Existing vision-and-language navigation models often deviate from the correct trajectory when executing instructions. However, these models lack effective error correction capability, hindering their recovery from errors. To address this challenge, we propose Self-correction Flywheel, a novel post-training paradigm. Instead of considering the model’s error trajectories on the training set as a drawback, our paradigm emphasizes their significance as a valuable data source. We have developed a method to identify deviations in these error trajectories and devised innovative techniques to automatically generate self-correction data for perception and action. These self-correction data serve as fuel to power the model’s continued training. The brilliance of our paradigm is revealed when we re-evaluate the model on the training set, uncovering new error trajectories. At this time, the self-correction flywheel begins to spin. Through multiple flywheel iterations, we progressively enhance our monocular RGB-based VLA navigation model CorrectNav. Experiments on R2R-CE and RxR-CE benchmarks show CorrectNav achieves new state-of-the-art success rates of 65.1% and 69.3%, surpassing prior best VLA navigation models by 8.2% and 16.4%. Real robot tests in various indoor and outdoor environments demonstrate \method's superior capability of error correction, dynamic obstacle avoidance, and long instruction following.
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Robot navigation in dense crowds requires understanding social cues that humans naturally use, yet existing methods struggle with real-world complexity. We investigate two questions: (1) Where do pedestrians look when navigating crowds? and (2) Can eye tracking improve robot navigation? To answer, we introduce GazeNav, an egocentric dataset collected via wearable eye trackers, featuring synchronized video, gaze, and trajectories in crowded environments. Analysis reveals that the gaze of pedestrians is closely related to the semantic presence and movement of other individuals, exhibiting distinct attention patterns across navigation behaviors. Building on this, we propose Gaze2Nav, a modular framework that first predicts human gaze to infer socially salient pedestrians, then incorporates the semantic attention into motion planning alongside visual inputs. Our method achieves 87.6% salient pedestrian prediction accuracy and reduces trajectory error by 15.4% over state-of-the-art baselines. By aligning with human gaze, our framework improves both performance and interpretability, advancing toward human-like, socially intelligent robot navigation.
GraphGrasp: Lightweight and Efficient Graph-Guided 6-DoF Robotic Grasp Pose Estimation Network
PDF ↗6-DoF object grasping is a crucial skill for embodied intelligent robots. Previous methods often rely on large-scale networks for feature extraction, followed by grasp pose prediction, which increases the network's parameter count and overlooks the geometric and graph features of the point cloud. To address these challenges, we propose GraphGrasp, a graph-guided 6-DoF grasping pose prediction method. It performs graph analysis from the perspectives of scene, object, and grasping graphs. First, we introduce a graph feature embedding method based on local-global features to model the scene graph effectively. Then, we use a graph transformer strategy to represent spatial relationships between objects in the object graph. Finally, we propose a multi-metric, multi-level grasp pose evaluation algorithm to predict and explore graspable points, enabling effective construction of grasp graphs and accurate grasp pose evaluation. We test GraphGrasp on the GraspNet-1Billion dataset, and the results show that, compared to previous methods, it achieves nearly the same performance with about 1/5 of the parameters of state-of-the-art methods, significantly improving grasp pose prediction speed. Additionally, in real-world robot grasping scenarios, GraphGrasp outperforms previous methods in practical grasp pose prediction tasks.
Multi-view indoor radar perception has drawn attention due to its cost-effectiveness and low privacy risks. Existing methods often rely on implicit cross-view radar feature association, such as proposal pairing in RFMask or query-to-feature cross-attention in RETR, which can lead to ambiguous feature matches and degraded detection in complex indoor scenes. To address these limitations, we propose REXO (multi-view Radar object dEtection with 3D bounding boX diffusiOn), which lifts the 2D bounding box (BBox) diffusion process of DiffusionDet into the 3D radar space. REXO utilizes these noisy 3D BBoxes to guide an explicit cross-view radar feature association, enhancing the cross-view radar-conditioned denoising process. By accounting for prior knowledge that the person is in contact with the ground, REXO reduces the number of diffusion parameters by determining them from this prior. Evaluated on two open indoor radar datasets, our approach surpasses state-of-the-art methods by a margin of +4.22 AP on the HIBER dataset and +11.02 AP on the MMVR dataset. Our implementation is available at https://github.com/merlresearch/radar-bbox-diffusion.
ReflexDiffusion: Reflection-Enhanced Trajectory Planning for High-lateral-acceleration Scenarios in Autonomous Driving
PDF ↗Generating safe and reliable trajectories for autonomous vehicles in long-tail scenarios remains a significant challenge, particularly for High-lateral-acceleration maneuvers such as sharp turns that represent critical safety situations. Existing trajectory planners exhibit systematic failures in these scenarios due to data imbalance, resulting in insufficient representation of vehicle dynamics, road geometry, and environmental constraints in high-risk situations, leading to suboptimal or unsafe trajectory prediction when vehicles operate near their physical boundaries. In this paper, we introduce ReflexDiffusion, a novel inference-stage framework that enhances diffusion-based trajectory planners through reflective adjustment. Our method introduces a gradient-based adjustment mechanism during the iterative denoising process: after each standard trajectory update, we compute the gradient between conditional and unconditional noise predictions to explicitly amplify critical conditioning signals, including road curvature and lateral vehicle dynamics. This amplification enforces strict adherence to physical constraints, particularly improving stability during high-lateral-acceleration maneuvers where precise vehicle-road interaction is paramount. Evaluated on the nuPlan Test14-hard benchmark, ReflexDiffusion achieves a 14.1% improvement in driving score for high-lateral-acceleration scenarios compared to state-of-the-art methods. This demonstrates that inference-time trajectory optimization can effectively compensate for training data sparsity by dynamically reinforcing safety-critical constraints at the handling limits. The framework's architecture-agnostic design enables direct deployment across existing diffusion-based planners, offering a practical solution for improving autonomous vehicle safety in challenging driving conditions.
Actor-Critic for Continuous Action Chunks: A Reinforcement Learning Framework for Long-Horizon Robotic Manipulation with Sparse Reward
PDF ↗Existing reinforcement learning (RL) methods struggle with long-horizon robotic manipulation tasks, particularly those involving sparse rewards. While action chunking is a promising paradigm for robotic manipulation, using RL to directly learn continuous action chunks in a stable and data-efficient manner remains a critical challenge. This paper introduces AC3 (Actor-Critic for Continuous Chunks), a novel RL framework that learns to generate high-dimensional, continuous action sequences. To make this learning process stable and data-efficient, AC3 incorporates targeted stabilization mechanisms for both the actor and the critic. First, to ensure reliable policy improvement, the actor is trained with an asymmetric update rule, learning exclusively from successful trajectories. Second, to enable effective value learning despite sparse rewards, the critic's update is stabilized using intra-chunk n-step returns and further enriched by a self-supervised module providing intrinsic rewards at anchor points aligned with each action chunk. We conducted extensive experiments on 25 tasks from the BiGym and RLBench benchmarks. Results show that by using only a few demonstrations and a simple model architecture, AC3 achieves superior success rates on most tasks, validating its effective design.
Zero-Shot Robotic Manipulation via 3D Gaussian Splatting-Enhanced Multimodal Retrieval-Augmented Generation
PDF ↗Existing end-to-end approaches of robotic manipulation often lack generalization to unseen objects or tasks due to limited data and poor interpretability. While recent Multimodal Large Language Models (MLLMs) demonstrate strong commonsense reasoning, they struggle with geometric and spatial understanding required for pose prediction. In this paper, we propose RobMRAG, a 3D Gaussian Splatting-Enhanced Multimodal Retrieval-Augmented Generation (MRAG) framework for zero-shot robotic manipulation. Specifically, We construct a multi-source manipulation knowledge base containing object contact frames, task completion frames, and pose parameters. During inference, a Hierarchical Multimodal Retrieval module first employs hybrid semantic search to find task-relevant object prototypes, then selects the geometrically closest reference example based on pixel-level similarity and Instance Matching Distance (IMD). We further introduce a 3D-Aware Pose Refinement module based on 3D Gaussian Splatting into the MRAG framework, which aligns the pose of the reference object to the target object in 3D space. The aligned results are reprojected onto the image plane and used as input to the MLLM to enhance the generation of the final pose parameters. Extensive experiments show that on a test set containing 30 categories of household objects, our method improves the success rate by 7.76% compared to the best-performing zero-shot baseline under the same setting, and by 6.54% compared to the state-of-the-art supervised baseline. Our results validate that RobMRAG effectively bridges the gap between high-level semantic reasoning and low-level geometric execution, enabling robotic systems that generalize to unseen objects while remaining inherently interpretable.
Firing Bits Where It Matters: Spiking-Guided Just Recognizable Distortion Modeling for Machine-Centric Video Coding
PDF ↗Just recognizable distortion (JRD) has emerged as a promising paradigm for machine-centric video coding. However, existing JRD-guided coding methods are limited by coarse annotation granularity and high computational cost, which hinder their deployment. In this paper, we first investigate the impact of different JRD annotation strategies on downstream task performance. By incorporating both instance-level and contextual information, we construct a new JRD dataset with fine-grained annotations compatible with object detection and instance segmentation tasks. To enhance quantization parameter (QP) map prediction while maintaining computational efficiency, we propose a novel spiking neural network (SNN)-based framework that decomposes video frames into spatial structures, channel interactions, and temporal patterns. Furthermore, we introduce a spiking attention mechanism to aggregate task-relevant features and employ adaptive scaling vectors to suppress machine-perceived redundancy, enabling targeted bitrate allocation aligned with task-critical content. Extensive experiments on multiple datasets and backbones demonstrate that our approach consistently outperforms state-of-the-art codec-based and JRD-guided methods in maintaining task performance at ultra-low bitrates, while significantly reducing computational overhead.
ForeDiffusion: Foresight-Conditioned Diffusion Policy via Future View Construction for Robot Manipulation
PDF ↗Diffusion strategies have advanced visual motor control by progressively denoising high-dimensional action sequences, providing a promising method for robot manipulation. However, as task complexity increases, the success rate of existing baseline models decreases considerably. Analysis indicates that current diffusion strategies are confronted with two limitations. First, these strategies only rely on short-term observations as conditions. Second, the training objective remains limited to a single denoising loss, which leads to error accumulation and causes grasping deviations. To address these limitations, this paper proposes Foresight-Conditioned Diffusion (ForeDiffusion), by injecting the predicted future view representation into the diffusion process. As a result, the policy is guided to be forward-looking, enabling it to correct trajectory deviations. Following this design, ForeDiffusion employs a dual loss mechanism, combining the traditional denoising loss and the consistency loss of future observations, to achieve the unified optimization. Extensive evaluation on the Adroit suite and the MetaWorld benchmark demonstrates that ForeDiffusion achieves an average success rate of 80% for the overall task, significantly outperforming the existing mainstream diffusion methods by approximately 20% in high difficulty tasks, while maintaining more stable performance across the entire tasks.
MMMamba: A Versatile Cross-Modal in Context Fusion Framework for Pan-Sharpening and Zero-Shot Image Enhancement
PDF ↗Pan-sharpening aims to generate high-resolution multispectral (HRMS) images by integrating a high-resolution panchromatic (PAN) image with its corresponding low-resolution multispectral (MS) image. To achieve effective fusion, it is crucial to fully exploit the complementary information between the two modalities. Traditional CNN-based methods typically rely on channel-wise concatenation with fixed convolutional operators, which limits their adaptability to diverse spatial and spectral variations. While cross-attention mechanisms enable global interactions, they are computationally inefficient and may dilute fine-grained correspondences, making it difficult to capture complex semantic relationships. Recent advances in the Multimodal Diffusion Transformer (MMDiT) architecture have demonstrated impressive success in image generation and editing tasks. Unlike cross-attention, MMDiT employs in-context conditioning to facilitate more direct and efficient cross-modal information exchange. In this paper, we propose MMMamba, a cross-modal in-context fusion framework for pan-sharpening, with the flexibility to support image super-resolution in a zero-shot manner. Built upon the Mamba architecture, our design ensures linear computational complexity while maintaining strong cross-modal interaction capacity. Furthermore, we introduce a novel multimodal interleaved (MI) scanning mechanism that facilitates effective information exchange between the PAN and MS modalities. Extensive experiments demonstrate the superior performance of our method compared to existing state-of-the-art (SOTA) techniques across multiple tasks and benchmarks.
Image fusion integrates complementary information from different modalities to generate high-quality fused images, thereby enhancing downstream tasks such as object detection and semantic segmentation. Unlike task-specific techniques that primarily focus on consolidating inter-modal information, general image fusion needs to address a wide range of tasks while improving performance without increasing complexity. To achieve this, we propose SMC-Mamba, a Self-supervised Multiplex Consensus Mamba framework for general image fusion. Specifically, the Modality-Agnostic Feature Enhancement (MAFE) module preserves fine details through adaptive gating and enhances global representations via spatial-channel and frequency rotational scanning. The Multiplex Consensus Cross-modal Mamba (MCCM) module enables dynamic collaboration among experts, reaching a consensus to efficiently integrate complementary information from multiple modalities. The cross-modal scanning within MCCM further strengthens feature interactions across modalities, facilitating seamless integration of critical information from both sources. Additionally, we introduce a Bi-level Self-supervised Contrastive Learning Loss (BSCL), which preserves high-frequency information without increasing computational overhead while simultaneously boosting performance in downstream tasks. Extensive experiments demonstrate that our approach outperforms state-of-the-art (SOTA) image fusion algorithms in tasks such as infrared-visible, medical, multi-focus, and multi-exposure fusion, as well as downstream visual tasks.
Vision-Language-Action (VLA) models typically bridge the gap between perceptual and action spaces by pre-training a large-scale Vision-Language Model (VLM) on robotic data. While this approach greatly enhances performance, it also incurs significant training costs. In this paper, we investigate how to effectively bridge vision-language (VL) representations to action (A). We introduce VLA-Adapter, a novel paradigm designed to reduce the reliance of VLA models on large-scale VLMs and extensive pre-training. To this end, we first systematically analyze the effectiveness of various VL conditions and present key findings on which conditions are essential for bridging perception and action spaces. Based on these insights, we propose a lightweight Policy module with Bridge Attention, which autonomously injects the optimal condition into the action space. In this way, our method achieves high performance using only a 0.5B-parameter backbone, without any robotic data pre-training. Extensive experiments on both simulated and real-world robotic benchmarks show that VLA-Adapter not only achieves state-of-the-art level performance, but also offers the fast inference speed reported to date. Furthermore, thanks to the proposed advanced bridging paradigm, VLA-Adapter enables the training of a powerful VLA model on a single consumer-grade GPU, greatly lowering the barrier to deploying VLA model.
Traditional language-conditioned manipulation agent adaptation to new manipulation skills leads to catastrophic forgetting of old skills, limiting dynamic scene practical deployment. In this paper, we propose SkillsCrafter, a novel robotic manipulation framework designed to continually learn multiple skills while reducing catastrophic forgetting of old skills. Specifically, we propose a Manipulation Skills Adaptation to retain the old skills knowledge while inheriting the shared knowledge between new and old skills to facilitate learning of new skills. Meanwhile, we perform the singular value decomposition on the diverse skill instructions to obtain common skill semantic subspace projection matrices, thereby recording the essential semantic space of skills. To achieve forget-less and generalization manipulation, we propose a Skills Specialization Aggregation to compute inter-skills similarity in skill semantic subspaces, achieving aggregation of the previously learned skill knowledge for any new or unknown skill. Extensive simulator and real-world experiments demonstrate the effectiveness and superiority of our SkillsCrafter.
Expand Your SCOPE: Semantic Cognition over Potential-Based Exploration for Embodied Visual Navigation
PDF ↗Embodied visual navigation remains a challenging task, as agents must explore unknown environments with limited knowledge. Existing zero-shot studies have shown that incorporating memory mechanisms to support goal-directed behavior can improve long-horizon planning performance. However, they overlook visual frontier boundaries, which fundamentally dictate future trajectories and observations, and fall short of inferring the relationship between partial visual observations and navigation goals. In this paper, we propose Semantic Cognition Over Potential-based Exploration (SCOPE), a zero-shot framework that explicitly leverages frontier information to drive potential-based exploration, enabling more informed and goal-relevant decisions. SCOPE estimates exploration potential with a Vision-Language Model and organizes it into a spatio-temporal potential graph, capturing boundary dynamics to support long-horizon planning. In addition, SCOPE incorporates a self-reconsideration mechanism that revisits and refines prior decisions, enhancing reliability and reducing overconfident errors. Experimental results on two diverse embodied navigation tasks show that SCOPE outperforms state-of-the-art baselines by 4.6% in accuracy. Further analysis demonstrates that its core components lead to improved calibration, stronger generalization, and higher decision quality.
PLUM-Net: Prototype-Induced Label Structuring for Disentangled Multimodal Representation Network
PDF ↗Existing multimodal representation learning approaches often rely on simple feature concatenation or unified transformations, which fail to effectively disentangle and leverage common and private information across different modalities in a progressive manner. Moreover, they typically lack adaptive modeling tailored to specific task requirements. To address these limitations, we propose a Prototype-Induced Label Structuring for Disentangled Multimodal Representation Network (PLUM-Net). It first employs a multilevel semantic alignment module to synchronize global and local semantics across audio, visual and textual streams. On this aligned foundation, a prototype-based single-modal label generation module derives modality-specific hard and soft-labels that subtly steer the network toward a cleaner split between shared and private cues. Guided by these labels, the task-conditioned feature bifurcator module channels information through the most beneficial common or private pathway for the given task, after which a private refinement module polishes and fuses each modality’s idiosyncratic signals. Extensive experiments show that PLUM-Net delivers strong performance on datasets such as CMU-MOSI, CMU-MOSEI and UR-FUNNY, achieving an ACC-2 of 90.3% on CMU-MOSI, representing a 2%–4% improvement over previous SOTA models.
Language-guided long-horizon mobile manipulation has long been a grand challenge in embodied semantic reasoning, generalizable manipulation, and adaptive locomotion. Three fundamental limitations hinder progress: First, although large language models have shown promise in enhancing spatial reasoning and task planning through learned semantic priors, existing implementations remain confined to tabletop scenarios, failing to address the constrained perception and limited actuation ranges characteristic of mobile platforms. Second, current manipulation strategies exhibit insufficient generalization when confronted with the diverse object configurations encountered in open-world environments. Third, while crucial for practical deployment, the dual requirement of maintaining high platform maneuverability alongside precise end-effector control in unstructured settings remains understudied in the literature. In this work, we present ODYSSEY, a unified mobile manipulation framework for agile quadruped robots equipped with manipulators, which seamlessly integrates high-level task planning with low-level whole-body control. To address the challenge of egocentric perception in language-conditioned tasks, we introduce a hierarchical planner powered by a vision-language model, enabling long-horizon instruction decomposition and precise action execution. At the control level, our novel whole-body policy achieves robust coordination of locomotion and manipulation across challenging terrains. We further present the first comprehensive benchmark for long-horizon mobile manipulation, evaluating diverse indoor and outdoor scenarios. Through successful sim-to-real transfer, we demonstrate the system’s generalization and robustness in real-world deployments, underscoring the practicality of legged manipulators in unstructured environments. Our work advances the feasibility of generalized robotic assistants capable of complex, dynamic tasks.
Current paradigms for robotic imitation learning face a stark trade-off between the motion fidelity of diffusion models and the data scalability of inverse dynamics models. The latter, while scalable, often learns a latent action space disconnected from physical reality. This flaw leads to critical failures: temporal entanglement, where the model cannot distinguish between visually similar states requiring distinct actions, e.g., a gripper approaching versus receding from an object. This ambiguity, compounded by discretization artifacts and sensitivity to task-irrelevant dynamics, renders robust planning infeasible. We introduce LatentVLA, a vision-language-action framework designed to overcome these limitations by learning a continuous and spatiotemporally grounded latent action representation. Its progressive three-stage architecture first employs a Temporal-Attentive Latent Action Model (TA-LAM) to resolve ambiguities using language-guided attention and explicit temporal encoding. Subsequently, a Latent Action Diffusion Transformer (LADT) performs planning via diffusion directly within this continuous latent space, preserving motion fidelity without tokenization. Finally, an expert policy head translates these latent plans into precise robot actions. Experiments show LatentVLA sets a new state-of-the-art across a suite of real-world bimanual tasks, outperforming prior methods and demonstrating superior zero-shot generalization and few-shot efficiency.
How can vision-language-action (VLA) models adapt to new environments where world dynamics shift? While recent research has combined world modeling and action prediction to improve VLA performance, existing methods largely rely on pretraining in static datasets, without mechanisms for active adaptation to new environments. As a result, these models often fail to generalize when deployed in unseen scenarios with novel object configurations or dynamics. We present WorldAgen, a unified framework that jointly learns world modeling and action prediction while enabling test-time training (TTT) to adapt to new environments. WorldAgen employs a shared Transformer backbone with two heads: (1) a world-model head that predicts future states from past state-action trajectories, and (2) an agent-model head that predicts actions conditioned on task instructions. During test time, WorldAgen samples exploratory actions, collects ground-truth state transitions, and performs lightweight TTT updates to refine its world model. This adaptation improves the model's understanding to the environments and leads to more accurate action predictions. Experiments on the CALVIN and LIBERO benchmarks demonstrate that our baseline model achieves comparable, and in some cases superior, performance to current state-of-the-art approaches. Moreover, with TTT on a small number of samples, our method surpasses existing state-of-the-art models, highlighting the effectiveness of adapting world models at inference time.
FARM: Frame-Accelerated Augmentation and Residual Mixture-of-Experts for Physics-Based High-Dynamic Humanoid Control
PDF ↗Unified physics-based humanoid controllers are pivotal for robotics and character animation, yet models that excel on gentle, everyday motions still stumble on explosive actions, hampering real-world deployment. We bridge this gap with FARM (Frame-Accelerated Augmentation and Residual Mixture-of-Experts), an end-to-end framework composed of frame-accelerated augmentation, a robust base controller, and a residual mixture-of-experts (MoE). Frame-accelerated augmentation exposes the model to high-velocity pose changes by widening inter-frame gaps. The base controller reliably tracks everyday low-dynamic motions, while the residual MoE adaptively allocates additional network capacity to handle challenging high-dynamic actions, significantly enhancing tracking accuracy. In the absence of a public benchmark, we curate the High-Dynamic Humanoid Motion (HDHM) dataset, comprising 3593 physically plausible clips. On HDHM, FARM reduces the tracking failure rate by 42.8% and lowers global mean per-joint position error by 14.6% relative to the baseline, while preserving near-perfect accuracy on low-dynamic motions. These results establish FARM as a new baseline for high-dynamic humanoid control and introduce the first open benchmark dedicated to this challenge.
As large language models (LLMs) continue to improve in reasoning and decision-making, there is a growing need for realistic and interactive environments where their abilities can be rigorously evaluated. We present VirtualEnv, a next-generation simulation platform built on Unreal Engine 5 that enables fine-grained benchmarking of LLMs in embodied and interactive scenarios. VirtualEnv supports rich agent–environment interactions, including object manipulation, navigation, and adaptive multi-agent collaboration, as well as game-inspired mechanics like escape rooms and procedurally generated environments. We provide a user-friendly API built on top of Unreal Engine, allowing researchers to deploy and control LLM-driven agents using natural language instructions. We integrate large-scale LLMs and vision-language models (VLMs), such as GPT-based models, to generate novel environments and structured tasks from multimodal inputs. Our experiments benchmark the performance of several popular LLMs across tasks of increasing complexity, analyzing differences in adaptability, planning, and multi-agent coordination. We also describe our methodology for procedural task generation, task validation, and real-time environment control. VirtualEnv is released as an open-source platform, we aim to advance research at the intersection of AI and gaming, enable standardized evaluation of LLMs in embodied AI settings, and pave the way for future developments in immersive simulations and interactive entertainment.