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1,066篇论文匹配“Reinforcement Learning and Planning”
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Reinforcement Learning · Multi-agent

Ziyue Wang, Junde Wu, Linghan Cai, Chang Low, Xihong Yang, Qiaxuan Li, Yueming Jin

Modern clinical diagnosis relies on the comprehensive analysis of multi-modal patient data, drawing on medical expertise to ensure systematic and rigorous reasoning. Recent advances in Vision–Language Models (VLMs) and agent-based methods are reshaping medical diagnosis by effectively integrating multi-modal information. However, they often output direct answers and empirical-driven conclusions without clinical evidence supported by quantitative analysis, which compromises their reliability and hinders clinical usability. Here we propose MedAgent-Pro, an agentic reasoning paradigm that mirrors modern diagnosis principles via a hierarchical diagnostic workflow, consisting of disease-level standardized plan generation and patient-level personalized step-by-step reasoning. To support disease-level planning, a retrieval-augmented generation agent is designed to access medical guidelines for alignment with clinical standards. For patient-level reasoning, MedAgent-Pro leverages professional tools such as visual models to take various actions to analyze multi-modal input, and performs evidence-based reflection to iteratively adjust memory, enforcing rigorous reasoning throughout the process. Extensive experiments across a wide range of anatomical regions, imaging modalities, and diseases demonstrate the superiority of MedAgent-Pro over mainstream VLMs, agentic systems and leading expert models. Ablation studies and expert evaluation further confirm its robustness and clinical relevance. Anonymized code link is available in the reproducibility statement.

Theory · Interpretability and Visualization

Mohammad Taufeeque, Aaron Tucker, Adam Gleave, Adrià Garriga-Alonso

We partially reverse-engineer a convolutional recurrent neural network (RNN) trained with model-free reinforcement learning to play the box-pushing game Sokoban. We find that the RNN stores future moves (plans) as activations in particular channels of the hidden state, which we call *path channels*. A high activation in a particular location means that, when a box is in that location, it will get pushed in the channel's assigned direction. We examine the convolutional kernels between path channels and find that they encode the change in position resulting from each possible action, thus representing part of a learned *transition model*. The RNN constructs plans by starting at the boxes and goals. These kernels, *extend* activations in path channels forwards from boxes and backwards from the goal. Negative values are placed in channels at obstacles. This causes the extension kernels to propagate the negative value in reverse, thus pruning the last few steps and letting an alternative plan emerge; a form of backtracking. Our work shows that, a precise understanding of the plan representation allows us to directly understand the bidirectional planning-like algorithm learned by model-free training in more familiar terms.

Theory · Reinforcement Learning and Planning

Yue Kang, Mingshuo Liu, Bongsoo Yi, Jing Lyu, Zhi Zhang, Doudou Zhou, Yao Li

Generalized linear bandits have been extensively studied due to their broad applicability in real-world online decision-making problems. However, these methods typically assume that the expected reward function is known to the users, an assumption that is often unrealistic in practice. Misspecification of this link function can lead to the failure of all existing algorithms. In this work, we address this critical limitation by introducing a new problem of generalized linear bandits with unknown reward functions, also known as single index bandits. We first consider the case where the unknown reward function is monotonically increasing, and propose two novel and efficient algorithms, STOR and ESTOR, that achieve decent regrets under standard assumptions. Notably, our ESTOR can obtain the nearly optimal regret bound $\tilde{O}_T(\sqrt{T})$ in terms of the time horizon $T$. We then extend our methods to the high-dimensional sparse setting and show that the same regret rate can be attained with the sparsity index. Next, we introduce GSTOR, an algorithm that is agnostic to general reward functions, and establish regret bounds under a Gaussian design assumption. Finally, we validate the efficiency and effectiveness of our algorithms through experiments on both synthetic and real-world datasets.

Theory · Reinforcement Learning and Planning

Seoungbin Bae, Garyeong Kang, Dabeen Lee

We introduce contextual queueing bandits, a new context-aware framework for scheduling while simultaneously learning unknown service rates. Individual jobs carry heterogeneous contextual features, based on which the agent chooses a job and matches it with a server to maximize the departure rate. The service/departure rate is governed by a logistic model of the contextual feature with an unknown server-specific parameter. To evaluate the performance of a policy, we consider queue length regret, defined as the difference in queue length between the policy and the optimal policy. The main challenge in the analysis is that the lists of remaining job features in the queue may differ under our policy versus the optimal policy for a given time step, since they may process jobs in different orders. To address this, we propose the idea of policy-switching queues equipped with a sophisticated coupling argument. This leads to a novel queue length regret decomposition framework, allowing us to understand the short-term effect of choosing a suboptimal job-server pair and its long-term effect on queue state differences. We show that our algorithm, CQB-$\varepsilon$, achieves a regret upper bound of $\widetilde{\mathcal{O}}(T^{-1/4})$. We also consider the setting of adversarially chosen contexts, for which our second algorithm, CQB-Opt, achieves a regret upper bound of $\mathcal{O}(\log^2 T)$. Lastly, we provide experimental results that validate our theoretical findings.

Reinforcement Learning · Deep RL

Seungyul Han, Jaebak Hwang, Sanghyeon Lee, Jeongmo Kim

Long-horizon goal-conditioned tasks pose fundamental challenges for reinforcement learning (RL), particularly when goals are distant and rewards are sparse. While hierarchical and graph-based methods offer partial solutions, their reliance on conventional hindsight relabeling often fails to correct subgoal infeasibility, leading to inefficient high-level planning. To address this, we propose Strict Subgoal Execution (SSE), a graph-based hierarchical RL framework that integrates Frontier Experience Replay (FER) to separate unreachable from admissible subgoals and streamline high-level decision making. FER delineates the reachability frontier using failure and partial-success transitions, which identifies unreliable subgoals, increases subgoal reliability, and reduces unnecessary high-level decisions. Additionally, SSE employs a decoupled exploration policy to cover underexplored regions of the goal space and a path refinement that adjusts edge costs using observed low-level failures. Experimental results across diverse long-horizon benchmarks show that SSE consistently outperforms existing goal-conditioned and hierarchical RL methods in both efficiency and success rate.

Reinforcement Learning · Multi-agent

SeungWon Seo, SooBin Lim, SeongRae Noh, Haneul Kim, HyeongYeop Kang

Embodied agents operating in multi-agent, partially observable, and decentralized environments must plan and act despite pervasive uncertainty about hidden objects and collaborators' intentions. Recent advances in applying Large Language Models (LLMs) to embodied agents have addressed many long-standing challenges, such as high-level goal decomposition and online adaptation. Yet, uncertainty is still primarily mitigated through frequent inter-agent communication. This incurs substantial token and time costs, and can disrupt established workflows, when human partners are involved. We introduce PCE, a Planner-Composer-Evaluator framework that converts the fragmented assumptions latent in LLM reasoning traces into a structured decision tree. Internal nodes encode environment assumptions and leaves map to actions; each path is then scored by scenario likelihood, goal-directed gain, and execution cost to guide rational action selection without heavy communication. Across two challenging multi-agent benchmarks (C-WAH and TDW-MAT) and three diverse LLM backbones, PCE consistently outperforms communication-centric baselines in success rate and task efficiency while showing comparable token usage. Ablation results indicate that the performance gains obtained by scaling model capacity or reasoning depth persist even when PCE is applied, while PCE consistently raises the baseline across both capacity and reasoning-depth scales, confirming that structured uncertainty handling complements both forms of scaling. A user study further demonstrates that PCE produces communication patterns that human partners perceive as more efficient and trustworthy. Together, these results establish a principled route for turning latent LLM assumptions into reliable strategies for uncertainty-aware planning.

Theory · Reinforcement Learning and Planning

Kihyun Yu, Seoungbin Bae, Dabeen Lee

Existing work on linear constrained Markov decision processes (CMDPs) has primarily focused on stochastic settings, where the losses and costs are either fixed or drawn from fixed distributions. However, such formulations are inherently vulnerable to adversarially changing environments. To overcome this limitation, we propose a primal-dual policy optimization algorithm for online finite-horizon {adversarial} linear CMDPs, where the losses are adversarially chosen under full-information feedback and the costs are stochastic under bandit feedback. Our algorithm is the \emph{first} to achieve sublinear regret and constraint violation bounds in this setting, both bounded by $\widetilde{\mathcal{O}}(K^{3/4})$, where $K$ denotes the number of episodes. The algorithm introduces and runs with a new class of policies, which we call weighted LogSumExp softmax policies, designed to adapt to adversarially chosen loss functions. Our main result stems from the following key contributions: (i) a new covering number argument for the weighted LogSumExp softmax policies, and (ii) two novel algorithmic components---periodic policy mixing and a regularized dual update---which allow us to effectively control both the covering number and the dual variable. We also report numerical results that validate our theoretical findings on the performance of the algorithm.

Reinforcement Learning · Planning

Romain Froger, Pierre Andrews, Matteo Bettini, Amar Budhiraja, Ricardo Cabral, Virginie Do, Emilien Garreau, Jean-Baptiste Gaya, Hugo Laurençon, Maxime Lecanu 等

We introduce **Gaia2**, a benchmark for evaluating large language model agents in realistic, asynchronous environments. Unlike prior static or synchronous evaluations, Gaia2 introduces scenarios where environments evolve independently of agent actions, requiring agents to operate under temporal constraints, adapt to noisy and dynamic events, resolve ambiguity, and collaborate with other agents. Each scenario is paired with a write-action verifier, enabling fine-grained, action-level evaluation and making Gaia2 directly usable for reinforcement learning from verifiable rewards. Our evaluation of state-of-the-art proprietary and open-source models shows that no model dominates across capabilities: GPT-5 (high) reaches the strongest overall score of 42% pass@1 but fails on time-sensitive tasks, Claude-4 Sonnet trades accuracy and speed for cost, Kimi-K2 leads among open-source models with 21% pass@1. These results highlight fundamental trade-offs between reasoning, efficiency, robustness, and expose challenges in closing the “sim2real” gap. Gaia2 is built on a consumer environment with the open-source **Agents Research Environments** platform and designed to be easy to extend. By releasing Gaia2 alongside the foundational ARE framework, we aim to provide the community with a flexible infrastructure for developing, benchmarking, and training the next generation of practical agent systems.

Theory · Reinforcement Learning and Planning

Pedro Santos, Alberto Sardinha, Francisco S. Melo

In this work, we contribute the first approach to solve infinite-horizon discounted general-utility Markov decision processes (GUMDPs) in the single-trial regime, i.e., when the agent's performance is evaluated based on a single trajectory. First, we provide some fundamental results regarding policy optimization in the single-trial regime, investigating which class of policies suffices for optimality, casting our problem as a particular MDP that is equivalent to our original problem, as well as studying the computational hardness of policy optimization in the single-trial regime. Second, we show how we can leverage online planning techniques, in particular a Monte-Carlo tree search algorithm, to solve GUMDPs in the single-trial regime. Third, we provide experimental results showcasing the superior performance of our approach in comparison to relevant baselines.

Reinforcement Learning · Deep RL

Xintong Duan, Yutong (Kelly) He, Fahim Tajwar, Russ Salakhutdinov, Zico Kolter, Jeff Schneider

Although diffusion models have achieved strong results in decision-making tasks, their slow inference speed remains a key limitation. While consistency models offer a potential solution, existing applications to decision-making either struggle with suboptimal demonstrations under behavior cloning or rely on complex concurrent training of multiple networks under the actor-critic framework. In this work, we propose a novel approach to consistency distillation for offline reinforcement learning that directly incorporates reward optimization into the distillation process. Our method achieves single-step sampling while generating higher-reward action trajectories through decoupled training and noise-free reward signals. Empirical evaluations on the Gym MuJoCo, FrankaKitchen, and long horizon planning benchmarks demonstrate that our approach can achieve a $9.7$% improvement over previous state-of-the-art while offering up to $142\times$ speedup over diffusion counterparts in inference time.

Theory · Reinforcement Learning and Planning

ERIC EATON, Marcel Hussing, Michael Kearns, Aaron Roth, Sikata Sengupta, Jessica Sorrell

Replication of experimental results has been a challenge faced by many scientific disciplines, including the field of machine learning. Recent work on the theory of machine learning has formalized replicability as the demand that an algorithm produce identical outcomes when executed twice on different samples from the same distribution. Provably replicable algorithms are especially interesting for reinforcement learning (RL), where algorithms are known to be unstable in practice. While replicable algorithms exist for tabular RL settings, extending these guarantees to more practical function approximation settings has remained an open problem. In this work, we make progress by developing replicable methods for linear function approximation in RL. We first introduce two efficient algorithms for replicable random design regression and uncentered covariance estimation, each of independent interest. We then leverage these tools to provide the first provably efficient replicable RL algorithms for linear Markov decision processes in both the generative model and episodic settings. Finally, we evaluate our algorithms experimentally and show how they can inspire more consistent neural policies.

Reinforcement Learning · Multi-agent

Cheng Yang, Jiaxuan Lu, Haiyuan Wan, Junchi Yu, Feiwei Qin

The chemical reaction recommendation is to select proper reaction condition parameters for chemical reactions, which is pivotal to accelerating chemical science.With the rapid development of large language models (LLMs), there is growing interest in leveraging their reasoning and planning capabilities for reaction condition recommendation.Despite their success, existing methods rarely explain the rationale behind the recommended reaction conditions, limiting their utility in high-stakes scientific workflows. In this work, we propose ChemMAS, a multi-agent system that reframes condition prediction as an evidence-based reasoning task. ChemMAS decomposes the task into mechanistic grounding, multi-channel recall, constraint-aware agentic debate, and rationale aggregation. Each decision is backed by interpretable justifications grounded in chemical knowledge and retrieved precedents. Experiments show that ChemMAS achieves 20–35\% gains over domain-specific baselines and outperforms general-purpose LLMs by 10–15\% in Top-1 similarity, while offering falsifiable, human-trustable rationales, which establishes a new paradigm for explainable AI in scientific discovery.

Reinforcement Learning · Planning

Siheng Xiong, Ali Payani, Faramarz Fekri

Inference-time scaling enhances a model’s reasoning by extending its chain-of-thought (CoT). However, existing approaches typically rely on a single policy trained with outcome-reward reinforcement learning (RL), which often suffers from long-horizon plan failures where the implicit plan drifts from valid strategies, especially for small LMs with limited capacity. To address this, we propose Multi-Level Reasoning (MLR), which reformulates long-CoT generation as a two-level stochastic process. A high-level planner generates structured step descriptors specifying both the reasoning mode and the semantic subgoal. The low-level executor then produces detailed reasoning conditioned on these descriptors, forming an alternating plan--execute loop. To maintain scalability, we adopt a minimal design where the base model serves as the low-level policy and a lightweight LoRA module implements the high-level policy. For training, we observe that outcome-reward RL provides sparse and delayed feedback for long trajectories (e.g., several thousand tokens), hindering credit assignment. We therefore introduce iterative Step-DPO, a process-level preference optimization scheme that leverages Twisted Sequential Monte Carlo (TSMC) to provide scalable stepwise supervision. This yields more effective training, improved stability, and higher accuracy. Extensive experiments on challenging math, science, and logical reasoning benchmarks show that, under the same reduced data budget (10% SFT and 5% preference relative to the DeepSeek-R1 distillation setup), MLR outperforms both SFT-based distillation and strong RL/preference-optimization baselines across multiple base models and tasks. Moreover, MLR exhibits slower performance degradation on long-horizon reasoning, demonstrating stronger robustness under extended CoT generation.

Reinforcement Learning · Deep RL

Yuan Pu, Yazhe Niu, Jia Tang, Junyu Xiong, Shuai Hu, Hongsheng Li

In heterogeneous multi-task decision-making, tasks not only exhibit diverse observation and action spaces but also vary substantially in their underlying complexities. While conventional multi-task world models like UniZero excel in single-task settings, we find that when handling a broad and diverse suite of tasks, gradient conflicts and the loss of model plasticity often constrain their sample efficiency. In this work, we address these challenges from two complementary perspectives: the single learning iteration and the overall learning process. First, to mitigate the gradient conflicts, we systematically investigate key architectural designs for extending UniZero. Our investigation identifies a Mixture-of-Experts (MoE) architecture as the most effective approach. We demonstrate, both theoretically and empirically, that this architecture alleviates gradient conflicts by routing task-specific representations to specialized sub-networks. This finding leads to our proposed model, \textit{ScaleZero}. Second, to dynamically allocate model capacity throughout the learning process, we introduce an online Dynamic Parameter Scaling (DPS) strategy. This strategy progressively integrates LoRA adapters in response to task-specific progress, enabling adaptive knowledge retention and parameter expansion. Evaluations on a diverse set of standard benchmarks (Atari, DMC, Jericho) demonstrate that ScaleZero, utilizing solely online reinforcement learning with one model, performs on par with specialized single-task agents. With the DPS strategy, it remains competitive while using just 71.5\% of the environment interactions. These findings underscore the potential of ScaleZero for effective multi-task planning. Our code is available at \textcolor{magenta}{https://github.com/opendilab/LightZero}.

Yilin Guan, Qingfeng Lan, Fei Sun, Dujian Ding, Devang Acharya, Chi Wang, William Wang, Wenyue Hua

Despite their remarkable success in complex tasks propelling widespread adoption, large language model based agents still face critical deployment challenges due to prohibitive latency and inference costs. While recent work has explored various methods to accelerate inference, existing approaches suffer from significant limitations: they either fail to preserve performance fidelity, require extensive offline training of router modules, or incur excessive operational costs. Moreover, they provide minimal user control over the tradeoff between acceleration and other performance metrics. To address these gaps, we introduce **Dynamic Speculative Planning** (DSP), an asynchronous online reinforcement learning framework that provides lossless acceleration with substantially reduced costs without requiring additional pre-deployment preparation. DSP explicitly optimizes a joint objective balancing end-to-end latency against dollar cost, allowing practitioners to adjust a single parameter that steers the system toward faster responses, cheaper operation, or any point along this continuum. Experiments on two standard agent benchmarks demonstrate that DSP achieves comparable efficiency to the fastest lossless acceleration method while reducing total cost by 30\% and unnecessary cost up to 60\%. Our code and data are available through https://github.com/guanyilin428/Dynamic-Speculative-Planning.

Computer Vision · Image and Video Generation

Sebastian Stapf, Pablo Acuaviva, Aram Davtyan, Paolo Favaro

World models aim to predict plausible futures consistent with past observations, a capability central to planning and decision-making in reinforcement learning. Yet, existing architectures face a fundamental memory trade-off: transformers preserve local detail but are bottlenecked by quadratic attention, while recurrent and state- space models scale more efficiently but compress history at the cost of fidelity. To overcome this trade-off, we suggest decoupling future–past consistency from any single architecture and instead leveraging a set of specialized experts. We introduce a diffusion-based framework that integrates heterogeneous memory models through a contrastive product-of-experts formulation. Our approach instantiates three complementary roles: a short-term memory expert that captures fine local dynamics, a long-term memory expert that stores episodic history in external diffusion weights via lightweight test-time finetuning, and a spatial long-term memory expert that enforces geometric and spatial coherence. This compositional design avoids mode collapse and scales to long contexts without incurring a quadratic cost. Across simulated and real-world benchmarks, our method improves temporal consistency, recall of past observations, and navigation performance, establishing a novel paradigm for building and operating memory-augmented diffusion world models.

Reinforcement Learning · Deep RL

Alexander Mattick, Dominik Seuß, Christopher Mutschler

Reinforcement Learning (RL) has demonstrated significant success in optimizing complex control and planning problems. However, scaling RL to real-world applications with multiple, potentially conflicting requirements requires an effective handling of constraints. We propose a novel approach to constraint satisfaction in RL algorithms, focusing on incrementally improving policy safety rather than directly projecting the policy onto a feasible region. We accomplish this by first solving a nonparametric surrogate problem which is guaranteed to contract towards the feasible set, and then cloning that solution into a neural network policy. As a result, our approach improves stability, particularly during early training stages, when the policy lacks knowledge of constraint boundaries. We provide general theoretical results guaranteeing convergence to the safe set for this class of incremental systems. Notably, even the simplest algorithm produced by our theory produces comparable or superior performance when compared to highly tuned constrained RL baselines in challenging constrained environments.

Reinforcement Learning · Planning

Ehsan Futuhi, Nathan Sturtevant

Heuristic functions are central to the performance of search algorithms such as A*, where \emph{admissibility}—the property of never overestimating the true shortest-path cost—guarantees solution optimality. Recent deep learning approaches often disregard full admissibility and provide limited guarantees on generalization beyond the training data. We address both of these limitations. First, we pose heuristic learning as a constrained optimization problem and introduce \emph{Cross-Entropy Admissibility (CEA)}, a loss function that enforces admissibility during training. When evaluated on the Rubik’s Cube domain, our method yields heuristics with near-perfect admissibility and significantly stronger guidance than compressed pattern database (PDB) heuristics. On the theoretical side, we derive a new upper bound on the expected suboptimality of A*. By leveraging PDB abstractions and the structural properties of graphs such as the Rubik’s Cube, we tighten the bound on the number of training samples needed for A* to generalize to unseen states. Replacing a general hypothesis class with a ReLU neural network gives bounds that depend primarily on the network’s width and depth, rather than on graph size. Using the same network, we also provide the first generalization guarantees for \emph{goal-dependent} heuristics.

Reinforcement Learning · Planning

Aelim Ahn, Sooyeon Lee, Hyosun Wang, Chiwan Park, Daeryong Kim, Jihyeon Roh, Kichang Yang, Wonjun Jang, Hwang Woosung, Min Kim 等

Recent progress in Large Language Models (LLMs) has transformed them from text generators into agentic systems capable of multi-step reasoning, structured planning, and tool use. However, existing benchmarks inadequately capture their ability to orchestrate complex workflows across multiple domains under realistic constraints. To address this, we propose OrchestrationBench, a bilingual (English/Korean) benchmark that systematically evaluates (1) workflow-based planning and (2) constraint-aware tool execution. OrchestrationBench spans 17 representative domains with nearly 100 realistic virtual tools, covering scenarios that require sequential/parallel planning and compliance with business constraints. Unlike previous work, it explicitly disentangles planning evaluation from tool execution evaluation, which assesses tool selection, argument extraction, validation, and rejection handling. Constructed entirely through manual annotation with cultural adaptation, the benchmark ensures authenticity, diversity, and freedom from model-specific biases. Extensive experiments across state-of-the-art models show that function calling performance is relatively consistent, whereas planning capabilities exhibit substantial variation across models, emphasizing the need for structured planning evaluation. As a living benchmark, OrchestrationBench is designed to expand toward new domains, tools, and integration enabling rigorous, cross-cultural, and service-ready evaluation of LLM orchestration capabilities. The benchmark is publicly available.

Reinforcement Learning · Multi-agent

Yujie Zhao, Lanxiang Hu, Yang Wang, Minmin Hou, Hao Zhang, Ke Ding, Jishen Zhao

Multi-Agent System (MAS) and Reinforcement Learning (RL) are both widely adopted to improve large language model (LLM) agentic performance. MAS strengthens task-specialized performance via role-based orchestration; RL leverages environment rewards to train stronger policies, such as Group Relative Policy Optimization (GRPO)-style optimization. Yet applying on-policy RL training to MAS is underexplored. While promising, it poses several challenges. On the algorithm side, Standard GRPO grouping assumptions fail in MAS because prompts differ by role and turn. On the system side, the training system needs to support MAS-workflow-based rollouts and on-policy updates for both single and multiple policy models. To address these issues, we introduce AT-GRPO, consisting of (i) an Agent- and Turn-wise grouped RL algorithm tailored for MAS and (ii) a system to support both single-policy and multi-policy training. Across game, plan, coding, and math tasks, AT-GRPO demonstrates substantial performance gains across diverse domains. Especially on long-horizon planning tasks, AT-GRPO boosts accuracy from a 14.0–47.0% single-agent RL baseline to 96.0–99.5%. Furthermore, it improves reasoning performance, with an average gain of 3.87–7.62% on coding and 9.0-17.93% on math. The code are available at https://github.com/pettingllms-ai/PettingLLMs.