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3,752篇论文匹配“Planning”
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Reinforcement Learning · Planning

Hany Hamed, Subin Kim, Dongyeong Kim, Jaesik Yoon, Sungjin Ahn

Model-based reinforcement learning (MBRL) has been a primary approach to ameliorating the sample efficiency issue as well as to make a generalist agent. However, there has not been much effort toward enhancing the strategy of dreaming itself. Therefore, it is a question *whether and how an agent can ``*dream better*''* in a more structured and strategic way. In this paper, inspired by the observation from cognitive science suggesting that humans use a spatial divide-and-conquer strategy in planning, we propose a new MBRL agent, called **Dr. Strategy**, which is equipped with a novel **Dr**eaming **Strategy**. The proposed agent realizes a version of divide-and-conquer-like strategy in dreaming. This is achieved by learning a set of latent landmarks and then utilizing these to learn a landmark-conditioned highway policy. With the highway policy, the agent can first learn in the dream to move to a landmark, and from there it tackles the exploration and achievement task in a more focused way. In experiments, we show that the proposed model outperforms prior pixel-based MBRL methods in various visually complex and partially observable navigation tasks.

Deep Learning · Large Language Models

Siyuan Guo, Cheng Deng, Ying Wen, Hechang Chen, Yi Chang, Jun Wang

In this work, we investigate the potential of large language models (LLMs) based agents to automate data science tasks, with the goal of comprehending task requirements, then building and training the best-fit machine learning models. Despite their widespread success, existing LLM agents are hindered by generating unreasonable experiment plans within this scenario. To this end, we present DS-Agent, a novel automatic framework that harnesses LLM agent and case-based reasoning (CBR). In the development stage, DS-Agent follows the CBR framework to structure an automatic iteration pipeline, which can flexibly capitalize on the expert knowledge from Kaggle, and facilitate consistent performance improvement through the feedback mechanism. Moreover, DS-Agent implements a low-resource deployment stage with a simplified CBR paradigm to adapt past successful solutions from the development stage for direct code generation, significantly reducing the demand on foundational capabilities of LLMs. Empirically, DS-Agent with GPT-4 achieves 100% success rate in the development stage, while attaining 36% improvement on average one pass rate across alternative LLMs in the deployment stage. In both stages, DS-Agent achieves the best rank in performance, costing $1.60 and \\$0.13 per run with GPT-4, respectively. Our data and code are open-sourced at https://github.com/guosyjlu/DS-Agent.

Applications · Health

Riqiang Gao, Florin-Cristian Ghesu, Simon Arberet, Shahab Basiri, Esa Kuusela, Martin Kraus, Dorin Comaniciu, Ali Kamen

In contemporary radiotherapy planning (RTP), a key module leaf sequencing is predominantly addressed by optimization-based approaches. In this paper, we propose a novel deep reinforcement learning (DRL) model termed as *Reinforced Leaf Sequencer* (RLS) in a multi-agent framework for leaf sequencing. The RLS model offers improvements to time-consuming iterative optimization steps via large-scale training and can control movement patterns through the design of reward mechanisms. We have conducted experiments on four datasets with four metrics and compared our model with a leading optimization sequencer. Our findings reveal that the proposed RLS model can achieve reduced fluence reconstruction errors, and potential faster convergence when integrated in an optimization planner. Additionally, RLS has shown promising results in a full artificial intelligence RTP pipeline. We hope this pioneer multi-agent RL leaf sequencer can foster future research on machine learning for RTP.

Theory · Reinforcement Learning and Planning

Lang Feng, Pengjie Gu, Bo An, Gang Pan

Diffusion planners have shown promise in handling long-horizon and sparse-reward tasks due to the non-autoregressive plan generation. However, their inherent stochastic risk of generating infeasible trajectories presents significant challenges to their reliability and stability. We introduce a novel approach, the Trajectory Aggregation Tree (TAT), to address this issue in diffusion planners. Compared to prior methods that rely solely on raw trajectory predictions, TAT aggregates information from both historical and current trajectories, forming a dynamic tree-like structure. Each trajectory is conceptualized as a branch and individual states as nodes. As the structure evolves with the integration of new trajectories, unreliable states are marginalized, and the most impactful nodes are prioritized for decision-making. TAT can be deployed without modifying the original training and sampling pipelines of diffusion planners, making it a training-free, ready-to-deploy solution. We provide both theoretical analysis and empirical evidence to support TAT's effectiveness. Our results highlight its remarkable ability to resist the risk from unreliable trajectories, guarantee the performance boosting of diffusion planners in 100% of tasks, and exhibit an appreciable tolerance margin for sample quality, thereby enabling planning with a more than $3\times$ acceleration.

Deep Learning · Algorithms

Yilun Du, Jiayuan Mao, Josh Tenenbaum

We introduce iterative reasoning through energy diffusion (IRED), a novel framework for learning to reason for a variety of tasks by formulating reasoning and decision-making problems with energy-based optimization. IRED learns energy functions to represent the constraints between input conditions and desired outputs. After training, IRED adapts the number of optimization steps during inference based on problem difficulty, enabling it to solve problems outside its training distribution --- such as more complex Sudoku puzzles, matrix completion with large value magnitudes, and path finding in larger graphs. Key to our method’s success is two novel techniques: learning a sequence of annealed energy landscapes for easier inference and a combination of score function and energy landscape supervision for faster and more stable training. Our experiments show that IRED outperforms existing methods in continuous-space reasoning, discrete-space reasoning, and planning tasks, particularly in more challenging scenarios.

Deep Learning · Other Representation Learning

Antoine Dedieu, Wolfgang Lehrach, Guangyao Zhou, Dileep George, Miguel Lazaro-Gredilla

Despite their stellar performance on a wide range of tasks, including in-context tasks only revealed during inference, vanilla transformers and variants trained for next-token predictions (a) do not learn an explicit world model of their environment which can be flexibly queried and (b) cannot be used for planning or navigation. In this paper, we consider partially observed environments (POEs), where an agent receives perceptually aliased observations as it navigates, which makes path planning hard. We introduce a transformer with (multiple) discrete bottleneck(s), TDB, whose latent codes learn a compressed representation of the history of observations and actions. After training a TDB to predict the future observation(s) given the history, we extract interpretable cognitive maps of the environment from its active bottleneck(s) indices. These maps are then paired with an external solver to solve (constrained) path planning problems. First, we show that a TDB trained on POEs (a) retains the near-perfect predictive performance of a vanilla transformer or an LSTM while (b) solving shortest path problems exponentially faster. Second, a TDB extracts interpretable representations from text datasets, while reaching higher in-context accuracy than vanilla sequence models. Finally, in new POEs, a TDB (a) reaches near-perfect in-context accuracy, (b) learns accurate in-context cognitive maps (c) solves in-context path planning problems.

Theory · Reinforcement Learning and Planning

Yu Chen, XiangCheng Zhang, Siwei Wang, Longbo Huang

In the realm of reinforcement learning (RL), accounting for risk is crucial for making decisions under uncertainty, particularly in applications where safety and reliability are paramount. In this paper, we introduce a general framework on Risk-Sensitive Distributional Reinforcement Learning (RS-DisRL), with static Lipschitz Risk Measures (LRM) and general function approximation. Our framework covers a broad class of risk-sensitive RL, and facilitates analysis of the impact of estimation functions on the effectiveness of RSRL strategies and evaluation of their sample complexity. We design two innovative meta-algorithms: RS-DisRL-M, a model-based strategy for model-based function approximation, and RS-DisRL-V, a model-free approach for general value function approximation. With our novel estimation techniques via Least Squares Regression (LSR) and Maximum Likelihood Estimation (MLE) in distributional RL with augmented Markov Decision Process (MDP), we derive the first $\widetilde{\mathcal{O}}(\sqrt{K})$ dependency of the regret upper bound for RSRL with static LRM, marking a pioneering contribution towards statistically efficient algorithms in this domain.

Theory · Reinforcement Learning and Planning

Michael Beukman, Samuel Coward, Michael Matthews, Mattie Fellows, Minqi Jiang, Michael Dennis, Jakob Foerster

In unsupervised environment design, reinforcement learning agents are trained on environment configurations (levels) generated by an adversary that maximises some objective. Regret is a commonly used objective that theoretically results in a minimax regret (MMR) policy with desirable robustness guarantees; in particular, the agent's maximum regret is bounded. However, once the agent reaches this regret bound on all levels, the adversary will only sample levels where regret cannot be further reduced. Although there may be possible performance improvements to be made outside of these regret-maximising levels, learning stagnates. In this work, we introduce *Bayesian level-perfect MMR* (BLP), a refinement of the minimax regret objective that overcomes this limitation. We formally show that solving for this objective results in a subset of MMR policies, and that BLP policies act consistently with a Perfect Bayesian policy over all levels. We further introduce an algorithm, *ReMiDi*, that results in a BLP policy at convergence. We empirically demonstrate that training on levels from a minimax regret adversary causes learning to prematurely stagnate, but that ReMiDi continues learning.

Reinforcement Learning

Philip Amortila, Dylan Foster, Akshay Krishnamurthy

Exploration is a major challenge in reinforcement learning, especially for high-dimensional domains that require function approximation. We propose exploration objectives---policy optimization objectives that enable downstream maximization of any reward function---as a conceptual framework to systematize the study of exploration. We introduce a new objective, L1-Coverage, which generalizes previous exploration schemes and supports three fundamental desiderata: 1. *Intrinsic complexity control.* L1-Coverage is associated with a structural parameter, L1-Coverability, which reflects the intrinsic statistical difficulty of the underlying MDP, subsuming Block and Low-Rank MDPs. 2. *Efficient planning.* For a known MDP, L1-Coverage efficiently reduces to standard policy optimization, allowing flexible integration with off-the-shelf methods such as policy gradient and Q-learning approaches. 3. *Efficient exploration.* L1-Coverage enables the first computationally efficient model-based and model-free algorithms for online (reward-free or reward-driven) reinforcement learning in MDPs with low coverability. Empirically, we find that L1-Coverage effectively drives off-the-shelf policy optimization algorithms to explore the state space.

Reinforcement Learning

Pranav Agarwal, Sheldon Andrews, Samira Ebrahimi Kahou

Model-based reinforcement learning agents utilizing transformers have shown improved sample efficiency due to their ability to model extended context, resulting in more accurate world models. However, for complex reasoning and planning tasks, these methods primarily rely on continuous representations. This complicates modeling of discrete properties of the real world such as disjoint object classes between which interpolation is not plausible. In this work, we introduce discrete abstract representations for transformer-based learning (DART), a sample-efficient method utilizing discrete representations for modeling both the world and learning behavior. We incorporate a transformer-decoder for auto-regressive world modeling and a transformer-encoder for learning behavior by attending to task-relevant cues in the discrete representation of the world model. For handling partial observability, we aggregate information from past time steps as memory tokens. DART outperforms previous state-of-the-art methods that do not use look-ahead search on the Atari 100k sample efficiency benchmark with a median human-normalized score of 0.790 and beats humans in 9 out of 26 games. We release our code at https://pranaval.github.io/DART/.

Theory · Reinforcement Learning and Planning

Kakei Yamamoto, Kazusato Oko, Zhuoran Yang, Taiji Suzuki

This work explores the feature learning capabilities of deep reinforcement learning algorithms in the pursuit of optimal policy determination. We particularly examine an over-parameterized neural actor-critic framework within the mean-field regime, where both actor and critic components undergo updates via policy gradient and temporal-difference (TD) learning, respectively. We introduce the *mean-field Langevin TD learning* (MFLTD) method, enhancing mean-field Langevin dynamics with proximal TD updates for critic policy evaluation, and assess its performance against conventional approaches through numerical analysis. Additionally, for actor policy updates, we present the *mean-field Langevin policy gradient* (MFLPG), employing policy gradient techniques augmented by Wasserstein gradient flows for parameter space exploration. Our findings demonstrate that MFLTD accurately identifies the true value function, while MFLPG ensures linear convergence of actor sequences towards the globally optimal policy, considering a Kullback-Leibler divergence regularized framework. Through both time particle and discretized analysis, we substantiate the linear convergence guarantees of our neural actor-critic algorithms, representing a notable contribution to neural reinforcement learning focusing on *global optimality* and *feature learning*, extending the existing understanding beyond the conventional scope of lazy training.

Sehoon Kim, Suhong Moon, Ryan Tabrizi, Nicholas Lee, Michael Mahoney, EECS Kurt Keutzer, Amir Gholaminejad

The reasoning capabilities of the recent LLMs enable them to execute external function calls to overcome their inherent limitations, such as knowledge cutoffs, poor arithmetic skills, or lack of access to private data. This development has allowed LLMs to select and coordinate multiple functions based on the context to tackle more complex problems. However, current methods for function calling often require sequential reasoning and acting for each function which can result in high latency, cost, and sometimes inaccurate behavior. To address this, we introduce LLMCompiler, which executes functions in parallel to efficiently orchestrate multiple function calls. Drawing inspiration from the principles of classical compilers, LLMCompiler enables parallel function calling with three components: (i) a Function Calling Planner, formulating execution plans for function calling; (ii) a Task Fetching Unit, dispatching function calling tasks; and (iii) an Executor, executing these tasks in parallel. LLMCompiler automatically generates an optimized orchestration for the function calls and can be used with both open-source and closed-source models. We have benchmarked LLMCompiler on a range of tasks with different patterns of function calling. We observe consistent latency speedup of up to $3.7 \times$, cost savings of up to $6.7 \times$, and accuracy improvement of up to $\sim 9 \%$ compared to ReAct.Our code is available at https://github.com/SqueezeAILab/LLMCompiler.

ziniu hu, Ahmet Iscen, Aashi Jain, Thomas Kipf, Yisong Yue, David Ross, Cordelia Schmid, Alireza Fathi

This paper introduces SceneCraft, a Large Language Model (LLM) Agent converting text descriptions into Blender-executable Python scripts which render complex scenes with up to a hundred 3D assets. This process requires complex spatial planning and arrangement. We tackle these challenges through a combination of advanced abstraction, strategic planning, and library learning. SceneCraft first models a scene graph as a blueprint, detailing the spatial relationships among assets in the scene. SceneCraft then writes Python scripts based on this graph, translating relationships into numerical constraints for asset layout. Next, SceneCraft leverages the perceptual strengths of vision-language foundation models like GPT-V to analyze rendered images and iteratively refine the scene. On top of this process, SceneCraft features a library learning mechanism that compiles common script functions into a reusable library, facilitating continuous self-improvement without expensive LLM parameter tuning. Our evaluation demonstrates that SceneCraft surpasses existing LLM-based agents in rendering complex scenes, as shown by its adherence to constraints and favorable human assessments. We also showcase the broader application potential of SceneCraft by reconstructing detailed 3D scenes from the Sintel movie and guiding a video generative model with generated scenes as intermediary control signal.

Deep Learning · Large Language Models

Andy Zhou, Kai Yan, Michal Shlapentokh-Rothman, Haohan Wang, Yu-Xiong Wang

While language models (LMs) have shown potential across a range of decision-making tasks, their reliance on simple acting processes limits their broad deployment as autonomous agents. In this paper, we introduce Language Agent Tree Search (LATS) -- the first general framework that synergizes the capabilities of LMs in reasoning, acting, and planning. By leveraging the in-context learning ability of LMs, we integrate Monte Carlo Tree Search into LATS to enable LMs as agents, along with LM-powered value functions and self-reflections for proficient exploration and enhanced decision-making. A key feature of our approach is the incorporation of an environment for external feedback, which offers a more deliberate and adaptive problem-solving mechanism that surpasses the constraints of existing techniques. Our experimental evaluation across diverse domains, including programming, interactive question-answering (QA), web navigation, and math, validates the effectiveness and generality of LATS in decision-making while maintaining competitive or improved reasoning performance. Notably, LATS achieves state-of-the-art pass@1 accuracy (92.7%) for programming on HumanEval with GPT-4 and demonstrates gradient-free performance (average score of 75.9) comparable to gradient-based fine-tuning for web navigation on WebShop with GPT-3.5. Code can be found at https://github.com/lapisrocks/LanguageAgentTreeSearch

Qinlin Zhao, Jindong Wang, Yixuan Zhang, Yiqiao Jin, Kaijie Zhu, Hao Chen, Xing Xie

Large language models (LLMs) have been widely used as agents to complete different tasks, such as personal assistance or event planning. Although most of the work has focused on cooperation and collaboration between agents, little work explores *competition*, another important mechanism that promotes the development of society and economy. In this paper, we seek to examine the competition dynamics in LLM-based agents. We first propose a general framework for studying the competition between agents. Then, we implement a practical competitive environment using GPT-4 to simulate a virtual town with two types of agents, including restaurant agents and customer agents. Specifically, the restaurant agents compete with each other to attract more customers, where competition encourages them to transform, such as cultivating new operating strategies. Simulation experiments reveal several interesting findings at the micro and macro levels, which align well with existing market and sociological theories. We hope that the framework and environment can be a promising testbed to study the competition that fosters understanding of society. Code is available at: https://github.com/microsoft/competeai.

Reinforcement Learning

Chengjie Wu, Hao Hu, yiqin yang, Ning Zhang, Chongjie Zhang

The surge in volumes of video data offers unprecedented opportunities for advancing reinforcement learning (RL). This growth has motivated the development of passive RL, seeking to convert passive observations into actionable insights. This paper explores the prerequisites and mechanisms through which passive data can be utilized to improve online RL. We show that, in identifiable dynamics, where action impact can be distinguished from stochasticity, learning on passive data is statistically beneficial. Building upon the theoretical insights, we propose a novel algorithm named Multiscale State-Centric Planners (MSCP) that leverages two planners at distinct scales to offer guidance across varying levels of abstraction. The algorithm's fast planner targets immediate objectives, while the slow planner focuses on achieving longer-term goals. Notably, the fast planner incorporates pessimistic regularization to address the distributional shift between offline and online data. MSCP effectively handles the practical challenges involving imperfect pretraining and limited dataset coverage. Our empirical evaluations across multiple benchmarks demonstrate that MSCP significantly outperforms existing approaches, underscoring its proficiency in addressing complex, long-horizon tasks through the strategic use of passive data.

Reinforcement Learning · Multi-agent

Qihan Liu, Jianing Ye, Xiaoteng Ma, Jun Yang, Bin Liang, Chongjie Zhang

Multi-agent reinforcement learning (MARL) algorithms have accomplished remarkable breakthroughs in solving large-scale decision-making tasks. Nonetheless, most existing MARL algorithms are model-free, limiting sample efficiency and hindering their applicability in more challenging scenarios. In contrast, model-based reinforcement learning (MBRL), particularly algorithms integrating planning, such as MuZero, has demonstrated superhuman performance with limited data in many tasks. Hence, we aim to boost the sample efficiency of MARL by adopting model-based approaches. However, incorporating planning and search methods into multi-agent systems poses significant challenges. The expansive action space of multi-agent systems often necessitates leveraging the nearly-independent property of agents to accelerate learning. To tackle this issue, we propose the MAZero algorithm, which combines a centralized model with Monte Carlo Tree Search (MCTS) for policy search. We design an ingenious network structure to facilitate distributed execution and parameter sharing. To enhance search efficiency in deterministic environments with sizable action spaces, we introduce two novel techniques: Optimistic Search Lambda (OS($\lambda$)) and Advantage-Weighted Policy Optimization (AWPO). Extensive experiments on the SMAC benchmark demonstrate that MAZero outperforms model-free approaches in terms of sample efficiency and provides comparable or better performance than existing model-based methods in terms of both sample and computational efficiency.

Deep Learning · Sequential Models, Time series

Arnab Mondal, Siba Smarak Panigrahi, Sai Rajeswar, Kaleem Siddiqi, Siamak Ravanbakhsh

The accurate modeling of dynamics in interactive environments is critical for successful long-range prediction. Such a capability could advance Reinforcement Learning (RL) and Planning algorithms, but achieving it is challenging. Inaccuracies in model estimates can compound, resulting in increased errors over long horizons.We approach this problem from the lens of Koopman theory, where the nonlinear dynamics of the environment can be linearized in a high-dimensional latent space. This allows us to efficiently parallelize the sequential problem of long-range prediction using convolution while accounting for the agent's action at every time step.Our approach also enables stability analysis and better control over gradients through time. Taken together, these advantages result in significant improvement over the existing approaches, both in the efficiency and the accuracy of modeling dynamics over extended horizons. We also show that this model can be easily incorporated into dynamics modeling for model-based planning and model-free RL and report promising experimental results.

Junchi Yu, Ran He, Rex Ying

Large Language Models (LLMs) have achieved remarkable success in reasoning tasks with the development of prompting methods. However, existing prompting approaches cannot reuse insights of solving similar problems and suffer from accumulated errors in multi-step reasoning, since they prompt LLMs to reason \textit{from scratch}.To address these issues, we propose \textbf{\textit{Thought Propagation} (TP)}, which explores the analogous problems and leverages their solutions to enhance the complex reasoning ability of LLMs.These analogous problems are related to the input one, with reusable solutions and problem-solving strategies.Thus, it is promising to propagate insights of solving previous analogous problems to inspire new problem-solving. To achieve this, TP first prompts LLMs to propose and solve a set of analogous problems that are related to the input one. Then, TP reuses the results of analogous problems to directly yield a new solution or derive a knowledge-intensive plan for execution to amend the initial solution obtained from scratch.TP is compatible with existing prompting approaches, allowing plug-and-play generalization and enhancement in a wide range of tasks without much labor in task-specific prompt engineering. Experiments across three challenging tasks demonstrate TP enjoys a substantial improvement over the baselines by an average of 12\% absolute increase in finding the optimal solutions in Shortest-path Reasoning, 13\% improvement of human preference in Creative Writing, and 15\% enhancement in the task completion rate of LLM-Agent Planning.

Reinforcement Learning · Planning

Lio Wong, Jiayuan Mao, Pratyusha Sharma, Zachary Siegel, Jiahai Feng, Noa Korneev, Joshua B Tenenbaum, Jacob Andreas

Effective planning in the real world requires not only world knowledge, but the ability to leverage that knowledge to build the right representation of the task at hand. Decades of hierarchical planning techniques have used domain-specific temporal action abstractions to support efficient and accurate planning, almost always relying on human priors and domain knowledge to decompose hard tasks into smaller subproblems appropriate for a goal or set of goals. This paper describes Ada (Action Domain Acquisition), a framework for automatically constructing task-specific planning representations using task-general background knowledge from language models (LMs). Starting with a general-purpose hierarchical planner and a low-level goal-conditioned policy, Ada interactively learns a library of planner-compatible high-level action abstractions and low-level controllers adapted to a particular domain of planning tasks. On two language-guided interactive planning benchmarks (Mini Minecraft and ALFRED Household Tasks), Ada strongly outperforms other approaches that use LMs for sequential decision-making, offering more accurate plans and better generalization to complex tasks.