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1,066篇论文匹配“Reinforcement Learning and Planning”
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Reinforcement Learning · Everything Else

Palash Chatterjee, Roni Khardon

Continuous time systems are often modeled using discrete time dynamics but this requires a small simulation step to maintain accuracy. In turn, this requires a large planning horizon which leads to computationally demanding planning problems and reduced performance. Previous work in model-free reinforcement learning has partially addressed this issue using action repeats where a policy is learned to determine a discrete action duration. Instead we propose to control the continuous decision timescale directly by using temporally-extended actions and letting the planner treat the duration of the action as an additional optimization variable along with the standard action variables. This additional structure has multiple advantages. It speeds up simulation time of trajectories and, importantly, it allows for deep horizon search in terms of primitive actions while using a shallow search depth in the planner. In addition, in the model-based reinforcement learning (MBRL) setting, it reduces compounding errors from model learning and improves training time for models. We show that this idea is effective and that the range for action durations can be automatically selected using a multi-armed bandit formulation and integrated into the MBRL framework. An extensive experimental evaluation both in planning and in MBRL, shows that our approach yields faster planning, better solutions, and that it enables solutions to problems that are not solved in the standard formulation.

Reinforcement Learning · Deep RL

Riley Simmons-Edler, Ryan Badman, Felix Berg, Raymond Chua, John Vastola, Joshua Lunger, William Qian, Kanaka Rajan

Understanding the behavior of deep reinforcement learning (DRL) agents—particularly as task and agent sophistication increase—requires more than simple comparison of reward curves, yet standard methods for behavioral analysis remain underdeveloped in DRL. We apply tools from neuroscience and ethology to study DRL agents in a novel, complex, partially observable environment, ForageWorld, designed to capture key aspects of real-world animal foraging—including sparse, depleting resource patches, predator threats, and spatially extended arenas. We use this environment as a platform for applying joint behavioral and neural analysis to agents, revealing detailed, quantitatively grounded insights into agent strategies, memory, and planning. Contrary to common assumptions, we find that model-free RNN-based DRL agents can exhibit structured, planning-like behavior purely through emergent dynamics—without requiring explicit memory modules or world models. Our results show that studying DRL agents like animals—analyzing them with neuroethology-inspired tools that reveal structure in both behavior and neural dynamics—uncovers rich structure in their learning dynamics that would otherwise remain invisible. We distill these tools into a general analysis framework linking core behavioral and representational features to diagnostic methods, which can be reused for a wide range of tasks and agents. As agents grow more complex and autonomous, bridging neuroscience, cognitive science, and AI will be essential—not just for understanding their behavior, but for ensuring safe alignment and maximizing desirable behaviors that are hard to measure via reward. We show how this can be done by drawing on lessons from how biological intelligence is studied.

Theory · Reinforcement Learning and Planning

Navdeep Kumar, Priyank Agrawal, Giorgia Ramponi, Kfir Y. Levy, Shie Mannor

We analyze the global convergence of the single-timescale actor-critic (AC) algorithm for the infinite-horizon discounted Markov Decision Processes (MDPs) with finite state spaces. To this end, we introduce an elegant analytical framework for handling complex, coupled recursions inherent in the algorithm. Leveraging this framework, we establish that the algorithm converges to an $\epsilon$-close \textbf{globally optimal} policy with a sample complexity of $ O(\epsilon^{-3}) $. This significantly improves upon the existing complexity of $O(\epsilon^{-2})$ to achieve $\epsilon$-close \textbf{stationary policy}, which is equivalent to the complexity of $O(\epsilon^{-4})$ to achieve $\epsilon$-close \textbf{globally optimal} policy using gradient domination lemma. Furthermore, we demonstrate that to achieve this improvement, the step sizes for both the actor and critic must decay as $ O(k^{-\frac{2}{3}}) $ with iteration $k$, diverging from the conventional $O(k^{-\frac{1}{2}}) $ rates commonly used in (non)convex optimization.

Computer Vision · Image and Video Generation

Dongzhi JIANG, Ziyu Guo, Renrui Zhang, ZHUOFAN ZONG, Hao Li, Le Zhuo, Shilin Yan, Pheng-Ann Heng, Hongsheng Li

Recent advancements in large language models have demonstrated how chain-of-thought (CoT) and reinforcement learning (RL) can improve performance. However, applying such reasoning strategies to the visual generation domain remains largely unexplored. In this paper, we present **T2I-R1**, a novel reasoning-enhanced text-to-image generation model, powered by RL with a bi-level CoT reasoning process. Specifically, we identify two levels of CoT that can be utilized to enhance different stages of generation: (1) the semantic-level CoT for high-level planning of the prompt and (2) the token-level CoT for low-level pixel processing during patch-by-patch generation. To better coordinate these two levels of CoT, we introduce **BiCoT-GRPO** with an ensemble of generation rewards, which seamlessly optimizes both generated CoTs within the same training step. By applying our reasoning strategies to the baseline model, Janus-Pro, we achieve superior performance with 13% improvement on T2I-CompBench and 19% improvement on the WISE benchmark, even surpassing the state-of-the-art model FLUX.1. All the training code is in the supplementary material and will be made public.

Theory · Reinforcement Learning and Planning

Yingru Li, Jiawei Xu, Baoxiang Wang, Zhiquan Luo

Thompson Sampling is a principled method for balancing exploration and exploitation, but its real-world adoption faces computational challenges in large-scale or non-conjugate settings. While ensemble-based approaches offer partial remedies, they typically require prohibitively large ensemble sizes. We propose Ensemble++, a scalable exploration framework using a novel shared-factor ensemble architecture with random linear combinations. For linear bandits, we provide theoretical guarantees showing that Ensemble++ achieves regret comparable to exact Thompson Sampling with only $\Theta(d \log T)$ ensemble sizes--significantly outperforming prior methods. Crucially, this efficiency holds across both compact and finite action sets with either time-invariant or time-varying contexts without configuration changes. We extend this theoretical foundation to nonlinear rewards by replacing fixed features with learnable neural representations while preserving the same incremental update principle, effectively bridging theory and practice for real-world tasks. Comprehensive experiments across linear, quadratic, neural, and GPT-based contextual bandits validate our theoretical findings and demonstrate Ensemble++'s superior regret-computation tradeoff versus state-of-the-art methods.

Theory · Reinforcement Learning and Planning

Yuwei Cheng, Zifeng Zhao, Haifeng Xu

Online advertising platforms use automated auctions to connect advertisers with potential customers, requiring effective bidding strategies to maximize profits. Accurate ad impact estimation requires considering three key factors: delayed and long-term effects, cumulative ad impacts such as reinforcement or fatigue, and customer heterogeneity. However, these effects are often not jointly addressed in previous studies. To capture these factors, we model ad bidding as a Contextual Markov Decision Process (CMDP) with delayed Poisson rewards. For efficient estimation, we propose a two-stage maximum likelihood estimator combined with data-splitting strategies, ensuring controlled estimation error based on the first-stage estimator's (in)accuracy. Building on this, we design a reinforcement learning algorithm to derive efficient personalized bidding strategies. This approach achieves a near-optimal regret bound of $\tilde{\mathcal{O}}(dH^2\sqrt{T})$, where $d$ is the contextual dimension, $H$ is the number of rounds, and $T$ is the number of customers. Our theoretical findings are validated by simulation experiments.

Theory · Reinforcement Learning and Planning

Yang Xu, Washim Mondal, Vaneet Aggarwal

We present the first finite-sample analysis of policy evaluation in robust average-reward Markov Decision Processes (MDPs). Prior work in this setting have established only asymptotic convergence guarantees, leaving open the question of sample complexity. In this work, we address this gap by showing that the robust Bellman operator is a contraction under a carefully constructed semi-norm, and developing a stochastic approximation framework with controlled bias. Our approach builds upon Multi-Level Monte Carlo (MLMC) techniques to estimate the robust Bellman operator efficiently. To overcome the infinite expected sample complexity inherent in standard MLMC, we introduce a truncation mechanism based on a geometric distribution, ensuring a finite expected sample complexity while maintaining a small bias that decays exponentially with the truncation level. Our method achieves the order-optimal sample complexity of $\tilde{\mathcal{O}}(\epsilon^{-2})$ for robust policy evaluation and robust average reward estimation, marking a significant advancement in robust reinforcement learning theory.

Theory · Reinforcement Learning and Planning

Steven Cao, Gregory Valiant, Percy Liang

We study the problem of entropy calibration, which asks whether a language model's entropy over generations matches its log loss on human text. Past work found that models are miscalibrated, with entropy per step increasing (and text quality decreasing) as generations grow longer. This error accumulation is a fundamental problem in autoregressive models, and the standard solution is to truncate the distribution, which improves text quality at the cost of diversity. In this paper, we ask: is miscalibration likely to improve with scale, and is it theoretically possible to calibrate without tradeoffs? To build intuition, we first study a simplified theoretical setting to characterize the scaling behavior of miscalibration with respect to dataset size. We find that the scaling behavior depends on the power law exponent of the data distribution --- in particular, for a power law exponent close to 1, the scaling exponent is close to 0, meaning that miscalibration improves very slowly with scale. Next, we measure miscalibration empirically in language models ranging from 0.5B to 70B parameters. We find that the observed scaling behavior is similar to what is predicted by the simplified setting: our fitted scaling exponents for text are close to 0, meaning that larger models accumulate error at a similar rate as smaller ones. This scaling (or, lack thereof) provides one explanation for why we sample from larger models with similar amounts of truncation as smaller models, even though the larger models are of higher quality. However, truncation is not a satisfying solution because it comes at the cost of increased log loss. In theory, is it even possible to reduce entropy while preserving log loss? We prove that it is possible, if we assume access to a black box which can fit models to predict the future entropy of text.

Applications · Robotics

Tonghe Zhang, Chao Yu, Sichang Su, Yu Wang

We propose ReinFlow, a simple yet effective online reinforcement learning (RL) framework that fine-tunes a family of flow matching policies for continuous robotic control. Derived from rigorous RL theory, ReinFlow injects learnable noise into a flow policy’s deterministic path, converting the flow into a discrete-time Markov Process for exact and straightforward likelihood computation. This conversion facilitates exploration and ensures training stability, enabling ReinFlow to fine-tune diverse flow model variants stably, including Rectified Flow [34] and Shortcut Models [18], particularly at very few or even one denoising step. We benchmark ReinFlow in representative locomotion and manipulation tasks, including long- horizon planning with visual input and sparse reward. The episode reward of Rectified Flow policies obtained an average net growth of 135.36% after fine-tuning in challenging legged locomotion tasks while saving denoising steps and 82.63% of wall time compared to state-of-the-art diffusion RL fine-tuning method DPPO [42]. The success rate of the Shortcut Model policies in state and visual manipulation tasks achieved an average net increase of 40.34% after fine-tuning with ReinFlow at four or even one denoising step, whose performance is comparable to fine-tuned DDIM policies while saving computation time for an average of 23.20% . Code, model, and checkpoints available on the project website: https://reinflow.github.io/

Theory · Reinforcement Learning and Planning

Zijun Chen, Shengbo Wang, Nian Si

Motivated by practical applications where stable long-term performance is critical—such as robotics, operations research, and healthcare—we study the problem of distributionally robust (DR) average-reward reinforcement learning. We propose two algorithms that achieve near-optimal sample complexity. The first reduces the problem to a DR discounted Markov decision process (MDP), while the second, Anchored DR Average-Reward MDP, introduces an anchoring state to stabilize the controlled transition kernels within the uncertainty set. Assuming the nominal MDP is uniformly ergodic, we prove that both algorithms attain a sample complexity of $\widetilde{O}\left(|\mathbf{S}||\mathbf{A}| t_{\mathrm{mix}}^2\varepsilon^{-2}\right)$ for estimating the optimal policy as well as the robust average reward under KL and $f_k$-divergence-based uncertainty sets, provided the uncertainty radius is sufficiently small. Here, $\varepsilon$ is the target accuracy, $|\mathbf{S}|$ and $|\mathbf{A}|$ denote the sizes of the state and action spaces, and $t_{\mathrm{mix}}$ is the mixing time of the nominal MDP. This represents the first finite-sample convergence guarantee for DR average-reward reinforcement learning. We further validate the convergence rates of our algorithms through numerical experiments.

Theory · Reinforcement Learning and Planning

Yang Xu, Swetha Ganesh, Washim Mondal, Qinbo Bai, Vaneet Aggarwal

This paper investigates infinite-horizon average reward Constrained Markov Decision Processes (CMDPs) under general parametrized policies with smooth and bounded policy gradients. We propose a Primal-Dual Natural Actor-Critic algorithm that adeptly manages constraints while ensuring a high convergence rate. In particular, our algorithm achieves global convergence and constraint violation rates of $\tilde{\mathcal{O}}(1/\sqrt{T})$ over a horizon of length $T$ when the mixing time, $\tau_{\mathrm{mix}}$, is known to the learner. In absence of knowledge of $\tau_{\mathrm{mix}}$, the achievable rates change to $\tilde{\mathcal{O}}(1/T^{0.5-\epsilon})$ provided that $T \geq \tilde{\mathcal{O}}\left(\tau_{\mathrm{mix}}^{2/\epsilon}\right)$. Our results match the theoretical lower bound for Markov Decision Processes and establish a new benchmark in the theoretical exploration of average reward CMDPs.

Theory · Reinforcement Learning and Planning

Zeyuan Liu, Zhihe Yang, Jiawei Xu, Rui Yang, Jiafei Lyu, Baoxiang Wang, Yunjian Xu, Xiu Li

Real-world datasets collected from sensors or human inputs are prone to noise and errors, posing significant challenges for applying offline reinforcement learning (RL). While existing methods have made progress in addressing corrupted actions and rewards, they remain insufficient for handling corruption in high-dimensional state spaces and for cases where multiple elements in the dataset are corrupted simultaneously. Diffusion models, known for their strong denoising capabilities, offer a promising direction for this problem—but their tendency to overfit noisy samples limits their direct applicability. To overcome this, we propose **A**mbient **D**iffusion-**G**uided Dataset Recovery (**ADG**), a novel approach that pioneers the use of diffusion models to tackle data corruption in offline RL. First, we introduce Ambient Denoising Diffusion Probabilistic Models (DDPM) from approximated distributions, which enable learning on partially corrupted datasets with theoretical guarantees. Second, we use the noise-prediction property of Ambient DDPM to distinguish between clean and corrupted data, and then use the clean subset to train a standard DDPM. Third, we employ the trained standard DDPM to refine the previously identified corrupted data, enhancing data quality for subsequent offline RL training. A notable strength of ADG is its versatility—it can be seamlessly integrated with any offline RL algorithm. Experiments on a range of benchmarks, including MuJoCo, Kitchen, and Adroit, demonstrate that ADG effectively mitigates the impact of corrupted data and improves the robustness of offline RL under various noise settings, achieving state-of-the-art results.

Reinforcement Learning · Deep RL

Siyan Zhao, Devaansh Gupta, Qinqing Zheng, Aditya Grover

Recent large language models (LLMs) have demonstrated strong reasoning capabilities that benefits from online reinforcement learning (RL). These capabilities have primarily been demonstrated within the left-to-right autoregressive (AR) generation paradigm. In contrast, non-autoregressive paradigms based on diffusion generate text in a coarse-to-fine manner. Although recent diffusion-based large language models (dLLMs) have achieved competitive language modeling performance compared to their AR counterparts, it remains unclear if dLLMs can also leverage recent advances in LLM reasoning. To this end, we propose, a framework to adapt pre-trained masked dLLMs into reasoning models via a combination of supervised finetuning (SFT) and RL. Specifically, we develop and extend techniques to improve reasoning in pretrained dLLMs: (a) we utilize a masked SFT technique to distill knowledge and instill self-improvement behavior directly from existing datasets, and (b) we introduce a novel critic-free, policy-gradient based RL algorithm called diffu-GRPO, the first integration of policy gradient methods to masked dLLMs. Through empirical studies, we investigate the performance of different post-training recipes on multiple mathematical and planning benchmarks. We find that d1 yields the best performance and significantly improves performance of a state-of-the-art dLLM.

Theory · Reinforcement Learning and Planning

Jasmine Bayrooti, Sattar Vakili, Amanda Prorok, Carl Henrik Ek

Thompson sampling (TS) is a powerful and widely used strategy for sequential decision-making, with applications ranging from Bayesian optimization to reinforcement learning (RL). Despite its success, the theoretical foundations of TS remain limited, particularly in settings with complex temporal structure such as RL. We address this gap by establishing no-regret guarantees for TS using models with Gaussian marginal distributions. Specifically, we consider TS in episodic RL with joint Gaussian process (GP) priors over rewards and transitions. We prove a regret bound of $\mathcal{\tilde{O}}(\sqrt{KH\Gamma(KH)})$ over $K$ episodes of horizon $H$, where $\Gamma(\cdot)$ captures the complexity of the GP model. Our analysis addresses several challenges, including the non-Gaussian nature of value functions and the recursive structure of Bellman updates, and extends classical tools such as the elliptical potential lemma to multi-output settings. This work advances the understanding of TS in RL and highlights how structural assumptions and model uncertainty shape its performance in finite-horizon Markov Decision Processes.

Applications · Robotics

Zhiwen Chen, Hanming Deng, Zhuoren Li, Huanxi Wen, Guizhe Jin, Ran Yu, Bo Leng

Integrating the understanding and reasoning capabilities of Large Language Models (LLM) with the self-learning capabilities of Reinforcement Learning (RL) enables more reliable driving performance under complex driving conditions. There has been a lot of work exploring LLM-Dominated RL methods in the field of autonomous driving motion planning. These methods, which utilize LLM to directly generate policies or provide decisive instructions during policy learning of RL agent, are centrally characterized by an over-reliance on LLM outputs. However, LLM outputs are susceptible to hallucinations. Evaluations show that state-of-the-art LLM indicates a non-hallucination rate of only approximately 57.95\% when assessed on essential driving-related tasks. Thus, in these methods, hallucinations from the LLM can directly jeopardize the performance of driving policies. This paper argues that maintaining relative independence between the LLM and the RL is vital for solving the hallucinations problem. Consequently, this paper is devoted to propose a novel LLM-Hinted RL paradigm. The LLM is used to generate semantic hints for state augmentation and policy optimization to assist RL agent in motion planning, while the RL agent counteracts potential erroneous semantic indications through policy learning to achieve excellent driving performance. Based on this paradigm, we propose the HCRMP (LLM-Hinted Contextual Reinforcement Learning Motion Planner) architecture, which is designed that includes ①Augmented Semantic Representation Module to extend state space. ②Contextual Stability Anchor Module enhances the reliability of multi-critic weight hints by utilizing information from the knowledge base. ③Semantic Cache Module is employed to seamlessly integrate LLM low-frequency guidance with RL high-frequency control. Extensive experiments in CARLA validate HCRMP's strong overall driving performance. HCRMP achieves a task success rate of up to 80.3\% under diverse driving conditions with different traffic densities. Under safety-critical driving conditions, HCRMP significantly reduces the collision rate by 11.4\%, which effectively improves the driving performance in complex scenarios.

Theory · Reinforcement Learning and Planning

Periklis Mantenoglou, Rishi Hazra, Pedro Zuidberg Dos Martires, Luc De Raedt

Owing to their reasoning capabilities, large language models (LLMs) have been evaluated on planning tasks described in natural language. However, LLMs have largely been tested on planning domains without constraints. In order to deploy them in real-world settings where adherence to constraints, in particular safety constraints, is critical, we need to evaluate their performance on constrained planning tasks. We introduce LexiCon—a natural language-based (Lexi) constrained (Con) planning benchmark, consisting of a suite of environments, that can be used to evaluate the planning capabilities of LLMs in a principled fashion. The core idea behind LexiCon is to take existing planning environments and impose temporal constraints on the states. These constrained problems are then translated into natural language and given to an LLM to solve. A key feature of LexiCon is its extensibility. That is, the set of supported environments can be extended with new (unconstrained) environment generators, for which temporal constraints are constructed automatically. This renders LexiCon future-proof: the hardness of the generated planning problems can be increased as the planning capabilities of LLMs improve. Our experiments reveal that the performance of state-of-the-art LLMs, including reasoning models like GPT-5, o3, and R1, deteriorates as the degree of constrainedness of the planning tasks increases.

Computer Vision · Vision Models & Multimodal

Xianda Guo, Ruijun Zhang, Yiqun Duan, Yuhang He, Dujun Nie, Wenke Huang, Chenming Zhang, Shuai Liu, Hao Zhao, Long Chen

Accurate spatial reasoning in outdoor environments—covering geometry, object pose, and inter-object relationships—is fundamental to downstream tasks such as mapping, motion forecasting, and high-level planning in autonomous driving. We introduce SURDS, a large-scale benchmark designed to systematically evaluate the spatial reasoning capabilities of vision language models (VLMs). Built on the nuScenes dataset, SURDS comprises 41,080 vision–question–answer training instances and 9,250 evaluation samples, spanning six spatial categories: orientation, depth estimation, pixel-level localization, pairwise distance, lateral ordering, and front–behind relations. We benchmark leading general-purpose VLMs, including GPT, Gemini, and Qwen, revealing persistent limitations in fine-grained spatial understanding. To address these deficiencies, we go beyond static evaluation and explore whether alignment techniques can improve spatial reasoning performance. Specifically, we propose a reinforcement learning–based alignment scheme leveraging spatially grounded reward signals—capturing both perception-level accuracy (location) and reasoning consistency (logic). We further incorporate final-answer correctness and output-format rewards to guide fine-grained policy adaptation. Our GRPO-aligned variant achieves overall score of 40.80 in SURDS benchmark. Notably, it outperforms proprietary systems such as GPT-4o (13.30) and Gemini-2.0-flash (35.71). To our best knowledge, this is the first study to demonstrate that reinforcement learning–based alignment can significantly and consistently enhance the spatial reasoning capabilities of VLMs in real-world driving contexts. We release the SURDS benchmark, evaluation toolkit, and GRPO alignment code through: https://github.com/XiandaGuo/Drive-MLLM.

Reinforcement Learning · Multi-agent

Jack Hopkins, Mart Bakler, Akbir Khan

Large Language Models (LLMs) are rapidly saturating existing benchmarks, necessitating new open-ended evaluations. We introduce the Factorio Learning Environment (FLE), based on the game of Factorio, that tests agents in long-term planning, spatial reasoning, program synthesis, and resource optimization. FLE provides exponentially scaling challenges -- from basic automation to complex factories processing millions of resource units per second. We provide two settings: (1) open-play with the open-ended task of building the largest factory on an procedurally generated map and (2) lab-play consisting of 33 bounded tasks accross three settings with fixed resources. We demonstrate across both settings that models still lack strong spatial reasoning. In lab-play, we find that LLMs exhibit promising short-horizon skills, yet are unable to operate effectively in constrained environments, reflecting limitations in error analysis. In open-play, while LLMs discover automation strategies that improve growth (e.g electric-powered drilling), they fail to achieve complex automation (e.g electronic-circuit manufacturing)

Theory · Reinforcement Learning and Planning

Rui Miao, Babak Shahbaba, Annie Qu

Offline reinforcement learning (RL) aims to find optimal policies in dynamic environments in order to maximize the expected total rewards by leveraging pre-collected data. Learning from heterogeneous data is one of the fundamental challenges in offline RL. Traditional methods focus on learning an optimal policy for all individuals with pre-collected data from a single episode or homogeneous batch episodes, and thus may result in a suboptimal policy for a heterogeneous population. In this paper, we propose an individualized offline policy optimization framework for heterogeneous time-stationary Markov decision processes (MDPs). The proposed heterogeneous model with individual latent variables enables us to efficiently estimate the individual Q-functions, and our Penalized Pessimistic Personalized Policy Learning (P4L) algorithm guarantees a fast rate on the average regret under a weak partial coverage assumption on behavior policies. In addition, our simulation studies and a real data application demonstrate the superior numerical performance of the proposed method compared with existing methods.

Theory · Reinforcement Learning and Planning

Matthew Zurek, Guy Zamir, Yudong Chen

We study offline reinforcement learning in average-reward MDPs, which presents increased challenges from the perspectives of distribution shift and non-uniform coverage, and has been relatively underexamined from a theoretical perspective. While previous work obtains performance guarantees under single-policy data coverage assumptions, such guarantees utilize additional complexity measures which are uniform over all policies, such as the uniform mixing time. We develop sharp guarantees depending only on the target policy, specifically the bias span and a novel policy hitting radius, yielding the first fully single-policy sample complexity bound for average-reward offline RL. We are also the first to handle general weakly communicating MDPs, contrasting restrictive structural assumptions made in prior work. To achieve this, we introduce an algorithm based on pessimistic discounted value iteration enhanced by a novel quantile clipping technique, which enables the use of a sharper empirical-span-based penalty function. Our algorithm also does not require any prior parameter knowledge for its implementation. Remarkably, we show via hard examples that learning under our conditions requires coverage assumptions beyond the stationary distribution of the target policy, distinguishing single-policy complexity measures from previously examined cases. We also develop lower bounds nearly matching our main result.