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545篇论文匹配“Tractable Models”
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Yesukhei Jagvaral, Francois Lanusse, Rachel Mandelbaum

Diffusion-based generative models represent the current state-of-the-art for image generation. However, standard diffusion models are based on Euclidean geometry and do not translate directly to manifold-valued data. In this work, we develop extensions of both score-based generative models (SGMs) and Denoising Diffusion Probabilistic Models (DDPMs) to the Lie group of 3D rotations, SO(3). SO(3) is of particular interest in many disciplines such as robotics, biochemistry and astronomy/cosmology science. Contrary to more general Riemannian manifolds, SO(3) admits a tractable solution to heat diffusion, and allows us to implement efficient training of diffusion models. We apply both SO(3) DDPMs and SGMs to synthetic densities on SO(3) and demonstrate state-of-the-art results. Additionally, we demonstrate the practicality of our model on pose estimation tasks and in predicting correlated galaxy orientations for astrophysics/cosmology.

Vedang Asgaonkar, Aditya Jain, Abir De

Given a set of observations, feature acquisition is about finding the subset of unobserved features which would enhance accuracy. Such problems has been explored in a sequential setting in prior work. Here, the model receives feedback from every new feature acquireed and chooses to explore more features or to predict. However, sequential acquisition is not feasible in some settings where time is of essence. We consider the problem of feature acquisition in batch, where the subset of features to be queried in batch is chosen based on the currently observed features, and then acquired as a batch, followed by prediction. We solve this problem using several technical innovations. First, we use a feature generator to draw a subset of the synthetic features for some examples, which reduces the cost of oracle queries. Second, to make the feature acquisition problem tractable for the large heterogeneous observed features, we partition the data into buckets, by borrowing tools from locality sensitive hashing and then train a mixture of experts model. Third, we design a tractable lower bound of the original objective. We use a greedy algorithm combined with model training to solve the underlying problem. Experiments with four datasets shows that our approach outperforms these methods in terms of trade off between accuracy and feature acquisition cost.

Sebastian Ordyniak, Giacomo Paesani, Mateusz Rychlicki, Stefan Szeider

We develop a general algorithmic framework that allows us to obtain fixed-parameter tractability for computing smallest symbolic models that represent given data. Our framework applies to all ML model types that admit a certain extension property. By showing this extension property for decision trees, decision sets, decision lists, and binary decision diagrams, we obtain that minimizing these fundamental model types is fixed-parameter tractable. Our framework even applies to ensembles, which combine individual models by majority decision.

Konrad K. Dabrowski, Eduard Eiben, Sebastian Ordyniak, Giacomo Paesani, Stefan Szeider

We consider the NP-hard problem of finding a smallest decision tree representing a classification instance in terms of a partially defined Boolean function. Small decision trees are desirable to provide an interpretable model for the given data. We show that the problem is fixed-parameter tractable when parameterized by the rank-width of the incidence graph of the given classification instance. Our algorithm proceeds by dynamic programming using an NLC decomposition obtained from a rank-width decomposition. The key to the algorithm is a succinct representation of partial solutions. This allows us to limit the space and time requirements for each dynamic programming step in terms of the parameter.

Aviram Imber, Jonas Israel, Markus Brill, Hadas Shachnai, Benny Kimelfeld

We consider spatial voting where candidates are located in the Euclidean d-dimensional space, and each voter ranks candidates based on their distance from the voter's ideal point. We explore the case where information about the location of voters' ideal points is incomplete: for each dimension, we are given an interval of possible values. We study the computational complexity of finding the possible and necessary winners for positional scoring rules. Our results show that we retain tractable cases of the classic model where voters have partial-order preferences. Moreover, we show that there are positional scoring rules under which the possible-winner problem is intractable for partial orders, but tractable in the one-dimensional spatial setting. We also consider approval voting in this setting. We show that for up to two dimensions, the necessary-winner problem is tractable, while the possible-winner problem is hard for any number of dimensions.

Sushmita Gupta, Ramanujan Sridharan, Peter Strulo

Single-elimination (SE) tournaments are a popular format used in competitive environments and decision making. Algorithms for SE tournament manipulation have been an active topic of research in recent years. In this paper, we initiate the algorithmic study of a novel variant of SE tournament manipulation that aims to model the fact that certain matchups are highly desired in a sporting context, incentivizing an organizer to manipulate the bracket to make such matchups take place. We obtain both hardness and tractability results. We show that while the problem of computing a bracket enforcing a given set of matches in an SE tournament is NP-hard, there are natural restrictions that lead to polynomial-time solvability. In particular, we show polynomial-time solvability if there is a linear ordering on the ability of players with only a constant number of exceptions where a player with lower ability beats a player with higher ability.

Kai Cui, Gökçe Dayanıklı, Mathieu Laurière, Matthieu Geist, Olivier Pietquin, Heinz Koeppl

Recent techniques based on Mean Field Games (MFGs) allow the scalable analysis of multi-player games with many similar, rational agents. However, standard MFGs remain limited to homogeneous players that weakly influence each other, and cannot model major players that strongly influence other players, severely limiting the class of problems that can be handled. We propose a novel discrete time version of major-minor MFGs (M3FGs), along with a learning algorithm based on fictitious play and partitioning the probability simplex. Importantly, M3FGs generalize MFGs with common noise and can handle not only random exogeneous environment states but also major players. A key challenge is that the mean field is stochastic and not deterministic as in standard MFGs. Our theoretical investigation verifies both the M3FG model and its algorithmic solution, showing firstly the well-posedness of the M3FG model starting from a finite game of interest, and secondly convergence and approximation guarantees of the fictitious play algorithm. Then, we empirically verify the obtained theoretical results, ablating some of the theoretical assumptions made, and show successful equilibrium learning in three example problems. Overall, we establish a learning framework for a novel and broad class of tractable games.

Yasunori Akagi, Naoki Marumo, Takeshi Kurashima

Time-inconsistency is a characteristic of human behavior in which people plan for long-term benefits but take actions that differ from the plan due to conflicts with short-term benefits. Such time-inconsistent behavior is believed to be caused by present bias, a tendency to overestimate immediate rewards and underestimate future rewards. It is essential in behavioral economics to investigate the relationship between present bias and time-inconsistency. In this paper, we propose a model for analyzing agent behavior with present bias in tasks to make progress toward a goal over a specific period. Unlike previous models, the state sequence of the agent can be described analytically in our model. Based on this property, we analyze three crucial problems related to agents under present bias: task abandonment, optimal goal setting, and optimal reward scheduling. Extensive analysis reveals how present bias affects the condition under which task abandonment occurs and optimal intervention strategies. Our findings are meaningful for preventing task abandonment and intervening through incentives in the real world.

Ruiwei Wang

Recently, the Binary Constraint Tree (BCT), a tree structured Binary Constraint Network (BCN), has been shown to be more succinct than various ad-hoc constraints. In this paper, we investigate the modelling power of a well-known tractable hybrid class generalizing BCT, i.e. the class of BCNs satisfying Broken Triangle Property (BTP) called BTP Networks (BTPNs). We show that the consistency checker of BTPN can be computed by polysize monotone circuit, thus, some global constraints cannot be encoded as polysize BTPN, such as the AllDifferent and Linear constraints. Then our study reveals that BTPN is strictly more succinct than the DNNF constraint and all 14 ad-hoc constraints discussed in (Wang and Yap 2023), such as the context-free grammar, BCT and smart table constraints. Furthermore, we also show that BTPN is as powerful as DNNF in terms of computing various operations and queries. In addition, we prove that it is NP-hard to determine the minimum sized BTPN encoding a constraint.

Qing Cai, Mu Li, Dongwei Ren, Jun Lyu, Haiyong Zheng, Junyu Dong, Yee-Hong Yang

Omnidirectional images have attracted significant attention in recent years due to the rapid development of virtual reality technologies. Equirectangular projection (ERP), a naive form to store and transfer omnidirectional images, however, is challenging for existing two-dimensional (2D) image super-resolution (SR) methods due to its inhomogeneous distributed sampling density and distortion across latitude. In this paper, we make one of the first attempts to design a spherical pseudo-cylindrical representation, which not only allows pixels at different latitudes to adaptively adopt the best distinct sampling density but also is model-agnostic to most off-the-shelf SR methods, enhancing their performances. Specifically, we start by upsampling each latitude of the input ERP image and design a computationally tractable optimization algorithm to adaptively obtain a (sub)-optimal sampling density for each latitude of the ERP image. Addressing the distortion of ERP, we introduce a new viewport-based training loss based on the original 3D sphere format of the omnidirectional image, which inherently lacks distortion. Finally, we present a simple yet effective recursive progressive omnidirectional SR network to showcase the feasibility of our idea. The experimental results on public datasets demonstrate the effectiveness of the proposed method as well as the consistently superior performance of our method over most state-of-the-art methods both quantitatively and qualitatively.

Parsa Mirdehghan, Maxx Wu, Wenzheng Chen, David B. Lindell, Kiriakos N. Kutulakos

We show how to turn a noisy and fragile active triangulation technique--three-pattern structured light with a grayscale camera--into a fast and powerful tool for 3D capture: able to output sub-pixel accurate disparities at megapixel resolution along with reflectance normals and a no-reference estimate of its own pixelwise 3D error. To achieve this we formulate structured-light decoding as a neural inverse rendering problem. We show that despite having just three or four input images--all from the same viewpoint--this problem can be tractably solved by TurboSL an algorithm that combines (1) a precise image formation model (2) a signed distance field scene representation and (3) projection pattern sequences optimized for accuracy instead of precision. We use TurboSL to reconstruct a variety of complex scenes from images captured at up to 60 fps with a camera and a common projector. Our experiments highlight TurboSL's potential for dense and highly-accurate 3D acquisition from data captured in fractions of a second.

Tongfan Guan, Chen Wang, Yun-Hui Liu

Stereo matching is a core task for many computer vision and robotics applications. Despite their dominance in traditional stereo methods the hand-crafted Markov Random Field (MRF) models lack sufficient modeling accuracy compared to end-to-end deep models. While deep learning representations have greatly improved the unary terms of the MRF models the overall accuracy is still severely limited by the hand-crafted pairwise terms and message passing. To address these issues we propose a neural MRF model where both potential functions and message passing are designed using data-driven neural networks. Our fully data-driven model is built on the foundation of variational inference theory to prevent convergence issues and retain stereo MRF's graph inductive bias. To make the inference tractable and scale well to high-resolution images we also propose a Disparity Proposal Network (DPN) to adaptively prune the search space of disparity. The proposed approach ranks 1^ st on both KITTI 2012 and 2015 leaderboards among all published methods while running faster than 100 ms. This approach significantly outperforms prior global methods e.g. lowering D1 metric by more than 50% on KITTI 2015. In addition our method exhibits strong cross-domain generalization and can recover sharp edges. The codes at https://github.com/aeolusguan/NMRF.

Litu Rout, Yujia Chen, Abhishek Kumar, Constantine Caramanis, Sanjay Shakkottai, Wen-Sheng Chu

Sampling from the posterior distribution in latent diffusion models for inverse problems is computationally challenging. Existing methods often rely on Tweedie's first-order moments that tend to induce biased results. Second-order approximations are computationally prohibitive making standard reverse diffusion processes intractable for posterior sampling. This paper presents Second-order Tweedie sampler from Surrogate Loss (STSL) a novel sampler offering efficiency comparable to first-order Tweedie while enabling tractable reverse processes using second-order approximation. Theoretical results reveal that our approach utilizing for the trace of the Hessian with only O(1) compute establishes a lower bound through a surrogate loss and enables a tractable reverse process. We show STSL outperforms SoTA solvers PSLD and P2L by reducing neural function evaluations by 4X and 8X respectively while enhancing sampling quality on FFHQ ImageNet and COCO benchmarks. Moreover STSL extends to text guided image editing and mitigates residual distortions in corrupted images. To our best knowledge this is the first work to offer an efficient second order approximation for solving inverse problems using latent diffusion and editing real world images with corruptions.

Krista Opsahl-Ong, Michael J Ryan, Josh Purtell, David Broman, Christopher Potts, Matei Zaharia, Omar Khattab

Language Model Programs, i.e. sophisticated pipelines of modular language model (LM) calls, are increasingly advancing NLP tasks, but they require crafting prompts that are jointly effective for all modules. We study prompt optimization for LM programs, i.e. how to update these prompts to maximize a downstream metric without access to module-level labels or gradients. To make this tractable, we factorize our problem into optimizing the free-form instructions and few-shot demonstrations of every module and introduce several strategies to craft task-grounded instructions and navigate credit assignment across modules. Our strategies include (i) program- and data-aware techniques for proposing effective instructions, (ii) a stochastic mini-batch evaluation function for learning a surrogate model of our objective, and (iii) a meta-optimization procedure in which we refine how LMs construct proposals over time. Using these insights we develop MIPRO, a novel algorithm for optimizing LM programs. MIPRO outperforms baseline optimizers on five of seven diverse multi-stage LM programs using a best-in-class open-source model (Llama-3-8B), by as high as 13% accuracy. We have released our new optimizers and benchmark in DSPy at [http://dspy.ai](http://dspy.ai).

Georgi Shopov, Stefan Gerdjikov

The inability to utilise future contexts and the pre-determined left-to-right generation order are major limitations of unidirectional language models. Bidirectionality has been introduced to address those deficiencies. However, a crucial shortcoming of bidirectional language models is the potential inconsistency of their conditional distributions. This fundamental flaw greatly diminishes their applicability and hinders their capability of tractable sampling and likelihood computation. In this work, we introduce a class of bidirectional language models, called latent language models, that are consistent by definition and can be efficiently used both for generation and scoring of sequences. We define latent language models based on the well-understood formalism of bisequential decompositions from automata theory. This formal correspondence allows us to precisely charaterise the abilities and limitations of a subclass of latent language models, called rational language models. As a result, we obtain that latent language models are exponentially more concise and significantly more expressive than unidirectional language models.

Language · Generation

Honghua Zhang, Po-Nien Kung, Masahiro Yoshida, Guy Van den Broeck, Nanyun Peng

Despite the success of Large Language Models (LLMs) on various tasks following human instructions, controlling model generation to follow strict constraints at inference time poses a persistent challenge. In this paper, we introduce Ctrl-G, a neuro-symbolic framework that enables tractable and adaptable control of LLM generation to follow logical constraints reliably. Ctrl-G combines any production-ready LLM with a Hidden Markov Model (HMM), guiding LLM outputs to adhere to logical constraints represented as deterministic finite automata. We show that Ctrl-G, when a TULU2-7B model is coupled with a 2B-parameter HMM, outperforms GPT4 in text editing: on the task of generating text insertions/continuations following logical constraints, our approach achieves over 30% higher satisfaction rate in human evaluation. When applied to medium-size language models (e.g., GPT2-large), Ctrl-G also beats its counterparts on standard benchmarks by large margins. Additionally, as a proof-of-concept study, we use Ctrl-G to assist LLM reasoning on the GSM benchmark, foreshadowing the application of Ctrl-G, as well as other constrained generation approaches, beyond traditional language generation tasks.

Optimization · Optimization and Learning under Uncertainty

Yichun Hu, Nathan Kallus, Xiaojie Mao, Yanchen Wu

Contextual linear optimization (CLO) uses predictive contextual features to reduce uncertainty in random cost coefficients and thereby improve average-cost performance. An example is the stochastic shortest path problem with random edge costs (e.g., traffic) and contextual features (e.g., lagged traffic, weather). Existing work on CLO assumes the data has fully observed cost coefficient vectors, but in many applications, we can only see the realized cost of a historical decision, that is, just one projection of the random cost coefficient vector, to which we refer as bandit feedback. We study a class of offline learning algorithms for CLO with bandit feedback, which we term induced empirical risk minimization (IERM), where we fit a predictive model to directly optimize the downstream performance of the policy it induces. We show a fast-rate regret bound for IERM that allows for misspecified model classes and flexible choices of the optimization estimate, and we develop computationally tractable surrogate losses. A byproduct of our theory of independent interest is fast-rate regret bound for IERM with full feedback and misspecified policy class. We compare the performance of different modeling choices numerically using a stochastic shortest path example and provide practical insights from the empirical results.

Probabilistic Methods · Tractable Models

Benjie Wang, Denis Mauá, Guy Van den Broeck, YooJung Choi

Circuits based on sum-product structure have become a ubiquitous representation to compactly encode knowledge, from Boolean functions to probability distributions. By imposing constraints on the structure of such circuits, certain inference queries become tractable, such as model counting and most probable configuration. Recent works have explored analyzing probabilistic and causal inference queriesas compositions of basic operators to derive tractability conditions. In this paper, we take an algebraic perspective for compositional inference, and show that a large class of queries—including marginal MAP, probabilistic answer set programming inference, and causal backdoor adjustment—correspond to a combination of basic operators over semirings: aggregation, product, and elementwise mapping. Using this framework, we uncover simple and general sufficient conditions for tractable composition of these operators, in terms of circuit properties (e.g., marginal determinism, compatibility) and conditions on the elementwise mappings. Applying our analysis, we derive novel tractability conditions for many such compositional queries. Our results unify tractability conditions for existing problems on circuits, while providing a blueprint for analysing novel compositional inference queries.

Fairness

Jinlong Pang, Jialu Wang, Zhaowei Zhu, Yuanshun Yao, Chen Qian, Yang Liu

The pursuit of fairness in machine learning (ML), ensuring that the models do not exhibit biases toward protected demographic groups, typically results in a compromise scenario. This compromise can be explained by a Pareto frontier where given certain resources (e.g., data), reducing the fairness violations often comes at the cost of lowering the model accuracy. In this work, we aim to train models that mitigate group fairness disparity without causing harm to model accuracy.Intuitively, acquiring more data is a natural and promising approach to achieve this goal by reaching a better Pareto frontier of the fairness-accuracy tradeoff. The current data acquisition methods, such as fair active learning approaches, typically require annotating sensitive attributes. However, these sensitive attribute annotations should be protected due to privacy and safety concerns. In this paper, we propose a tractable active data sampling algorithm that does not rely on training group annotations, instead only requiring group annotations on a small validation set. Specifically, the algorithm first scores each new example by its influence on fairness and accuracy evaluated on the validation dataset, and then selects a certain number of examples for training. We theoretically analyze how acquiring more data can improve fairness without causing harm, and validate the possibility of our sampling approach in the context of risk disparity. We also provide the upper bound of generalization error and risk disparity as well as the corresponding connections.Extensive experiments on real-world data demonstrate the effectiveness of our proposed algorithm. Our code is available at [github.com/UCSC-REAL/FairnessWithoutHarm](https://github.com/UCSC-REAL/FairnessWithoutHarm).

Reinforcement Learning · Everything Else

Awni Altabaa, Zhuoran Yang

In sequential decision-making problems, the *information structure* describes the causal dependencies between system variables, encompassing the dynamics of the environment and the agents' actions. Classical models of reinforcement learning (e.g., MDPs, POMDPs) assume a restricted and highly regular information structure, while more general models like predictive state representations do not explicitly model the information structure. By contrast, real-world sequential decision-making problems typically involve a complex and time-varying interdependence of system variables, requiring a rich and flexible representation of information structure. In this paper, we formalize a novel reinforcement learning model which explicitly represents the information structure.We then use this model to carry out an information-structural analysis of the statistical complexity of general sequential decision-making problems, obtaining a characterization via a graph-theoretic quantity of the DAG representation of the information structure. We prove an upper bound on the sample complexity of learning a general sequential decision-making problem in terms of its information structure by exhibiting an algorithm achieving the upper bound. This recovers known tractability results and gives a novel perspective on reinforcement learning in general sequential decision-making problems, providing a systematic way of identifying new tractable classes of problems.