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Deep Learning · Theory

Tim Large, Yang Liu, Jacob Huh, Hyojin Bahng, Phillip Isola, Jeremy Bernstein

To improve performance in contemporary deep learning, one is interested in scaling up the neural network in terms of both the number and the size of the layers. When ramping up the width of a single layer, graceful scaling of training has been linked to the need to normalize the weights and their updates in the "natural norm" particular to that layer. In this paper, we significantly generalize this idea by defining the modular norm, which is the natural norm on the full weight space of any neural network architecture. The modular norm is defined recursively in tandem with the network architecture itself. We show that the modular norm has several promising applications. On the practical side, the modular norm can be used to normalize the updates of any base optimizer so that the learning rate becomes transferable across width and depth. This means that the user does not need to compute optimizer-specific scale factors in order to scale training. On the theoretical side, we show that for any neural network built from "well-behaved" atomic modules, the gradient of the network is Lipschitz-continuous in the modular norm, with the Lipschitz constant admitting a simple recursive formula. This characterization opens the door to porting standard ideas in optimization theory over to deep learning. We have created a Python package called Modula that automatically normalizes weight updates in the modular norm of the architecture. Both the Modula package and code for our experiments are provided in the supplementary material.

Deep Learning · Everything Else

Jiawei Yao, Chuming Li, Canran Xiao

Data selection is essential for training deep learning models. An effective data sampler assigns proper sampling probability for training data and helps the model converge to a good local minimum with high performance. Previous studies in data sampling are mainly based on heuristic rules or learning through a huge amount of time-consuming trials. In this paper, we propose an automatic swift sampler search algorithm, SS, to explore automatically learning effective samplers efficiently. In particular, SS utilizes a novel formulation to map a sampler to a low dimension of hyper-parameters and uses an approximated local minimum to quickly examine the quality of a sampler. Benefiting from its low computational expense, SS can be applied on large-scale data sets with high efficiency. Comprehensive experiments on various tasks demonstrate that SS powered sampling can achieve obvious improvements (e.g., 1.5% on ImageNet) and transfer among different neural networks. Project page: https://github.com/Alexander-Yao/Swift-Sampler.

Dong Zhang, Zhaowei Li, Shimin Li, Xin Zhang, Pengyu Wang, Yaqian Zhou, Xipeng Qiu

Speech language models have significantly advanced in generating realistic speech, with neural codec language models standing out. However, the integration of preference optimization to align speech outputs to human preferences is often neglected. This paper addresses this gap by first analyzing the distribution gap in codec language models, highlighting how it leads to discrepancies between the training and inference phases, which negatively affects performance. Then we explore leveraging preference optimization to bridge the distribution gap. We introduce SpeechAlign, an iterative self-improvement strategy that aligns speech language models to human preferences. SpeechAlign involves constructing a preference codec dataset contrasting golden codec tokens against synthetic tokens, followed by preference optimization to improve the codec language model. This cycle of improvement is carried out iteratively to steadily convert weak models to strong ones. Through both subjective and objective evaluations, we show that SpeechAlign can bridge the distribution gap and facilitating continuous self-improvement of the speech language model. Moreover, SpeechAlign exhibits robust generalization capabilities and works for smaller models. Demos are available at https://0nutation.github.io/SpeechAlign.github.io/.

Generative Models · Reasoning

Yanbin Wei, Shuai Fu, Weisen Jiang, Zejian Zhang, Zhixiong Zeng, Qi Wu, James Kwok, Yu Zhang

Large Language Models (LLMs) are increasingly used for various tasks with graph structures. Though LLMs can process graph information in a textual format, they overlook the rich vision modality, which is an intuitive way for humans to comprehend structural information and conduct general graph reasoning. The potential benefits and capabilities of representing graph structures as visual images (i.e., $\textit{visual graph}$) are still unexplored. To fill the gap, we innovatively propose an end-to-end framework, called $\textbf{G}$raph to v$\textbf{I}$sual and $\textbf{T}$extual Integr$\textbf{A}$tion (GITA), which firstly incorporates visual graphs into general graph reasoning. Besides, we establish $\textbf{G}$raph-based $\textbf{V}$ision-$\textbf{L}$anguage $\textbf{Q}$uestion $\textbf{A}$nswering (GVLQA) dataset from existing graph data, which is the first vision-language dataset for general graph reasoning purposes. Extensive experiments on the GVLQA dataset and five real-world datasets show that GITA outperforms mainstream LLMs in terms of general graph reasoning capabilities. Moreover, We highlight the effectiveness of the layout augmentation on visual graphs and pretraining on the GVLQA dataset.

Jiaxing Huang, Jingyi Zhang, Kai Jiang, Shijian Lu

Recent studies on generalizable object detection have attracted increasing attention with additional weak supervision from large-scale datasets with image-level labels.However, weakly-supervised detection learning often suffers from image-to-box label mismatch, i.e., image-levellabels do not convey precise object information.We design Language Hierarchical Self-training (LHST) that introduces language hierarchy into weakly-supervised detector training for learning more generalizable detectors.LHST expands the image-level labels with language hierarchy and enables co-regularization between the expanded labels and self-training. Specifically, the expanded labels regularize self-training by providing richer supervision and mitigating the image-to-box label mismatch, while self-training allows assessing and selecting the expanded labels according to the predicted reliability.In addition, we design language hierarchical prompt generation that introduces language hierarchy into prompt generation which helps bridge the vocabulary gaps between training and testing.Extensive experiments show that the proposed techniques achieve superior generalization performance consistently across 14 widely studied object detection datasets.

Privacy

Puning Zhao, Lifeng LAI, Li Shen, Qingming Li, Jiafei Wu, Zhe Liu

Privacy protection of users' entire contribution of samples is important in distributed systems. The most effective approach is the two-stage scheme, which finds a small interval first and then gets a refined estimate by clipping samples into the interval. However, the clipping operation induces bias, which is serious if the sample distribution is heavy-tailed. Besides, users with large local sample sizes can make the sensitivity much larger, thus the method is not suitable for imbalanced users. Motivated by these challenges, we propose a Huber loss minimization approach to mean estimation under user-level differential privacy. The connecting points of Huber loss can be adaptively adjusted to deal with imbalanced users. Moreover, it avoids the clipping operation, thus significantly reducing the bias compared with the two-stage approach. We provide a theoretical analysis of our approach, which gives the noise strength needed for privacy protection, as well as the bound of mean squared error. The result shows that the new method is much less sensitive to the imbalance of user-wise sample sizes and the tail of sample distributions. Finally, we perform numerical experiments to validate our theoretical analysis.

Computer Vision

Zhenghao Pan, Haijin Zeng, Jiezhang Cao, Yongyong Chen, Kai Zhang, Yong Xu

Color video snapshot compressive imaging (SCI) employs computational imaging techniques to capture multiple sequential video frames in a single Bayer-patterned measurement. With the increasing popularity of quad-Bayer pattern in mainstream smartphone cameras for capturing high-resolution videos, mobile photography has become more accessible to a wider audience. However, existing color video SCI reconstruction algorithms are designed based on the traditional Bayer pattern. When applied to videos captured by quad-Bayer cameras, these algorithms often result in color distortion and ineffective demosaicing, rendering them impractical for primary equipment. To address this challenge, we propose the MambaSCI method, which leverages the Mamba and UNet architectures for efficient reconstruction of quad-Bayer patterned color video SCI. To the best of our knowledge, our work presents the first algorithm for quad-Bayer patterned SCI reconstruction, and also the initial application of the Mamba model to this task. Specifically, we customize Residual-Mamba-Blocks, which residually connect the Spatial-Temporal Mamba (STMamba), Edge-Detail-Reconstruction (EDR) module, and Channel Attention (CA) module. Respectively, STMamba is used to model long-range spatial-temporal dependencies with linear complexity, EDR is for better edge-detail reconstruction, and CA is used to compensate for the missing channel information interaction in Mamba model. Experiments demonstrate that MambaSCI surpasses state-of-the-art methods with lower computational and memory costs. PyTorch style pseudo-code for the core modules is provided in the supplementary materials. Code is at https://github.com/PAN083/MambaSCI.

Language

HAIPENG LUO, Qingfeng Sun, Can Xu, Pu Zhao, Qingwei Lin, Jian-Guang Lou, Shifeng Chen, Yansong Tang, Weizhu Chen

Recent work demonstrates that, post-training large language models with open-domain instruction following data have achieved colossal success. Simultaneously, human Chatbot Arena has emerged as one of the most reasonable benchmarks for model evaluation and developmental guidance. However, the processes of manually curating high-quality training data and utilizing online human evaluation platforms are both expensive and limited. To mitigate the manual and temporal costs associated with post-training, this paper introduces a Simulated Chatbot Arena named WizardArena, which is fully based on and powered by open-source LLMs. For evaluation scenario, WizardArena can efficiently predict accurate performance rankings among different models based on offline test set. For training scenario, we simulate arena battles among various state-of-the-art models on a large scale of instruction data, subsequently leveraging the battle results to constantly enhance target model in both the supervised fine-tuning and reinforcement learning . Experimental results demonstrate that our WizardArena aligns closely with the online human arena rankings, and our models trained on offline extensive battle data exhibit significant performance improvements during SFT, DPO, and PPO stages.

Graph Neural Networks

Jingbo Zhou, Yixuan Du, Ruqiong Zhang, Jun Xia, Zhizhi Yu, Zelin Zang, Di Jin, Carl Yang, Rui Zhang, Stan Z. Li

Graph Neural Networks (GNNs), a type of neural network that can learn from graph-structured data through neighborhood information aggregation, have shown superior performance in various downstream tasks. However, as the number of layers increases, node representations becomes indistinguishable, which is known as over-smoothing. To address this issue, many residual methods have emerged. In this paper, we focus on the over-smoothing issue and related residual methods. Firstly, we revisit over-smoothing from the perspective of overlapping neighborhood subgraphs, and based on this, we explain how residual methods can alleviate over-smoothing by integrating multiple orders neighborhood subgraphs to avoid the indistinguishability of the single high-order neighborhood subgraphs. Additionally, we reveal the drawbacks of previous residual methods, such as the lack of node adaptability and severe loss of high-order neighborhood subgraph information, and propose a \textbf{Posterior-Sampling-based, Node-Adaptive Residual module (PSNR)}. We theoretically demonstrate that PSNR can alleviate the drawbacks of previous residual methods. Furthermore, extensive experiments verify the superiority of the PSNR module in fully observed node classification and missing feature scenarios. Our codeis available at \href{https://github.com/jingbo02/PSNR-GNN}{https://github.com/jingbo02/PSNR-GNN}.

Computer Vision · Video Understanding

qingsong zhao, Yi Wang, Jilan Xu, Yinan He, Zifan Song, Limin Wang, Yu Qiao, Cairong Zhao

Video understanding relies on accurate action detection for temporal analysis. However, existing mainstream methods have limitations in real-world applications due to their offline and closed-set evaluation approaches, as well as their dependence on manual annotations. To address these challenges and enable real-time action understanding in open-world scenarios, we propose OV-OAD, a zero-shot online action detector that leverages vision-language models and learns solely from text supervision. By introducing an object-centered decoder unit into a Transformer-based model, we aggregate frames with similar semantics using video-text correspondence. Extensive experiments on four action detection benchmarks demonstrate that OV-OAD outperforms other advanced zero-shot methods. Specifically, it achieves 37.5\% mean average precision on THUMOS’14 and 73.8\% calibrated average precision on TVSeries. This research establishes a robust baseline for zero-shot transfer in online action detection, enabling scalable solutions for open-world temporal understanding. The code will be available for download at \url{https://github.com/OpenGVLab/OV-OAD}.

Applications

Jinyoung Park, Minseong Bae, Dohwan Ko, Hyunwoo Kim

Large Language Models (LLMs) have demonstrated remarkable generalization and instruction-following capabilities with instruction tuning. The advancements in LLMs and instruction tuning have led to the development of Large Vision-Language Models (LVLMs). However, the competency of the LLMs and instruction tuning have been less explored in the molecular domain. Thus, we propose LLaMo: Large Language Model-based Molecular graph assistant, which is an end-to- end trained large molecular graph-language model. To bridge the discrepancy between the language and graph modalities, we present the multi-level graph projector that transforms graph representations into graph tokens by abstracting the output representations of each GNN layer and motif representations with the cross-attention mechanism. We also introduce machine-generated molecular graph instruction data to instruction-tune the large molecular graph-language model for general-purpose molecule and language understanding. Our extensive experiments demonstrate that LLaMo shows the best performance on diverse tasks, such as molecular description generation, property prediction, and IUPAC name prediction. The code of LLaMo is available at https://github.com/mlvlab/LLaMo.

Computer Vision

Chenjie Cao, Chaohui Yu, Fan Wang, Xiangyang Xue, Yanwei Fu

Novel View Synthesis (NVS) and 3D generation have recently achieved prominent improvements. However, these works mainly focus on confined categories or synthetic 3D assets, which are discouraged from generalizing to challenging in-the-wild scenes and fail to be employed with 2D synthesis directly. Moreover, these methods heavily depended on camera poses, limiting their real-world applications. To overcome these issues, we propose MVInpainter, re-formulating the 3D editing as a multi-view 2D inpainting task. Specifically, MVInpainter partially inpaints multi-view images with the reference guidance rather than intractably generating an entirely novel view from scratch, which largely simplifies the difficulty of in-the-wild NVS and leverages unmasked clues instead of explicit pose conditions. To ensure cross-view consistency, MVInpainter is enhanced by video priors from motion components and appearance guidance from concatenated reference key\&value attention. Furthermore, MVInpainter incorporates slot attention to aggregate high-level optical flow features from unmasked regions to control the camera movement with pose-free training and inference. Sufficient scene-level experiments on both object-centric and forward-facing datasets verify the effectiveness of MVInpainter, including diverse tasks, such as multi-view object removal, synthesis, insertion, and replacement. The project page is https://ewrfcas.github.io/MVInpainter/.

Neuroscience, Cognitive Science

Yenho Chen, Noga Mudrik, Kyle A. Johnsen, Sankaraleengam Alagapan, Adam Charles, Christopher Rozell

Time-varying linear state-space models are powerful tools for obtaining mathematically interpretable representations of neural signals. For example, switching and decomposed models describe complex systems using latent variables that evolve according to simple locally linear dynamics. However, existing methods for latent variable estimation are not robust to dynamical noise and system nonlinearity due to noise-sensitive inference procedures and limited model formulations. This can lead to inconsistent results on signals with similar dynamics, limiting the model's ability to provide scientific insight. In this work, we address these limitations and propose a probabilistic approach to latent variable estimation in decomposed models that improves robustness against dynamical noise. Additionally, we introduce an extended latent dynamics model to improve robustness against system nonlinearities. We evaluate our approach on several synthetic dynamical systems, including an empirically-derived brain-computer interface experiment, and demonstrate more accurate latent variable inference in nonlinear systems with diverse noise conditions. Furthermore, we apply our method to a real-world clinical neurophysiology dataset, illustrating the ability to identify interpretable and coherent structure where previous models cannot.

Generative Models · Diffusion models

Peng Li, Yuan Liu, Xiaoxiao Long, Feihu Zhang, Cheng Lin, Mengfei Li, Xingqun Qi, Shanghang Zhang, Wei Xue, Wenhan Luo 等

In this paper, we introduce **Era3D**, a novel multiview diffusion method that generates high-resolution multiview images from a single-view image. Despite significant advancements in multiview generation, existing methods still suffer from camera prior mismatch, inefficacy, and low resolution, resulting in poor-quality multiview images. Specifically, these methods assume that the input images should comply with a predefined camera type, e.g. a perspective camera with a fixed focal length, leading to distorted shapes when the assumption fails. Moreover, the full-image or dense multiview attention they employ leads to a dramatic explosion of computational complexity as image resolution increases, resulting in prohibitively expensive training costs. To bridge the gap between assumption and reality, Era3D first proposes a diffusion-based camera prediction module to estimate the focal length and elevation of the input image, which allows our method to generate images without shape distortions. Furthermore, a simple but efficient attention layer, named row-wise attention, is used to enforce epipolar priors in the multiview diffusion, facilitating efficient cross-view information fusion. Consequently, compared with state-of-the-art methods, Era3D generates high-quality multiview images with up to a 512×512 resolution while reducing computation complexity of multiview attention by 12x times. Comprehensive experiments demonstrate the superior generation power of Era3D- it can reconstruct high-quality and detailed 3D meshes from diverse single-view input images, significantly outperforming baseline multiview diffusion methods.

Deep Learning · Everything Else

Anian Ruoss, Grégoire Delétang, Sourabh Medapati, Jordi Grau-Moya, Kevin Li, Elliot Catt, John Reid, Cannada Lewis, Joel Veness, Tim Genewein

This paper uses chess, a landmark planning problem in AI, to assess transformers’ performance on a planning task where memorization is futile — even at a large scale. To this end, we release ChessBench, a large-scale benchmark dataset of 10 million chess games with legal move and value annotations (15 billion data points) provided by Stockfish 16, the state-of-the-art chess engine. We train transformers with up to 270 million parameters on ChessBench via supervised learning and perform extensive ablations to assess the impact of dataset size, model size, architecture type, and different prediction targets (state-values, action-values, and behavioral cloning). Our largest models learn to predict action-values for novel boards quite accurately, implying highly non-trivial generalization. Despite performing no explicit search, our resulting chess policy solves challenging chess puzzles and achieves a surprisingly strong Lichess blitz Elo of 2895 against humans (grandmaster level). We also compare to Leela Chess Zero and AlphaZero (trained without supervision via self-play) with and without search. We show that, although a remarkably good approximation of Stockfish’s search-based algorithm can be distilled into large-scale transformers via supervised learning, perfect distillation is still beyond reach, thus making ChessBench well-suited for future research.

Deep Learning · Everything Else

Yiqi Zhang, Yang You

With the surging growth of model parameters, foundation models pose unprecedented challenges to traditional computational infrastructures. These large models inherently require substantial accelerator memory to accommodate massive tensors during pre-training, fine-tuning, and even inference stages, making it even more challenging to deploy a model with restricted computational resources. Given this challenge, distribution and offloading the model states are two major solutions. Partitioning the required states to participating workers, and storing them in lower speed media, such as host DRAM and block devices, largely alleviate the accelerator memory pressure. However, the prohibitive costs of tensor communication render it a theoretically plausible yet practically inefficient solution. Previous efforts to improve efficiency include maximizing rematerialization and employing chunk-based tensor management to reduce host-device communication. Despite these efforts, the reported training throughput only achieves 36.54% of model FLOPs utilization (MFUs), still not comparable to full on-device training. In this work, we redesign the data flow of heterogeneous hardware and sharded model training to minimize the excessive communication overhead. Our proposed scheme significantly enhances training and inference throughput of large language models under restrictive computational resources. We confirmed a large leap in effective compute time by looking into the kernel-level runtime behavior of our trials, where the MFUs can achieve up to 51%. Compared to the state-of-the-art approach, our framework robustly achieves remarkable speedups from 3x to 30x in multiple distributed heterogeneous training setups and inference speedups of 1.5x to 2.35x without compromising arithmetic precision.

Reinforcement Learning · Everything Else

Xudong Yu, Chenjia Bai, Haoran He, Changhong Wang, Xuelong Li

Sequential decision-making can be formulated as a conditional generation process, with targets for alignment with human intents and versatility across various tasks. Previous return-conditioned diffusion models manifest comparable performance but rely on well-defined reward functions, which requires amounts of human efforts and faces challenges in multi-task settings. Preferences serve as an alternative but recent work rarely considers preference learning given multiple tasks. To facilitate the alignment and versatility in multi-task preference learning, we adopt multi-task preferences as a unified framework. In this work, we propose to learn preference representations aligned with preference labels, which are then used as conditions to guide the conditional generation process of diffusion models. The traditional classifier-free guidance paradigm suffers from the inconsistency between the conditions and generated trajectories. We thus introduce an auxiliary regularization objective to maximize the mutual info

Deep Learning · Representation Learning

Yue Liu, Yunjie Tian, Yuzhong Zhao, Hongtian Yu, Lingxi Xie, Yaowei Wang, Qixiang Ye, Jianbin Jiao, Yunfan Liu

Designing computationally efficient network architectures remains an ongoing necessity in computer vision. In this paper, we adapt Mamba, a state-space language model, into VMamba, a vision backbone with linear time complexity. At the core of VMamba is a stack of Visual State-Space (VSS) blocks with the 2D Selective Scan (SS2D) module. By traversing along four scanning routes, SS2D bridges the gap between the ordered nature of 1D selective scan and the non-sequential structure of 2D vision data, which facilitates the collection of contextual information from various sources and perspectives. Based on the VSS blocks, we develop a family of VMamba architectures and accelerate them through a succession of architectural and implementation enhancements. Extensive experiments demonstrate VMamba’s promising performance across diverse visual perception tasks, highlighting its superior input scaling efficiency compared to existing benchmark models. Source code is available at https://github.com/MzeroMiko/VMamba

Robotics

Haoran Lu, Ruihai Wu, Yitong Li, Sijie Li, Ziyu Zhu, Chuanruo Ning, Yan Zhao, Longzan Luo, Yuanpei Chen, Hao Dong

Manipulating garments and fabrics has long been a critical endeavor in the development of home-assistant robots. However, due to complex dynamics and topological structures, garment manipulations pose significant challenges. Recent successes in reinforcement learning and vision-based methods offer promising avenues for learning garment manipulation. Nevertheless, these approaches are severely constrained by current benchmarks, which exhibit offer limited diversity of tasks and unrealistic simulation behavior. Therefore, we present GarmentLab, a content-rich benchmark and realistic simulation designed for deformable object and garment manipulation. Our benchmark encompasses a diverse range of garment types, robotic systems and manipulators. The abundant tasks in the benchmark further explores of the interactions between garments, deformable objects, rigid bodies, fluids, and human body. Moreover, by incorporating multiple simulation methods such as FEM and PBD, along with our proposed sim-to-real algorithms and real-world benchmark, we aim to significantly narrow the sim-to-real gap. We evaluate state-of-the-art vision methods, reinforcement learning, and imitation learning approaches on these tasks, highlighting the challenges faced by current algorithms, notably their limited generalization capabilities. Our proposed open-source environments and comprehensive analysis show promising boost to future research in garment manipulation by unlocking the full potential of these methods. We guarantee that we will open-source our code as soon as possible. You can watch the videos in supplementary files to learn more about the details of our work.

Kai Hu, Weichen Yu, Yining Li, Tianjun Yao, Xiang Li, Wenhe Liu, Lijun Yu, Zhiqiang Shen, Kai Chen, Matt Fredrikson

Recent research indicates that large language models (LLMs) are susceptible to jailbreaking attacks that can generate harmful content. This paper introduces a novel token-level attack method, Adaptive Dense-to-Sparse Constrained Optimization (ADC), which has been shown to successfully jailbreak multiple open-source LLMs. Drawing inspiration from the difficulties of discrete token optimization, our method relaxes the discrete jailbreak optimization into a continuous optimization process while gradually increasing the sparsity of the optimizing vectors. This technique effectively bridges the gap between discrete and continuous space optimization. Experimental results demonstrate that our method is more effective and efficient than state-of-the-art token-level methods. On Harmbench, our approach achieves the highest attack success rate on seven out of eight LLMs compared to the latest jailbreak methods. \textcolor{red}{Trigger Warning: This paper contains model behavior that can be offensive in nature.}