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Social Aspects · Privacy-preserving Statistics and Machine Learning

Mohammad Yaghini, Tudor Cebere, Michael Menart, Aurélien Bellet, Nicolas Papernot

Many problems in trustworthy ML can be expressed as constraints on prediction rates across subpopulations, including group fairness constraints (demographic parity, equalized odds, etc.). In this work, we study such constrained minimization problems under differential privacy (DP). Standard DP optimization techniques like DP-SGD rely on objectives that decompose over individual examples, enabling per-example gradient clipping and noise addition. Rate constraints, however, depend on aggregate statistics across groups, creating inter-sample dependencies that violate this decomposability. To address this, we develop RaCO-DP, a DP variant of Stochastic Gradient Descent-Ascent (SGDA) that solves the Lagrangian formulation of rate constraint problems. We show that the additional privacy cost of incorporating these constraints reduces to privately estimating a histogram over the mini-batch at each step. We prove convergence of our algorithm through a novel analysis of SGDA that leverages the linear structure of the dual parameter. Empirical results show that our method Pareto-dominates existing private learning approaches under group fairness constraints and also achieves strong privacy–utility–fairness performance on neural networks.

Deep Learning · Generative Models and Autoencoders

Shaobin Zhuang, Yiwei Guo, Fangyikang Wang, Canmiao Fu, Zhipeng Huang, Zeyue Tian, Xiaohui Li, Ying Zhang, Chen Li, Yali Wang

Visual tokenizer is a critical component for vision generation. However, the existing tokenizers often face unsatisfactory trade-off between compression ratios and reconstruction fidelity. To fill this gap, we introduce a powerful and concise WeTok tokenizer, which surpasses the previous leading tokenizers via two core innovations. (1) Group-wise lookup-free Quantization (GQ). We partition the latent features into groups, and perform lookup-free quantization for each group. As a result, GQ can efficiently overcome memory and computation limitations of prior tokenizers, while achieving a reconstruction breakthrough with more scalable codebooks. (2) Generative Decoding (GD). Different from prior tokenizers, we introduce a generative decoder with a prior of extra noise variable. In this case, GD can probabilistically model the distribution of visual data conditioned on discrete tokens, allowing WeTok to reconstruct visual details, especially at high compression ratios. On the ImageNet 50k validation set, at a high-fidelity setting, WeTok achieves a record-low zero-shot rFID of 0.12, outperforming leading continuous tokenizers like FLUX-VAE (0.18) and SD-VAE 3.5 (0.19) with 400% compression ratio. Furthermore, in a high-compression regime, WeTok achieves a zero-shot rFID of 3.49 at a 768× compression ratio, substantially surpassing Cosmos, which scores 4.57 at only 50% our compression ratio.

Deep Learning · Algorithms

Sayak Chakrabarti, Toniann Pitassi, Josh Alman

The self-attention mechanism, at the heart of the transformer model, is able to effectively model pairwise interactions between tokens. However, numerous recent works have shown that it is unable to perform basic tasks involving detecting triples of correlated tokens, or compositional tasks where multiple input tokens need to be referenced to generate a result. Some higher-dimensional alternatives to self-attention have been proposed to address this, including higher-order attention (Sanford et al., 2023) and Strassen attention (Kozachinskiy et al., 2025), which can perform some of these polyadic tasks in exchange for slower, superquadratic running times. In this work, we define a vast class of generalizations of self-attention, which we call poly-attention mechanisms. Our mechanisms can incorporate arbitrary higher-order (tensor) computations as well as arbitrary relationship structures between the input tokens, and they include the aforementioned alternatives as special cases. We then systematically study their computational complexity and representational strength, including giving new algorithms and matching complexity-theoretic lower bounds on the time complexity of computing the attention matrix exactly as well as approximately, and tightly determining which polyadic tasks they can each perform. Our results give interesting tradeoffs between different desiderata for these mechanisms, including a tight relationship between how expressive a mechanism is, and how large the coefficients in the model may be so that the mechanism can be approximated in almost-linear time. Notably, we give a new attention mechanism which can be computed exactly in quadratic time, and which can perform function composition for any fixed number of functions. Prior mechanisms, even for just composing two functions, could only be computed in superquadratic time, and our new lower bounds show that faster algorithms for them are not possible.

Computer Vision · Vision Models & Multimodal

Zeyue Tian, Zhaoyang Liu, Yizhu Jin, Ruibin Yuan, Liumeng Xue, Xu Tan, Qifeng Chen, Wei Xue, Yike Guo

Audio and music generation based on flexible multimodal control signals is a widely applicable topic, with the following key challenges: 1) a unified multimodal modeling framework, and 2) large-scale, high-quality training data. As such, we propose AudioX, a unified framework for anything-to-audio generation that integrates varied multimodal conditions (i.e., text, video, image, and audio signals) in this work. The core design in this framework is a Multimodal Adaptive Fusion module, which enables the effective fusion of diverse multimodal inputs, enhancing cross-modal alignment and improving overall generation quality. To train this unified model, we construct a large-scale, high-quality dataset, IF-caps, comprising over 7 million samples curated through a structured data annotation pipeline. This dataset provides comprehensive supervision for multimodal-conditioned audio generation. We benchmark AudioX against state-of-the-art methods across a wide range of tasks, finding that our model achieves superior performance, especially in text-to-audio and text-to-music generation. These results demonstrate our method is capable of audio generation under multimodal control signals, showing powerful instruction-following potential. We will release the code, model, and dataset.

Vladimir Kondratyev, Alexander Fishkov, Mahmoud Hegazy, Nikita Kotelevskii, Rémi Flamary, Maxim Panov, Eric Moulines

We propose a framework for conditional vector quantile regression (CVQR) that combines neural optimal transport with amortized optimization, and apply it to multivariate conformal prediction. Classical quantile regression does not extend naturally to multivariate responses, while existing approaches often ignore the geometry of joint distributions. Our method parameterizes the conditional vector quantile function as the gradient of a convex potential implemented by an input-convex neural network, ensuring monotonicity and uniform ranks. To reduce the cost of solving high-dimensional variational problems, we introduce amortized optimization of the dual potentials, yielding efficient training and faster inference. We then exploit the induced multivariate ranks for conformal prediction, constructing distribution-free predictive regions with finite-sample validity. Unlike coordinatewise methods, our approach adapts to the geometry of the conditional distribution, producing tighter and more informative regions. Experiments on benchmark datasets show improved coverage–efficiency trade-offs compared to baselines, highlighting the benefits of integrating neural optimal transport with conformal prediction.

Applications · Language, Speech and Dialog

Ruiqi Shi, Sinno Jialin Pan

Recent advances in large language models (LLMs) have led to impressive results in text generation. However, current decoding methods still lack diversity when combined with popular sampling techniques. We propose a Reweighting-based Iterative DEcoding (OverRIDE) approach that dynamically adjusts the decoding process with history responses. Our method fine-tunes auxiliary output heads iteratively on previously generated sequences to capture and suppress semantic patterns that appear in the history responses. This inference-time training process only incurs minimal loss of efficiency. We conduct extensive experiments on various tasks, including code generation, mathematical reasoning and story generation, demonstrating that OverRIDE increases output diversity while maintaining quality. We implement OverRIDE on LLM serving systems like vLLM, achieving a 6.4% throughput loss for 72B models under parallel decoding. The code is available at https://github.com/shi-rq/OverRIDE.

Computer Vision · Everything Else

Minsu Kim, Dongyeun Lee, Jaemyung Yu, jiwan hur, Giseop Kim, Junmo Kim

Object detection is pivotal in computer vision, yet its immense computational demands make deployment slow and power-hungry, motivating quantization. However, task-irrelevant morphologies such as background clutter and sensor noise induce redundant activations (or anomalies). These anomalies expand activation ranges and skew activation distributions toward task-irrelevant responses, complicating bit allocation and weakening the preservation of informative features. Without a clear criterion to distinguish anomalies, suppressing them can inadvertently discard useful information. To address this, we present InlierQ, an inlier-centric post-training quantization approach that separates anomalies from informative inliers. InlierQ computes gradient-aware volume saliency scores, classifies each volume as an inlier or anomaly, and fits a posterior distribution over these scores using the Expectation-Maximization (EM) algorithm. This design suppresses anomalies while preserving informative features. InlierQ is label-free, drop-in, and requires only 64 calibration samples. Experiments on the COCO and nuScenes benchmarks show consistent reductions in quantization error for camera-based (2D and 3D) and LiDAR-based (3D) object detection.

Reinforcement Learning · Multi-agent

Haosheng Chen, Yun Hua, Wenhao Li, Shiqin Wang, Xiangfeng Wang

Offline Multi-Agent Reinforcement Learning (MARL) enables policy learning from static datasets in multi-agent systems, eliminating the need for risky or costly environment interactions during training. A central challenge in offline MARL lies in achieving effective collaboration among heterogeneous agents under the constraints of fixed datasets, where \textbf{conservatism} is introduced to restrict behaviors to data-supported distributions. Agents with distinct roles and capabilities require individualized conservatism - yet must maintain cohesive team performance. However, existing approaches often apply uniform conservatism across all agents, leading to over-constraining critical agents and under-constraining others, which hampers effective collaboration. To address this issue, a novel framework, \textbf{OMCDA}, is proposed, where the degree of conservatism is dynamically adjusted for individual agents based on their impact on overall system performance. The framework is characterized by two key innovations: (1) A decomposed Q-function architecture is introduced to disentangle return computation from policy deviation assessment, allowing precise evaluations of each agent's contribution; and (2) An adaptive conservatism mechanism is developed to scale constraint strength according to both behavior policy divergence and the estimated importance of agents to the system. Experiments on MuJoCo and SMAC show OMCDA outperforms existing offline MARL methods, effectively balancing the flexibility and conservatism across agents while ensuring fair credit assignment and better collaboration.

Reinforcement Learning · Planning

Ehsan Futuhi, Nathan Sturtevant

Heuristic functions are central to the performance of search algorithms such as A*, where \emph{admissibility}—the property of never overestimating the true shortest-path cost—guarantees solution optimality. Recent deep learning approaches often disregard full admissibility and provide limited guarantees on generalization beyond the training data. We address both of these limitations. First, we pose heuristic learning as a constrained optimization problem and introduce \emph{Cross-Entropy Admissibility (CEA)}, a loss function that enforces admissibility during training. When evaluated on the Rubik’s Cube domain, our method yields heuristics with near-perfect admissibility and significantly stronger guidance than compressed pattern database (PDB) heuristics. On the theoretical side, we derive a new upper bound on the expected suboptimality of A*. By leveraging PDB abstractions and the structural properties of graphs such as the Rubik’s Cube, we tighten the bound on the number of training samples needed for A* to generalize to unseen states. Replacing a general hypothesis class with a ReLU neural network gives bounds that depend primarily on the network’s width and depth, rather than on graph size. Using the same network, we also provide the first generalization guarantees for \emph{goal-dependent} heuristics.

Computer Vision · Vision Models & Multimodal

Yixuan Wu, Yang Zhang, JIAN Wu, Philip Torr, Jindong Gu

Multimodal Large Language Models (MLLMs) have shown remarkable performance in vision-language tasks, such as image captioning and visual question answering. However, these models often struggle with fine-grained visual understanding and are prone to hallucinations, primarily due to over-reliance on linguistic priors that distract them from leveraging actual visual information. This results in outputs that are often unanchored in the visual content, leading to errors. To address these challenges, we introduce MMGrounded-PostAlign, a post-multimodal alignment framework designed to enhance the visual understanding capabilities of MLLMs and mitigate hallucinations. In the framework, the visual grounding module identifies the referred objects in the image, while the textual grounding module generates the rationale for the final answer. This dual grounding approach ensures that outputs are firmly anchored in both visual and textual evidence. In particular, we incorporate a negative rejection mechanism within the visual grounding module to distinguish between grounded entities and non-existent objects influenced by linguistic biases. Moreover, we propose a selective reasoning mechanism within the textual grounding module to adjust the model’s reasoning strategy based on the complexity of the query. These innovations together work to resolve the issues associated with hallucinations and enhance the overall alignment between visual and textual modalities. Extensive evaluations on benchmarks such as POPE, HaloQuest, ReasonSeg, MME, and MMBench demonstrate significant improvements in fine-grained visual understanding and hallucination suppression, showcasing the effectiveness of our approach in real-world multimodal tasks.

Applications · Language, Speech and Dialog

Li Zhou, Lutong Yu, You Lyu, Yihang Lin, Zefeng Zhao, Junyi Ao, Yuhao Zhang, Wang Benyou, Haizhou Li

Speech Language Models (SLMs) have made significant progress in spoken language understanding. Yet it remains unclear whether they can fully perceive non lexical vocal cues alongside spoken words, and respond with empathy that aligns with both emotional and contextual factors. Existing benchmarks typically evaluate linguistic, acoustic, reasoning, or dialogue abilities in isolation, overlooking the integration of these skills that is crucial for human‑like, emotionally intelligent conversation. We present EchoMind, the first interrelated, multi‑level benchmark that simulates the cognitive process of empathetic dialogue through sequential, context‑linked tasks: spoken‑content understanding, vocal‑cue perception, integrated reasoning, and response generation. All tasks share identical and semantically neutral scripts that are free of explicit emotional or contextual cues, and controlled variations in vocal style are used to test the effect of delivery independent of the transcript. EchoMind is grounded in an empathy‑oriented framework spanning 3 coarse and 12 fine‑grained dimensions, encompassing 39 vocal attributes, and evaluated using both objective and subjective metrics. Testing 12 advanced SLMs reveals that even state‑of‑the‑art models struggle with high-expressive vocal cues, limiting empathetic response quality. Analyses of prompt strength, speech source, and ideal vocal cue recognition reveal persistent weaknesses in instruction‑following, resilience to natural speech variability, and effective use of vocal cues for empathy. These results underscore the need for SLMs that integrate linguistic content with diverse vocal cues to achieve truly empathetic conversational ability.

Theory · Game Theory

Mingyang Liu, Yongshan Chen, Zhiyuan Fan, Gabriele Farina, Asuman Ozdaglar, Kaiqing Zhang

Online learning in arbitrary, and possibly adversarial, environments has been extensively studied in sequential decision-making, and it is closely connected to equilibrium computation in game theory. Most existing online learning algorithms rely on \emph{numeric} utility feedback from the environment, which may be unavailable in human-in-the-loop applications and/or may be restricted by privacy concerns. In this paper, we study an online learning model in which the learner only observes a \emph{ranking} over a set of proposed actions at each timestep. We consider two ranking mechanisms: rankings induced by the \emph{instantaneous} utility at the current timestep, and rankings induced by the \emph{time-average} utility up to the current timestep, under both \emph{full-information} and \emph{bandit} feedback settings. Using the standard external-regret metric, we show that sublinear regret is impossible with instantaneous-utility ranking feedback in general. Moreover, when the ranking model is relatively deterministic, \emph{i.e.}, under the Plackett-Luce model with a temperature that is sufficiently small, sublinear regret is also impossible with time-average utility ranking feedback. We then develop new algorithms that achieve sublinear regret under the additional assumption that the utility sequence has sublinear total variation. Notably, for full-information time-average utility ranking feedback, this additional assumption can be removed. As a consequence, when all players in a normal-form game follow our algorithms, repeated play yields an approximate coarse correlated equilibrium. We also demonstrate the effectiveness of our algorithms in an online large-language-model routing task.

General Machine Learning · Everything Else

Zhun Sun

With the rapid development of modern Artificial Intelligence, especially the emergence of Large Language Models (LLMs), we face a growing epistemological crisis: our engineering capabilities have far surpassed our philosophical vocabulary. We have built systems that demonstrate emergent reasoning abilities, yet we struggle to articulate exactly what we have built. The traditional naming convention, _e.g._, lumping code, parameters, and behaviors together as a "Model", is no longer sufficient. It fails to capture the widening gap between human design intent and the resulting behavioral artifacts. Current discussions often oscillate between two extremes: a reductionist view that dismisses these systems as merely "stochastic parrots," and an anthropomorphic view that prematurely attributes consciousness to them. Both views stem from a lack of structural granularity when defining the ontological status of AI agents. This paper proposes to solve this problem through a "Five-Layer Model Hierarchy Ontology." Inspired by systems theory and cognitive science, we deconstruct the concept of a "Model" into five distinct layers: the Noumenal Model ($\mathcal{M}_N$), the Conceptual Model ($\mathcal{M}_C$), the Instantiated Model ($\mathcal{M}_I$), the Reachable Model ($\mathcal{M}_R$), and the Observable Model ($\mathcal{M}_O$). By tracing the evolution of these layers from classical machine learning to foundation models, we reveal how the transition from "Tabula Rasa" (blank slate) to "Artifact" has fundamentally changed. Furthermore, we apply this framework to reconstruct two classic philosophical problems, namely the nature of meaning (via the "Stochastic Chinese Room") and the nature of truth (via the "Paradox of the Two Poetics"), demonstrating that the essence of synthetic intelligence lies not in biological mimicry, but in the topological structure of statistical manifolds.

Deep Learning · Everything Else

Cristian Hinostroza, Rodrigo Toro Icarte, Christ Devia, Andres Carvallo, Eugenio Herrera-Berg, Denis Parra, Jorge Silva

Large language models (LLMs) have revolutionized natural language processing. Understanding their internal mechanisms is crucial for developing more interpretable and optimized architectures. Mechanistic interpretability has led to the development of various methods for assessing layer relevance, with cosine similarity being a widely used tool in the field. On this work, we demonstrate that cosine similarity is a poor proxy for the actual performance degradation caused by layer removal. Our theoretical analysis shows that a layer can exhibit an arbitrarily low cosine similarity score while still being crucial to the model's performance. On the other hand, empirical evidence from a range of LLMs confirms that the correlation between cosine similarity and actual performance degradation is often weak or moderate, leading to misleading interpretations of a transformer's internal mechanisms. We propose a more robust metric for assessing layer relevance: the actual drop in model accuracy resulting from the removal of a layer. Even though it is a computationally costly metric, this approach offers a more accurate picture of layer importance, allowing for more informed pruning strategies and lightweight models. Our findings have significant implications for the development of interpretable LLMs and highlight the need to move beyond cosine similarity in assessing layer relevance.

Computer Vision · Image and Video Generation

Dogyun Park, Moayed Haji-Ali, Yanyu Li, Willi Menapace, Sergey Tulyakov, Hyunwoo Kim, Aliaksandr Siarohin, Anil Kag

Diffusion Transformers (DiTs) deliver state-of-the-art generative performance but their quadratic training cost with sequence length makes large-scale pretraining prohibitively expensive. Token dropping can reduce training cost, yet naïve strategies degrade representations, and existing methods are either parameter-heavy or fail at high drop ratios. We present SPRINT (Sparse--Dense Residual Fusion for Efficient Diffusion Transformers), a simple method that enables aggressive token dropping (up to 75%) while preserving quality. SPRINT leverages the complementary roles of shallow and deep layers: early layers process all tokens to capture local detail, deeper layers operate on a sparse subset to cut computation, and their outputs are fused through residual connections. Training follows a two-stage schedule: long masked pre-training for efficiency followed by short full-token fine-tuning to close the train--inference gap. On ImageNet-1K 256^2, SPRINT achieves 9.8x training savings with comparable FID/FDD, and at inference, its Path-Drop Guidance (PDG) nearly halves FLOPs while improving quality. These results establish SPRINT as a simple, effective, and general solution for efficient DiT training.

General Machine Learning · Everything Else

Moritz Piening, Robert Beinert, Moritz Piening

Gaussian mixture models (GMMs) are widely used in machine learning for tasks such as clustering, classification, image reconstruction, and generative modeling. A key challenge in working with GMMs is defining a computationally efficient and geometrically meaningful metric. The mixture Wasserstein (MW) distance adapts the Wasserstein metric to GMMs and has been applied in various domains, including domain adaptation, dataset comparison, and reinforcement learning. However, its high computational cost—arising from repeated Wasserstein distance computations involving matrix square root estimations and an expensive linear program—limits its scalability to high-dimensional and large-scale problems. To address this, we propose multiple novel slicing-based approximations to the MW distance that significantly reduce computational complexity while preserving key optimal transport properties. From a theoretical viewpoint, we establish several weak and strong equivalences between the introduced metrics, and show the relations to the original MW distance and the well-established sliced Wasserstein distance. Furthermore, we validate the effectiveness of our approach through numerical experiments, demonstrating computational efficiency and applications in clustering, perceptual image comparison, and GMM minimization

Reinforcement Learning · Planning

Aelim Ahn, Sooyeon Lee, Hyosun Wang, Chiwan Park, Daeryong Kim, Jihyeon Roh, Kichang Yang, Wonjun Jang, Hwang Woosung, Min Kim 等

Recent progress in Large Language Models (LLMs) has transformed them from text generators into agentic systems capable of multi-step reasoning, structured planning, and tool use. However, existing benchmarks inadequately capture their ability to orchestrate complex workflows across multiple domains under realistic constraints. To address this, we propose OrchestrationBench, a bilingual (English/Korean) benchmark that systematically evaluates (1) workflow-based planning and (2) constraint-aware tool execution. OrchestrationBench spans 17 representative domains with nearly 100 realistic virtual tools, covering scenarios that require sequential/parallel planning and compliance with business constraints. Unlike previous work, it explicitly disentangles planning evaluation from tool execution evaluation, which assesses tool selection, argument extraction, validation, and rejection handling. Constructed entirely through manual annotation with cultural adaptation, the benchmark ensures authenticity, diversity, and freedom from model-specific biases. Extensive experiments across state-of-the-art models show that function calling performance is relatively consistent, whereas planning capabilities exhibit substantial variation across models, emphasizing the need for structured planning evaluation. As a living benchmark, OrchestrationBench is designed to expand toward new domains, tools, and integration enabling rigorous, cross-cultural, and service-ready evaluation of LLM orchestration capabilities. The benchmark is publicly available.

Linxin Song, Yutong Dai, Viraj Prabhu, Jieyu Zhang, Taiwei Shi, Li Li, Junnan Li, silvio savarese, Zeyuan Chen, Jieyu Zhao 等

Autonomous agents that operate computers via Graphical User Interfaces (GUIs) often struggle with efficiency and reliability on complex, long-horizon tasks. While augmenting these agents with planners can improve task decomposition, they remain constrained by the inherent limitations of performing all actions through GUI manipulation, leading to brittleness and inefficiency. In this work, we introduce a more robust and flexible paradigm: enabling agents to use coding as an enhanced action. We present CoAct-1, a novel multi-agent system that synergistically combines GUI-based control with direct programmatic execution. CoAct-1 features an Orchestrator that dynamically delegates subtasks to either a conventional GUI Operator or a specialized Programmer agent, which can write and execute Python or Bash scripts. This hybrid approach allows the agent to bypass inefficient GUI action sequences for tasks like file management and data processing, while still utilizing visual interaction when necessary. We evaluate our system on the challenging OSWorld and WindowsAgentArena benchmark, where CoAct-1 achieves a new state-of-the-art success rate of 60.8% on OSWorld and 52.5% on WindowsAgentArena, significantly outperforming prior methods. Furthermore, our approach dramatically improves efficiency, reducing the average number of steps required to complete a task to just 10.15 on OSWorld, compared to 15 for leading GUI agents. Our results demonstrate that integrating coding as a core action provides a more powerful, efficient, and scalable path toward generalized computer automation.

Applications · Everything Else

Bin Hong, Jiayu Liu, Kai Zhang, Jianwen Sun, Mengdi Zhang, Zhenya Huang

Recent advances in Large Reasoning Models (LRMs) have demonstrated strong performance on complex tasks through long Chain-of-Thought (CoT) reasoning. However, their lengthy outputs increase computational costs and may lead to overthinking, raising challenges in balancing reasoning effectiveness and efficiency. Current solutions often compromise reasoning quality or require extensive resources. In this paper, we investigate how to reduce the generation length of LRMs with limited tuning. We analyze generation path distributions and filter generated trajectories through difficulty estimation. Subsequently, we analyze the convergence characteristics of various preference optimization objectives under a unified Bradley-Terry loss based framework. Based on the analysis, we propose Length Controlled Preference Optimization (LCPO) that directly balances the implicit reward related to NLL loss. LCPO can effectively learn length preference with limited data and training. Extensive experiments demonstrate that our method significantly reduces the average output length of LRMs by over 50\% across multiple benchmarks while maintaining the reasoning performance. Our work highlights the potential for computationally efficient approaches in guiding LRMs toward efficient reasoning.

Moritz Piening, Robert Beinert

Wasserstein distances define a metric between probability measures on arbitrary metric spaces, including *meta-measures* (measures over measures). The resulting *Wasserstein over Wasserstein* (WoW) distance is a powerful, but computationally costly tool for comparing datasets or distributions over images and shapes. Existing sliced WoW accelerations rely on parametric meta-measures or the existence of high-order moments, leading to numerical instability. As an alternative, we propose to leverage the isometry between the 1d Wasserstein space and the quantile functions in the function space $L_2([0,1])$. For this purpose, we introduce a general sliced Wasserstein framework for arbitrary Banach spaces. Due to the 1d Wasserstein isometry, this framework defines a sliced distance between 1d meta-measures via infinite-dimensional $L_2$-projections, parametrized by Gaussian processes. Combining this 1d construction with classical integration over the Euclidean unit sphere yields the *double-sliced Wasserstein* (DSW) metric for general meta-measures. We show that DSW minimization is equivalent to WoW minimization for discretized meta-measures, while avoiding unstable higher-order moments and computational savings. Numerical experiments on datasets, shapes, and images validate DSW as a scalable substitute for the WoW distance.