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Computer Vision

Zihan Lu, Chenxu Wang, Chunyan Xu, Xiangwei Zheng, Zhen Cui

The ability to detect aerial objects with limited annotation is pivotal to the development of real-world aerial intelligence systems. In this work, we focus on a demanding but practical sparsely annotated object detection (SAOD) in aerial images, which encompasses a wider variety of aerial scenes with the same number of annotated objects. Although most existing SAOD methods rely on fixed thresholding to filter pseudo-labels for enhancing detector performance, adapting to aerial objects proves challenging due to the imbalanced probabilities/confidences associated with predicted aerial objects. To address this problem, we propose a novel Progressive Exploration-Conformal Learning (PECL) framework to address the SAOD task, which can adaptively perform the selection of high-quality pseudo-labels in aerial images. Specifically, the pseudo-label exploration can be formulated as a decision-making paradigm by adopting a conformal pseudo-label explorer and a multi-clue selection evaluator. The conformal pseudo-label explorer learns an adaptive policy by maximizing the cumulative reward, which can decide how to select these high-quality candidates by leveraging their essential characteristics and inter-instance contextual information. The multi-clue selection evaluator is designed to evaluate the explorer-guided pseudo-label selections by providing an instructive feedback for policy optimization. Finally, the explored pseudo-labels can be adopted to guide the optimization of aerial object detector in a closed-looping progressive fashion. Comprehensive evaluations on two public datasets demonstrate the superiority of our PECL when compared with other state-of-the-art methods in the sparsely annotated aerial object detection task.

Neuroscience, Cognitive Science

Christopher Kymn, Sonia Mazelet, Anthony Thomas, Denis Kleyko, Edward Frady, Fritz Sommer, Bruno Olshausen

We propose a normative model for spatial representation in the hippocampal formation that combines optimality principles, such as maximizing coding range and spatial information per neuron, with an algebraic framework for computing in distributed representation. Spatial position is encoded in a residue number system, with individual residues represented by high-dimensional, complex-valued vectors. These are composed into a single vector representing position by a similarity-preserving, conjunctive vector-binding operation. Self-consistency between the vectors representing position and the individual residues is enforced by a modular attractor network whose modules correspond to the grid cell modules in entorhinal cortex. The vector binding operation can also be used to bind different contexts to spatial representations, yielding a model for entorhinal cortex and hippocampus. We provide model analysis of scaling, similarity preservation and convergence behavior as well as experiments demonstrating noise robustness, sub-integer resolution in representing position, and path integration. The model formalizes the computations in the cognitive map and makes testable experimental predictions.

Generative Models · Diffusion models

Subham Sahoo, Marianne Arriola, Yair Schiff, Aaron Gokaslan, Edgar Marroquin, Justin Chiu, Alexander Rush, Volodymyr Kuleshov

While diffusion models excel at generating high-quality images, prior work reports a significant performance gap between diffusion and autoregressive (AR) methods in language modeling.In this work, we show that simple masked discrete diffusion is more performant than previously thought.We apply an effective training recipe that improves the performance of masked diffusion models and derive a simplified, Rao-Blackwellized objective that results in additional improvements.Our objective has a simple form—it is a mixture of classical masked language modeling losses—and can be used to train encoder-only language models that admit efficient samplers, including ones that can generate arbitrary lengths of text semi-autoregressively like a traditional language model.On language modeling benchmarks, a range of masked diffusion models trained with modern engineering practices achieves a new state-of-the-art among diffusion models, and approaches AR perplexity. We provide the code, along with a blog post and video tutorial on the project page: https://s-sahoo.com/mdlm

Generative Models

Hyosoon Jang, Yunhui Jang, Minsu Kim, Jinkyoo Park, Sungsoo Ahn

This paper studies Generative Flow Networks (GFlowNets), which learn to sample objects proportionally to a given reward function through the trajectory of state transitions. In this work, we observe that GFlowNets tend to under-exploit the high-reward objects due to training on insufficient number of trajectories, which may lead to a large gap between the estimated flow and the (known) reward value. In response to this challenge, we propose a pessimistic backward policy for GFlowNets (PBP-GFN), which maximizes the observed flow to align closely with the true reward for the object. We extensively evaluate PBP-GFN across eight benchmarks, including hyper-grid environment, bag generation, structured set generation, molecular generation, and four RNA sequence generation tasks. In particular, PBP-GFN enhances the discovery of high-reward objects, maintains the diversity of the objects, and consistently outperforms existing methods.

Fairness

Jessica Schrouff, Alexis Bellot, Amal Rannen-Triki, Alan Malek, Isabela Albuquerque, Arthur Gretton, Alexander D'Amour, Silvia Chiappa

Failures of fairness or robustness in machine learning predictive settings can be due to undesired dependencies between covariates, outcomes and auxiliary factors of variation. A common strategy to mitigate these failures is data balancing, which attempts to remove those undesired dependencies. In this work, we define conditions on the training distribution for data balancing to lead to fair or robust models. Our results display that in many cases, the balanced distribution does not correspond to selectively removing the undesired dependencies in a causal graph of the task, leading to multiple failure modes and even interference with other mitigation techniques such as regularization. Overall, our results highlight the importance of taking the causal graph into account before performing data balancing.

Yawar Siddiqui, Tom Monnier, Filippos Kokkinos, Mahendra Kariya, Yanir Kleiman, Emilien Garreau, Oran Gafni, Natalia Neverova, Andrea Vedaldi, Roman Shapovalov 等

We present Meta 3D AssetGen (AssetGen), a significant advancement in text-to-3D generation which produces faithful, high-quality meshes with texture and material control. Compared to works that bake shading in the 3D object’s appearance, AssetGen outputs physically-based rendering (PBR) materials, supporting realistic relighting. AssetGen generates first several views of the object with separate shaded and albedo appearance channels, and then reconstructs colours, metalness and roughness in 3D, using a deferred shading loss for efficient supervision. It also uses a sign-distance function to represent 3D shape more reliably and introduces acorresponding loss for direct shape supervision. This is implemented using fused kernels for high memory efficiency. After mesh extraction, a texture refinement transformer operating in UV space significantly improves sharpness and details. AssetGen achieves 17% improvement in Chamfer Distance and 40% in LPIPS over the best concurrent work for few-view reconstruction, and a human preference of 72% over the best industry competitors of comparable speed, including those that support PBR. Project page with generated assets: https://assetgen.github.io

Reinforcement Learning · Planning

Long Wei, Peiyan Hu, Ruiqi Feng, Haodong Feng, Yixuan Du, Tao Zhang, Rui Wang, Yue Wang, Zhi-Ming Ma, Tailin Wu

Controlling the evolution of complex physical systems is a fundamental task across science and engineering. Classical techniques suffer from limited applicability or huge computational costs. On the other hand, recent deep learning and reinforcement learning-based approaches often struggle to optimize long-term control sequences under the constraints of system dynamics. In this work, we introduce Diffusion Physical systems Control (DiffPhyCon), a new class of method to address the physical systems control problem. DiffPhyCon excels by simultaneously minimizing both the learned generative energy function and the predefined control objectives across the entire trajectory and control sequence. Thus, it can explore globally and plan near-optimal control sequences. Moreover, we enhance DiffPhyCon with prior reweighting, enabling the discovery of control sequences that significantly deviate from the training distribution. We test our method on three tasks: 1D Burgers' equation, 2D jellyfish movement control, and 2D high-dimensional smoke control, where our generated jellyfish dataset is released as a benchmark for complex physical system control research. Our method outperforms widely applied classical approaches and state-of-the-art deep learning and reinforcement learning methods. Notably, DiffPhyCon unveils an intriguing fast-close-slow-open pattern observed in the jellyfish, aligning with established findings in the field of fluid dynamics. The project website, jellyfish dataset, and code can be found at https://github.com/AI4Science-WestlakeU/diffphycon.

Generative Models · Diffusion models

Alessandro Fontanella, Petru-Daniel Tudosiu, Yongxin Yang, Shifeng Zhang, Sarah Parisot

Text-to-image diffusion generative models can generate high quality images at the cost of tedious prompt engineering. Controllability can be improved by introducing layout conditioning, however existing methods lack layout editing ability and fine-grained control over object attributes. The concept of multi-layer generation holds great potential to address these limitations, however generating image instances concurrently to scene composition limits control over fine-grained object attributes, relative positioning in 3D space and scene manipulation abilities. In this work, we propose a novel multi-stage generation paradigm that is designed for fine-grained control, flexibility and interactivity. To ensure control over instance attributes, we devise a novel training paradigm to adapt a diffusion model to generate isolated scene components as RGBA images with transparency information. To build complex images, we employ these pre-generated instances and introduce a multi-layer composite generation process that smoothly assembles components in realistic scenes. Our experiments show that our RGBA diffusion model is capable of generating diverse and high quality instances with precise control over object attributes. Through multi-layer composition, we demonstrate that our approach allows to build and manipulate images from highly complex prompts with fine-grained control over object appearance and location, granting a higher degree of control than competing methods.

Computer Vision

Axel Elaldi, Guido Gerig, Neel Dey

Each voxel in a diffusion MRI (dMRI) image contains a spherical signal corresponding to the direction and strength of water diffusion in the brain. This paper advances the analysis of such spatio-spherical data by developing convolutional network layers that are equivariant to the $\mathbf{E(3) \times SO(3)}$ group and account for the physical symmetries of dMRI including rotations, translations, and reflections of space alongside voxel-wise rotations. Further, neuronal fibers are typically antipodally symmetric, a fact we leverage to construct highly efficient spatio-*hemispherical* graph convolutions to accelerate the analysis of high-dimensional dMRI data. In the context of sparse spherical fiber deconvolution to recover white matter microstructure, our proposed equivariant network layers yield substantial performance and efficiency gains, leading to better and more practical resolution of crossing neuronal fibers and fiber tractography. These gains are experimentally consistent across both simulation and in vivo human datasets.

Robotics

Hongcheng Wang, Peiqi Liu, Wenzhe Cai, Mingdong Wu, Zhengyu Qian, Hao Dong

The process of satisfying daily demands is a fundamental aspect of humans' daily lives. With the advancement of embodied AI, robots are increasingly capable of satisfying human demands. Demand-driven navigation (DDN) is a task in which an agent must locate an object to satisfy a specified demand instruction, such as "I am thirsty." The previous study typically assumes that each demand instruction requires only one object to be fulfilled and does not consider individual preferences. However, the realistic human demand may involve multiple objects. In this paper, we introduce the Multi-object Demand-driven Navigation (MO-DDN) benchmark, which addresses these nuanced aspects, including multi-object search and personal preferences, thus making the MO-DDN task more reflective of real-life scenarios compared to DDN. Building upon previous work, we employ the concept of ``attribute'' to tackle this new task. However, instead of solely relying on attribute features in an end-to-end manner like DDN, we propose a modular method that involves constructing a coarse-to-fine attribute-based exploration agent (C2FAgent). Our experimental results illustrate that this coarse-to-fine exploration strategy capitalizes on the advantages of attributes at various decision-making levels, resulting in superior performance compared to baseline methods. Code and video can be found at https://sites.google.com/view/moddn.

Deep Learning · Theory

Francesco Cagnetta, Matthieu Wyart

How much data is required to learn the structure of a language via next-token prediction? We study this question for synthetic datasets generated via a Probabilistic Context-Free Grammar (PCFG)---a hierarchical generative model that captures the tree-like structure of natural languages. We determine token-token correlations analytically in our model and show that they can be used to build a representation of the grammar's hidden variables, the longer the range the deeper the variable. In addition, a finite training set limits the resolution of correlations to an effective range, whose size grows with that of the training set. As a result, a Language Model trained with increasingly many examples can build a deeper representation of the grammar's structure, thus reaching good performance despite the high dimensionality of the problem. We conjecture that the relationship between training set size and effective range of correlations holds beyond our synthetic datasets, and we test it in a collection of lines from Shakespeare's plays. In particular, we show that reducing the input size leads to saturation of the test loss decay at a characteristic training set size that can be predicted in our framework.

Deep Learning · Theory

Ruiquan Huang, Yingbin Liang, Jing Yang

Transformers have achieved extraordinary success in modern machine learning due to their excellent ability to handle sequential data, especially in next-token prediction (NTP) tasks. However, the theoretical understanding of their performance in NTP is limited, with existing studies focusing mainly on asymptotic performance. This paper provides a fine-grained non-asymptotic analysis of the training dynamics of a one-layer transformer consisting of a self-attention module followed by a feed-forward layer. We first characterize the essential structural properties of training datasets for NTP using a mathematical framework based on partial orders. Then, we design a two-stage training algorithm, where the pre-processing stage for training the feed-forward layer and the main stage for training the attention layer exhibit fast convergence performance. Specifically, both layers converge sub-linearly to the direction of their corresponding max-margin solutions. We also show that the cross-entropy loss enjoys a linear convergence rate. Furthermore, we show that the trained transformer presents non-trivial prediction ability with dataset shift, which sheds light on the remarkable generalization performance of transformers. Our analysis technique involves the development of novel properties on the attention gradient and further in-depth analysis of how these properties contribute to the convergence of the training process. Our experiments further validate our theoretical findings.

Miscellaneous Aspects of Machine Learning · General Machine Learning Techniques

Wei Tang, Yin-Fang Yang, Zhaofei Wang, Weijia Zhang, Min-Ling Zhang

Multi-instance partial-label learning (MIPL) is an emerging learning framework where each training sample is represented as a multi-instance bag associated with a candidate label set. Existing MIPL algorithms often overlook the margins for attention scores and predicted probabilities, leading to suboptimal generalization performance. A critical issue with these algorithms is that the highest prediction probability of the classifier may appear on a non-candidate label. In this paper, we propose an algorithm named MIPLMA, i.e., Multi-Instance Partial-Label learning with Margin Adjustment, which adjusts the margins for attention scores and predicted probabilities. We introduce a margin-aware attention mechanism to dynamically adjust the margins for attention scores and propose a margin distributionloss to constrain the margins between the predicted probabilities on candidate and non-candidate label sets. Experimental results demonstrate the superior performance of MIPLMA over existing MIPL algorithms, as well as other well-established multi-instance learning algorithms and partial-label learning algorithms.

Computer Vision

Umangi Jain, Ashkan Mirzaei, Igor Gilitschenski

We introduce GaussianCut, a new method for interactive multiview segmentation of scenes represented as 3D Gaussians. Our approach allows for selecting the objects to be segmented by interacting with a single view. It accepts intuitive user input, such as point clicks, coarse scribbles, or text. Using 3D Gaussian Splatting (3DGS) as the underlying scene representation simplifies the extraction of objects of interest which are considered to be a subset of the scene's Gaussians. Our key idea is to represent the scene as a graph and use the graph-cut algorithm to minimize an energy function to effectively partition the Gaussians into foreground and background. To achieve this, we construct a graph based on scene Gaussians and devise a segmentation-aligned energy function on the graph to combine user inputs with scene properties. To obtain an initial coarse segmentation, we leverage 2D image/video segmentation models and further refine these coarse estimates using our graph construction. Our empirical evaluations show the adaptability of GaussianCut across a diverse set of scenes. GaussianCut achieves competitive performance with state-of-the-art approaches for 3D segmentation without requiring any additional segmentation-aware training

Multimodal Models

Junyang Wang, Haiyang Xu, Haitao Jia, Xi Zhang, Ming Yan, Weizhou Shen, Ji Zhang, Fei Huang, Jitao Sang

Mobile device operation tasks are increasingly becoming a popular multi-modal AI application scenario. Current Multi-modal Large Language Models (MLLMs), constrained by their training data, lack the capability to function effectively as operation assistants. Instead, MLLM-based agents, which enhance capabilities through tool invocation, are gradually being applied to this scenario. However, the two major navigation challenges in mobile device operation tasks — task progress navigation and focus content navigation — are difficult to effectively solve under the single-agent architecture of existing work. This is due to the overly long token sequences and the interleaved text-image data format, which limit performance. To address these navigation challenges effectively, we propose Mobile-Agent-v2, a multi-agent architecture for mobile device operation assistance. The architecture comprises three agents: planning agent, decision agent, and reflection agent. The planning agent condenses lengthy, interleaved image-text history operations and screens summaries into a pure-text task progress, which is then passed on to the decision agent. This reduction in context length makes it easier for decision agent to navigate the task progress. To retain focus content, we design a memory unit that updates with task progress by decision agent. Additionally, to correct erroneous operations, the reflection agent observes the outcomes of each operation and handles any mistake accordingly. Experimental results indicate that Mobile-Agent-v2 achieves over a 30% improvement in task completion compared to the single-agent architecture of Mobile-Agent. The code is open-sourced at https://github.com/X-PLUG/MobileAgent.

Computer Vision

Jiawei Ren, Cheng Xie, Ashkan Mirzaei, hanxue liang, xiaohui zeng, Karsten Kreis, Ziwei Liu, Antonio Torralba, Sanja Fidler, Seung Wook Kim 等

We present L4GM, the first 4D Large Reconstruction Model that produces animated objects from a single-view video input -- in a single feed-forward pass that takes only a second.Key to our success is a novel dataset of multiview videos containing curated, rendered animated objects from Objaverse. This dataset depicts 44K diverse objects with 110K animations rendered in 48 viewpoints, resulting in 12M videos with a total of 300M frames. We keep our L4GM simple for scalability and build directly on top of LGM, a pretrained 3D Large Reconstruction Model that outputs 3D Gaussian ellipsoids from multiview image input.L4GM outputs a per-frame 3D Gaussian splat representation from video frames sampled at a low fps and then upsamples the representation to a higher fps to achieve temporal smoothness. We add temporal self-attention layers to the base LGM to help it learn consistency across time, and utilize a per-timestep multiview rendering loss to train the model. The representation is upsampled to a higher framerate by training an interpolation model which produces intermediate 3D Gaussian representations. We showcase that L4GM that is only trained on synthetic data generalizes well on in-the-wild videos, producing high quality animated 3D assets.

Multimodal Models

Ziang Zhang, Zehan Wang, Luping Liu, Rongjie Huang, Xize Cheng, Zhenhui Ye, wang lin, Huadai Liu, Haifeng Huang, Yang Zhao 等

Multi-modal contrastive representation (MCR) of more than three modalities is critical in multi-modal learning. Although recent methods showcase impressive achievements, the high dependence on large-scale, high-quality paired data and the expensive training costs limit their further development. Inspired by recent C-MCR, this paper proposes $\textbf{Ex}$tending $\textbf{M}$ultimodal $\textbf{C}$ontrastive $\textbf{R}$epresentation (Ex-MCR), a training-efficient and paired-data-free method to build unified contrastive representation for many modalities. Since C-MCR is designed to learn a new latent space for the two non-overlapping modalities and projects them onto this space, a significant amount of information from their original spaces is lost in the projection process. To address this issue, Ex-MCR proposes to extend one modality's space into the other's, rather than mapping both modalities onto a completely new space. This method effectively preserves semantic alignment in the original space. Experimentally, we extend pre-trained audio-text and 3D-image representations to the existing vision-text space. Without using paired data, Ex-MCR achieves comparable performance to advanced methods on a series of audio-image-text and 3D-image-text tasks and achieves superior performance when used in parallel with data-driven methods. Moreover, semantic alignment also emerges between the extended modalities (e.g., audio and 3D).

Miscellaneous Aspects of Machine Learning · Representation Learning

Haolun Wu, Ofer Meshi, Masrour Zoghi, Fernando Diaz, Xue (Steve) Liu, Craig Boutilier, Maryam Karimzadehgan

Accurate modeling of the diverse and dynamic interests of users remains a significant challenge in the design of personalized recommender systems. Existing user modeling methods, like single-point and multi-point representations, have limitations w.r.t.\ accuracy, diversity, and adaptability. To overcome these deficiencies, we introduce density-based user representations (DURs), a novel method that leverages Gaussian process regression (GPR) for effective multi-interest recommendation and retrieval. Our approach, GPR4DUR, exploits DURs to capture user interest variability without manual tuning, incorporates uncertainty-awareness, and scales well to large numbers of users. Experiments using real-world offline datasets confirm the adaptability and efficiency of GPR4DUR, while online experiments with simulated users demonstrate its ability to address the exploration-exploitation trade-off by effectively utilizing model uncertainty.

Applications

Jiangming Shi, Xiangbo Yin, Yachao Zhang, zhizhong zhang, Yuan Xie, Yanyun Qu

Unsupervised visible-infrared person re-identification (USVI-ReID) aims to match specified persons in infrared images to visible images without annotations, and vice versa. USVI-ReID is a challenging yet underexplored task. Most existing methods address the USVI-ReID through cluster-based contrastive learning, which simply employs the cluster center to represent an individual. However, the cluster center primarily focuses on commonality, overlooking divergence and variety. To address the problem, we propose a Progressive Contrastive Learning with Hard and Dynamic Prototypes for USVI-ReID. In brief, we generate the hard prototype by selecting the sample with the maximum distance from the cluster center. We reveal that the inclusion of the hard prototype in contrastive loss helps to emphasize divergence. Additionally, instead of rigidly aligning query images to a specific prototype, we generate the dynamic prototype by randomly picking samples within a cluster. The dynamic prototype is used to encourage variety. Finally, we introduce a progressive learning strategy to gradually shift the model's attention towards divergence and variety, avoiding cluster deterioration. Extensive experiments conducted on the publicly available SYSU-MM01 and RegDB datasets validate the effectiveness of the proposed method.

Computer Vision

Qinqian Lei, Bo Wang, Robby Tan

Detecting Human-Object Interactions (HOI) in zero-shot settings, where models must handle unseen classes, poses significant challenges. Existing methods that rely on aligning visual encoders with large Vision-Language Models (VLMs) to tap into the extensive knowledge of VLMs, require large, computationally expensive models and encounter training difficulties. Adapting VLMs with prompt learning offers an alternative to direct alignment. However, fine-tuning on task-specific datasets often leads to overfitting to seen classes and suboptimal performance on unseen classes, due to the absence of unseen class labels. To address these challenges, we introduce a novel prompt learning-based framework for Efficient Zero-Shot HOI detection (EZ-HOI). First, we introduce Large Language Model (LLM) and VLM guidance for learnable prompts, integrating detailed HOI descriptions and visual semantics to adapt VLMs to HOI tasks. However, because training datasets contain seen-class labels alone, fine-tuning VLMs on such datasets tends to optimize learnable prompts for seen classes instead of unseen ones. Therefore, we design prompt learning for unseen classes using information from related seen classes, with LLMs utilized to highlight the differences between unseen and related seen classes. Quantitative evaluations on benchmark datasets demonstrate that our EZ-HOI achieves state-of-the-art performance across various zero-shot settings with only 10.35\% to 33.95\% of the trainable parameters compared to existing methods. Code is available at https://github.com/ChelsieLei/EZ-HOI.