The task of temporal answer grounding in instructional videos (TAGV), which aims to locate precise video segments that respond to natural language queries, is increasingly important for direct video answer retrieval. This task remains challenging due to the need to comprehend semantically complex questions and to address the significant length mismatch between untrimmed videos and short target moments. Existing methods often suffer from sensitivity to irrelevant content or insufficient visual reasoning capabilities. To tackle these limitations, we propose a Candidate-Aware Causal Reasoning (CACR) framework. Our approach first employs a Visual-Language Pre-training based Candidate Selection (VBCS) algorithm to efficiently generate K candidate segments, then applies a temporal logic reasoning module enhanced by a rejection reward mechanism and optimized via Group Relative Policy Optimization (GRPO) for robust inference. Extensive experiments on six benchmarks demonstrate that our method achieves state-of-the-art performance in terms of mean Intersection-over-Union (mIoU), providing a new perspective for reasoning-based retrieval in long videos.
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General Machine Learning · Hardware and Software
Diffusion models have transformed image synthesis by establishing unprecedented quality and creativity benchmarks. Nevertheless, their large-scale deployment faces challenges due to computationally intensive iterative denoising processes. Although post-training quantization (PTQ) provides an effective pathway for accelerating sampling, the iterative nature of diffusion models causes stepwise quantization errors to accumulate progressively during generation, inevitably compromising output fidelity. To address this challenge, we develop a theoretical framework that mathematically formulates error propagation in Diffusion Models (DMs), deriving per-step quantization error propagation equations and establishing the first closed-form solution for cumulative error. Building on this theoretical foundation, we propose a timestep-aware cumulative error compensation scheme. Extensive experiments on multiple image datasets demonstrate that our compensation strategy effectively mitigates error propagation, significantly enhancing existing PTQ methods. Specifically, it achieves a 1.2 PSNR improvement over SVDQuant on SDXL W4A4, while incurring only an additional $<$ 0.5\% time overhead.
Applications · Computer Vision
End-to-end online map generation is a core component of autonomous driving perception systems. However, in complex traffic scenes, Bird’s-Eye-View (BEV) with vectorized mapping suffers from limitations such as target misclassification, spatial localization drift, and ambiguous semantic segmentation. Introducing uncertainty quantification can alleviate these problems, so we propose MapUQ, a robust BEV vectorized mapping method guided by uncertainty-aware optimization. Specifically, we quantify uncertainty at the feature level to enhance semantic perception, apply an error-driven dynamic receptive field adaptation mechanism at the decoding stage to enforce geometric consistency, and leverage negative sample information at the output head to improve lane classification accuracy. Experimental results on the nuScenes and Argoverse 2 datasets show that our method outperforms prior approaches in AP across three road types, achieving an average improvement of 1.5% over the baseline with marginal computational overhead. In addition, our method surpasses the baseline on uncertainty metrics such as ECE and NLL, significantly improving robustness and mapping accuracy in complex scenarios. Our code has been released at github: https://anonymous.4open.science/r/MapUQ-D287.
Social Aspects · Safety
LLM-based multi-agent systems excel at planning, tool use, and role coordination, but their openness and interaction complexity also expose them to jailbreak and adversarial collaboration. Existing defenses fall into two lines: (i) self-verification that asks each agent to pre-filter unsafe instructions before execution, and (ii) external guard modules that police behaviors. The former often underperforms because a standalone agent lacks sufficient capacity to detect cross-agent unsafe chains and delegation-induced risks; the latter increases system overhead and creates a single-point-of-failure—once compromised, system-wide safety collapses, and adding more guards worsens cost and complexity. To solve these challenges, we propose AdvEvo-MARL, a co-evolutionary multi-agent reinforcement learning framework that internalizes safety into task agents. Rather than relying on external guards, AdvEvo-MARL jointly optimizes attackers (which synthesize evolving jailbreak prompts) and defenders (task agents trained to both accomplish their duties and resist attacks) in adversarial learning environments. To stabilize learning and foster cooperation, we introduce a public baseline for advantage estimation: agents within the same functional group share a group-level mean-return baseline, enabling lower-variance updates and stronger intra-group coordination. Across representative attack scenarios, AdvEvo-MARL consistently keeps attack-success rate (ASR) below 20\%, whereas baselines reach up to 38.33\%, while preserving or even improving task accuracy (up to +3.67\%). These results show that safety and utility can be jointly improved without relying on extra guard agents or added system overhead.
Deep Learning · Generative Models and Autoencoders
Modern Latent Diffusion Models (LDMs) typically operate in low-level Variational Autoencoder (VAE) latent spaces that are primarily optimized for pixel-level reconstruction. To unify vision generation and understanding, a burgeoning trend is to adopt high-dimensional features from representation encoders as generative latents. However, we empirically identify two fundamental obstacles in this paradigm: (1) the discriminative feature space lacks compact regularization, making diffusion models prone to off-manifold latents that lead to inaccurate object structures; and (2) the encoder’s inherently weak pixel-level reconstruction hinders the generator from learning accurate fine-grained geometry and texture. In this paper, we propose a systematic framework to adapt understanding-oriented encoder features for generative tasks. We introduce a semantic–pixel reconstruction objective to regularize the latent space, enabling the compression of both semantic information and fine-grained details into a highly compact representation (96 channels with 16x spatial downsampling). This design allows the latent space to remain semantically rich while achieving state-of-the-art image reconstruction, and remains compact enough for accurate generation. Leveraging this representation, we design a unified text-to-image (T2I) and image editing model. Across diverse generation spaces, our approach achieves state-of-the-art reconstruction, faster convergence, and substantial gains in both T2I and editing tasks, demonstrating that representation encoders can be effectively adapted into robust generative components. An illustrative code example is provided in the supplementary material.
General Machine Learning · Everything Else
We propose CLoVE (Clustering of Loss Vector Embeddings), a novel algorithm for Clustered Federated Learning (CFL). In CFL, clients are naturally grouped into clusters based on their data distribution. However, identifying these clusters is challenging, as client assignments are unknown. CLoVE utilizes client embeddings derived from model losses on client data, and leverages the insight that clients in the same cluster share similar loss values, while those in different clusters exhibit distinct loss patterns. Based on these embeddings, CLoVE is able to iteratively identify and separate clients from different clusters and optimize cluster-specific models through federated aggregation. Key advantages of CLoVE over existing CFL algorithms are (1) its simplicity, (2) its applicability to both supervised and unsupervised settings, and (3) the fact that it eliminates the need for near-optimal model initialization, which makes it more robust and better suited for real-world applications. We establish theoretical convergence bounds, showing that CLoVE can recover clusters accurately with high probability in a single round and converges exponentially fast to optimal models in a linear setting. Our comprehensive experiments comparing with a variety of both CFL and generic Personalized Federated Learning (PFL) algorithms on different types of datasets and an extensive array of non-IID settings demonstrate that CLoVE achieves highly accurate cluster recovery in just a few rounds of training, along with state-of-the-art model accuracy, across a variety of both supervised and unsupervised PFL tasks.
Deep Learning · Large Language Models
Streaming video understanding (SVU) must answer queries that arrive asynchronously while visual tokens stream continuously under strict GPU-memory and query-time latency budgets. A key challenge is delayed evidence: decisive cues may appear briefly, yet many subsequent updates occur before the query arrives, increasing the risk that those cues are evicted or diluted under bounded memory. We propose ProtoKV, a constant-footprint SVU memory that represents far history as a fixed-capacity summary state rather than retaining token instances. ProtoKV keeps an exact near-window KV cache and aggregates older content into a semantic–spatial prototype bank with residual statistics. At query time, each prototype is exposed through a bounded pseudo-token interface that is drop-in compatible with standard attention. Under matched budgets and comparable query-time cost, ProtoKV improves accuracy by up to 12.5 points over token-retention baselines on SVU benchmarks, with gains that grow as evidence delay increases.
Deep Learning · Generative Models and Autoencoders
Unified multimodal models seek a shared visual token space that supports both multimodal understanding and image generation. Discrete methods unify the interface via a shared codebook, whereas continuous pipelines often rely on two disparate representations—semantic features (e.g., ViT) for understanding and low-level latents (e.g., VAE) for synthesis—resulting in mismatched latent spaces. We propose Twins, a unified continuous token space formed by channel-wise concatenating ViT and VAE features on the same token grid, so the sequence length is unchanged and attention cost does not increase. However, jointly modeling Twins in a Diffusion Transformer exposes a severe \textit{optimization imbalance}: the model fits the ViT component well but struggles to match the VAE latent distribution. We trace this imbalance to three sources of heterogeneity: frequency bias, intrinsic dimensionality, and condition-aligned vs condition-independent uncertainty. To address it, we adapt a focal regression objective for flow matching that upweights large-error VAE dimensions, better balancing optimization across the ViT and VAE components. On ImageNet, this yields up to $10.57$ gFID gain over naive MSE loss without classifier-free guidance. Twins also performs competitively on multimodal understanding benchmarks and improves reconstruction fidelity, narrowing the gap between understanding- and generation-oriented representations.
Applications · Computer Vision
Text-to-image diffusion models remain vulnerable to adversarial prompts that elicit disallowed content, motivating reliable inference-time controls. A popular approach is negative guidance, which subtracts a negative-prompt direction with a fixed weight. However, it often forces a safety–fidelity trade-off, causing artifacts or prompt drift when over-applied and failing under attacks when under-applied. Recent dynamic variants reweight guidance using posterior-odds signals, which can be brittle for open-vocabulary compositional prompts, while lightweight similarity-based methods do not leverage the evolving image evidence along the denoising trajectory. We introduce Concept Removal Guidance (CRG), a training-free, plug-and-play method that estimates unwanted-concept presence at each diffusion step using only the noise predictions from the model, and then adaptively gates and calibrates negative guidance via a closed-form constrained update that enforces a target presence threshold while minimally perturbing the conditional trajectory. Across multiple red-teaming benchmarks, CRG significantly reduces attack success rates while improving benign fidelity, and additional suppression targets such as artist style and violence without fine-tuning or external classifiers.
Applications · Computer Vision
Autoregressive video diffusion models enable \emph{streaming} generation, opening the door to long-form synthesis, video world models, and interactive neural game engines. However, their core attention layers become a major bottleneck at inference time: as generation progresses, the KV cache grows, causing both increasing latency and escalating GPU memory, which in turn restricts usable temporal context and harms long-range consistency. In this work, we study redundancy in autoregressive video diffusion and identify three persistent sources: near-duplicate cached keys across frames, slowly evolving (largely semantic) queries/keys that make many attention computations redundant, and cross-attention over long prompts where only a small subset of tokens matters per frame. Building on these observations, we propose a unified, training-free attention framework for autoregressive diffusion: \textbf{TempCache} compresses the KV cache via temporal correspondence to bound cache growth; \textbf{AnnCA} accelerates cross-attention by selecting frame-relevant prompt tokens using fast approximate nearest neighbor (ANN) matching; and \textbf{AnnSA} sparsifies self-attention by restricting each query to semantically matched keys, also using a lightweight ANN. Together, these modules reduce attention, compute, and memory and are compatible with existing autoregressive diffusion backbones and world models. Experiments demonstrate up to $\times 5$--$\times 10$ end-to-end speedups while preserving near-identical visual quality and, crucially, maintaining stable throughput and nearly constant peak GPU memory usage over long rollouts, where prior methods progressively slow down and suffer from increasing memory usage.
Deep Learning · Large Language Models
LLM serving exhibits extreme length variability, making size-based scheduling difficult in practice. Recent LLM schedulers approximate SJF/SRPT using predicted decode lengths or rank and primarily report mean-centric metrics (e.g., TTFT/TBT). We show these prediction-driven policies can be fragile under distribution shifts, bursty arrivals, and GPU memory pressure, and still offer limited control over tail latency (P90–P99) that dominates user experience—even with perfect decode-length knowledge. We introduce a distribution-aware, prediction-free scheduling framework that replaces explicit length prediction with soft, $\gamma$-parameterized priority boosting driven by lightweight statistical signals. Our design co-optimizes scheduling with cache-aware preemption to account for memory-coupled decode dynamics that vary across workload mixes. Evaluated on Azure production traces, our method achieves a P99 TTLT up to 35--50\% lower than SRPT with perfect length prediction and a TTFT 34--47\% lower across various workloads, including reasoning-heavy and chat-heavy tasks, demonstrating a robust alternative for tail-latency optimization in online LLM serving.
Deep Learning · Sequential Models, Time series
While deep learning is facing an homogenization across modalities led by Transformers, they are still challenged by shallow linear models in the time-series forecasting task. Our hypothesis is that models should learn a direct link from past to future data points, which we identify as a learning dynamics capability. We develop an original $\texttt{PRO-DYN}$ nomenclature to analyze existing models through the lens of dynamics. Two observations thus emerge: **1.** under-performing architectures learn dynamics at most partially, **2.** the location of the dynamics block at the model end is of prime importance. Our systemic and empirical studies both confirm our observations on a set of performance-varying models with diverse backbones. We propose a simple plug-and-play methodology guiding model designs and improvements.
Deep Learning · Large Language Models
Reinforcement Learning from Human Feedback (RLHF) for Large Language Models increasingly relies on critic-free methods as a practical alternative to actor–critic training. Despite their simplicity, existing critic-free approaches propagate a trajectory-level learning signal uniformly across all tokens appearing in the trajectory. This requires full-trajectory update for every rollouts, leading to substantial optimization cost for long reasoning traces although the feedback signal is effectively determined early in the trajectory. We propose Prefix-Sampling Proximal Policy Optimization (PS-PPO), a compute-efficient critic-free method for RLHF that exploits this temporal redundancy. PS-PPO introduces a prompt-conditioned cutoff distribution and samples a cutoff timestep for each trajectory. Policy gradient updates are then applied only up to the sampled cutoff timestep, while a correction mechanism ensures that the resulting truncated gradient estimator remains unbiased with respect to the full-trajectory objective. This procedure bypasses later tokens whose contribution to the feedback signal is negligible, without distorting the underlying learning signal. Experiments on mathematical reasoning and RLHF benchmarks show that PS-PPO achieves large reductions in training compute and peak GPU memory, while maintaining accuracy comparable to strong critic-free baselines.
Deep Learning · Theory
Neural operators learn mappings between function spaces, enabling fast PDE surrogates. Despite architectural diversity, these methods often share a common input representation: raw coordinate-value pairs. This ignores the differential structure that defines the underlying physics. We study whether derivative features can improve neural operator learning. Through Picard iteration on mild solutions, we show that derivatives of the input naturally enter PDE solution operators, and we prove that providing them improves approximation rates substantially. But the optimal derivative order is not what one might expect. We show that the statistically optimal order is strictly less than the PDE order, for any finite sample size. This gap arises from a bias-variance tradeoff: higher-order derivatives carry more information but amplify noise. We characterize this tradeoff in closed form and show that learning the derivative order from data achieves automatic spectral regularization. We introduce $\partial$-NO (derivative-augmented neural operators), a simple augmentation that provides learnable fractional derivative features to any neural operator backbone. Across benchmarks, this consistently improves accuracy. Learned orders reflect dominant PDE structure while adapting to finite-sample constraints, confirming the theory.
Applications · Robotics
Various 3D modalities have been proposed for high-precision imitation learning tasks to compensate for the short-comings of RGB-only policies. Modalities that explicitly represent positions in Cartesian space, such as most point cloud encoder architectures, have an inherent advantage over purely image-based ones, since they allow policies to reason about geometry. Despite the effectiveness of such architectures, a number of hybrid 2D/3D architectures have been proposed in the literature, indicating that this performance can often be task-dependent. We hypothesize that this discrepancy may be due to the spectral bias of neural networks towards learning low frequency functions, which especially affects architectures conditioned on slow-moving Cartesian features. We thus propose to use a parametric projection to map point clouds from Cartesian space into high-dimensional Fourier space when using a point cloud encoder. We experimentally validate the use of these Fourier features on challenging manipulation tasks from the RoboCasa and ManiSkill3 benchmarks, and on a real robot setup. Despite their simplicity, we find that Fourier features provide robust and significant benefits across diverse encoder architectures and tasks. These results indicate that Fourier features let policies leverage geometric details more effectively than Cartesian features, showing their potential as a general-purpose tool for point cloud-based imitation learning. The overview and demos are available on our project page: https://fourier-il.github.io/fourier-il.
Social Aspects · Accountability, Transparency, and Interpretability
Sparse Autoencoders (SAEs) are widely used to interpret large language models by decomposing activations into sparse, human-understandable features, but scaling to large dictionaries exposes fundamental challenges. Systematic studies reveal pervasive feature splitting that fragments coherent concepts into non-atomic latents and widespread feature absorption that creates arbitrary exceptions in general features, severely compromising latent reliability. These issues stem from inconsistent latent assignment across samples: without cross-sample constraints, per-sample optimization often allows a single underlying concept to be inconsistently distributed across multiple redundant or interfering latents. To address this, we introduce C$^2$R (\underline{\textbf{C}}ross-sample \underline{\textbf{C}}onsistency \underline{\textbf{R}}egularization). C$^2$R explicitly encourages that each semantic feature is consistently represented by a unified latent across the batch by penalizing the co-activation of directionally similar latents. Comprehensive evaluation demonstrates that C$^2$R effectively mitigates both splitting and absorption while, crucially, preserving reconstruction fidelity, providing a principled solution that enhances latent interpretability without degrading model performance. Source code is available\footnote{\url{https://anonymous.4open.science/r/Cross-sample-Consistency-Regularization-28F8}}.
Theory · Game Theory
We investigate learning dynamics in competitive newsvendor games, a class of continuous-action games with strategic substitutes. Despite established equilibrium properties, convergence of independent learning algorithms in repeated general-sum play remains uncertain. We analyze structural properties under complete and incomplete information, deriving closed-form equilibria for a symmetric complete-information benchmark with perfect substitution. Our main theoretical contribution proves strict monotonicity in both complete-information and Bayesian models with private costs, ensuring equilibrium uniqueness and ruling out unstable dynamics. This provides convergence guarantees for variational-inequality-based algorithms. Numerical experiments using deep reinforcement learning agents with Proximal Policy Optimization empirically demonstrate convergence to Nash and Bayesian Nash equilibria, verified by equilibrium checks. These results establish a foundation for applying deep reinforcement learning in competitive inventory management.
Deep Learning · Large Language Models
Recent advances in multimodal large language models have driven growing interest in graphical user interface (GUI) agents, yet their generalization remains constrained by the scarcity of large-scale training data spanning diverse real-world applications. Existing datasets rely heavily on costly manual annotations and are typically confined to narrow domains. To address this challenge, we propose Video2GUI, a fully automated framework that extracts grounded GUI interaction trajectories directly from unlabeled Internet videos. Video2GUI employs a coarse-to-fine filtering strategy to identify high-quality GUI tutorial videos and convert them into structured agent trajectories. Applying this pipeline to 500 million video metadata entries, we construct WildGUI, a large-scale dataset containing 12 million interaction trajectories spanning over 1,500 applications and websites. Pre-training Qwen2.5-VL and Mimo-VL on WildGUI yields consistent improvements of 5–20\% across multiple GUI grounding and action benchmarks, matching or surpassing state-of-the-art performance. We will release both the WildGUI dataset and the Video2GUI pipeline to support future research of GUI agents.
Applications · Robotics
Learning from demonstration can be an effective way to teach robots task-oriented policies. However, in an interactive setting when demonstrations are limited by time or other budgetary constraints, it is challenging to find those that fix the learner's (remaining) errors. This is especially difficult for novice teachers: they may provide task-valid trajectories, often these fail to meaningfully improve the policy due to their lack of knowledge of learning mechanisms internal to the robot. This paper introduces CLASP (Collaborative Learning with Anchored State-space Partitions), which summarises the teaching process as a compact map of behavioural regions anchored in the teacher's own demonstrations. The map connects task failure to actionable changes to demonstrations by indicating what is going wrong in an intuitive way. It also enables difficulty-aware training that emphasises regions where learning is failing. Across diverse benchmarks, CLASP improves success by up to 20\% over offline and interactive baselines under the same demonstration budget, improves robustness under distribution shift by 14–20\%, and preserves behavioural diversity.
Social Aspects · Alignment
Aligning AI systems with human values remains a fundamental challenge, but does our inability to create perfectly aligned models preclude obtaining the benefits of alignment? We study a strategic setting where a human user interacts with multiple differently misaligned AI agents, none of which are individually well-aligned. Our key insight is that when the user’s utility lies approximately within the convex hull of the agents’ utilities, a condition that becomes easier to satisfy as model diversity increases, strategic competition can yield outcomes comparable to interacting with a perfectly aligned model. We model this as a multi-leader Stackelberg game, extending Bayesian persuasion to multi-round conversations between differently informed parties, and prove three results: (1) when perfect alignment would allow the user to learn her Bayes-optimal action, she can also do so in all equilibria under the convex hull condition; (2) under weaker assumptions requiring only approximate utility learning, a non-strategic user employing quantal response achieves near-optimal utility in all equilibria; and (3) when the user selects the best single AI after an evaluation period, equilibrium guarantees remain near-optimal without further distributional assumptions. We complement the theory with two forms of empirical evidence: First, we perform simulations of the best-AI selection game using best response dynamics, which show that competition among individually misaligned agents reliably improves user utility when the approximate convex hull assumption is satisfied, but does not always when it fails. Second, we show that synthetically generated AI utility functions (produced via perturbations of the same prompt to evaluate instances on a movie recommendation (MovieLens) and ethical judgement (ETHICS) dataset) quickly produce a convex hull that contains a good approximation of a given utility function even when none of the individual LLM utility functions is well aligned. We show that this phenomenon extends to human and LLM responses on real-world polling data (OpinionQA): a convex hull of LLM opinions can approximate human opinions more accurately than any individual LLM across a wide range of survey questions.