论文检索

输入标题、作者或关键词,从 2,942 篇学术成果中精准定位

会议来源 全部会议

机器学习与综合 AI

自然语言处理

计算机视觉

数据挖掘与 Web

多媒体与图形学

未选择时检索全部会议
支持跨会议组合检索,PDF 均跳转至官方来源
2,942篇论文匹配“Robotics”
第 27 / 148 页

Applications · Robotics

Joonkyung Kim, Wenxi Chen, Davood Soleymanzadeh, Yi Ding, Xiangbo Gao, Zhengzhong Tu, Ruqi Zhang, Fan Fei, Sushant Veer, Yiwei Lyu 等

The integration of foundation models (FMs) into robotics has accelerated real-world deployment, while introducing new safety challenges arising from open-ended semantic reasoning and embodied physical action. These challenges require safety notions beyond physical constraint satisfaction. In this position paper, we characterize FM-enabled robot safety along three dimensions: action safety (physical feasibility and constraint compliance), decision safety (semantic and contextual appropriateness), and human-centered safety (conformance to human intent, norms, and expectations). We argue that existing approaches, including static verification, monolithic controllers, and end-to-end learned policies, are insufficient in settings where tasks, environments, and human expectations are open-ended, long-tailed, and subject to adaptation over time. To address this gap, we propose modular safety guardrails, consisting of monitoring (evaluation) and intervention layers, as an architectural foundation for comprehensive safety across the autonomy stack. Beyond modularity, we highlight possible cross-layer co-design opportunities through representation alignment and conservatism allocation to enable faster, less conservative, and more effective safety enforcement. We call on the community to explore richer guardrail modules and principled co-design strategies to advance safe real-world physical AI deployment.

Applications · Robotics

Yinpei Dai, Hongze Fu, Jayjun Lee, Yuejiang Liu, Haoran Zhang, Jianing Yang, Chelsea Finn, Nima Fazeli, Joyce Chai

Memory is critical for long-horizon and history-dependent robotic manipulation. Such tasks often involve counting repeated actions or manipulating objects that become temporarily occluded. Recent vision-language-action (VLA) models have begun to incorporate memory mechanisms; however, their evaluations remain confined to narrow, non-standardized settings. This limits their systematic understanding, comparison, and progress measurement. To address these challenges, we introduce **RoboMME**: a large-scale standardized benchmark for evaluating and advancing VLA models in long-horizon, history-dependent scenarios. Our benchmark comprises 16 manipulation tasks constructed under a carefully designed taxonomy that evaluates temporal, spatial, object, and procedural memory. We further develop a suite of 14 memory-augmented VLA variants built on the $\pi_{0.5}$ backbone to systematically explore different memory representations across multiple integration strategies. We show that the effectiveness of memory representations is highly task-dependent, with each design offering distinct advantages and limitations across different tasks. Videos and code can be found in https://anonymtest1.github.io

Applications · Computer Vision

Sibo He, Weiying Xie, Daixun Li, Junhao Zhong, Jiayun Tian, Yunke Wang, Leyuan Fang, Gang He, Yunsong Li

Vision-Language-Action (VLA) models have shown strong potential for robotic manipulation, yet adapting pretrained models to novel tasks typically relies on substantial task-specific demonstrations, limiting scalability. Current VLA methods mostly focus on action imitation, which ignores the richer structure contained in trajectories. In contrast, motion dynamics governing how actions evolve over time are more informative and transferable, making them better suited for few-shot adaptation. Motivated by this idea, we propose DynVLA, a few-shot adaptation system that reformulates VLA learning from action imitation to trajectory-level motion dynamics modeling. Specifically, we propose Motion Dynamics Mechanism (MDM), which distills latent physical regimes from trajectories via flow-matching inversion, yielding compact representations that capture dynamics. We further design Dynamics-Constrained Modeling (DCM). DCM projects these inferred representations onto a Dynamics Bank, which stores prior motion knowledge pretrained from diverse demonstrations. By grounding action generation in these learned priors, the system enables interpolating between existing action paradigms to represent novel dynamics modes. Experiments on 13 real-world tasks demonstrate that DynVLA outperforms existing SOTA systems by 19\% in average success rate with only 10-20 demonstrations, highlighting its adaptation capabilities in real-world scenes.

Applications · Robotics

Yixu Feng, Zinan Zhao, Yanxiang Ma, Chenghao Xia, Chengbin Du, Yunke Wang, Chang Xu

Vision-Language-Action (VLA) models have shown remarkable promise in robotics manipulation, yet their high computational cost hinders real-time deployment. Existing token pruning methods suffer from a fundamental trade-off: aggressive compression using pruning inevitably discards critical geometric details like contact points, leading to severe performance degradation. This forces a compromise, limiting the achievable compression rate and thus the potential speedup. We argue that breaking this trade-off requires rethinking compression as a geometry-aware, continuous token resampling in the vision encoder. To this end, we propose the Differentiable Grid Sampler (GridS), a plug-and-play module that performs task-aware, continuous resampling of visual tokens in VLA. By adaptively predicting a minimal set of salient coordinates and extracting features via differentiable interpolation, GridS preserves essential spatial information while achieving drastic compression (with fewer than 10\% original visual tokens). Experiments on both LIBERO benchmark and a real robotic platform demonstrate that validating the lowest feasible visual token count reported to date, GridS achieves a 76\% reduction in FLOPs with no degradation in the success rate.

Applications · Robotics

Chenyu Hui, Xiaodi Huang, Siyu Xu, Yunke Wang, Shan You, Fei Wang, Tao Huang, Chang Xu

Vision-language-action (VLA) models typically rely on large-scale real-world videos, whereas simulated data, despite being inexpensive and highly parallelizable to collect, often suffers from a substantial visual domain gap and limited environmental diversity, resulting in weak real-world generalization. We present an efficient video augmentation framework that converts simulated VLA videos into realistic training videos while preserving task semantics and action trajectories. Our pipeline extracts structured conditions from simulation via video semantic segmentation and video captioning, rewrites captions to diversify environments, and uses a conditional video transfer model to synthesize realistic videos. To make augmentation practical at scale, we introduce a diffusion feature-reuse mechanism that reuses video tokens across adjacent timesteps to accelerate generation, and a coreset sampling strategy that identifies a compact, non-redundant subset for augmentation under limited computation. Extensive experiments on RobotWin 2.0, LIBERO, LIBERO-Plus, and a real robotic platform demonstrate consistent improvements in both task performance and sim-to-real generalization. For example, our method improves RDT-1B by 8% on RobotWin 2.0, and boosts $\pi_0$ by 5.1% on the more challenging LIBERO-Plus benchmark. Code is released in supplementary material.

Applications · Computer Vision

Mikel Zhobro, Andreas René Geist, Georg Martius

Realistic simulation is critical for applications ranging from robotics to animation. Video generation models have emerged as a way to capture real-world physics from data, but they often face challenges in maintaining spatial consistency and object permanence, relying on memory mechanisms to compensate. As a complementary direction, we present 3DGSim, a learned 3D simulator that directly learns physical interactions from multi-view RGB videos. 3DGSim adopts MVSplat to learn a latent particle-based representation of 3D scenes, a Point Transformer for the particle dynamics, a Temporal Merging module for consistent temporal aggregation, and Gaussian Splatting to produce novel view renderings. By jointly training inverse rendering and dynamics forecasting, 3DGSim embeds physical properties into point-wise latent features. This enables the model to capture diverse behaviors, from rigid and elastic to cloth-like dynamics and boundary conditions (e.g., fixed cloth corners), while producing realistic lighting effects. We show that 3DGSim can generate physically plausible results even in out of distribution cases, e.g. ground removal or multi-object interactions, despite being trained only on single-body collisions.

Theory · Probabilistic Methods

Zhengyan Wan, Yidong Ouyang, Qiang Yao, Liyan Xie, Fang Fang, Hongyuan Zha, Guang Cheng

Discrete flow models offer a powerful framework for learning distributions over discrete state spaces and have demonstrated superior performance compared to the discrete diffusion models. However, their convergence properties and error analysis remain largely unexplored. In this work, we develop a unified framework grounded in stochastic calculus theory to systematically investigate the theoretical properties of discrete flow models. Specifically, by leveraging a Girsanov-type theorem for the path measures of two continuous-time Markov chains (CTMCs), we present a comprehensive error analysis that accounts for both transition rate estimation error and early stopping error. In fact, the estimation error of transition rates has received little attention in existing works. Unlike discrete diffusion models, discrete flow incurs no initialization error caused by truncating the time horizon in the noising process. Building on generator matching and uniformization, we establish non-asymptotic error bounds for distribution estimation without the boundedness condition on oracle transition rates. Furthermore, we derive a faster rate of total variation convergence for the estimated distribution with the boundedness condition, yielding a nearly optimal rate in terms of sample size. Our results provide the first error analysis for discrete flow models. We also study model performance under different settings based on simulation results.

Theory · Probabilistic Methods

Zhengyan Wan, Yidong Ouyang, Liyan Xie, Hongyuan Zha, Fang Fang, Guang Cheng

Discrete flow models (DFMs) have been proposed to learn the data distribution on finite state space, offering a flexible framework as an alternative to discrete diffusion models. A line of recent work has studied samplers for discrete diffusion models, such as tau-leaping and Euler solver. However, these samplers require a large number of iterations to control discretization error, since the transition rates are frozen in time and evaluated at the initial state within each time interval. Moreover, theoretical results for these samplers often require boundedness conditions of the transition rate or they focus on a specific type of source distributions. To address those limitations, we establish non-asymptotic discretization error bounds for those samplers without any restriction on transition rates and source distributions, under the framework of discrete flow models. Furthermore, by analyzing a one-step lower bound of the Euler sampler, we propose two corrected samplers: \textit{time-corrected sampler} and \textit{location-corrected sampler}, which can reduce the discretization error of tau-leaping and Euler solver with almost no additional computational cost. We rigorously show that the location-corrected sampler has a lower complexity than existing parallel samplers. We validate the effectiveness of the proposed method by achieving better generation quality with reduced inference time on simulations and text-to-image generation tasks.

Social Aspects · Safety

Shuhui Zhu, Yue Lin, Shriya Kaistha, Wenhao Li, Baoxiang Wang, Hongyuan Zha, Gillian Hadfield, Pascal Poupart

Indirect reciprocity, which means helping those who help others, is difficult to sustain among decentralized, self-interested LLM agents without reliable reputation systems. We introduce Agentic Linguistic Gossip Network (ALIGN), an automated framework where agents strategically share open-ended gossip using hierarchical tones to evaluate trustworthiness and coordinate social norms. We demonstrate that ALIGN consistently improves indirect reciprocity and resists malicious entrants by identifying and ostracizing defectors without changing intrinsic incentives. Notably, we find that stronger reasoning capabilities in LLMs lead to more incentive-aligned cooperation, whereas chat models often over-cooperate even when strategically suboptimal. These results suggest that leveraging LLM reasoning through decentralized gossip is a promising path for maintaining social welfare in agentic ecosystems.

Reinforcement Learning · Multi-agent

Xuhui Kang, Sung-Wook Lee, Haolin Liu, Yuyan Wang, Yen-Ling Kuo

The ability to adapt to physical actions and constraints in an environment is crucial for embodied agents (e.g., robots) to effectively collaborate with humans. Such physically grounded human-AI collaboration must account for the increased complexity of the continuous state-action space and constrained dynamics caused by physical constraints. However, most existing collaboration benchmarks are discrete or do not consider physical attributes and constraints. To address this, we introduce Moving Out, a human-AI collaboration benchmark that resembles a wide range of collaboration modes affected by physical attributes and constraints, such as moving heavy items together and coordinating actions to move an item around a corner. Moving Out consists of two challenges and human-human interaction data to comprehensively evaluate models' abilities to adapt to diverse human behaviors and unseen physical attributes. To give embodied agents the capability to collaborate with humans under physical attributes and constraints, we propose a novel method, BASS (Behavior Augmentation, Simulation, and Selection), to enhance the diversity of agents and their understanding of the outcome of actions. We systematically compare BASS and state-of-the-art models in AI-AI and human-AI experiments, showing that BASS can effectively collaborate with both unseen AI and humans.

Deep Learning · Large Language Models

Kailin Jiang, Hongbo Jiang, Ning Jiang, Zhi Gao, Jinhe Bi, Yuchen Ren, Bin Li, Yuntao Du, Lei Liu, Qing Li

Large Multimodal Models encode extensive factual knowledge in their pre-trained weights. However, its knowledge remains static and limited, unable to keep pace with real-world developments, which hinders continuous knowledge acquisition. Effective knowledge injection thus becomes critical, involving two goals: knowledge adaptation (injecting new knowledge) and knowledge retention (preserving old knowledge). Existing methods often struggle to learn new knowledge and suffer from catastrophic forgetting. To address these challenges, we propose KORE, a synergistic method centered around KnOwledge-oRientEd controls. These controls are implemented through a two-stage optimization process: (1) KORE automatically converts individual knowledge items into structured and comprehensive knowledge to ensure that the model accurately learns new knowledge, enabling accurate adaptation. (2) KORE stores previous knowledge in the covariance matrix of LMM's linear layer activations and initializes the adapter by projecting the original weights into the matrix's null space, defining a fine-tuning direction that minimizes interference with previous knowledge, enabling powerful retention. Extensive experiments on various LMMs, including LLaVA-v1.5 (7B), LLaVA-v1.5 (13B), and Qwen2.5-VL (7B), show that KORE achieves superior new knowledge injection performance and effectively mitigates catastrophic forgetting.

Applications · Robotics

Yinpei Dai, Hongze Fu, Jayjun Lee, Yuejiang Liu, Haoran Zhang, Jianing Yang, Chelsea Finn, Nima Fazeli, Joyce Chai

Memory is critical for long-horizon and history-dependent robotic manipulation. Such tasks often involve counting repeated actions or manipulating objects that become temporarily occluded. Recent vision-language-action (VLA) models have begun to incorporate memory mechanisms; however, their evaluations remain confined to narrow, non-standardized settings. This limits their systematic understanding, comparison, and progress measurement. To address these challenges, we introduce **RoboMME**: a large-scale standardized benchmark for evaluating and advancing VLA models in long-horizon, history-dependent scenarios. Our benchmark comprises 16 manipulation tasks constructed under a carefully designed taxonomy that evaluates temporal, spatial, object, and procedural memory. We further develop a suite of 14 memory-augmented VLA variants built on the $\pi_{0.5}$ backbone to systematically explore different memory representations across multiple integration strategies. We show that the effectiveness of memory representations is highly task-dependent, with each design offering distinct advantages and limitations across different tasks. Videos and code can be found in https://anonymtest1.github.io

Applications · Robotics

Rui Song, Tianhui Cai, Markus Gross, Yun Zhang, Walter Zimmer, Zhiyu Huang, Olaf Wysocki, Jiaqi Ma

3D Gaussian Splatting (3DGS) has been widely adopted for scene reconstruction, where training inherently constitutes a highly coupled and non-convex optimization problem. Recent works commonly incorporate geometric priors, such as LiDAR measurements, either for initialization or as training constraints, with the goal of improving photometric reconstruction quality. However, in large-scale outdoor scenarios, such geometric supervision is often spatially incomplete and uneven, which limits its effectiveness as a reliable prior and can even be detrimental to the final reconstruction. To address this challenge, we model partially observable geometry as a continuous energy field induced by geometric evidence and propose EnerGS. Rather than enforcing geometry as a hard constraint, EnerGS provides a soft geometric guidance for the optimization of Gaussian primitives, allowing geometric information to steer the optimization process without directly restricting the solution space. Extensive experiments on large-scale outdoor scenes demonstrate that, under both sparse multi-view and monocular settings, EnerGS consistently improves photometric quality and geometric stability, while effectively mitigating overfitting during 3DGS training.

Optimization · Everything Else

Minhao Zou, Tao Ren, Jinyang Jiang, Rui Tao, Zehao Li, Jiale Fu, Hui Shao, Xianhua Liu, Yijie Peng

Gradient-based optimization is fundamental to deep learning, yet standard backpropagation (BP) is inherently limited by the requirement of differentiability, rendering it brittle when encountering piecewise-constant objectives with vanishing gradients (e.g., hard 0-1 loss) or black-box feedback. While likelihood ratio (LR) methods offer a theoretical alternative, their high variance in high-dimensional spaces often undermines training stability and scalability. We propose OVLR (Output-Level Variance-Reduced Likelihood Ratio), a simple yet powerful framework that circumvents this fundamental trade-off by providing a unified solution for efficient, scalable, and robust gradient estimation. OVLR achieves dramatic variance reduction by performing perturbations and antithetic sampling in the low-dimensional output space. Crucially, the method maintains high computational efficiency: it requires only a single deterministic forward pass through the neural network, with additional costs restricted to evaluating the loss function across multiple samples. Designed as a drop-in replacement, OVLR integrates seamlessly into automatic differentiation frameworks via vector-Jacobian products, enabling the direct optimization of objectives with vanishing or pathological gradients, such as the 0-1 loss for noise-tolerant classification and truncated losses for outlier-resistant regression, where BP fails to provide reliable learning signals. Extensive empirical results across image classification, generative modeling, language modeling, and robot imitation learning demonstrate that OVLR not only matches BP performance on problems with informative gradients, but also provides a decisive advantage on problems with vanishing or inaccessible gradients.

Deep Learning · Generative Models and Autoencoders

Yufan Deng, Zilin Pan, Hongyu Zhang, Xiaojie Li, Huruoqing, Yufei Ding, Yiming Zou, Yan Zeng, Zhou Daquan

While video generation holds promise for embodied intelligence, current video models struggle with physical realism, and progress is hindered by the lack of standardized benchmarks. To address this gap, we introduce a comprehensive robotics benchmark, RBench, designed to evaluate robot-oriented video generation across five task domains and four distinct embodiments. By assessing task correctness and visual fidelity through reproducible metrics, our evaluation of 25 models reveals significant deficiencies in generating physically realistic robot behaviors. Furthermore, the benchmark achieves a 0.96 Spearman correlation with human judgment, validating its effectiveness. While RBench provides the necessary lens to identify these deficiencies, achieving physical realism requires moving beyond evaluation to address the critical shortage of high-quality training data. Driven by these insights, we introduce a refined four-stage data pipeline, resulting in RoVid-X, the largest open-source robotic dataset for video generation with 4 million annotated video clips, covering thousands of tasks and enriched with physical property annotations. Extensive experiments demonstrate that finetuning on RoVid-X yields consistent performance gains. Collectively, this synergistic ecosystem of evaluation and data establishes a robust foundation for rigorous assessment and scalable training of video models, accelerating the evolution of embodied AI toward physical intelligence. The code and video demos are available in the supplementary materials.

Applications · Computer Vision

Shawn Leung, Jiacheng Liu, Mingyang Sun, Qichen He, Anda Cheng, Cewu Lu, Jianhua Sun

Real-world physical sensing exhibits complex, heterogeneous noise patterns that deviate significantly from idealized simulation, posing a fundamental bottleneck for sim-to-real transfer. Existing sensor modelings typically treat depth noise as a monolithic black-box process, overlooking the distinct physical mechanisms that govern different error modalities. In this work, we introduce a physics-grounded paradigm that disentangles monolithic noise into two complementary modalities: sensing invalidation and measurement inaccuracy, enabling a tailored treatment of noise sources based on their physical origins. Building on this insight, we propose PRISM (Physics-Reasoned Implicit Sensor Modeling), a tripartite framework that distills 3D Visual Foundation Model features as rich spatial-semantic priors for physics-based reasoning. To address the inherent sparsity and class imbalance of invalidation regions, we develop Hierarchical Positive-Prioritized Supervision, integrating multi-scale positive-weighted objectives with a positive-preserving dynamic hard mining strategy to enforce precise artifact delineation. Extensive benchmarks demonstrate that PRISM achieves state-of-the-art fidelity in noisy depth synthesis. Furthermore, downstream robotic experiments show that PRISM facilitates a 93.8\% average success rate in the real world, marking a significant improvement over monolithic baselines.

Reinforcement Learning · Planning

Quentin Garrido, Tushar Nagarajan, Basile Terver, Nicolas Ballas, Yann LeCun, Michael Rabbat

Agents that can reason and plan in the real world must be able to predict the consequences of their actions. World models possess this capability but require action annotations that can be complex to obtain at scale. Latent action models address this issue by learning an action space from videos alone. Our work studies the training of latent action world models on in-the-wild videos, expanding the scope of existing works that focus on simple robotics simulations, video games, or manipulation data. While diverse videos enable modeling richer actions, they introduce challenges of environmental noise and lack of a common embodiment across videos. To address these, we carefully study the design and evaluation of latent actions. We find that constrained continuous latent actions are better suited for complex in-the-wild videos, compared to vector quantization. For example, actions specific to in-the-wild videos such as humans entering the room, can be modeled and then transferred across videos. However, in the absence of a common embodiment, learned latent actions are localized in space, relative to the camera. Nonetheless, we are able to train a controller that maps known actions to latent ones, allowing us to use latent actions as a universal interface to solve planning tasks on par with action-conditioned baselines.

Applications · Robotics

Yuyang Liu, Liuzhenghao Lyu, Xiancheng Zhang, Jingya Wang, Li Yuan, Yonghong Tian

The realization of autonomous scientific experimentation is currently limited by LLMs' struggle to grasp the strict procedural logic and accuracy required by biological protocols. To address this fundamental challenge, we present **BioProBench**, a comprehensive resource for procedural reasoning in biology. BioProBench is grounded in**BioProCorpus**, a foundational collection of 27,000 human-written protocols. From this corpus, we systematically constructed a dataset of over 550,000 task instances, offering both a large-scale training resource and a rigorous benchmark with novel metrics. Evaluating 10 mainstream LLMs, we find that while general comprehension is high, performance drops significantly on tasks demanding deep reasoning, quantitative precision, and safety awareness. To demonstrate the value of BioProCorpus in mitigating these issues, we developed **ProAgent**, grounded in our corpus, ProAgent substantially advances the state-of-the-art. BioProBench provides a rigorous diagnostic benchmark and a foundational resource for developing the next generation of reliable scientific AI. Code and data are available at: https://anonymous.4open.science/r/Anonymization-112358 .

Applications · Robotics

Wenhui (Oscar) Huang, Songyan Zhang, Qihang Huang, Zhidong Wang, zhiqi mao, Collister Chua, Chen Zhan, Long Chen, Chen Lv

Integrating vision-language models (VLMs) into end-to-end (E2E) autonomous driving (AD) systems has shown promise in improving scene understanding. However, existing integration strategies suffer from several limitations: they either struggle to resolve distribution misalignment between reasoning and action spaces, underexploit the general reasoning capabilities of pretrained VLMs, or incur substantial inference latency during action policy generation, which degrades driving performance. To address these challenges, we propose AutoMoT in this work, an end-to-end AD framework that unifies reasoning and action generation within a single vision-language-action (VLA) model. Our approach leverages a mixture-of-transformer (MoT) architecture with joint attention sharing, which preserves the general reasoning capabilities of pre-trained VLMs while enabling efficient fast-slow inference through asynchronous execution at different task frequencies. Additionally, we introduce a VLA-oriented action refiner that further enhances driving performance via diffusion-based fine-tuning. Extensive experiments on multiple benchmarks, under both open- and closed-loop settings, demonstrate that AutoMoT achieves competitive performance compared to state-of-the-art methods. We refer to \href{https://automot-website.github.io/}{Project Page} for the demonstration videos and corresponding descriptions.

Applications · Computer Vision

Runsong Zhu, Jiaxin GUO, Xiaoyang Guo, Zhengzhe Liu, Ka-Hei Hui, Wei Yin, Kai Chen, Wei Chen, Weiqiang Ren, Yunhui Liu 等

This paper introduces EPS3D, a new end-to-end feed-forward framework for open-vocabulary 3D panoptic segmentation. Unlike existing methods relying on additional preprocessing, we design an end-to-end architecture, with a distillation-based training strategy on diverse 3D scenes to predict 3D-aware semantic and instance features from multi-view images, improving 3D consistency and avoiding error accumulation. We further propose a mutual enhancement module to enforce inherent semantic-instance consistency. By aligning semantics within instances (Ins2Sem) and refining instance features with semantic guidance (Sem2Ins), we achieve more coherent 3D scene understanding. Ultimately, EPS3D outperforms SOTA baselines on two benchmarks (e.g., +13\% mIoU for semantics on Replica) with high efficiency (e.g., 1s per scene), supporting tasks like robotic manipulation and 3D scene editing.