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Christoph Weinhuber, Giuseppe De Giacomo, Yong Li, Sven Schewe, Qiyi Tang

We study stochastic planning problems in Markov Decision Processes (MDPs) with goals specified in Linear Temporal Logic (LTL). The state-of-the-art approach transforms LTL formulas into good-for-MDP (GFM) automata, which feature a restricted form of nondeterminism. These automata are then composed with the MDP, allowing the agent to resolve the nondeterminism during policy synthesis. A major factor affecting the scalability of this approach is the size of the generated automata. In this paper, we propose a novel GFM state-space reduction technique that significantly reduces the number of automata states. Our method employs a sophisticated chain of transformations, leveraging recent advances in good-for-games minimisation developed for adversarial settings. In addition to our theoretical contributions, we present empirical results demonstrating the practical effectiveness of our state-reduction technique. Furthermore, we introduce a direct construction method for formulas of the form GFφ, where φ is a co-safety formula. This construction is provably single-exponential in the worst case, in contrast to the general doubly-exponential complexity. Our experiments confirm the scalability advantages of this specialised construction.

Ziwei Wang, Leyang Yang, Xiaoxuan Tang, Sheng Zhou, Dajun Chen, Wei Jiang, Yong Li

Advances in Multimodal Large Language Models have significantly enhanced Graphical User Interface (GUI) automation. Equipping GUI agents with reliable episodic reasoning capabilities is essential for bridging the gap between users’ concise task descriptions and the complexities of real-world execution. Current methods integrate Reinforcement Learning (RL) with System-2 Chain-of-Thought, yielding notable gains in reasoning enhancement. For long-horizon GUI tasks, historical interactions connect each screen to the goal-oriented episode chain, and effectively leveraging these clues is crucial for the current decision. However, existing native GUI agents exhibit weak short-term memory in their explicit reasoning, interpreting the chained interactions as discrete screen understanding, i.e., unawareness of the historical interactions within the episode. This history-agnostic reasoning challenges their performance in GUI automation. To alleviate this weakness, we propose a History-Aware Reasoning (HAR) framework, which encourages an agent to reflect on its own errors and acquire episodic reasoning knowledge from them via tailored strategies that enhance short-term memory in long-horizon interaction. The framework mainly comprises constructing a reflective learning scenario, synthesizing tailored correction guidelines, and designing a hybrid RL reward function. Using the HAR framework, we develop a native end-to-end model, HAR-GUI-3B, which alters the inherent reasoning mode from history-agnostic to history-aware, equipping the GUI agent with stable short-term memory and reliable perception of screen details. Comprehensive evaluations across a range of GUI-related benchmarks demonstrate the effectiveness and generalization of our method.

Marcel Vinzent, Holger Hermanns, Jörg Hoffmann

Neural networks are increasingly important to learn action policies. Policy predicate abstraction (PPA) verifies safety of such a neural policy pi by over-approximating the state space subgraph induced by pi and using counterexample-guided abstraction refinement (CEGAR) to iteratively refine the abstraction. So far, PPA verifies safety in non-deterministic systems. This work extends PPA to probabilistic verification. Extending the abstract state space computation is relatively straightforward. Abstraction refinement, however, becomes substantially more complex, due to the more intricate form of counterexamples and the various sources of spuriousness it entails. We tackle this challenge by drawing inspiration from prior work on probabilistic CEGAR, empowering it to deal with neural pi. The resulting algorithm decides whether pi is safe with respect to a desired upper bound on unsafety probability. Invoking the algorithm incrementally, we can also derive upper and lower bounds automatically. Our experiments show that these algorithms can derive non-trivial bounds, whereas encodings into state-of-the-art probabilistic model checkers turn out to be ineffective.

Rasmus G. Tollund, Álvaro Torralba

In many planning problems there are non-deterministic actions for which the outcome cannot be fully controlled by the planning agent. For critical tasks, we need to find a strategy that achieves the goal within a predictable time-frame and/or cost. Thus, we consider an adversarial planning setting and compute optimal policies that optimize the worst-case cost to reach the goal. In this work, we introduce domain-independent optimal heuristic search algorithms for this adversarial setting. To guide the search, we show how to leverage classical planning heuristics by applying single-outcome determinization. We also generalize dominance techniques, that analyse when a state is as good as another, to the non-deterministic setting and apply them to prune the search space. Our experimental analysis shows that both methods greatly help to compute optimal policies across multiple domains.

Jingtao Tang, Hang Ma

We study GCS-TSP, a variant of the Traveling Salesman Problem (TSP) defined over a Graph of Convex Sets (GCS) - a powerful representation for trajectory planning that decomposes the configuration space into convex regions connected by a sparse graph. In GCS-TSP, edge costs are not fixed but depend on the specific trajectory passing through each convex region, making classical TSP methods inapplicable. We introduce GHOST, a hierarchical framework that optimally solves GCS-TSP by combining combinatorial tour search with convex trajectory optimization. GHOST systematically explores tours on a complete graph induced by the GCS, using a novel abstract-path-unfolding algorithm to compute admissible lower bounds that guide best-first search at both the high level (over tours) and the low level (over feasible GCS paths realizing the tour). These bounds provide strong pruning power, reducing unnecessary optimization calls. We prove that GHOST guarantees optimality and present a bounded-suboptimal variant for time-critical settings. Experiments show that GHOST is orders-of-magnitude faster than unified mixed-integer convex programming baseline while uniquely handling complex problems involving high-order continuity constraints and incomplete GCSs.

Hadyn Tang, Pascal Bercher

In this paper, we investigate the complexity of determining if various restricted forms of hierarchical task network (HTN) planning have a plan. We perform a systematic analysis of new restrictions formed by applying symmetries and relaxations to two existing restrictions called regularity and tail-recursiveness. By doing so, we confirm that many variations on common restrictions do not affect the complexity of the plan existence problem. However, we also obtain the counter-intuitive result that combining some of these seemingly inert relaxations together renders the plan existence problem undecidable. Additionally, we unearth a critical difference in definitions between an early paper on HTN planning and modern formalisms that appears to have gone unnoticed.

Xing Tan, Alban Grastien

Automated planning involves finding a sequence of actions that changes the world from an initial state to a final state with goals satisfied. The general problem is PSPACE-hard. Nevertheless, many restricted variants are NP-complete or even in P. Existing complexity work focuses mostly on plan existence, or plan with minimal plan length. Little is known about optimization variants that aim to satisfy as many goal conditions as possible. In this paper, we aim to fill this gap by providing a first inapproximability study of goal-maximization using the classical STRIPS formalism. For MAXPLANSAT and its length-bounded counterpart MAXPLANSAT(K), we prove tight constant-factor lower bounds. More specifically, through performing L-reductions from MAXE3SAT and MAX3DM, we show several of these problems are inapproximable by a constant factor, unless P=NP.

Simon Ståhlberg, Hector Geffner

First-order relational languages have been used in MDP planning and reinforcement learning (RL) for two main purposes: specifying MDPs in compact form, and representing and learning policies that are general and not tied to specific instances or state spaces. In this work, we instead consider the use of first-order languages in goal-conditioned RL and generalized planning. The question is how to learn goal-conditioned and general policies when the training instances are large and the goal cannot be reached by random exploration alone. The technique of Hindsight Experience Replay (HER) provides an answer to this question: it relabels unsuccessful trajectories as successful ones by replacing the original goal with one that was actually achieved. If the target policy must generalize across states and goals, trajectories that do not reach the original goal states can enable more data- and time-efficient learning. In this work, we show that further performance gains can be achieved when states and goals are represented by sets of atoms. We consider three versions: goals as full states, goals as subsets of the original goals, and goals as lifted versions of these subgoals. The result is that the latter two successfully learn general policies on large planning instances with sparse rewards by automatically creating a curriculum of easier goals of increasing complexity. The experiments illustrate the computational gains of these versions, their limitations, and opportunities for addressing them.

Tamir Shazman, Idan Lev-Yehudi, Ron Benchetrit, Vadim Indelman

Online planning in Markov Decision Processes (MDPs) enables agents to make sequential decisions by simulating future trajectories from the current state, making it well-suited for large-scale or dynamic environments. Sample-based methods such as Sparse Sampling and Monte Carlo Tree Search (MCTS) are widely adopted for their ability to approximate optimal actions using a generative model. However, in practical settings, the generative model is often learned from limited data, introducing approximation errors that can degrade performance or lead to unsafe behaviors. To address these challenges, Robust MDPs (RMDPs) offer a principled framework for planning under model uncertainty, yet existing approaches are typically computationally intensive and not suited for real-time use. In this work, we introduce Robust Sparse Sampling (RSS), the first online planning algorithm for RMDPs with finite-sample theoretical performance guarantees. Unlike Sparse Sampling, which estimates the nominal value function, RSS computes a robust value function by leveraging the efficiency and theoretical properties of Sample Average Approximation (SAA), enabling tractable robust policy computation in online settings. RSS is applicable to infinite or continuous state spaces, and its sample and computational complexities are independent of the state space size. We provide theoretical performance guarantees and empirically show that RSS outperforms standard Sparse Sampling in environments with uncertain dynamics.

Tobias Schwartz, Diedrich Wolter

Plan verification is the task of checking whether a proposed plan correctly solves a given planning problem. In Hierarchical Task Network (HTN) planning, this verification problem is known to be NP-hard. Existing approaches to HTN plan verification range from SAT encodings to parser-based techniques. However, existing methods do not explicitly exploit the temporal structure inherent in hierarchical decomposition. In this paper, we establish a formal connection between HTN planning and temporal reasoning by showing how decomposition structures can be naturally represented using qualitative constraint networks. Building on this insight, we present a new top-down encoding that transforms the verification of partially ordered task networks into a temporal reasoning problem. We prove the correctness of this encoding and explain how it accounts for both the hierarchical and temporal aspects of HTN plans. By linking HTN plan verification with qualitative temporal reasoning, our approach introduces a principled formal framework for reasoning about complex temporal relationships in hierarchical plans. This connection offers new perspectives for knowledge representation in structured planning domains.

Yannik Schnitzer, Alessandro Abate, David Parker

Robust Markov decision processes (r-MDPs) extend MDPs by explicitly modelling epistemic uncertainty about transition dynamics. Learning r-MDPs from interactions with an unknown environment enables the synthesis of robust policies with provable (PAC) guarantees on performance, but this can require a large number of sample interactions. We propose novel methods for solving and learning r-MDPs based on factored state-space representations that leverage the independence between model uncertainty across system components. Although policy synthesis for factored r-MDPs leads to hard, non-convex optimisation problems, we show how to reformulate these into tractable linear programs. Building on these, we also propose methods to learn factored model representations directly. Our experimental results show that exploiting factored structure can yield dimensional gains in sample efficiency, producing more effective robust policies with tighter performance guarantees than state-of-the-art methods.

Irmak Sağlam, Mahdi Nazeri, Alessandro Abate, Sadegh Soudjani, Anne-Kathrin Schmuck

We address the synthesis of control policies for unknown discrete-time stochastic dynamical systems to satisfy temporal logic objectives. We present a data-driven, abstraction-based control framework that integrates online learning with novel incremental game-solving. Under appropriate continuity assumptions, our method abstracts the system dynamics into a finite stochastic (2.5-player) game graph derived from data. Given a requirement over time on this graph, we compute the winning region -- i.e., the set of initial states from which the objective is satisfiable -- in the resulting game, together with a corresponding control policy. Our main contribution is the construction of abstractions, winning regions and control policies incrementally, as data about the system dynamics accumulates. Concretely, our algorithm refines under- and over-approximations of reachable sets for each state-action pair as new data samples arrive. These refinements induce structural modifications in the game graph abstraction -- such as the addition or removal of nodes and edges -- which in turn modify the winning region. Crucially, we show that these updates are inherently monotonic: under-approximations only grow, over-approximations only shrink, and the winning region only expands. We exploit this monotonicity by defining an objective-induced ranking function on the nodes of the abstract game that increases monotonically as new data samples are incorporated. These ranks underpin our novel incremental game-solving algorithm, which employs customized gadgets (DAG-like subgames) within a rank-lifting algorithm to efficiently update the winning region. Numerical case studies demonstrate significant computational savings compared to the baseline approach, which resolves the entire game from scratch whenever new data samples arrive.

Martín Pozo, Álvaro Torralba, Carlos Linares López

Cartesian abstractions can flexibly approximate planning tasks to generate admissible heuristic functions. Constrained abstractions use state constraints, such as mutexes, to eliminate parts of the abstraction that cannot belong to solutions for the original problem. While this has been successfully applied to simple forms of abstraction, no previous work has explored how to do this for Cartesian abstractions. We introduce constrained Cartesian abstractions, which leverage state constraints in multiple ways: to prune spurious transitions and to simplify or even remove abstract states. Moreover, we also use disambiguation to better guide the counterexample-guided process used to generate the abstractions. Our experimental results show that the resulting constrained Cartesian abstractions induce more informed heuristics than their non-constrained counterpart.

Francesco Percassi, Alessandro Saetti, Enrico Scala

Uncertainty over model knowledge is a core challenge in planning and has been addressed through various approaches tailored to different scenarios. In this paper, we focus on scenarios where the agent does not initially know the exact outcome of its actions but gains knowledge upon execution, i.e., each action reveals its actual effect, removing uncertainty about future occurrences. We refer to this formulation as Planning with Uncertain Models of Actions (PUMA). We show that PUMA can be compiled in polynomial time in both Fully Observable Non-Deterministic planning and, perhaps more unexpectedly, classical planning, providing a constructive proof that PUMA remains PSPACE-complete despite its apparent exponential uncertainty. Finally, we experimentally evaluate both compilations with benchmark domains that capture the key aspects of the problem. The results show the practical feasibility of our approach and reveal a complementary behavior between the two compilations.

Harrison Oates, Pascal Bercher

Modern planning systems utilize various plan representations - sequential, parallel, partially ordered (PO), and partial-order causal link (POCL) - each with different models for concurrency. These formalisms are often implicitly assumed to have the same base properties, particularly regarding makespan. We challenge this assumption, proving the relationship between them is fundamentally asymmetric. Our analysis shows conversions from plans with rigid concurrency layers (sequential, parallel) to those with flexible partial orders (PO, POCL) can preserve makespan. However, the reverse generally fails; the flexible orderings in PO/POCL plans can yield shorter makespans for solutions that cannot be represented in parallel plans without serialization. We prove that finding an optimal parallel representation for a given POCL plan is NP-complete, resolving a key question about their practical interchangeability. We also provide tight complexity bounds for makespan-bounded plan existence. Notably, our results disprove a claim in the literature that planning graph-based planners maximize concurrency by minimizing the critical path in derived PO plans.

Periklis Mantenoglou, Luigi Bonassi, Enrico Scala, Pedro Zuidberg Dos Martires

We study planning in a fragment of PDDL with qualitative state-trajectory constraints, capturing safety requirements, task ordering conditions, and intermediate sub-goals commonly found in real-world problems. A prominent approach to tackle such problems is to compile their constraints away, leading to a problem that is supported by state-of-the-art planners. Unfortunately, existing compilers do not scale on problems with a large number of objects and high-arity actions, as they necessitate grounding the problem before compilation. To address this issue, we propose two methods for compiling away constraints without grounding, making them suitable for large-scale planning problems. We prove the correctness of our compilers and outline their worst-case time complexity. Moreover, we present a reproducible empirical evaluation on the domains used in the latest International Planning Competition. Our results demonstrate that our methods are efficient and produce planning specifications that are orders of magnitude more succinct than the ones produced by compilers that ground the domain, while remaining competitive when used for planning with a state-of-the-art planner.

Daniel Lutalo, Pascal Bercher

Repairing flawed domain models remains a critical challenge in AI planning, with few effective techniques available. We propose a novel approach for repairing totally ordered hierarchical task network (TO-HTN) models with missing actions, guided by a plan that must be valid for the repaired model. This problem has only one previously documented approach, which relies on complex re-encoding that's solved via TO-HTN planning. In contrast, our approach translates the repair task into a context-free grammar repair problem and leverages a large language model (LLM) to identify and insert relevant actions directly, simplifying the repair process. We evaluate our approach on established benchmarks and demonstrate substantially improved results over the prior approach, achieving nearly three times the number of instances solved, and nearly solving all instances of domains in which the previous approach solved zero. Importantly, we mask all natural language hints, such as action names, forcing the LLM to simulate reasoning and planning, and mitigating the risk of data leakage from its training corpus.

Wendi Li, Hao Wu, Han Gao, Bing Mao, Fengyuan Xu, Sheng Zhong

Realistic background traffic is critical to the simulation platforms for autonomous driving (AD) testing. Given that most vehicles in reality are driven by human beings, introducing human driving (HD) vehicles to the background traffic is necessary to be able to discover more problems of the tested AD vehicle in the simulation stage. However, existing methods rely on ad-hoc rules or data-driven training to mimic partial human driver behaviors, which are not comprehensive and lack transparency. In this work, we design a smart human driving vehicle simulator HDSim which is empowered by cognitively inspired modeling and AI models. HDSim enables diverse, realistic, and scalable HD traffic simulation on AD testing platforms like CARLA in a non-intrusive manner. There are two novel components in HDSim. First, we introduce a driver model to guide the generation of diverse human driving styles by using different combinations of latent cognitive factors in a hierarchy. Second, we design a Perception-Mediated Behavior Influence (PMBI) mechanism to use LLM-assisted perceptual transformations to indirectly fuse driving actions with driving styles. Experiments show that HDSim traffic can help simulation platforms like CARLA to reveal 68% more failures of tested AD vehicles, and the explainability of reported accidents is also improved.

Ning Li, Peng Lin, Peng Zhang, Ruichen Tian

Machine learning methods have been increasingly applied to solve Vehicle Routing Problems (VRPs). A high-efficiency approach is to learn solution construction using deep neural networks. However, their tendency toward premature convergence is a critical barrier, severely hindering generalization across diverse distributions and scales. To overcome this, we introduce Elite-Pattern Reinforcement (EPR), a novel strategy designed to create a synergy between the diverse, exploratory nature of reinforcement learning and the high-quality, structured knowledge from classical heuristics. The strategy guides the learning process by reinforcing structural patterns from elite solutions, employing an elite-guided score modulation to integrate this external knowledge. The inherent symmetry of path patterns is also exploited to augment the structural information. This steers the policy away from premature convergence by enabling it to distinguish and favour elite path patterns over inferior ones. Integrating our strategy with four construction methods yields substantial performance improvements on the CVRPLIB and TSPLIB benchmarks. Furthermore, our approach outperforms state-of-the-art learning-based methods, demonstrating superior generalization across diverse distributions and scales.

Haoyu Lei, Kaiwen Zhou, Yinchuan Li, Zhitang Chen, Farzan Farnia

Diffusion-based Neural Combinatorial Optimization (NCO) has demonstrated effectiveness in solving NP-complete (NPC) problems by learning discrete diffusion models for solution generation, eliminating hand-crafted domain knowledge. Despite their success, existing NCO methods face significant challenges in both cross-scale and cross-problem generalization, and high training costs compared to traditional solvers. While recent studies on diffusion models have introduced training-free guidance approaches that leverage pre-defined guidance functions for conditional generation, such methodologies have not been extensively explored in combinatorial optimization. To bridge this gap, we propose a training-free inference time adaptation framework (DIFU-Ada) that enables both the zero-shot cross-problem transfer and cross-scale generalization capabilities of diffusion-based NCO solvers without requiring additional training. We provide theoretical analysis that helps understanding the cross-problem transfer capability. Our experimental results demonstrate that a diffusion solver, trained exclusively on the Traveling Salesman Problem (TSP), can achieve competitive zero-shot transfer performance across different problem scales on TSP variants, such as Prize Collecting TSP (PCTSP) and the Orienteering Problem (OP), through inference time adaptation.