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510篇论文匹配“Policy Search”
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Interpretability

Erik Jenner, Shreyas Kapur, Vasil Georgiev, Cameron Allen, Scott Emmons, Stuart J Russell

Do neural networks learn to implement algorithms such as look-ahead or search "in the wild"? Or do they rely purely on collections of simple heuristics? We present evidence of *learned look-ahead* in the policy and value network of Leela Chess Zero, the currently strongest deep neural chess engine. We find that Leela internally represents future optimal moves and that these representations are crucial for its final output in certain board states. Concretely, we exploit the fact that Leela is a transformer that treats every chessboard square like a token in language models, and give three lines of evidence: (1) activations on certain squares of future moves are unusually important causally; (2) we find attention heads that move important information "forward and backward in time," e.g., from squares of future moves to squares of earlier ones; and (3) we train a simple probe that can predict the optimal move 2 turns ahead with 92% accuracy (in board states where Leela finds a single best line). These findings are clear evidence of learned look-ahead in neural networks and might be a step towards a better understanding of their capabilities.

Applications

Ruizhe Zhong, Xingbo Du, Shixiong Kai, Zhentao Tang, Siyuan Xu, Jianye Hao, Mingxuan Yuan, Junchi Yan

In the Integrated Circuit (IC) design flow, floorplanning (FP) determines the position and shape of each block. Serving as a prototype for downstream tasks, it is critical and establishes the upper bound of the final PPA (Power, Performance, Area). However, with the emergence of 3D IC with stacked layers, existing methods are not flexible enough to handle the versatile constraints. Besides, they typically face difficulties in aligning the cross-die modules in 3D ICs due to their heuristic representations, which could potentially result in severe data transfer failures. To address these issues, we propose FlexPlanner, a flexible learning-based method in hybrid action space with multi-modality representation to simultaneously handle position, aspect ratio, and alignment of blocks. To our best knowledge, FlexPlanner is the first learning-based approach to discard heuristic-based search in the 3D FP task. Thus, the solution space is not limited by the heuristic floorplanning representation, allowing for significant improvements in both wirelength and alignment scores. Specifically, FlexPlanner models 3D FP based on multi-modalities, including vision, graph, and sequence. To address the non-trivial heuristic-dependent issue, we design a sophisticated policy network with hybrid action space and asynchronous layer decision mechanism that allow for determining the versatile properties of each block. Experiments on public benchmarks MCNC and GSRC show the effectiveness. We significantly improve the alignment score from 0.474 to 0.940 and achieve an average reduction of 16% in wirelength. Moreover, our method also demonstrates zero-shot transferability on unseen circuits.

Reinforcement Learning · Everything Else

Yuheng Jing, Bingyun Liu, Kai Li, Yifan Zang, Haobo Fu, Qiang Fu, Junliang Xing, Jian Cheng

Opponent modeling is a longstanding research topic aimed at enhancing decision-making by modeling information about opponents in multi-agent environments. However, existing approaches often face challenges such as having difficulty generalizing to unknown opponent policies and conducting unstable performance. To tackle these challenges, we propose a novel approach based on in-context learning and decision-time search named Opponent Modeling with In-context Search (OMIS). OMIS leverages in-context learning-based pretraining to train a Transformer model for decision-making. It consists of three in-context components: an actor learning best responses to opponent policies, an opponent imitator mimicking opponent actions, and a critic estimating state values. When testing in an environment that features unknown non-stationary opponent agents, OMIS uses pretrained in-context components for decision-time search to refine the actor's policy. Theoretically, we prove that under reasonable assumptions, OMIS without search converges in opponent policy recognition and has good generalization properties; with search, OMIS provides improvement guarantees, exhibiting performance stability. Empirically, in competitive, cooperative, and mixed environments, OMIS demonstrates more effective and stable adaptation to opponents than other approaches. See our project website at https://sites.google.com/view/nips2024-omis.

Data-centric AI · Data augmentation

Minui Hong, Junhyeog Yun, Insu Jeon, Gunhee Kim

Federated Learning (FL) allows multiple clients to collaboratively train models without directly sharing their private data. While various data augmentation techniques have been actively studied in the FL environment, most of these methods share input-level or feature-level data information over communication, posing potential privacy leakage. In response to this challenge, we introduce a federated data augmentation algorithm named FedAvP that shares only the augmentation policies, not the data-related information. For data security and efficient policy search, we interpret the policy loss as a meta update loss in standard FL algorithms and utilize the first-order gradient information to further enhance privacy and reduce communication costs. Moreover, we propose a meta-learning method to search for adaptive personalized policies tailored to heterogeneous clients. Our approach outperforms existing best performing augmentation policy search methods and federated data augmentation methods, in the benchmarks for heterogeneous FL.

Trustworthy Machine Learning

Xuan Chen, Yuzhou Nie, Wenbo Guo, Xiangyu Zhang

Recent studies developed jailbreaking attacks, which construct jailbreaking prompts to "fool" LLMs into responding to harmful questions.Early-stage jailbreaking attacks require access to model internals or significant human efforts. More advanced attacks utilize genetic algorithms for automatic and black-box attacks.However, the random nature of genetic algorithms significantly limits the effectiveness of these attacks.In this paper, we propose RLbreaker, a black-box jailbreaking attack driven by deep reinforcement learning (DRL).We model jailbreaking as a search problem and design an RL agent to guide the search, which is more effective and has less randomness than stochastic search, such as genetic algorithms.Specifically, we design a customized DRL system for the jailbreaking problem, including a novel reward function and a customized proximal policy optimization (PPO) algorithm.Through extensive experiments, we demonstrate that RLbreaker is much more effective than existing jailbreaking attacks against six state-of-the-art (SOTA) LLMs. We also show that RLbreaker is robust against three SOTA defenses and its trained agents can transfer across different LLMs.We further validate the key design choices of RLbreaker via a comprehensive ablation study.

Online Learning

Naveen Raman, Zheyuan Shi, Fei Fang

Restless multi-armed bandits (RMAB) extend multi-armed bandits so arm pulls impact future arm states. Despite the success of RMABs, a key limiting assumption is the separability of rewards into a sum across arms. We address this deficiency by proposing restless-multi-armed bandit with global rewards (RMAB-G), a generalization of RMABs to global non-separable rewards. To solve RMAB-G, we develop the Linear-Whittle and Shapley-Whittle indices, which extend Whittle indices from RMABs to RMAB-Gs. We prove approximation bounds which demonstrate how Linear and Shapley-Whittle indices fail for non-linear rewards. To overcome this limitation, we propose two sets of adaptive policies: the first computes indices iteratively and the second combines indices with Monte-Carlo Tree Search (MCTS). Empirically, we demonstrate that adaptive policies outperform both pre-computed index policies and baselines in synthetic and real-world food rescue datasets.

Reinforcement Learning · Everything Else

Alessandro Montenegro, Marco Mussi, Matteo Papini, Alberto Maria Metelli

*Constrained Reinforcement Learning* (CRL) tackles sequential decision-making problems where agents are required to achieve goals by maximizing the expected return while meeting domain-specific constraints, which are often formulated on expected costs. In this setting, *policy-based* methods are widely used since they come with several advantages when dealing with continuous-control problems. These methods search in the policy space with an *action-based* or *parameter-based* exploration strategy, depending on whether they learn directly the parameters of a stochastic policy or those of a stochastic hyperpolicy. In this paper, we propose a general framework for addressing CRL problems via *gradient-based primal-dual* algorithms, relying on an alternate ascent/descent scheme with dual-variable regularization. We introduce an exploration-agnostic algorithm, called C-PG, which exhibits global last-iterate convergence guarantees under (weak) gradient domination assumptions, improving and generalizing existing results. Then, we design C-PGAE and C-PGPE, the action-based and the parameter-based versions of C-PG, respectively, and we illustrate how they naturally extend to constraints defined in terms of *risk measures* over the costs, as it is often requested in safety-critical scenarios. Finally, we numerically validate our algorithms on constrained control problems, and compare them with state-of-the-art baselines, demonstrating their effectiveness.

Reinforcement Learning · Planning

Matthew Macfarlane, Edan Toledo, Donal Byrne, Paul Duckworth, Alexandre Laterre

Leveraging planning during learning and decision-making is central to the long-term development of intelligent agents. Recent works have successfully combined tree-based search methods and self-play learning mechanisms to this end. However, these methods typically face scaling challenges due to the sequential nature of their search. While practical engineering solutions can partly overcome this, they often result in a negative impact on performance. In this paper, we introduce SPO: Sequential Monte Carlo Policy Optimisation, a model-based reinforcement learning algorithm grounded within the Expectation Maximisation (EM) framework. We show that SPO provides robust policy improvement and efficient scaling properties. The sample-based search makes it directly applicable to both discrete and continuous action spaces without modifications. We demonstrate statistically significant improvements in performance relative to model-free and model-based baselines across both continuous and discrete environments. Furthermore, the parallel nature of SPO’s search enables effective utilisation of hardware accelerators, yielding favourable scaling laws.

Language

Dan Zhang, Sining Zhoubian, Ziniu Hu, Yisong Yue, Yuxiao Dong, Jie Tang

Recent methodologies in LLM self-training mostly rely on LLM generating responses and filtering those with correct output answers as training data. This approach often yields a low-quality fine-tuning training set (e.g., incorrect plans or intermediate reasoning). In this paper, we develop a reinforced self-training approach, called ReST-MCTS*, based on integrating process reward guidance with tree search MCTS* for collecting higher-quality reasoning traces as well as per-step value to train policy and reward models. ReST-MCTS* circumvents the per-step manual annotation typically used to train process rewards by tree-search-based reinforcement learning: Given oracle final correct answers, ReST-MCTS* is able to infer the correct process rewards by estimating the probability this step can help lead to the correct answer. These inferred rewards serve dual purposes: they act as value targets for further refining the process reward model and also facilitate the selection of high-quality traces for policy model self-training. We first show that the tree-search policy in ReST-MCTS* achieves higher accuracy compared with prior LLM reasoning baselines such as Best-of-N and Tree-of-Thought, within the same search budget. We then show that by using traces searched by this tree-search policy as training data, we can continuously enhance the three language models for multiple iterations, and outperform other self-training algorithms such as ReST$^\text{EM}$ and Self-Rewarding LM.

Computer Vision

Anindya Sarkar, Srikumar Sastry, Aleksis Pirinen, Chongjie Zhang, Nathan Jacobs, Yevgeniy Vorobeychik

We consider the task of active geo-localization (AGL) in which an agent uses a sequence of visual cues observed during aerial navigation to find a target specified through multiple possible modalities. This could emulate a UAV involved in a search-and-rescue operation navigating through an area, observing a stream of aerial images as it goes. The AGL task is associated with two important challenges. Firstly, an agent must deal with a goal specification in one of multiple modalities (e.g., through a natural language description) while the search cues are provided in other modalities (aerial imagery). The second challenge is limited localization time (e.g., limited battery life, urgency) so that the goal must be localized as efficiently as possible, i.e. the agent must effectively leverage its sequentially observed aerial views when searching for the goal. To address these challenges, we propose GOMAA-Geo -- a goal modality agnostic active geo-localization agent -- for zero-shot generalization between different goal modalities. Our approach combines cross-modality contrastive learning to align representations across modalities with supervised foundation model pretraining and reinforcement learning to obtain highly effective navigation and localization policies. Through extensive evaluations, we show that GOMAA-Geo outperforms alternative learnable approaches and that it generalizes across datasets -- e.g., to disaster-hit areas without seeing a single disaster scenario during training -- and goal modalities -- e.g., to ground-level imagery or textual descriptions, despite only being trained with goals specified as aerial views. Our code is available at: https://github.com/mvrl/GOMAA-Geo.

Reinforcement Learning · Deep RL

Yu-An Lin, Chen-Tao Lee, Chih-Han Yang, Guan-Ting Liu, Shao-Hua Sun

Deep reinforcement learning aims to learn deep neural network policies to solve large-scale decision-making problems. However, approximating policies using deep neural networks makes it difficult to interpret the learned decision-making process. To address this issue, prior works (Trivedi et al., 2021; Liu et al., 2023; Carvalho et al., 2024) proposed to use human-readable programs as policies to increase the interpretability of the decision-making pipeline. Nevertheless, programmatic policies generated by these methods struggle to effectively solve long and repetitive RL tasks and cannot generalize to even longer horizons during testing. To solve these problems, we propose the Hierarchical Programmatic Option framework (HIPO), which aims to solve long and repetitive RL problems with human-readable programs as options (low-level policies). Specifically, we propose a method that retrieves a set of effective, diverse, and compatible programs as options. Then, we learn a high-level policy to effectively reuse these programmatic options to solve reoccurring subtasks. Our proposed framework outperforms programmatic RL and deep RL baselines on various tasks. Ablation studies justify the effectiveness of our proposed search algorithm for retrieving a set of programmatic options.

Reinforcement Learning · Deep RL

Ben Norman, Jeff Clune

Standard reinforcement learning (RL) agents never intelligently explore like a human (i.e. taking into account complex domain priors and adapting quickly based on previous exploration). Across episodes, RL agents struggle to perform even simple exploration strategies, for example systematic search that avoids exploring the same location multiple times. This poor exploration limits performance on challenging domains. Meta-RL is a potential solution, as unlike standard RL, meta-RL can *learn* to explore, and potentially learn highly complex strategies far beyond those of standard RL, strategies such as experimenting in early episodes to learn new skills, or conducting experiments to learn about the current environment.Traditional meta-RL focuses on the problem of learning to optimally balance exploration and exploitation to maximize the *cumulative reward* of the episode sequence (e.g., aiming to maximize the total wins in a tournament -- while also improving as a player).We identify a new challenge with state-of-the-art cumulative-reward meta-RL methods.When optimal behavior requires exploration that sacrifices immediate reward to enable higher subsequent reward, existing state-of-the-art cumulative-reward meta-RL methods become stuck on the local optimum of failing to explore.Our method, First-Explore, overcomes this limitation by learning two policies: one to solely explore, and one to solely exploit. When exploring requires forgoing early-episode reward, First-Explore significantly outperforms existing cumulative meta-RL methods. By identifying and solving the previously unrecognized problem of forgoing reward in early episodes, First-Explore represents a significant step towards developing meta-RL algorithms capable of human-like exploration on a broader range of domains.

Social Aspects

Elliot Meyerson, Olivier Francon, Darren Sargent, Babak Hodjat, Risto Miikkulainen

Solving societal problems on a global scale requires the collection and processing of ideas and methods from diverse sets of international experts. As the number and diversity of human experts increase, so does the likelihood that elements in this collective knowledge can be combined and refined to discover novel and better solutions. However, it is difficult to identify, combine, and refine complementary information in an increasingly large and diverse knowledge base. This paper argues that artificial intelligence (AI) can play a crucial role in this process. An evolutionary AI framework, termed RHEA, fills this role by distilling knowledge from diverse models created by human experts into equivalent neural networks, which are then recombined and refined in a population-based search. The framework was implemented in a formal synthetic domain, demonstrating that it is transparent and systematic. It was then applied to the results of the XPRIZE Pandemic Response Challenge, in which over 100 teams of experts across 23 countries submitted models based on diverse methodologies to predict COVID-19 cases and suggest non-pharmaceutical intervention policies for 235 nations, states, and regions across the globe. Building upon this expert knowledge, by recombining and refining the 169 resulting policy suggestion models, RHEA discovered a broader and more effective set of policies than either AI or human experts alone, as evaluated based on real-world data. The results thus suggest that AI can play a crucial role in realizing the potential of human expertise in global problem-solving.

Reinforcement Learning · Batch Offline

Marvin Alles, Philip Becker-Ehmck, Patrick van der Smagt, Maximilian Karl

In offline reinforcement learning, a policy is learned using a static dataset in the absence of costly feedback from the environment. In contrast to the online setting, only using static datasets poses additional challenges, such as policies generating out-of-distribution samples. Model-based offline reinforcement learning methods try to overcome these by learning a model of the underlying dynamics of the environment and using it to guide policy search. It is beneficial but, with limited datasets, errors in the model and the issue of value overestimation among out-of-distribution states can worsen performance. Current model-based methods apply some notion of conservatism to the Bellman update, often implemented using uncertainty estimation derived from model ensembles. In this paper, we propose Constrained Latent Action Policies (C-LAP) which learns a generative model of the joint distribution of observations and actions. We cast policy learning as a constrained objective to always stay within the support of the latent action distribution, and use the generative capabilities of the model to impose an implicit constraint on the generated actions. Thereby eliminating the need to use additional uncertainty penalties on the Bellman update and significantly decreasing the number of gradient steps required to learn a policy. We empirically evaluate C-LAP on the D4RL and V-D4RL benchmark, and show that C-LAP is competitive to state-of-the-art methods, especially outperforming on datasets with visual observations.

Reinforcement Learning · Deep RL

Paul-Antoine LE TOLGUENEC, Yann BESSE, Florent Teichteil-Koenigsbuch, Dennis Wilson, Emmanuel Rachelson

The ability to perform different skills can encourage agents to explore. In this work, we aim to construct a set of diverse skills that uniformly cover the state space. We propose a formalization of this search for diverse skills, building on a previous definition based on the mutual information between states and skills. We consider the distribution of states reached by a policy conditioned on each skill and leverage the successor state representation to maximize the difference between these skill distributions. We call this approach LEADS: Learning Diverse Skills through Successor State Representations. We demonstrate our approach on a set of maze navigation and robotic control tasks which show that our method is capable of constructing a diverse set of skills which exhaustively cover the state space without relying on reward or exploration bonuses. Our findings demonstrate that this new formalization promotes more robust and efficient exploration by combining mutual information maximization and exploration bonuses.

Social Aspects

Celestine Mendler-Dünner, Gabriele Carovano, Moritz Hardt

The power of digital platforms is at the center of major ongoing policy and regulatory efforts. To advance existing debates, we designed and executed an experiment to measure the performative power of online search providers. Instantiated in our setting, performative power quantifies the ability of a search engine to steer web traffic by rearranging results. To operationalize this definition we developed a browser extension that performs unassuming randomized experiments in the background. These randomized experiments emulate updates to the search algorithm and identify the causal effect of different content arrangements on clicks. Analyzing tens of thousands of clicks, we discuss what our robust quantitative findings say about the power of online search engines, using the Google Shopping antitrust investigation as a case study. More broadly, we envision our work to serve as a blueprint for how the recent definition of performative power can help integrate quantitative insights from online experiments with future investigations into the economic power of digital platforms.

Optimization · Optimization and Learning under Uncertainty

Jose Pablo Folch, Calvin Tsay, Robert Lee, Behrang Shafei, Weronika Ormaniec, Andreas Krause, Mark van der Wilk, Ruth Misener, Mojmir Mutny

Bayesian optimization is a methodology to optimize black-box functions. Traditionally, it focuses on the setting where you can arbitrarily query the search space. However, many real-life problems do not offer this flexibility; in particular, the search space of the next query may depend on previous ones. Example challenges arise in the physical sciences in the form of local movement constraints, required monotonicity in certain variables, and transitions influencing the accuracy of measurements. Altogether, such *transition constraints* necessitate a form of planning. This work extends classical Bayesian optimization via the framework of Markov Decision Processes. We iteratively solve a tractable linearization of our utility function using reinforcement learning to obtain a policy that plans ahead for the entire horizon. This is a parallel to the optimization of an *acquisition function in policy space*. The resulting policy is potentially history-dependent and non-Markovian. We showcase applications in chemical reactor optimization, informative path planning, machine calibration, and other synthetic examples.

Generative Models · Diffusion models

Marcin Sendera, Minsu Kim, Sarthak Mittal, Pablo Lemos, Luca Scimeca, Jarrid Rector-Brooks, Alexandre Adam, Yoshua Bengio, Nikolay Malkin

We study the problem of training diffusion models to sample from a distribution with a given unnormalized density or energy function. We benchmark several diffusion-structured inference methods, including simulation-based variational approaches and off-policy methods (continuous generative flow networks). Our results shed light on the relative advantages of existing algorithms while bringing into question some claims from past work. We also propose a novel exploration strategy for off-policy methods, based on local search in the target space with the use of a replay buffer, and show that it improves the quality of samples on a variety of target distributions. Our code for the sampling methods and benchmarks studied is made public at [this link](https://github.com/GFNOrg/gfn-diffusion) as a base for future work on diffusion models for amortized inference.

Applications

Danny Halawi, Fred Zhang, Chen Yueh-Han, Jacob Steinhardt

Forecasting future events is important for policy and decision making. In this work, we study whether language models (LMs) can forecast at the level of competitive human forecasters. Towards this goal, we develop a retrieval-augmented LM system designed to automatically search for relevant information, generate forecasts, and aggregate predictions. To facilitate our study, we collect a large dataset of questions from competitive forecasting platforms. Under a test set published after the knowledge cut-offs of our LMs, we evaluate the end-to-end performance of our system against the aggregates of human forecasts. On average, the system nears the crowd aggregate of competitive forecasters and, in a certain relaxed setting, surpasses it. Our work suggests that using LMs to forecasts the future could provide accurate predictions at scale and help to inform institutional decision making.

Generative Models · Reasoning

Gabriel Poesia, David Broman, Nick Haber, Noah Goodman

How did humanity coax mathematics from the aether? We explore the Platonic view that mathematics can be discovered from its axioms---a game of conjecture and proof. We describe an agent that jointly learns to pose challenging problems for itself (conjecturing) and solve them (theorem proving). Given a mathematical domain axiomatized in dependent type theory, we first combine methods for constrained decoding and type-directed synthesis to sample valid conjectures from a language model. Our method guarantees well-formed conjectures by construction, even as we start with a randomly initialized model. We use the same model to represent a policy and value function for guiding proof search. Our agent targets generating hard but provable conjectures --- a moving target, since its own theorem proving ability also improves as it trains. We propose novel methods for hindsight relabeling on proof search trees to significantly improve the agent's sample efficiency in both tasks. Experiments on 3 axiomatic domains (propositional logic, arithmetic and group theory) demonstrate that our agent can bootstrap from only the axioms, self-improving in generating true and challenging conjectures and in finding proofs.