论文检索

输入标题、作者或关键词,从 1,066 篇学术成果中精准定位

会议来源 全部会议

机器学习与综合 AI

自然语言处理

计算机视觉

数据挖掘与 Web

多媒体与图形学

未选择时检索全部会议
支持跨会议组合检索,PDF 均跳转至官方来源
1,066篇论文匹配“Reinforcement Learning and Planning”
第 28 / 54 页

Reinforcement Learning · Deep RL

Joey Hong, Anca Dragan, Sergey Levine

Large language models (LLMs) excel in tasks like question answering and dialogue, but complex tasks requiring interaction, such as negotiation and persuasion, require additional long-horizon reasoning and planning. Reinforcement learning (RL) fine-tuning can enable such planning in principle, but suffers from drawbacks that hinder scalability. In particular, multi-turn RL training incurs high memory and computational costs, which are exacerbated when training LLMs as policies. Furthermore, the largest LLMs do not expose the APIs necessary to be trained in such manner. As a result, modern methods to improve the reasoning of LLMs rely on sophisticated prompting mechanisms rather than RL fine-tuning. To remedy this, we propose a novel approach that uses goal-conditioned value functions to guide the reasoning of LLM agents, that scales even to large API-based models. These value functions predict how a task will unfold given an action, allowing the LLM agent to evaluate multiple possible outcomes, both positive and negative, to plan effectively. In addition, these value functions are trained over reasoning steps rather than full actions, to be a concise and light-weight module that facilitates decision-making in multi-turn interactions. We validate our method on tasks requiring interaction, including tool use, social deduction, and dialogue, demonstrating superior performance over both RL fine-tuning and prompting methods while maintaining efficiency and scalability.

Theory · Reinforcement Learning and Planning

Eline M. Bovy, Caleb Probine, Marnix Suilen, Ufuk Topcu, Nils Jansen

Multi-environment POMDPs (ME-POMDPs) extend standard POMDPs with discrete model uncertainty. ME-POMDPs represent a finite set of POMDPs that share the same state, action, and observation spaces, but may arbitrarily vary in their transition, observation, and reward models. Such models arise, for instance, when multiple domain experts disagree on how to model a problem. The goal is to find a single policy that is robust against any choice of POMDP within the set, *i.e.*, a policy that maximizes the worst-case reward across all POMDPs. We generalize and expand on existing work in the following way. First, we show that ME-POMDPs can be generalized to POMDPs *with sets of initial beliefs*, which we call *adversarial-belief POMDPs* (AB-POMDPs). Second, we show that any arbitrary ME-POMDP can be reduced to a ME-POMDP that only varies in its transition and reward functions or only in its observation and reward functions, while preserving (optimal) policies. We then devise exact and approximate (point-based) algorithms to compute robust policies for AB-POMDPs, and thus ME-POMDPs. We demonstrate that we can compute policies for standard POMDP benchmarks extended to the multi-environment setting.

Theory · Reinforcement Learning and Planning

Chang Liu, Yunfan Li, Lin Yang

Safety is a fundamental challenge in reinforcement learning (RL), particularly in real-world applications such as autonomous driving, robotics, and healthcare. To address this, Constrained Markov Decision Processes (CMDPs) are commonly used to enforce safety constraints while optimizing performance. However, existing methods often suffer from significant safety violations or require a high sample complexity to generate near-optimal policies. We address two settings: relaxed feasibility, where small violations are allowed, and strict feasibility, where no violation is allowed. We propose a model-based primal-dual algorithm that balances regret and bounded constraint violations, drawing on techniques from online RL and constrained optimization. For relaxed feasibility, we prove that our algorithm returns an $\varepsilon$-optimal policy with $\varepsilon$-bounded violation with arbitrarily high probability, requiring $\tilde{O}\left(\frac{SAH^3}{\varepsilon^2}\right)$ learning episodes, matching the lower bound for unconstrained MDPs. For strict feasibility, we prove that our algorithm returns an $\varepsilon$-optimal policy with zero violation with arbitrarily high probability, requiring $\tilde{O}\left(\frac{SAH^5}{\varepsilon^2\zeta^2}\right)$ learning episodes, where $\zeta$ is the problem-dependent Slater constant characterizing the size of the feasible region. This result matches the lower bound for learning CMDPs with access to a generative model. Episodic tabular CMDPs serve as a crucial benchmark for safe RL, providing a structured environment for theoretical analysis and algorithmic validation. Our results demonstrate that learning CMDPs in an online setting is as easy as learning with a generative model and is no more challenging than learning unconstrained MDPs when small violations are allowed.

Reinforcement Learning · Deep RL

Long Ma, Fangwei Zhong, Yizhou Wang

Modern causal language models, followed by rapid developments in discrete diffusion models, can now produce a wide variety of interesting and useful content. However, these families of models are predominantly trained to output tokens with a fixed (left-to-right) or random order, which may deviate from the logical order in which tokens are generated originally. In this paper, we observe that current causal and diffusion models encounter difficulties in problems that require adaptive token generation orders to solve tractably, which we characterize with the $\mathcal{V}$-information framework. Motivated by this, we propose Reinforced Context Order Recovery (ReCOR), a reinforcement-learning-based framework to extract adaptive, data-dependent token generation orders from text data without annotations. Self-supervised by token prediction statistics, ReCOR estimates the hardness of predicting every unfilled token and adaptively selects the next token during both training and inference. Experiments on challenging reasoning and planning datasets demonstrate the superior performance of ReCOR compared with baselines, sometimes outperforming oracle models supervised with the ground-truth order.

Theory · Reinforcement Learning and Planning

Di Wu, Chengshuai Shi, Jing Yang, Cong Shen

Reinforcement Learning from Human Feedback (RLHF) has emerged as a key technique for post‑training large language models. Despite its empirical success, the theoretical understanding of RLHF is still limited, as learning the KL-regularized target with only preference feedback poses additional challenges compared with canonical RL. Existing works mostly study the reward-based Bradley-Terry (BT) preference model, and extend classical designs utilizing optimism or pessimism. This work, instead, considers the general preference model (whose practical relevance has been observed recently) and obtains performance guarantees with major, order-wise improvements over existing ones. Surprisingly, these results are derived from algorithms that directly use empirical estimates (i.e., greedy sampling), as opposed to constructing optimistic or pessimistic estimates in previous works. This insight has a deep root in the unique structural property of the optimal policy class under the KL-regularized target, and we further specialize it to the BT model, highlighting the surprising sufficiency of greedy sampling in RLHF.

Theory · Reinforcement Learning and Planning

Anand Brahmbhatt, Gon Buzaglo, Sofiia Druchyna, Elad Hazan

We propose a new method for the problem of controlling linear dynamical systems under partial observation and adversarial disturbances. Our new algorithm, Double Spectral Control (DSC), matches the best known regret guarantees while exponentially improving runtime complexity over previous approaches in its dependence on the system's stability margin. Our key innovation is a two-level spectral approximation strategy, leveraging double convolution with a universal basis of spectral filters, enabling efficient and accurate learning of the best linear dynamical controllers.

Theory · Reinforcement Learning and Planning

Antoine Moulin, Emmanuel Esposito, Dirk van der Hoeven

We consider the problem setting of prediction with expert advice with possibly heavy-tailed losses, i.e.\ the only assumption on the losses is an upper bound on their second moments, denoted by $\theta$. We develop adaptive algorithms that do not require any prior knowledge about the range or the second moment of the losses. Existing adaptive algorithms have what is typically considered a lower-order term in their regret guarantees. We show that this lower-order term, which is often the maximum of the losses, can actually dominate the regret bound in our setting. Specifically, we show that even with small constant $\theta$, this lower-order term can scale as $\sqrt{KT}$, where $K$ is the number of experts and $T$ is the time horizon. We propose adaptive algorithms with improved regret bounds that avoid the dependence on such a lower-order term and guarantee $\mathcal{O}(\sqrt{\theta T\log(K)})$ regret in the worst case, and $\mathcal{O}(\theta \log(KT)/\Delta_{\min})$ regret when the losses are sampled i.i.d.\ from some fixed distribution, where $\Delta_{\min}$ is the difference between the mean losses of the second best expert and the best expert. Additionally, when the loss function is the squared loss, our algorithm also guarantees improved regret bounds over prior results.

Theory · Reinforcement Learning and Planning

Jiuqi Wang, Rohan Chandra, Shangtong Zhang

Typically, a modern reinforcement learning (RL) agent solves a task by updating its neural network parameters to adapt its policy to the task. Recently, it has been observed that some RL agents can solve a wide range of new out-of-distribution tasks without parameter updates after pretraining on some task distribution. When evaluated in a new task, instead of making parameter updates, the pretrained agent conditions its policy on additional input called the context, e.g., the agent's interaction history in the new task. The agent's performance increases as the information in the context increases, with the agent's parameters fixed. This phenomenon is typically called in-context RL (ICRL). The pretrained parameters of the agent network enable the remarkable ICRL phenomenon. However, many ICRL works perform the pretraining with standard RL algorithms. This raises the central question this paper aims to address: Why can the RL pretraining algorithm generate network parameters that enable ICRL? We hypothesize that the parameters capable of ICRL are minimizers of the pretraining loss. This work provides initial support for this hypothesis through a case study. In particular, we prove that when a Transformer is pretrained for policy evaluation, one of the global minimizers of the pretraining loss can enable in-context temporal difference learning.

Reinforcement Learning · Batch Offline

Uladzislau Sobal, Wancong Zhang, Kyunghyun Cho, Randall Balestriero, Tim G. J. Rudner, Yann LeCun

A long-standing goal in AI is to develop agents capable of solving diverse tasks across a range of environments, including those never seen during training. Two dominant paradigms address this challenge: (i) reinforcement learning (RL), which learns policies via trial and error, and (ii) optimal control, which plans actions using a known or learned dynamics model. However, their comparative strengths in the offline setting—where agents must learn from reward-free trajectories—remain underexplored. In this work, we systematically evaluate RL and control-based methods on a suite of navigation tasks, using offline datasets of varying quality. On the RL side, we consider goal-conditioned and zero-shot methods. On the control side, we train a latent dynamics model using the Joint Embedding Predictive Architecture (JEPA) and employ it for planning. We investigate how factors such as data diversity, trajectory quality, and environment variability influence the performance of these approaches. Our results show that model-free RL benefits most from large amounts of high-quality data, whereas model-based planning generalizes better to unseen layouts and is more data-efficient, while achieving trajectory stitching performance comparable to leading model-free methods. Notably, planning with a latent dynamics model proves to be a strong approach for handling suboptimal offline data and adapting to diverse environments.

Theory · Reinforcement Learning and Planning

Dorian Baudry, Emmeran Johnson, Simon Vary, Ciara Pike-Burke, Patrick Rebeschini

Recent works of Mei et al. (2023, 2024) have deepened the theoretical understanding of the *Stochastic Gradient Bandit* (SGB) policy, showing that using a constant learning rate guarantees asymptotic convergence to the optimal policy, and that sufficiently *small* learning rates can yield logarithmic regret. However, whether logarithmic regret holds beyond small learning rates remains unclear. In this work, we take a step towards characterizing the regret *regimes* of SGB as a function of its learning rate. For two--armed bandits, we identify a sharp threshold, scaling with the sub-optimality gap $\Delta$, below which SGB achieves *logarithmic* regret on all instances, and above which it can incur *polynomial* regret on some instances. This result highlights the necessity of knowing (or estimating) $\Delta$ to ensure logarithmic regret with a constant learning rate. For general $K$-armed bandits, we further show the learning rate must scale inversely with $K$ to avoid polynomial regret. We introduce novel techniques to derive regret upper bounds for SGB, laying the groundwork for future advances in the theory of gradient-based bandit algorithms.

Theory · Reinforcement Learning and Planning

Junyu guo, Zhi Zheng, Donghao Ying, Ming Jin, Shangding Gu, Costas J Spanos, Javad Lavaei

Constrained reinforcement learning (RL) seeks high-performance policies under safety constraints. We focus on an offline setting where the agent learns from a fixed dataset—a common requirement in realistic tasks to prevent unsafe exploration. To address this, we propose Diffusion-Regularized Constrained Offline Reinforcement Learning (DRCORL), which first uses a diffusion model to capture the behavioral policy from offline data and then extracts a simplified policy to enable efficient inference. We further apply gradient manipulation for safety adaptation, balancing the reward objective and constraint satisfaction. This approach leverages high-quality offline data while incorporating safety requirements. Empirical results show that DRCORL achieves reliable safety performance, fast inference, and strong reward outcomes across robot learning tasks. Compared to existing safe offline RL methods, it consistently meets cost limits and performs well with the same hyperparameters, indicating practical applicability in real-world scenarios. We open-source our implementation at https://github.com/JamesJunyuGuo/DRCORL.

Theory · Reinforcement Learning and Planning

Xuheng Li, Quanquan Gu

Variance-dependent regret bounds have received increasing attention in recent studies on contextual bandits. However, most of these studies are focused on upper confidence bound (UCB)-based bandit algorithms, while sampling based bandit algorithms such as Thompson sampling are still understudied. The only exception is the `LinVDTS` algorithm (Xu et al., 2023), which is limited to linear reward function and its regret bound is not optimal with respect to the model dimension. In this paper, we present `FGTSVA`, a variance-aware Thompson Sampling algorithm for contextual bandits with general reward function with optimal regret bound. At the core of our analysis is an extension of the decoupling coefficient, a technique commonly used in the analysis of Feel-good Thompson sampling (FGTS) that reflects the complexity of the model space. With the new decoupling coefficient denoted by $\mathrm{dc}$, `FGTS-VA` achieves the regret of $\tilde{\mathcal{O}}(\sqrt{\mathrm{dc}\cdot\log|\mathcal{F}|\sum_{t=1}^T\sigma_t^2}+\mathrm{dc})$, where $|\mathcal{F}|$ is the size of the model space, $T$ is the total number of rounds, and $\sigma_t^2$ is the subgaussian norm of the noise (e.g., variance when the noise is Gaussian) at round $t$. In the setting of contextual linear bandits, the regret bound of `FGTSVA` matches that of UCB-based algorithms using weighted linear regression (Zhou and Gu, 2022).

Theory · Reinforcement Learning and Planning

Haolong Qian, Xianliang Yang, Ling Zhang, Lei Song, Jiang Bian, Chun Yuan

Group Relative Policy Optimization (GRPO) fine-tuning has been empirically shown to significantly enhance the reasoning abilities of language models. However, it often relies on large-scale, high-quality labeled data, which is typically difficult to obtain. To address this challenge, we introduce the Noise-Aware Dual-Reward Optimization (NaDRO) , which effectively enhances LLMs training in environments where data is noisy or imperfect. NaDRO operates through two key components: \textbf{(1) Preference-based Outcome Reward (POR)}, which extracts reliable preference signals from noisy data, guiding LLMs towards more effective decisions instead of relying on specific noisy scores; and \textbf{(2) a Context Perception Reward (CPR) mechanism}, which ensures that LLMs conduct necessary qualitative assessment of the current problem state, rewarding accurate judgments to foster better cognitive understanding before decision-making. In the context of combinatorial optimization problems, where dynamically selecting heuristic algorithms is challenging due to large problem scales and the difficulty of obtaining accurate decision data, we designed experiments to test our approach. Our results indicate that the fine-tuned Qwen 7B and Llama 3-8B models outperform mainstream large language models (LLMs) training in this task. Code is released at \url{https://anonymous.4open.science/r/NaDRO-D34D}

Theory · Reinforcement Learning and Planning

Anas Barakat, Souradip Chakraborty, Peihong Yu, Pratap Tokekar, Amrit Singh Bedi

Reinforcement learning with general utilities (RLGU) offers a unifying framework to capture several problems beyond standard expected returns, including imitation learning, pure exploration, and safe RL. Despite recent fundamental advances in the theoretical analysis of policy gradient (PG) methods for standard RL and recent efforts in RLGU, the understanding of these PG algorithms and their scope of application in RLGU still remain limited. In this work, we establish global optimality guarantees of PG methods for RLGU in which the objective is a general concave utility function of the state-action occupancy measure. In the tabular setting, we provide global optimality results using a new proof technique building on recent theoretical developments on the convergence of PG methods for standard RL using gradient domination. Our proof technique opens avenues for analyzing policy parameterizations beyond the direct policy parameterization for RLGU. In addition, we provide global optimality results for large state-action space settings beyond prior work which has mostly focused on the tabular setting. In this large scale setting, we adapt PG methods by approximating occupancy measures within a function approximation class using maximum likelihood estimation. Our sample complexity only scales with the dimension induced by our approximation class instead of the size of the state-action space.

Theory · Reinforcement Learning and Planning

Xiangcheng Zhang, Yige Hong, Weina Wang

Heterogeneity poses a fundamental challenge for many real-world large-scale decision-making problems but remains largely understudied. In this paper, we study the _fully heterogeneous_ setting of a prominent class of such problems, known as weakly-coupled Markov decision processes (WCMDPs). Each WCMDP consists of $N$ arms (or subproblems), which have distinct model parameters in the fully heterogeneous setting, leading to the curse of dimensionality when $N$ is large. We show that, under mild assumptions, an efficiently computable policy achieves an $O(1/\sqrt{N})$ optimality gap in the long-run average reward per arm for fully heterogeneous WCMDPs as $N$ becomes large. This is the _first asymptotic optimality result_ for fully heterogeneous average-reward WCMDPs. Our main technical innovation is the construction of projection-based Lyapunov functions that certify the convergence of rewards and costs to an optimal region, even under full heterogeneity.

Computer Vision · Vision Models & Multimodal

Shaojie Zhang, Ruoceng Zhang, Pei Fu, Shaokang Wang, Jiahui Yang, Xin Du, ShiqiCui, Bin Qin, Ying Huang, Zhenbo Luo 等

In the field of AI-driven human-GUI interaction automation, while rapid advances in multimodal large language models and reinforcement fine-tuning techniques have yielded remarkable progress, a fundamental challenge persists: their interaction logic significantly deviates from natural human-GUI communication patterns. To address this gap, we propose Blink–Think–Link (BTL), a brain-inspired framework for human-GUI interaction that mimics the human cognitive process between users and graphical interfaces. The system decomposes interactions into three biologically plausible phases: (1) \textbf{Blink} - rapid detection and attention to relevant screen areas, analogous to saccadic eye movements; (2) \textbf{Think} - higher-level reasoning and decision-making, mirroring cognitive planning; and (3) \textbf{Link} - generation of executable commands for precise motor control, emulating human action selection mechanisms. Additionally, we introduce two key technical innovations for BTL framework: (1) Blink Data Generation - an automated annotation pipeline specifically optimized for blink data, and (2) {BTL Reward – the first rule-based reward mechanism that enables reinforcement learning driven by both process and outcome.} Building upon this framework, we develop a GUI agent model named BTL-UI, which demonstrates competitive performance across both static GUI understanding and dynamic interaction tasks in comprehensive benchmarks. These results provide conclusive empirical validation of the framework's efficacy in developing advanced GUI agents.

Applications · Chemistry and Drug Discovery

Mianchu Wang, Giovanni Montana

Retrosynthesis planning aims to decompose target molecules into available building blocks, forming a synthetic tree where each internal node represents an intermediate compound and each leaf ideally corresponds to a purchasable reactant. However, this tree becomes invalid if any leaf node is not a valid building block, making the planning process vulnerable to the "weakest link" in the synthetic route. Existing methods often optimise for average performance across branches, failing to account for this worst-case sensitivity. In this paper, we reframe retrosynthesis as a worst-path optimisation problem within tree-structured Markov Decision Processes (MDPs). We prove that this formulation admits a unique optimal solution and provides monotonic improvement guarantees. Building on this insight, we introduce Interactive Retrosynthesis Planning (InterRetro), a method that interacts with the tree MDP, learns a value function for worst-path outcomes, and improves its policy through self-imitation, preferentially reinforcing past decisions with high estimated advantage. Empirically, InterRetro achieves state-of-the-art results — solving 100\% of targets on the Retro*-190 benchmark, shortening synthetic routes by 4.9\%, and achieving promising performance using only 10\% of the training data.

Theory · Reinforcement Learning and Planning

Samuel Robertson, Thang Chu, Bo Dai, Dale Schuurmans, Csaba Szepesvari, Jincheng Mei

We prove that the classic REINFORCE stochastic policy gradient (SPG) method converges to globally optimal policies in finite-horizon Markov Decision Processes (MDPs) with $\textit{any}$ constant learning rate. To avoid the need for small or decaying learning rates, we introduce two key innovations in the stochastic bandit setting, which we then extend to MDPs. $\textbf{First}$, we identify a new exploration property of SPG: the online SPG method samples every action infinitely often (i.o.), improving on previous results that only guaranteed at least two actions would be sampled i.o. This means SPG inherently achieves asymptotic exploration without modification. $\textbf{Second}$, we eliminate the assumption of unique mean reward values, a condition that previous convergence analyses in the bandit setting relied on, but that does not translate to MDPs. Our results deepen the theoretical understanding of SPG in both bandit problems and MDPs, with a focus on how it handles the exploration-exploitation trade-off when standard optimization and stochastic approximation methods cannot be applied, as is the case with large constant learning rates.

Theory · Reinforcement Learning and Planning

Mingyu Chen, Yiding Chen, Wen Sun, Xuezhou Zhang

Reinforcement Learning from Human Feedback (RLHF) has emerged as a pivotal technique for large language model (LLM) alignment. This paper studies the setting of online RLHF and focuses on improving its sample efficiency. All existing algorithms for online RLHF, whether doing passive exploration or active exploration, suffer from a sample complexity that scales exponentially with the range of the reward function. This statistical inefficiency hinders their effectiveness in scenarios with heavily skewed preferences, e.g. questions with objectively correct answers. To address this, we introduce Self-Exploring Preference-Incentive Online Preference Optimization (SE-POPO), an online RLHF algorithm that for the first time achieves a sample complexity that scales polynomially with the reward range, answering an open problem raised by Xie et al. [2024]. Theoretically, we demonstrate that the sample complexity of SE-POPO dominates that of existing exploration algorithms. Empirically, our systematic evaluation confirms that SE-POPO is more sample-efficient than both exploratory and non-exploratory baselines, in two primary application scenarios of RLHF as well as on public benchmarks, marking a significant step forward in RLHF algorithm design.

Reinforcement Learning · Multi-agent

Sizhe Tang, Jiayu Chen, Tian Lan

Monte Carlo Tree Search (MCTS), which leverages Upper Confidence Bound for Trees (UCTs) to balance exploration and exploitation through randomized sampling, is instrumental to solving complex planning problems. However, for multi-agent planning, MCTS is confronted with a large combinatorial action space that often grows exponentially with the number of agents. As a result, the branching factor of MCTS during tree expansion also increases exponentially, making it very difficult to efficiently explore and exploit during tree search. To this end, we propose MALinZero, a new approach to leverage low-dimensional representational structures on joint-action returns and enable efficient MCTS in complex multi-agent planning. Our solution can be viewed as projecting the joint-action returns into the low-dimensional space representable using a contextual linear bandit problem formulation. We solve the contextual linear bandit problem with convex and $\mu$-smooth loss functions -- in order to place more importance on better joint actions and mitigate potential representational limitations -- and derive a linear Upper Confidence Bound applied to trees (LinUCT) to enable novel multi-agent exploration and exploitation in the low-dimensional space. We analyze the regret of MALinZero for low-dimensional reward functions and propose an $(1-\tfrac1e)$-approximation algorithm for the joint action selection by maximizing a sub-modular objective. MALinZero demonstrates state-of-the-art performance on multi-agent benchmarks such as matrix games, SMAC, and SMACv2, outperforming both model-based and model-free multi-agent reinforcement learning baselines with faster learning speed and better performance.