pelleriti, Christoph Spiegel, Shiwei Liu, David Martinez-Rubio, Max Zimmer, Sebastian Pokutta

Certifying nonnegativity of polynomials is a well-known NP-hard problem with direct applications spanning non-convex optimization, control, robotics, and beyond. A sufficient condition for nonnegativity is the Sum-of-Squares property, i.e., it can be written as a sum of squares of other polynomials. In practice, however, certifying the SOS criterion remains computationally expensive and often involves solving a Semidefinite Program (SDP), whose dimensionality grows quadratically in the size of the monomial basis of the SOS expression; hence, various methods to reduce the size of the monomial basis have been proposed. In this work, we introduce the first learning-augmented algorithm to certify the SOS criterion. To this end, we train a Transformer model that predicts an almost-minimal monomial basis for a given polynomial, thereby drastically reducing the size of the corresponding SDP. Our overall methodology comprises three key components: efficient training dataset generation of over 100 million SOS polynomials, design and training of the corresponding Transformer architecture, and a systematic fallback mechanism to ensure correct termination, which we analyze theoretically. We validate our approach on over 200 benchmark datasets, achieving speedups of over $100\times$ compared to state-of-the-art solvers and enabling the solution of instances where competing approaches fail. Our findings provide novel insights towards transforming the practical scalability of SOS programming. Code is available at https://github.com/ZIB-IOL/Neural-Sum-of-Squares.

Deep Learning · Algorithms

Zeming Chen, Angelika Romanou, Gail Weiss, Antoine Bosselut

Long-context reasoning requires accurately identifying relevant information in extensive, noisy input contexts. In this work, we propose PERK (Parameter Efficient Reasoning over Knowledge), a scalable approach for learning to encode long contexts using gradient updates at test time. Specifically, PERK employs two nested optimization loops in a meta-training phase. The inner loop rapidly encodes contexts into a low-rank adapter (LoRA) that serves as a parameter-efficient memory module for the base model. Concurrently, the outer loop learns to use the updated adapter to accurately recall and reason over relevant information from the encoded long context. Our evaluations on several long-context reasoning tasks show that PERK significantly outperforms the standard long-context finetuning, achieving average absolute performance gains of up to 20% for Qwen-2.5 (0.5B & 7B) on synthetic and real-world long-context reasoning. PERK also maintains its advantages across model scales and families. Compared to specialized long-context LLMs, PERK matches or surpasses their performance. Finally, our analyses show PERK is more robust to reasoning complexity, length extrapolation, and the positions of relevant information in contexts.

Applications · Robotics

Changyeon Kim, Haeone Lee, Younggyo Seo, Kimin Lee, Yuke Zhu

Offline reinforcement learning (RL) presents an attractive paradigm for training intelligent agents without expensive online interactions. However, current approaches still struggle with complex, long-horizon sequential decision making. In this work, we introduce DEtached value learning with Action Sequence (DEAS), a simple yet effective offline RL framework that leverages action sequences for value learning. These temporally extended actions provide richer information than single-step actions, enabling reduction of the effective planning horizon by considering longer sequences at once. However, directly adopting such sequences in actor-critic algorithms introduces excessive value overestimation, which we address through detached value learning that steers value estimates toward in-distribution actions that achieve high returns in the offline dataset. We demonstrate that DEAS consistently outperforms baselines on complex, long-horizon tasks from OGBench and can be applied to enhance the performance of large-scale Vision-Language-Action models that predict action sequences, significantly boosting performance in both RoboCasa Kitchen simulation tasks and real-world manipulation tasks.

Perry Dong, Suvir Mirchandani, Dorsa Sadigh, Chelsea Finn

The ability to learn from large batches of autonomously collected data for policy improvement---a paradigm we refer to as batch online reinforcement learning---holds the promise of enabling truly scalable robot learning by significantly reducing the need for human effort of data collection while getting benefits from self-improvement. Yet, despite the promise of this paradigm, it remains challenging to achieve due to algorithms not being able to learn effectively from the autonomous data. For example, prior works have applied imitation learning and filtered imitation learning methods to the batch online RL problem, but these algorithms often fail to efficiently improve from the autonomously collected data or converge quickly to a suboptimal point. This raises the question of what matters for effective batch online reinforcement learning in robotics. Motivated by this question, we perform a systematic empirical study of three axes---(i) algorithm class, (ii) policy extraction methods, and (iii) policy expressivity---and analyze how these axes affect performance and scaling with the amount of autonomously collected data. Through our analysis, we make several observations. First, we observe that the use of Q-functions to guide batch online RL significantly improves performance over imitation-based methods. Building on this, we show that an implicit method of policy extraction---via choosing the best action in the distribution of the policy---is necessary over traditional explicit policy extraction methods from offline RL. Next, we show that an expressive policy class is preferred over less expressive policy classes. Based on this analysis, we propose a general recipe for effective batch online RL. We then show a simple addition to the recipe, namely using temporally-correlated noise to obtain more diversity, results in further performance gains. Our recipe obtains significantly better performance and scaling compared to prior methods.

Deep Learning · Algorithms

Juncheng Dong, Yang Yang, Tao Liu, Yang Wang, Feng Qi, VAHID TAROKH, Kaushik Rangadurai, Shuang Yang

The efficiency of GPU kernels is central to the progress of modern AI, yet optimizing them remains a difficult and labor-intensive task due to complex interactions between memory hierarchies, thread scheduling, and hardware-specific characteristics. While recent advances in large language models (LLMs) provide new opportunities for automated code generation, existing approaches largely treat LLMs as single-shot generators or naive refinement tools, limiting their effectiveness in navigating the irregular kernel optimization landscape. We introduce an LLM agentic framework for GPU kernel optimization that systematically explores the design space through multi-agent collaboration, grounded instruction, dynamic context management, and strategic search. This framework mimics the workflow of expert engineers, enabling LLMs to reason about hardware trade-offs, incorporate profiling feedback, and refine kernels iteratively. We evaluate our approach on KernelBench, a benchmark for LLM-based kernel optimization, and demonstrate substantial improvements over baseline agents: our system produces correct solutions where baselines often fail, and achieves kernels with up to 16$\times$ faster runtime performance. These results highlight the potential of agentic LLM frameworks to advance fully automated, scalable GPU kernel optimization.

XiangCheng Zhang, Haowei Lin, Haotian Ye, James Y Zou, Jianzhu Ma, Yitao Liang, Yilun Du

Classical search algorithms have long underpinned modern artificial intelligence. In this work, we tackle the challenge of inference-time control in diffusion models—adapting generated outputs to meet diverse test-time objectives—using principles from classical search. We propose a general framework that orchestrates local and global search to efficiently navigate the generative space. It performs compute-efficient global exploration using breadth-first and depth-first tree search and employs a theoretically grounded, scalable local search via annealed Langevin MCMC. We evaluate our approach on a range of challenging domains, including planning, offline reinforcement learning, and image generation, and observe significant gains in both performance and efficiency over baseline methods. These results demonstrate that classical search offers a principled and practical foundation for inference-time scaling in diffusion models. By jointly scaling local and global search for the first time, our framework establishes a new Pareto frontier across challenging decision-making domains.

Reinforcement Learning · Batch/Offline

Kwanyoung Park, Seohong Park, Youngwoon Lee, Sergey Levine

In this paper, we study whether model-based reinforcement learning (RL), in particular model-based value expansion, can provide a scalable recipe for tackling complex, long-horizon tasks in offline RL. Model-based value expansion fits an on-policy value function using length-$n$ imaginary rollouts generated by the current policy and a learned dynamics model. While larger $n$ reduces bias in value bootstrapping, it amplifies accumulated model errors over long horizons, degrading future predictions. We address this trade-off with an *action-chunk* model that predicts a future state from a sequence of actions (an "action chunk") instead of a single action, which reduces compounding errors. In addition, instead of directly training a policy to maximize rewards, we employ rejection sampling from an expressive behavioral action-chunk policy, which prevents model exploitation from out-of-distribution actions. We call this recipe **Model-Based RL with Action Chunks (MAC)**. Through experiments on highly challenging tasks with large-scale datasets of up to $100$M transitions, we show that MAC achieves the best performance among offline model-based RL algorithms, especially on challenging long-horizon tasks.

Tobias Kohler, Martin Heistermann, David Bommes

Modern hexahedral mesh generation relies on integer-grid maps (IGM), which map the Cartesian grid of integer iso-surfaces to a structure-aligned and conforming hexahedral cell complex discretizing the target shape. The hexahedral mesh is formed by iso-surfaces of the map such that an extraction algorithm is needed to convert the implicit map representation into an explicit mesh. State-of-the-art algorithms have been designed with two goals in mind, i.e., (i) unconditional robustness and (ii) tolerance to map defects in the form of inverted or degenerate tetrahedra. Because of significant advancements in the generation of locally injective maps, the tolerance to map defects has become irrelevant. At the same time, there is a growing demand for efficiently handling significantly larger mesh complexities, unfortunately not well served by the state-of-the-art since the tolerance to map defects induces a high runtime cost. Consequently, we present HexHex, a novel (unconditionally robust) hexahedral mesh extraction algorithm for locally injective integer-grid maps designed for maximal performance and scalability. Key contributions include a novel and highly compact mesh data structure based on so-called propellers and a conservative rasterization technique, significantly reducing the number of required exact predicate tests. HexHex not only offers lower asymptotic runtime complexities from a theoretical perspective but also lower constants, enabling in practice a 30x speedup for medium-sized examples and a larger speedup for more complex inputs, specifically when the hex-to-tet ratio is large. We provide a C++ reference implementation, supporting multi-core parallelization and the extraction of curved (piecewise-linear) hexahedral mesh edges and faces, e.g., valuable for subsequent higher-order mesh generation.

Louis Sugy

Median filtering is a non-linear smoothing technique widely used in digital image processing to remove noise while retaining sharp edges. It is particularly well suited to removing outliers (impulse noise) or granular artifacts (speckle noise). However, the high computational cost of median filtering can be prohibitive. Sorting-based algorithms excel with small kernels but scale poorly with increasing kernel diameter, in contrast to constant-time methods characterized by higher constant factors but better scalability, such as histogram-based approaches or the 2D wavelet matrix. This paper introduces a novel algorithm, leveraging the separability of the sorting problem through hierarchical tiling to minimize redundant computations. We propose two variants: a data-oblivious selection network that can operate entirely within registers, and a data-aware version utilizing random-access memory. These achieve per-pixel complexities of O(klog (k)) and O(k), respectively, for a k × k kernel — unprecedented for sorting-based methods. Our CUDA implementation is up to 5 times faster than the current state of the art on a modern GPU and is the fastest median filter in most cases for 8-, 16-, and 32-bit data types and kernels from 3 × 3 to 75 × 75.

Mingfeng Tang, Ningna Wang, Ziyuan Xie, Jianwei Hu 0003, Ke Xie 0001, Xiaohu Guo, Hui Huang 0004

We present the first scene-update aerial path planning algorithm specifically designed for detecting and updating change areas in urban environments. While existing methods for large-scale 3D urban scene reconstruction focus on achieving high accuracy and completeness, they are inefficient for scenarios requiring periodic updates, as they often re-explore and reconstruct entire scenes, wasting significant time and resources on unchanged areas. To address this limitation, our method leverages prior reconstructions and change probability statistics to guide UAVs in detecting and focusing on areas likely to have changed. Our approach introduces a novel changeability heuristic to evaluate the likelihood of scene changes, driving the planning of two flight paths: a prior path informed by static priors and a dynamic real-time path that adapts to newly detected changes. Extensive experiments on real-world urban datasets demonstrate that our method significantly reduces flight time and computational overhead while maintaining high-quality updates comparable to full-scene re-exploration and reconstruction. These contributions pave the way for efficient, scalable, and adaptive UAV-based scene updates in complex urban environments.

Fangyikang Wang, Hubery Yin, Lei Qian, Yinan Li, Shaobin Zhuang, Huminhao Zhu, Yilin Zhang, Yanlong Tang, Chao Zhang, Hanbin Zhao 等

The emerging diffusion models (DMs) have demonstrated the remarkable capability of generating images via learning the noised score function of the data distribution. Current DM sampling techniques typically rely on first-order Langevin dynamics at each noise level, with efforts concentrated on refining inter-level denoising strategies. While leveraging additional second-order Hessian geometry to enhance the sampling quality of Langevin is a common practice in Markov chain Monte Carlo (MCMC), the naive attempts to utilize Hessian geometry in high-dimensional DMs lead to quadratic-complexity computational costs, rendering them non-scalable. In this work, we introduce a novel Levenberg-Marquardt-Langevin (LML) method that approximates the diffusion Hessian geometry in a training-free manner, drawing inspiration from the celebrated Levenberg-Marquardt optimization algorithm. Our approach introduces two key innovations: (1) A low-rank approximation of the diffusion Hessian, leveraging the DMs' inherent structure and circumventing explicit quadratic-complexity computations; (2) A damping mechanism to stabilize the approximated Hessian. This LML approximated Hessian geometry enables the diffusion sampling to execute more accurate steps and improve the image generation quality. We further conduct a theoretical analysis to substantiate the approximation error bound of low-rank approximation and the convergence property of the damping mechanism. Extensive experiments across multiple pretrained DMs validate that the LML method significantly improves image generation quality, with negligible computational overhead.

George Ciubotariu, Zhuyun Zhou, Zongwei Wu, Radu Timofte

We introduce MIORe and VAR-MIORe, two novel multi-task datasets that address critical limitations in current motion restoration benchmarks. Designed with high-frame-rate (1000 FPS) acquisition and professional-grade optics, our datasets capture a broad spectrum of motion scenarios, which include complex ego-camera movements, dynamic multi-subject interactions, and depth-dependent blur effects. By adaptively averaging frames based on computed optical flow metrics, MIORe generates consistent motion blur, and preserves sharp inputs for video frame interpolation and optical flow estimation. VAR-MIORe further extends by spanning a variable range of motion magnitudes, from minimal to extreme, establishing the first benchmark to offer explicit control over motion amplitude. We provide high-resolution, scalable ground truths that challenge existing algorithms under both controlled and adverse conditions, paving the way for next-generation research of various image and video restoration tasks.

En Ci, Shanyan Guan, Yanhao Ge, Yilin Zhang, Wei Li, Zhenyu Zhang, Jian Yang, Ying Tai

Despite the progress in text-to-image generation, semantic image editing remains a challenge. Inversion-based algorithms unavoidably introduce reconstruction errors, while instruction-based models mainly suffer from limited dataset quality and scale. To address these problems, we propose a descriptive-prompt-based editing framework, named DescriptiveEdit. The core idea is to re-frame `instruction-based image editing' as `reference-image-based text-to-image generation', which preserves the generative power of well-trained Text-to-Image models without architectural modifications or inversion. Specifically, taking the reference image and a prompt as input, we introduce a Cross-Attentive UNet, which newly adds attention bridges to inject reference image features into the prompt-to-edit-image generation process. Owing to its text-to-image nature, DescriptiveEdit overcomes limitations in instruction dataset quality, integrates seamlessly with ControlNet, IP-Adapter, and other extensions, and is more scalable. Experiments on the Emu Edit benchmark show it improves editing accuracy and consistency.

Yuxuan Wang, Xuanyu Yi, Haohan Weng, Qingshan Xu, Xiaokang Wei, Xianghui Yang, Chunchao Guo, Long Chen, Hanwang Zhang

Triangle meshes are fundamental to 3D applications. Current automatic mesh generation methods typically rely on intermediate representations that lack the continuous surface quality inherent to meshes. Converting these representations into meshes produces dense, suboptimal outputs. Although recent autoregressive approaches demonstrate promise in directly modeling mesh vertices and faces, they are constrained by the limitation in face count, scalability, and structural fidelity.To address these challenges, we propose Nautilus, a locality-aware autoencoder for artist-like mesh generation that leverages the local properties of manifold meshes to achieve structural fidelity and efficient representation. Our approach introduces a novel tokenization algorithm that preserves face proximity relationships and compresses sequence length through locally shared vertices and edges, enabling the generation of meshes with an unprecedented scale of up to 5,000 faces. Furthermore, we develop a Dual-stream Point Conditioner that captures fine-grained geometry, ensuring global consistency and local structural fidelity. Our experiments demonstrate that Nautilus significantly outperforms existing methods in generation quality.

Peijun Bao, Chenqi Kong, Siyuan Yang, Zihao Shao, Xinghao Jiang, Boon Poh Ng, Meng Hwa Er, Alex Kot

Given a natural language query, temporal video grounding aims to localize the described temporal moment in an untrimmed video. A major challenge of this task is its heavy dependence on labor-intensive annotations for training. Unlike existing works that directly train models on manually curated data, we propose a novel paradigm to reduce annotation costs: pretraining the model on unlabeled, real-world videos. To support this, we introduce Temporal Video Grounding Pretraining (Vid-Group), a large-scale dataset collected in a scalable manner with minimal human intervention, consisting of over 50K videos captured in the wild and 200K pseudo annotations. Direct pretraining on these imperfect pseudo annotations, however, presents significant challenges, including mismatched sentence-video pairs and imprecise temporal boundaries. To address these issues, we propose the ReCorrect algorithm, which comprises two main phases: semantics-guided refinement and memory-consensus correction. The semantics-guided refinement enhances the pseudo labels by leveraging semantic similarity with video frames to clean out unpaired data and make initial adjustments to temporal boundaries. In the following memory-consensus correction phase, a memory bank tracks the model predictions, progressively correcting the temporal boundaries based on consensus within the memory. Comprehensive experiments demonstrate ReCorrect's strong generalization abilities across multiple downstream settings. The code, dataset, and pretrained models are available at https://github.com/baopj/Vid-Group.

Yuxuan Wang, Yiqi Song, Cihang Xie, Yang Liu, Zilong Zheng

Recent advancements in large-scale video-language models have shown significant potential for real-time planning and detailed interactions. However, their high computational demands and the scarcity of annotated datasets limit their practicality for academic researchers. In this work, we introduce VideoLLaMB, a novel and efficient framework for long video understanding that leverages recurrent memory bridges and temporal memory tokens to enable seamless encoding of entire video sequences with preserved semantic continuity. Central to our approach is a SceneTiling algorithm that segments videos into coherent semantic units, facilitating robust understanding across tasks without requiring additional training. VideoLLaMB achieves state-of-the-art performance, surpassing existing models by 4.2 points on four VideoQA benchmarks and by 2.06 points on egocentric planning tasks. Notably, it maintains strong performance under extreme video length scaling (up to 8x) and excels at fine-grained frame retrieval on our proposed Needle in a Video Haystack (NIAVH) benchmark. With linear GPU memory scaling, VideoLLaMB processes up to 320 frames using a single Nvidia A100 GPU, despite being trained on only 16 frames--offering an unprecedented balance of accuracy, scalability, and cost-effectiveness. This makes it highly accessible and practical for the academic community.

Yuan-Chun Sun

With the continuous development of networking and computing devices, immersive communication has become increasingly viable, enabling users to explore virtual worlds and interact with other users in 6 Degrees-of-Freedom (6DoF). Immersive communication has great potential not only in professional domains, such as medical diagnostics and distance education but also for leisure activities, such as social networks and new media. This proposal aims to develop an immersive communication system leveraging the cutting-edge dynamic 3D Gaussians Splatting (3DGS). Our objective is to design, implement, and evaluate a highly interactive, adaptive, and efficient immersive communication system that maximizes user experience and system performance while supporting heterogeneous hardware platforms, networks, and applications. We identify and tackle three critical challenges in developing such a system: (i) designing deformable 3DGS avatars to enhance real-time user representation, (ii) developing scalable dynamic 3DGS codecs to optimize data transmission and storage efficiency, and (iii) implementing adaptive streaming algorithms to ensure smooth and responsive user experience across diverse usage scenarios. By solving these challenges, our research aims to push the boundaries of real-time 3D streaming and interaction while redefining the future of virtual world over next-generation networks.

Aishan Liu, Jiakai Wang, Tianyuan Zhang 0004, Hainan Li, Jiangfan Liu 0001, Siyuan Liang 0004, Yilong Ren, Xianglong Liu 0001, Dacheng Tao

Evaluating and ensuring the adversarial robustness of autonomous driving (AD) systems is a critical and unresolved challenge. This paper introduces MetAdv, a novel adversarial testing platform that enables realistic, dynamic, and interactive evaluation by tightly integrating virtual simulation with physical vehicle feedback. At its core, MetAdv establishes a hybrid virtual-physical sandbox, within which we design a three-layer closed-loop testing environment with dynamic adversarial test evolution. This architecture facilitates end-to-end adversarial evaluation, ranging from high-level unified adversarial generation, through mid-level simulation-based interaction, to low-level execution on physical vehicles. Additionally, MetAdv supports a broad spectrum of AD tasks, algorithmic paradigms (e.g., modular deep learning pipelines, end-to-end learning, vision-language models). It supports flexible 3D vehicle modeling and seamless transitions between simulated and physical environments, with built-in compatibility for commercial platforms such as Apollo and Tesla. A key feature of MetAdv is its human-in-the-loop capability: besides flexible environmental configuration for more customized evaluation, it enables real-time capture of physiological signals and behavioral feedback from drivers, offering new insights into human-machine trust under adversarial conditions. We believe MetAdv can offer a scalable and unified framework for adversarial assessment, paving the way for safer AD. Our demo can be found at https://sites.google.com/view/metadv-demo-video.