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Reinforcement Learning · Batch/Offline

Nan Qiao, Sheng Yue, Shuning Wang, Ju Ren

Offline reinforcement learning (RL) can fail spectacularly when bootstrapped temporal-difference (TD) updates amplify their own errors, driving the critic toward extreme and unusable Q-values. A key counterintuitive insight of this work is that collapse is not only a property of the backup rule or network architecture: the optimizer alone can directly trigger or suppress instability. From a control-theoretic viewpoint, we model offline TD learning as a feedback system and analyze Adam-based critic updates. This yields a necessary and sufficient condition for stability: training is stable if and only if the spectral radius of the update dynamics is strictly below one. Further analysis reveals that standard Adam updates can inadvertently distort the parameter geometry, necessitating explicit orthogonality constraints to prevent TD error amplification. To this end, we propose AdamO, an Adam-based optimizer with a decoupled orthogonality correction regulated by a strict task-alignment budget. We prove that this design theoretically guarantees worst-case task safety and preserves Adam’s continuous-time dissipative dynamics. Empirically, AdamO is plug-and-play across diverse offline RL baselines, improving stability and returns across a broad suite of benchmarks.

Reinforcement Learning · Batch/Offline

Hongqiang Lin, Pengfei Wang, Nenggan Zheng

Offline reinforcement learning (RL) aims to optimize policies from pre-collected datasets. A bottleneck of this paradigm is managing epistemic uncertainty, which arises from limited data coverage (sample-level) and the ambiguity in identifying transition dynamics from finite data (model-level). To provide a unified quantification of these uncertainties, Bayesian RL has been proposed by treating the dynamics model as a random variable and maintaining a corresponding belief. Despite its theoretical appeal, policy optimization in Bayesian RL remains computationally challenging as it requires solving composite objectives with expectations. Prior methods either employ search-based techniques with poor computational scalability or impose restrictive posterior assumptions that sacrifice the adaptability of Bayesian RL. To address these limitations, we propose Posterior Hybrid Bayesian Belief (PhyB), which reformulates the expectation as a convex combination over a subset of dynamics models. Theoretical analysis demonstrates that the objective discrepancy induced by this approximation remains bounded. Based on PhyB, we develop an iterative regularized policy optimization algorithm that provides metric-agnostic guarantees for monotonic improvement until convergence. Empirical results demonstrate that PhyB achieves state-of-the-art performance on various benchmarks.

Reinforcement Learning · Batch/Offline

Xin Zhang, Jonathan Martinez, Yanhua Li, Yingxue Zhang

Offline meta-reinforcement learning (meta-RL) aims to train agents that can generalize to unseen tasks using pre-collected data from related tasks. Recent approaches leverage the scalability of transformer architectures to model behavior sequences and support task adaptation using target task demonstrations. However, such data is often unavailable in real-world settings, where the task objective may be known but cannot be easily demonstrated. In contrast, humans routinely interpret and perform new tasks based solely on natural language instructions. In this work, we explore the potential of using natural language task descriptions to enable zero-shot task adaptation in offline meta-RL without requiring any data from the target task. We propose the Text-Guided Decision Transformer (TG-DT), a framework that enables zero-shot generalization by grounding policy learning in natural language. TG-DT learns a shared embedding space between task descriptions and behavioral trajectories via a dual contrastive and matching-based objective, ensuring robust alignment. A transformer-based policy is then conditioned on these aligned representations to generate task-appropriate actions. At test time, TG-DT synthesizes policies for unseen tasks using only their text descriptions and can optionally leverage a description-guided data sharing strategy to enhance adaptation. Experiments on standard offline meta-RL benchmarks, including MuJoCo and Meta-World, demonstrate that TG-DT achieves strong generalization to unseen tasks.

Reinforcement Learning · Batch/Offline

Mathieu Petitbois, Rémy Portelas, sylvain lamprier

We study offline reinforcement learning of style-conditioned policies using explicit style supervision via subtrajectory labeling functions. In this setting, aligning style with high task performance is particularly challenging due to distribution shift and inherent conflicts between style and reward. Existing methods, despite introducing numerous definitions of style, often fail to reconcile these objectives effectively. To address these challenges, we propose a unified definition of behavior style and instantiate it into a practical framework. Building on this, we introduce Style-Conditioned Implicit Q-Learning (SCIQL), which leverages offline goal-conditioned reinforcement learning techniques, such as hindsight relabeling and value learning, and combine it with a new Gated Advantage Weighted Regression mechanism to efficiently optimize task performance while preserving style alignment. Experiments demonstrate that SCIQL achieves superior performance on both objectives compared to prior offline methods.

Reinforcement Learning · Batch/Offline

Meng XU, Zhongying Chen, Weiwei Fu, Yan Li, Shuguang Wang, Jianping Wang

Offline Federated Deep Reinforcement Learning (FDRL) methods aggregate multiple client-side offline Deep Reinforcement Learning (DRL) models, each trained locally, to facilitate knowledge sharing while preserving privacy. Existing offline FDRL methods assign client weights during global aggregation using either simple averaging or Q-values, but they neglect the combined consideration of Q-values and policy inconsistency, the latter of which reflects the distributional discrepancy between the learned policy and the policy from offline data. This causes clients with no significant advantages in one aspect but obvious disadvantages in the other to disproportionately affect the global model, thereby degrading its capabilities in that aspect. During local training, clients in existing methods are compelled to fully adopt the global model, which negatively impacts clients when the global model is weak. To address these limitations, we propose a novel Federated Learning (FL) framework that can be seamlessly integrated into current offline FDRL approaches to improve their performance. Our method considers both policy inconsistency and Q-values to determine the weights of client models, with the latter adjusted by a scaling factor to avoid significant numerical discrepancies with the former. The aggregated global model is then distributed to clients to facilitate their learning from the global model. The impact of the global model on the local models is reduced when a client's model performance exceeds that of the global model, thereby mitigating the influence of a weaker global model. Experiments on the Datasets for Deep Data-Driven Reinforcement Learning (D4RL) demonstrate that our method enhances six state-of-the-art (SOTA) offline FDRL methods in terms of return and D4RL score.

Reinforcement Learning · Batch/Offline

Nazim Bendib, Nicolas Perrin-Gilbert, Olivier Sigaud

Offline zero-shot reinforcement learning (RL) aims to learn agents that optimize unseen reward functions without additional environment interaction. The standard approach to this problem trains task-conditioned policies by sampling task vectors that define linear reward functions over learned state representations. In most existing algorithms, these task vectors are randomly sampled, implicitly assuming this adequately captures the structure of the task space. We argue that doing so leads to suboptimal zero-shot generalization. To address this limitation, we propose extracting task vectors directly from the offline dataset and using them to define the task distribution used for policy training. We introduce a simple and general reward function extraction procedure that integrates into existing offline zero-shot RL algorithms. Across multiple benchmark environments and baselines, our approach improves zero-shot performance by an average of 20%, highlighting the importance of principled task sampling in offline zero-shot RL.

Reinforcement Learning · Batch/Offline

Hyunwoo Kim, Hyo Kyung Lee

Off-policy reinforcement learning suffers from extrapolation errors when a learned policy selects actions that are weakly supported in the replay buffer. In this study, we address this issue by drawing an analogy to static friction in classical mechanics. From this perspective, the replay buffer is represented as a smooth, low-dimensional action manifold, where the support directions correspond to the tangential component, while the normal component captures the dominant first-order extrapolation error. This decomposition reveals an intrinsic anisotropy in value sensitivity that naturally induces a stability condition analogous to a friction threshold. To mitigate deviations toward unsupported actions, we propose Frictional Q-Learning, an off-policy algorithm that encodes supported actions as tangent directions using a contrastive variational autoencoder. We further show that an orthonormal basis of the orthogonal complement corresponds to normal components under mild local isometry assumptions. Empirical results on standard continuous-control benchmarks demonstrate robust, stable performance compared with existing baselines.

Reinforcement Learning · Batch/Offline

Yisen Zhao, Peixi Peng, Xinyu Hu, Cong Li, Zhan Su, Zhuojian Li

Offline meta-reinforcement learning requires agents to generalize to unseen tasks from fixed datasets, yet existing sequence-based and MoE-based methods rely on implicit or token-level routing signals that fail to capture task-level structure. We propose the **Task-Guided Router (TGR)**, a structured expert-routing framework that explicitly models inter-task relationships via multi-view task representations that combine semantic descriptors, behavioral summaries, and latent dynamics features. Using structure-guided routing, TGR assigns experts based on global task compatibility rather than local trajectory fragments, enabling stable specialization and effective knowledge transfer across tasks.Extensive experiments on continuous-control benchmarks demonstrate that TGR consistently outperforms state-of-the-art offline meta-RL methods in few-shot generalization, particularly under sparse data and heterogeneous dynamics. Our results highlight the importance of task-level priors for robust offline meta-reinforcement learning.

Reinforcement Learning · Batch/Offline

Kai Fukazawa, Kunal Mundada, Iman Soltani

In safety-critical domains where online data collection is infeasible, offline reinforcement learning (RL) is attractive only if policies achieve high returns without catastrophic lower-tail risk. Prior work on risk-averse offline RL achieves safety at the cost of value- or model-based pessimism, and restricted policy classes that limit policy expressiveness, whereas diffusion/flow-based expressive generative policies have largely been used in risk-neutral settings. We introduce **Risk-Aware Multimodal Actor-Critic (RAMAC)**, a simple, modular, model-free framework that couples an expressive generative actor (e.g., diffusion/flow) with a distributional critic and optimizes a composite objective that combines Conditional Value-at-Risk (CVaR) with behavioral cloning (BC), enabling risk-sensitive learning in complex multimodal scenarios. Since out-of-distribution (OOD) actions are a major driver of catastrophic failures in offline RL, we further provide an objective-level analysis showing that controlling behavior divergence via BC suppresses OOD actions and stabilizes CVaR. Instantiating RAMAC with a diffusion actor, we illustrate these insights on a 2-D risky bandit and evaluate on Stochastic-D4RL, observing consistent gains in CVaR$_{0.1}$ while maintaining strong returns.

Reinforcement Learning · Batch/Offline

Yantian Wang, Wenhao Li, Bo Jin

Optimizing maintenance strategies for large-scale infrastructure is a critical sequential decision-making problem, exemplified by the high-stakes domain of bridge management. While Reinforcement Learning (RL) offers a theoretical framework for such problems, practical deployment necessitates offline constrained RL—learning policies solely from static historical datasets under rigid budgetary limits without dangerous on-policy exploration.However, current research is hindered by benchmarks that fail to capture the confluence of distributional shift and hard constraints typical of real-world assets. We introduce InfraRL, a high-fidelity benchmark that uses bridge maintenance as a rigorous testbed for general infrastructure asset management challenges.Constructed from the U.S. National Bridge Inventory, InfraRL defines a rigorous offline task for optimizing maintenance strategies under hard budgetary constraints. We benchmark a diverse suite of baselines, ranging from industry-standard heuristics to SOTA single-agent and multi-agent offline RL algorithms. Through a comprehensive evaluation protocol, we analyze performance across structural utility, constraint adherence, and behavioral fidelity, revealing critical trade-offs between safety and long-term efficiency. Our code and data are available at https://anonymous.4open.science/r/ICML-6656

Reinforcement Learning · Batch/Offline

Hojun Chung, Junseo Lee, Songhwai Oh

Model-based reinforcement learning (RL) offers a compelling approach to offline RL by enabling value learning on imagined on-policy trajectories. However, it often suffers from compounding errors due to repeated model inference. While geometric horizon models (GHM) alleviate this issue through direct prediction over a discounted infinite-horizon future, they remain challenged in accurately modeling distant future states. To this end, we introduce universal horizon models (UHM), a generalization of GHM that directly predicts future states under arbitrary horizons. Leveraging this flexibility, we propose a scalable value learning method that employs a winsorized horizon distribution to stabilize training by capping excessively large horizons. Experimental results on 100 challenging OGBench tasks demonstrate that the proposed method outperforms competitive baselines, particularly on tasks with highly sub-optimal datasets and those requiring long-horizon reasoning.

Reinforcement Learning · Batch/Offline

Anthony Kobanda, Waris Radji, Odalric-Ambrym Maillard, Rémy Portelas

Goal-Conditioned Reinforcement Learning aims to design agents that can reach specified goals, notably from previously collected trajectories in the offline setting. In this context, graph-based approaches have been proposed to mitigate compounding value-estimation errors in long-horizon navigation tasks. However, existing approaches typically rely on dense keypoint coverage of the dataset support, resulting in computationally expensive planning. Moreover, they lack explicit mechanisms to adapt to topological changes (e.g., new obstacles), hindering deployment in live applications such as video game environments. To address these two shortcomings, we introduce Adaptive Quasimetric Mapping (AQM), an offline framework leveraging a “time-to-reach” quasimetric learned from the available data. Crucially, it builds a sparse cover of the dataset support, as a greedy approximation to a dominating set problem. At test-time, the resulting graph is carefully pruned by comparing the observed edge traversal time against a time-to-reach budget derived from the quasimetric, thus enabling zero-shot replanning. Empirically, we evaluate AQM on navigation tasks ranging from a classical to a video-game-like benchmark evaluating adaptation across tasks. We show that AQM achieves competitive performance while requiring up to 100× fewer keypoints than prior approaches, hence demonstrating the relevance of topological abstraction for goal-conditioned navigation.

Reinforcement Learning · Batch/Offline

Xuan Yu, Feng Niu, Rui Zhu, Yudong Zhang, Xu Wang, Yang Wang

Generative Flow Networks (GFlowNets) have recently been used to improve diversity and mitigate popularity bias in LLM-based recommender systems, yet most objectives are developed under online-style assumptions. In offline LLM-based recommendation, learning is constrained to a fixed logged dataset, yielding partial support over token transitions on the dataset-induced token-prefix DAG. Naively applying Sub-Trajectory Balance (SubTB) becomes non-identifiable and can arbitrarily allocate probability mass to unsupported regions. We formalize this failure and identify three sources of non-identifiability that induce distributional shift between the dataset-implied policy and the learned policy: (i) flow overestimation, (ii) forward mass leakage, and (iii) backward compensation. To address it, we propose CFlower, which introduces a conservative SubTB objective that explicitly penalizes unsupported forward flow mass, and combines it with dataset-constrained policy learning with on-policy sampling on the dataset-induced DAG for efficient training under offline constraints. Experiments on three Amazon recommendation datasets show that CFlower improves distributional matching and delivers a stronger accuracy--exposure trade-off than prior GFlowNet and SFT baselines, while serving as a more reliable reference policy for downstream RL fine-tuning.

Reinforcement Learning · Batch/Offline

Jinwoo Choi, Sang-Hyun Lee, Seung-Woo Seo

Offline goal-conditioned reinforcement learning remains challenging for long-horizon tasks. While hierarchical approaches mitigate this issue by decomposing tasks, most existing methods rely on separate high- and low-level networks and generate only a single intermediate subgoal, making them inadequate for complex tasks that require coordinating multiple intermediate decisions. To address this limitation, we draw inspiration from the chain-of-thought paradigm and propose the Chain-of-Goals Hierarchical Policy (CoGHP), a novel framework that reformulates hierarchical decision-making as autoregressive sequence modeling within a unified architecture. Given a state and a final goal, CoGHP autoregressively generates a sequence of latent subgoals followed by the primitive action, where each latent subgoal acts as a reasoning step that conditions subsequent predictions. To implement this efficiently, we pioneer the use of an MLP-Mixer backbone, which supports cross-token communication and captures structural relationships among state, goal, latent subgoals, and action. Across challenging navigation and manipulation benchmarks, CoGHP consistently outperforms strong offline baselines, demonstrating improved performance on long-horizon tasks.

Reinforcement Learning · Batch/Offline

JaeHyeok Doo, Byeongguk Jeon, Seonghyeon Ye, Kimin Lee, Minjoon Seo

There is growing interest in utilizing flow-based models as decision-making policies in reinforcement learning due to their high expressive capacity. However, effectively leveraging this expressivity for value maximization remains challenging, as naive gradient-based optimization requires backpropagating through numerical solvers and often leads to instability. Existing approaches typically address this issue by restricting the expressive capacity of flow-based policies, resulting in a trade-off between optimization stability and representational flexibility. To resolve this, we introduce **Q-Flow**, a framework that leverages the deterministic nature of flow dynamics to explicitly propagate terminal trajectory value to intermediate latent states along the policy-induced flow. This formulation enables stable policy optimization using intermediate value gradients without unrolling the numerical solver, effectively bridging the gap between stability and expressivity. We evaluate Q-Flow in the offline learning setting on the challenging OGBench suite, where it consistently outperforms state-of-the-art baselines by an average of **10.6** percentage points, while also enabling stable online adaptation within the same framework.

Reinforcement Learning · Batch/Offline

Yuxiao Yang, Weitong Zhang

Conditioned Sequence Models (CSMs) learn policies by treating return-to-go (RTG) as a control signal. However, existing CSMs often treat the RTGs as simple numerical inputs rather than aligning them with the performance of their policies. In this paper, we propose Q-ALIGN DT, a framework that enforces this alignment by ensuring the $Q$-value of the output policy is consistent with the input RTG. By leveraging a $Q$ function to provide dense guidance to CSMs and further fine-tuning it using an *RTG-perturbation* technique with the CSM, our method ensures that higher RTGs are consistently mapped to trajectories with higher expected returns. Theoretically, we show that Q-ALIGN DT can efficiently learn the desired policy and output a near-optimal one when the RTG is sufficiently high. Empirically, we demonstrate through extensive experiments that \methodname{} achieves superior controllability and performance across the D4RL benchmark. Remarkably, our model effectively learns a structured family of policies that maintains precise alignment and generalizes to tasks like velocity-tracking where prior methods fail.

Reinforcement Learning · Batch/Offline

Imad AOUALI, Otmane Sakhi

Off-policy evaluation (OPE) and off-policy learning (OPL) are foundational for decision-making in offline contextual bandits. Recent advances in OPL primarily optimize OPE estimators with improved statistical properties, assuming that better estimators inherently yield superior policies. Although theoretically justified, this estimator-centric approach neglects a critical practical obstacle: challenging optimization landscapes. In this paper, we provide theoretical insights and empirical evidence showing that current OPL methods encounter severe optimization issues, particularly as the action space grows. We show that estimator-aware policy parametrization can mitigate, but not fully resolve, optimization challenges. Building on this, we explore simpler weighted log-likelihood objectives and demonstrate that they enjoy substantially better optimization properties and still recover competitive, often superior, learned policies. Our findings emphasize the necessity of explicitly addressing optimization considerations in the development of OPL algorithms for large action spaces.

Reinforcement Learning · Batch/Offline

Jinu Hyeon, Woobin Park, Hongjoon Ahn, Taesup Moon

Hierarchical policies in offline goal-conditioned reinforcement learning (GCRL) addresses long-horizon tasks by decomposing control into high-level subgoal planning and low-level action execution. A critical design choice in such architectures is the goal representation—the compressed encoding of goals that serves as the interface between these levels. Existing approaches commonly derive goal representations while learning value functions, implicitly assuming that preserving information sufficient for value estimation is adequate for optimal control. We show that this assumption can fail, even when the value estimation is exact, as such representations may collapse goal states that need to be differentiated for action learning. To address this, we introduce an information-theoretic framework that defines *action sufficiency*, a condition on goal representations necessary for optimal action selection. We prove that value sufficiency does not imply action sufficiency and empirically verify that the latter is more strongly associated with control success in a discrete environment. We further demonstrate that standard log-loss training of low-level policies naturally induces action-sufficient representations. Our experimental results a popular benchmark demonstrate that our actor-derived representations consistently outperform representations learned via value estimation.

Reinforcement Learning · Batch/Offline

Miduo Cui, Haochen Wang, Shangqin Mao, Xun Yang, Qianlong Xie, Xingxing Wang, Xuri Ge, Ying Zhou, Zhiwei XU

Auto-bidding is a core component of real-time advertising systems, where decisions must optimize long-term performance under budget and cost constraints, while online exploration is prohibitively risky. Offline reinforcement learning and, more recently, Transformer-based sequence modeling have shown promise for learning bidding policies from logged data, but their unimodal and purely parametric formulations often collapse multiple effective bidding strategies into suboptimal averaged actions and perform unreliably under sparse or long-tail traffic. To mitigate these limitations, we propose **DRIVE** (Distributional and Retrieval-Augmented Bidding with Value Evaluation), a unified Transformer-based framework that decouples candidate action generation from decision making for offline auto-bidding. DRIVE combines distributional action modeling, retrieval-augmented candidate generation from high-quality historical decisions, and value-based evaluation to select the most promising bid at inference time. Extensive experiments on AuctionNet and additional offline reinforcement learning benchmarks demonstrate that DRIVE consistently improves bidding performance and generalizes well across multiple Transformer–based methods.

Reinforcement Learning · Batch/Offline

Jun-Jie Yang, Chia-Heng Hsu, Kui-Yuan Chen, Ping-Chun Hsieh

Preference-based reinforcement learning (PbRL) avoids explicit reward engineering by learning from pairwise human preference feedback. Existing offline PbRL methods typically follow a two-stage pipeline, first learning a reward or preference model from labeled preferences and then performing offline RL on unlabeled data. We revisit offline PbRL through the lens of reward-free representation learning (RFRL) from the zero-shot RL literature, and propose a new training framework that first learns latent successor-measure representations from reward-free offline data, followed by contrastive search and fine-tuning using preference data. Through extensive experiments and ablations, we show that our method achieves superior preference efficiency over offline PbRL baselines. This work is the first to connect RFRL with PbRL, highlighting its potential as a feedback-efficient solution.