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3,752篇论文匹配“Planning”
第 173 / 188 页

Reinforcement Learning

Wenhao Zhan, Masatoshi Uehara, Nathan Kallus, Jason Lee, Wen Sun

In this paper, we investigate the problem of offline Preference-based Reinforcement Learning (PbRL) with human feedback where feedback is available in the form of preference between trajectory pairs rather than explicit rewards. Our proposed algorithm consists of two main steps: (1) estimate the implicit reward using Maximum Likelihood Estimation (MLE) with general function approximation from offline data and (2) solve a distributionally robust planning problem over a confidence set around the MLE. We consider the general reward setting where the reward can be defined over the whole trajectory and provide a novel guarantee that allows us to learn any target policy with a polynomial number of samples, as long as the target policy is covered by the offline data. This guarantee is the first of its kind with general function approximation. To measure the coverage of the target policy, we introduce a new single-policy concentrability coefficient, which can be upper bounded by the per-trajectory concentrability coefficient. We also establish lower bounds that highlight the necessity of such concentrability and the difference from standard RL, where state-action-wise rewards are directly observed. We further extend and analyze our algorithm when the feedback is given over action pairs.

Reinforcement Learning · Deep RL

Vint Lee, Pieter Abbeel, Youngwoon Lee

Model-based reinforcement learning (MBRL) has gained much attention for its ability to learn complex behaviors in a sample-efficient way: planning actions by generating imaginary trajectories with predicted rewards. Despite its success, we found that surprisingly, reward prediction is often a bottleneck of MBRL, especially for sparse rewards that are challenging (or even ambiguous) to predict. Motivated by the intuition that humans can learn from rough reward estimates, we propose a simple yet effective reward smoothing approach, DreamSmooth, which learns to predict a temporally-smoothed reward, instead of the exact reward at the given timestep. We empirically show that DreamSmooth achieves state-of-the-art performance on long-horizon sparse-reward tasks both in sample efficiency and final performance without losing performance on common benchmarks, such as Deepmind Control Suite and Atari benchmarks.

Deep Learning · Large Language Models

Linhao Luo, Yuan-Fang Li, Reza Haffari, Shirui Pan

Large language models (LLMs) have demonstrated impressive reasoning abilities in complex tasks. However, they lack up-to-date knowledge and experience hallucinations during reasoning, which can lead to incorrect reasoning processes and diminish their performance and trustworthiness. Knowledge graphs (KGs), which capture vast amounts of facts in a structured format, offer a reliable source of knowledge for reasoning. Nevertheless, existing KG-based LLM reasoning methods only treat KGs as factual knowledge bases and overlook the importance of their structural information for reasoning. In this paper, we propose a novel method called reasoning on graphs (RoG) that synergizes LLMs with KGs to enable faithful and interpretable reasoning. Specifically, we present a planning-retrieval-reasoning framework, where RoG first generates relation paths grounded by KGs as faithful plans. These plans are then used to retrieve valid reasoning paths from the KGs for LLMs to conduct faithful reasoning. Furthermore, RoG not only distills knowledge from KGs to improve the reasoning ability of LLMs through training but also allows seamless integration with any arbitrary LLMs during inference. Extensive experiments on two benchmark KGQA datasets demonstrate that RoG achieves state-of-the-art performance on KG reasoning tasks and generates faithful and interpretable reasoning results.

Deep Learning · Large Language Models

Zilong Wang, Hao Zhang, Chun-Liang Li, Julian M Eisenschlos, Vincent Perot, Zifeng Wang, Lesly Miculicich, Yasuhisa Fujii, Jingbo Shang, Chen-Yu Lee 等

Table-based reasoning with large language models (LLMs) is a promising direction to tackle many table understanding tasks, such as table-based question answering and fact verification. Compared with generic reasoning, table-based reasoning requires the extraction of underlying semantics from both free-form questions and semi-structured tabular data. Chain-of-Thought and its similar approaches incorporate the reasoning chain in the form of textual context, but it is still an open question how to effectively leverage tabular data in the reasoning chain. We propose the Chain-of-Table framework, where tabular data is explicitly used in the reasoning chain as a proxy for intermediate thoughts. Specifically, we guide LLMs using in-context learning to iteratively generate operations and update the table to represent a tabular reasoning chain. LLMs can therefore dynamically plan the next operation based on the results of the previous ones. This continuous evolution of the table forms a chain, showing the reasoning process for a given tabular problem. The chain carries structured information of the intermediate results, enabling more accurate and reliable predictions. Chain-of-Table achieves new state-of-the-art performance on WikiTQ, FeTaQA, and TabFact benchmarks across multiple LLM choices.

Applications · Robotics

Jae-Woo Choi, Youngwoo Yoon, Hyobin Ong, Jaehong Kim, Minsu Jang

Large language models (LLMs) have recently received considerable attention as alternative solutions for task planning. However, comparing the performance of language-oriented task planners becomes difficult, and there exists a dearth of detailed exploration regarding the effects of various factors such as pre-trained model selection and prompt construction. To address this, we propose a benchmark system for automatically quantifying performance of task planning for home-service embodied agents. Task planners are tested on two pairs of datasets and simulators: 1) ALFRED and AI2-THOR, 2) an extension of Watch-And-Help and VirtualHome. Using the proposed benchmark system, we perform extensive experiments with LLMs and prompts, and explore several enhancements of the baseline planner. We expect that the proposed benchmark tool would accelerate the development of language-oriented task planners.

Deep Learning · Large Language Models

Xinyuan Wang, Chenxi Li, Zhen Wang, Fan Bai, Haotian Luo, Jiayou Zhang, Nebojsa Jojic, Eric Xing, Zhiting Hu

Expert-level prompts, carefully engineered by human experts who have a deep understanding of both large language models (LLMs) and domain knowledge, are the future of prompting and pivotal to harnessing the full power of advanced LLMs. Discovering such prompts with an automated process remains a sought-after and unresolved challenge. Existing prompt optimization techniques, though automated through iterative sampling, often fall short in injecting domain knowledge and exploring the vast prompt space for complex expert-level prompts efficiently. To address this pressing need and achieve expert-level prompting, we introduce PromptAgent, which autonomously discovers prompts equivalent in quality to those handcrafted by experts. At its core, PromptAgent views prompt optimization as a strategic planning problem and employs a principled planning algorithm (rooted in Monte Carlo Tree Search) to strategically explore the vast expert-level prompt space. PromptAgent interacts with the LLM in a human-like trial-and-error manner during the planning, and injects expert-level knowledge by reflecting on model errors and generating insightful error feedback. This novel formulation allows it to iteratively evaluate intermediate prompts, refine them based on errors, simulate future rewards, and search for high-reward paths leading to expert-level prompts. We apply PromptAgent to 12 tasks spanning three practical domains: BIG-Bench Hard (BBH), domain-expert, and general NLU tasks, showing PromptAgent consistently outperforms strong prompting and prompt optimization baselines by great margins. Our qualitative analysis further emphasizes PromptAgent's capability to distill insightful errors into expert-level prompts.

Reinforcement Learning · Planning

David Bell, Yujie Lu, Shinda Huang, William Wang, Amy Zhang

Training generalist agents is difficult across several axes, requiring us to deal with high-dimensional inputs (space), long horizons (time), and generalization to novel tasks. Recent advances with architectures have allowed for improved scaling along one or two of these axes, but are still computationally prohibitive to use. In this paper, we propose to address all three axes by leveraging Language to Control Diffusion models as a hierarchical planner conditioned on language (LCD). We effectively and efficiently scale diffusion models for planning in extended temporal, state, and task dimensions to tackle long horizon control problems conditioned on natural language instructions, as a step towards generalist agents. Comparing LCD with other state-of-the-art models on the CALVIN language benchmark finds that LCD outperforms other SOTA methods in multi-task success rates, whilst improving inference speed over other comparable diffusion models by 3.3x~15x. We show that LCD can successfully leverage the unique strength of diffusion models to produce coherent long range plans while addressing their weakness in generating low-level details and control.

Theory · Reinforcement Learning and Planning

Daniil Tiapkin, Denis Belomestny, Daniele Calandriello, Eric Moulines, Alexey Naumov, Pierre Perrault, Michal Valko, Pierre Ménard

Incorporating expert demonstrations has empirically helped to improve the sample efficiency of reinforcement learning (RL). This paper quantifies theoretically to what extent this extra information reduces RL's sample complexity. In particular, we study the demonstration-regularized reinforcement learning framework that leverages the expert demonstrations by $\mathrm{KL}$-regularization for a policy learned by behavior cloning. Our findings reveal that using $N^{\mathrm{E}}$ expert demonstrations enables the identification of an optimal policy at a sample complexity of order $\widetilde{\mathcal{O}}(\mathrm{Poly}(S,A,H)/(\varepsilon^2 N^{\mathrm{E}}))$ in finite and $\widetilde{\mathcal{O}}(\mathrm{Poly}(d,H)/(\varepsilon^2 N^{\mathrm{E}}))$ in linear Markov decision processes, where $\varepsilon$is the target precision, $H$ the horizon, $A$ the number of action, $S$ the number of states in the finite case and $d$ the dimension of the feature space in the linear case. As a by-product, we provide tight convergence guarantees for the behavior cloning procedure under general assumptions on the policy classes. Additionally, we establish that demonstration-regularized methods are provably efficient for reinforcement learning from human feedback (RLHF). In this respect, we provide theoretical evidence showing the benefits of KL-regularization for RLHF in tabular and linear MDPs. Interestingly, we avoid pessimism injection by employing computationally feasible regularization to handle reward estimation uncertainty, thus setting our approach apart from the prior works.

Theory · Reinforcement Learning and Planning

Wenhan Cao, Wei Pan

Integral reinforcement learning (IntRL) demands the precise computation of the utility function's integral at its policy evaluation (PEV) stage. This is achieved through quadrature rules, which are weighted sums of utility functions evaluated from state samples obtained in discrete time. Our research reveals a critical yet underexplored phenomenon: the choice of the computational method -- in this case, the quadrature rule -- can significantly impact control performance. This impact is traced back to the fact that computational errors introduced in the PEV stage can affect the policy iteration's convergence behavior, which in turn affects the learned controller. To elucidate how computation impacts control, we draw a parallel between IntRL's policy iteration and Newton's method applied to the Hamilton-Jacobi-Bellman equation. In this light, computational error in PEV manifests as an extra error term in each iteration of Newton's method, with its upper bound proportional to the computational error. Further, we demonstrate that when the utility function resides in a reproducing kernel Hilbert space (RKHS), the optimal quadrature is achievable by employing Bayesian quadrature with the RKHS-inducing kernel function. We prove that the local convergence rates for IntRL using the trapezoidal rule and Bayesian quadrature with a Matérn kernel to be $O(N^{-2})$ and $O(N^{-b})$, where $N$ is the number of evenly-spaced samples and $b$ is the Matérn kernel's smoothness parameter. These theoretical findings are finally validated by two canonical control tasks.

Theory · Reinforcement Learning and Planning

DINGYUAN SHI, Yongxin Tong, Zimu Zhou, Ke Xu, Zheng Wang, Jieping Ye

Path planning underpins various applications such as transportation, logistics, and robotics.Conventionally, path planning is formulated with explicit optimization objectives such as distance or time.However, real-world data reveals that user intentions are hard-to-model, suggesting a need for data-driven path planning that implicitly incorporates the complex user intentions.In this paper, we propose GDP, a diffusion-based model for end-to-end data-driven path planning.It effectively learns path patterns via a novel diffusion process that incorporates constraints from road networks, and plans paths as conditional path generation given the origin and destination as prior evidence.GDP is the first solution that bypasses the traditional search-based frameworks, a long-standing performance bottleneck in path planning.We validate the efficacy of GDP on two real-world datasets.Our GDP beats strong baselines by 14.2% ~ 43.5% and achieves state-of-the-art performances.

Reinforcement Learning · Multi-agent

Samuel Sokota, Gabriele Farina, David Wu, Hengyuan Hu, Kevin A. Wang, J Kolter, Noam Brown

The process of revising (or constructing) a policy at execution time---known as decision-time planning---has been key to achieving superhuman performance in perfect-information games like chess and Go. A recent line of work has extended decision-time planning to imperfect-information games, leading to superhuman performance in poker. However, these methods involve solving subgames whose sizes grow quickly in the amount of non-public information, making them unhelpful when the amount of non-public information is large.Motivated by this issue, we introduce an alternative framework for decision-time planning that is not based on solving subgames, but rather on update equivalence. In this update-equivalence framework, decision-time planning algorithms replicate the updates of last-iterate algorithms, which need not rely on public information. This facilitates scalability to games with large amounts of non-public information. Using this framework, we derive a provably sound search algorithm for fully cooperative games based on mirror descent and a search algorithm for adversarial games based on magnetic mirror descent. We validate the performance of these algorithms in cooperative and adversarial domains, notably in Hanabi, the standard benchmark for search in fully cooperative imperfect-information games. Here, our mirror descent approach exceeds or matches the performance of public information-based search while using two orders of magnitude less search time. This is the first instance of a non-public-information-based algorithm outperforming public-information-based approaches in a domain they have historically dominated.

Jung-Chun Liu, Chi-Hsien Chang, Shao-Hua Sun, Tian-Li Yu

Despite recent advancements, deep reinforcement learning (DRL) still struggles at learning sparse-reward goal-directed tasks. Classical planning excels at addressing hierarchical tasks by employing symbolic knowledge, yet most of the methods rely on assumptions about pre-defined subtasks. To bridge the best of both worlds, we propose a framework that integrates DRL with classical planning by automatically inducing task structures and substructures from a few demonstrations. Specifically, genetic programming is used for substructure induction where the program model reflects prior domain knowledge of effect rules. We compare the proposed framework to state-of-the-art DRL algorithms, imitation learning methods, and an exploration approach in various domains. Experimental results show that our proposed framework outperforms all the abovementioned algorithms in terms of sample efficiency and task performance. Moreover, our framework achieves strong generalization performance by effectively inducing new rules and composing task structures. Ablation studies justify the design of our induction module and the proposed genetic programming procedure.

Deep Learning · Sequential Models, Time series

Xiaodan Chen, Xiucheng Li, Bo Liu, Zhijun Li

Multivariate time series forecasting plays an important role in various applications ranging from meteorology study, traffic management to economics planning. In the past decades, many efforts have been made toward accurate and reliable forecasting methods development under the assumption of intact input data. However, the time series data from real-world scenarios is often partially observed due to device malfunction or costly data acquisition, which can seriously impede the performance of the existing approaches. A naive employment of imputation methods unavoidably involves error accumulation and leads to suboptimal solutions. Motivated by this, we propose a Biased Temporal Convolution Graph Network that jointly captures the temporal dependencies and spatial structure. In particular, we inject bias into the two carefully developed modules, the Multi-Scale Instance PartialTCN and Biased GCN, to account for missing patterns. The experimental results show that our proposed model is able to achieve up to $9.93$\% improvements over the existing methods on five real-world benchmark datasets. Our code is available at: https://github.com/chenxiaodanhit/BiTGraph.

Deep Learning · Generative Models and Autoencoders

Zhengyao Jiang, Yingchen Xu, Nolan Wagener, Yicheng Luo, Michael Janner, Edward Grefenstette, Tim Rocktaeschel, Yuandong Tian

Humanoid control is an important research challenge offering avenues for integration into human-centric infrastructures and enabling physics-driven humanoid animations.The daunting challenges in this field stem from the difficulty of optimizing in high-dimensional action spaces and the instability introduced by the bipedal morphology of humanoids. However, the extensive collection of human motion-captured data and the derived datasets of humanoid trajectories, such as MoCapAct, paves the way to tackle these challenges. In this context, we present Humanoid Generalist Autoencoding Planner (H-GAP), a state-action trajectory generative model trained on humanoid trajectories derived from human motion-captured data, capable of adeptly handling downstream control tasks with Model Predictive Control (MPC).For 56 degrees of freedom humanoid, we empirically demonstrate that H-GAP learns to represent and generate a wide range of motor behaviors. Further, without any learning from online interactions, it can also flexibly transfer these behaviours to solve novel downstream control tasks via planning. Notably, H-GAP excels established MPC baselines with access to the ground truth model, and is superior or comparable to offline RL methods trained for individual tasks.Finally, we do a series of empirical studies on the scaling properties of H-GAP, showing the potential for performance gains via additional data but not computing.

Zihan Zhang, Jason Lee, Yuxin Chen, Simon Du

A recent line of works showed regret bounds in reinforcement learning (RL) can be (nearly) independent of planning horizon, a.k.a. the horizon-free bounds. However, these regret bounds only apply to settings where a polynomial dependency on the size of transition model is allowed, such as tabular Markov Decision Process (MDP) and linear mixture MDP. We give the first horizon-free bound for the popular linear MDP setting where the size of the transition model can be exponentially large or even uncountable. In contrast to prior works which explicitly estimate the transition model and compute the inhomogeneous value functions at different time steps, we directly estimate the value functions and confidence sets. We obtain the horizon-free bound by: (1) maintaining multiple weighted least square estimators for the value functions; and (2) a structural lemma which shows the maximal total variation of the inhomogeneous value functions is bounded by a polynomial factor of the feature dimension.

Optimization · Large Scale, Parallel and Distributed

Xuanlei Zhao, Shenggan Cheng, Guangyang LU, Haotian Zhou, Bin Jia, Yang You

Large deep learning models have achieved impressive performance across a range of applications. However, their large memory requirements, including parameter memory and activation memory, have become a significant challenge for their practical serving. While existing methods mainly address parameter memory, the importance of activation memory has been overlooked. Especially for long input sequences, activation memory is expected to experience a significant exponential growth as the length of sequences increases. In this approach, we propose AutoChunk, an automatic and adaptive compiler system that efficiently reduces activation memory for long sequence inference by chunk strategies. The proposed system generates chunk plans by optimizing through multiple stages. In each stage, the chunk search pass explores all possible chunk candidates and the chunk selection pass identifies the optimal one. At runtime, AutoChunk employs code generation to automatically apply chunk strategies. The experiments demonstrate that AutoChunk can reduce over 80% of activation memory while maintaining speed loss within 10%, extend max sequence length by 3.2x to 11.7x, and outperform state-of-the-art methods by a large margin.

Deep Learning · Large Language Models

Yiheng Xu, Hongjin SU, Chen Xing, Boyu Mi, Qian Liu, Weijia Shi, Binyuan Hui, FAN ZHOU, Yitao Liu, Tianbao Xie 等

We introduce Lemur and Lemur-Chat, openly accessible language models optimizedfor both natural language and coding capabilities to serve as the backboneof versatile language agents. The evolution from language chat models tofunctional language agents demands that models not only master human interaction,reasoning, and planning but also ensure grounding in the relevant environments.This calls for a harmonious blend of language and coding capabilitiesin the models. Lemur and Lemur-Chat are proposed to address this necessity,demonstrating balanced proficiencies in both domains, unlike existingopen-source models that tend to specialize in either. Through meticulous pretrainingusing a code-intensive corpus and instruction fine-tuning on text and codedata, our models achieve state-of-the-art averaged performance across diversetext and coding benchmarks. Comprehensive experiments demonstrate Lemur’ssuperiority over existing open-source models and its proficiency across variousagent tasks involving human communication, tool usage, and interaction underfully- and partially- observable environments. The harmonization between naturaland programming languages enables Lemur-Chat to significantly narrow thegap with proprietary models on agent abilities, providing key insights into developingadvanced open-source agents adept at reasoning, planning, and operatingseamlessly across environments. Our model and code have been open-sourced athttps://github.com/OpenLemur/Lemur.

Deep Learning · Large Language Models

Shunyu Yao, Howard Chen, Austin Hanjie, Runzhe Yang, Karthik Narasimhan

Text generation under constraints have seen increasing interests in natural language processing, especially with the rapidly improving capabilities of large language models. However, existing benchmarks for constrained generation usually focus on fixed constraint types (e.g. generate a sentence containing certain words) that have proved to be easy for state-of-the-art models like GPT-4. We present COLLIE, a grammar-based framework that allows the specification of rich, compositional constraints with diverse generation levels (word, sentence, paragraph, passage) and modeling challenges (e.g. language understanding, logical reasoning, counting, semantic planning). We also develop tools for automatic extraction of task instances given a constraint structure and a raw text corpus. Using COLLIE, we compile the COLLIE-v1 dataset with 1,132 instances comprising 13 constraint structures. We perform systematic experiments across five state-of-the-art instruction-tuned language models and analyze their performances to reveal shortcomings. COLLIE is designed to be extensible and lightweight, and we hope the community finds it useful to develop more complex constraints and evaluations in the future.

Deep Learning · Generative Models and Autoencoders

Arip Asadulaev, Alexander Korotin, Vage Egiazarian, Petr Mokrov, Evgeny Burnaev

We introduce a novel neural network-based algorithm to compute optimal transport (OT) plans for general cost functionals. In contrast to common Euclidean costs, i.e., $\ell^1$ or $\ell^2$, such functionals provide more flexibility and allow using auxiliary information, such as class labels, to construct the required transport map. Existing methods for general cost functionals are discrete and do not provide an out-of-sample estimation. We address the challenge of designing a continuous OT approach for general cost functionals in high-dimensional spaces, such as images. We construct two example functionals: one to map distributions while preserving the class-wise structure and the other one to preserve the given data pairs. Additionally, we provide the theoretical error analysis for our recovered transport plans. Our implementation is available at \url{https://github.com/machinestein/gnot}

Applications · Robotics

Murtaza Dalal, Tarun Chiruvolu, Devendra Chaplot, Ruslan Salakhutdinov

Large Language Models (LLMs) are highly capable of performing planning for long-horizon robotics tasks, yet existing methods require access to a pre-defined skill library (*e.g.* picking, placing, pulling, pushing, navigating). However, LLM planning does not address how to design or learn those behaviors, which remains challenging particularly in long-horizon settings. Furthermore, for many tasks of interest, the robot needs to be able to adjust its behavior in a fine-grained manner, requiring the agent to be capable of modifying *low-level* control actions. Can we instead use the internet-scale knowledge from LLMs for high-level policies, guiding reinforcement learning (RL) policies to efficiently solve robotic control tasks online without requiring a pre-determined set of skills? In this paper, we propose **Plan-Seq-Learn** (PSL): a modular approach that uses motion planning to bridge the gap between abstract language and learned low-level control for solving long-horizon robotics tasks from scratch. We demonstrate that PSL is capable of solving 20+ challenging single and multi-stage robotics tasks on four benchmarks at success rates of over 80% from raw visual input, out-performing language-based, classical, and end-to-end approaches. Video results and code at https://planseqlearn.github.io/