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37篇论文匹配“Applications/Robotics”
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Applications/Robotics

Jiayuan Mao, Tomás Lozano-Pérez, Josh Tenenbaum, Leslie Kaelbling

Goal-conditioned policies are generally understood to be "feed-forward" circuits, in the form of neural networks that map from the current state and the goal specification to the next action to take. However, under what circumstances such a policy can be learned and how efficient the policy will be are not well understood. In this paper, we present a circuit complexity analysis for relational neural networks (such as graph neural networks and transformers) representing policies for planning problems, by drawing connections with serialized goal regression search (S-GRS). We show that there are three general classes of planning problems, in terms of the growth of circuit width and depth as a function of the number of objects and planning horizon, providing constructive proofs. We also illustrate the utility of this analysis for designing neural networks for policy learning.

Applications/Robotics

Hanna Ziesche, Leonel Rozo

Robots often rely on a repertoire of previously-learned motion policies for performing tasks of diverse complexities. When facing unseen task conditions or when new task requirements arise, robots must adapt their motion policies accordingly. In this context, policy optimization is the \emph{de facto} paradigm to adapt robot policies as a function of task-specific objectives. Most commonly-used motion policies carry particular structures that are often overlooked in policy optimization algorithms. We instead propose to leverage the structure of probabilistic policies by casting the policy optimization as an optimal transport problem. Specifically, we focus on robot motion policies that build on Gaussian mixture models (GMMs) and formulate the policy optimization as a Wassertein gradient flow over the GMMs space. This naturally allows us to constrain the policy updates via the $L^2$-Wasserstein distance between GMMs to enhance the stability of the policy optimization process. Furthermore, we leverage the geometry of the Bures-Wasserstein manifold to optimize the Gaussian distributions of the GMM policy via Riemannian optimization. We evaluate our approach on common robotic settings: Reaching motions, collision-avoidance behaviors, and multi-goal tasks. Our results show that our method outperforms common policy optimization baselines in terms of task success rate and low-variance solutions.

Applications/Robotics

Xinyu Sun, Peihao Chen, Jugang Fan, Jian Chen, Thomas Li, Mingkui Tan

Learning to navigate to an image-specified goal is an important but challenging task for autonomous systems like household robots. The agent is required to well understand and reason the location of the navigation goal from a picture shot in the goal position. Existing methods try to solve this problem by learning a navigation policy, which captures semantic features of the goal image and observation image independently and lastly fuses them for predicting a sequence of navigation actions. However, these methods suffer from two major limitations. 1) They may miss detailed information in the goal image, and thus fail to reason the goal location. 2) More critically, it is hard to focus on the goal-relevant regions in the observation image, because they attempt to understand observation without goal conditioning. In this paper, we aim to overcome these limitations by designing a Fine-grained Goal Prompting (\sexyname) method for image-goal navigation. In particular, we leverage fine-grained and high-resolution feature maps in the goal image as prompts to perform conditioned embedding, which preserves detailed information in the goal image and guides the observation encoder to pay attention to goal-relevant regions. Compared with existing methods on the image-goal navigation benchmark, our method brings significant performance improvement on 3 benchmark datasets (\textit{i.e.,} Gibson, MP3D, and HM3D). Especially on Gibson, we surpass the state-of-the-art success rate by 8\% with only 1/50 model size.

Applications/Robotics

Zhiao Huang, Feng Chen, Yewen Pu, Chunru Lin, Hao Su, Chuang Gan

Combining gradient-based trajectory optimization with differentiable physics simulation is an efficient technique for solving soft-body manipulation problems.Using a well-crafted optimization objective, the solver can quickly converge onto a valid trajectory.However, writing the appropriate objective functions requires expert knowledge, making it difficult to collect a large set of naturalistic problems from non-expert users.We introduce DiffVL, a method that enables non-expert users to communicate soft-body manipulation tasks -- a combination of vision and natural language, given in multiple stages -- that can be readily leveraged by a differential physics solver. We have developed GUI tools that enable non-expert users to specify 100 tasks inspired by real-life soft-body manipulations from online videos, which we'll make public.We leverage large language models to translate task descriptions into machine-interpretable optimization objectives. The optimization objectives can help differentiable physics solvers to solve these long-horizon multistage tasks that are challenging for previous baselines.

Applications/Robotics

Sizhe Wei, Yuxi Wei, Yue Hu, Yifan Lu, Yiqi Zhong, Siheng Chen, Ya Zhang

Collaborative perception can substantially boost each agent's perception ability by facilitating communication among multiple agents. However, temporal asynchrony among agents is inevitable in the real world due to communication delays, interruptions, and clock misalignments. This issue causes information mismatch during multi-agent fusion, seriously shaking the foundation of collaboration. To address this issue, we propose CoBEVFlow, an asynchrony-robust collaborative perception system based on bird's eye view (BEV) flow. The key intuition of CoBEVFlow is to compensate motions to align asynchronous collaboration messages sent by multiple agents. To model the motion in a scene, we propose BEV flow, which is a collection of the motion vector corresponding to each spatial location. Based on BEV flow, asynchronous perceptual features can be reassigned to appropriate positions, mitigating the impact of asynchrony. CoBEVFlow has two advantages: (i) CoBEVFlow can handle asynchronous collaboration messages sent at irregular, continuous time stamps without discretization; and (ii) with BEV flow, CoBEVFlow only transports the original perceptual features, instead of generating new perceptual features, avoiding additional noises. To validate CoBEVFlow's efficacy, we create IRregular V2V(IRV2V), the first synthetic collaborative perception dataset with various temporal asynchronies that simulate different real-world scenarios. Extensive experiments conducted on both IRV2V and the real-world dataset DAIR-V2X show that CoBEVFlow consistently outperforms other baselines and is robust in extremely asynchronous settings. The code is available at https://github.com/MediaBrain-SJTU/CoBEVFlow.

Applications/Robotics

Zhejun Zhang, Alexander Liniger, Christos Sakaridis, Fisher Yu, Luc V Gool

The real-world deployment of an autonomous driving system requires its components to run on-board and in real-time, including the motion prediction module that predicts the future trajectories of surrounding traffic participants. Existing agent-centric methods have demonstrated outstanding performance on public benchmarks. However, they suffer from high computational overhead and poor scalability as the number of agents to be predicted increases. To address this problem, we introduce the K-nearest neighbor attention with relative pose encoding (KNARPE), a novel attention mechanism allowing the pairwise-relative representation to be used by Transformers. Then, based on KNARPE we present the Heterogeneous Polyline Transformer with Relative pose encoding (HPTR), a hierarchical framework enabling asynchronous token update during the online inference. By sharing contexts among agents and reusing the unchanged contexts, our approach is as efficient as scene-centric methods, while performing on par with state-of-the-art agent-centric methods. Experiments on Waymo and Argoverse-2 datasets show that HPTR achieves superior performance among end-to-end methods that do not apply expensive post-processing or model ensembling. The code is available at https://github.com/zhejz/HPTR.

Applications/Robotics

An T. Le, Georgia Chalvatzaki, Armin Biess, Jan Peters

Motion planning is still an open problem for many disciplines, e.g., robotics, autonomous driving, due to their need for high computational resources that hinder real-time, efficient decision-making. A class of methods striving to provide smooth solutions is gradient-based trajectory optimization. However, those methods usually suffer from bad local minima, while for many settings, they may be inapplicable due to the absence of easy-to-access gradients of the optimization objectives. In response to these issues, we introduce Motion Planning via Optimal Transport (MPOT)---a \textit{gradient-free} method that optimizes a batch of smooth trajectories over highly nonlinear costs, even for high-dimensional tasks, while imposing smoothness through a Gaussian Process dynamics prior via the planning-as-inference perspective. To facilitate batch trajectory optimization, we introduce an original zero-order and highly-parallelizable update rule----the Sinkhorn Step, which uses the regular polytope family for its search directions. Each regular polytope, centered on trajectory waypoints, serves as a local cost-probing neighborhood, acting as a \textit{trust region} where the Sinkhorn Step ``transports'' local waypoints toward low-cost regions. We theoretically show that Sinkhorn Step guides the optimizing parameters toward local minima regions of non-convex objective functions. We then show the efficiency of MPOT in a range of problems from low-dimensional point-mass navigation to high-dimensional whole-body robot motion planning, evincing its superiority compared to popular motion planners, paving the way for new applications of optimal transport in motion planning.

Applications/Robotics

Jiankai Sun, Yiqi Jiang, Jianing Qiu, Parth Nobel, Mykel J Kochenderfer, Mac Schwager

Robotic applications often involve working in environments that are uncertain, dynamic, and partially observable. Recently, diffusion models have been proposed for learning trajectory prediction models trained from expert demonstrations, which can be used for planning in robot tasks. Such models have demonstrated a strong ability to overcome challenges such as multi-modal action distributions, high-dimensional output spaces, and training instability. It is crucial to quantify the uncertainty of these dynamics models when using them for planning. In this paper, we quantify the uncertainty of diffusion dynamics models using Conformal Prediction (CP). Given a finite number of exchangeable expert trajectory examples (called the “calibration set”), we use CP to obtain a set in the trajectory space (called the “coverage region”) that is guaranteed to contain the output of the diffusion model with a user-defined probability (called the “coverage level”). In PlanCP, inspired by concepts from conformal prediction, we modify the loss function for training the diffusion model to include a quantile term to encourage more robust performance across the variety of training examples. At test time, we then calibrate PlanCP with a conformal prediction process to obtain coverage sets for the trajectory prediction with guaranteed coverage level. We evaluate our algorithm on various planning tasks and model-based offline reinforcement learning tasks and show that it reduces the uncertainty of the learned trajectory prediction model. As a by-product, our algorithm PlanCP outperforms prior algorithms on existing offline RL benchmarks and challenging continuous planning tasks. Our method can be combined with most model-based planning approaches to produce uncertainty estimates of the closed-loop system.

Applications/Robotics

Yuki Wang, Gonzalo Gonzalez-Pumariega, Yash Sharma, Sanjiban Choudhury

Language instructions and demonstrations are two natural ways for users to teach robots personalized tasks. Recent progress in Large Language Models (LLMs) has shown impressive performance in translating language instructions into code for robotic tasks. However, translating demonstrations into task code continues to be a challenge due to the length and complexity of both demonstrations and code, making learning a direct mapping intractable. This paper presents Demo2Code, a novel framework that generates robot task code from demonstrations via an extended chain-of-thought and defines a common latent specification to connect the two. Our framework employs a robust two-stage process: (1) a recursive summarization technique that condenses demonstrations into concise specifications, and (2) a code synthesis approach that expands each function recursively from the generated specifications. We conduct extensive evaluation on various robot task benchmarks, including a novel game benchmark Robotouille, designed to simulate diverse cooking tasks in a kitchen environment.

Applications/Robotics

Ziang Liu, Genggeng Zhou, Jeff He, Tobia Marcucci, Fei-Fei Li, Jiajun Wu, Yunzhu Li

Learning predictive models from observations using deep neural networks (DNNs) is a promising new approach to many real-world planning and control problems. However, common DNNs are too unstructured for effective planning, and current control methods typically rely on extensive sampling or local gradient descent. In this paper, we propose a new framework for integrated model learning and predictive control that is amenable to efficient optimization algorithms. Specifically, we start with a ReLU neural model of the system dynamics and, with minimal losses in prediction accuracy, we gradually sparsify it by removing redundant neurons. This discrete sparsification process is approximated as a continuous problem, enabling an end-to-end optimization of both the model architecture and the weight parameters. The sparsified model is subsequently used by a mixed-integer predictive controller, which represents the neuron activations as binary variables and employs efficient branch-and-bound algorithms. Our framework is applicable to a wide variety of DNNs, from simple multilayer perceptrons to complex graph neural dynamics. It can efficiently handle tasks involving complicated contact dynamics, such as object pushing, compositional object sorting, and manipulation of deformable objects. Numerical and hardware experiments show that, despite the aggressive sparsification, our framework can deliver better closed-loop performance than existing state-of-the-art methods.

Applications/Robotics

Wenlong Huang, Fei Xia, Dhruv Shah, Danny Driess, Andy Zeng, Yao Lu, Pete Florence, Igor Mordatch, Sergey Levine, Karol Hausman 等

Recent progress in large language models (LLMs) has demonstrated the ability to learn and leverage Internet-scale knowledge through pre-training with autoregressive models. Unfortunately, applying such models to settings with embodied agents, such as robots, is challenging due to their lack of experience with the physical world, inability to parse non-language observations, and ignorance of rewards or safety constraints that robots may require. On the other hand, language-conditioned robotic policies that learn from interaction data can provide the necessary grounding that allows the agent to be correctly situated in the real world, but such policies are limited by the lack of high-level semantic understanding due to the limited breadth of the interaction data available for training them. Thus, if we want to make use of the semantic knowledge in a language model while still situating it in an embodied setting, we must construct an action sequence that is both likely according to the language model and also realizable according to grounded models of the environment. We frame this as a problem similar to probabilistic filtering: decode a sequence that both has high probability under the language model and high probability under a set of grounded model objectives. We demonstrate how such grounded models can be obtained across three simulation and real-world domains, and that the proposed decoding strategy is able to solve complex, long-horizon embodiment tasks in a robotic setting by leveraging the knowledge of both models.

Applications/Robotics

Arjun Majumdar, Karmesh Yadav, Sergio Arnaud, Jason Ma, Claire Chen, Sneha Silwal, Aryan Jain, Vincent-Pierre Berges, Tingfan Wu, Jay Vakil 等

We present the largest and most comprehensive empirical study of pre-trained visual representations (PVRs) or visual ‘foundation models’ for Embodied AI. First, we curate CortexBench, consisting of 17 different tasks spanning locomotion, navigation, dexterous, and mobile manipulation. Next, we systematically evaluate existing PVRs and find that none are universally dominant. To study the effect of pre-training data size and diversity, we combine over 4,000 hours of egocentric videos from 7 different sources (over 4.3M images) and ImageNet to train different-sized vision transformers using Masked Auto-Encoding (MAE) on slices of this data. Contrary to inferences from prior work, we find that scaling dataset size and diversity does not improve performance universally (but does so on average). Our largest model, named VC-1, outperforms all prior PVRs on average but does not universally dominate either. Next, we show that task- or domain-specific adaptation of VC-1 leads to substantial gains, with VC-1 (adapted) achieving competitive or superior performance than the best known results on all of the benchmarks in CortexBench. Finally, we present real-world hardware experiments, in which VC-1 and VC-1 (adapted) outperform the strongest pre-existing PVR. Overall, this paper presents no new techniques but a rigorous systematic evaluation, a broad set of findings about PVRs (that in some cases, refute those made in narrow domains in prior work), and open-sourced code and models (that required over 10,000 GPU-hours to train) for the benefit of the research community.

Applications/Robotics

Yongbo Chen, Hanna Kurniawati

Efficiently searching for target objects in complex environments that contain various types of furniture, such as shelves, tables, and beds, is crucial for mobile robots, but it poses significant challenges due to various factors such as localization errors, limited field of view, and visual occlusion. To address this problem, we propose a Partially Observable Markov Decision Process (POMDP) formulation with a growing state space for object search in a 3D region. We solve this POMDP by carefully designing a perception module and developing a planning algorithm, called Growing Partially Observable Monte-Carlo Planning (GPOMCP), based on online Monte-Carlo tree search and belief tree reuse with a novel upper confidence bound. We have demonstrated that belief tree reuse is reasonable and achieves good performance when the belief differences are limited. Additionally, we introduce a guessed target object with an updating grid world to guide the search in the information-less and reward-less cases, like the absence of any detected objects. We tested our approach using Gazebo simulations on four scenarios of target finding in a realistic indoor living environment with the Fetch robot simulator. Compared to the baseline approaches, which are based on POMCP, our results indicate that our approach enables the robot to find the target object with a higher success rate faster while using the same computational requirements.

Applications/Robotics

Tsun-Hsuan Johnson Wang, Juntian Zheng, Pingchuan Ma, Yilun Du, Byungchul Kim, Andrew Spielberg, Josh Tenenbaum, Chuang Gan, Daniela Rus

Nature evolves creatures with a high complexity of morphological and behavioral intelligence, meanwhile computational methods lag in approaching that diversity and efficacy. Co-optimization of artificial creatures' morphology and control in silico shows promise for applications in physical soft robotics and virtual character creation; such approaches, however, require developing new learning algorithms that can reason about function atop pure structure. In this paper, we present DiffuseBot, a physics-augmented diffusion model that generates soft robot morphologies capable of excelling in a wide spectrum of tasks. \name bridges the gap between virtually generated content and physical utility by (i) augmenting the diffusion process with a physical dynamical simulation which provides a certificate of performance, and (ii) introducing a co-design procedure that jointly optimizes physical design and control by leveraging information about physical sensitivities from differentiable simulation. We showcase a range of simulated and fabricated robots along with their capabilities. Check our website: https://diffusebot.github.io/

Applications/Robotics

Xiaohan Wang, Yuehu Liu, Xinhang Song, Beibei Wang, Shuqiang Jiang

Visual navigation has been widely studied under the assumption that there may be several clear routes to reach the goal. However, in more practical scenarios such as a house with several messy rooms, there may not. Interactive Navigation (InterNav) considers agents navigating to their goals more effectively with object interactions, posing new challenges of learning interaction dynamics and extra action space. Previous works learn single vision-to-action policy with the guidance of designed representations. However, the causality between actions and outcomes is prone to be confounded when the attributes of obstacles are diverse and hard to measure. Learning policy for long-term action planning in complex scenes also leads to extensive inefficient exploration. In this paper, we introduce a causal diagram of InterNav clarifying the confounding bias caused by obstacles. To address the problem, we propose a multi-policy model that enables the exploration of counterfactual interactions as well as reduces unnecessary exploration. We develop a large-scale dataset containing 600k task episodes in 12k multi-room scenes based on the ProcTHOR simulator and showcase the effectiveness of our method with the evaluations on our dataset.

Applications/Robotics

Moran Barenboim, Vadim Indelman

Autonomous agents operating in real-world scenarios frequently encounter uncertainty and make decisions based on incomplete information. Planning under uncertainty can be mathematically formalized using partially observable Markov decision processes (POMDPs). However, finding an optimal plan for POMDPs can be computationally expensive and is feasible only for small tasks. In recent years, approximate algorithms, such as tree search and sample-based methodologies, have emerged as state-of-the-art POMDP solvers for larger problems. Despite their effectiveness, these algorithms offer only probabilistic and often asymptotic guarantees toward the optimal solution due to their dependence on sampling. To address these limitations, we derive a deterministic relationship between a simplified solution that iseasier to obtain and the theoretically optimal one. First, we derive bounds for selecting a subset of the observations to branch from while computing a complete belief at each posterior node. Then, since a complete belief update may be computationally demanding, we extend the bounds to support reduction of both the state and the observation spaces. We demonstrate how our guarantees can be integrated with existing state-of-the-art solvers that sample a subset of states and observations. As a result, the returned solution holds deterministic bounds relative to the optimal policy. Lastly, we substantiate our findings with supporting experimental results.

Applications/Robotics

Tianyi Chen, Qidi Wang, Zhen Dong, Liwei Shen, Xin Peng

Program synthesis aims to automatically generate an executable program that conforms to the given specification. Recent advancements have demonstrated that deep neural methodologies and large-scale pretrained language models are highly proficient in capturing program semantics.For robot programming, prior works have facilitated program synthesis by incorporating global environments. However, the assumption of acquiring a comprehensive understanding of the entire environment is often excessively challenging to achieve.In this work, we present a framework that learns to synthesize a program by rectifying potentially erroneous code segments, with the aid of partially observed environments. To tackle the issue of inadequate attention to partial observations, we propose to first learn an environment embedding space that can implicitly evaluate the impacts of each program token based on the precondition. Furthermore, by employing a graph structure, the model can aggregate both environmental and syntactic information flow and furnish smooth program rectification guidance.Extensive experimental evaluations and ablation studies on the partially observed VizDoom domain authenticate that our method offers superior generalization capability across various tasks and greater robustness when encountering noises.