Aligning to human preferences and/or intentions is an important requirement for contemporary foundation models. To ensure alignment, popular approaches such as reinforcement learning with human feedback (RLHF) break down the task into three stages: (i) a model is computed with supervised fine-tuning (SFT) based upon large demonstrations data, (ii) a reward model (RM) is estimated based upon human feedback data, and (iii) reinforcement learning (RL) is used to further refine the SFT model by optimizing the estimated reward model. Demonstrations and human feedback data reflect human user preferences in different ways. As a result, the reward model estimate obtained from only human feedback data is likely not as accurate as a reward model estimate obtained from both demonstration and human feedback data. A policy model that optimizes the reward model estimate obtained from both demonstration and human feedback data will likely exhibit better alignment performance. We introduce a tractable algorithm for finding the reward and policy models and provide a finite-time performance guarantee. Additionally, we demonstrate the efficiency of the proposed solution with extensive experiments including alignment problems in LLMs and robotic control problems in MuJoCo. We observe that the proposed solutions outperform the existing alignment algorithm by large margins, especially when the amounts of demonstration and preference data are unbalanced.
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Deep Learning · Generative Models and Autoencoders
Generative models on discrete state-spaces have a wide range of potential applications, particularly in the domain of natural sciences. In continuous state-spaces, controllable and flexible generation of samples with desired properties has been realized using guidance on diffusion and flow models. However, these guidance approaches are not readily amenable to discrete state-space models. Consequently, we introduce a general and principled method for applying guidance on such models. Our method depends on leveraging continuous-time Markov processes on discrete state-spaces, which unlocks computational tractability for sampling from a desired guided distribution. We demonstrate the utility of our approach, Discrete Guidance, on a range of applications including guided generation of small-molecules, DNA sequences and protein sequences.
Generative Flow Networks (GFlowNets) are an emerging class of sampling methods for distributions over discrete and compositional objects, e.g., graphs. In spite of their remarkable success in problems such as drug discovery and phylogenetic inference, the question of when and whether GFlowNets learn to sample from the target distribution remains underexplored. To tackle this issue, we first assess the extent to which a violation of the detailed balance of the underlying flow network might hamper the correctness of GFlowNet's sampling distribution. In particular, we demonstrate that the impact of an imbalanced edge on the model's accuracy is influenced by the total amount of flow passing through it and, as a consequence, is unevenly distributed across the network. We also argue that, depending on the parameterization, imbalance may be inevitable. In this regard, we consider the problem of sampling from distributions over graphs with GFlowNets parameterized by graph neural networks (GNNs) and show that the representation limits of GNNs delineate which distributions these GFlowNets can approximate. Lastly, we address these limitations by proposing a theoretically sound and computationally tractable metric for assessing GFlowNets, experimentally showing it is a better proxy for correctness than popular evaluation protocols.
Optimization · Optimization and Learning under Uncertainty
Regularizing neural networks is important for anticipating model behavior in regions of the data space that are not well represented. In this work, we propose a regularization technique for enforcing a level of smoothness in the mapping between the input space and the loss. We specify the level of regularity by requiring that the loss of the network satisfies an elliptic operator over the data domain. To do this, we modify the usual empirical risk minimization objective such that we instead minimize a new objective that satisfies an elliptic operator over points within the domain. This allows us to use existing theory on elliptic operators to anticipate the behavior of the error for points outside the training set. We propose a tractable computational method that approximates the behavior of the elliptic operator while being computationally efficient. Finally, we analyze the properties of the proposed regularization to understand the performance on common problems of distribution shift and group imbalance. Numerical experiments empirically confirm the promise of the proposed regularization technique.
Miscellaneous Aspects of Machine Learning · Causality
Real-world data often violates the equal-variance assumption (homoscedasticity), making it essential to account for heteroscedastic noise in causal discovery. In this work, we explore heteroscedastic symmetric noise models (HSNMs), where the effect $Y$ is modeled as $Y = f(X) + \sigma(X)N$, with $X$ as the cause and $N$ as independent noise following a symmetric distribution. We introduce a novel criterion for identifying HSNMs based on the skewness of the score (i.e., the gradient of the log density) of the data distribution. This criterion establishes a computationally tractable measurement that is zero in the causal direction but nonzero in the anticausal direction, enabling the causal direction discovery. We extend this skewness-based criterion to the multivariate setting and propose \texttt{SkewScore}, an algorithm that handles heteroscedastic noise without requiring the extraction of exogenous noise. We also conduct a case study on the robustness of \texttt{SkewScore} in a bivariate model with a latent confounder, providing theoretical insights into its performance. Empirical studies further validate the effectiveness of the proposed method.
Reinforcement Learning · Online
Recent advancements in reinforcement learning (RL) have achieved great success in fine-tuning diffusion-based generative models. However, fine-tuning continuous flow-based generative models to align with arbitrary user-defined reward functions remains challenging, particularly due to issues such as policy collapse from overoptimization and the prohibitively high computational cost of likelihoods in continuous-time flows. In this paper, we propose an easy-to-use and theoretically sound RL fine-tuning method, which we term Online Reward-Weighted Conditional Flow Matching with Wasserstein-2 Regularization (ORW-CFM-W2). Our method integrates RL into the flow matching framework to fine-tune generative models with arbitrary reward functions, without relying on gradients of rewards or filtered datasets. By introducing an online reward-weighting mechanism, our approach guides the model to prioritize high-reward regions in the data manifold. To prevent policy collapse and maintain diversity, we incorporate Wasserstein-2 (W2) distance regularization into our method and derive a tractable upper bound for it in flow matching, effectively balancing exploration and exploitation of policy optimization. We provide theoretical analyses to demonstrate the convergence properties and induced data distributions of our method, establishing connections with traditional RL algorithms featuring Kullback-Leibler (KL) regularization and offering a more comprehensive understanding of the underlying mechanisms and learning behavior of our approach. Extensive experiments on tasks including target image generation, image compression, and text-image alignment demonstrate the effectiveness of our method, where our method achieves optimal policy convergence while allowing controllable trade-offs between reward maximization and diversity preservation.
Theory · Reinforcement Learning and Planning
We investigate off-policy evaluation (OPE), a central and fundamental problemin reinforcement learning (RL), in the challenging setting of Partially ObservableMarkov Decision Processes (POMDPs) with large observation spaces. Recentworks of Uehara et al. (2023a); Zhang & Jiang (2024) developed a model-freeframework and identified important coverage assumptions (called belief and outcome coverage) that enable accurate OPE of memoryless policies with polynomial sample complexities, but handling more general target policies that depend onthe entire observable history remained an open problem. In this work, we proveinformation-theoretic hardness for model-free OPE of history-dependent policies inseveral settings, characterized by additional assumptions imposed on the behaviorpolicy (memoryless vs. history-dependent) and/or the state-revealing property ofthe POMDP (single-step vs. multi-step revealing). We further show that some hardness can be circumvented by a natural model-based algorithm—whose analysis has surprisingly eluded the literature despite the algorithm’s simplicity—demonstratingprovable separation between model-free and model-based OPE in POMDPs.
Probabilistic Methods · Everything Else
Autoregressive models have demonstrated an unprecedented ability at modeling the intricaciesof natural language. However, they continue to struggle with generating complex outputs that adhere tological constraints. Sampling from a fully-independent distribution subject to a constraint is hard. Sampling from an autoregressive distribution subject to a constraint is doubly hard: We have to contend not only with the hardness of the constraint but also the distribution's lack of structure. We propose a tractable probabilistic approach that performs Bayesian conditioning to draw samples subject to a constraint. By factoring in information about the entire sequence, our approach offers better contextual awareness during constrained generation compared to current greedy approaches. Starting from a model sample, we induce a local, factorized distribution which we cantractably condition on the constraint. To generate samples that satisfy the constraint, we sample from the conditional distribution,correct for biases in the sample weights, and resample. The resulting samples closely approximate the target distribution and are guaranteed to satisfy the constraints. We evaluate our approach on several tasks, including LLM detoxification and solving Sudoku puzzles. We show that by disallowing a list of toxic expressions our approach is able to steer the model's outputs away from toxic generations, outperforming similar approaches to detoxification. We also show that our approach achieves a perfect accuracy on Sudoku, compared to less than $50\%$ for GPT4-o and Gemini 1.5.
Probabilistic Methods · Bayesian Models and Methods
Amortized simulation-based inference (SBI) methods train neural networks on simulated data to perform Bayesian inference. While this strategy avoids the need for tractable likelihoods, it often requires a large number of simulations and has been challenging to scale to time series data. Scientific simulators frequently emulate real-world dynamics through thousands of single-state transitions over time. We propose an SBI approach that can exploit such Markovian simulators by locally identifying parameters consistent with individual state transitions. We then compose these local results to obtain a posterior over parameters that align with the entire time series observation. We focus on applying this approach to neural posterior score estimation but also show how it can be applied, e.g., to neural likelihood (ratio) estimation. We demonstrate that our approach is more simulation-efficient than directly estimating the global posterior on several synthetic benchmark tasks and simulators used in ecology and epidemiology. Finally, we validate scalability and simulation efficiency of our approach by applying it to a high-dimensional Kolmogorov flow simulator with around one million data dimensions.
Applications · Neuroscience, Cognitive Science
Bayesian observer and actor models have provided normative explanations for many behavioral phenomena in perception, sensorimotor control, and other areas of cognitive science and neuroscience. They attribute behavioral variability and biases to interpretable entities such as perceptual and motor uncertainty, prior beliefs, and behavioral costs. However, when extending these models to more naturalistic tasks with continuous actions, solving the Bayesian decision-making problem is often analytically intractable. Inverse decision-making, i.e. performing inference over the parameters of such models given behavioral data, is computationally even more difficult. Therefore, researchers typically constrain their models to easily tractable components, such as Gaussian distributions or quadratic cost functions, or resort to numerical approximations. To overcome these limitations, we amortize the Bayesian actor using a neural network trained on a wide range of parameter settings in an unsupervised fashion. Using the pre-trained neural network enables performing efficient gradient-based Bayesian inference of the Bayesian actor model's parameters. We show on synthetic data that the inferred posterior distributions are in close alignment with those obtained using analytical solutions where they exist. Where no analytical solution is available, we recover posterior distributions close to the ground truth. We then show how our method allows for principled model comparison and how it can be used to disentangle factors that may lead to unidentifiabilities between priors and costs. Finally, we apply our method to empirical data from three sensorimotor tasks and compare model fits with different cost functions to show that it can explain individuals' behavioral patterns.
Probabilistic Methods · Monte Carlo and Sampling Methods
Bayesian Optimal Experimental Design (BOED) is a powerful tool to reduce the cost of running a sequence of experiments.When based on the Expected Information Gain (EIG), design optimization corresponds to the maximization of some intractable expected *contrast* between prior and posterior distributions.Scaling this maximization to high dimensional and complex settings has been an issue due to BOED inherent computational complexity.In this work, we introduce an *pooled posterior* distribution with cost-effective sampling properties and provide a tractable access to the EIG contrast maximization via a new EIG gradient expression. Diffusion-based samplers are used to compute the dynamics of the pooled posterior and ideas from bi-level optimization are leveraged to derive an efficient joint sampling-optimization loop, without resorting to lower bound approximations of the EIG. The resulting efficiency gain allows to extend BOED to the well-tested generative capabilities of diffusion models. By incorporating generative models into the BOED framework, we expand its scope and its use in scenarios that were previously impractical. Numerical experiments and comparison with state-of-the-art methods show the potential of the approach.
Deep Learning · Generative Models and Autoencoders
Given two boundary distributions, the \emph{Schrödinger Bridge} (SB) problem seeks the “most likely” random evolution between them with respect to a reference process. It has revealed rich connections to recent machine learning methods for generative modeling and distribution matching. While these methods perform well in Euclidean domains, they are not directly applicable to topological domains such as graphs and simplicial complexes, which are crucial for data defined over network entities, such as node signals and edge flows. In this work, we propose the \emph{Topological Schrödinger Bridge problem} ($\mathcal{T}$SBP) for matching signal distributions on a topological domain. We set the reference process to follow some linear tractable \emph{topology-aware} stochastic dynamics such as topological heat diffusion. For the case of Gaussian boundary distributions, we derive a \emph{closed-form} topological SB ($\mathcal{T}$SB) in terms of its time-marginal and stochastic differential. In the general case, leveraging the well-known result, we show that the optimal process follows the forward-backward topological dynamics governed by some unknowns. Building on these results, we develop $\mathcal{T}$SB-based models for matching topological signals by parameterizing the unknowns in the optimal process as \emph{(topological) neural networks} and learning them through \emph{likelihood training}. We validate the theoretical results and demonstrate the practical applications of $\mathcal{T}$SB-based models on both synthetic and real-world networks, emphasizing the role of topology. Additionally, we discuss the connections of $\mathcal{T}$SB-based models to other emerging models, and outline future directions for topological signal matching.
Social Aspects · Accountability, Transparency and Interpretability
Visual counterfactual explanations (VCEs) have recently gained immense popularity as a tool for clarifying the decision-making process of image classifiers. This trend is largely motivated by what these explanations promise to deliver -- indicate semantically meaningful factors that change the classifier's decision. However, we argue that current state-of-the-art approaches lack a crucial component -- the region constraint -- whose absence prevents from drawing explicit conclusions, and may even lead to faulty reasoning due to phenomenons like confirmation bias. To address the issue of previous methods, which modify images in a very entangled and widely dispersed manner, we propose region-constrained VCEs (RVCEs), which assume that only a predefined image region can be modified to influence the model's prediction. To effectively sample from this subclass of VCEs, we propose Region-Constrained Counterfactual Schrödinger Bridge (RCSB), an adaptation of a tractable subclass of Schrödinger Bridges to the problem of conditional inpainting, where the conditioning signal originates from the classifier of interest. In addition to setting a new state-of-the-art by a large margin, we extend RCSB to allow for exact counterfactual reasoning, where the predefined region contains only the factor of interest, and incorporating the user to actively interact with the RVCE by predefining the regions manually.
Theory · Learning Theory
Compositional generalization (the ability to respond correctly to novel combinations of familiar components) is thought to be a cornerstone of intelligent behavior. Compositionally structured (e.g. disentangled) representations support this ability; however, the conditions under which they are sufficient for the emergence of compositional generalization remain unclear. To address this gap, we present a theory of compositional generalization in kernel models with fixed, compositionally structured representations. This provides a tractable framework for characterizing the impact of training data statistics on generalization. We find that these models are limited to functions that assign values to each combination of components seen during training, and then sum up these values ("conjunction-wise additivity"). This imposes fundamental restrictions on the set of tasks compositionally structured kernel models can learn, in particular preventing them from transitively generalizing equivalence relations. Even for compositional tasks that they can learn in principle, we identify novel failure modes in compositional generalization (memorization leak and shortcut bias) that arise from biases in the training data. Finally, we empirically validate our theory, showing that it captures the behavior of deep neural networks (convolutional networks, residual networks, and Vision Transformers) trained on a set of compositional tasks with similarly structured data. Ultimately, this work examines how statistical structure in the training data can affect compositional generalization, with implications for how to identify and remedy failure modes in deep learning models.
Deep Learning · Theory
In spite of finite dimension ReLU neural networks being a consistent factor behind recent deep learning successes, a theory of feature learning in these models remains elusive. Currently, insightful theories still rely on assumptions including the linearity of the network computations, unstructured input data and architectural constraints such as infinite width or a single hidden layer. To begin to address this gap we establish an equivalence between ReLU networks and Gated Deep Linear Networks, and use their greater tractability to derive dynamics of learning. We then consider multiple variants of a core task reminiscent of multi-task learning or contextual control which requires both feature learning and nonlinearity. We make explicit that, for these tasks, the ReLU networks possess an inductive bias towards latent representations which are *not* strictly modular or disentangled but are still highly structured and reusable between contexts. This effect is amplified with the addition of more contexts and hidden layers. Thus, we take a step towards a theory of feature learning in finite ReLU networks and shed light on how structured mixed-selective latent representations can emerge due to a bias for node-reuse and learning speed.
Transformers and many other deep learning models are empirically shown to predictably enhance their performance as a power law in training time, model size, or the number of training data points, which is termed as the neural scaling law. This paper studies this intriguing phenomenon particularly for the transformer architecture in theoretical setups. Specifically, we propose a framework for linear self-attention, the underpinning block of transformer without softmax, to learn in an in-context manner, where the corresponding learning dynamics is modeled as a non-linear ordinary differential equation (ODE) system. Furthermore, we establish a procedure to derive a tractable approximate solution for this ODE system by reformulating it as a *Riccati equation*, which allows us to precisely characterize neural scaling laws for linear self-attention with training time, model size, data size, and the optimal compute. In addition, we reveal that the linear self-attention shares similar neural scaling laws with several other architectures when the context sequence length of the in-context learning is fixed, otherwise it would exhibit a different scaling law of training time.
Reinforcement Learning · Deep RL
Hindsight relabeling is a powerful tool for overcoming sparsity in goal-conditioned reinforcement learning (GCRL), especially in certain domains such as navigation and locomotion. However, hindsight relabeling can struggle in object-centric domains. For example, suppose that the goal space consists of a robotic arm pushing a particular target block to a goal location. In this case, hindsight relabeling will give high rewards to any trajectory that does not interact with the block. However, these behaviors are only useful when the object is already at the goal---an extremely rare case in practice. A dataset dominated by these kinds of trajectories can complicate learning and lead to failures. In object-centric domains, one key intuition is that meaningful trajectories are often characterized by object-object interactions such as pushing the block with the gripper. To leverage this intuition, we introduce Hindsight Relabeling using Interactions (HInt), which combines interactions with hindsight relabeling to improve the sample efficiency of downstream RL. However, interactions do not have a consensus statistical definition that is tractable for downstream GCRL. Therefore, we propose a definition of interactions based on the concept of _null counterfactual_: a cause object is interacting with a target object if, in a world where the cause object did not exist, the target object would have different transition dynamics. We leverage this definition to infer interactions in Null Counterfactual Interaction Inference (NCII), which uses a ``nulling'' operation with a learned model to simulate absences and infer interactions. We demonstrate that NCII is able to achieve significantly improved interaction inference accuracy in both simple linear dynamics domains and dynamic robotic domains in Robosuite, Robot Air Hockey, and Franka Kitchen. Furthermore, we demonstrate that HInt improves sample efficiency by up to $4\times$ in these domains as goal-conditioned tasks.
We study computationally and statistically efficient Reinforcement Learning algorithms for the *linear Bellman Complete* setting. This setting uses linear function approximation to capture value functions and unifies existing models like linear Markov Decision Processes (MDP) and Linear Quadratic Regulators (LQR). While it is known from the prior works that this setting is statistically tractable, it remained open whether a computationally efficient algorithm exists. Our work provides a computationally efficient algorithm for the linear Bellman complete setting that works for MDPs with large action spaces, random initial states, and random rewards but relies on the underlying dynamics to be deterministic. Our approach is based on randomization: we inject random noise into least squares regression problems to perform optimistic value iteration. Our key technical contribution is to carefully design the noise to only act in the null space of the training data to ensure optimism while circumventing a subtle error amplification issue.
Reinforcement Learning · Multi-agent
A significant roadblock to the development of principled multi-agent reinforcement learning is the fact that desired solution concepts like Nash equilibria may be intractable to compute. To overcome this obstacle, we take inspiration from behavioral economics and show that---by imbuing agents with important features of human decision-making like risk aversion and bounded rationality---a class of risk-averse quantal response equilibria (RQE) become tractable to compute in all $n$-player matrix and finite-horizon Markov games. In particular, we show that they emerge as the endpoint of no-regret learning in suitably adjusted versions of the games. Crucially, the class of computationally tractable RQE is independent of the underlying game structure and only depends on agents' degree of risk-aversion and bounded rationality. To validate the richness of this class of solution concepts we show that it captures peoples' patterns of play in a number of 2-player matrix games previously studied in experimental economics. Furthermore, we give a first analysis of the sample complexity of computing these equilibria in finite-horizon Markov games when one has access to a generative model and validate our findings on a simple multi-agent reinforcement learning benchmark.
Reinforcement Learning · Batch/Offline
In this paper, we study offline preference-based reinforcement learning (PbRL), where learning is based on pre-collected preference feedback over pairs of trajectories. While offline PbRL has demonstrated remarkable empirical success, existing theoretical approaches face challenges in ensuring conservatism under uncertainty, requiring computationally intractable confidence set constructions. We address this limitation by proposing Adversarial Preference-based Policy Optimization (APPO), a computationally efficient algorithm for offline PbRL that guarantees sample complexity bounds without relying on explicit confidence sets. By framing PbRL as a two-player game between a policy and a model, our approach enforces conservatism in a tractable manner. Using standard assumptions on function approximation and bounded trajectory concentrability, we derive a sample complexity bound. To our knowledge, APPO is the first offline PbRL algorithm to offer both statistical efficiency and practical applicability. Experimental results on continuous control tasks demonstrate that APPO effectively learns from complex datasets, showing comparable performance with existing state-of-the-art methods.