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Ren Liu, Weiran Shen

Audit games are an important variant of the Stackelberg security game, a widely studied game-theoretic model over the past years. It has been acknowledged that a pre-audit phase can notably enhance the audit's efficiency by informing and directing the following audit procedures. In this paper, we model the above process with a two-stage audit game. The game encompasses two stages: an investigation stage where the auditor gathers information about potential policy breaches, and an audit stage where the auditor allocates the audit resources based on the investigation results. We formulate the problem as a set of mathematical programs. Due to the non-convexity of the programs, we consider a restricted strategy space and show that the optimal strategy in the restricted space can be determined by solving a polynomial number of convex optimization problems. Finally, we conduct extensive experiments to evaluate the effect of introducing the initial investigation stage and our algorithm. Our experiments show that even a small budget for the initial investigations can significantly enhance the defender's utility.

Chun Kai Ling, Jakub Černý, Chin Hui Han, Garud Iyengar, Christian Kroer

Real-world security applications (e.g., cybersecurity) often involve multiple attack paths, each with layers of defenses that an attacker needs to sequentially overcome before a successful attack on the entire system. Each defensive resource changes dynamically in efficacy as the attack unfolds. In this paper, we study the case where attackers are adaptive, potentially switching paths over time in response to these changes with the goal to minimize the expected time until a successful attack. We formalize this as a min-max game and give examples where adaptive attackers are more powerful than non-adaptive ones. We show that defenses that do not account for adaptivity can perform arbitrarily worse. A connection between the attacker's optimal strategy with the classical theory of multi-armed bandits and the Gittins index is made, yielding a simple gradient based algorithm to solve our proposed min-max game. Experiments on synthetic settings validate our approach.

Eugene Lim, Tzeh Yuan Neoh, Nicholas Teh

We study a sequential decision-making model where a set of items is repeatedly matched to the same set of agents over multiple rounds. The objective is to determine a sequence of matchings that either maximizes the utility of the least advantaged agent at the end of all rounds (optimal) or at the end of every individual round (anytime optimal). We investigate the computational challenges associated with finding (anytime) optimal outcomes and demonstrate that these problems are generally computationally intractable. However, we provide approximation algorithms, fixed-parameter tractable algorithms, and identify several special cases whereby the problem(s) can be solved efficiently. Along the way, we also establish characterizations of Pareto-optimal/maximum matchings, which may be of independent interest to works in matching theory and house allocation.

Thanasis Lianeas, Alkmini Sgouritsa, Minas Marios Sotiriou

We study fair allocations of indivisible goods among agents with heterogeneous monotone valuations. As fair we consider the allocations that are envy-free-up-to-any-good (EFX). Finding if EFX allocations always exist, even for agents with additive valuations, is a major open problem in Fair Division. Christodoulou et al. (2023) introduced the (multi-hyper)graph setting, where agents and goods are represented by vertices and edges of a graph, respectively, and only the endpoints of an edge may have non-zero marginal value for it. We show that for hypergraphs with girth at least 4 and agents with general monotone valuations there always exists an EFX allocation and can be constructed in polynomial time. We generalize our approach to also show that multi-hypergraphs with girth (on the simple hypergraph) at least 4 always admit an EFX allocation, as long as there exists a single vertex whose adjacent edges have multiplicity at most the size of that edge minus 2; our construction in this case needs pseudo-polynomial time.

Thanasis Lianeas, Marios Mertzanidis, Aikaterini Nikolidaki

In Facility Location problems there are agents that should be connected to facilities and locations where facilities may be opened so that agents can connect to them. We depart from Uncapacitated Facility Location and by assuming that the connection costs of agents to facilities are congestion dependent, we define a novel problem, namely, Facility Location for Congesting (Selfish) Commuters. The connection costs of agents to facilities come as a result of how the agents commute to reach the facilities in an underlying network with cost functions on the edges. Inapproximability results follow from the related literature and thus approximate solutions is all we can hope for. For when the cost functions are nondecreasing we employ in a novel way an approximate version of Caratheodory’s Theorem to show how approximate solutions for different versions of the problem can be derived. For when the cost functions are nonincreasing we show how this problem generalizes the Cost-Distance problem and provide an algorithm that for this more general case achieves the same approximation guarantees.

Alexandra Lassota, Krzysztof Sornat

We study the computational complexity of winner determination problems in approval-based committee elections under Thiele voting rules. These form a class of rules parameterized by a fixed weight vector that specifies how a voter's satisfaction depends on the number of approved candidates elected. We first analyze the structure of optimal solutions based on the sets of voters who approve each candidate---that is, how voters' approval ballots induce dependencies between candidates---revealing constraints on a winning committee under any fixed Thiele voting rule. Using this, we design FPT algorithms for Proportional Approval Voting (PAV) and other Thiele rules on a natural restricted domain known as the Voter Interval domain---that is, after a suitable ordering of voters, each candidate is approved by a consecutive interval of voters. In particular, we show that every Thiele rule on Voter Interval is FPT with respect to a parameter for which the problem is NP-hard on general instances, even when the parameter takes constant values. Our results advance the understanding of the computational complexity of PAV on Voter Interval instances, which remains one of the central open questions in this area. We further resolve two open questions from the literature on PAV (and other Thiele voting rules) by providing a polynomial-time algorithm for instances where each candidate is approved by at most two voters, and an FPT algorithm parameterized by the total score of a winning committee.

Yasushi Kawase, Tomohiro Nakayoshi

We study a sequential selling problem in which an agent receives daily offers to sell a good, incurs a holding cost each day, and is subject to sunk cost bias---allowing past, irrecoverable costs to influence present decisions. We introduce a formal model parameterizing the degree of sunk cost bias and distinguish between three behavioral types: optimistic (who ignore future bias), naive (who assume their current bias persists), and sophisticated (who anticipate the evolution of their own bias). For each type, we characterize the optimal selling strategy and precisely quantify the worst-case gap in expected objective profit compared to an unbiased agent. Our results show that optimistic agents can suffer a quadratic loss in profit due to excessive waiting, naive agents perform identically to unbiased agents, and sophisticated agents limit their losses to a linear function of the time horizon. These findings clarify how different anticipations of sunk cost bias affect sequential decision-making and suggest targeted interventions to mitigate inefficiency.

Yasushi Kawase, Ryoga Mahara

We study the problem of allocating indivisible goods among agents with additive valuation functions to achieve both fairness and efficiency under the constraint that each agent receives exactly the same number of goods (the balanced constraint). While this constraint is common in real-world scenarios such as team drafts or asset division, it significantly complicates the search for allocations that are both fair and efficient. Envy-freeness up to one good (EF1) is a well-established fairness notion for indivisible goods. Pareto optimality (PO) and its stronger variant, fractional Pareto optimality (fPO), are widely accepted efficiency criteria. Our main contribution establishes both the existence and polynomial-time computability of allocations that are simultaneously EF1 and fPO under balanced constraints in two fundamental cases: (1) when agents have at most two distinct types of valuation functions, and (2) when each agent has a personalized bivalued valuation. Our algorithms leverage novel applications of maximum-weight matching in bipartite graphs and duality theory, providing the first polynomial-time solutions for these cases and offering new insights for constrained fair division problems.

Hadi Hosseini, Shraddha Pathak, Yu Zhou

We consider the problem of fairly allocating the vertices of a graph among n agents, where the value of a bundle is determined by its cut value---the number of edges with exactly one endpoint in the bundle. This model naturally captures applications such as team formation and network partitioning, where valuations are inherently non-monotonic: the marginal values may be positive, negative, or zero depending on the composition of the bundle. We focus on the fairness notion of envy-freeness up to one item (EF1) and explore its compatibility with several efficiency concepts such as Transfer Stability (TS) that prohibits any transfer of item that benefit one agent at another's expense. For general graphs, our results uncover a non-monotonic relationship between the number of agents n and the existence of allocations satisfying EF1 and transfer stability (TS): such allocations always exist for n=2, may fail to exist for n=3, but exist again for all n>= 4. We further show that existence can be guaranteed for any n by slightly weakening the efficiency requirement or by restricting the graph to forests. All of our positive results are achieved via efficient algorithms.

Hadi Hosseini, Sanjukta Roy, Aditi Sethia

House allocations concern with matchings involving one-sided preferences, where houses serve as a proxy encoding valuable indivisible resources (e.g. organs, course seats, subsidized public housing units) to be allocated among the agents. Every agent must receive exactly one resource. We study algorithmic approaches towards ensuring fairness in such settings. Minimizing the number of envious agents is known to be computationally hard. We present two tractable approaches to deal with the hardness. When the agents are presented with an initial allocation of houses, we aim to refine this allocation by reallocating a bounded number of houses to reduce the number of envious agents. We show an efficient algorithm when the agents express preference for a bounded number of houses and houses are accepted by a bounded number of agents. Next, we consider single peaked preference domain and present a polynomial time algorithm for finding an allocation that minimize the number of envious agents. We further extend it to satisfy Pareto efficiency. Our former algorithm works for other measures of envy such as total envy, or maximum envy, with suitable modifications. Finally, we present an empirical analysis recording the fairness-welfare trade-off of our algorithms.

Wesley H. Holliday, Milan Mossé, Chase Norman, Eric Pacuit, Cynthia Wang

Algorithms for resolving majority cycles in preference aggregation have been studied extensively in computational social choice. Several sophisticated cycle-resolving methods, including Tideman's Ranked Pairs, Schulze's Beat Path, and Heitzig's River, are refinements of the Split Cycle (SC) method that resolves majority cycles by discarding the weakest majority victories in each cycle. Recently, Holliday and Pacuit proposed a new refinement of Split Cycle, dubbed Stable Voting, and a simplification thereof, called Simple Stable Voting (SSV). They conjectured that SSV is a refinement of SC whenever no two majority victories are of the same size. In this paper, we prove the conjecture up to 6 alternatives and refute it for more than 6 alternatives. While our proof of the conjecture for up to 5 alternatives uses traditional mathematical reasoning, our 6-alternative proof and 7-alternative counterexample were obtained with the use of SAT solving. The SAT encoding underlying this proof and counterexample is applicable far beyond SC and SSV: it can be used to test properties of any voting method whose choice of winners depends only on the ordering of margins of victory by size.

Quentin Hillebrand, Pasin Manurangsi, Vorapong Suppakitpaisarn, Phanu Vajanopath

Rank aggregation is a task of combining the rankings of items from multiple users into a single ranking that best represents the users' rankings. Alabi et al. (AAAI'22) presents differentially-private (DP) polynomial-time approximation schemes (PTASes) and 5-approximation algorithms with certain additive errors for the Kemeny rank aggregation problem in both central and local models. In this paper, we present improved DP PTASes with smaller additive error in the central model. Furthermore, we are first to study the footrule rank aggregation problem under DP. We give a near-optimal algorithm for this problem; as a corollary, this leads to 2-approximation algorithms with the same additive error as the 5-approximation algorithms of Alabi et al. for the Kemeny rank aggregation problem in both central and local models.

Kim Hammar, Tansu Alpcan

We study the problem of solving one-sided, zero-sum, partially observable stochastic games (POSGs). These games model sequential interactions between two adversaries, where one player has partial observability of the game state. They are applicable to many important domains, such as robotics and cybersecurity. Solving such games is computationally challenging since the solution depends on the first player's belief about the game state, which belongs to a continuous (and often high-dimensional) belief space. In the literature, only a single method has demonstrated reliable performance for solving these types of games, namely Heuristic Search Value Iteration (HSVI). However, this method is restricted to small games. We address this limitation by presenting a new method with similar approximation and convergence guarantees but improved scalability and flexibility, which we call SAB: Shapley iteration with Aggregated Beliefs. Our method aggregates the belief space into a finite set of representative beliefs and computes their values through Shapley iteration. It then approximates the value function of the POSG through interpolation from these values. We prove that SAB converges and provide a bound on its approximation error. Experiments across several benchmark games show that SAB matches the performance of HSVI on small game instances while also scaling to larger games. Moreover, we find that SAB is up to 79% faster than HSVI at obtaining a near-optimal approximation.

Thekla Hamm, Paloma T. De Lima

Binary networked public goods games model situations in which players can choose whether to participate in an action at some cost which benefits players in their immediate vicinity within some typically social or infrastructural network. An important underlying assumption for this model is that participation in an action impacts the entire vicinity of participating players. However, there are numerous natural settings in which participation influences only a subset of the neighbors and is in fact more "interaction-specific''. In this work, we introduce a type of game that is more appropriate in such settings. We initiate the investigation of these games, by studying the complexity of deciding existence of their Nash equilibria in general and with respect to well-motivated structural restrictions on the network. The outcome is a comprehensive understanding of the complexity of computing Nash equilibria with respect to any combination of three natural properties of the network structure.

Zhendong Guo, Wenchao Bai, Jiahui Jin

The proliferation of Large Language Models (LLMs) has established LLM routing as a standard service delivery mechanism, where users select models based on cost, Quality of Service (QoS), among other things. However, optimal pricing in LLM routing platforms requires precise modeling for dynamic service markets, and solving this problem in real time at scale is computationally intractable. In this paper, we propose PriLLM, a novel practical and scalable solution for real-time dynamic pricing in competitive LLM routing. PriLLM models the service market as a Stackelberg game, where providers set prices and users select services based on multiple criteria. To capture real-world market dynamics, we incorporate both objective factors (eg cost, QoS) and subjective user preferences into the model. For scalability, we employ a deep aggregation network to learn provider abstraction that preserve user-side equilibrium behavior across pricing strategies. Moreover, PriLLM offers interpretability by explaining its pricing decisions. Empirical evaluation on real-world data shows that PriLLM achieves over 95% of the optimal profit while only requiring less than 5% of the optimal solution's computation time.

Yuhang Guo, Houyu Zhou

This paper studies the problem of minimizing group-level inequity in facility location games on the real line, where agents belong to different groups and may act strategically. We explore a fairness-oriented objective that minimizes the maximum group effect. For each group, the group effect is defined as its total or maximum distance to the nearest facility, weighted by group-specific factors. We show that this formulation generalizes several prominent optimization objectives, including the classical utilitarian (social cost) and egalitarian (maximum cost) objectives, as well as two group-fair objectives, maximum total and average group cost. In order to minimize the maximum group effect, we first propose two novel mechanisms for the single-facility case, the Balanced mechanism and the Major-Phantom mechanism. Both are strategyproof and achieve tight approximation guarantees under distinct formulations of the maximum group effect objective. Our mechanisms not only close the existing gap in approximation bounds for the group-fairness objectives, maximum total group cost and maximum average group cost, but also unify many classical truthful mechanisms within a broader fairness-aware framework. For the two-facility case, we revisit and extend the classical endpoint mechanism to our generalized setting and demonstrate that it provides tight bounds for two distinct maximum group effect objectives.

Zixin Gu, Yaoxin Ge, Yao Zhang, Dengji Zhao

Diffusion auction design is a new trend in mechanism design which extends the original incentive compatibility property to include buyers' private connection report. Reporting connections is equivalent to inviting their neighbors to join the auction in practice. Then, the social welfare is collectively accumulated by all participants: reporting high valuations or inviting high-valuation neighbors. Hence, we can measure each participant's contribution by the marginal social welfare increase due to her participation. Therefore, in this paper, we introduce a new property called Shapley fairness to capture participants' social welfare contribution and use it as a benchmark to guide our auction design for a fairer utility allocation. Not surprisingly, none of the existing diffusion auctions has ever approximated the fairness, because Shapley fairness depends on each buyer's own valuation and this dependence can easily violate incentive compatibility. Thus, we combat this challenge by proposing a new diffusion auction called Permutation Diffusion Auction (PDA) for selling k homogeneous items, which is the first diffusion auction satisfying 1/(k+1)-Shapley fairness, incentive compatibility and individual rationality. Moreover, PDA can be extended to the general combinatorial auction setting where the literature did not discover meaningful diffusion auctions yet.

Yannai A. Gonczarowski, Michael Yin, Shirley Zhang

We extend the seminal model of Pathak and Sönmez (2008) to a setting with multiple school districts, each running its own separate centralized match, and focus on the case of two districts. In our setting, in addition to each student being either sincere or sophisticated, she is also either constrained—able to apply only to schools within her own district of residence—or unconstrained—able to choose any single district within which to apply. We show that several key results from Pathak and Sönmez (2008) qualitatively flip: A sophisticated student may prefer for a sincere student to become sophisticated, and a sophisticated student may prefer for her own district to use Deferred Acceptance over the Boston Mechanism, irrespective of the mechanism used by the other district. We furthermore show that an unconstrained student may prefer for a constrained student to become unconstrained, regardless of the mechanisms used. Many of these phenomena appear abundantly in large random markets.

Paul Gölz, Jan Maly, Ulrike Schmidt-Kraepelin, Markus Utke, Philipp C. Verpoort

In citizens' assemblies, a group of constituents is randomly selected to weigh in on policy issues. We study a two-stage sampling problem faced by practitioners in countries such as Germany, in which constituents' contact information is stored at a municipal level. As a result, practitioners can only select constituents from a bounded number of cities ex post, while ensuring equal selection probability for constituents ex ante. We develop several algorithms for this problem. Although minimizing the number of contacted cities is NP-hard, we provide a pseudo-polynomial time algorithm and an additive 1-approximation, both based on separation oracles for a linear programming formulation. Recognizing that practical objectives go beyond minimizing city count, we further introduce a simple and more interpretable greedy algorithm, which additionally satisfies an ex-post monotonicity property and achieves an additive 2-approximation. Finally, we explore a notion of ex-post proportionality, for which we propose two practical algorithms: an optimal algorithm based on column generation and integer linear programming and a simple heuristic creating particularly transparent distributions. We evaluate these algorithms on data from Germany, and plan to deploy them in cooperation with a leading nonprofit organization in this space.

Paul Gölz, Hannane Yaghoubizade

We study the fair allocation of indivisible goods across groups of agents, where each agent fully enjoys all goods allocated to their group. We focus on groups of two (couples) and other groups of small size. For two couples, an EF1 allocation — one in which all agents find their group's bundle no worse than the other group's, up to one good — always exists and can be found efficiently. For three or more couples, EF1 allocations need not exist. Turning to proportionality, we show that, whenever groups have size at most k, a PROPk allocation exists and can be found efficiently. In fact, our algorithm additionally guarantees (fractional) Pareto optimality and PROP1 to the first agent in each group, PROP2 to the second, and so on, for an arbitrary agent ordering. In special cases, we show that there are PROP1 allocations for any number of couples.