Given a natural language query, temporal video grounding aims to localize the described temporal moment in an untrimmed video. A major challenge of this task is its heavy dependence on labor-intensive annotations for training. Unlike existing works that directly train models on manually curated data, we propose a novel paradigm to reduce annotation costs: pretraining the model on unlabeled, real-world videos. To support this, we introduce Temporal Video Grounding Pretraining (Vid-Group), a large-scale dataset collected in a scalable manner with minimal human intervention, consisting of over 50K videos captured in the wild and 200K pseudo annotations. Direct pretraining on these imperfect pseudo annotations, however, presents significant challenges, including mismatched sentence-video pairs and imprecise temporal boundaries. To address these issues, we propose the ReCorrect algorithm, which comprises two main phases: semantics-guided refinement and memory-consensus correction. The semantics-guided refinement enhances the pseudo labels by leveraging semantic similarity with video frames to clean out unpaired data and make initial adjustments to temporal boundaries. In the following memory-consensus correction phase, a memory bank tracks the model predictions, progressively correcting the temporal boundaries based on consensus within the memory. Comprehensive experiments demonstrate ReCorrect's strong generalization abilities across multiple downstream settings. The code, dataset, and pretrained models are available at https://github.com/baopj/Vid-Group.
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Bitwise Vision AutoRegressive (BVAR) Model, as a distinguished source of young blood, has been taking the lead in the track of text-to-image synthesis, which at the same time raises legal and ethnic concerns such as copyright and authenticity. However, existing methods mainly focus on watermarking within diffusion models, which rely on the distinctive attributes of diffusion steps and cannot be directly transferred to new circumstances. To this end, we propose Safe-BVAR, the first watermark framework to embed bit strings during image generation in BVAR. Our study discovers the local similarity of the inferenced latent feature and the element-wise robustness of image autoencoder. Therefore, combined with the residual-accumulative nature of BVAR, we propose a novel Late Stage Residual Implanter to embed watermark and extract the information based on Local Contextual Extractor. Furthermore, we propose a Distributed Rotational Arranger to enhance watermark against local distortions. Our method is training-free and plug-and-play. Meanwhile, it can be easily applied to flexible-sized images. We evaluate the robustness and invisibility of the watermark, showing that it can resist common image attacks and cast inappreciable influence on the image.
Current video mirror detection models demonstrate satisfactory performance by analyzing different attributes of mirrors and incorporating temporal information. However, these models still struggle to detect mirrors in complex and dynamic scenarios. A simple yet critical visual cue is that objects reflected in a mirror appear to be farther away than the mirror itself. Motivated by this observation, some studies propose to explicitly analyze the Depth of Mirror (DOM) to effectively localize mirrors - DOM refers to distinct perceived distances that make mirror regions appear farther away from their surroundings. However, merely analyzing the DOM is insufficient in some scenes where the object behind the mirror also appears distant. Meanwhile, the changes in the DOM across different video frames are also important for video mirror detection, yet this aspect has not been fully explored. To address these issues, we devise a novel framework called FTM-Net, which includes two main contributions: a Pattern-Compensated DOM estimation strategy and a Dual-Granularity Affinity module. The Pattern-Compensated DOM estimation strategy uses multiple visual mirror patterns to refine the DOM, enhancing the accuracy of mirror localization in a single image. Furthermore, the Dual-Granularity Affinity module can effectively detect mirrors in video sequences by tracking and integrating DOM changes across video frames. Experimental results on two benchmark datasets show that our model significantly outperforms other state-of-the-art methods in the video mirror detection task. We shall release our trained models, code, and results.
In the literature, prior studies on Video Anomaly Detection (VAD) primarily focus on anomalies that have already occurred (i.e., consequential anomaly), but cannot identify the causative anomalies (i.e., the cause of final anomaly), while this type of causative anomaly could be powerfully beneficial to early warning against the anomalies. Meanwhile existing work mainly focuses on classifying whether each video clip is abnormal, and couldn't extract structured video information, such as what is the abnormal type, which people or things are involved, whereas such structured information can potentially contribute to building an efficient system to monitor the above causative and consequential anomalies. To this end, this paper proposes a new chat-paradigm Video Abnormal Events' Early Warning (VAE-EW) task, aiming to localize and extract not only the consequential abnormal event quadruples but also the causative abnormal event quadruples (i.e., subject, predicate, object, and event type). Further, this paper believes that this new task faces two key challenges, i.e., Spatial-temporal modeling challenge and temporal highlighting challenge. On this basis, this paper proposes a new Skynet-V1 Model with a spatial-temporal causal-enhanced Mixture-of-Expert (MoE) Framework, i.e., acting like Skynet in movie 'The Terminator' to track and early warn against abnormal events, for VAE-EW task. Specifically, this model designs a Spatial-temporal Aware MoE Block (SAMB) and a Causal-guided Temporal Enhancing Block (CTEB) to address the two challenges respectively. Extensive experiments on our VAE-EW dataset show the superiority of our model in localizing and extracting abnormal events, especially the causative events, compared to other advanced baseline models, highlighting the importance of the new VAE-EW task and the effectiveness of Skynet-V1 in addressing such task.
Semi-supervised Video Object Segmentation (VOS) aims to segment a user-specified object across all frames of a video using only the first frame's annotated mask. A key challenge in VOS is simultaneously preserving object identity and maintaining precise segmentation in dynamic scenes, especially during rapid motion. Many existing methods use previous frame masks as positional constraints, hindering segmentation of newly exposed regions-an issue known as over-suppression. To address these challenges, we propose FlowTrack, integrating two main components: an Adjacent-frame Motion Tracker (AMT) and an Adaptive Motion Predictor (AMP). AMT explicitly captures motion and positional information between adjacent frames and fuses it with historical target cues, improving segmentation constraint robustness and helping maintain stable object identity during rapid motion or significant deformation. However, relying primarily on historical masks and frame-level constraints may fail to accurately predict sudden changes in motion states, which still leads to over-suppression. To overcome this limitation, AMP predicts future states from historical motion data. Employing a learned state predictor and a Kalman-inspired recursive measurement fusion, AMP adapts to complex and abrupt motion changes. This dynamic prediction-update scheme refines segmentation boundaries, compensates for historical constraints, and effectively mitigates over-suppression. Experimental results on standard VOS benchmarks validate the effectiveness of the proposed FlowTrack framework in handling challenging dynamic scenes involving rapid motion and addressing the over-suppression issue.
Sherlock: Towards Multi-scene Video Abnormal Event Extraction and Localization via a Global-local Spatial-sensitive LLM
PDF ↗Prior studies on Video Anomaly Detection (VAD) mainly focus on detecting whether each video frame is abnormal or not in the video, which largely ignore the structured video semantic information (i.e., what, when, and where does the abnormal event happen). With this in mind, this paper propose a new chat-paradigm Multi-scene Video Abnormal Event Extraction and Localization (M-VAE) task, aiming to extract the abnormal event quadruples (i.e., subject, event type, object, scene) and localize such event. Further, this paper believes that this new task faces two key challenges, i.e., global-local spatial modeling and global-local spatial balancing. To this end, this paper proposes a Global-local Spatial-sensitive Large Language Model (LLM) named Sherlock, i.e., acting like Sherlock Holmes to track down the criminal events, for this M-VAE task. Specifically, this model designs a Global-local Spatial-enhanced MoE (GSM) module and a Spatial Imbalance Regulator (SIR) to address the two challenges respectively. Extensive experiments on our M-VAE instruction dataset show the significant advantages of Sherlock over several advanced Video-LLMs. This justifies the importance of global-local spatial information for the M-VAE task and the effectiveness of Sherlock in capturing such information.
Browser fingerprinting is a pervasive online tracking technique used increasingly often for profiling and targeted advertising. Prior research on the prevalence of fingerprinting heavily relied on automated web crawls, which inherently struggle to replicate the nuances of human-computer interactions. This raises concerns about the accuracy of current understandings of real-world fingerprinting deployments. As a result, this paper presents a user study involving 30 participants over 10 weeks, capturing telemetry data from real browsing sessions across 3,000 top-ranked websites. Our evaluation reveals that automated crawls miss almost half (45%) of the fingerprinting websites encountered by real users. This discrepancy mainly stems from the crawlers' inability to access authentication-protected pages, circumvent bot detection, and trigger fingerprinting scripts activated by specific user interactions. We also identify potential new fingerprinting vectors present in real user data but absent from automated crawls. Finally, we evaluate the effectiveness of federated learning for training browser fingerprinting detection models on real user data, yielding improved performance than models trained solely on automated crawl data.
Code Summarization Model (CSM) has been widely used in code production, such as online and web programming for PHP and Javascript. CSMs are essential tools in code production, enhancing software development efficiency and driving innovation in automated code analysis. However, CSMs face risks of exploitation by unauthorized users, particularly in an online environment where CSMs can be easily shared and disseminated. To address these risks, digital watermarks offer a promising solution by embedding imperceptible signatures within the models to assert copyright ownership and track unauthorized usage. Traditional watermarking for CSM copyright protection faces two main challenges: 1) dataset watermarking methods require separate design of triggers and watermark features based on the characteristics of different programming languages, which not only increases the computation complexity but also leads to a lack of generalization, 2) existing watermarks based on code style transformation are easily identifiable by automated detection, demonstrating poor concealment. To tackle these issues, we propose ModMark, a novel model-level digital watermark embedding method. Specifically, by fine-tuning the tokenizer, ModMark achieves cross-language generalization while reducing the complexity of watermark design. Moreover, we employ noise injection techniques to effectively prevent trigger detection. Experimental results show that our method can achieve 100% watermark verification rate across various programming languages' CSMs, and the concealment and effectiveness of ModMark can also be guaranteed. Our codes and datasets are available at https://github.com/Ocreatedin/ModMark.
The online information ecosystem enables influence campaigns of unprecedented scale and impact. We urgently need empirically grounded approaches to counter the growing threat of malicious campaigns, now amplified by generative AI. But, developing defenses in real-world settings is impractical. Social system simulations with agents modelled using Large Language Models (LLMs) are a promising alternative approach and a growing area of research. However, existing simulators lack features needed to capture the complex information-sharing dynamics of platform-based social networks. To bridge this gap, we present SandboxSocial, a new simulator that includes several key innovations, mainly: (1) a virtual social media platform (modelled as Mastodon and mirrored in an actual Mastodon server) that enables a realistic setting in which agents interact; (2) an adapter that uses real-world user data to create more grounded agents and social media content; and (3) multi-modal capabilities that enable our agents to interact using both text and images---just as humans do on social media. We make the simulator more useful to researchers by providing measurement and analysis tools that track simulation dynamics and compute evaluation metrics to compare experimental results.
CADS: A Systematic Literature Review on the Challenges of Abstractive Dialogue Summarization (Abstract Reprint)
PDF ↗Abstractive dialogue summarization is the task of distilling conversations into informative and concise summaries. Although focused reviews have been conducted on this topic, there is a lack of comprehensive work that details the core challenges of dialogue summarization, unifies the differing understanding of the task, and aligns proposed techniques, datasets, and evaluation metrics with the challenges. This article summarizes the research on Transformer-based abstractive summarization for English dialogues by systematically reviewing 1262 unique research papers published between 2019 and 2024, relying on the Semantic Scholar and DBLP databases. We cover the main challenges present in dialog summarization (i.e., language, structure, comprehension, speaker, salience, and factuality) and link them to corresponding techniques such as graph-based approaches, additional training tasks, and planning strategies, which typically overly rely on BART-based encoder-decoder models. Recent advances in training methods have led to substantial improvements in language-related challenges. However, challenges such as comprehension, factuality, and salience remain difficult and present significant research opportunities. We further investigate how these approaches are typically analyzed, covering the datasets for the subdomains of dialogue (e.g., meeting, customer service, and medical), the established automatic metrics (e.g., ROUGE), and common human evaluation approaches for assigning scores and evaluating annotator agreement. We observe that only a few datasets (i.e., SAMSum, AMI, DialogSum) are widely used. Despite its limitations, the ROUGE metric is the most commonly used, while human evaluation, considered the gold standard, is frequently reported without sufficient detail on the inter-annotator agreement and annotation guidelines. Additionally, we discuss the possible implications of the recently explored large language models and conclude that our described challenge taxonomy remains relevant despite a potential shift in relevance and difficulty.
APIMig: A Project-Level Cross-Multi-Version API Migration Framework Based on Evolution Knowledge Graph
PDF ↗API migration is essential for software maintenance due to the rapid evolution of third-party libraries where API elements may change continuously through updates. There are two main challenges for API migration at the project level, especially across multiple versions: 1) lack of specific library evolution knowledge across multi-version; 2) difficulty in identifying the chain of changes at the project level. This paper proposes a project-level cross-multi-version API migration framework APIMig. We first construct an API evolution knowledge graph (KG) to capture changes between adjacent library versions and then derive coherent cross-version API evolution knowledge by KG reasoning. Second, we design a chain exploration algorithm to track the chain of changes and aggregate the affected code segments. Finally, a large language model is employed in completing API migration by providing the API evolution knowledge and the chain of changes. We construct an evolution KG for the Lucene library from version 4.0.0 to 10.1.0 and evaluate our approach through project migration pairs that depend on different major versions. Our framework shows improvements over the baseline in migrating projects across 7 major versions, achieving average increases of 16.52% in CodeBLEU scores and 28.49% in VCEU scores in GPT-4o.
Towards Audio-Visual Navigation in Noisy Environments: A Large-Scale Benchmark Dataset and an Architecture Considering Multiple Sound-Sources
PDF ↗Audio-visual navigation has received considerable attention in recent years. However, the majority of related investigations have focused on single sound-source scenarios. Studies in this field for multiple sound-source scenarios remain underexplored due to the limitations of two aspects. First, the existing audio-visual navigation dataset only has limited audio samples, making it difficult to simulate diverse multiple sound-source environments. Second, existing navigation frameworks are mainly designed for single sound-source scenarios, thus their performance is severely reduced in multiple sound-source scenarios. In this work, we make an attempt to fill in these two research gaps to some extent. First, we establish a large-scale BEnchmark Dataset for Audio-Vsual Navigation, namely BeDAViN. This dataset consists of 2,258 audio samples with a total duration of 10.8 hours, which is more than 33 times longer than the existing audio dataset employed in the audio-visual navigation task. Second, we propose a new Embodied Navigation framework for MUltiple Sound-Sources Scenarios called ENMuS3. There are mainly two essential components in ENMuS3, the sound event descriptor and the multi-scale scene memory transformer. The former component equips the agent with the ability to extract spatial and semantic features of the target sound-source among multiple sound-sources, while the latter provides the ability to track the target object effectively in noisy environments. Experimental results on our BeDAViN show that ENMuS3 strongly outperforms its counterparts with a significant improvement in success rates across diverse scenarios.
Efficient tracking has garnered attention for its ability to operate on resource-constrained platforms for real-world deployment beyond desktop GPUs. Current efficient trackers mainly follow precision-oriented trackers, adopting a one-stream framework with lightweight modules. However, blindly adhering to the one-stream paradigm may not be optimal, as incorporating template computation in every frame leads to redundancy, and pervasive semantic interaction between template and search region places stress on edge devices. In this work, we propose a novel asymmetric Siamese tracker named AsymTrack for efficient tracking. AsymTrack disentangles template and search streams into separate branches, with template computing only once during initialization to generate modulation signals. Building on this architecture, we devise an efficient template modulation mechanism to unidirectional inject crucial cues into the search features, and design an object perception enhancement module that integrates abstract semantics and local details to overcome the limited representation in lightweight tracker. Extensive experiments demonstrate that AsymTrack offers superior speed-precision trade-offs across different platforms compared to the current state-of-the-arts. For instance, AsymTrack-T achieves 60.8% AUC on LaSOT and 224/81/84 FPS on GPU/CPU/AGX, surpassing HiT-Tiny by 6.0% AUC with higher speeds.
Current research on adversarial attacks mainly focuses on RGB trackers, with no existing methods for attacking RGB-T cross-modal trackers. To fill this gap and overcome its challenges, we propose a progressive adversarial patch generation framework and achieve cross-modal stealth. On the one hand, we design a coarse-to-fine architecture grounded in the latent space to progressively and precisely uncover the vulnerabilities of RGB-T trackers. On the other hand, we introduce a correlation-breaking loss that disrupts the modal coupling within trackers, spanning from the pixel to the semantic level. These two design elements ensure that the proposed method can overcome the obstacles posed by cross-modal information complementarity in implementing attacks. Furthermore, to enhance the reliable application of the adversarial patches in real world, we develop a point tracking-based reprojection strategy that effectively mitigates performance degradation caused by multi-angle distortion during imaging. Extensive experiments demonstrate the superiority of our method.
Multimodal tracking has garnered widespread attention as a result of its ability to effectively address the inherent limitations of traditional RGB tracking. However, existing multimodal trackers mainly focus on the fusion and enhancement of spatial features or merely leverage the sparse temporal relationships between video frames. These approaches do not fully exploit the temporal correlations in multimodal videos, making it difficult to capture the dynamic changes and motion information of targets in complex scenarios. To alleviate this problem, we propose a unified multimodal spatial-temporal tracking approach named STTrack. In contrast to previous paradigms that solely relied on updating reference information, we introduced a temporal state generator (TSG) that continuously generates a sequence of tokens containing multimodal temporal information. These temporal information tokens are used to guide the localization of the target in the next time state, establish long-range contextual relationships between video frames, and capture the temporal trajectory of the target. Furthermore, at the spatial level, we introduced the mamba fusion and background suppression interactive (BSI) modules. These modules establish a dual-stage mechanism for coordinating information interaction and fusion between modalities. Extensive comparisons on five benchmark datasets illustrate that STTrack achieves state-of-the-art performance across various multimodal tracking scenarios.
Referring Multi-Object Tracking (RMOT) is an important topic in the current tracking field. Its task form is to guide the tracker to track objects that match the language description. Current research mainly focuses on referring multi-object tracking under single-view, which refers to a view sequence or multiple unrelated view sequences. However, in the single-view, some appearances of objects are easily invisible, resulting in incorrect matching of objects with the language description. In this work, we propose a new task, called Cross-view Referring Multi-Object Tracking (CRMOT). It introduces the cross-view to obtain the appearances of objects from multiple views, avoiding the problem of the invisible appearances of objects in RMOT task. CRMOT is a more challenging task of accurately tracking the objects that match the language description and maintaining the identity consistency of objects in each cross-view. To advance CRMOT task, we construct a cross-view referring multi-object tracking benchmark based on CAMPUS and DIVOTrack datasets, named CRTrack. Specifically, it provides 13 different scenes and 221 language descriptions. Furthermore, we propose an end-to-end cross-view referring multi-object tracking method, named CRTracker. Extensive experiments on the CRTrack benchmark verify the effectiveness of our method.
The vision-language tracking task aims to perform object tracking based on various modality references. Existing Transformer-based vision-language tracking methods have made remarkable progress by leveraging the global modeling ability of self-attention. However, current approaches still face challenges in effectively exploiting the temporal information and dynamically updating reference features during tracking. Recently, the State Space Model (SSM), known as Mamba, has shown astonishing ability in efficient long-sequence modeling. Particularly, its state space evolving process demonstrates promising capabilities in memorizing multimodal temporal information with linear complexity. Witnessing its success, we propose a Mamba-based vision-language tracking model to exploit its state space evolving ability in temporal space for robust multimodal tracking, dubbed MambaVLT. In particular, our approach mainly integrates a time-evolving hybrid state space block and a selective locality enhancement block, to capture contextual information for multimodal modeling and adaptive reference feature update. Besides, we introduce a modality-selection module that dynamically adjusts the weighting between visual and language references, mitigating potential ambiguities from either reference type. Extensive experimental results show that our method performs favorably against state-of-the-art trackers across diverse benchmarks.
The capability of tracking objects in low-light environments like nighttime is crucial for numerous real-world applications such as crowd behavior analysis and traffic scene understanding. However, previous Multi-Camera Multi-Target(MCMT) tracking methods are primarily focused on tracking during daytime with favorable lighting, shying away from low-light environments. The main difficulty of tracking under low light condition is lack of detailed visible appearance features. To address this issue, we incorporate the infrared modality into MCMT tracking framework to provide more useful information. We constructed the first Multi-modality(RGBT) Multi-camera Multi-target tracking dataset named M3Track, which contains sequences captured in low-light environments, laying a solid foundation for all-day multi-camera tracking. Based on the proposed dataset, we propose All-Day Multi-Camera Multi-Target tracking network, termed as ADMCMT. Specifically, we propose an All-Day Mamba Fusion(ADMF) model to adaptively fuse information from different modalities. Within ADMF, the Lighting Guidance Model(IGM) extracts lighting relevant information to guide the fusion process. Furthermore, the Nearby Target Collection(NTC) strategy is designed to enhance tracking accuracy by leveraging information derived from surrounding objects of target. Experiments conducted on M3Track demonstrate that ADMCMT exhibits strong generalization across different lighting conditions. The code will be released soon at https://github.com/QTRACKY/ADMCMT.
Multi-object tracking (MOT) is a critical task in computer vision, requiring the accurate identification and continuous tracking of multiple objects across video frames. However, current state-of-the-art methods mainly rely on a global optimization technique and multi-stage cascade association strategy, and those approaches often overlook the specific characteristics of assignment task in MOT and useful detection results that may represent occluded objects. To address these challenges, we propose a novel Track-Focused Online Multi-Object Tracker (TrackTrack) with two key strategies: Track-Perspective-Based Association (TPA) and Track-Aware Initialization (TAI). The TPA strategy associates each track with the most suitable detection result by choosing the one with the minimum distance from all available detection results in a track-perspective manner. On the other hand, TAI precludes the generation of spurious tracks in the track-aware aspect by suppressing track initialization of detection results that heavily overlap with current active tracks and more confident detection results. Extensive experiments on MOT17, MOT20, and DanceTrack demonstrate that our TrackTrack outperforms current state-of-the-art trackers, offering improved robustness and accuracy across diverse and challenging tracking scenarios.
Visual-Language Tracking (VLT) is emerging as a promising paradigm to bridge the human-machine performance gap. For single objects, VLT broadens the problem scope to text-driven video comprehension. Yet, this direction is still confined to 2D spatial extents, currently lacking the ability to deal with 3D tracking in the confines of monocular video. Unfortunately, advances in 3D tracking mainly rely on expensive sensor inputs, e.g., point clouds, depth measurements, radar. Absence of language counterpart for the outputs of these mildly democratized sensors in the literature also hinders VLT expansion to 3D tracking. Addressing that, we make the first attempt towards extending VLT to 3D tracking based on monocular video. We present a comprehensive framework, introducing (i) the Monocular-Video-based 3D Visual Language Tracking (Mono3DVLT) task, (ii) a large-scale dataset for the task, called Mono3DVLT-V2X, and (iii) a customized neural model for the task. Our dataset is carefully curated, leveraging a Large Langauge Model (LLM) followed by human verification, composing natural language descriptions for 79,158 video sequences aiming at single object tracking, providing 2D and 3D bounding box annotations. Our neural model, termed Mono3DVLT-MT, is the first targeted approach for the Mono3DVLT task. Comprising the pipeline of multi-modal feature extractor, visual-language encoder, tracking decoder and a tracking head, our model sets a strong baseline for the task on Mono3DVLT-V2X. Experimental results show that our method significantly outperforms existing techniques on the Mono3DVLT-V2X dataset. Our dataset and code are available in https://github.com/hongkai-wei/Mono3DVLT.