Recent advances in 3D Gaussian Splatting (3DGS) have demonstrated significant potential over traditional rendering techniques, attracting widespread attention from both industry and academia. However, real-time rendering with 3DGS remains a challenging problem, particularly in large-scale, high-resolution scenes due to the presence of numerous anisotropic Gaussian representations, and it has not been extensively explored. To address this challenge, we introduce FlashGS, an open-source CUDA library with Python bindings, featuring comprehensive algorithm design and optimizations, including redundancy elimination, adaptive scheduling, and efficient pipelining. First, we eliminate substantial redundant computations through precise Gaussian intersection tests, leveraging the intrinsic mechanism of the 3DGS rasterizer. During task partitioning, we propose an adaptive scheduling strategy that accounts for variations in Gaussian size and shape. Additionally, we design a multi-stage pipelining strategy for color computation in the rendering process, further accelerating performance. We conduct an extensive evaluation of FlashGS across a diverse range of synthetic and real-world 3D scenes, encompassing scene sizes of up to 2.7 km^2 cityscape and resolutions of up to over 4K. Our approach improves 3DGS rendering performance by an order of magnitude, achieving an average speedup of 7.2x, and rendering at a minimum of 125.9 FPS, setting a new state-of-the-art in real-time 3DGS rendering. https://github.com/InternLandMark/FlashGS.
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Text-driven avatar generation has gained significant attention owing to its convenience. However, existing methods typically model the human body with all garments as a single 3D model, limiting its usability, such as clothing replacement, and reducing user control over the generation process. To overcome the limitations above, we propose DAGSM, a novel pipeline that generates disentangled human bodies and garments from the given text prompts. Specifically, we model each part (e.g., body, upper/lower clothes) of the clothed human as one GS-enhanced mesh (GSM), which is a traditional mesh attached with 2D Gaussians to better handle complicated textures (e.g., woolen, translucent clothes) and produce realistic cloth animations. During the generation, we first create the unclothed body, followed by a sequence of individual cloth generation based on the body, where we introduce a semantic-based algorithm to achieve better human-cloth and garment-garment separation. To improve texture quality, we propose a view-consistent texture refinement module, including a cross-view attention mechanism for texture style consistency and an incident-angle-weighted denoising (IAW-DE) strategy to update the appearance. Extensive experiments have demonstrated that DAGSM generates high-quality disentangled avatars, supports clothing replacement and realistic animation, and outperforms the baselines in visual quality.
Large language models (LLMs) have recently been proposed as general-purpose agents for experimental design, with claims that they can perform in-context experimental design. We evaluate this hypothesis using open-source instruction-tuned LLMs applied to genetic perturbation and molecular property discovery tasks. We find that LLM-based agents show no sensitivity to experimental feedback: replacing true outcomes with randomly permuted labels has no impact on performance. Across benchmarks, classical methods such as linear bandits and Gaussian process optimization consistently outperform LLM agents. We further propose a simple hybrid method, LLM-guided Nearest Neighbour (LLMNN) sampling, that combines LLM prior knowledge with nearest-neighbor sampling to guide the design of experiments. LLMNN achieves competitive or superior performance across domains without requiring significant in-context adaptation. These results suggest that current open-source LLMs do not perform in-context experimental design in practice and highlight the need for hybrid frameworks that decouple prior-based reasoning from batch acquisition with updated posteriors.
RD-MCSA: A Multi-Class Sentiment Analysis Approach Integrating In-Context Classification Rationales and Demonstrations
PDF ↗This paper addresses the important yet underexplored task of **multi-class sentiment analysis (MCSA)**, which remains challenging due to the subtle semantic differences between adjacent sentiment categories and the scarcity of high-quality annotated data. To tackle these challenges, we propose **RD-MCSA** (**R**ationales and **D**emonstrations-based **M**ulti-**C**lass **S**entiment **A**nalysis), an In-Context Learning (ICL) framework designed to enhance MCSA performance under limited supervision by integrating classification rationales with adaptively selected demonstrations. First, semantically grounded classification rationales are generated from a representative, class-balanced subset of annotated samples selected using a tailored balanced coreset algorithm. These rationales are then paired with demonstrations chosen through a similarity-based mechanism powered by a **multi-kernel Gaussian process (MK-GP)**, enabling large language models (LLMs) to more effectively capture fine-grained sentiment distinctions. Experiments on five benchmark datasets demonstrate that RD-MCSA consistently outperforms both supervised baselines and standard ICL methods across various evaluation metrics.
Social Aspects · Accountability, Transparency and Interpretability
Gradient smoothing is an efficient approach to reducing noise in gradient-based model explanation methods. SmoothGrad adds Gaussian noise to mitigate much of this noise. However, the crucial hyperparameter in this method, the variance $\sigma$ of the Gaussian noise, is often set manually or determined using a heuristic approach. This results in the smoothed gradients containing extra noise introduced by the smoothing process. In this paper, we aim to analyze the noise and its connection to the out-of-range sampling in the smoothing process of SmoothGrad. Based on this insight, we propose AdaptGrad, an adaptive gradient smoothing method that controls out-of-range sampling to minimize noise. Comprehensive experiments, both qualitative and quantitative, demonstrate that AdaptGrad could effectively reduce almost all the noise in vanilla gradients compared to baseline methods. AdaptGrad is simple and universal, making it a practical solution to enhance gradient-based interpretability methods to achieve clearer visualization.
Computer Vision · 3D Rendering & Reconstruction
We address the challenge of point cloud registration using color information, where traditional methods relying solely on geometric features often struggle in low-overlap and incomplete scenarios. To overcome these limitations, we propose GeGS-PCR, a novel two-stage method that combines geometric, color, and Gaussian information for robust registration. Our approach incorporates a dedicated color encoder that enhances color features by extracting multi-level geometric and color data from the original point cloud. We introduce the Geometric-3DGS module, which encodes the local neighborhood information of colored superpoints to ensure a globally invariant geometric-color context. Leveraging LORA optimization, we maintain high performance while preserving the expressiveness of 3DGS. Additionally, fast differentiable rendering is utilized to refine the registration process, leading to improved convergence. To further enhance performance, we propose a joint photometric loss that exploits both geometric and color features. This enables strong performance in challenging conditions with extremely low point cloud overlap. We validate our method by colorizing the Kitti dataset as ColorKitti and testing on both Color3DMatch and Color3DLoMatch datasets. Our method achieves state-of-the-art performance with Registration Recall at 99.9%, Relative Rotation Error as low as 0.013, and Relative Translation Error as low as 0.024, improving precision by at least a factor of 2.
Probabilistic Methods · Bayesian Models and Methods
Estimating the uncertainty of responses from Large Language Models (LLMs) remains a critical challenge. While recent Bayesian methods have demonstrated effectiveness in quantifying uncertainty through low-rank weight updates, they typically require complex fine-tuning or post-training procedures. In this paper, we propose **T**raining-**F**ree **B**ayesianization (**TFB**), a simple yet theoretically grounded framework that efficiently transforms trained low-rank adapters into Bayesian ones without additional training. TFB systematically searches for the maximally acceptable level of variance in the weight posterior, constrained within a family of low-rank isotropic Gaussian distributions. Our theoretical analysis shows that under mild conditions, this search process is equivalent to KL-regularized variational optimization, a generalized form of variational inference. Through comprehensive experiments, we show that TFB achieves superior uncertainty estimation and generalization compared to existing methods while eliminating the need for complex Bayesianization training procedures.
Computer Vision · 3D Rendering & Reconstruction
This paper presents a unified framework that allows high-quality dynamic Gaussian Splatting from both defocused and motion-blurred monocular videos. Due to the significant difference between the formation processes of defocus blur and motion blur, existing methods are tailored for either one of them, lacking the ability to simultaneously deal with both of them. Although the two can be jointly modeled as blur kernel-based convolution, the inherent difficulty in estimating accurate blur kernels greatly limits the progress in this direction. In this work, we go a step further towards this direction. Particularly, we propose to estimate per-pixel reliable blur kernels using a blur prediction network that exploits blur-related scene and camera information and is subject to a blur-aware sparsity constraint. Besides, we introduce a dynamic Gaussian densification strategy to mitigate the lack of Gaussians for incomplete regions, and boost the performance of novel view synthesis by incorporating unseen view information to constrain scene optimization. Extensive experiments show that our method outperforms the state-of-the-art methods in generating photorealistic novel view synthesis from defocused and motion-blurred monocular videos. Our code is available at https://github.com/hhhddddddd/dydeblur.
Optimization · Neural Network Optimization
Sparse and low-rank matrix composite approximation has emerged as a promising paradigm for compressing large language models (LLMs), offering a more flexible pruning structure than conventional methods based solely on sparse matrices. The significant variation in weight redundancy across layers, along with the differing rank and sparsity structures of weight matrices, makes identifying the globally optimal pruning structure extremely challenging. Existing methods often depend on uniform or manually designed heuristic rules to allocate weight sparsity across layers, subsequently compressing each matrix using matrix approximation techniques. Given the above theoretical difficulty in global compression of LLMs and the limited computational and data resources available compared to the training phase, we argue that a collaboration between learning and matrix approximation is essential for effective compression. In this paper, we propose a novel LLM compression framework based on generalized bilevel optimization that naturally formulates an effective collaborative mechanism. Specifically, the outer loop frames the weight allocation task as a probabilistic optimization problem, enabling the automatic learning of both layer-wise sparsities and matrix-wise retained ranks, while the inner loop solves the corresponding sparsity and rank-constrained model compression problem via matrix approximation. Our main technical contributions include two key innovations for efficiently solving this bilevel optimization problem. First, we introduce a truncated Gaussian prior-based probabilistic parameterization integrated with a policy gradient estimator, which avoids expensive backpropagation and stabilizes the optimization process. Second, we design an adapted QR-based matrix approximation algorithm that significantly accelerates inner loop computations. Extensive experiments on Phi-3 and the LLama-2/3 family demonstrate the effectiveness of our method. Notably, it maintains over 95\% zero-shot accuracy under 50\% sparsity and achieves up to 2× inference speedup.
Computer Vision · Image and Video Generation
As a new paradigm of visual content generation, autoregressive text-to-image models suffer from slow inference due to their sequential token-by-token decoding process, often requiring thousands of model forward passes to generate a single image. To address this inefficiency, we propose Speculative Jacobi-Denoising Decoding (SJD2), a framework that incorporates the denoising process into Jacobi iterations to enable parallel token generation in autoregressive models. Our method introduces a next-clean-token prediction paradigm that enables the pre-trained autoregressive models to accept noise-perturbed token embeddings and predict the next clean tokens through low-cost fine-tuning. This denoising paradigm guides the model towards more stable Jacobi trajectories. During inference, our method initializes token sequences with Gaussian noise and performs iterative next-clean-token-prediction in the embedding space. We employ a probabilistic criterion to verify and accept multiple tokens in parallel, and refine the unaccepted tokens for the next iteration with the denoising trajectory. Experiments show that our method can accelerate generation by reducing model forward passes while maintaining the visual quality of generated images.
Applications · Neuroscience, Cognitive Science
Low-rank recurrent neural networks (RNNs) provide a powerful framework for characterizing how neural systems solve complex cognitive tasks. However, fitting and interpreting these networks remains an important open problem. In this paper, we develop new methods for efficiently fitting low-rank RNNs in ''teacher-training'' settings. In particular, we build upon the neural engineering framework (NEF), in which RNNs are viewed as approximating an ordinary differential equation (ODE) of interest using a set of random nonlinear basis functions. This view provides geometric insight into how the choice of neural nonlinearity (e.g. tanh, ReLU) and the distribution of model parameters affects an RNN's representational capacity. We adapt this framework for online training and demonstrate better performance with significantly smaller networks compared to FORCE. Additionally, we outperform backpropagation-trained networks of similar size, while requiring substantially less training time. Next, we ask: how many neurons---and what distribution over their parameters---are needed to approximate a given dynamical system? To address this, we introduce methods for finding the smallest low-rank RNN to approximate a given dynamical system using an extension of orthogonal matching pursuit (OMP). We then consider infinite unit low-rank RNNs, which converge to a Gaussian Process (GP) over ODEs. In particular, we show that we can optimize the distribution over RNN parameters using the marginal likelihood under the equivalent GP covariance function---which can be computed in closed form for particular choices of nonlinearity. This results in substantially better training performance even for finite low-rank RNNs. Finally, we describe active learning methods for low-rank RNNs, which speed up training through the selection of maximally informative activity patterns.
Computer Vision · Everything Else
Existing efforts in motion synthesis typically utilize either generative transformers with discrete representations or diffusion models with continuous representations. However, the discretization process in generative transformers can introduce motion errors, while the sampling process in diffusion models tends to be slow. In this paper, we propose a novel text-to-motion synthesis method GMMotion that combines a continuous motion representation with an autoregressive model, using the Gaussian mixture model (GMM) to represent the conditional probability distribution. Unlike autoregressive approaches relying on residual vector quantization, our model employs continuous motion representations derived from the VAE's latent space. This choice streamlines both the training and the inference processes. Specifically, we utilize a causal transformer to learn the distributions of continuous motion representations, which are modeled with a learnable Gaussian mixture model. Extensive experiments demonstrate that our model surpasses existing state-of-the-art models in the motion synthesis task.
Computer Vision · Image and Video Generation
Dual-camera smartphones suffer from geometric and photometric inconsistencies during zoom transitions, primarily due to disparities in intrinsic/extrinsic parameters and divergent image processing pipelines between the two cameras. Existing interpolation methods struggle to effectively address this issue, constrained by the lack of ground-truth datasets and motion ambiguity in dynamic scenarios. To overcome these challenges, we propose OmniZoom, a universal plug-and-play paradigm for cross-device smooth zoom interpolation. Specifically, we present a novel cross-device virtual data generation method utilizing 3D Gaussian Splatting. This method tackles data scarcity by decoupling geometric features via spatial transition modeling and correcting photometric variations with dynamic color adaptation. It is further enhanced by cross-domain consistency learning for device-agnostic semantic alignment. Additionally, we introduce a plug-and-play 3D-TPR (3D Trajectory Progress Ratio Mapping) framework that surmounts 2D spatial limitations. As components of our framework, a texture-focus strategy is introduced for high-frequency detail preservation, incorporating mask penalty constraints to suppress interpolation artifacts. Our pipeline exhibits broad compatibility with diverse interpolation methods and achieves good performance across multiple public benchmarks. Real-world evaluations on various smartphone platforms also reveal significant quality improvements after fine-tuning on our synthetic data, which underscores the robustness and practical effectiveness of our approach for cross-device zoom applications.
Probabilistic Methods · Gaussian Processes
A variety of infinitely wide neural architectures (e.g., dense NNs, CNNs, and transformers) induce Gaussian process (GP) priors over their outputs. These relationships provide both an accurate characterization of the prior predictive distribution and enable the use of GP machinery to improve the uncertainty quantification of deep neural networks. In this work, we extend this connection to neural operators (NOs), a class of models designed to learn mappings between function spaces. Specifically, we show conditions for when arbitrary-depth NOs with Gaussian-distributed convolution kernels converge to function-valued GPs. Based on this result, we show how to compute the covariance functions of these NO-GPs for two NO parametrizations, including the popular Fourier neural operator (FNO). With this, we compute the posteriors of these GPs in regression scenarios, including PDE solution operators. This work is an important step towards uncovering the inductive biases of current FNO architectures and opens a path to incorporate novel inductive biases for use in kernel-based operator learning methods.
Optimization · Bayesian & Black-box Optimization
We propose an extension of Thompson sampling to optimization problems over function spaces where the objective is a known functional of an unknown operator's output. We assume that queries to the operator (such as running a high-fidelity simulator or physical experiment) are costly, while functional evaluations on the operator's output are inexpensive. Our algorithm employs a sample-then-optimize approach using neural operator surrogates. This strategy avoids explicit uncertainty quantification by treating trained neural operators as approximate samples from a Gaussian process (GP) posterior. We derive regret bounds and theoretical results connecting neural operators with GPs in infinite-dimensional settings. Experiments benchmark our method against other Bayesian optimization baselines on functional optimization tasks involving partial differential equations of physical systems, demonstrating better sample efficiency and significant performance gains.
Optimization
Existing Bayesian Optimization (BO) methods typically balance exploration and exploitation to optimize costly objective functions. However, these methods often suffer from a significant one-step bias, which may lead to convergence toward local optima and poor performance in complex or high-dimensional tasks. Recently, Black-Box Optimization (BBO) has achieved success across various scientific and engineering domains, particularly when function evaluations are costly and gradients are unavailable. Motivated by this, we propose the Reinforced Energy-Based Model for Bayesian Optimization (REBMBO), which integrates Gaussian Processes (GP) for local guidance with an Energy-Based Model (EBM) to capture global structural information. Notably, we define each Bayesian Optimization iteration as a Markov Decision Process (MDP) and use Proximal Policy Optimization (PPO) for adaptive multi-step lookahead, dynamically adjusting the depth and direction of exploration to effectively overcome the limitations of traditional BO methods. We conduct extensive experiments on synthetic and real-world benchmarks, confirming the superior performance of REBMBO. Additional analyses across various GP configurations further highlight its adaptability and robustness.
Deep Learning · Generative Models and Autoencoders
Neural processes (NPs) are a class of models that learn stochastic processes directly from data and can be used for inference, sampling and conditional sampling. We introduce a new NP model based on flow matching, a generative modeling paradigm that has demonstrated strong performance on various data modalities. Following the NP training framework, the model provides amortized predictions of conditional distributions over any arbitrary points in the data. Compared to previous NP models, our model is simple to implement and can be used to sample from conditional distributions using an ODE solver, without requiring auxiliary conditioning methods.In addition, the model provides a controllable tradeoff between accuracy and running time via the number of steps in the ODE solver. We show that our model outperforms previous state-of-the-art neural process methods on various benchmarks including synthetic 1D Gaussian processes data, 2D images, and real-world weather data.
Computer Vision · 3D Rendering & Reconstruction
Recent advancements in foundation models for 2D vision have substantially improved the analysis of dynamic scenes from monocular videos. However, despite their strong generalization capabilities, these models often lack 3D consistency, a fundamental requirement for understanding scene geometry and motion, thereby causing severe spatial misalignment and temporal flickering in complex 3D environments. In this paper, we present Motion4D, a novel framework that addresses these challenges by integrating 2D priors from foundation models into a unified 4D Gaussian Splatting representation. Our method features a two-part iterative optimization framework: 1) Sequential optimization, which updates motion and semantic fields in consecutive stages to maintain local consistency, and 2) Global optimization, which jointly refines all attributes for long-term coherence. To enhance motion accuracy, we introduce a 3D confidence map that dynamically adjusts the motion priors, and an adaptive resampling process that inserts new Gaussians into under-represented regions based on per-pixel RGB and semantic errors. Furthermore, we enhance semantic coherence through an iterative refinement process that resolves semantic inconsistencies by alternately optimizing the semantic fields and updating prompts of SAM2. Extensive evaluations demonstrate that our Motion4D significantly outperforms both 2D foundation models and existing 3D-based approaches across diverse scene understanding tasks, including point-based tracking, video object segmentation, and novel view synthesis. Our code is available at https://hrzhou2.github.io/motion4d-web/.
Optimization · Bayesian & Black-box Optimization
The efficiency of Bayesian optimization (BO) relies heavily on the choice of the Gaussian process (GP) kernel, which plays a central role in balancing exploration and exploitation under limited evaluation budgets. Traditional BO methods often rely on fixed or heuristic kernel selection strategies, which can result in slow convergence or suboptimal solutions when the chosen kernel is poorly suited to the underlying objective function. To address this limitation, we propose a freshly-baked Context-Aware Kernel Evolution (CAKE) to enhance BO with large language models (LLMs). Concretely, CAKE leverages LLMs as the crossover and mutation operators to adaptively generate and refine GP kernels based on the observed data throughout the optimization process. To maximize the power of CAKE, we further propose BIC-Acquisition Kernel Ranking (BAKER) to select the most effective kernel through balancing the model fit measured by the Bayesian information criterion (BIC) with the expected improvement at each iteration of BO. Extensive experiments demonstrate that our fresh CAKE-based BO method consistently outperforms established baselines across a range of real-world tasks, including hyperparameter optimization, controller tuning, and photonic chip design. Our code is publicly available at https://github.com/richardcsuwandi/cake.
Deep Learning · Everything Else
Stochastic differential equations (SDEs) describe dynamical systems where deterministic flows, governed by a drift function, are superimposed with random fluctuations, dictated by a diffusion function. The accurate estimation (*or discovery*) of these functions from data is a central problem in machine learning, with wide application across the natural and social sciences. Yet current solutions either rely heavily on prior knowledge of the dynamics or involve intricate training procedures. We introduce FIM-SDE (Foundation Inference Model for SDEs), a pretrained recognition model that delivers accurate *in-context* (or zero-shot) estimation of the drift and diffusion functions of *low-dimensional* SDEs, from noisy time series data, and allows rapid *finetuning* to target datasets. Leveraging concepts from amortized inference and neural operators, we (pre)train FIM-SDE in a supervised fashion to map a large set of noisy, discretely observed SDE paths onto the space of drift and diffusion functions. We demonstrate that FIM-SDE achieves robust *in-context* function estimation across a wide range of synthetic and real-world processes --- from canonical SDE systems (*e.g*., double-well dynamics or weakly perturbed Lorenz attractors) to stock price recordings and oil-price and wind-speed fluctuations --- while matching the performance of symbolic, Gaussian process and Neural SDE baselines trained on the target datasets. When *finetuned* to the target processes, we show that FIM-SDE consistently outperforms all these baselines.