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Deep Learning · Generative Models and Autoencoders

Xinyu Yang, Yuwei An, Hongyi Liu, Tianqi Chen, Beidi Chen

Autoregressive Large Language Models (AR-LLMs) frequently exhibit implicit parallelism in sequential generation. Inspired by this, we introduce Multiverse, a new generative model enabling natively parallel generation. Multiverse internalizes a MapReduce paradigm, generating automatically through three stages: (i) a Map stage for adaptive task decomposition, (ii) a Process stage for parallel subtask execution, and (iii) a Reduce stage for lossless result synthesis. Next, we build a real-world Multiverse reasoning model with co-design of data, algorithm, and system, enabling rapid and seamless transfer from frontier AR-LLMs. For data creation, we develop Multiverse Curator, an automated LLM-assisted pipeline that transforms sequential reasoning chains into structured training data, avoiding costly human annotations. Algorithmically, we design Multiverse Attention to separate parallel reasoning steps while keeping compatibility with causal attention for efficient training. Systematically, we implement Multiverse Engine to support parallel inference. It features a dedicated interpreter that dynamically switches between sequential and parallel generation, triggered directly by the model. After a 3-hour fine-tuning with 1K examples, our Multiverse-32B stands as the only open-sourced non-AR model achieving performance on par with leading AR-LLMs of the same scale, evidenced by AIME24 & 25 scores of 54% and 46%, respectively. Moreover, our budget control experiments show that Multiverse-32B exhibits superior scaling, outperforming AR-LLMs by 1.87% on average using the same context length. Such scaling further leads to practical efficiency gain, achieving up to 2x speedup across varying batch sizes. We have open-sourced the entire Multiverse ecosystem, including data, model weights, serving system, supporting tools, as well as data curation prompts and detailed training and evaluation recipes.

Zhixiao Wu, Yao Lu, Jie Wen, Hao Sun, Qi Zhou, Guangming Lu

Poison-only Clean-label Backdoor Attacks (PCBAs) aim to covertly inject attacker-desired behavior into DNNs by merely poisoning the dataset without changing the labels. To effectively implant a backdoor, multiple triggers are proposed for various attack requirements of Attack Success Rate (ASR) and stealthiness. Additionally, sample selection enhances clean-label backdoor attacks' ASR by meticulously selecting "hard'' samples instead of random samples to poison. Current methods, however, 1) usually handle the sample selection and triggers in isolation, leading to severely limited improvements on both ASR and stealthiness. Consequently, attacks exhibit unsatisfactory performance on evaluation metrics when converted to PCBAs via a mere stacking of methods. Therefore, we seek to explore the bi-directional collaborative relations between the sample selection and triggers to address the above dilemma. 2) Since the strong specificity within triggers, the simple combination of sample selection and triggers fails to substantially enhance both evaluation metrics, with generalization preserved among various attacks. Therefore, we seek to propose a set of components to significantly improve both stealthiness and ASR based on the commonalities of attacks. Specifically, Component A ascertains two critical selection factors, and then makes them an appropriate combination based on the trigger scale to select more reasonable "hard'' samples for improving ASR. Component B is proposed to select samples with similarities to relevant trigger implanted samples to promote stealthiness. Component C reassigns trigger poisoning intensity on RGB colors through distinct sensitivity of the human visual system to RGB for higher ASR, with stealthiness ensured by sample selection including Component B. Furthermore, all components can be strategically integrated into diverse PCBAs, enabling tailored solutions that balance ASR and stealthiness enhancement for specific attack requirements. Extensive experiments demonstrate the superiority of our components in stealthiness, ASR, and generalization. Our code will be released as soon as possible.

General Machine Learning · Causality

Sarah Mameche, Janis Kalofolias, Jilles Vreeken

Real-world datasets are often a combination of unobserved subpopulations that follow distinct causal generating processes. In an observational study, for example, participants may fall into unknown groups that either (a) respond effectively to a drug, or (b) show no response due to drug resistance. Not accounting for such heterogeneity then risks biased estimates of drug effectiveness. In this work, we formulate this setting through a causal mixture model, in which the data-generating process of each variable depends on latent group membership (a or b). Specifically, we model each variable as a mixture of structural causal equation models, where latent categorical (mixing) variables index assignment to subpopulations. Unlike prior work, the approach allows for multiple independent mixing variables, each affecting distinct sets of observed variables. To infer both the graph, mixing variables, and assignments jointly, we integrate mixture modeling into score-based causal discovery; show theoretically that the resulting scoring criterion is consistent; and demonstrate empirically that the resulting causal discovery approach discovers the causal model in synthetic and real-world evaluations.

Applications · Robotics

Jingyi Tian, Le Wang, Sanping Zhou, Sen Wang, lijiayi, Gang Hua

Learning generalizable robotic manipulation policies remains a key challenge due to the scarcity of diverse real-world training data. While recent approaches have attempted to mitigate this through self-supervised representation learning, most either rely on 2D vision pretraining paradigms such as masked image modeling, which primarily focus on static semantics or scene geometry, or utilize large-scale video prediction models that emphasize 2D dynamics, thus failing to jointly learn the geometry, semantics, and dynamics required for effective manipulation. In this paper, we present DynaRend, a representation learning framework that learns 3D-aware and dynamics-informed triplane features via masked reconstruction and future prediction using differentiable volumetric rendering. By pretraining on multi-view RGB-D video data, DynaRend jointly captures spatial geometry, future dynamics, and task semantics in a unified triplane representation. The learned representations can be effectively transferred to downstream robotic manipulation tasks via action value map prediction. We evaluate DynaRend on two challenging benchmarks, RLBench and Colosseum, as well as in real-world robotic experiments, demonstrating substantial improvements in policy success rate, generalization to environmental perturbations, and real-world applicability across diverse manipulation tasks.

General Machine Learning · Everything Else

Jiahao Yu, Qizhen Ying, Leyang Wang, Ziyue Jiang, Song Liu

This paper introduces a novel iterative method for missing data imputation that sequentially reduces the mutual information between data and the corresponding missingness mask. Inspired by GAN-based approaches that train generators to decrease the predictability of missingness patterns, our method explicitly targets this reduction in mutual information. Specifically, our algorithm iteratively minimizes the KL divergence between the joint distribution of the imputed data and missingness mask, and the product of their marginals from the previous iteration. We show that the optimal imputation under this framework can be achieved by solving an ODE whose velocity field minimizes a rectified flow training objective. We further illustrate that some existing imputation techniques can be interpreted as approximate special cases of our mutual-information-reducing framework. Comprehensive experiments on synthetic and real-world datasets validate the efficacy of our proposed approach, demonstrating its superior imputation performance. Our implementation is available at \url{https://github.com/yujhml/MIRI-Imputation}.

Deep Learning · Everything Else

Zhenyu Zhang, Tianyi Chen, Weiran Xu, Alex Pentland, Jiaxin Pei

Long-horizon tasks requiring multi-step reasoning and dynamic re-planning remain challenging for large language models (LLMs). Sequential prompting methods are prone to context drift, loss of goal information, and recurrent failure cycles, while hierarchical prompting methods often weaken cross-level continuity or incur substantial runtime overhead. We introduce ReCAP (Recursive Context-Aware Reasoning and Planning), a hierarchical framework with shared context for reasoning and planning in LLMs. ReCAP combines three key mechanisms: (i) plan-ahead decomposition, in which the model generates a full subtask list, executes the first item, and refines the remainder; (ii) structured re-injection of parent plans, maintaining consistent multi-level context during recursive return; and (iii) memory-efficient execution, bounding the active prompt so costs scale linearly with task depth. Together these mechanisms align high-level goals with low-level actions, reduce redundant prompting, and preserve coherent context updates across recursion. Experiments demonstrate that ReCAP substantially improves subgoal alignment and success rates on various long-horizon reasoning benchmarks, achieving a 32\% gain on synchronous Robotouille and a 29\% improvement on asynchronous Robotouille under the strict pass@1 protocol.

General Machine Learning · Causality

Dimitri Meunier, Antoine Moulin, Jakub Wornbard, Vladimir Kostic, Arthur Gretton

We address the problem of causal effect estimation in the presence of hidden confounders, using nonparametric instrumental variable (IV) regression. A leading strategy employs \emph{spectral features} - that is, learned features spanning the top eigensubspaces of the operator linking treatments to instruments. We derive a generalization error bound for a two-stage least squares estimator based on spectral features, and gain insights into the method's performance and failure modes. We show that performance depends on two key factors, leading to a clear taxonomy of outcomes. In a \emph{good} scenario, the approach is optimal. This occurs with strong \emph{spectral alignment}, meaning the structural function is well-represented by the top eigenfunctions of the conditional operator, coupled with this operator's slow eigenvalue decay, indicating a strong instrument. Performance degrades in a \emph{bad} scenario: spectral alignment remains strong, but rapid eigenvalue decay (indicating a weaker instrument) demands significantly more samples for effective feature learning. Finally, in the \emph{ugly} scenario, weak spectral alignment causes the method to fail, regardless of the eigenvalues' characteristics. Our synthetic experiments empirically validate this taxonomy. We further introduce a practical procedure to estimate these spectral properties from data, allowing practitioners to diagnose which regime a given problem falls into. We apply this method to the dSprites dataset, demonstrating its utility.

Applications · Everything Else

Penghao Wu, Shengnan Ma, Bo Wang, Jiaheng Yu, Lewei Lu, Ziwei Liu

Multimodal Large Language Models (MLLMs) have shown great potential in revolutionizing Graphical User Interface (GUI) automation. However, existing GUI models mostly rely on learning from nearly error-free offline trajectories, thus lacking reflection and error recovery capabilities. To bridge this gap, we propose GUI-Reflection, a novel framework that explicitly integrates self-reflection and error correction capabilities into end-to-end multimodal GUI models throughout dedicated training stages: GUI-specific pre-training, offline supervised fine-tuning (SFT), and online reflection tuning. GUI-reflection enables self-reflection behavior emergence with fully automated data generation and learning processes without requiring any human annotation. Specifically, 1) we first propose scalable data pipelines to automatically construct reflection and error correction data from existing successful trajectories. While existing GUI models mainly focus on grounding and UI understanding ability, we propose the GUI-Reflection Task Suite to learn and evaluate reflection-oriented abilities explicitly. 2) Furthermore, we built a diverse and efficient environment for online training and data collection of GUI models on mobile devices. 3) We also present an iterative online reflection tuning algorithm leveraging the proposed environment, enabling the model to continuously enhance its reflection and error correction abilities. Our framework equips GUI agents with self-reflection and correction capabilities, paving the way for more robust, adaptable, and intelligent GUI automation, with all data, models, environments, and tools to be released publicly.

Computer Vision · Vision Models & Multimodal

Kejia Zhang, Keda TAO, Jiasheng Tang, Huan Wang

Large vision-language models (LVMs) extend large language models (LLMs) with visual perception capabilities, enabling them to process and interpret visual information. A major challenge compromising their reliability is object hallucination that LVMs may generate plausible but factually inaccurate information. We propose a novel \textit{visual adversarial perturbation (VAP)} method to mitigate this hallucination issue. VAP alleviates LVM hallucination by applying strategically optimized visual noise without altering the base model. Our approach formulates hallucination suppression as an optimization problem, leveraging adversarial strategies to generate beneficial visual perturbations that enhance the model's factual grounding and reduce parametric knowledge bias. Extensive experimental results demonstrate that our method consistently reduces object hallucinations across 8 state-of-the-art LVMs, validating its efficacy across diverse evaluations.

Applications · Language, Speech and Dialog

Jialong Wu, Baixuan Li, Runnan Fang, Wenbiao Yin, Liwen Zhang, Zhenglin Wang, Zhengwei Tao, Ding-Chu Zhang, Zekun Xi, Robert Tang 等

Addressing intricate real-world problems necessitates in-depth information seeking and multi-step reasoning. Recent progress in agentic systems, exemplified by Deep Research, underscores the potential for autonomous multi-step research. In this work, we present a cohesive paradigm for building end-to-end agentic information seeking agents from a data-centric and training-stage perspective. Our approach consists of four key stages: (1) browsing data construction, (2) trajectories sampling, (3) supervised fine-tuning for effective cold start, and (4) reinforcement learning for enhanced generalisation. We instantiate this framework in a web agent based on the ReAct format, WebDancer. Empirical evaluations on the challenging GAIA and WebWalkerQA benchmarks demonstrate the strong performance of WebDancer, achieving considerable results and highlighting the efficacy of our training paradigm. Further analysis of agent training provides valuable insights and actionable, systematic pathways for developing more capable agentic models.

Reinforcement Learning · Multi-agent

Till Freihaut, Giorgia Ramponi

Multi-agent inverse reinforcement learning (MAIRL) aims to recover agent reward functions from expert demonstrations. We characterize the feasible reward set in Markov games, identifying all reward functions that rationalize a given equilibrium. However, equilibrium-based observations are often ambiguous: a single Nash equilibrium can correspond to many reward structures, potentially changing the game's nature in multi-agent systems. We address this by introducing entropy-regularized Markov games, which yield a unique equilibrium while preserving strategic incentives. For this setting, we provide a sample complexity analysis detailing how errors affect learned policy performance. Our work establishes theoretical foundations and practical insights for MAIRL.

Yihong Luo, Tianyang Hu, Weijian Luo, Kenji Kawaguchi, Jing Tang

This paper addresses the challenge of achieving high-quality and fast image generation that aligns with complex human preferences. While recent advancements in diffusion models and distillation have enabled rapid generation, the effective integration of reward feedback for improved abilities like controllability and preference alignment remains a key open problem. Existing reward-guided post-training approaches targeting accelerated few-step generation often deem diffusion distillation losses indispensable. However, in this paper, we identify an interesting yet fundamental paradigm shift: as conditions become more specific, well-designed reward functions emerge as the primary driving force in training strong, few-step image generative models. Motivated by this insight, we introduce Reward-Instruct, a novel and surprisingly simple reward-centric approach for converting pre-trained base diffusion models into reward-enhanced few-step generators. Unlike existing methods, Reward-Instruct does not rely on expensive yet tricky diffusion distillation losses. Instead, it iteratively updates the few-step generator's parameters by directly sampling from a reward-tilted parameter distribution. Such a training approach entirely bypasses the need for expensive diffusion distillation losses, making it favorable to scale in high image resolutions. Despite its simplicity, Reward-Instruct yields surprisingly strong performance. Our extensive experiments on text-to-image generation have demonstrated that Reward-Instruct achieves state-of-the-art results in visual quality and quantitative metrics compared to distillation-reliant methods, while also exhibiting greater robustness to the choice of reward function.

Theory · Game Theory

Eden Saig, Nir Rosenfeld

When a prediction algorithm serves a collection of users, disparities in prediction quality are likely to emerge. If users respond to accurate predictions by increasing engagement, inviting friends, or adopting trends, repeated learning creates a feedback loop that shapes both the model and the population of its users. In this work, we introduce evolutionary prediction games, a framework grounded in evolutionary game theory which models such feedback loops as natural-selection processes among groups of users. Our theoretical analysis reveals a gap between idealized and real-world learning settings: In idealized settings with unlimited data and computational power, repeated learning creates competition and promotes competitive exclusion across a broad class of behavioral dynamics. However, under realistic constraints such as finite data, limited compute, or risk of overfitting, we show that stable coexistence and mutualistic symbiosis between groups becomes possible. We analyze these possibilities in terms of their stability and feasibility, present mechanisms that can sustain their existence, and empirically demonstrate our findings.

Deep Learning · Graph Neural Networks

Guancheng Wan, Fengyuan Ran, Ruikang Zhang, Wenke Huang, Xuankun Rong, Guibin Zhang, Yuxin Wu, Bo Du, Mang Ye

Graph neural networks (GNNs) have achieved remarkable success in various domains but typically rely on centralized, static graphs, which limits their applicability in distributed, evolving environments. To address this limitation, we define the task of Federated Continual Graph Learning (FCGL), a paradigm for incremental learning on dynamic graphs distributed across decentralized clients. Existing methods, however, neither preserve graph topology during task transitions nor mitigate parameter conflicts in server‐side aggregation. To overcome these challenges, we introduce **MOTION**, a generalizable FCGL framework that integrates two complementary modules: the Graph Topology‐preserving Multi‐Sculpt Coarsening (G‐TMSC) module, which maintains the structural integrity of past graphs through a multi‐expert, similarity‐guided fusion process, and the Graph‐Aware Evolving Parameter Adaptive Engine (G‐EPAE) module, which refines global model updates by leveraging a topology‐sensitive compatibility matrix. Extensive experiments on real‐world datasets show that our approach improves average accuracy (AA) by an average of 30\% $\uparrow$ over the FedAvg baseline across five datasets while maintaining a negative $\downarrow$ average forgetting (AF) rate, significantly enhancing generalization and robustness under FCGL settings. The code is available for anonymous access at https://anonymous.4open.science/r/MOTION.

Applications · Robotics

Sixiang Chen, Jiaming Liu, Siyuan Qian, Han Jiang, Zhuoyang Liu, Chenyang Gu, Xiaoqi Li, Chengkai Hou, Pengwei Wang, Zhongyuan Wang 等

Recently, mobile manipulation has attracted increasing attention for enabling language-conditioned robotic control in household tasks. However, existing methods still face challenges in coordinating mobile base and manipulator, primarily due to two limitations. On the one hand, they fail to explicitly model the influence of the mobile base on manipulator control, which easily leads to error accumulation under high degrees of freedom. On the other hand, they treat the entire mobile manipulation process with the same visual observation modality (e.g., either all 2D or all 3D), overlooking the distinct multimodal perception requirements at different stages during mobile manipulation. To address this, we propose the Adaptive Coordination Diffusion Transformer (AC-DiT), which enhances mobile base and manipulator coordination for end-to-end mobile manipulation. First, since the motion of the mobile base directly influences the manipulator's actions, we introduce a mobility-to-body conditioning mechanism that guides the model to first extract base motion representations, which are then used as context prior for predicting whole-body actions. This enables whole-body control that accounts for the potential impact of the mobile base’s motion. Second, to meet the perception requirements at different stages of mobile manipulation, we design a perception-aware multimodal conditioning strategy that dynamically adjusts the fusion weights between various 2D visual images and 3D point clouds, yielding visual features tailored to the current perceptual needs. This allows the model to, for example, adaptively rely more on 2D inputs when semantic information is crucial for action prediction, while placing greater emphasis on 3D geometric information when precise spatial understanding is required. We empirically validate AC-DiT through extensive experiments on both simulated and real-world mobile manipulation tasks, demonstrating superior performance compared to existing methods.

Theory · Learning Theory

Yifan Zhu, Lijia Yu, Xiao-Shan Gao

In recent years, data poisoning attacks have been increasingly designed to appear harmless and even beneficial, often with the intention of verifying dataset ownership or safeguarding private data from unauthorized use. However, these developments have the potential to cause misunderstandings and conflicts, as data poisoning has traditionally been regarded as a security threat to machine learning systems. To address this issue, it is imperative for harmless poisoning generators to claim ownership of their generated datasets, enabling users to identify potential poisoning to prevent misuse. In this paper, we propose the deployment of watermarking schemes as a solution to this challenge. We introduce two provable and practical watermarking approaches for data poisoning: post-poisoning watermarking and poisoning-concurrent watermarking. Our analyses demonstrate that when the watermarking length is $\Theta(\sqrt{d}/\epsilon_w)$ for post-poisoning watermarking, and falls within the range of $\Theta(1/\epsilon_w^2)$ to $O(\sqrt{d}/\epsilon_p)$ for poisoning-concurrent watermarking, the watermarked poisoning dataset provably ensures both watermarking detectability and poisoning utility, certifying the practicality of watermarking under data poisoning attacks. We validate our theoretical findings through experiments on several attacks, models, and datasets.

General Machine Learning · Causality

Jiyeon Kang, Songseong Kim, Chanhui Lee, Doyeong Hwang, Joanie Chung, Yunkyung Ko, Sumin Lee, Sungwoong Kim, Sungbin Lim

Ordering-based approaches to causal discovery identify topological orders of causal graphs, providing scalable alternatives to combinatorial search methods. Under the Additive Noise Models (ANMs) assumption, recent causal ordering methods based on score matching require an accurate estimation of the Hessian diagonal of the log-densities. However, previous approaches mainly use Stein gradient estimators, which are computationally expensive and memory-intensive. Although DiffAN addresses these limitations by substituting kernel-based estimates with diffusion models, it remains numerically unstable due to the second-order derivatives of score models. To alleviate these problems, we propose Score-informed Neural Operator (SciNO), a probabilistic generative model in smooth function spaces designed to stably approximate the Hessian diagonal and to preserve structural information during the score modeling. Empirical results show that SciNO reduces order divergence by 42.7% on synthetic graphs and by 31.5% in real-world datasets on average compared to DiffAN, while maintaining memory efficiency and scalability. Furthermore, we propose a probabilistic control algorithm for causal reasoning with autoregressive models that integrates SciNO's probability estimates with autoregressive model priors, enabling reliable data-driven causal ordering informed by semantic information. Consequently, the proposed method enhances causal reasoning abilities of LLMs without additional fine-tuning or prompt engineering.

Reinforcement Learning · Batch Offline

Yixiu Mao, Yun Qu, Qi Wang, Xiangyang Ji

Offline reinforcement learning (RL) suffers from extrapolation errors induced by out-of-distribution (OOD) actions. To address this, offline RL algorithms typically impose constraints on action selection, which can be systematically categorized into density, support, and sample constraints. However, we show that each category has inherent limitations: density and sample constraints tend to be overly conservative in many scenarios, while the support constraint, though least restrictive, faces challenges in accurately modeling the behavior policy. To overcome these limitations, we propose a new neighborhood constraint that restricts action selection in the Bellman target to the union of neighborhoods of dataset actions. Theoretically, the constraint not only bounds extrapolation errors and distribution shift under certain conditions, but also approximates the support constraint without requiring behavior policy modeling. Moreover, it retains substantial flexibility and enables pointwise conservatism by adapting the neighborhood radius for each data point. In practice, we employ data quality as the adaptation criterion and design an adaptive neighborhood constraint. Building on an efficient bilevel optimization framework, we develop a simple yet effective algorithm, Adaptive Neighborhood-constrained Q learning (ANQ), to perform Q learning with target actions satisfying this constraint. Empirically, ANQ achieves state-of-the-art performance on standard offline RL benchmarks and exhibits strong robustness in scenarios with noisy or limited data.

Applications · Genetics, Cell Biology, etc

Zehui Li, Vallijah Subasri, Yifei Shen, Dongsheng Li, Wentao Gu, Guy-Bart Stan, Yiren Zhao, Caihua Shan

The interpretation of genomic sequences is crucial for understanding biological processes. To handle the growing volume of DNA sequence data, Genomic Foundation Models (GFMs) have been developed by adapting architectures and training paradigms from Large Language Models (LLMs). Despite their remarkable performance in DNA sequence classification tasks, there remains a lack of systematic understanding regarding the training and task-adaptation processes of GFMs. Moreover, existing GFMs cannot achieve state-of-the-art performance on both short and long-context tasks and lacks multimodal abilities. By revisiting pre-training architectures and post-training techniques, we propose **Omni-DNA**, a family of models spanning 20M to 1.1B parameters that supports sequence understanding, long-context genomic reasoning, and natural-language annotation. **Omni-DNA** establishes new state-of-the-art results on 18 of 26 evaluations drawn from Nucleotide Transformer and Genomic Benchmarks. When jointly fine-tuning on biologically related tasks, **Omni-DNA** consistently outperform existing models and demonstrate multi-tasking abilities. To enable processing of arbitrary sequence lengths, we introduce **SEQPACK**—an adaptive compression operator that packs historical tokens into a learned synopsis using a position-aware learnable sampling mechanism, enabling transformer-based models to process ultra-long sequences with minimal memory and computational requirements. Our approach demonstrates superior performance on enhancer-target interaction tasks, capturing distant regulatory interactions at the 450kbp range more effectively than existing models. Finally, we present a new dataset termed **seq2func**, enabling Omni-DNA to generate accurate and functionally meaningful interpretations of DNA sequences, unlocking new possibilities for genomic analysis and discovery.

Applications · Everything Else

Lujian Yao, Siming Zheng, Xinbin Yuan, Zhuoxuan Cai, Pu Wu, Jinwei Chen, Bo Li, Peng-Tao Jiang

Traditional photography composition approaches are dominated by 2D cropping-based methods. However, these methods fall short when scenes contain poorly arranged subjects. Professional photographers often employ perspective adjustment as a form of 3D recomposition, modifying the projected 2D relationships between subjects while maintaining their actual spatial positions to achieve better compositional balance. Inspired by this artistic practice, we propose photography perspective composition (PPC), extending beyond traditional cropping-based methods. However, implementing the PPC faces significant challenges: the scarcity of perspective transformation datasets and undefined assessment criteria for perspective quality. To address these challenges, we present three key contributions: (1) An automated framework for building PPC datasets through expert photographs. (2) A video generation approach that demonstrates the transformation process from less favorable to aesthetically enhanced perspectives. (3) A perspective quality assessment (PQA) model constructed based on human performance. Our approach is concise and requires no additional prompt instructions or camera trajectories, helping and guiding ordinary users to enhance their composition skills.