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Computer Vision · Video Generation

Matthew Wallingford, Anand Bhattad, Aditya Kusupati, Vivek Ramanujan, Matt Deitke, Aniruddha Kembhavi, Roozbeh Mottaghi, Wei-Chiu Ma, Ali Farhadi

Three-dimensional (3D) understanding of objects and scenes play a key role in humans' ability to interact with the world and has been an active area of research in computer vision, graphics, and robotics. Large scale synthetic and object-centric 3D datasets have shown to be effective in training models that have 3D understanding of objects. However, applying a similar approach to real-world objects and scenes is difficult due to a lack of large-scale data. Videos are a potential source for real-world 3D data, but finding diverse yet corresponding views of the same content have shown to be difficult at scale. Furthermore, standard videos come with fixed viewpoints, determined at the time of capture. This restricts the ability to access scenes from a variety of more diverse and potentially useful perspectives. We argue that large scale ODIN videos can address these limitations to provide scalable corresponding frames from diverse views. In this paper we introduce 360-1M, a 360° video dataset consisting of 1 million videos, and a process for efficiently finding corresponding frames from diverse viewpoints at scale. We train our diffusion-based model, ODIN, on 360-1M. Empowered by the largest real-world, multi-view dataset to date, ODIN is able to freely generate novel views of real-world scenes. Unlike previous methods, ODIN can move the camera through the environment, enabling the model to infer the geometry and layout of the scene. Additionally, we show improved performance on standard novel view synthesis and 3D reconstruction benchmarks.

Computer Vision · Image Generation

Jiadong Pan, Hongcheng Gao, Zongyu Wu, Taihang Hu, Li Su, Qingming Huang, Liang Li

Diffusion models (DMs) have demonstrated remarkable proficiency in producing images based on textual prompts. Numerous methods have been proposed to ensure these models generate safe images. Early methods attempt to incorporate safety filters into models to mitigate the risk of generating harmful images but such external filters do not inherently detoxify the model and can be easily bypassed. Hence, model unlearning and data cleaning are the most essential methods for maintaining the safety of models, given their impact on model parameters.However, malicious fine-tuning can still make models prone to generating harmful or undesirable images even with these methods.Inspired by the phenomenon of catastrophic forgetting, we propose a training policy using contrastive learning to increase the latent space distance between clean and harmful data distribution, thereby protecting models from being fine-tuned to generate harmful images due to forgetting.The experimental results demonstrate that our methods not only maintain clean image generation capabilities before malicious fine-tuning but also effectively prevent DMs from producing harmful images after malicious fine-tuning. Our method can also be combined with other safety methods to maintain their safety against malicious fine-tuning further.

Generative Models

Hongbo Wang, Jie Cao, Jin Liu, Xiaoqiang Zhou, Huaibo Huang, Ran He

Recent advancements in 3D content generation have been significant, primarily due to the visual priors provided by pretrained diffusion models. However, large 2D visual models exhibit spatial perception hallucinations, leading to multi-view inconsistency in 3D content generated through Score Distillation Sampling (SDS). This phenomenon, characterized by overfitting to specific views, is referred to as the "Janus Problem". In this work, we investigate the hallucination issues of pretrained models and find that large multimodal models without geometric constraints possess the capability to infer geometric structures, which can be utilized to mitigate multi-view inconsistency. Building on this, we propose a novel tuning-free method. We represent the multimodal inconsistency query information to detect specific hallucinations in 3D content, using this as an enhanced prompt to re-consist the 2D renderings of 3D and jointly optimize the structure and appearance across different views. Our approach does not require 3D training data and can be implemented plug-and-play within existing frameworks. Extensive experiments demonstrate that our method significantly improves the consistency of 3D content generation and specifically mitigates hallucinations caused by pretrained large models, achieving state-of-the-art performance compared to other optimization methods.

Computer Vision

Feihong Shen, Chao Li, Yifeng Geng, Yongjian Deng, Hao Chen

Image retargeting is the task of adjusting the aspect ratio of images to suit different display devices or presentation environments. However, existing retargeting methods often struggle to balance the preservation of key semantics and image quality, resulting in either deformation or loss of important objects, or the introduction of local artifacts such as discontinuous pixels and inconsistent regenerated content. To address these issues, we propose a content-aware retargeting method called PruneRepaint. It incorporates semantic importance for each pixel to guide the identification of regions that need to be pruned or preserved in order to maintain key semantics. Additionally, we introduce an adaptive repainting module that selects image regions for repainting based on the distribution of pruned pixels and the proportion between foreground size and target aspect ratio, thus achieving local smoothness after pruning. By focusing on the content and structure of the foreground, our PruneRepaint approach adaptively avoids key content loss and deformation, while effectively mitigating artifacts with local repainting. We conduct experiments on the public RetargetMe benchmark and demonstrate through objective experimental results and subjective user studies that our method outperforms previous approaches in terms of preserving semantics and aesthetics, as well as better generalization across diverse aspect ratios. Codes will be available at https://github.com/fhshen2022/PruneRepaint.

Computer Vision · Image Generation

Anil Kag, n n, Jierun Chen, Junli Cao, Willi Menapace, Aliaksandr Siarohin, Sergey Tulyakov, Jian Ren

Neural network architecture design requires making many crucial decisions. The common desiderata is that similar decisions, with little modifications, can be reused in a variety of tasks and applications. To satisfy that, architectures must provide promising latency and performance trade-offs, support a variety of tasks, scale efficiently with respect to the amounts of data and compute, leverage available data from other tasks, and efficiently support various hardware. To this end, we introduce AsCAN---a hybrid architecture, combining both convolutional and transformer blocks. We revisit the key design principles of hybrid architectures and propose a simple and effective \emph{asymmetric} architecture, where the distribution of convolutional and transformer blocks is \emph{asymmetric}, containing more convolutional blocks in the earlier stages, followed by more transformer blocks in later stages. AsCAN supports a variety of tasks: recognition, segmentation, class-conditional image generation, and features a superior trade-off between performance and latency. We then scale the same architecture to solve a large-scale text-to-image task and show state-of-the-art performance compared to the most recent public and commercial models. Notably, without performing any optimization of inference time our model shows faster execution, even when compared to works that do such optimization, highlighting the advantages and the value of our approach.

Human-computer interaction

Changli Wu, qi chen, Jiayi Ji, Haowei Wang, Yiwei Ma, You Huang, Gen Luo, Hao Fei, Xiaoshuai Sun, Rongrong Ji

3D Referring Expression Segmentation (3D-RES) aims to segment 3D objects by correlating referring expressions with point clouds. However, traditional approaches frequently encounter issues like over-segmentation or mis-segmentation, due to insufficient emphasis on spatial information of instances. In this paper, we introduce a Rule-Guided Spatial Awareness Network (RG-SAN) by utilizing solely the spatial information of the target instance for supervision. This approach enables the network to accurately depict the spatial relationships among all entities described in the text, thus enhancing the reasoning capabilities. The RG-SAN consists of the Text-driven Localization Module (TLM) and the Rule-guided Weak Supervision (RWS) strategy. The TLM initially locates all mentioned instances and iteratively refines their positional information. The RWS strategy, acknowledging that only target objects have supervised positional information, employs dependency tree rules to precisely guide the core instance’s positioning. Extensive testing on the ScanRefer benchmark has shown that RG-SAN not only establishes new performance benchmarks, with an mIoU increase of 5.1 points, but also exhibits significant improvements in robustness when processing descriptions with spatial ambiguity. All codes are available at https://github.com/sosppxo/RG-SAN.

Online Learning

HUIPING ZHUANG, Yuchen Liu, Run He, Kai Tong, Ziqian Zeng, Cen Chen, Yi Wang, Lap-Pui Chau

Online Class Incremental Learning (OCIL) aims to train models incrementally, where data arrive in mini-batches, and previous data are not accessible. A major challenge in OCIL is Catastrophic Forgetting, i.e., the loss of previously learned knowledge. Among existing baselines, replay-based methods show competitive results but requires extra memory for storing exemplars, while exemplar-free (i.e., data need not be stored for replay in production) methods are resource friendly but often lack accuracy. In this paper, we propose an exemplar-free approach—Forward-only Online Analytic Learning (F-OAL). Unlike traditional methods, F-OAL does not rely on back-propagation and is forward-only, significantly reducing memory usage and computational time. Cooperating with a pre-trained frozen encoder with Feature Fusion, F-OAL only needs to update a linear classifier by recursive least square. This approach simultaneously achieves high accuracy and low resource consumption. Extensive experiments on bench mark datasets demonstrate F-OAL’s robust performance in OCIL scenarios. Code is available at: https://github.com/liuyuchen-cz/F-OAL

Language · Generation

Seongyun Lee, Sue Hyun Park, Seungone Kim, Minjoon Seo

Although humans inherently have diverse values, current large language model (LLM) alignment methods often assume that aligning LLMs with the general public’s preferences is optimal. A major challenge in adopting a more individualized approach to LLM alignment is its lack of scalability, as it involves repeatedly acquiring preference data and training new reward models and LLMs for each individual’s preferences. To address these challenges, we propose a new paradigm where users specify what they value most within the system message, steering the LLM’s generation behavior to better align with the user’s intentions. However, a naive application of such an approach is non-trivial since LLMs are typically trained on a uniform system message (e.g., “You are a helpful assistant”), which limitstheir ability to generalize to diverse, unseen system messages. To improve this generalization, we create Multifaceted Collection, augmenting 66k user instructions into 197k system messages through hierarchical user value combinations. Using this dataset, we train a 7B LLM called Janus and test it on 921 prompts from 5 benchmarks (AlpacaEval 2.0, FLASK, Koala, MT-Bench, and Self-Instruct)by adding system messages that reflect unseen user values. JANUS achieves tie+win rate of 75.2%, 72.4%, and 66.4% against Mistral 7B Instruct v0.2, GPT-3.5 Turbo, and GPT-4, respectively. Unexpectedly, on three benchmarks focused on response helpfulness (AlpacaEval 2.0, MT-Bench, Arena Hard Auto v0.1), JANUS also outperforms LLaMA 3 8B Instruct by a +4.0%p, +0.1%p, +3.0%p margin, underscoring that training with a vast array of system messages could also enhance alignment to the general public’s preference as well. Our code, dataset, benchmark, and models are available at https://lklab.kaist.ac.kr/Janus/.

Reinforcement Learning · Multi-agent

Fanqi Kong, Yizhe Huang, Song-Chun Zhu, Siyuan Qi, Xue Feng

Real-world multi-agent scenarios often involve mixed motives, demanding altruistic agents capable of self-protection against potential exploitation. However, existing approaches often struggle to achieve both objectives. In this paper, based on that empathic responses are modulated by learned social relationships between agents, we propose LASE (**L**earning to balance **A**ltruism and **S**elf-interest based on **E**mpathy), a distributed multi-agent reinforcement learning algorithm that fosters altruistic cooperation through gifting while avoiding exploitation by other agents in mixed-motive games. LASE allocates a portion of its rewards to co-players as gifts, with this allocation adapting dynamically based on the social relationship --- a metric evaluating the friendliness of co-players estimated by counterfactual reasoning. In particular, social relationship measures each co-player by comparing the estimated $Q$-function of current joint action to a counterfactual baseline which marginalizes the co-player's action, with its action distribution inferred by a perspective-taking module. Comprehensive experiments are performed in spatially and temporally extended mixed-motive games, demonstrating LASE's ability to promote group collaboration without compromising fairness and its capacity to adapt policies to various types of interactive co-players.

Computer Vision · Image Generation

Jiacheng Zhang, Jie Wu, Yuxi Ren, Xin Xia, Huafeng Kuang, Pan Xie, Jiashi Li, Xuefeng Xiao, Weilin Huang, Shilei Wen 等

Latent diffusion models (LDM) have revolutionized text-to-image generation, leading to the proliferation of various advanced models and diverse downstream applications. However, despite these significant advancements, current diffusion models still suffer from several limitations, including inferior visual quality, inadequate aesthetic appeal, and inefficient inference, without a comprehensive solution in sight. To address these challenges, we present **UniFL**, a unified framework that leverages feedback learning to enhance diffusion models comprehensively. UniFL stands out as a universal, effective, and generalizable solution applicable to various diffusion models, such as SD1.5 and SDXL.Notably, UniFL consists of three key components: perceptual feedback learning, which enhances visual quality; decoupled feedback learning, which improves aesthetic appeal; and adversarial feedback learning, which accelerates inference.In-depth experiments and extensive user studies validate the superior performance of our method in enhancing generation quality and inference acceleration. For instance, UniFL surpasses ImageReward by 17\% user preference in terms of generation quality and outperforms LCM and SDXL Turbo by 57\% and 20\% general preference with 4-step inference.

Computer Vision · Image Generation

Victor Boutin, Rishav Mukherji, Aditya Agrawal, Sabine Muzellec, Thomas Fel, Thomas Serre, Rufin VanRullen

Humans can effortlessly draw new categories from a single exemplar, a feat that has long posed a challenge for generative models. However, this gap has started to close with recent advances in diffusion models. This one-shot drawing task requires powerful inductive biases that have not been systematically investigated. Here, we study how different inductive biases shape the latent space of Latent Diffusion Models (LDMs). Along with standard LDM regularizers (KL and vector quantization), we explore supervised regularizations (including classification and prototype-based representation) and contrastive inductive biases (using SimCLR and redundancy reduction objectives). We demonstrate that LDMs with redundancy reduction and prototype-based regularizations produce near-human-like drawings (regarding both samples' recognizability and originality) -- better mimicking human perception (as evaluated psychophysically). Overall, our results suggest that the gap between humans and machines in one-shot drawings is almost closed.

Miscellaneous Aspects of Machine Learning · Representation Learning

Yivan Zhang, Masashi Sugiyama

Disentangling the explanatory factors in complex data is a promising approach for generalizable and data-efficient representation learning. While a variety of quantitative metrics for learning and evaluating disentangled representations have been proposed, it remains unclear what properties these metrics truly quantify. In this work, we establish algebraic relationships between logical definitions and quantitative metrics to derive theoretically grounded disentanglement metrics. Concretely, we introduce a compositional approach for converting a higher-order predicate into a real-valued quantity by replacing (i) equality with a strict premetric, (ii) the Heyting algebra of binary truth values with a quantale of continuous values, and (iii) quantifiers with aggregators. The metrics induced by logical definitions have strong theoretical guarantees, and some of them are easily differentiable and can be used as learning objectives directly. Finally, we empirically demonstrate the effectiveness of the proposed metrics by isolating different aspects of disentangled representations.

Time Series

Kun Yi, Jingru Fei, Qi Zhang, Hui He, Shufeng Hao, Defu Lian, Wei Fan

Given the ubiquitous presence of time series data across various domains, precise forecasting of time series holds significant importance and finds widespread real-world applications such as energy, weather, healthcare, etc. While numerous forecasters have been proposed using different network architectures, the Transformer-based models have state-of-the-art performance in time series forecasting. However, forecasters based on Transformers are still suffering from vulnerability to high-frequency signals, efficiency in computation, and bottleneck in full-spectrum utilization, which essentially are the cornerstones for accurately predicting time series with thousands of points. In this paper, we explore a novel perspective of enlightening signal processing for deep time series forecasting. Inspired by the filtering process, we introduce one simple yet effective network, namely FilterNet, built upon our proposed learnable frequency filters to extract key informative temporal patterns by selectively passing or attenuating certain components of time series signals. Concretely, we propose two kinds of learnable filters in the FilterNet: (i) Plain shaping filter, that adopts a universal frequency kernel for signal filtering and temporal modeling; (ii) Contextual shaping filter, that utilizes filtered frequencies examined in terms of its compatibility with input signals fordependency learning. Equipped with the two filters, FilterNet can approximately surrogate the linear and attention mappings widely adopted in time series literature, while enjoying superb abilities in handling high-frequency noises and utilizing the whole frequency spectrum that is beneficial for forecasting. Finally, we conduct extensive experiments on eight time series forecasting benchmarks, and experimental results have demonstrated our superior performance in terms of both effectiveness and efficiency compared with state-of-the-art methods. Our code is available at$^1$.

Multimodal Models

Henry Hengyuan Zhao, Pan Zhou, Difei Gao, Zechen Bai, Mike Zheng Shou

Question answering, asking, and assessment are three innate human traits crucial for understanding the world and acquiring knowledge. By enhancing these capabilities, humans can more effectively utilize data, leading to better comprehension and learning outcomes. However, current Multimodal Large Language Models (MLLMs) primarily focus on question answering, often neglecting the full potential of questioning and assessment skills. In this study, we introduce LOVA3, an innovative framework named ``Learning tO Visual Question Answering, Asking and Assessment,'' designed to equip MLLMs with these additional capabilities. Our approach involves the creation of two supplementary training tasks GenQA and EvalQA, aiming at fostering the skills of asking and assessing questions in the context of images. To develop the questioning ability, we compile a comprehensive set of multimodal foundational tasks. For assessment, we introduce a new benchmark called EvalQABench, comprising 64,000 training samples (split evenly between positive and negative samples) and 5,000 testing samples. We posit that enhancing MLLMs with the capabilities to answer, ask, and assess questions will enhance their multimodal comprehension, ultimately improving overall performance. To validate this hypothesis, we train MLLMs using the LOVA3 framework and evaluate them on a range of multimodal datasets and benchmarks. Our results demonstrate consistent performance gains, underscoring the critical role of these additional tasks in fostering comprehensive intelligence in MLLMs.

Fangdi Wang, Jiaqi Jin, Jingtao Hu, Suyuan Liu, Xihong Yang, Siwei Wang, Xinwang Liu, En Zhu

The fundamental goal of deep multi-view clustering is to achieve preferable task performance through inter-view cooperation. Although numerous DMVC approaches have been proposed, the collaboration role of individual views have not been well investigated in existing literature. Moreover, how to further enhance view cooperation for better fusion still needs to be explored. In this paper, we firstly consider DMVC as an unsupervised cooperative game where each view can be regarded as a participant. Then, we introduce the Shapley value and propose a novel MVC framework termed Shapley-based Cooperation Enhancing Multi-view Clustering (SCE-MVC), which evaluates view cooperation with game theory. Specially, we employ the optimal transport distance between fused cluster distributions and single view component as the utility function for computing shapley values. Afterwards, we apply shapley values to assess the contribution of each view and utilize these contributions to promote view cooperation. Comprehensive experimental results well support the effectiveness of our framework adopting to existing DMVC frameworks, demonstrating the importance and necessity of enhancing the cooperation among views.

Human-computer interaction

Giovanni De Toni, Nastaran Okati, Suhas Thejaswi, Eleni Straitouri, Manuel Rodriguez

Decision support systems based on prediction sets have proven to be effective at helping human experts solve classification tasks. Rather than providing single-label predictions, these systems provide sets of label predictions constructed using conformal prediction, namely prediction sets, and ask human experts to predict label values from these sets. In this paper, we first show that the prediction sets constructed using conformal prediction are, in general, suboptimal in terms of average accuracy. Then, we show that the problem of finding the optimal prediction sets under which the human experts achieve the highest average accuracy is NP-hard. More strongly, unless P = NP, we show that the problem is hard to approximate to any factor less than the size of the label set. However, we introduce a simple and efficient greedy algorithm that, for a large class of expert models and non-conformity scores, is guaranteed to find prediction sets that provably offer equal or greater performance than those constructed using conformal prediction. Further, using a simulation study with both synthetic and real expert predictions, we demonstrate that, in practice, our greedy algorithm finds near-optimal prediction sets offering greater performance than conformal prediction.

Computer Vision · Video Generation

Shenyuan Gao, Jiazhi Yang, Li Chen, Kashyap Chitta, Yihang Qiu, Andreas Geiger, Jun Zhang, Hongyang Li

World models can foresee the outcomes of different actions, which is of paramount importance for autonomous driving. Nevertheless, existing driving world models still have limitations in generalization to unseen environments, prediction fidelity of critical details, and action controllability for flexible application. In this paper, we present Vista, a generalizable driving world model with high fidelity and versatile controllability. Based on a systematic diagnosis of existing methods, we introduce several key ingredients to address these limitations. To accurately predict real-world dynamics at high resolution, we propose two novel losses to promote the learning of moving instances and structural information. We also devise an effective latent replacement approach to inject historical frames as priors for coherent long-horizon rollouts. For action controllability, we incorporate a versatile set of controls from high-level intentions (command, goal point) to low-level maneuvers (trajectory, angle, and speed) through an efficient learning strategy. After large-scale training, the capabilities of Vista can seamlessly generalize to different scenarios. Extensive experiments on multiple datasets show that Vista outperforms the most advanced general-purpose video generator in over 70% of comparisons and surpasses the best-performing driving world model by 55% in FID and 27% in FVD. Moreover, for the first time, we utilize the capacity of Vista itself to establish a generalizable reward for real-world action evaluation without accessing the ground truth actions.

Trustworthy Machine Learning

Weifeng Liu, Tianyi She, Jiawei Liu, Boheng Li, Dongyu Yao, 子游 梁, Run Wang

In recent years, DeepFake technology has achieved unprecedented success in high-quality video synthesis, but these methods also pose potential and severe security threats to humanity. DeepFake can be bifurcated into entertainment applications like face swapping and illicit uses such as lip-syncing fraud. However, lip-forgery videos, which neither change identity nor have discernible visual artifacts, present a formidable challenge to existing DeepFake detection methods. Our preliminary experiments have shown that the effectiveness of the existing methods often drastically decrease or even fail when tackling lip-syncing videos.In this paper, for the first time, we propose a novel approach dedicated to lip-forgery identification that exploits the inconsistency between lip movements and audio signals. We also mimic human natural cognition by capturing subtle biological links between lips and head regions to boost accuracy. To better illustrate the effectiveness and advances of our proposed method, we create a high-quality LipSync dataset, AVLips, by employing the state-of-the-art lip generators. We hope this high-quality and diverse dataset could be well served the further research on this challenging and interesting field. Experimental results show that our approach gives an average accuracy of more than 95.3% in spotting lip-syncing videos, significantly outperforming the baselines. Extensive experiments demonstrate the capability to tackle deepfakes and the robustness in surviving diverse input transformations. Our method achieves an accuracy of up to 90.2% in real-world scenarios (e.g., WeChat video call) and shows its powerful capabilities in real scenario deployment.To facilitate the progress of this research community, we release all resources at https://github.com/AaronComo/LipFD.

Computer Vision · Image Generation

Bowen Jin, Ziqi Pang, Bingjun Guo, Yu-Xiong Wang, Jiaxuan You, Jiawei Han

In this paper, we approach an overlooked yet critical task Graph2Image: generating images from multimodal attributed graphs (MMAGs). This task poses significant challenges due to the explosion in graph size, dependencies among graph entities, and the need for controllability in graph conditions. To address these challenges, we propose a graph context-conditioned diffusion model called InstructG2I. InstructG2I first exploits the graph structure and multimodal information to conduct informative neighbor sampling by combining personalized page rank and re-ranking based on vision-language features. Then, a graph QFormer encoder adaptively encodes the graph nodes into an auxiliary set of graph prompts to guide the denoising process of diffusion. Finally, we propose graph classifier-free guidance, enabling controllable generation by varying the strength of graph guidance and multiple connected edges to a node. Extensive experiments conducted on three datasets from different domains demonstrate the effectiveness and controllability of our approach. The code is available at https://github.com/PeterGriffinJin/InstructG2I.

Optimization · Discrete and Combinatorial Optimization

Haoran Ye, Jiarui Wang, Zhiguang Cao, Federico Berto, Chuanbo Hua, HAEYEON KIM, Jinkyoo Park, Guojie Song

The omnipresence of NP-hard combinatorial optimization problems (COPs) compels domain experts to engage in trial-and-error heuristic design. The long-standing endeavor of design automation has gained new momentum with the rise of large language models (LLMs). This paper introduces Language Hyper-Heuristics (LHHs), an emerging variant of Hyper-Heuristics that leverages LLMs for heuristic generation, featuring minimal manual intervention and open-ended heuristic spaces. To empower LHHs, we present Reflective Evolution (ReEvo), a novel integration of evolutionary search for efficiently exploring the heuristic space, and LLM reflections to provide verbal gradients within the space. Across five heterogeneous algorithmic types, six different COPs, and both white-box and black-box views of COPs, ReEvo yields state-of-the-art and competitive meta-heuristics, evolutionary algorithms, heuristics, and neural solvers, while being more sample-efficient than prior LHHs.