We study the fair allocation of indivisible goods with variable groups. In this model, the goal is to partition the agents into groups of given sizes and allocate the goods to the groups in a fair manner. We show that for any number of groups and corresponding sizes, there always exists an envy-free up to one good (EF1) outcome, thereby generalizing an important result from the individual setting. Our result holds for arbitrary monotonic utilities and comes with an efficient algorithm. We also prove that an EF1 outcome is guaranteed to exist even when the goods lie on a path and each group must receive a connected bundle. In addition, we consider a probabilistic model where the utilities are additive and drawn randomly from a distribution. We show that if there are n agents and the number of goods m is divisible by the number of groups k, then an envy-free outcome exists with high probability if m = ω(log n), and this bound is tight. On the other hand, if m is not divisible by k, then an envy-free outcome is unlikely to exist as long as m = o(√n).
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On the Approximation Ratio of Optimal Fixed-Price Mechanisms for Single and Multi-Unit Bilateral Trade
PDF ↗Multi-unit bilateral trade refers to the setting, where there is a buyer and a seller, who holds a finite number of units of an indivisible item. An automated mechanism has to decide how many units are transferred from the seller to the buyer and the corresponding payment from the buyer to the seller. The buyer and the seller have both either increasing or increasing submodular valuation functions in the number of units in possession. The (single-unit) bilateral trade problem arises as a particular case. We study the problem of social welfare maximisation by establishing the fraction (approximation ratio) of the optimal social welfare that a fixed-price mechanism can recover. Fixed-price mechanisms, understood as per-unit price in the multi-unit setting, have been characterised as the only truthful, individually rational and strongly budget balanced mechanisms. We narrow the gap on the approximation ratio of optimal fixed-price mechanisms for bilateral trade, which has been shown to lie between 0.72 and 0.7381. We show that it must lie between 0.7292 and 0.73805, which leads to improved bounds on the approximation ratio of optimal fixed-price mechanisms for multi-unit bilateral trade. In particular, we show that multi-unit bilateral trade is at least as hard as single-unit bilateral trade, and obtain several hardness results for different numbers of units.
Incentives for early arrival (I4EA) was recently proposed for studying online cooperative games. In an online cooperative game, players arrive in an unknown order, and the value increase after each player arrived should be distributed immediately among all the arrived players. Although there is only one arriving order in the game, we also hope that the value distribution is equal to their Shapley value in expectation. To achieve these goals, the early solutions ignored the fairness in each single arriving order. More specifically, an important player may receive nothing in a game, which seems unfair in reality. To combat this, we propose refined fairness in this paper and design new solutions in 0-1 value games. Specifically, we compute the distance of the distribution in each order to the Shapley value and aim to minimize it. We propose a new mechanism called Egalitarian Value-Sharing (EVS) to do so. We also show that the mechanism can maximize the egalitarian welfare among all the players who made contributions.
Social choice theory offers a wealth of approaches for selecting a candidate on behalf of voters based on their reported preference rankings over options. When voters have explicit utilities for these options, however, using preference rankings may lead to suboptimal outcomes vis-a-vis utilitarian social welfare. Distortion is a measure of this suboptimality, and an extensive literature uses it to develop and analyze voting rules when utilities have minimal structure. However, in many settings, such as common paradigms for value alignment, available options admit a vector representation, and it is natural to suppose that utilities are parametric functions thereof. We undertake the first study of distortion for linear utility functions. Our theoretical contributions are organized into two parts: randomized and deterministic voting rules. We obtain bounds that depend only on dimension of the candidate embedding, and are independent of the numbers of candidates or voters. Additionally, we introduce poly-time instance-optimal algorithms for minimizing distortion given a collection of candidates and votes. We empirically evaluate these in two real-world domains: recommendation systems using collaborative filtering embeddings, and opinion surveys utilizing language model embeddings. Our results benchmark the distortion bounds of several standard rules against our instance-optimal algorithms.
We study the fair division of indivisible chores among agents with additive disutility functions. We investigate the existence of allocations satisfying the popular fairness notion of envy-freeness up to any chore (EFX), and its multiplicative approximations. The existence of 4-EFX allocations was recently established by Garg, Murhekar, and Qin (2025). We improve this guarantee by proving the existence of 2-EFX allocations for all instances with additive disutilities. This approximation was previously known only for restricted instances such as bivalued disutilities (Lin, Wu, and Zhou (2025)) or three agents (Afshinmehr, Ansaripour, Danaei, and Mehlhorn (2024)). We obtain our result by providing a general framework for achieving approximate-EFX allocations. The approach begins with a suitable initial allocation and performs a sequence of local swaps between the bundles of envious and envied agents. For our main result, we begin with an initial allocation that satisfies envy-freeness up to one chore (EF1) and Pareto-optimality (PO); the existence of such an allocation was recently established in a major breakthrough by Mahara (2025). We further demonstrate the strength and generality of our framework by giving simple and unified proofs of existing results, namely (i) 2-EFX for bivalued instances, (ii) 2-EFX for three agents, (iii) EFX when the number of chores is at most twice the number of agents, and (iv) 4-EFX for all instances. We expect this framework to have broader applications in approximate-EFX due to its simplicity and generality.
We study the problem of fairly allocating a set of m goods among n agents in the asymptotic setting, where each item's value for each agent is drawn from an underlying joint distribution. Prior works have shown that if this distribution is well-behaved, then an envy-free allocation exists with high probability when m=Ω(n log n). Under the stronger assumption that item values are independently and identically distributed (i.i.d.) across agents, it is known that this requirement improves to m=Ω(n log n / log log n), which is tight. However, these results rely on non-strategyproof mechanisms, such as maximum-welfare allocation or the round-robin algorithm, limiting their applicability in settings with strategic agents. In this work, we extend the theory to a broader, more realistic class of joint value distributions, allowing for correlations among agents, atomicity, and unequal probabilities of having the highest value for an item. We show that envy-free allocations continue to exist with a high probability when m=Ω(n log n). More importantly, we give a new randomized mechanism that is truthful in expectation, efficiently implementable in polynomial time, and outputs envy-free allocations with high probability, answering an open question from the literature. We further extend our mechanism to settings with asymptotic weighted fair division and multiple agent types and good types, proving new results in each case.
High-quality information set abstraction remains a core challenge in solving large-scale imperfect-information extensive-form games (IIEFGs)--such as no-limit Texas Hold’em--where the finite nature of spatial resources hinders solving strategies for the full game. State-of-the-art AI methods rely on pre-trained discrete clustering for abstraction, yet their hard classification irreversibly discards critical information: specifically, the quantifiable subtle differences between information sets--vital for strategy solving--thus compromising the quality of such solving. Inspired by the word embedding paradigm in natural language processing, this paper proposes the Embedding CFR algorithm, a novel approach for solving strategies in IIEFGs within an embedding space. The algorithm pre-trains and embeds the features of individual information sets into an interconnected low-dimensional continuous space, where the resulting vectors more precisely capture both the distinctions and connections between information sets. Embedding CFR introduces a strategy-solving process driven by regret accumulation and strategy updates in this embedding space, with supporting theoretical analysis verifying its ability to reduce cumulative regret. Experiments on poker show that with the same spatial overhead, Embedding CFR achieves significantly faster exploitability convergence compared to cluster-based abstraction algorithms, confirming its effectiveness. Furthermore, to our knowledge, it is the first algorithm in poker AI that pre-trains information set abstractions via low-dimensional embedding for strategy solving.
This paper investigates the problem of shared resource allocation, where a set of agents must be assigned to heterogeneous resources, with each agent allocated exactly one resource and each resource potentially shared by multiple agents. An agent’s utility for a given resource is jointly determined by the resource's type and the number of agents sharing it. We focus on two fundamental classes of monotone valuations: monotone nondecreasing and monotone nonincreasing, where an agent’s utility respectively increases or decreases with the number of agents sharing the resource. Within this shared resource framework, we examine classical notions of fairness and stability, including maximin-share fairness, envy-freeness, Nash stability, and two epistemic relaxations—epistemic envy-freeness and epistemic Nash stability—as well as swap stability. We propose formal definitions adapted to this setting and systematically analyze the relationships among these concepts. The primary contributions of this work consist of establishing existence and computational complexity results for each notion under both monotonicity assumptions and developing polynomial-time algorithms in cases where fair or stable allocations are guaranteed to exist.
A perfect clone in an ordinal election (i.e., an election where the voters rank the candidates in a strict linear order) is a set of candidates that each voter ranks consecutively. We consider different relaxations of this notion: *independent* or *subelection clones* are sets of candidates that only some of the voters recognize as a perfect clone, whereas *approximate clones* are sets of candidates such that every voter ranks their members close to each other, but not necessarily consecutively. We establish the complexity of identifying such imperfect clones, and of partitioning the candidates into families of imperfect clones. We also study the parameterized complexity of these problems with respect to a set of natural parameters such as the number of voters, the size or the number of imperfect clones we are searching for, or their level of imperfection.
In the k-Kemeny problem, we are given an ordinal election, i.e., a collection of votes ranking the candidates from best to worst, and we seek the smallest number of swaps of adjacent candidates that ensure that the election has at most k different rankings. We study this problem for a number of structured domains, including the single-peaked, single-crossing, group-separable, and Euclidean ones. We obtain two kinds of results: (1) We show that k-Kemeny remains intractable under most of these domains, even for k=2, and (2) we use k-Kemeny to rank these domains in terms of their diversity.
We study strategic candidate nomination by parties in elections decided by Plurality voting. Each party selects a nominee before the election, and the winner is chosen from the nominated candidates based on the voters' preferences. We introduce a new restriction on these preferences, which we call party-aligned single-peakedness: all voters agree on a common ordering of the parties along an ideological axis, but may differ in their perceptions of the positions of individual candidates within each party. The preferences of each voter are single-peaked with respect to their own axis over the candidates, which is consistent with the global ordering of the parties. We present a polynomial-time algorithm for recognizing whether a preference profile satisfies party-aligned single-peakedness. In this domain, we give polynomial-time algorithms for deciding whether a given party can become the winner under some (or all) nominations, and whether this can occur in some pure Nash equilibrium. We also prove a tight result about the guaranteed existence of pure strategy Nash equilibria for elections with up to three parties for single-peaked and party-aligned single-peaked preference profiles.
This paper investigates the impact of perturbations on the best-response-based algorithms approximating Nash equilibria in zero-sum games, namely Double Oracle and Fictitious Play. More precisely, we assume that the oracle computing the best responses perturbs the utilities before selecting the best response. We show that using such an oracle reduces the number of iterations for both algorithms. For some cases, suitable perturbations ensure the expected number of iterations is logarithmic. Although the utility perturbation is computationally demanding as it requires iterating through all pure strategies, we demonstrate that one can efficiently perturb the utilities in games where pure strategies have further inner structure.
Communication networks are essential for our economy and our everyday lives. This makes them lucrative targets for attacks. Today, we see an ongoing battle between criminals that try to disrupt our key communication networks and security professionals that try to mitigate these attacks. However, today's networks, like the Internet or peer-to-peer networks among smart devices, are not controlled by a single authority, but instead consist of many independently administrated entities that are interconnected. Thus, both the decisions of how to interconnect and how to secure against potential attacks are taken in a decentralized way by selfish agents. This strategic setting, with agents that want to interconnect and potential attackers that want to disrupt the network, was captured via an influential game-theoretic model by Goyal, Jabbari, Kearns, Khanna, and Morgenstern (WINE 2016). We revisit this model and show improved tight bounds on the achieved robustness of networks created by selfish agents. As our main result, we show that such networks can resist attacks of a large class of potential attackers, i.e., these networks maintain asymptotically optimal welfare post attack. This improves several bounds and resolves an open problem. Along the way, we show the counter-intuitive result, that attackers that aim at minimizing the social welfare post attack do not actually inflict the greatest possible damage.
We introduce River, a novel Condorcet-consistent voting method that is based on pairwise majority margins and can be seen as a simplified variation of Tideman's Ranked Pairs method. River is simple to explain, simple to compute even "by hand," and gives rise to an easy-to-interpret certificate in the form of a directed tree. Like Ranked Pairs and Schulze's Beat Path method, River is a refinement of the Split Cycle method and shares with those many desirable properties, including independence of clones. Unlike the other three methods, River satisfies a strong form of resistance to agenda-manipulation that is known as independence of Pareto-dominated alternatives.
Recently, the River Method was introduced as novel refinement of the Split Cycle voting rule. The decision-making process of River is closely related to the well established Ranked Pairs Method. Both methods consider a margin graph computed from the voters' preferences and eliminate majority cycles in that graph to choose a winner. As ties can occur in the margin graph, a tiebreaker is required along with the preferences. While such a tiebreaker makes the computation efficient, it compromises the fundamental property of neutrality: the voting rule should not favor alternatives in advance. One way to reintroduce neutrality is to use Parallel-Universe Tiebreaking (PUT), where each alternative is a winner if it wins according to any possible tiebreaker. Unfortunately, computing the winners selected by Ranked Pairs with PUT is NP-complete. Given the similarity of River to Ranked Pairs, one might expect River to suffer from the same complexity. Surprisingly, we show the opposite: We present a polynomial-time algorithm for computing River winners with PUT, highlighting significant structural advantages of River over Ranked Pairs. Our Fused-Universe (FUN) algorithm simulates River for every possible tiebreaking in one pass. From the resulting FUN diagram one can then directly read off both the set of winners and, for each winner, a certificate that explains how this alternative dominates the others.
An important desideratum in approval-based multiwinner voting is proportionality. We study the problem of reconfiguring proportional committees: given two proportional committees, is there a transition path that consists only of proportional committees, where each transition involves replacing one candidate with another candidate? We show that the set of committees satisfying the proportionality axiom of justified representation (JR) is not always connected, and it is PSPACE-complete to decide whether two such committees are connected. On the other hand, we prove that any two JR committees can be connected by committees satisfying a 2-approximation of JR. We also obtain similar results for the stronger axiom of extended justified representation (EJR). In addition, we demonstrate that the committees produced by several well-known voting rules are connected or at least not isolated, and investigate the reconfiguration problem in restricted preference domains.
In a public goods game, every player chooses whether or not to buy a good that all neighboring players will have access to. We consider a setting in which the good is indivisible, neighboring players are out-neighbors in a directed graph, and there is a capacity constraint on their number, k, that can benefit from the good. This means that each player makes a two-pronged decision: decide whether or not to buy and, conditional on buying, choose which k out-neighbors to share access. We examine both pure and mixed Nash equilibria in the model from the perspective of existence, computation, and efficiency. We perform a comprehensive study for these three dimensions with respect to both sharing capacity (k) and the network structure (the underlying directed graph), and establish sharp complexity dichotomies for each.
Dividing Indivisible Items for the Benefit of All: It Is Hard to Be Fair Without Social Awareness
PDF ↗In standard fair division models, we assume that all agents are selfish. However, in many scenarios, division of resources has a direct impact on the whole group or even society. Therefore, we study fair allocations of indivisible items that, at the same time, maximize social impact. In this model, each agent is associated with two additive functions that define their value and social impact for each item. The goal is to allocate items so that the social impact is maximized while maintaining some fairness criterion. We reveal that the complexity of the problem heavily depends on whether the agents are socially aware, i.e., they take into consideration the social impact functions. For socially unaware agents, we prove that the problem is NP-hard for a variety of fairness notions, and that it is tractable only for very restricted cases, e.g., if for every agent valuation equals social impact and it is binary. On the other hand, social awareness allows for fair allocations that maximize social impact, and such allocations can be computed in polynomial time. Interestingly, the problem becomes again intractable as soon as the definition of social awareness is relaxed.
Breaking Barriers, Finding Boundaries: Not Obviously Manipulable Budget-Feasible Mechanism Design
PDF ↗Strategyproofness has been the holy grail in mechanism design for decades, providing strong incentive compatibility guarantees under the assumption of perfectly rational agents. However, this assumption is questionable when agents exhibit bounded rationality. Moreover, strategyproofness often imposes strong impossibility results that prevent mechanisms from surpassing certain approximation barriers. We study this tension in budget-feasible mechanism design, where a designer wants to procure services of maximum value from agents subject to a budget constraint. Here, strategyproofness imposes approximation barriers of 2.41 and 2 for deterministic and randomized mechanisms, respectively. We investigate how much we can potentially gain under bounded rationality. We adopt the weaker notion of not obviously manipulable (NOM), which only prevents "obvious" strategic deviations. We fully resolve the achievable approximation guarantees under NOM: We derive a deterministic 2-approximate NOM mechanism under the general class of monotone subadditive valuations. We also show that this bound is tight (even for additive valuations). Additionally, we provide a simple randomized NOM mechanism that is approximately optimal. These results demonstrate a clear separation between strategyproof and NOM mechanisms. Our mechanisms use Golden Tickets and Wooden Spoons as natural design primitives, arising from our characterization of NOM mechanisms.
We study the problem of fairly and efficiently allocating indivisible goods among agents with additive valuations. We focus on envy-freeness up to any good (EFX) — an important fairness notion in fair division of indivisible goods. A central open question in this field is whether EFX allocations always exist for any number of agents. While recent results have established EFX existence for settings with at most three distinct valuations and for two types of goods, the general case remains unresolved. In this paper, we extend the existent knowledge by proving that EFX allocations satisfying Pareto optimality (PO) always exist and can be computed in quasiliniear time when there are two types of goods, given that the valuations are positive. Our findings demonstrate a fairly simple and efficient algorithm constructing an EFX+PO allocation.