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1,066篇论文匹配“Reinforcement Learning and Planning”
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Theory · Reinforcement Learning and Planning

Bhavya, Lenart Treven, Carmelo Sferrazza, Florian Dorfler, Pieter Abbeel, Andreas Krause

We address the challenge of efficient exploration in model-based reinforcement learning (MBRL), where the system dynamics are unknown and the RL agent must learn directly from online interactions. We propose **S**calable and **O**ptimistic **MBRL** (SOMBRL), an approach based on the principle of optimism in the face of uncertainty. SOMBRL learns an uncertainty-aware dynamics model and *greedily* maximizes a weighted sum of the extrinsic reward and the agent's epistemic uncertainty. SOMBRL is compatible with any policy optimizers or planners, and under common regularity assumptions on the system, we show that SOMBRL has sublinear regret for nonlinear dynamics in the (*i*) finite-horizon, (*ii*) discounted infinite-horizon, and (*iii*) non-episodic setting. Additionally, SOMBRL offers a flexible and scalable solution for principled exploration. We evaluate SOMBRL on state-based and visual-control environments, where it displays strong performance across all tasks and baselines. We also evaluate SOMBRL on a dynamic RC car hardware and show SOMBRL outperforms the state-of-the-art, illustrating the benefits of principled exploration for MBRL.

Theory · Reinforcement Learning and Planning

Orin Levy, Liad Erez, Alon Peled-Cohen, Yishay Mansour

We present regret minimization algorithms for the contextual multi-armed bandit (CMAB) problem over $K$ actions in the presence of delayed feedback, a scenario where loss observations arrive with delays chosen by an adversary. As a preliminary result, assuming direct access to a finite policy class $\Pi$ we establish an optimal expected regret bound of $ O (\sqrt{KT \log |\Pi|} + \sqrt{D \log |\Pi|)} $ where $D$ is the sum of delays. For our main contribution, we study the general function approximation setting over a (possibly infinite) contextual loss function class $ \mathcal{F} $ with access to an online least-square regression oracle $\mathcal{O}$ over $\mathcal{F}$. In this setting, we achieve an expected regret bound of $O(\sqrt{KTR_T(\mathcal{O})} + \sqrt{ d_{\max} D \beta})$ assuming FIFO order, where $d_{\max}$ is the maximal delay, $R_T(\mathcal{O})$ is an upper bound on the oracle's regret and $\beta$ is a stability parameter associated with the oracle. We complement this general result by presenting a novel stability analysis of a Hedge-based version of Vovk's aggregating forecaster as an oracle implementation for least-square regression over a finite function class $\mathcal{F}$ and show that its stability parameter $\beta$ is bounded by $\log |\mathcal{F}|$, resulting in an expected regret bound of $O(\sqrt{KT \log |\mathcal{F}|} + \sqrt{d_{\max} D \log |\mathcal{F}|})$ which is a $\sqrt{d_{\max}}$ factor away from the lower bound of $\Omega(\sqrt{KT \log |\mathcal{F}|} + \sqrt{D \log |\mathcal{F}|})$ that we also present.

Theory · Reinforcement Learning and Planning

Jianqi Feng, Chengchun Shi, Zhenke Wu, Xiaodong Yan, Wei Zhao

Constructing multistage optimal decisions for alternating recurrent event data is critically important in medical and healthcare research. Current reinforcement learning (RL) algorithms have only been applied to time-to-event data, with the objective of maximizing expected survival time. However, alternating recurrent event data has a different structure, which motivates us to model the probability and frequency of event occurrences rather than a single terminal outcome. In this paper, we introduce an RL framework specifically designed for alternating recurrent event data. Our goal is to maximize the probability that the duration between consecutive events exceeds a clinically meaningful threshold. To achieve this, we identify a lower bound of this probability, which transforms the problem into maximizing a cumulative sum of log probabilities, thus enabling direct application of standard RL algorithms. We establish the theoretical properties of the resulting optimal policy and demonstrate through numerical experiments that our proposed algorithm yields a larger probability of that the time between events exceeds a critical threshold compared with existing state-of-the-art algorithms.

Reinforcement Learning · Everything Else

Junhong Shen, Hao Bai, Lunjun Zhang, Yifei Zhou, Amrith Setlur, Peter Tong, Diego Caples, Nan Jiang, Tong Zhang, Ameet Talwalkar 等

Test-time scaling in agentic tasks often relies on generating long reasoning traces ("think" more) before acting, but this does not allow agents to acquire new information from the environment or adapt behavior over time. In this work, we propose scaling test-time interaction, an untapped dimension for test-time scaling that increases the agent's interaction horizon to enable rich behaviors such as exploration, backtracking, and dynamic re-planning within a single rollout. To demonstrate the promise of this scaling dimension, we situate our study in the domain of web agents. We first show that even prompting-based interaction scaling can improve task success on web benchmarks non-trivially. Building on this, we introduce TTI, a curriculum-based online reinforcement learning (RL) approach that trains agents by adaptively adjusting their interaction lengths during rollout. Using a Gemma 3 12B model, TTI sets a new state-of-the-art among open-source agents trained on public data on WebVoyager and WebArena. Case studies further reveal that TTI enables agents to balance exploration and exploitation adaptively. Our results establish interaction scaling as a powerful, complementary axis to scaling per-action compute, offering new avenues for training robust and adaptive agents.

Applications · Robotics

Li Kang, Xiufeng Song, Heng Zhou, Yiran Qin, Jie Yang, Xiaohong Liu, Philip Torr, LEI BAI, Zhenfei Yin

Coordinating multiple embodied agents in dynamic environments remains a core challenge in artificial intelligence, requiring both perception-driven reasoning and scalable cooperation strategies. While recent works have leveraged large language models (LLMs) for multi-agent planning, a few have begun to explore vision-language models (VLMs) for visual reasoning. However, these VLM-based approaches remain limited in their support for diverse embodiment types. In this work, we introduce VIKI-Bench, the first hierarchical benchmark tailored for embodied multi-agent cooperation, featuring three structured levels: agent activation, task planning, and trajectory perception. VIKI-Bench includes diverse robot embodiments, multi-view visual observations, and structured supervision signals to evaluate reasoning grounded in visual inputs. To demonstrate the utility of VIKI-Bench, we propose VIKI-R, a two-stage framework that fine-tunes a pretrained vision-language model (VLM) using Chain-of-Thought annotated demonstrations, followed by reinforcement learning under multi-level reward signals. Our extensive experiments show that VIKI-R significantly outperforms baselines method across all task levels. Furthermore, we show that reinforcement learning enables the emergence of compositional cooperation patterns among heterogeneous agents. Together, VIKI-Bench and VIKI-R offer a unified testbed and method for advancing multi-agent, visual-driven cooperation in embodied AI systems.

Applications · Robotics

Zhenjie Yang, Xiaosong Jia, Qifeng Li, Xue Yang, Maoqing Yao, Junchi Yan

Reinforcement Learning (RL) can mitigate the causal confusion and distribution shift inherent to imitation learning (IL). However, applying RL to end-to-end autonomous driving (E2E-AD) remains an open problem for its training difficulty, and IL is still the mainstream paradigm in both academia and industry. Recently Model-based Reinforcement Learning (MBRL) have demonstrated promising results in neural planning; however, these methods typically require privileged information as input rather than raw sensor data. We fill this gap by designing Raw2Drive, a dual-stream MBRL approach. Initially, we efficiently train an auxiliary privileged world model paired with a neural planner that uses privileged information as input. Subsequently, we introduce a raw sensor world model trained via our proposed Guidance Mechanism, which ensures consistency between the raw sensor world model and the privileged world model during rollouts. Finally, the raw sensor world model combines the prior knowledge embedded in the heads of the privileged world model to effectively guide the training of the raw sensor policy. Raw2Drive is so far the only RL based end-to-end method on CARLA Leaderboard 2.0, and Bench2Drive and it achieves state-of-the-art performance.

Yandong Guan, Xilin Wang, XiMing Xing, Jing Zhang, Dong Xu, Qian Yu

In this work, we introduce CAD-Coder, a novel framework that reformulates text-to-CAD as the generation of CadQuery scripts—a Python-based, parametric CAD language. This representation enables direct geometric validation, a richer modeling vocabulary, and seamless integration with existing LLMs. To further enhance code validity and geometric fidelity, we propose a two-stage learning pipeline: (1) supervised fine-tuning on paired text–CadQuery data, and (2) reinforcement learning with Group Reward Policy Optimization (GRPO), guided by a CAD-specific reward comprising both a geometric reward (Chamfer Distance) and a format reward. We also introduce a chain-of-thought (CoT) planning process to improve model reasoning, and construct a large-scale, high-quality dataset of 110K text–CadQuery–3D model triplets and 1.5K CoT samples via an automated pipeline. Extensive experiments demonstrate that CAD-Coder enables LLMs to generate diverse, valid, and complex CAD models directly from natural language, advancing the state of the art of text-to-CAD generation and geometric reasoning.

Theory · Reinforcement Learning and Planning

Yunfan Li, Eric Liu, Lin Yang

Reinforcement learning (RL) often relies on manually designed reward functions, which are difficult to specify and can lead to issues such as reward hacking and suboptimal behavior. Alternatives like inverse RL and preference-based RL attempt to infer surrogate rewards from demonstrations or preferences but suffer from ambiguity and distribution mismatch. A more direct approach, inspired by imitation learning, avoids reward modeling by leveraging expert demonstrations. However, most existing methods align actions only at individual states, failing to capture the coherence of long-horizon trajectories. In this work, we study the problem of directly aligning policies with expert-labeled trajectories to preserve long-horizon behavior without relying on reward signals. Specifically, we aim to learn a policy that maximizes the probability of generating the expert trajectories. Nevertheless, we prove that, in its general form, this trajectory alignment problem is NP-complete. To address this, we propose Trajectory Graph Learning (TGL), a framework that leverages structural assumptions commonly satisfied in practice—such as bounded realizability of expert trajectories or a tree-structured MDP. These enable a graph-based policy planning algorithm that computes optimal policies in polynomial time under known dynamics. For settings with unknown dynamics, we develop a sample-efficient algorithm based on UCB-style exploration and establish sub-linear regret. Experiments on grid-world tasks demonstrate that TGL substantially outperforms standard imitation learning methods for long-trajectory planning.

Theory · Reinforcement Learning and Planning

Sergio Calo, Anders Jonsson, Gergely Neu, Ludovic Schwartz, Javier Segovia-Aguas

Bisimulation metrics are powerful tools for measuring similarities between stochastic processes, and specifically Markov chains. Recent advances have uncovered that bisimulation metrics are, in fact, optimal-transport distances, which has enabled the development of fast algorithms for computing such metrics with provable accuracy and runtime guarantees. However, these recent methods, as well as all previously known methods, assume full knowledge of the transition dynamics. This is often an impractical assumption in most real-world scenarios, where typically only sample trajectories are available. In this work, we propose a stochastic optimization method that addresses this limitation and estimates bisimulation metrics based on sample access, without requiring explicit transition models. Our approach is derived from a new linear programming (LP) formulation of bisimulation metrics, which we solve using a stochastic primal-dual optimization method. We provide theoretical guarantees on the sample complexity of the algorithm and validate its effectiveness through a series of empirical evaluations.

Reinforcement Learning · Everything Else

Xiuhui Zhang, Ning Gao, Xingyu Jiang, Yihui Chen, Yuheng Pan, Mohan Zhang, Yue Deng

Traditional reinforcement learning (RL) algorithms face significant limitations in handling long-term tasks with sparse rewards. Recent advancements have leveraged large language models (LLMs) to enhance RL by utilizing their world knowledge for task planning and reward generation. However, planning-based approaches often depend on pre-defined skill libraries and fail to optimize low-level control policies, while reward-based methods require extensive human feedback or exhaustive searching due to the complexity of tasks. In this paper, we propose the Progress Reward Model for RL (PRM4RL), a novel framework that integrates task planning and dense reward to enhance RL. For high-level planning, a complex task is decomposed into a series of simple manageable subtasks, with a subtask-oriented, fine-grained progress function designed to monitor task execution progress. For low-level reward generation, inspired by potential-based reward shaping, we use the progress function to construct a Progress Reward Model (PRM), providing theoretically grounded optimality and convergence guarantees, thereby enabling effective policy optimization. Experimental results on robotics control tasks demonstrate that our approach outperforms both LLM-based planning and reward methods, achieving state-of-the-art performance.

Theory · Reinforcement Learning and Planning

Zhishuai Liu, Pan Xu

Many real-world decision-making problems face the off-dynamics challenge: the agent learns a policy in a source domain and deploys it in a target domain with different state transitions. The distributionally robust Markov decision process (DRMDP) addresses this challenge by finding a robust policy that performs well under the worst-case environment within a pre-specified uncertainty set of transition dynamics. Its effectiveness heavily hinges on the proper design of these uncertainty sets, based on prior knowledge of the dynamics. In this work, we propose a novel linear mixture DRMDP framework, where the nominal dynamics is assumed to be a linear mixture model. In contrast with existing uncertainty sets directly defined as a ball centered around the nominal kernel, linear mixture DRMDPs define the uncertainty sets based on a ball around the mixture weighting parameter. We show that this new framework provides a more refined representation of uncertainties compared to conventional models based on $(s,a)$-rectangularity and $d$-rectangularity, when prior knowledge about the mixture model is present. We propose a meta algorithm for robust policy learning in linear mixture DRMDPs with general $f$-divergence defined uncertainty sets, and analyze its sample complexities under three divergence metrics instantiations: total variation, Kullback-Leibler, and $\chi^2$ divergences. These results establish the statistical learnability of linear mixture DRMDPs, laying the theoretical foundation for future research on this new setting.

Theory · Reinforcement Learning and Planning

Emile Anand, Ishani Karmarkar, Guannan Qu

Designing efficient algorithms for multi-agent reinforcement learning (MARL) is fundamentally challenging because the size of the joint state and action spaces grows exponentially in the number of agents. These difficulties are exacerbated when balancing sequential global decision-making with local agent interactions. In this work, we propose a new algorithm $\texttt{SUBSAMPLE-MFQ}$ ($\textbf{Subsample}$-$\textbf{M}$ean-$\textbf{F}$ield-$\textbf{Q}$-learning) and a decentralized randomized policy for a system with $n$ agents. For any $k\leq n$, our algorithm learns a policy for the system in time polynomial in $k$. We prove that this learned policy converges to the optimal policy on the order of $\tilde{O}(1/\sqrt{k})$ as the number of subsampled agents $k$ increases. In particular, this bound is independent of the number of agents $n$.

Reinforcement Learning · Deep RL

Heiko Hoppe, Léo Baty, Louis Bouvier, Axel Parmentier, Maximilian Schiffer

Reinforcement learning (RL) is increasingly applied to real-world problems involving complex and structured decisions, such as routing, scheduling, and assortment planning. These settings challenge standard RL algorithms, which struggle to scale, generalize, and exploit structure in the presence of combinatorial action spaces. We propose Structured Reinforcement Learning (SRL), a novel actor-critic paradigm that embeds combinatorial optimization-layers into the actor neural network. We enable end-to-end learning of the actor via Fenchel-Young losses and provide a geometric interpretation of SRL as a primal-dual algorithm in the dual of the moment polytope. Across six environments with exogenous and endogenous uncertainty, SRL matches or surpasses the performance of unstructured RL and imitation learning on static tasks and improves over these baselines by up to 92\% on dynamic problems, with improved stability and convergence speed.

Reinforcement Learning · Multi-agent

XiaoPeng Yu, Kefan Su, Zongqing Lu

Planning under opponent uncertainty is a fundamental challenge in multi-agent environments, where an agent must act while inferring the hidden policies of its opponents. Existing type-based methods rely on manually defined behavior classes and struggle to scale, while model-free approaches are sample-inefficient and lack a principled way to incorporate uncertainty into planning. We propose Quantized Opponent Models (QOM), which learn a compact catalog of opponent types via a quantized autoencoder and maintain a Bayesian belief over these types online. This posterior supports both a belief-weighted meta-policy and a Monte-Carlo planning algorithm that directly integrates uncertainty, enabling real-time belief updates and focused exploration. Experiments show that QOM achieves superior performance with lower search cost, offering a tractable and effective solution for belief-aware planning.

Theory · Reinforcement Learning and Planning

Augusto B. Corrêa, André G. Pereira, Jendrik Seipp

In recent years, large language models (LLMs) have shown remarkable performance in many problems. However, they fail to plan reliably. Specialized attempts to improve their planning capabilities still produce incorrect plans and fail to generalize to larger tasks. Furthermore, LLMs designed for explicit "reasoning" fail to compete with automated planners while increasing computational costs, which reduces one of the advantages of using LLMs. In this paper, we show how to use LLMs to always generate correct plans, even for out-of-distribution tasks of increasing size. For a given planning domain, we ask an LLM to generate several domain-dependent heuristic functions in the form of Python code, evaluate them on a set of training tasks with a greedy best-first search, and choose the best one. The resulting LLM-generated heuristic functions solve substantially more unseen out-of-distribution test tasks than end-to-end LLM planning, particularly for non-reasoning LLMs. Moreover, they also solve many more tasks than state-of-the-art domain-independent heuristics for classical planning, and are competitive with the strongest learning algorithm for domain-dependent planning. These results are impressive given that our implementation is based on a Python planner and the baselines all build upon highly optimized C++ code. In some domains, the LLM-generated heuristics expand fewer states than the baselines, showing that they are not only efficiently computable but also more informative than the state-of-the-art heuristics. Overall, our results show that sampling a set of planning heuristic functions can significantly improve the planning capabilities of LLMs.

Reinforcement Learning · Batch Offline

Xianghua Zeng, Hao Peng, Yicheng Pan, Angsheng Li, Guanlin Wu

Diffusion-based generative methods have shown promising potential for modeling trajectories from offline reinforcement learning (RL) datasets, and hierarchical diffusion has been introduced to mitigate variance accumulation and computational challenges in long-horizon planning tasks. However, existing approaches typically assume a fixed two-layer diffusion hierarchy with a single predefined temporal scale, which limits adaptability to diverse downstream tasks and reduces flexibility in decision making. In this work, we propose SIHD, a novel Structural Information-based Hierarchical Diffusion framework for effective and stable offline policy learning in long-horizon environments with sparse rewards. Specifically, we analyze structural information embedded in offline trajectories to construct the diffusion hierarchy adaptively, enabling flexible trajectory modeling across multiple temporal scales. Rather than relying on reward predictions from localized sub-trajectories, we quantify the structural information gain of each state community and use it as a conditioning signal within the corresponding diffusion layer. To reduce overreliance on offline datasets, we introduce a structural entropy regularizer that encourages exploration of underrepresented states while avoiding extrapolation errors from distributional shifts. Extensive evaluations show that SIHD significantly outperforms state-of-the-art baselines in decision-making performance and demonstrates superior generalization across diverse scenarios.

Reinforcement Learning · Everything Else

Dengwei Zhao, Shikui Tu, Yanan Sun, Lei Xu

In recent years, neural network-guided heuristic search algorithms, such as Monte-Carlo tree search and A$^\*$ search, have achieved significant advancements across diverse practical applications. Due to the challenges stemming from high state-space complexity, sparse training datasets, and incomplete environmental modeling, heuristic estimations manifest uncontrolled inherent biases towards the actual expected evaluations, thereby compromising the decision-making quality of search algorithms. Sampling exploration enhanced A$^\*$ (SeeA$^\*$) was proposed to improve the efficiency of A$^\*$ search by constructing an dynamic candidate subset through random sampling, from which the expanded node was selected. However, uniform sampling strategy utilized by SeeA$^\*$ facilitates exploration exclusively through the injection of randomness, which completely neglects the heuristic knowledge relevant to open nodes. Moreover, the theoretical support of cluster sampling remains ambiguous. Despite the existence of potential biases, heuristic estimations still encapsulate certain valuable information. In this paper, epistemic exploratory A$^\*$ search (KeeA$^\*$) is proposed to integrate heuristic knowledge for calibrating the sampling process. We first theoretically demonstrate that SeeA$^\*$ with cluster sampling outperforms uniform sampling due to the distribution-aware selection with higher variance. Building on this insight, cluster scouting and path-aware sampling are introduced in KeeA$^\*$ to further exploit heuristic knowledge to increase the sampling mean and variance, respectively, thereby generating higher-quality extreme candidates and enhancing overall decision-making performance. Finally, empirical results on retrosynthetic planning and logic synthesis demonstrate superior performance of KeeA$^*$ compared to state-of-the-art heuristic search algorithms.

Theory · Reinforcement Learning and Planning

Xiaotian Liu, Ali Pesaranghader, Jaehong Kim, Tanmana Sadhu, Hyejeong Jeon, Scott Sanner

The ability to actively acquire information is essential for open-world planning under partial observability and incomplete knowledge. However, most existing embodied AI systems either assume a known object category or rely on passive perception strategies that exhaustively gather object and relational information from the environment. Such a strategy becomes insufficient in visually complex open-world settings. For instance, a typical household may contain thousands of novel and uniquely configured objects, most of which are irrelevant to the agent’s current task. Consequently, open-world agents must be capable of actively identifying and prioritizing task-relevant objects to enable efficient and goal-directed knowledge acquisition. In this work, we introduce ActiveVOO, a novel zero-shot framework for open-world embodied planning that emphasizes object-centric active knowledge acquisition. ActiveVOO employs lifted regression to generate compact, first-order subgoal descriptions that identify task-relevant objects, and provides a principled mechanism to quantify the utility of sensing actions based on commonsense priors derived from LLMs and VLMs. We evaluate ActiveVOO on the visual ALFWorld benchmark, where it achieves substantial improvements over existing LLM- and VLM-based planning approaches, notably outperforming VLMs fine-tuned on ALFWorld data. This work establishes a principled foundation for developing embodied agents capable of actively and efficiently acquiring knowledge to plan and act in open-world environments.

Reinforcement Learning · Everything Else

Alper Ahmetoglu, Steven James, Cameron Allen, Sam Lobel, David Abel, George Konidaris

We consider how to construct state abstractions compatible with a given set of abstract actions, to obtain a well-formed abstract Markov decision process (MDP). We show that the Bellman equation suggests that abstract states should represent distributions over states in the ground MDP; we characterize the conditions under which the resulting process is Markov and approximately model-preserving, derive algorithms for constructing and planning with the abstract MDP, and apply them to a visual maze task. We generalize these results to the factored actions case, characterizing the conditions that result in factored abstract states and apply the resulting algorithm to Montezuma's Revenge. These results provide a powerful and principled framework for constructing neurosymbolic abstract Markov decision processes.

Theory · Reinforcement Learning and Planning

Imad Aouali

Efficient online decision-making in contextual bandits is challenging, as methods without informative priors often suffer from computational or statistical inefficiencies. In this work, we leverage pre-trained diffusion models as expressive priors to capture complex action dependencies and develop a practical algorithm that efficiently approximates posteriors under such priors, enabling both fast updates and sampling. Empirical results demonstrate the effectiveness and versatility of our approach across diverse contextual bandit settings.