Medical image segmentation plays a critical role in clinical decision-making, treatment planning, and disease monitoring. However, accurate segmentation of medical images is challenging due to several factors, such as the lack of high-quality annotation, imaging noise, and anatomical differences across patients. In addition, there is still a considerable gap in performance between the existing label-efficient methods and fully-supervised methods. To address the above challenges, we propose ScribbleVC, a novel framework for scribble-supervised medical image segmentation that leverages vision and class embeddings via the multimodal information enhancement mechanism. In addition, ScribbleVC uniformly utilizes the CNN features and Transformer features to achieve better visual feature extraction. The proposed method combines a scribble-based approach with a segmentation network and a class-embedding module to produce accurate segmentation masks. We evaluate ScribbleVC on three benchmark datasets and compare it with state-of-the-art methods. The experimental results demonstrate that our method outperforms existing approaches in terms of accuracy, robustness, and efficiency. The datasets and code are released on GitHub.
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In the text-to-image generation field, recent remarkable progress in Stable Diffusion makes it possible to generate rich kinds of novel photorealistic images. However, current models still face misalignment issues (e.g., problematic spatial relation understanding and numeration failure) in complex natural scenes, which impedes the high-faithfulness text-to-image generation. Although recent efforts have been made to improve controllability by giving fine-grained guidance (e.g., sketch and scribbles), this issue has not been fundamentally tackled since users have to provide such guidance information manually. In this work, we strive to synthesize high-fidelity images that are semantically aligned with a given textual prompt without any guidance. Toward this end, we propose a coarse-to-fine paradigm to achieve layout planning and image generation. Concretely, we first generate the coarse-grained layout conditioned on a given textual prompt via in-context learning based on Large Language Models. Afterward, we propose a fine-grained object-interaction diffusion method to synthesize high-faithfulness images conditioned on the prompt and the automatically generated layout. Extensive experiments demonstrate that our proposed method outperforms the state-of-the-art models in terms of layout and image generation. Our code and settings are available at https://layoutllm-t2i.github.io/.
Layout planning is centrally important in the field of architecture and urban design. Among the various basic units carrying urban functions, residential community plays a vital part for supporting human life. Therefore, the layout planning of residential community has always been of concern, and has attracted particular attention since the advent of deep learning that facilitates the automated layout generation and spatial pattern recognition. However, the research circles generally suffer from the insufficiency of residential community layout benchmark or high-quality datasets, which hampers the future exploration of data-driven methods for residential community layout planning. The lack of datasets is largely due to the difficulties of large-scale real-world residential data acquisition and long-term expert screening. In order to address the issues and advance a benchmark dataset for various intelligent spatial design and analysis applications in the development of smart city, we introduce Residential Community Layout Planning (ReCo) Dataset, which is the first and largest open-source vector dataset related to real-world community to date. ReCo Dataset is presented in multiple data formats with 37,646 residential community layout plans, covering 598,728 residential buildings with height information. ReCo can be conveniently adapted for residential community layout related urban design tasks, e.g., generative layout design, morphological pattern recognition and spatial evaluation. To validate the utility of ReCo in automated residential community layout planning, two Generative Adversarial Network (GAN) based generative models are further applied to the dataset. We expect ReCo Dataset to inspire more creative and practical work in intelligent design and beyond. The ReCo Dataset is published at: https://www.kaggle.com/fdudsde/reco-dataset and related code can be found at: \urlhttps://github.com/FDUDSDE/ReCo-Dataset.
Air Traffic Control (ATC) is a complicated, time-evolving, and real-time procedure to direct flight operations in a safer and ordered manner. Although enormous data storages are available during air traffic operations for over 40 years, data-driven intelligent application in aviation is still an emerging task due to the safety-critical issue. With the prevalence of the Next Generation ATC system, artificial intelligence (AI) -empowered research topics are attracting increasing attention from both industrial and academic domains and a high-quality dataset naturally becomes the prerequisite for such practices. However, almost all ATC-related datasets are only unimodal for certain tasks, which fails to comprehensively illustrate the traffic situation to further support real-world studies. To address this gap, a multimodal air traffic situation (M2ATS) dataset is constructed to advance AI-related research in the ATC domain, including airspace information, flight plan, trajectory, and speech. M2ATS covers 10362 flights ATC situation data, involving 110000+ utterances (104 hours) with diversity golden text annotations, 16 intents, and 51 slots. Considering the real-world ATC requirements, a total of 10 multimedia-related tasks (24 baselines) are designed to validate the proposed dataset, covering automatic speech recognition, natural language processing, and spatial-temporal data processing. New ATC-related metrics corresponding to ATC applications are proposed in addition to the common metrics to evaluate task performance. Extensive experiment results demonstrate that the selective baselines can achieve designed tasks on this new dataset, and further investigations are also required to address task and data specificities. It is believed that the proposed new dataset is a new practice to advance AI applications to an industrial scene, which not only promotes ATC-related applications but also provides diverse research topics in the common multimedia community.
Text-to-SQL semantic parsing faces challenges in generalizing to cross-domain and complex queries. Recent research has employed a question decomposition strategy to enhance the parsing of complex SQL queries.However, this strategy encounters two major obstacles: (1) existing datasets lack question decomposition; (2) due to the syntactic complexity of SQL, most complex queries cannot be disentangled into sub-queries that can be readily recomposed. To address these challenges, we propose a new modular Query Plan Language (QPL) that systematically decomposes SQL queries into simple and regular sub-queries. We develop a translator from SQL to QPL by leveraging analysis of SQL server query optimization plans, and we augment the Spider dataset with QPL programs. Experimental results demonstrate that the modular nature of QPL benefits existing semantic-parsing architectures, and training text-to-QPL parsers is more effective than text-to-SQL parsing for semantically equivalent queries. The QPL approach offers two additional advantages: (1) QPL programs can be paraphrased as simple questions, which allows us to create a dataset of (complex question, decomposed questions). Training on this dataset, we obtain a Question Decomposer for data retrieval that is sensitive to database schemas. (2) QPL is more accessible to non-experts for complex queries, leading to more interpretable output from the semantic parser.
A Computational Interface to Translate Strategic Intent from Unstructured Language in a Low-Data Setting
PDF ↗Many real-world tasks involve a mixed-initiative setup, wherein humans and AI systems collaboratively perform a task. While significant work has been conducted towards enabling humans to specify, through language, exactly how an agent should complete a task (i.e., low-level specification), prior work lacks on interpreting the high-level strategic intent of the human commanders. Parsing strategic intent from language will allow autonomous systems to independently operate according to the user’s plan without frequent guidance or instruction. In this paper, we build a computational interface capable of translating unstructured language strategies into actionable intent in the form of goals and constraints. Leveraging a game environment, we collect a dataset of over 1000 examples, mapping language strategies to the corresponding goals and constraints, and show that our model, trained on this dataset, significantly outperforms human interpreters in inferring strategic intent (i.e., goals and constraints) from language (p < 0.05). Furthermore, we show that our model (125M parameters) significantly outperforms ChatGPT for this task (p < 0.05) in a low-data setting.
Large language models (LLMs) have shown increasing capacity at planning and executing a high-level goal in a live computer environment (e.g. MiniWoB++). To perform a task, recent works often require a model to learn from trace examples of the task via either supervised learning or few/many-shot prompting. Without these trace examples, it remains a challenge how an agent can autonomously learn and improve its control on a computer, which limits the ability of an agent to perform a new task. We approach this problem with a zero-shot agent that requires no given expert traces. Our agent plans for executable actions on a partially observed environment, and iteratively progresses a task by identifying and learning from its mistakes via self-reflection and structured thought management. On the easy tasks of MiniWoB++, we show that our zero-shot agent often outperforms recent SoTAs, with more efficient reasoning. For tasks with more complexity, our reflective agent performs on par with prior best models, even though previous works had the advantages of accessing expert traces or additional screen information.
Existing LLM-based systems for writing long-form stories or story outlines frequently suffer from unnatural pacing, whether glossing over important events or over-elaborating on insignificant details, resulting in a jarring experience for the reader. We propose a **CONC**rete **O**utline **C**on**T**rol (CONCOCT) system to improve pacing when automatically generating story outlines. We first train a *concreteness evaluator* to judge which of two events is more concrete (low-level-detailed). This evaluator can then be used to control pacing in hierarchical outline generation; in this work, we explore a *vaguest-first* expansion procedure that aims for uniform pacing. We further use the evaluator to filter new outline items based on predicted concreteness. Compared to a baseline hierarchical outline generator, humans judge CONCOCT’s pacing to be more consistent over 57% of the time across multiple outline lengths; the gains also translate to downstream stories. All code, data, and models are open-sourced.
Prompting and Evaluating Large Language Models for Proactive Dialogues: Clarification, Target-guided, and Non-collaboration
PDF ↗Conversational systems based on Large Language Models (LLMs), such as ChatGPT, show exceptional proficiency in context understanding and response generation. However, they still possess limitations, such as failing to ask clarifying questions to ambiguous queries or refuse users’ unreasonable requests, both of which are considered as key aspects of a conversational agent’s proactivity. This raises the question of whether LLM-based conversational systems are equipped to handle proactive dialogue problems. In this work, we conduct a comprehensive analysis of LLM-based conversational systems, specifically focusing on three key aspects of proactive dialogues: clarification, target-guided, and non-collaborative dialogues. To trigger the proactivity of LLMs, we propose the Proactive Chain-of-Thought prompting scheme, which augments LLMs with the goal planning capability over descriptive reasoning chains. Empirical findings are discussed to promote future studies on LLM-based proactive dialogue systems.
Open-domain dialogue system usually requires different sources of knowledge to generate more informative and evidential responses. However, existing knowledge-grounded dialogue systems either focus on a single knowledge source or overlook the dependency between multiple sources of knowledge, which may result in generating inconsistent or even paradoxical responses. To incorporate multiple knowledge sources and dependencies between them, we propose SAFARI, a novel framework that leverages the exceptional capabilities of large language models (LLMs) in planning, understanding, and incorporating under both supervised and unsupervised settings. Specifically, SAFARI decouples the knowledge grounding into multiple sources and response generation, which allows easy extension to various knowledge sources including the possibility of not using any sources. To study the problem, we construct a personalized knowledge-grounded dialogue dataset Knowledge Behind Persona (KBP), which is the first to consider the dependency between persona and implicit knowledge. Experimental results on the KBP dataset demonstrate that the SAFARI framework can effectively produce persona-consistent and knowledge-enhanced responses.
CREATOR: Tool Creation for Disentangling Abstract and Concrete Reasoning of Large Language Models
PDF ↗Large Language Models (LLMs) have made significant progress in utilizing tools, but their ability is limited by API availability and the instability of implicit reasoning, particularly when both planning and execution are involved. To overcome these limitations, we propose CREATOR, a novel framework that enables LLMs to create their own tools using documentation and code realization. CREATOR disentangles abstract tool creation and concrete decision execution, resulting in improved performance. We evaluate CREATOR on MATH and TabMWP benchmarks, respectively consisting of challenging math competition problems and diverse tabular contents. Remarkably, CREATOR outperforms existing chain-of-thought, program-of-thought, and tool-using baselines. Additionally, we introduce the Creation Challenge dataset, featuring 2K diverse questions, to emphasize the necessity and benefits of LLMs’ tool creation ability. Further research demonstrates that leveraging LLMs as tool creators facilitates knowledge transfer, and LLMs exhibit varying levels of tool creation abilities, enabling them to adapt to diverse situations. The tool creation ability revolutionizes the LLM’s problem-solving paradigm, driving us closer to the next frontier of artificial intelligence.
Narrative Order Aware Story Generation via Bidirectional Pretraining Model with Optimal Transport Reward
PDF ↗To create a captivating story, a writer often plans a sequence of logically coherent events and ingeniously manipulates the narrative order to generate flashback in place. However, existing storytelling systems suffer from both insufficient understanding of event correlations and inadequate awareness of event temporal order (e.g., go to hospital <after> get ill), making it challenging to generate high-quality events that balance the logic and narrative order of story. In this paper, we propose a narrative order aware framework BPOT (Bidirectional Pretraining Model with Optimal Transport Reward) for story generation, which presents a bidirectional pretrained model to encode event correlations and pairwise event order. We also design a reinforcement learning algorithm with novel optimal transport reward to further improve the quality of generated events in the fine-tuning stage. Specifically, a narrative order aware event sequence model is pretrained with the joint learning objectives of event blank infilling and pairwise order prediction. Then, reinforcement learning with novel optimal transport reward is designed to further improve the generated event quality in the fine-tuning stage. The novel optimal transport reward captures the mappings between the generated events and the sentences in the story, effectively measuring the quality of generated events. Both automatic and manual evaluation results demonstrate the superiority of our framework in generating logically coherent stories with flashbacks.
Visual storytelling aims to generate compelling narratives from image sequences. Existing models often focus on enhancing the representation of the image sequence, e.g., with external knowledge sources or advanced graph structures. Despite recent progress, the stories are often repetitive, illogical, and lacking in detail. To mitigate these issues, we present a novel framework which integrates visual representations with pretrained language models and planning. Our model translates the image sequence into a visual prefix, a sequence of continuous embeddings which language models can interpret. It also leverages a sequence of question-answer pairs as a blueprint plan for selecting salient visual concepts and determining how they should be assembled into a narrative. Automatic and human evaluation on the VIST benchmark demonstrates that blueprint-based models generate stories that are more coherent, interesting, and natural compared to competitive baselines and state-of-the-art systems.
Pre-trained and frozen LLMs can effectively map simple scene re-arrangement instructions to programs over a robot’s visuomotor functions through appropriate few-shot example prompting. To parse open-domain natural language and adapt to a user’s idiosyncratic procedures, not known during prompt engineering time, fixed prompts fall short. In this paper, we introduce HELPER, an embodied agent equipped with an external memory of language-program pairs that parses free-form human-robot dialogue into action programs through retrieval-augmented LLM prompting: relevant memories are retrieved based on the current dialogue, instruction, correction or VLM description, and used as in-context prompt examples for LLM querying. The memory is expanded during deployment to include pairs of user’s language and action plans, to assist future inferences and personalize them to the user’s language and routines. HELPER sets a new state-of-the-art in the TEACh benchmark in both Execution from Dialog History (EDH) and Trajectory from Dialogue (TfD), with 1.7x improvement over the previous SOTA for TfD. Our models, code and video results can be found in our project’s website: https://helper-agent-llm.github.io.
Recent large language models (LLMs) are promising for making decisions in grounded environments. However, LLMs frequently fail in complex decision-making tasks due to the misalignment between the pre-trained knowledge in LLMs and the actual rules in the environment. Existing methods require either costly gradient computation or lengthy in-context demonstrations. In this paper, we propose AutoPlan, an approach to guide LLM-based agents to accomplish interactive decision-making tasks. AutoPlan augments the LLM prompt with a task-solving plan and optimizes it through iterative experience collection and reflection. Our experiments show that AutoPlan, though using no in-context demonstrations, achieves success rates on par with the baselines using human-written demonstrations on ALFWorld and even outperforms them by 8% on HotpotQA. The code is available at https://github.com/owaski/AutoPlan.
We explore using a moderately sized large language model (GPT-J 6B parameters) to create a plan for a simulated robot to achieve 30 classes of goals in ScienceWorld, a text game simulator for elementary science experiments. Previously published empirical work claimed that large language models (LLMs) are a poor fit (Wang et al., 2022) compared to reinforcement learning. Using the Markov assumption (a single previous step), the LLM outperforms the reinforcement learning-based approach by a factor of 1.4. When we fill the LLM's input buffer with as many prior steps as possible, improvement rises to 3.5x. Even when training on only 6.5% of the training data, we observe a 2.2x improvement over the reinforcement-learning-based approach. Our experiments show that performance varies widely across the 30 classes of actions, indicating that averaging over tasks can hide significant performance issues. In work contemporaneous with ours, Lin et al. (2023) demonstrated a two-part approach (SwiftSage) that uses a small LLM (T5-large) complemented by OpenAI's massive LLMs to achieve outstanding results in ScienceWorld. Our 6-B parameter, single-stage GPT-J matches the performance of SwiftSage's two-stage architecture when it incorporates GPT-3.5 turbo which has 29-times more parameters than GPT-J.
This paper addresses the problem of generating questions from a given context and an answer, specifically focusing on questions that require multi-hop reasoning across an extended context. Previous studies have suggested that key phrase selection is essential for question generation (QG), yet it is still challenging to connect such disjointed phrases into meaningful questions, particularly for long context. To mitigate this issue, we propose MultiFactor, a novel QG framework based on multi-level content planning. Specifically, MultiFactor includes two components: FA-Model, which simultaneously selects key phrases and generates full answers, and Q-Model which takes the generated full answer as an additional input to generate questions. Here, full answer generation is introduced to connect the short answer with the selected key phrases, thus forming an answer-aware summary to facilitate QG. Both FA-Model and Q-Model are formalized as simple-yet-effective Phrase-Enhanced Transformers, our joint model for phrase selection and text generation. Experimental results show that our method outperforms strong baselines on two popular QG datasets. Our code is available at https://github.com/zeaver/MultiFactor.
Propaganda is a form of communication intended to influence the opinions and the mindset of the public to promote a particular agenda. With the rise of social media, propaganda has spread rapidly, leading to the need for automatic propaganda detection systems. Most work on propaganda detection has focused on high-resource languages, such as English, and little effort has been made to detect propaganda for low-resource languages. Yet, it is common to find a mix of multiple languages in social media communication, a phenomenon known as code-switching. Code-switching combines different languages within the same text, which poses a challenge for automatic systems. Considering this premise, we propose a novel task of detecting propaganda techniques in code-switched text. To support this task, we create a corpus of 1,030 texts code-switching between English and Roman Urdu, annotated with 20 propaganda techniques at fragment-level. We perform a number of experiments contrasting different experimental setups, and we find that it is important to model the multilinguality directly rather than using translation as well as to use the right fine-tuning strategy. We plan to publicly release our code and dataset.
We explore how we can build accurate world models, which are partially specified by language, and how we can plan with them in the face of novelty and uncertainty. We propose the first model-based reinforcement learning approach to tackle the environment Read To Fight Monsters (Zhong et al., 2019), a grounded policy learning problem. In RTFM an agent has to reason over a set of rules and a goal, both described in a language manual, and the observations, while taking into account the uncertainty arising from the stochasticity of the environment, in order to generalize successfully its policy to test episodes. We demonstrate the superior performance and sample efficiency of our model-based approach to the existing model-free SOTA agents in eight variants of RTFM. Furthermore, we show how the agent’s plans can be inspected, which represents progress towards more interpretable agents.
Planning is an important capability of artificial agents that perform long-horizon tasks in real-world environments. In this work, we explore the use of pre-trained language models (PLMs) to reason about plan sequences from text instructions in embodied visual environments. Prior PLM based approaches for planning either assume observations are available in the form of text by a captioning model, reason about plans from the instruction alone, or incorporate information about the visual environment in limited ways (such as a pre-trained affordance function). In contrast, we show that the PLM can accurately plan even when observations are directly encoded as input prompts for the PLM. We show this simple approach outperforms prior approaches in experiments on the ALFWorld and VirtualHome benchmarks.