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510篇论文匹配“Policy Search”
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Optimization · Zero-order and Black-box Optimization

Deokjae Lee, Hyun Oh Song, Kyunghyun Cho

Active learning is increasingly adopted for expensive multi-objective combinatorial optimization problems, but it involves a challenging subset selection problem, optimizing the batch acquisition score that quantifies the goodness of a batch for evaluation. Due to the excessively large search space of the subset selection problem, prior methods optimize the batch acquisition on the latent space, which has discrepancies with the actual space, or optimize individual acquisition scores without considering the dependencies among candidates in a batch instead of directly optimizing the batch acquisition. To manage the vast search space, a simple and effective approach is the greedy method, which decomposes the problem into smaller subproblems, yet it has difficulty in parallelization since each subproblem depends on the outcome from the previous ones. To this end, we introduce a novel greedy-style subset selection algorithm that optimizes batch acquisition directly on the combinatorial space by sequential greedy sampling from the greedy policy, specifically trained to address all greedy subproblems concurrently. Notably, our experiments on the red fluorescent proteins design task show that our proposed method achieves the baseline performance in 1.69x fewer queries, demonstrating its efficiency.

Reinforcement Learning · Policy Search

Ju-Hyun Kim, Seungki Min

This paper addresses a policy optimization task with the conditional value-at-risk (CVaR) objective. We introduce the *predictive CVaR policy gradient*, a novel approach that seamlessly integrates risk-neutral policy gradient algorithms with minimal modifications. Our method incorporates a reweighting strategy in gradient calculation -- individual cost terms are reweighted in proportion to their *predicted* contribution to the objective. These weights can be easily estimated through a separate learning procedure. We provide theoretical and empirical analyses, demonstrating the validity and effectiveness of our proposed method.

Applications · Everything Else

Zijie Geng, Jie Wang, Ziyan Liu, Siyuan Xu, Zhentao Tang, Mingxuan Yuan, Jianye Hao, Yongdong Zhang, Feng Wu

Macro placement is a crucial step in modern chip design, and reinforcement learning (RL) has recently emerged as a promising technique for improving the placement quality. However, existing RL-based techniques are hindered by their low sample efficiency, requiring numerous online rollouts or substantial offline expert data to achieve bootstrap, which are often impractical in industrial scenarios. To address this challenge, we propose a novel sample-efficient framework, namely **EfficientPlace**, for fast macro placement. EfficientPlace integrates a global tree search algorithm to strategically direct the optimization process, as well as a RL agent for local policy learning to advance the tree search. Experiments on commonly used benchmarks demonstrate that EfficientPlace achieves remarkable placement quality within a short timeframe, outperforming recent state-of-the-art approaches.

Reinforcement Learning · Policy Search

Ziyi Chen, Heng Huang

Robust Markov decision process (robust MDP) is an important machine learning framework to make a reliable policy that is robust to environmental perturbation. Despite empirical success and popularity of policy gradient methods, existing policy gradient methods require at least iteration complexity $\mathcal{O}(\epsilon^{-4})$ to converge to the global optimal solution of s-rectangular robust MDPs with $\epsilon$-accuracy and are limited to deterministic setting with access to exact gradients and small state space that are impractical in many applications. In this work, we propose an accelerated policy gradient algorithm with iteration complexity $\mathcal{O}(\epsilon^{-3}\ln\epsilon^{-1})$ in the deterministic setting using entropy regularization. Furthermore, we extend this algorithm to stochastic setting with access to only stochastic gradients and large state space which achieves the sample complexity $\mathcal{O}(\epsilon^{-7}\ln\epsilon^{-1})$. In the meantime, our algorithms are also the first scalable policy gradient methods to entropy-regularized robust MDPs, which provide an important but underexplored machine learning framework.

Reinforcement Learning

Gokul Swamy, Christoph Dann, Rahul Kidambi, Steven Wu, Alekh Agarwal

We present *Self-Play Preference Optimization* (SPO), an algorithm for reinforcement learning from human feedback. Our approach is *minimalist* in that it does not require training a reward model nor unstable adversarial training and is therefore rather simple to implement. Our approach is *maximalist* in that it provably handles non-Markovian, intransitive, and stochastic preferences while being robust to the compounding errors that plague offline approaches to sequential prediction. To achieve the preceding qualities, we build upon the concept of a *Minimax Winner* (MW), a notion of preference aggregation from the social choice theory literature that frames learning from preferences as a zero-sum game between two policies. By leveraging the symmetry of this game, we prove that rather than using the traditional technique of dueling two policies to compute the MW, we can simply have a *single* agent play against itself while maintaining strong convergence guarantees. Practically, this corresponds to sampling multiple trajectories from a policy, asking a *preference* or teacher model to compare them, and then using the proportion of wins as the reward for a particular trajectory. We demonstrate that on a suite of continuous control tasks, we are able to learn significantly more efficiently than reward-model based approaches while maintaining robustness to the intransitive and stochastic preferences that frequently occur in practice when aggregating human judgments.

Reinforcement Learning · Multi-agent

Qihan Liu, Jianing Ye, Xiaoteng Ma, Jun Yang, Bin Liang, Chongjie Zhang

Multi-agent reinforcement learning (MARL) algorithms have accomplished remarkable breakthroughs in solving large-scale decision-making tasks. Nonetheless, most existing MARL algorithms are model-free, limiting sample efficiency and hindering their applicability in more challenging scenarios. In contrast, model-based reinforcement learning (MBRL), particularly algorithms integrating planning, such as MuZero, has demonstrated superhuman performance with limited data in many tasks. Hence, we aim to boost the sample efficiency of MARL by adopting model-based approaches. However, incorporating planning and search methods into multi-agent systems poses significant challenges. The expansive action space of multi-agent systems often necessitates leveraging the nearly-independent property of agents to accelerate learning. To tackle this issue, we propose the MAZero algorithm, which combines a centralized model with Monte Carlo Tree Search (MCTS) for policy search. We design an ingenious network structure to facilitate distributed execution and parameter sharing. To enhance search efficiency in deterministic environments with sizable action spaces, we introduce two novel techniques: Optimistic Search Lambda (OS($\lambda$)) and Advantage-Weighted Policy Optimization (AWPO). Extensive experiments on the SMAC benchmark demonstrate that MAZero outperforms model-free approaches in terms of sample efficiency and provides comparable or better performance than existing model-based methods in terms of both sample and computational efficiency.

Miscellaneous Aspects of Machine Learning · Online Learning, Active Learning and Bandits

Yash Chandak, Shiv Shankar, Vasilis Syrgkanis, Emma Brunskill

Indirect experiments provide a valuable framework for estimating treatment effects in situations where conducting randomized control trials (RCTs) is impractical or unethical. Unlike RCTs, indirect experiments estimate treatment effects by leveraging (conditional) instrumental variables, enabling estimation through encouragement and recommendation rather than strict treatment assignment. However, the sample efficiency of such estimators depends not only on the inherent variability in outcomes but also on the varying compliance levels of users with the instrumental variables and the choice of estimator being used, especially when dealing with numerous instrumental variables. While adaptive experiment design has a rich literature for \textit{direct} experiments, in this paper we take the initial steps towards enhancing sample efficiency for \textit{indirect} experiments by adaptively designing a data collection policy over instrumental variables. Our main contribution is a practical computational procedure that utilizes influence functions to search for an optimal data collection policy, minimizing the mean-squared error of the desired (non-linear) estimator. Through experiments conducted in various domains inspired by real-world applications, we showcase how our method can significantly improve the sample efficiency of indirect experiments.

Deep Learning · Other Representation Learning

Tales Carvalho, Kenneth Tjhia, Levi Lelis

Recent works have introduced LEAPS and HPRL, systems that learn latent spaces of domain-specific languages, which are used to define programmatic policies for partially observable Markov decision processes (POMDPs). These systems induce a latent space while optimizing losses such as the behavior loss, which aim to achieve locality in program behavior, meaning that vectors close in the latent space should correspond to similarly behaving programs. In this paper, we show that the programmatic space, induced by the domain-specific language and requiring no training, presents values for the behavior loss similar to those observed in latent spaces presented in previous work. Moreover, algorithms searching in the programmatic space significantly outperform those in LEAPS and HPRL. To explain our results, we measured the "friendliness" of the two spaces to local search algorithms. We discovered that algorithms are more likely to stop at local maxima when searching in the latent space than when searching in the programmatic space. This implies that the optimization topology of the programmatic space, induced by the reward function in conjunction with the neighborhood function, is more conducive to search than that of the latent space. This result provides an explanation for the superior performance in the programmatic space.

Reinforcement Learning

Mahdi Kallel, Debabrota Basu, Riad Akrour, Carlo D'Eramo

Deterministic policies are often preferred over stochastic ones when implemented on physical systems. They can prevent erratic and harmful behaviors while being easier to implement and interpret. However, in practice, exploration is largely performed by stochastic policies.First-order Bayesian Optimization (BO) methods offer a principled way of performing exploration using deterministic policies. This is done through a learned probabilistic model of the objective function and its gradient. Nonetheless, such approaches treat policy search as a black-box problem, and thus, neglect the reinforcement learning nature of the problem. In this work, we leverage the performance difference lemma to introduce a novel mean function for the probabilistic model. This results in augmenting BO methods with the action-value function. Hence, we call our method Augmented Bayesian Search (ABS).Interestingly, this new mean function enhances the posterior gradient with the deterministic policy gradient, effectively bridging the gap between BO and policy gradient methods. The resulting algorithm combines the convenience of the direct policy search with the scalability of reinforcement learning.We validate ABS on high-dimensional locomotion problems and demonstrate competitive performance compared to existing direct policy search schemes.

Probabilistic Methods

Minsu Kim, Yun Taeyoung, Emmanuel Bengio, Dinghuai Zhang, Yoshua Bengio, Sungsoo Ahn, Jinkyoo Park

Generative Flow Networks (GFlowNets) are amortized sampling methods that learn a distribution over discrete objects proportional to their rewards. GFlowNets exhibit a remarkable ability to generate diverse samples, yet occasionally struggle to consistently produce samples with high rewards due to over-exploration on wide sample space. This paper proposes to train GFlowNets with local search, which focuses on exploiting high-rewarded sample space to resolve this issue. Our main idea is to explore the local neighborhood via backtracking and reconstruction guided by backward and forward policies, respectively. This allows biasing the samples toward high-reward solutions, which is not possible for a typical GFlowNet solution generation scheme, which uses the forward policy to generate the solution from scratch. Extensive experiments demonstrate a remarkable performance improvement in several biochemical tasks. Source code is available: \url{https://github.com/dbsxodud-11/ls_gfn}.

Reinforcement Learning

David Valensi, Esther Derman, Shie Mannor, Gal Dalal

The standard formulation of Markov decision processes (MDPs) assumes that the agent's decisions are executed immediately.However, in numerous realistic applications such as robotics or healthcare, actions are performed with a delay whose value can even be stochastic. In this work, we introduce stochastic delayed execution MDPs, a new formalism addressing random delays without resorting to state augmentation. We show that given observed delay values, it is sufficient to perform a policy search in the class of Markov policies in order to reach optimal performance, thus extending the deterministic fixed delay case. Armed with this insight, we devise DEZ, a model-based algorithm that optimizes over the class of Markov policies. DEZ leverages Monte-Carlo tree search similar to its non-delayed variant EfficientZero to accurately infer future states from the action queue. Thus, it handles delayed execution while preserving the sample efficiency of EfficientZero. Through empirical analysis, we stress that none of the prior benchmarks consistently outperforms others across different delays. We demonstrate that our algorithm surpasses all benchmark methods in Atari games when dealing with constant or stochastic delays. The code is available at \url{https://github.com/davidva1/Delayed-EZ}.

Optimization · Learning for Optimization

Yufei Kuang, Jie Wang, Haoyang Liu, Fangzhou Zhu, Xijun Li, Jia Zeng, Jianye HAO, Bin Li, Feng Wu

Machine learning (ML) has been shown to successfully accelerate solving NP-hard combinatorial optimization (CO) problems under the branch and bound framework. However, the high training and inference cost and limited interpretability of ML approaches severely limit their wide application to modern exact CO solvers. In contrast, human-designed policies---though widely integrated in modern CO solvers due to their compactness and reliability---can not capture data-driven patterns for higher performance. To combine the advantages of the two paradigms, we propose the first symbolic discovery framework---namely, deep symbolic discovery for exact combinatorial optimization solver (Symb4CO)---to learn high-performance symbolic policies on the branching task. Specifically, we show the potential existence of small symbolic policies empirically, employ a large neural network to search in the high-dimensional discrete space, and compile the learned symbolic policies directly for fast deployment. Experiments show that the Symb4CO learned purely CPU-based policies consistently achieve *comparable* performance to previous GPU-based state-of-the-art approaches. Furthermore, the appealing features of Symb4CO include its high training (*ten training instances*) and inference (*one CPU core*) efficiency and good interpretability (*one-line expressions*), making it simple and reliable for deployment. The results show encouraging potential for the *wide* deployment of ML to modern CO solvers.

Applications · Robotics

Yanwei Wang, Johnson (Tsun-Hsuan) Wang, Jiayuan Mao, Michael Hagenow, Julie Shah

Grounding the common-sense reasoning of Large Language Models in physical domains remains a pivotal yet unsolved problem for embodied AI. Whereas prior works have focused on leveraging LLMs directly for planning in symbolic spaces, this work uses LLMs to guide the search of task structures and constraints implicit in multi-step demonstrations. Specifically, we borrow from manipulation planning literature the concept of mode families, which group robot configurations by specific motion constraints, to serve as an abstraction layer between the high-level language representations of an LLM and the low-level physical trajectories of a robot. By replaying a few human demonstrations with synthetic perturbations, we generate coverage over the demonstrations' state space with additional successful executions as well as counterfactuals that fail the task. Our explanation-based learning framework trains an end-to-end differentiable neural network to predict successful trajectories from failures and as a by-product learns classifiers that ground low-level states and images in mode families without dense labeling. The learned grounding classifiers can further be used to translate language plans into reactive policies in the physical domain in an interpretable manner. We show our approach improves the interpretability and reactivity of imitation learning through 2D navigation and simulated and real robot manipulation tasks. Website: https://yanweiw.github.io/glide/

Yilun Du, Sherry Yang, Pete Florence, Fei Xia, Ayzaan Wahid, brian ichter, Pierre Sermanet, Tianhe Yu, Pieter Abbeel, Joshua B Tenenbaum 等

We are interested in enabling visual planning for complex long-horizon tasks in the space of generated videos and language, leveraging recent advances in large generative models pretrained on Internet-scale data. To this end, we present video language planning (VLP), an algorithm that consists of a tree search procedure, where we train (i) vision-language models to serve as both policies and value functions, and (ii) text-to-video models as dynamics models. VLP takes as input a long-horizon task instruction and current image observation, and outputs a long video plan that provides detailed multimodal (video and language) specifications that describe how to complete the final task. VLP scales with increasing computation budget where more computation time results in improved video plans, and is able to synthesize long-horizon video plans across different robotics domains -- from multi-object rearrangement, to multi-camera bi-arm dexterous manipulation. Generated video plans can be translated into real robot actions via goal-conditioned policies, conditioned on each intermediate frame of the generated video. Experiments show that VLP substantially improves long-horizon task success rates compared to prior methods on both simulated and real robots (across 3 hardware platforms).

Kaixuan Ji, Qingyue Zhao, Jiafan He, Weitong ZHANG, Quanquan Gu

Recent studies have shown that the regret of reinforcement learning (RL) can be polylogarithmic in the planning horizon $H$. However, it remains an open question whether such a result holds for adversarial RL. In this paper, we answer this question affirmatively by proposing the first horizon-free policy search algorithm. To tackle the challenges caused by exploration and adversarially chosen reward over episodes, our algorithm employs (1) a variance-uncertainty-aware weighted least square estimator for the transition kernel; and (2) an occupancy measure-based technique for the online search of a stochastic policy. We show that our algorithm achieves an $\tilde{O}\big((d+\log |\mathcal{S}|)\sqrt{K} + d^2\big)$ regret with full-information feedback, where $d$ is the dimension of a known feature mapping linearly parametrizing the unknown transition kernel of the MDP, $K$ is the number of episodes, $|\mathcal{S}|$ is the cardinality of the state space. We also provide hardness results to justify the near optimality of our algorithm and the inevitability of $\log|\mathcal{S}|$ in the regret bound.

Reinforcement Learning · Policy Search

Ge Li, Hongyi Zhou, Dominik Roth, Serge Thilges, Fabian Otto, Rudolf Lioutikov, Gerhard Neumann

Current advancements in reinforcement learning (RL) have predominantly focused on learning step-based policies that generate actions for each perceived state. While these methods efficiently leverage step information from environmental interaction, they often ignore the temporal correlation between actions, resulting in inefficient exploration and unsmooth trajectories that are challenging to implement on real hardware. Episodic RL (ERL) seeks to overcome these challenges by exploring in parameters space that capture the correlation of actions. However, these approaches typically compromise data efficiency, as they treat trajectories as opaque black boxes. In this work, we introduce a novel ERL algorithm, Temporally-Correlated Episodic RL (TCE), which effectively utilizes step information in episodic policy updates, opening the 'black box' in existing ERL methods while retaining the smooth and consistent exploration in parameter space. TCE synergistically combines the advantages of step-based and episodic RL, achieving comparable performance to recent ERL methods while maintaining data efficiency akin to state-of-the-art (SoTA) step-based RL.

Applications · Chemistry and Drug Discovery

Raj Ghugare, Santiago Miret, Adriana Hugessen, mariano Phielipp, Glen Berseth

Reinforcement learning (RL) over text representations can be effective for finding high-value policies that can search over graphs. However, RL requires careful structuring of the search space and algorithm design to be effective in this challenge. Through extensive experiments, we explore how different design choices for text grammar and algorithmic choices for training can affect an RL policy's ability to generate molecules with desired properties. We arrive at a new RL-based molecular design algorithm (ChemRLformer) and perform a thorough analysis using 25 molecule design tasks, including computationally complex protein docking simulations. From this analysis, we discover unique insights in this problem space and show that ChemRLformer achieves state-of-the-art performance while being more straightforward than prior work by demystifying which design choices are actually helpful for text-based molecule design.

Deep Learning · Large Language Models

Zishun Yu, Yunzhe Tao, Liyu Chen, TAO SUN, Hongxia Yang

Program synthesis aims to create accurate, executable programs from problem specifications, specifically from natural language descriptions in our context. Recent studies have leveraged the power of reinforcement learning (RL) in conjunction with large language models (LLMs), significantly enhancing code generation capabilities. The application of RL focuses on directly optimizing for functional correctness, offering an advantage over conventional supervised methods. Despite policy-based RL methods dominating the literature on RL for program synthesis, the nature of program synthesis tasks hints at a natural alignment with value-based methods.This stems from the rich collection of off-policy programs, including those developed by human programmers and also historical samples, coupled with the straightforward verification of generated programs through automated unit testing, meaning rewards are easy to obtain.Diverging from the dominant use of policy-based algorithms, our work explores the feasibility of value-based approaches, leading to the development of our $\mathcal{B}$-Coder (pronounced Bellman coder).Yet, training value-based methods presents challenges due to the enormous search space inherent to program synthesis. To this end, we introduce an initialization protocol for RL agents utilizing pre-trained LMs and a conservative Bellman operator to reduce training complexities. Moreover, we demonstrate how to leverage the learned value functions as a dual strategy to post-process generated programs. Our empirical evaluations demonstrated $\mathcal{B}$-Coder's capability in achieving state-of-the-art performance when compared to policy-based methods. Remarkably, this achievement is reached with minimal reward engineering effort, highlighting the effectiveness of value-based RL, independent of reward designs.

Reinforcement Learning · Multi-agent

Samuel Sokota, Gabriele Farina, David Wu, Hengyuan Hu, Kevin A. Wang, J Kolter, Noam Brown

The process of revising (or constructing) a policy at execution time---known as decision-time planning---has been key to achieving superhuman performance in perfect-information games like chess and Go. A recent line of work has extended decision-time planning to imperfect-information games, leading to superhuman performance in poker. However, these methods involve solving subgames whose sizes grow quickly in the amount of non-public information, making them unhelpful when the amount of non-public information is large.Motivated by this issue, we introduce an alternative framework for decision-time planning that is not based on solving subgames, but rather on update equivalence. In this update-equivalence framework, decision-time planning algorithms replicate the updates of last-iterate algorithms, which need not rely on public information. This facilitates scalability to games with large amounts of non-public information. Using this framework, we derive a provably sound search algorithm for fully cooperative games based on mirror descent and a search algorithm for adversarial games based on magnetic mirror descent. We validate the performance of these algorithms in cooperative and adversarial domains, notably in Hanabi, the standard benchmark for search in fully cooperative imperfect-information games. Here, our mirror descent approach exceeds or matches the performance of public information-based search while using two orders of magnitude less search time. This is the first instance of a non-public-information-based algorithm outperforming public-information-based approaches in a domain they have historically dominated.

Reinforcement Learning · Policy Search

Yining Li, Peizhong Ju, Ness Shroff

Reinforcement learning often needs to deal with the exponential growth of states and actions when exploring optimal control in high-dimensional spaces (often known as the curse of dimensionality). In this work, we address this issue by learning the inherent structure of action-wise similar MDP to appropriately balance the performance degradation versus sample/computational complexity. In particular, we partition the action spaces into multiple groups based on the similarity in transition distribution and reward function, and build a linear decomposition model to capture the difference between the intra-group transition kernel and the intra-group rewards. Both our theoretical analysis and experiments reveal a *surprising and counter-intuitive result*: while a more refined grouping strategy can reduce the approximation error caused by treating actions in the same group as identical, it also leads to increased estimation error when the size of samples or the computation resources is limited. This finding highlights the grouping strategy as a new degree of freedom that can be optimized to minimize the overall performance loss. To address this issue, we formulate a general optimization problem for determining the optimal grouping strategy, which strikes a balance between performance loss and sample/computational complexity. We further propose a computationally efficient method for selecting a nearly-optimal grouping strategy, which maintains its computational complexity independent of the size of the action space.