Large vision-language models (VLMs) still struggle with reliable 3D spatial reasoning, a core capability for embodied and physical AI systems. This limitation arises from their inability to capture fine-grained 3D geometry and spatial relationships. While recent efforts have introduced multi-view geometry transformers into VLMs, they typically fuse only the deep-layer features from vision and geometry encoders, discarding rich hierarchical signals and creating a fundamental bottleneck for spatial understanding. To overcome this, we propose SpatialStack, a general hierarchical fusion framework that progressively aligns vision, geometry, and language representations across the model hierarchy. Moving beyond conventional late-stage vision-geometry fusion, SpatialStack stacks and synchronizes multi-level geometric features with the language backbone, enabling the model to capture both local geometric precision and global contextual semantics. Building upon this framework, we develop VLM-SpatialStack, a model that achieves state-of-the-art performance on multiple 3D spatial reasoning benchmarks. Extensive experiments and ablations demonstrate that our multi-level fusion strategy consistently enhances 3D understanding and generalizes robustly across diverse spatial reasoning tasks, establishing SpatialStack as an effective and extensible design paradigm for vision-language-geometry integration in next-generation multimodal physical AI systems.
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ArtHOI: Taming Foundation Models for Monocular 4D Reconstruction of Hand-Articulated-Object Interactions
PDF ↗Existing hand-object interactions (HOI) methods are largely limited to rigid objects, while 4D reconstruction methods of articulated objects generally require pre-scanning the object or even multi-view videos. It remains an unexplored but significant challenge to reconstruct 4D human-articulated-object interactions from a single monocular RGB video. Fortunately, recent advancements in foundation models present a new opportunity to address this highly ill-posed problem. To this end, we introduce ArtHOI, an optimization-based framework that integrates and refines priors from multiple foundation models. Our key contribution is a suite of novel methodologies designed to resolve the inherent inaccuracies and physical unreality of these priors. In particular, we introduce an Adaptive Sampling Refinement (ASR) method to optimize object's metric scale and pose for grounding its normalized mesh in world space. Furthermore, we propose a Multimodal Large Language Model (MLLM) guided hand-object alignment method, utilizing contact reasoning information as constraints of hand-object mesh composition optimization. To facilitate a comprehensive evaluation, we also contribute two new datasets, ArtHOI-RGBD and ArtHOI-Wild. Extensive experiments validate the robustness and effectiveness of our ArtHOI across diverse objects and interactions. Project: https://arthoi-reconstruction.github.io.
3D Gaussian Splatting (3DGS) represents scenes through primitives with coupled intrinsic properties: geometric attributes (position, covariance, opacity) and appearance attributes (view-dependent color). Faithful reconstruction requires intrinsic geometry-appearance consistency, where geometry accurately captures 3D structure while appearance reflects photometry. However, sparse observations lead to appearance overfitting and underconstrained geometry, causing severe novel-view artifacts. We present ICO-GS (Intrinsic Geometry-Appearance Consistency Optimization for 3DGS), a principled framework that enforces this consistency through tightly coupled geometric regularization and appearance learning. Our approach first regularizes geometry via feature-based multi-view photometric constraints by employing pixel-wise top-k selection to handle occlusions and edge-aware smoothness to preserve sharp structures. Then appearance is coupled with geometry through cycle-consistency depth filtering, which identifies reliable regions to synthesize virtual views that propagate geometric correctness into appearance optimization. Experiments on LLFF, DTU, and Blender show ICO-GS consistently outperforms existing sparse-view baselines, particularly in challenging weakly-textured regions.
GauMVC: Generative Decoupled Gaussian Representation for Human-centric Multi-view Video Compression
PDF ↗Human-centric multi-view video has a clear semantic structure: a static background and dynamic human motion. We propose a generative compression framework that explicitly decouples these components. The background is modeled once with 3D Gaussian Splatting, while the human is represented by a personalized Gaussian avatar reconstructed from a sparse set of key views that are transmitted only once and driven by compact per-frame pose parameters from the Skinned Multi-Person Linear (SMPL) model. The encoder sends only three elements: the background, the key views, and the SMPL parameters, enabling high-fidelity multi-viewpoint synthesis at dramatically reduced bitrates. This shifts compression from low-level redundancy removal to semantics-aware generative modeling. Experiments across multiple human-centric datasets demonstrate superior rate-distortion performance, particularly for long and densely captured sequences, and naturally enable semantic editing.
Adapting large pre-trained models to unseen tasks under tight data and compute budgets remains challenging. Meta-learning approaches explicitly learn good initializations, but they require an additional meta-training phase over many tasks, incur high training cost, and can be unstable. At the same time, the number of task-specific pre-trained models continues to grow, yet the question of how to transfer them to new tasks with minimal additional training remains relatively underexplored. We propose BOLT (Basis-Oriented Low-rank Transfer), a framework that reuses existing fine-tuned models not by merging weights, but instead by extracting an orthogonal, task-informed spectral basis and adapting within that subspace.In the offline phase, BOLT collects dominant singular directions from multiple task vectors and orthogonalizes them per layer to form reusable bases. In the online phase, we freeze these bases and train only a small set of diagonal coefficients per layer for the new task, yielding a rank-controlled update with very few trainable parameters. This design provides (i) a strong, training-free initialization for unseen tasks, obtained by pooling source-task coefficients--along with a lightweight rescaling step--while leveraging the shared orthogonal bases, and (ii) a parameter-efficient fine-tuning (PEFT) path that, in our experiments, achieves robust performance compared to common PEFT baselines as well as a representative meta-learned initialization. Our results show that constraining adaptation to a task-informed orthogonal subspace provides an effective alternative for unseen-task transfer.
Physical AI aims to develop models that can perceive and predict real-world dynamics; yet, the extent to which current multi-modal large language models and video generative models support these abilities is insufficiently understood. We introduce Physical AI Bench (PAI-Bench), a unified and comprehensive benchmark that evaluates perception and prediction capabilities across video generation, conditional video generation, and video understanding, comprising 2,808 real-world cases with task-aligned metrics designed to capture physical plausibility and domain-specific reasoning. Our study provides a systematic assessment of recent models and shows that video generative models, despite strong visual fidelity, often struggle to maintain physically coherent dynamics, while multi-modal large language models exhibit limited performance in forecasting and causal interpretation. These observations suggest that current systems are still at an early stage in handling the perceptual and predictive demands of Physical AI. In summary, PAI-Bench establishes a realistic foundation for evaluating Physical AI and highlights key gaps that future systems must address.
Diffusion models achieve state-of-the-art video generation quality, but their inference remains expensive due to the large number of sequential denoising steps. This has motivated a growing line of research on accelerating diffusion inference. Among training-free acceleration methods, caching reduces computation by reusing previously computed model outputs across timesteps. Existing caching methods rely on heuristic criteria to choose cache/reuse timesteps and require extensive tuning. We address this limitation with a principled sensitivity-aware caching framework. Specifically, we formalize the caching error through an analysis of the model output sensitivity to perturbations in the denoising inputs, i.e., the noisy latent and the timestep, and show that this sensitivity is a key predictor of caching error. Based on this analysis, we propose Sensitivity-Aware Caching (SenCache), a dynamic caching policy that adaptively selects caching timesteps on a per-sample basis. Our framework provides a theoretical basis for adaptive caching, explains why prior empirical heuristics can be partially effective, and extends them to a dynamic, sample-specific approach. Experiments on Wan 2.1, CogVideoX, and LTX-Video show that SenCache achieves better visual quality than existing caching methods under similar computational budgets.
The Visual Geometry Grounded Transformer (VGGT) marks a significant leap forward in 3D scene reconstruction, as it is the first model that directly infers all key 3D attributes (camera poses, depths, and dense geometry) jointly in one pass. However, this joint inference mechanism requires global attention layers that perform all-to-all attention computation on tokens from all views. For reconstruction of large scenes with long-sequence inputs, this causes a significant latency bottleneck. In this paper, we propose head-wise temporal merging (HTTM), a training-free 3D token merging method for accelerating VGGT. Existing merging techniques merge tokens uniformly across different attention heads, resulting in identical tokens in the layers' output, which hinders the model's representational ability. HTTM tackles this problem by merging tokens in multi-head granularity, which preserves the uniqueness of feature tokens after head concatenation. Additionally, this enables HTTM to leverage the spatial locality and temporal correspondence observed at the head level to achieve higher merging ratios with lower merging costs compared to existing methods. Thus, HTTM achieves up to 7x acceleration with negligible performance drops in a GPU-based inference.
ANTS: Adaptive Negative Textual Space Shaping for OOD Detection via Test-Time MLLM Understanding and Reasoning
PDF ↗The introduction of negative labels (NLs) has proven effective in enhancing Out-of-Distribution (OOD) detection. However, existing methods often lack an understanding of OOD images, making it difficult to construct an accurate negative space. Furthermore, the absence of negative labels semantically similar to ID labels constrains their capability in near-OOD detection. To address these issues, we propose shaping an Adaptive Negative Textual Space (ANTS) by leveraging the understanding and reasoning capabilities of multimodal large language models (MLLMs). Specifically, we cache images likely to be OOD samples from the historical test images and prompt the MLLM to describe these images, generating expressive negative sentences that precisely characterize the OOD distribution and enhance far-OOD detection. For the near-OOD setting, where OOD samples resemble the in-distribution (ID) subset, we cache the subset of ID classes that are visually similar to historical test images and then leverage MLLM reasoning to generate visually similar negative labels tailored to this subset, effectively reducing false negatives and improving near-OOD detection. To balance these two types of negative textual spaces, we design an adaptive weighted score that enables the method to handle different OOD task settings (near-OOD and far-OOD), making it highly adaptable in open environments. On the ImageNet benchmark, our ANTS significantly reduces the FPR95 by 3.1%, establishing a new state-of-the-art. Furthermore, our method is training-free and zero-shot, enabling high scalability. Codes are available at https://github.com/ZhuWenjie98/ANTS.
Extending person re-identification (ReID) to a federated scenario has recently drawn attention due to privacy concerns of individuals, but existing methods mostly assume sufficient diversity in pose variations even within a decentralized client. We focus on a more realistic federated-by-camera scenario, where each client corresponds to a single camera and thus captures only a sparse set of poses. To enrich pose diversity, we propose a pose-guided enriched feature learning method that explicitly augments pose-diverse samples. Specifically, a Pose-Extraction Module (PEM) disentangles pose-relevant and pose-irrelevant feature components, where pose-relationship knowledge distillation method helps identify the correct pose and semantic consistency maintenance method preserves semantics even with pose changes. In addition, a compatibility regularization method ensures the PEM to be compatible with the feature space of the global model. By recombining pose-relevant and -irrelevant components across identities via PEM, our method synthesizes pose-swapped features, thereby substantially enhances contrastive learning of ReID models. Extensive experiments on Market1501 and MSMT17 under the federated-by-camera setting demonstrate that the proposed method consistently outperforms federated ReID baselines and their conjunctions with the existing feature augmentation methods; thus achieving state-of-the-art federated ReID performance.
In this work, we propose DiT360, a DiT-based framework that performs hybrid training on perspective and panoramic data for panoramic image generation. We attribute the main challenges in preserving geometric fidelity and photorealism to the scarcity of large-scale, high-quality real-world panoramic data, in contrast to prior methods that emphasize model design. Basically, DiT360 has several key modules for inter-domain transformation and intra-domain augmentation, applied at both the pre-VAE image level and the post-VAE token level. At the image level, we incorporate cross-domain knowledge through perspective image guidance and panoramic refinement, which enhance perceptual quality while regularizing diversity and photorealism. At the token level, hybrid supervision is applied across multiple modules, which include circular padding for boundary continuity, yaw loss for rotational robustness, and cube loss for distortion awareness. Extensive experiments on text-to-panorama, inpainting, and outpainting tasks demonstrate that our method achieves better boundary consistency and image fidelity across eleven quantitative metrics. Our code is available at https://github.com/Insta360-Research-Team/DiT360.
Diffusion transformers have demonstrated remarkable generation quality, albeit requiring longer training iterations and numerous inference steps. In each denoising step, diffusion transformers encode the noisy inputs to extract the lower-frequency semantic component and then decode the higher frequency with identical modules. This scheme creates an inherent optimization dilemma: encoding low-frequency semantics necessitates reducing high-frequency components, creating tension between semantic encoding and high-frequency decoding. To resolve this challenge, we propose a new \color ddtD ecoupled \color ddtD iffusion \color ddtT ransformer(\color ddtDDT ), with a decoupled design of a dedicated condition encoder for semantic extraction alongside a specialized velocity decoder. Our experiments reveal that a more substantial encoder yields performance improvements as model size increases. For ImageNet 256x256, Our DDT-XL/2 achieves a new state-of-the-art performance of 1.31 FID (nearly 4xfaster training convergence compared to previous diffusion transformers). For ImageNet 512x512, Our DDT-XL/2 achieves a new state-of-the-art FID of 1.28. Additionally, as a beneficial by-product, our decoupled architecture enhances inference speed by enabling the sharing self-condition between adjacent denoising steps. To minimize performance degradation, we propose a novel statistical dynamic programming approach to identify optimal sharing strategies.
Creating interactive digital environments for gaming, robotics, and simulation relies on articulated 3D objects whose functionality emerges from their part geometry and kinematic structure. However, existing approaches remain fundamentally limited: optimization-based reconstruction methods require slow, per-object joint fitting and typically handle only simple, single-joint objects, while retrieval-based methods assemble parts from a fixed library, leading to repetitive geometry and poor generalization. To address these challenges, we introduce ArtLLM, a novel framework for generating high-quality articulated assets directly from complete 3D meshes. At its core is a 3D multimodal large language model trained on a large-scale articulation dataset curated from both existing articulation datasets and procedurally generated objects. Unlike prior work, ArtLLM autoregressively predicts a variable number of parts and joints, inferring their kinematic structure in a unified manner from the object's point cloud. This articulation-aware layout then conditions a 3D generative model to synthesize high-fidelity part geometries. Experiments on the PartNet-Mobility dataset show that ArtLLM significantly outperforms state-of-the-art methods in both part layout accuracy and joint prediction, while generalizing robustly to real-world objects. Finally, we demonstrate its utility in constructing digital twins, highlighting its potential for scalable robot learning.
Despite the remarkable progress of Multimodal Large Language Models (MLLMs) in 2D vision-language tasks, their application to complex 3D scene manipulation remains underexplored. In this paper, we bridge this critical gap by tackling three key challenges in 3D object arrangement task using MLLMs. First, to address the weak visual grounding of MLLMs, which struggle to link programmatic edits with precise 3D outcomes, we introduce an MCP-based API. This shifts the interaction from brittle raw code manipulation to more robust, function-level updates. Second, we augment the MLLM's 3D scene understanding with a suite of specialized visual tools to analyze scene state, gather spatial information, and validate action outcomes. This perceptual feedback loop is critical for closing the gap between language-based updates and precise 3D-aware manipulation. Third, to manage the iterative, error-prone updates, we propose a collaborative multi-agent framework with designated roles for planning, execution, and verification. This decomposition allows the system to robustly handle multi-step instructions and recover from intermediate errors. We demonstrate the effectiveness of our approach on a diverse set of 25 complex object arrangement tasks, where it significantly outperforms existing baselines.
CrossHOI: Learning Cross-View Representations for Monocular 3D Human-Object Interaction Reconstruction
PDF ↗Reconstructing 3D human-object interaction (HOI) from monocular images is highly challenging especially when human and object are mutually occluded. Existing methods primarily rely on single-view inputs, which fundamentally limit their ability to recover occluded regions and accurately estimate contact areas. To address these challenges, we for the first time, consider to introduce novel-view feature priors to enhance monocular 3D HOI reconstruction. We first design a cross-view generator that learns to infer novel-view image features from a single-view input, enriching spatial geometry at the feature level without requiring extra inputs during inference. Guided by both real and generated view features, a spatial cross-view feature fusion module adaptively aggregates complementary cues to enhance the initial reconstruction of human and object meshes. Built upon this reconstruction, we sample 3D vertex features from both views and introduce a bidirectional cross-view Transformer to integrate multi-view vertex representations for accurate contact estimation. Finally, the predicted contact maps are leveraged to refine human-object meshes, yielding geometrically consistent and physically plausible reconstructions.Experiments on BEHAVE and InterCap show that our proposed CrossHOI surpasses state-of-the-art methods in both reconstruction accuracy and contact prediction, especially under severe occlusions.
Harnessing Chain-of-Thought Reasoning in Multimodal Large Language Models for Face Anti-Spoofing
PDF ↗Face Anti-Spoofing (FAS) typically depends on a single visual modality when defending against presentation attacks such as print attacks, screen replays, and 3D masks, resulting in limited generalization across devices, environments, and attack types. Meanwhile, Multimodal Large Language Models (MLLMs) have recently achieved breakthroughs in image-text understanding and semantic reasoning, suggesting that integrating visual and linguistic co-inference into FAS can substantially improve both robustness and interpretability. However, the lack of a high-quality vision-language multimodal dataset has been a critical bottleneck. To address this, we introduce FaceCoT (Face Chain-of-Thought), the first large-scale Visual Question Answering (VQA) dataset tailored for FAS. FaceCoT covers 14 spoofing attack types and enriches model learning with high-quality CoT VQA annotations. Meanwhile, we develop a caption model refined via reinforcement learning to expand the dataset and enhance annotation quality. Furthermore, we introduce a CoT-Enhanced Progressive Learning (CEPL) strategy to better leverage the CoT data and boost model performance on FAS tasks. Extensive experiments demonstrate that models trained with FaceCoT and CEPL outperform state-of-the-art methods on multiple benchmark datasets.
Humanoid robots have achieved significant progress in motion generation and control, exhibiting movements that appear increasingly natural and human-like. Inspired by the Turing Test, we propose the Motion Turing Test, a framework that evaluates whether human observers can discriminate between humanoid robot and human poses using only kinematic information. To facilitate this evaluation, we present the Human-Humanoid Motion (HHMotion) dataset, which consists of 1,000 motion sequences spanning 15 action categories, performed by 11 humanoid models and 10 human subjects. All motion sequences are converted into SMPL-X representations to eliminate the influence of visual appearance. We recruited 30 annotators to rate the human-likeness of each pose on a 0-5 scale, resulting in over 500 hours of annotation. Analysis of the collected data reveals that humanoid motions still exhibit noticeable deviations from human movements, particularly in dynamic actions such as jumping, boxing, and running. Building on HHMotion, we formulate a human-likeness evaluation task that aims to automatically predict human-likeness scores from motion data. Despite recent progress in multimodal large language models, we find that they remain inadequate for assessing motion human-likeness. To address this, we propose a simple baseline model and demonstrate that it outperforms several contemporary LLM-based methods. The dataset, code, and benchmark release publicly at http://www.lidarhumanmotion.net/mtt/
Generative video models achieve high visual fidelity but often violate basic physical principles, limiting reliability in real-world settings. Prior attempts to inject physics rely on conditioning: frame-level signals are domain-specific and short-horizon, while global text prompts are coarse and noisy, missing fine-grained dynamics. We present PhysVid, a physics-aware local conditioning scheme that operates over temporally contiguous chunks of frames. Each chunk is annotated with physics-grounded descriptions of states, interactions, and constraints, which are fused with the global prompt via chunk-aware cross-attention during training. At inference, we introduce negative physics prompts (descriptions of locally relevant law violations) to steer generation away from implausible trajectories. On VideoPhy, PhysVid improves physical commonsense scores by ~ 33% over baseline video generators, and by up to ~ 8% on VideoPhy2. These results show that local, physics-aware guidance substantially increases physical plausibility in generative video and marks a step toward physics-grounded video models.
What Is It Like to Be a Noise? An Entropy-based Gaussian Noise Regularization for Diffusion Models
PDF ↗Inference-time optimization of diffusion latents enables powerful control but often degrades the statistical structure of true Gaussian noise, causing artifacts and reward hacking. To address this, we propose a Gaussianity regularizer that aligns a sample's local statistics with a typical Gaussian realization, rather than relying on pointwise likelihood. We formalize this by computing the KL divergence between the sample distribution and the Gaussian prior. To make the divergence computation tractable from a single sample, we lift each candidate latent into an empirical distribution induced by its statistics and model it as a pairwise Markov Random Field. This yields a Bethe-Kikuchi-style regularizer with 1D marginal, 2D spatial, and multi-scale terms. Our results show improved latent optimization stability and generation quality over prior approaches.
OrienPose: Orientation-Guided Novel View Synthesis for Single-Image Unseen Object Pose Estimation
PDF ↗Estimating the 3D pose of unseen objects from a single image remains a fundamental yet challenging problem in computer vision, especially under a CAD model-free setting.Pioneering attempts address this issue by matching templates generated through Novel View Synthesis (NVS), which essentially aims to learn the geometric transformation from a reference to a target view. While promising, these methods can only approximate this transformation under pixel-level supervision, as the starting orientation remains undefined. In the absence of explicit geometric constraints to verify the correctness of the predicted transformation, existing methods often synthesize novel views with geometry-distorted structures or severely blurred local textures, leading to unreliable template matching and suboptimal pose estimation results. To this end, we propose OrienPose, a novel object pose estimation framework via orientation-aware NVS from a single image. Specifically, we introduce the Orientation-Aware Guidance, which explicitly injects object orientation cues into the reference latent embedding to enhance orientation awareness during viewpoint transformation. We also introduce an orientation consistency loss that supervises viewpoint transformation at the geometric level, establishing sufficient supervision for explicit and geometry-consistent transformation guidance beyond pixel-level similarity. This loss justifies estimating the reference orientation rather than using its ground-truth pose, thereby ensuring the alignment of coordinate domains between the injected and supervised priors. Extensive experiments demonstrate that OrienPose achieves state-of-the-art performance in single-view unseen object pose estimation and impressive robustness to image degradations. Our code is available at https://github.com/pubyLu/OrienPose.